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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author WestLangley / http://github.com/WestLangley
- */
- import { Matrix4 } from '../math/Matrix4.js';
- import { Quaternion } from '../math/Quaternion.js';
- import { Object3D } from '../core/Object3D.js';
- import { Vector3 } from '../math/Vector3.js';
- function Camera() {
- Object3D.call( this );
- this.type = 'Camera';
- this.matrixWorldInverse = new Matrix4();
- this.projectionMatrix = new Matrix4();
- }
- Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Camera,
- isCamera: true,
- copy: function ( source, recursive ) {
- Object3D.prototype.copy.call( this, source, recursive );
- this.matrixWorldInverse.copy( source.matrixWorldInverse );
- this.projectionMatrix.copy( source.projectionMatrix );
- return this;
- },
- getWorldDirection: function () {
- var quaternion = new Quaternion();
- return function getWorldDirection( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
- target = new Vector3();
- }
- this.getWorldQuaternion( quaternion );
- return target.set( 0, 0, - 1 ).applyQuaternion( quaternion );
- };
- }(),
- updateMatrixWorld: function ( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- this.matrixWorldInverse.getInverse( this.matrixWorld );
- },
- clone: function () {
- return new this.constructor().copy( this );
- }
- } );
- export { Camera };
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