Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6d979a4316 Merge pull request #21243 from DavidPeicho/feature/layered-framebuffer 4 лет назад
.github b4be803311 Update CONTRIBUTING.md 4 лет назад
build 3fb5f0663f Updated builds. 4 лет назад
docs 6a90b52add Update MathUtils.html 4 лет назад
editor 536d7296de Merge pull request #21235 from Mugen87/dev2 4 лет назад
examples 6d979a4316 Merge pull request #21243 from DavidPeicho/feature/layered-framebuffer 4 лет назад
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 лет назад
src aa30ab0d24 PointLightShadow: Use own private objects. 4 лет назад
test 048195e625 Tests: Clean up puppeteer 4 лет назад
utils 9de54f31a3 Revert "Eslint: add support for class properties" 4 лет назад
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore 08bac6a468 cleanup 5 лет назад
LICENSE 75406c6313 Update LICENSE 4 лет назад
README.md 66c3ffda9e README: Removed faulty button 4 лет назад
icon.png c69db34ef8 Added icon.png 6 лет назад
package-lock.json 9de54f31a3 Revert "Eslint: add support for class properties" 4 лет назад
package.json 9de54f31a3 Revert "Eslint: add support for class properties" 4 лет назад

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases