GLTFLoader.js 46 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.GLTFLoader = ( function () {
  8. function GLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. GLTFLoader.prototype = {
  12. constructor: GLTFLoader,
  13. load: function ( url, onLoad, onProgress, onError ) {
  14. var scope = this;
  15. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  16. var loader = new THREE.FileLoader( scope.manager );
  17. loader.setResponseType( 'arraybuffer' );
  18. loader.load( url, function ( data ) {
  19. scope.parse( data, onLoad, path );
  20. }, onProgress, onError );
  21. },
  22. setCrossOrigin: function ( value ) {
  23. this.crossOrigin = value;
  24. },
  25. setPath: function ( value ) {
  26. this.path = value;
  27. },
  28. parse: function ( data, callback, path ) {
  29. var content;
  30. var extensions = {};
  31. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  32. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  33. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  34. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  35. } else {
  36. content = convertUint8ArrayToString( new Uint8Array( data ) );
  37. }
  38. var json = JSON.parse( content );
  39. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  40. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  41. }
  42. console.time( 'GLTFLoader' );
  43. var parser = new GLTFParser( json, extensions, {
  44. path: path || this.path,
  45. crossOrigin: this.crossOrigin
  46. } );
  47. parser.parse( function ( scene, scenes, cameras, animations ) {
  48. console.timeEnd( 'GLTFLoader' );
  49. var glTF = {
  50. "scene": scene,
  51. "scenes": scenes,
  52. "cameras": cameras,
  53. "animations": animations
  54. };
  55. callback( glTF );
  56. } );
  57. }
  58. };
  59. /* GLTFREGISTRY */
  60. function GLTFRegistry() {
  61. var objects = {};
  62. return {
  63. get: function ( key ) {
  64. return objects[ key ];
  65. },
  66. add: function ( key, object ) {
  67. objects[ key ] = object;
  68. },
  69. remove: function ( key ) {
  70. delete objects[ key ];
  71. },
  72. removeAll: function () {
  73. objects = {};
  74. },
  75. update: function ( scene, camera ) {
  76. // update scene graph
  77. scene.updateMatrixWorld();
  78. // update camera matrices and frustum
  79. camera.updateMatrixWorld();
  80. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  81. for ( var name in objects ) {
  82. var object = objects[ name ];
  83. if ( object.update ) {
  84. object.update( scene, camera );
  85. }
  86. }
  87. }
  88. };
  89. }
  90. /* GLTFSHADERS */
  91. GLTFLoader.Shaders = new GLTFRegistry();
  92. /* GLTFSHADER */
  93. function GLTFShader( targetNode, allNodes ) {
  94. var boundUniforms = {};
  95. // bind each uniform to its source node
  96. var uniforms = targetNode.material.uniforms;
  97. for ( var uniformId in uniforms ) {
  98. var uniform = uniforms[ uniformId ];
  99. if ( uniform.semantic ) {
  100. var sourceNodeRef = uniform.node;
  101. var sourceNode = targetNode;
  102. if ( sourceNodeRef ) {
  103. sourceNode = allNodes[ sourceNodeRef ];
  104. }
  105. boundUniforms[ uniformId ] = {
  106. semantic: uniform.semantic,
  107. sourceNode: sourceNode,
  108. targetNode: targetNode,
  109. uniform: uniform
  110. };
  111. }
  112. }
  113. this.boundUniforms = boundUniforms;
  114. this._m4 = new THREE.Matrix4();
  115. }
  116. // Update - update all the uniform values
  117. GLTFShader.prototype.update = function ( scene, camera ) {
  118. var boundUniforms = this.boundUniforms;
  119. for ( var name in boundUniforms ) {
  120. var boundUniform = boundUniforms[ name ];
  121. switch ( boundUniform.semantic ) {
  122. case "MODELVIEW":
  123. var m4 = boundUniform.uniform.value;
  124. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  125. break;
  126. case "MODELVIEWINVERSETRANSPOSE":
  127. var m3 = boundUniform.uniform.value;
  128. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  129. m3.getNormalMatrix( this._m4 );
  130. break;
  131. case "PROJECTION":
  132. var m4 = boundUniform.uniform.value;
  133. m4.copy( camera.projectionMatrix );
  134. break;
  135. case "JOINTMATRIX":
  136. var m4v = boundUniform.uniform.value;
  137. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  138. // So it goes like this:
  139. // SkinnedMesh world matrix is already baked into MODELVIEW;
  140. // transform joints to local space,
  141. // then transform using joint's inverse
  142. m4v[ mi ]
  143. .getInverse( boundUniform.sourceNode.matrixWorld )
  144. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  145. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  146. .multiply( boundUniform.targetNode.bindMatrix );
  147. }
  148. break;
  149. default :
  150. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  151. break;
  152. }
  153. }
  154. };
  155. /* ANIMATION */
  156. GLTFLoader.Animations = {
  157. update: function () {
  158. console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  159. }
  160. };
  161. /*********************************/
  162. /********** EXTENSIONS ***********/
  163. /*********************************/
  164. var EXTENSIONS = {
  165. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  166. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  167. };
  168. /* MATERIALS COMMON EXTENSION */
  169. function GLTFMaterialsCommonExtension( json ) {
  170. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  171. this.lights = {};
  172. var lights = json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  173. for ( var lightId in lights ) {
  174. var light = lights[ lightId ];
  175. var lightNode;
  176. var lightParams = light[ light.type ];
  177. var color = new THREE.Color().fromArray( lightParams.color );
  178. switch ( light.type ) {
  179. case "directional":
  180. lightNode = new THREE.DirectionalLight( color );
  181. lightNode.position.set( 0, 0, 1 );
  182. break;
  183. case "point":
  184. lightNode = new THREE.PointLight( color );
  185. break;
  186. case "spot":
  187. lightNode = new THREE.SpotLight( color );
  188. lightNode.position.set( 0, 0, 1 );
  189. break;
  190. case "ambient":
  191. lightNode = new THREE.AmbientLight( color );
  192. break;
  193. }
  194. if ( lightNode ) {
  195. this.lights[ lightId ] = lightNode;
  196. }
  197. }
  198. }
  199. /* BINARY EXTENSION */
  200. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  201. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  202. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  203. function GLTFBinaryExtension( data ) {
  204. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  205. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  206. var header = {
  207. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  208. version: headerView.getUint32( 4, true ),
  209. length: headerView.getUint32( 8, true ),
  210. contentLength: headerView.getUint32( 12, true ),
  211. contentFormat: headerView.getUint32( 16, true )
  212. };
  213. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  214. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  215. if ( header[ key ] !== value ) {
  216. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  217. }
  218. }
  219. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  220. this.header = header;
  221. this.content = convertUint8ArrayToString( contentArray );
  222. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  223. }
  224. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  225. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  226. var array = new Uint8Array( bufferView );
  227. return convertUint8ArrayToString( array );
  228. };
  229. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  230. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  231. var bufferView = bufferViews[ metadata.bufferView ];
  232. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  233. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  234. };
  235. /*********************************/
  236. /********** INTERNALS ************/
  237. /*********************************/
  238. /* CONSTANTS */
  239. var WEBGL_CONSTANTS = {
  240. FLOAT: 5126,
  241. //FLOAT_MAT2: 35674,
  242. FLOAT_MAT3: 35675,
  243. FLOAT_MAT4: 35676,
  244. FLOAT_VEC2: 35664,
  245. FLOAT_VEC3: 35665,
  246. FLOAT_VEC4: 35666,
  247. LINEAR: 9729,
  248. REPEAT: 10497,
  249. SAMPLER_2D: 35678,
  250. TRIANGLES: 4,
  251. LINES: 1,
  252. UNSIGNED_BYTE: 5121,
  253. UNSIGNED_SHORT: 5123,
  254. VERTEX_SHADER: 35633,
  255. FRAGMENT_SHADER: 35632
  256. };
  257. var WEBGL_TYPE = {
  258. 5126: Number,
  259. //35674: THREE.Matrix2,
  260. 35675: THREE.Matrix3,
  261. 35676: THREE.Matrix4,
  262. 35664: THREE.Vector2,
  263. 35665: THREE.Vector3,
  264. 35666: THREE.Vector4,
  265. 35678: THREE.Texture
  266. };
  267. var WEBGL_COMPONENT_TYPES = {
  268. 5120: Int8Array,
  269. 5121: Uint8Array,
  270. 5122: Int16Array,
  271. 5123: Uint16Array,
  272. 5125: Uint32Array,
  273. 5126: Float32Array
  274. };
  275. var WEBGL_FILTERS = {
  276. 9728: THREE.NearestFilter,
  277. 9729: THREE.LinearFilter,
  278. 9984: THREE.NearestMipMapNearestFilter,
  279. 9985: THREE.LinearMipMapNearestFilter,
  280. 9986: THREE.NearestMipMapLinearFilter,
  281. 9987: THREE.LinearMipMapLinearFilter
  282. };
  283. var WEBGL_WRAPPINGS = {
  284. 33071: THREE.ClampToEdgeWrapping,
  285. 33648: THREE.MirroredRepeatWrapping,
  286. 10497: THREE.RepeatWrapping
  287. };
  288. var WEBGL_TEXTURE_FORMATS = {
  289. 6406: THREE.AlphaFormat,
  290. 6407: THREE.RGBFormat,
  291. 6408: THREE.RGBAFormat,
  292. 6409: THREE.LuminanceFormat,
  293. 6410: THREE.LuminanceAlphaFormat
  294. };
  295. var WEBGL_TEXTURE_DATATYPES = {
  296. 5121: THREE.UnsignedByteType,
  297. 32819: THREE.UnsignedShort4444Type,
  298. 32820: THREE.UnsignedShort5551Type,
  299. 33635: THREE.UnsignedShort565Type
  300. };
  301. var WEBGL_SIDES = {
  302. 1028: THREE.BackSide, // Culling front
  303. 1029: THREE.FrontSide // Culling back
  304. //1032: THREE.NoSide // Culling front and back, what to do?
  305. };
  306. var WEBGL_DEPTH_FUNCS = {
  307. 512: THREE.NeverDepth,
  308. 513: THREE.LessDepth,
  309. 514: THREE.EqualDepth,
  310. 515: THREE.LessEqualDepth,
  311. 516: THREE.GreaterEqualDepth,
  312. 517: THREE.NotEqualDepth,
  313. 518: THREE.GreaterEqualDepth,
  314. 519: THREE.AlwaysDepth
  315. };
  316. var WEBGL_BLEND_EQUATIONS = {
  317. 32774: THREE.AddEquation,
  318. 32778: THREE.SubtractEquation,
  319. 32779: THREE.ReverseSubtractEquation
  320. };
  321. var WEBGL_BLEND_FUNCS = {
  322. 0: THREE.ZeroFactor,
  323. 1: THREE.OneFactor,
  324. 768: THREE.SrcColorFactor,
  325. 769: THREE.OneMinusSrcColorFactor,
  326. 770: THREE.SrcAlphaFactor,
  327. 771: THREE.OneMinusSrcAlphaFactor,
  328. 772: THREE.DstAlphaFactor,
  329. 773: THREE.OneMinusDstAlphaFactor,
  330. 774: THREE.DstColorFactor,
  331. 775: THREE.OneMinusDstColorFactor,
  332. 776: THREE.SrcAlphaSaturateFactor
  333. // The followings are not supported by Three.js yet
  334. //32769: CONSTANT_COLOR,
  335. //32770: ONE_MINUS_CONSTANT_COLOR,
  336. //32771: CONSTANT_ALPHA,
  337. //32772: ONE_MINUS_CONSTANT_COLOR
  338. };
  339. var WEBGL_TYPE_SIZES = {
  340. 'SCALAR': 1,
  341. 'VEC2': 2,
  342. 'VEC3': 3,
  343. 'VEC4': 4,
  344. 'MAT2': 4,
  345. 'MAT3': 9,
  346. 'MAT4': 16
  347. };
  348. var PATH_PROPERTIES = {
  349. scale: 'scale',
  350. translation: 'position',
  351. rotation: 'quaternion'
  352. };
  353. var INTERPOLATION = {
  354. LINEAR: THREE.InterpolateLinear,
  355. STEP: THREE.InterpolateDiscrete
  356. };
  357. var STATES_ENABLES = {
  358. 2884: 'CULL_FACE',
  359. 2929: 'DEPTH_TEST',
  360. 3042: 'BLEND',
  361. 3089: 'SCISSOR_TEST',
  362. 32823: 'POLYGON_OFFSET_FILL',
  363. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  364. };
  365. /* UTILITY FUNCTIONS */
  366. function _each( object, callback, thisObj ) {
  367. if ( !object ) {
  368. return Promise.resolve();
  369. }
  370. var results;
  371. var fns = [];
  372. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  373. results = [];
  374. var length = object.length;
  375. for ( var idx = 0; idx < length; idx ++ ) {
  376. var value = callback.call( thisObj || this, object[ idx ], idx );
  377. if ( value ) {
  378. fns.push( value );
  379. if ( value instanceof Promise ) {
  380. value.then( function( key, value ) {
  381. results[ idx ] = value;
  382. }.bind( this, key ));
  383. } else {
  384. results[ idx ] = value;
  385. }
  386. }
  387. }
  388. } else {
  389. results = {};
  390. for ( var key in object ) {
  391. if ( object.hasOwnProperty( key ) ) {
  392. var value = callback.call( thisObj || this, object[ key ], key );
  393. if ( value ) {
  394. fns.push( value );
  395. if ( value instanceof Promise ) {
  396. value.then( function( key, value ) {
  397. results[ key ] = value;
  398. }.bind( this, key ));
  399. } else {
  400. results[ key ] = value;
  401. }
  402. }
  403. }
  404. }
  405. }
  406. return Promise.all( fns ).then( function() {
  407. return results;
  408. });
  409. }
  410. function resolveURL( url, path ) {
  411. // Invalid URL
  412. if ( typeof url !== 'string' || url === '' )
  413. return '';
  414. // Absolute URL
  415. if ( /^https?:\/\//i.test( url ) ) {
  416. return url;
  417. }
  418. // Data URI
  419. if ( /^data:.*,.*$/i.test( url ) ) {
  420. return url;
  421. }
  422. // Relative URL
  423. return ( path || '' ) + url;
  424. }
  425. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  426. // throws a "maximum call stack size exceeded" error for large arrays.
  427. function convertUint8ArrayToString( array ) {
  428. var s = '';
  429. for ( var i = 0; i < array.length; i ++ ) {
  430. s += String.fromCharCode( array[ i ] );
  431. }
  432. return s;
  433. }
  434. // Three.js seems too dependent on attribute names so globally
  435. // replace those in the shader code
  436. function replaceTHREEShaderAttributes( shaderText, technique ) {
  437. // Expected technique attributes
  438. var attributes = {};
  439. for ( var attributeId in technique.attributes ) {
  440. var pname = technique.attributes[ attributeId ];
  441. var param = technique.parameters[ pname ];
  442. var atype = param.type;
  443. var semantic = param.semantic;
  444. attributes[ attributeId ] = {
  445. type: atype,
  446. semantic: semantic
  447. };
  448. }
  449. // Figure out which attributes to change in technique
  450. var shaderParams = technique.parameters;
  451. var shaderAttributes = technique.attributes;
  452. var params = {};
  453. for ( var attributeId in attributes ) {
  454. var pname = shaderAttributes[ attributeId ];
  455. var shaderParam = shaderParams[ pname ];
  456. var semantic = shaderParam.semantic;
  457. if ( semantic ) {
  458. params[ attributeId ] = shaderParam;
  459. }
  460. }
  461. for ( var pname in params ) {
  462. var param = params[ pname ];
  463. var semantic = param.semantic;
  464. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  465. switch ( semantic ) {
  466. case "POSITION":
  467. shaderText = shaderText.replace( regEx, 'position' );
  468. break;
  469. case "NORMAL":
  470. shaderText = shaderText.replace( regEx, 'normal' );
  471. break;
  472. case 'TEXCOORD_0':
  473. case 'TEXCOORD0':
  474. case 'TEXCOORD':
  475. shaderText = shaderText.replace( regEx, 'uv' );
  476. break;
  477. case 'COLOR_0':
  478. case 'COLOR0':
  479. case 'COLOR':
  480. shaderText = shaderText.replace( regEx, 'color' );
  481. break;
  482. case "WEIGHT":
  483. shaderText = shaderText.replace( regEx, 'skinWeight' );
  484. break;
  485. case "JOINT":
  486. shaderText = shaderText.replace( regEx, 'skinIndex' );
  487. break;
  488. }
  489. }
  490. return shaderText;
  491. }
  492. function createDefaultMaterial() {
  493. return new THREE.MeshPhongMaterial( {
  494. color: 0x00000,
  495. emissive: 0x888888,
  496. specular: 0x000000,
  497. shininess: 0,
  498. transparent: false,
  499. depthTest: true,
  500. side: THREE.FrontSide
  501. } );
  502. }
  503. // Deferred constructor for RawShaderMaterial types
  504. function DeferredShaderMaterial( params ) {
  505. this.isDeferredShaderMaterial = true;
  506. this.params = params;
  507. }
  508. DeferredShaderMaterial.prototype.create = function () {
  509. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  510. for ( var uniformId in this.params.uniforms ) {
  511. var originalUniform = this.params.uniforms[ uniformId ];
  512. if ( originalUniform.value instanceof THREE.Texture ) {
  513. uniforms[ uniformId ].value = originalUniform.value;
  514. uniforms[ uniformId ].value.needsUpdate = true;
  515. }
  516. uniforms[ uniformId ].semantic = originalUniform.semantic;
  517. uniforms[ uniformId ].node = originalUniform.node;
  518. }
  519. this.params.uniforms = uniforms;
  520. return new THREE.RawShaderMaterial( this.params );
  521. };
  522. /* GLTF PARSER */
  523. function GLTFParser( json, extensions, options ) {
  524. this.json = json || {};
  525. this.extensions = extensions || {};
  526. this.options = options || {};
  527. // loader object cache
  528. this.cache = new GLTFRegistry();
  529. }
  530. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  531. var _dependencies = {};
  532. for ( var i = 0; i < dependencies.length; i ++ ) {
  533. var dependency = dependencies[ i ];
  534. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  535. var cached = this.cache.get( dependency );
  536. if ( cached !== undefined ) {
  537. _dependencies[ dependency ] = cached;
  538. } else if ( this[ fnName ] ) {
  539. var fn = this[ fnName ]();
  540. this.cache.add( dependency, fn );
  541. _dependencies[ dependency ] = fn;
  542. }
  543. }
  544. return _each( _dependencies, function ( dependency ) {
  545. return dependency;
  546. } );
  547. };
  548. GLTFParser.prototype.parse = function ( callback ) {
  549. var json = this.json;
  550. // Clear the loader cache
  551. this.cache.removeAll();
  552. // Fire the callback on complete
  553. this._withDependencies( [
  554. "scenes",
  555. "cameras",
  556. "animations"
  557. ] ).then( function ( dependencies ) {
  558. var scene = dependencies.scenes[ json.scene ];
  559. var scenes = [];
  560. for ( var name in dependencies.scenes ) {
  561. scenes.push( dependencies.scenes[ name ] );
  562. }
  563. var cameras = [];
  564. for ( var name in dependencies.cameras ) {
  565. var camera = dependencies.cameras[ name ];
  566. cameras.push( camera );
  567. }
  568. var animations = [];
  569. for ( var name in dependencies.animations ) {
  570. animations.push( dependencies.animations[ name ] );
  571. }
  572. callback( scene, scenes, cameras, animations );
  573. } );
  574. };
  575. GLTFParser.prototype.loadShaders = function () {
  576. var json = this.json;
  577. var extensions = this.extensions;
  578. var options = this.options;
  579. return this._withDependencies( [
  580. "bufferViews"
  581. ] ).then( function ( dependencies ) {
  582. return _each( json.shaders, function ( shader ) {
  583. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  584. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  585. }
  586. return new Promise( function ( resolve ) {
  587. var loader = new THREE.FileLoader();
  588. loader.setResponseType( 'text' );
  589. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  590. resolve( shaderText );
  591. } );
  592. } );
  593. } );
  594. } );
  595. };
  596. GLTFParser.prototype.loadBuffers = function () {
  597. var json = this.json;
  598. var extensions = this.extensions;
  599. var options = this.options;
  600. return _each( json.buffers, function ( buffer, name ) {
  601. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  602. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  603. }
  604. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  605. return new Promise( function ( resolve ) {
  606. var loader = new THREE.FileLoader();
  607. loader.setResponseType( 'arraybuffer' );
  608. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  609. resolve( buffer );
  610. } );
  611. } );
  612. } else {
  613. console.warn( 'THREE.GLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  614. }
  615. } );
  616. };
  617. GLTFParser.prototype.loadBufferViews = function () {
  618. var json = this.json;
  619. return this._withDependencies( [
  620. "buffers"
  621. ] ).then( function ( dependencies ) {
  622. return _each( json.bufferViews, function ( bufferView ) {
  623. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  624. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  625. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  626. } );
  627. } );
  628. };
  629. GLTFParser.prototype.loadAccessors = function () {
  630. var json = this.json;
  631. return this._withDependencies( [
  632. "bufferViews"
  633. ] ).then( function ( dependencies ) {
  634. return _each( json.accessors, function ( accessor ) {
  635. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  636. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  637. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  638. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  639. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  640. var itemBytes = elementBytes * itemSize;
  641. // The buffer is not interleaved if the stride is the item size in bytes.
  642. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  643. // Use the full buffer if it's interleaved.
  644. var array = new TypedArray( arraybuffer );
  645. // Integer parameters to IB/IBA are in array elements, not bytes.
  646. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  647. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  648. } else {
  649. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  650. return new THREE.BufferAttribute( array, itemSize );
  651. }
  652. } );
  653. } );
  654. };
  655. GLTFParser.prototype.loadTextures = function () {
  656. var json = this.json;
  657. var extensions = this.extensions;
  658. var options = this.options;
  659. return this._withDependencies( [
  660. "bufferViews"
  661. ] ).then( function ( dependencies ) {
  662. return _each( json.textures, function ( texture ) {
  663. if ( texture.source ) {
  664. return new Promise( function ( resolve ) {
  665. var source = json.images[ texture.source ];
  666. var sourceUri = source.uri;
  667. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  668. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  669. }
  670. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  671. if ( textureLoader === null ) {
  672. textureLoader = new THREE.TextureLoader();
  673. }
  674. textureLoader.setCrossOrigin( options.crossOrigin );
  675. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  676. _texture.flipY = false;
  677. if ( texture.name !== undefined ) _texture.name = texture.name;
  678. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  679. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  680. console.warn( 'THREE.GLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  681. 'internalFormat will be forced to be the same value as format.' );
  682. }
  683. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  684. if ( texture.sampler ) {
  685. var sampler = json.samplers[ texture.sampler ];
  686. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ];
  687. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ];
  688. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ];
  689. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ];
  690. }
  691. resolve( _texture );
  692. }, undefined, function () {
  693. resolve();
  694. } );
  695. } );
  696. }
  697. } );
  698. } );
  699. };
  700. GLTFParser.prototype.loadMaterials = function () {
  701. var json = this.json;
  702. return this._withDependencies( [
  703. "shaders",
  704. "textures"
  705. ] ).then( function ( dependencies ) {
  706. return _each( json.materials, function ( material ) {
  707. var materialType;
  708. var materialValues = {};
  709. var materialParams = {};
  710. var khr_material;
  711. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  712. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  713. }
  714. if ( khr_material ) {
  715. switch ( khr_material.technique ) {
  716. case 'BLINN' :
  717. case 'PHONG' :
  718. materialType = THREE.MeshPhongMaterial;
  719. break;
  720. case 'LAMBERT' :
  721. materialType = THREE.MeshLambertMaterial;
  722. break;
  723. case 'CONSTANT' :
  724. default :
  725. materialType = THREE.MeshBasicMaterial;
  726. break;
  727. }
  728. Object.assign( materialValues, khr_material.values );
  729. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  730. materialParams.side = THREE.DoubleSide;
  731. }
  732. if ( khr_material.transparent || materialValues.transparent ) {
  733. materialParams.transparent = true;
  734. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  735. }
  736. } else if ( material.technique === undefined ) {
  737. materialType = THREE.MeshPhongMaterial;
  738. Object.assign( materialValues, material.values );
  739. } else {
  740. materialType = DeferredShaderMaterial;
  741. var technique = json.techniques[ material.technique ];
  742. materialParams.uniforms = {};
  743. var program = json.programs[ technique.program ];
  744. if ( program ) {
  745. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  746. if ( ! materialParams.fragmentShader ) {
  747. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  748. materialType = THREE.MeshPhongMaterial;
  749. }
  750. var vertexShader = dependencies.shaders[ program.vertexShader ];
  751. if ( ! vertexShader ) {
  752. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  753. materialType = THREE.MeshPhongMaterial;
  754. }
  755. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  756. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  757. var uniforms = technique.uniforms;
  758. for ( var uniformId in uniforms ) {
  759. var pname = uniforms[ uniformId ];
  760. var shaderParam = technique.parameters[ pname ];
  761. var ptype = shaderParam.type;
  762. if ( WEBGL_TYPE[ ptype ] ) {
  763. var pcount = shaderParam.count;
  764. var value;
  765. if ( material.values !== undefined ) value = material.values[ pname ];
  766. var uvalue = new WEBGL_TYPE[ ptype ]();
  767. var usemantic = shaderParam.semantic;
  768. var unode = shaderParam.node;
  769. switch ( ptype ) {
  770. case WEBGL_CONSTANTS.FLOAT:
  771. uvalue = shaderParam.value;
  772. if ( pname == "transparency" ) {
  773. materialParams.transparent = true;
  774. }
  775. if ( value !== undefined ) {
  776. uvalue = value;
  777. }
  778. break;
  779. case WEBGL_CONSTANTS.FLOAT_VEC2:
  780. case WEBGL_CONSTANTS.FLOAT_VEC3:
  781. case WEBGL_CONSTANTS.FLOAT_VEC4:
  782. case WEBGL_CONSTANTS.FLOAT_MAT3:
  783. if ( shaderParam && shaderParam.value ) {
  784. uvalue.fromArray( shaderParam.value );
  785. }
  786. if ( value ) {
  787. uvalue.fromArray( value );
  788. }
  789. break;
  790. case WEBGL_CONSTANTS.FLOAT_MAT2:
  791. // what to do?
  792. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  793. break;
  794. case WEBGL_CONSTANTS.FLOAT_MAT4:
  795. if ( pcount ) {
  796. uvalue = new Array( pcount );
  797. for ( var mi = 0; mi < pcount; mi ++ ) {
  798. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  799. }
  800. if ( shaderParam && shaderParam.value ) {
  801. var m4v = shaderParam.value;
  802. uvalue.fromArray( m4v );
  803. }
  804. if ( value ) {
  805. uvalue.fromArray( value );
  806. }
  807. } else {
  808. if ( shaderParam && shaderParam.value ) {
  809. var m4 = shaderParam.value;
  810. uvalue.fromArray( m4 );
  811. }
  812. if ( value ) {
  813. uvalue.fromArray( value );
  814. }
  815. }
  816. break;
  817. case WEBGL_CONSTANTS.SAMPLER_2D:
  818. if ( value !== undefined ) {
  819. uvalue = dependencies.textures[ value ];
  820. } else if ( shaderParam.value !== undefined ) {
  821. uvalue = dependencies.textures[ shaderParam.value ];
  822. } else {
  823. uvalue = null;
  824. }
  825. break;
  826. }
  827. materialParams.uniforms[ uniformId ] = {
  828. value: uvalue,
  829. semantic: usemantic,
  830. node: unode
  831. };
  832. } else {
  833. throw new Error( "Unknown shader uniform param type: " + ptype );
  834. }
  835. }
  836. var states = technique.states || {};
  837. var enables = states.enable || [];
  838. var functions = states.functions || {};
  839. var enableCullFace = false;
  840. var enableDepthTest = false;
  841. var enableBlend = false;
  842. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  843. var enable = enables[ i ];
  844. switch ( STATES_ENABLES[ enable ] ) {
  845. case 'CULL_FACE':
  846. enableCullFace = true;
  847. break;
  848. case 'DEPTH_TEST':
  849. enableDepthTest = true;
  850. break;
  851. case 'BLEND':
  852. enableBlend = true;
  853. break;
  854. // TODO: implement
  855. case 'SCISSOR_TEST':
  856. case 'POLYGON_OFFSET_FILL':
  857. case 'SAMPLE_ALPHA_TO_COVERAGE':
  858. break;
  859. default:
  860. throw new Error( "Unknown technique.states.enable: " + enable );
  861. }
  862. }
  863. if ( enableCullFace ) {
  864. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  865. } else {
  866. materialParams.side = THREE.DoubleSide;
  867. }
  868. materialParams.depthTest = enableDepthTest;
  869. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  870. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  871. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  872. materialParams.transparent = enableBlend;
  873. var blendEquationSeparate = functions.blendEquationSeparate;
  874. if ( blendEquationSeparate !== undefined ) {
  875. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  876. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  877. } else {
  878. materialParams.blendEquation = THREE.AddEquation;
  879. materialParams.blendEquationAlpha = THREE.AddEquation;
  880. }
  881. var blendFuncSeparate = functions.blendFuncSeparate;
  882. if ( blendFuncSeparate !== undefined ) {
  883. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  884. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  885. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  886. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  887. } else {
  888. materialParams.blendSrc = THREE.OneFactor;
  889. materialParams.blendDst = THREE.ZeroFactor;
  890. materialParams.blendSrcAlpha = THREE.OneFactor;
  891. materialParams.blendDstAlpha = THREE.ZeroFactor;
  892. }
  893. }
  894. }
  895. if ( Array.isArray( materialValues.diffuse ) ) {
  896. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  897. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  898. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  899. }
  900. delete materialParams.diffuse;
  901. if ( typeof( materialValues.reflective ) === 'string' ) {
  902. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  903. }
  904. if ( typeof( materialValues.bump ) === 'string' ) {
  905. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  906. }
  907. if ( Array.isArray( materialValues.emission ) ) {
  908. if ( materialType === THREE.MeshBasicMaterial ) {
  909. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  910. } else {
  911. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  912. }
  913. } else if ( typeof( materialValues.emission ) === 'string' ) {
  914. if ( materialType === THREE.MeshBasicMaterial ) {
  915. materialParams.map = dependencies.textures[ materialValues.emission ];
  916. } else {
  917. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  918. }
  919. }
  920. if ( Array.isArray( materialValues.specular ) ) {
  921. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  922. } else if ( typeof( materialValues.specular ) === 'string' ) {
  923. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  924. }
  925. if ( materialValues.shininess !== undefined ) {
  926. materialParams.shininess = materialValues.shininess;
  927. }
  928. var _material = new materialType( materialParams );
  929. if ( material.name !== undefined ) _material.name = material.name;
  930. return _material;
  931. } );
  932. } );
  933. };
  934. GLTFParser.prototype.loadMeshes = function () {
  935. var json = this.json;
  936. return this._withDependencies( [
  937. "accessors",
  938. "materials"
  939. ] ).then( function ( dependencies ) {
  940. return _each( json.meshes, function ( mesh ) {
  941. var group = new THREE.Object3D();
  942. if ( mesh.name !== undefined ) group.name = mesh.name;
  943. if ( mesh.extras ) group.userData = mesh.extras;
  944. var primitives = mesh.primitives || [];
  945. for ( var name in primitives ) {
  946. var primitive = primitives[ name ];
  947. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  948. var geometry = new THREE.BufferGeometry();
  949. var attributes = primitive.attributes;
  950. for ( var attributeId in attributes ) {
  951. var attributeEntry = attributes[ attributeId ];
  952. if ( ! attributeEntry ) return;
  953. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  954. switch ( attributeId ) {
  955. case 'POSITION':
  956. geometry.addAttribute( 'position', bufferAttribute );
  957. break;
  958. case 'NORMAL':
  959. geometry.addAttribute( 'normal', bufferAttribute );
  960. break;
  961. case 'TEXCOORD_0':
  962. case 'TEXCOORD0':
  963. case 'TEXCOORD':
  964. geometry.addAttribute( 'uv', bufferAttribute );
  965. break;
  966. case 'COLOR_0':
  967. case 'COLOR0':
  968. case 'COLOR':
  969. geometry.addAttribute( 'color', bufferAttribute );
  970. break;
  971. case 'WEIGHT':
  972. geometry.addAttribute( 'skinWeight', bufferAttribute );
  973. break;
  974. case 'JOINT':
  975. geometry.addAttribute( 'skinIndex', bufferAttribute );
  976. break;
  977. }
  978. }
  979. if ( primitive.indices ) {
  980. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  981. }
  982. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  983. var meshNode = new THREE.Mesh( geometry, material );
  984. meshNode.castShadow = true;
  985. meshNode.name = ( name === "0" ? group.name : group.name + name );
  986. if ( primitive.extras ) meshNode.userData = primitive.extras;
  987. group.add( meshNode );
  988. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  989. var geometry = new THREE.BufferGeometry();
  990. var attributes = primitive.attributes;
  991. for ( var attributeId in attributes ) {
  992. var attributeEntry = attributes[ attributeId ];
  993. if ( ! attributeEntry ) return;
  994. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  995. switch ( attributeId ) {
  996. case 'POSITION':
  997. geometry.addAttribute( 'position', bufferAttribute );
  998. break;
  999. case 'COLOR_0':
  1000. case 'COLOR0':
  1001. case 'COLOR':
  1002. geometry.addAttribute( 'color', bufferAttribute );
  1003. break;
  1004. }
  1005. }
  1006. var material = dependencies.materials[ primitive.material ];
  1007. var meshNode;
  1008. if ( primitive.indices ) {
  1009. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1010. meshNode = new THREE.LineSegments( geometry, material );
  1011. } else {
  1012. meshNode = new THREE.Line( geometry, material );
  1013. }
  1014. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1015. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1016. group.add( meshNode );
  1017. } else {
  1018. console.warn( "Only triangular and line primitives are supported" );
  1019. }
  1020. }
  1021. return group;
  1022. } );
  1023. } );
  1024. };
  1025. GLTFParser.prototype.loadCameras = function () {
  1026. var json = this.json;
  1027. return _each( json.cameras, function ( camera ) {
  1028. if ( camera.type == "perspective" && camera.perspective ) {
  1029. var yfov = camera.perspective.yfov;
  1030. var xfov = camera.perspective.xfov;
  1031. var aspect_ratio = camera.perspective.aspect_ratio || 1;
  1032. // According to COLLADA spec...
  1033. // aspect_ratio = xfov / yfov
  1034. xfov = ( xfov === undefined && yfov ) ? yfov * aspect_ratio : xfov;
  1035. // According to COLLADA spec...
  1036. // aspect_ratio = xfov / yfov
  1037. // yfov = ( yfov === undefined && xfov ) ? xfov / aspect_ratio : yfov;
  1038. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1039. if ( camera.name !== undefined ) _camera.name = camera.name;
  1040. if ( camera.extras ) _camera.userData = camera.extras;
  1041. return _camera;
  1042. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1043. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1044. if ( camera.name !== undefined ) _camera.name = camera.name;
  1045. if ( camera.extras ) _camera.userData = camera.extras;
  1046. return _camera;
  1047. }
  1048. } );
  1049. };
  1050. GLTFParser.prototype.loadSkins = function () {
  1051. var json = this.json;
  1052. return this._withDependencies( [
  1053. "accessors"
  1054. ] ).then( function ( dependencies ) {
  1055. return _each( json.skins, function ( skin ) {
  1056. var _skin = {
  1057. bindShapeMatrix: new THREE.Matrix4().fromArray( skin.bindShapeMatrix ),
  1058. jointNames: skin.jointNames,
  1059. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1060. };
  1061. return _skin;
  1062. } );
  1063. } );
  1064. };
  1065. GLTFParser.prototype.loadAnimations = function () {
  1066. var json = this.json;
  1067. return this._withDependencies( [
  1068. "accessors",
  1069. "nodes"
  1070. ] ).then( function ( dependencies ) {
  1071. return _each( json.animations, function ( animation, animationId ) {
  1072. var tracks = [];
  1073. for ( var channelId in animation.channels ) {
  1074. var channel = animation.channels[ channelId ];
  1075. var sampler = animation.samplers[ channel.sampler ];
  1076. if ( sampler ) {
  1077. var target = channel.target;
  1078. var name = target.id;
  1079. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1080. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1081. var inputAccessor = dependencies.accessors[ input ];
  1082. var outputAccessor = dependencies.accessors[ output ];
  1083. var node = dependencies.nodes[ name ];
  1084. if ( node ) {
  1085. node.updateMatrix();
  1086. node.matrixAutoUpdate = true;
  1087. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1088. ? THREE.QuaternionKeyframeTrack
  1089. : THREE.VectorKeyframeTrack;
  1090. var targetName = node.name ? node.name : node.uuid;
  1091. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1092. // buffers before creating a truncated copy to keep. Because buffers may
  1093. // be reused by other tracks, make copies here.
  1094. tracks.push( new TypedKeyframeTrack(
  1095. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1096. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1097. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1098. INTERPOLATION[ sampler.interpolation ]
  1099. ) );
  1100. }
  1101. }
  1102. }
  1103. return new THREE.AnimationClip( "animation_" + animationId, undefined, tracks );
  1104. } );
  1105. } );
  1106. };
  1107. GLTFParser.prototype.loadNodes = function () {
  1108. var json = this.json;
  1109. var extensions = this.extensions;
  1110. var scope = this;
  1111. return _each( json.nodes, function ( node ) {
  1112. var matrix = new THREE.Matrix4();
  1113. var _node;
  1114. if ( node.jointName ) {
  1115. _node = new THREE.Bone();
  1116. _node.name = node.name !== undefined ? node.name : node.jointName;
  1117. _node.jointName = node.jointName;
  1118. } else {
  1119. _node = new THREE.Object3D();
  1120. if ( node.name !== undefined ) _node.name = node.name;
  1121. }
  1122. if ( node.extras ) _node.userData = node.extras;
  1123. if ( node.matrix !== undefined ) {
  1124. matrix.fromArray( node.matrix );
  1125. _node.applyMatrix( matrix );
  1126. } else {
  1127. if ( node.translation !== undefined ) {
  1128. _node.position.fromArray( node.translation );
  1129. }
  1130. if ( node.rotation !== undefined ) {
  1131. _node.quaternion.fromArray( node.rotation );
  1132. }
  1133. if ( node.scale !== undefined ) {
  1134. _node.scale.fromArray( node.scale );
  1135. }
  1136. }
  1137. return _node;
  1138. } ).then( function ( __nodes ) {
  1139. return scope._withDependencies( [
  1140. "meshes",
  1141. "skins",
  1142. "cameras"
  1143. ] ).then( function ( dependencies ) {
  1144. return _each( __nodes, function ( _node, nodeId ) {
  1145. var node = json.nodes[ nodeId ];
  1146. if ( node.meshes !== undefined ) {
  1147. for ( var meshId in node.meshes ) {
  1148. var mesh = node.meshes[ meshId ];
  1149. var group = dependencies.meshes[ mesh ];
  1150. if ( group === undefined ) {
  1151. console.warn( 'GLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1152. continue;
  1153. }
  1154. for ( var childrenId in group.children ) {
  1155. var child = group.children[ childrenId ];
  1156. // clone Mesh to add to _node
  1157. var originalMaterial = child.material;
  1158. var originalGeometry = child.geometry;
  1159. var originalUserData = child.userData;
  1160. var originalName = child.name;
  1161. var material;
  1162. if ( originalMaterial.isDeferredShaderMaterial ) {
  1163. originalMaterial = material = originalMaterial.create();
  1164. } else {
  1165. material = originalMaterial;
  1166. }
  1167. switch ( child.type ) {
  1168. case 'LineSegments':
  1169. child = new THREE.LineSegments( originalGeometry, material );
  1170. break;
  1171. case 'Line':
  1172. child = new THREE.Line( originalGeometry, material );
  1173. break;
  1174. default:
  1175. child = new THREE.Mesh( originalGeometry, material );
  1176. }
  1177. child.castShadow = true;
  1178. child.userData = originalUserData;
  1179. child.name = originalName;
  1180. var skinEntry;
  1181. if ( node.skin ) {
  1182. skinEntry = dependencies.skins[ node.skin ];
  1183. }
  1184. // Replace Mesh with SkinnedMesh in library
  1185. if ( skinEntry ) {
  1186. var getJointNode = function ( jointId ) {
  1187. var keys = Object.keys( __nodes );
  1188. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1189. var n = __nodes[ keys[ i ] ];
  1190. if ( n.jointName === jointId ) return n;
  1191. }
  1192. return null;
  1193. };
  1194. var geometry = originalGeometry;
  1195. var material = originalMaterial;
  1196. material.skinning = true;
  1197. child = new THREE.SkinnedMesh( geometry, material, false );
  1198. child.castShadow = true;
  1199. child.userData = originalUserData;
  1200. child.name = originalName;
  1201. var bones = [];
  1202. var boneInverses = [];
  1203. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1204. var jointId = skinEntry.jointNames[ i ];
  1205. var jointNode = getJointNode( jointId );
  1206. if ( jointNode ) {
  1207. bones.push( jointNode );
  1208. var m = skinEntry.inverseBindMatrices.array;
  1209. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1210. boneInverses.push( mat );
  1211. } else {
  1212. console.warn( "WARNING: joint: ''" + jointId + "' could not be found" );
  1213. }
  1214. }
  1215. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1216. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1217. var children = parentJson[ property ];
  1218. if ( children === undefined ) return;
  1219. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1220. var nodeId = children[ i ];
  1221. var bone = __nodes[ nodeId ];
  1222. var boneJson = json.nodes[ nodeId ];
  1223. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1224. parentObject.add( bone );
  1225. buildBoneGraph( boneJson, bone, 'children' );
  1226. }
  1227. }
  1228. };
  1229. buildBoneGraph( node, child, 'skeletons' );
  1230. }
  1231. _node.add( child );
  1232. }
  1233. }
  1234. }
  1235. if ( node.camera !== undefined ) {
  1236. var camera = dependencies.cameras[ node.camera ];
  1237. _node.add( camera );
  1238. }
  1239. if ( node.extensions
  1240. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1241. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1242. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1243. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1244. _node.add( light );
  1245. }
  1246. return _node;
  1247. } );
  1248. } );
  1249. } );
  1250. };
  1251. GLTFParser.prototype.loadScenes = function () {
  1252. var json = this.json;
  1253. // scene node hierachy builder
  1254. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1255. var _node = allNodes[ nodeId ];
  1256. parentObject.add( _node );
  1257. var node = json.nodes[ nodeId ];
  1258. if ( node.children ) {
  1259. var children = node.children;
  1260. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1261. var child = children[ i ];
  1262. buildNodeHierachy( child, _node, allNodes );
  1263. }
  1264. }
  1265. }
  1266. return this._withDependencies( [
  1267. "nodes"
  1268. ] ).then( function ( dependencies ) {
  1269. return _each( json.scenes, function ( scene ) {
  1270. var _scene = new THREE.Scene();
  1271. if ( scene.name !== undefined ) _scene.name = scene.name;
  1272. if ( scene.extras ) _scene.userData = scene.extras;
  1273. var nodes = scene.nodes || [];
  1274. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1275. var nodeId = nodes[ i ];
  1276. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1277. }
  1278. _scene.traverse( function ( child ) {
  1279. // Register raw material meshes with GLTFLoader.Shaders
  1280. if ( child.material && child.material.isRawShaderMaterial ) {
  1281. var xshader = new GLTFShader( child, dependencies.nodes );
  1282. GLTFLoader.Shaders.add( child.uuid, xshader );
  1283. }
  1284. } );
  1285. return _scene;
  1286. } );
  1287. } );
  1288. };
  1289. return GLTFLoader;
  1290. } )();