Ben Houston 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 年之前
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 年之前
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 年之前
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 13 年之前
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 年之前
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 年之前
Line3.js a685230753 remove stray console.log() from Line3 unit test. 13 年之前
Matrix3.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 年之前
Matrix4.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. 12 年之前
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 年之前
Quaternion.js 36e9847200 simplify Object3D matrix construction via use of Matrix4.compose(). 12 年之前
Ray.js 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. 12 年之前
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 年之前
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 年之前
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 年之前
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 年之前
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 年之前