CSS3DRenderer.js 8.1 KB

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  1. console.warn( "THREE.CSS3DRenderer: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-modules." );
  2. /**
  3. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  4. * @author mrdoob / http://mrdoob.com/
  5. * @author yomotsu / https://yomotsu.net/
  6. */
  7. THREE.CSS3DObject = function ( element ) {
  8. THREE.Object3D.call( this );
  9. this.element = element || document.createElement( 'div' );
  10. this.element.style.position = 'absolute';
  11. this.element.style.pointerEvents = 'auto';
  12. this.addEventListener( 'removed', function () {
  13. this.traverse( function ( object ) {
  14. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  15. object.element.parentNode.removeChild( object.element );
  16. }
  17. } );
  18. } );
  19. };
  20. THREE.CSS3DObject.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
  21. constructor: THREE.CSS3DObject,
  22. copy: function ( source, recursive ) {
  23. THREE.Object3D.prototype.copy.call( this, source, recursive );
  24. this.element = source.element.cloneNode( true );
  25. return this;
  26. }
  27. } );
  28. THREE.CSS3DSprite = function ( element ) {
  29. THREE.CSS3DObject.call( this, element );
  30. };
  31. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  32. THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
  33. //
  34. THREE.CSS3DRenderer = function () {
  35. var _this = this;
  36. var _width, _height;
  37. var _widthHalf, _heightHalf;
  38. var matrix = new THREE.Matrix4();
  39. var cache = {
  40. camera: { fov: 0, style: '' },
  41. objects: new WeakMap()
  42. };
  43. var domElement = document.createElement( 'div' );
  44. domElement.style.overflow = 'hidden';
  45. this.domElement = domElement;
  46. var cameraElement = document.createElement( 'div' );
  47. cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  48. cameraElement.style.transformStyle = 'preserve-3d';
  49. cameraElement.style.pointerEvents = 'none';
  50. domElement.appendChild( cameraElement );
  51. var isIE = /Trident/i.test( navigator.userAgent );
  52. this.getSize = function () {
  53. return {
  54. width: _width,
  55. height: _height
  56. };
  57. };
  58. this.setSize = function ( width, height ) {
  59. _width = width;
  60. _height = height;
  61. _widthHalf = _width / 2;
  62. _heightHalf = _height / 2;
  63. domElement.style.width = width + 'px';
  64. domElement.style.height = height + 'px';
  65. cameraElement.style.width = width + 'px';
  66. cameraElement.style.height = height + 'px';
  67. };
  68. function epsilon( value ) {
  69. return Math.abs( value ) < 1e-10 ? 0 : value;
  70. }
  71. function getCameraCSSMatrix( matrix ) {
  72. var elements = matrix.elements;
  73. return 'matrix3d(' +
  74. epsilon( elements[ 0 ] ) + ',' +
  75. epsilon( - elements[ 1 ] ) + ',' +
  76. epsilon( elements[ 2 ] ) + ',' +
  77. epsilon( elements[ 3 ] ) + ',' +
  78. epsilon( elements[ 4 ] ) + ',' +
  79. epsilon( - elements[ 5 ] ) + ',' +
  80. epsilon( elements[ 6 ] ) + ',' +
  81. epsilon( elements[ 7 ] ) + ',' +
  82. epsilon( elements[ 8 ] ) + ',' +
  83. epsilon( - elements[ 9 ] ) + ',' +
  84. epsilon( elements[ 10 ] ) + ',' +
  85. epsilon( elements[ 11 ] ) + ',' +
  86. epsilon( elements[ 12 ] ) + ',' +
  87. epsilon( - elements[ 13 ] ) + ',' +
  88. epsilon( elements[ 14 ] ) + ',' +
  89. epsilon( elements[ 15 ] ) +
  90. ')';
  91. }
  92. function getObjectCSSMatrix( matrix, cameraCSSMatrix ) {
  93. var elements = matrix.elements;
  94. var matrix3d = 'matrix3d(' +
  95. epsilon( elements[ 0 ] ) + ',' +
  96. epsilon( elements[ 1 ] ) + ',' +
  97. epsilon( elements[ 2 ] ) + ',' +
  98. epsilon( elements[ 3 ] ) + ',' +
  99. epsilon( - elements[ 4 ] ) + ',' +
  100. epsilon( - elements[ 5 ] ) + ',' +
  101. epsilon( - elements[ 6 ] ) + ',' +
  102. epsilon( - elements[ 7 ] ) + ',' +
  103. epsilon( elements[ 8 ] ) + ',' +
  104. epsilon( elements[ 9 ] ) + ',' +
  105. epsilon( elements[ 10 ] ) + ',' +
  106. epsilon( elements[ 11 ] ) + ',' +
  107. epsilon( elements[ 12 ] ) + ',' +
  108. epsilon( elements[ 13 ] ) + ',' +
  109. epsilon( elements[ 14 ] ) + ',' +
  110. epsilon( elements[ 15 ] ) +
  111. ')';
  112. if ( isIE ) {
  113. return 'translate(-50%,-50%)' +
  114. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' +
  115. cameraCSSMatrix +
  116. matrix3d;
  117. }
  118. return 'translate(-50%,-50%)' + matrix3d;
  119. }
  120. function renderObject( object, scene, camera, cameraCSSMatrix ) {
  121. if ( object instanceof THREE.CSS3DObject ) {
  122. object.onBeforeRender( _this, scene, camera );
  123. var style;
  124. if ( object instanceof THREE.CSS3DSprite ) {
  125. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  126. matrix.copy( camera.matrixWorldInverse );
  127. matrix.transpose();
  128. matrix.copyPosition( object.matrixWorld );
  129. matrix.scale( object.scale );
  130. matrix.elements[ 3 ] = 0;
  131. matrix.elements[ 7 ] = 0;
  132. matrix.elements[ 11 ] = 0;
  133. matrix.elements[ 15 ] = 1;
  134. style = getObjectCSSMatrix( matrix, cameraCSSMatrix );
  135. } else {
  136. style = getObjectCSSMatrix( object.matrixWorld, cameraCSSMatrix );
  137. }
  138. var element = object.element;
  139. var cachedObject = cache.objects.get( object );
  140. if ( cachedObject === undefined || cachedObject.style !== style ) {
  141. element.style.WebkitTransform = style;
  142. element.style.transform = style;
  143. var objectData = { style: style };
  144. if ( isIE ) {
  145. objectData.distanceToCameraSquared = getDistanceToSquared( camera, object );
  146. }
  147. cache.objects.set( object, objectData );
  148. }
  149. element.style.display = object.visible ? '' : 'none';
  150. if ( element.parentNode !== cameraElement ) {
  151. cameraElement.appendChild( element );
  152. }
  153. object.onAfterRender( _this, scene, camera );
  154. }
  155. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  156. renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
  157. }
  158. }
  159. var getDistanceToSquared = function () {
  160. var a = new THREE.Vector3();
  161. var b = new THREE.Vector3();
  162. return function ( object1, object2 ) {
  163. a.setFromMatrixPosition( object1.matrixWorld );
  164. b.setFromMatrixPosition( object2.matrixWorld );
  165. return a.distanceToSquared( b );
  166. };
  167. }();
  168. function filterAndFlatten( scene ) {
  169. var result = [];
  170. scene.traverse( function ( object ) {
  171. if ( object instanceof THREE.CSS3DObject ) result.push( object );
  172. } );
  173. return result;
  174. }
  175. function zOrder( scene ) {
  176. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  177. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  178. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  179. return distanceA - distanceB;
  180. } );
  181. var zMax = sorted.length;
  182. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  183. sorted[ i ].element.style.zIndex = zMax - i;
  184. }
  185. }
  186. this.render = function ( scene, camera ) {
  187. var fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
  188. if ( cache.camera.fov !== fov ) {
  189. if ( camera.isPerspectiveCamera ) {
  190. domElement.style.WebkitPerspective = fov + 'px';
  191. domElement.style.perspective = fov + 'px';
  192. } else {
  193. domElement.style.WebkitPerspective = '';
  194. domElement.style.perspective = '';
  195. }
  196. cache.camera.fov = fov;
  197. }
  198. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  199. if ( camera.parent === null ) camera.updateMatrixWorld();
  200. if ( camera.isOrthographicCamera ) {
  201. var tx = - ( camera.right + camera.left ) / 2;
  202. var ty = ( camera.top + camera.bottom ) / 2;
  203. }
  204. var cameraCSSMatrix = camera.isOrthographicCamera ?
  205. 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
  206. 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  207. var style = cameraCSSMatrix +
  208. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
  209. if ( cache.camera.style !== style && ! isIE ) {
  210. cameraElement.style.WebkitTransform = style;
  211. cameraElement.style.transform = style;
  212. cache.camera.style = style;
  213. }
  214. renderObject( scene, scene, camera, cameraCSSMatrix );
  215. if ( isIE ) {
  216. // IE10 and 11 does not support 'preserve-3d'.
  217. // Thus, z-order in 3D will not work.
  218. // We have to calc z-order manually and set CSS z-index for IE.
  219. // FYI: z-index can't handle object intersection
  220. zOrder( scene );
  221. }
  222. };
  223. };