Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 6d635efe76 Audio: Fix pause 8 年之前
.github fbe827183e r87 8 年之前
build 7a7b8d7068 Updated builds. 8 年之前
docs 6972a74ce4 Audio: Fix start time and offset 8 年之前
editor f84e57e7ee Editor/App: Simplified project settings parsing. 8 年之前
examples 210ddcd78b Merge pull request #12079 from Mugen87/dev3 8 年之前
src 6d635efe76 Audio: Fix pause 8 年之前
test cbcc372184 Moved MorphBlendMesh to examples/js. 8 年之前
utils 03f7e5da84 Fixes to Maya exporter 8 年之前
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
LICENSE 6c2e03fea6 Update LICENSE 8 年之前
README.md e2256a3132 Add module import doc 8 年之前
bower.json d271add4e8 Added bower.json back. See #10431 8 年之前
package.json 5ce11d18c4 Bumped npm version. 8 年之前
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 年之前

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases