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- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * Gamma Correction Shader
- * http://en.wikipedia.org/wiki/gamma_correction
- */
- THREE.GammaCorrectionShader = {
- uniforms: {
- "tDiffuse": { type: "t", value: null },
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- "vUv = uv;",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "#define GAMMA_OUTPUT",
- "#define GAMMA_FACTOR 2",
- "uniform sampler2D tDiffuse;",
- "varying vec2 vUv;",
- THREE.ShaderChunk[ "common" ],
- "void main() {",
- "vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );",
- "gl_FragColor = vec4( linearToOutput( tex.rgb ), tex.a );",
- "}"
- ].join( "\n" )
- };
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