Mr.doob 102d03856c WebGLShadowMap: Avoid changing state when shadowMap is enabled but there are not light with shadows in the scene. 10 yıl önce
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animation 03cf74ccff Fix proposal for #8244 10 yıl önce
audio 611efcba7f jslint/jshint fixes 10 yıl önce
cameras 6fbc1578cb PerspectiveCamera: Changed default focalLength to 10. 10 yıl önce
core e539bfeba8 Geometry.fromBufferGeometry: Added support for materialIndex 10 yıl önce
extras d44187d8e6 Merge pull request #8306 from Mugen87/dev 10 yıl önce
lights 9d3cf8c2f5 Merge branch 'physical_lights' of http://github.com/bhouston/three.js into dev 10 yıl önce
loaders 598d7d19d6 set proper default for CubeTexture( images ) parameter. Makes it easier to use. 10 yıl önce
materials 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 yıl önce
math 536bce1781 Box3: Explicit check. 10 yıl önce
objects 21ec1679dd Clean up. 10 yıl önce
renderers 102d03856c WebGLShadowMap: Avoid changing state when shadowMap is enabled but there are not light with shadows in the scene. 10 yıl önce
scenes f3813ce0ba Scene.copy(): recursive support 10 yıl önce
textures 9fefd8926f CubeTexture: Clean up. 10 yıl önce
Three.Legacy.js da330b63fa Three.Legacy: Added THREE.Vertex. See #1703. 10 yıl önce
Three.js 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. 10 yıl önce