CSS2DRenderer.js 3.9 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import {
  5. Matrix4,
  6. Object3D,
  7. Vector3
  8. } from "../../../build/three.module.js";
  9. var CSS2DObject = function ( element ) {
  10. Object3D.call( this );
  11. this.element = element || document.createElement( 'div' );
  12. this.element.style.position = 'absolute';
  13. this.addEventListener( 'removed', function () {
  14. this.traverse( function ( object ) {
  15. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  16. object.element.parentNode.removeChild( object.element );
  17. }
  18. } );
  19. } );
  20. };
  21. CSS2DObject.prototype = Object.assign( Object.create( Object3D.prototype ), {
  22. constructor: CSS2DObject,
  23. copy: function ( source, recursive ) {
  24. Object3D.prototype.copy.call( this, source, recursive );
  25. this.element = source.element.cloneNode( true );
  26. return this;
  27. }
  28. } );
  29. //
  30. var CSS2DRenderer = function () {
  31. var _this = this;
  32. var _width, _height;
  33. var _widthHalf, _heightHalf;
  34. var vector = new Vector3();
  35. var viewMatrix = new Matrix4();
  36. var viewProjectionMatrix = new Matrix4();
  37. var cache = {
  38. objects: new WeakMap()
  39. };
  40. var domElement = document.createElement( 'div' );
  41. domElement.style.overflow = 'hidden';
  42. this.domElement = domElement;
  43. this.getSize = function () {
  44. return {
  45. width: _width,
  46. height: _height
  47. };
  48. };
  49. this.setSize = function ( width, height ) {
  50. _width = width;
  51. _height = height;
  52. _widthHalf = _width / 2;
  53. _heightHalf = _height / 2;
  54. domElement.style.width = width + 'px';
  55. domElement.style.height = height + 'px';
  56. };
  57. var renderObject = function ( object, scene, camera ) {
  58. if ( object instanceof CSS2DObject ) {
  59. object.onBeforeRender( _this, scene, camera );
  60. vector.setFromMatrixPosition( object.matrixWorld );
  61. vector.applyMatrix4( viewProjectionMatrix );
  62. var element = object.element;
  63. var style = 'translate(-50%,-50%) translate(' + ( vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - vector.y * _heightHalf + _heightHalf ) + 'px)';
  64. element.style.WebkitTransform = style;
  65. element.style.MozTransform = style;
  66. element.style.oTransform = style;
  67. element.style.transform = style;
  68. element.style.display = ( object.visible && vector.z >= - 1 && vector.z <= 1 ) ? '' : 'none';
  69. var objectData = {
  70. distanceToCameraSquared: getDistanceToSquared( camera, object )
  71. };
  72. cache.objects.set( object, objectData );
  73. if ( element.parentNode !== domElement ) {
  74. domElement.appendChild( element );
  75. }
  76. object.onAfterRender( _this, scene, camera );
  77. }
  78. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  79. renderObject( object.children[ i ], scene, camera );
  80. }
  81. };
  82. var getDistanceToSquared = function () {
  83. var a = new Vector3();
  84. var b = new Vector3();
  85. return function ( object1, object2 ) {
  86. a.setFromMatrixPosition( object1.matrixWorld );
  87. b.setFromMatrixPosition( object2.matrixWorld );
  88. return a.distanceToSquared( b );
  89. };
  90. }();
  91. var filterAndFlatten = function ( scene ) {
  92. var result = [];
  93. scene.traverse( function ( object ) {
  94. if ( object instanceof CSS2DObject ) result.push( object );
  95. } );
  96. return result;
  97. };
  98. var zOrder = function ( scene ) {
  99. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  100. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  101. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  102. return distanceA - distanceB;
  103. } );
  104. var zMax = sorted.length;
  105. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  106. sorted[ i ].element.style.zIndex = zMax - i;
  107. }
  108. };
  109. this.render = function ( scene, camera ) {
  110. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  111. if ( camera.parent === null ) camera.updateMatrixWorld();
  112. viewMatrix.copy( camera.matrixWorldInverse );
  113. viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );
  114. renderObject( scene, scene, camera );
  115. zOrder( scene );
  116. };
  117. };
  118. export { CSS2DObject, CSS2DRenderer };