css3d_panorama.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>three.js css3d - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js css3d</a> - panorama demo. cubemap by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>.</div>
  11. <script type="module">
  12. import {
  13. PerspectiveCamera,
  14. Math as _Math,
  15. Scene,
  16. Vector3
  17. } from "../build/three.module.js";
  18. import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js';
  19. var camera, scene, renderer;
  20. var target = new Vector3();
  21. var lon = 90, lat = 0;
  22. var phi = 0, theta = 0;
  23. var touchX, touchY;
  24. init();
  25. animate();
  26. function init() {
  27. camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  28. scene = new Scene();
  29. var sides = [
  30. {
  31. url: 'textures/cube/Bridge2/posx.jpg',
  32. position: [ - 512, 0, 0 ],
  33. rotation: [ 0, Math.PI / 2, 0 ]
  34. },
  35. {
  36. url: 'textures/cube/Bridge2/negx.jpg',
  37. position: [ 512, 0, 0 ],
  38. rotation: [ 0, - Math.PI / 2, 0 ]
  39. },
  40. {
  41. url: 'textures/cube/Bridge2/posy.jpg',
  42. position: [ 0, 512, 0 ],
  43. rotation: [ Math.PI / 2, 0, Math.PI ]
  44. },
  45. {
  46. url: 'textures/cube/Bridge2/negy.jpg',
  47. position: [ 0, - 512, 0 ],
  48. rotation: [ - Math.PI / 2, 0, Math.PI ]
  49. },
  50. {
  51. url: 'textures/cube/Bridge2/posz.jpg',
  52. position: [ 0, 0, 512 ],
  53. rotation: [ 0, Math.PI, 0 ]
  54. },
  55. {
  56. url: 'textures/cube/Bridge2/negz.jpg',
  57. position: [ 0, 0, - 512 ],
  58. rotation: [ 0, 0, 0 ]
  59. }
  60. ];
  61. for ( var i = 0; i < sides.length; i ++ ) {
  62. var side = sides[ i ];
  63. var element = document.createElement( 'img' );
  64. element.width = 1026; // 2 pixels extra to close the gap.
  65. element.src = side.url;
  66. var object = new CSS3DObject( element );
  67. object.position.fromArray( side.position );
  68. object.rotation.fromArray( side.rotation );
  69. scene.add( object );
  70. }
  71. renderer = new CSS3DRenderer();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. document.body.appendChild( renderer.domElement );
  74. //
  75. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  76. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  77. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  78. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. }
  86. function onDocumentMouseDown( event ) {
  87. event.preventDefault();
  88. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  89. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  90. }
  91. function onDocumentMouseMove( event ) {
  92. var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  93. var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  94. lon -= movementX * 0.1;
  95. lat += movementY * 0.1;
  96. }
  97. function onDocumentMouseUp() {
  98. document.removeEventListener( 'mousemove', onDocumentMouseMove );
  99. document.removeEventListener( 'mouseup', onDocumentMouseUp );
  100. }
  101. function onDocumentMouseWheel( event ) {
  102. var fov = camera.fov + event.deltaY * 0.05;
  103. camera.fov = _Math.clamp( fov, 10, 75 );
  104. camera.updateProjectionMatrix();
  105. }
  106. function onDocumentTouchStart( event ) {
  107. event.preventDefault();
  108. var touch = event.touches[ 0 ];
  109. touchX = touch.screenX;
  110. touchY = touch.screenY;
  111. }
  112. function onDocumentTouchMove( event ) {
  113. event.preventDefault();
  114. var touch = event.touches[ 0 ];
  115. lon -= ( touch.screenX - touchX ) * 0.1;
  116. lat += ( touch.screenY - touchY ) * 0.1;
  117. touchX = touch.screenX;
  118. touchY = touch.screenY;
  119. }
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. lon += 0.1;
  123. lat = Math.max( - 85, Math.min( 85, lat ) );
  124. phi = _Math.degToRad( 90 - lat );
  125. theta = _Math.degToRad( lon );
  126. target.x = Math.sin( phi ) * Math.cos( theta );
  127. target.y = Math.cos( phi );
  128. target.z = Math.sin( phi ) * Math.sin( theta );
  129. camera.lookAt( target );
  130. renderer.render( scene, camera );
  131. }
  132. </script>
  133. </body>
  134. </html>