material.js 14 KB

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  1. /**
  2. * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
  3. */
  4. var constants = {
  5. combine: {
  6. "THREE.MultiplyOperation" : THREE.MultiplyOperation,
  7. "THREE.MixOperation" : THREE.MixOperation,
  8. "THREE.AddOperation" : THREE.AddOperation
  9. },
  10. side : {
  11. "THREE.FrontSide" : THREE.FrontSide,
  12. "THREE.BackSide" : THREE.BackSide,
  13. "THREE.DoubleSide" : THREE.DoubleSide
  14. },
  15. shading : {
  16. "THREE.NoShading" : THREE.NoShading,
  17. "THREE.FlatShading" : THREE.FlatShading,
  18. "THREE.SmoothShading" : THREE.SmoothShading
  19. },
  20. colors : {
  21. "THREE.NoColors" : THREE.NoColors,
  22. "THREE.FaceColors" : THREE.FaceColors,
  23. "THREE.VertexColors" : THREE.VertexColors
  24. },
  25. blendingMode : {
  26. "THREE.NoBlending" : THREE.NoBlending,
  27. "THREE.NormalBlending" : THREE.NormalBlending,
  28. "THREE.AdditiveBlending" : THREE.AdditiveBlending,
  29. "THREE.SubtractiveBlending" : THREE.SubtractiveBlending,
  30. "THREE.MultiplyBlending" : THREE.MultiplyBlending,
  31. "THREE.CustomBlending" : THREE.CustomBlending
  32. },
  33. equations : {
  34. "THREE.AddEquation" : THREE.AddEquation,
  35. "THREE.SubtractEquation" : THREE.SubtractEquation,
  36. "THREE.ReverseSubtractEquation" : THREE.ReverseSubtractEquation
  37. },
  38. destinationFactors : {
  39. "THREE.ZeroFactor" : THREE.ZeroFactor,
  40. "THREE.OneFactor" : THREE.OneFactor,
  41. "THREE.SrcColorFactor" : THREE.SrcColorFactor,
  42. "THREE.OneMinusSrcColorFactor" : THREE.OneMinusSrcColorFactor,
  43. "THREE.SrcAlphaFactor" : THREE.SrcAlphaFactor,
  44. "THREE.OneMinusSrcAlphaFactor" : THREE.OneMinusSrcAlphaFactor,
  45. "THREE.DstAlphaFactor" : THREE.DstAlphaFactor,
  46. "THREE.OneMinusDstAlphaFactor" : THREE.OneMinusDstAlphaFactor
  47. },
  48. sourceFactors : {
  49. "THREE.DstColorFactor" : THREE.DstColorFactor,
  50. "THREE.OneMinusDstColorFactor" : THREE.OneMinusDstColorFactor,
  51. "THREE.SrcAlphaSaturateFactor" : THREE.SrcAlphaSaturateFactor
  52. }
  53. }
  54. function getObjectsKeys( obj ) {
  55. var keys = [];
  56. for ( var key in obj ) {
  57. if ( obj.hasOwnProperty( key ) ) {
  58. keys.push( key );
  59. }
  60. }
  61. return keys;
  62. }
  63. var envMaps = (function () {
  64. var path = "../../examples/textures/cube/SwedishRoyalCastle/";
  65. var format = '.jpg';
  66. var urls = [
  67. path + 'px' + format, path + 'nx' + format,
  68. path + 'py' + format, path + 'ny' + format,
  69. path + 'pz' + format, path + 'nz' + format
  70. ];
  71. var textureCube = THREE.ImageUtils.loadTextureCube( urls, THREE.CubeRefractionMapping );
  72. var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  73. reflectionCube.format = THREE.RGBFormat;
  74. var refractionCube = new THREE.Texture( reflectionCube.image, THREE.CubeRefractionMapping );
  75. reflectionCube.format = THREE.RGBFormat;
  76. return {
  77. none : null,
  78. reflection : reflectionCube,
  79. refraction : refractionCube
  80. };
  81. })();
  82. var envMapKeys = getObjectsKeys( envMaps );
  83. var textureMaps = (function () {
  84. return {
  85. none : null,
  86. grass : THREE.ImageUtils.loadTexture( "../../examples/textures/terrain/grasslight-thin.jpg" )
  87. };
  88. })();
  89. var textureMapKeys = getObjectsKeys( textureMaps );
  90. function generateVertexColors ( geometry ) {
  91. for ( var i=0, il = geometry.faces.length; i < il; i++ ) {
  92. geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
  93. i / il * Math.random(),
  94. 0.5,
  95. 0.5
  96. ) );
  97. geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
  98. i / il * Math.random(),
  99. 0.5,
  100. 0.5
  101. ) );
  102. geometry.faces[i].vertexColors.push( new THREE.Color().setHSL(
  103. i / il * Math.random(),
  104. 0.5,
  105. 0.5
  106. ) );
  107. geometry.faces[i].color = new THREE.Color().setHSL(
  108. i / il * Math.random(),
  109. 0.5,
  110. 0.5
  111. );
  112. }
  113. }
  114. function generateMorphTargets ( mesh, geometry ) {
  115. var vertices = [], scale;
  116. for ( var i = 0; i < geometry.vertices.length; i++ ) {
  117. vertices.push( geometry.vertices[ i ].clone() );
  118. scale = 1 + Math.random() * 0.3;
  119. vertices[ vertices.length - 1 ].x *= scale;
  120. vertices[ vertices.length - 1 ].y *= scale;
  121. vertices[ vertices.length - 1 ].z *= scale;
  122. }
  123. geometry.morphTargets.push( { name: "target1", vertices: vertices } );
  124. geometry.update
  125. }
  126. function handleColorChange ( color ) {
  127. return function ( value ){
  128. if (typeof value === "string") {
  129. value = value.replace('#', '0x');
  130. }
  131. color.setHex( value );
  132. };
  133. }
  134. function needsUpdate ( material, geometry ) {
  135. return function () {
  136. material.shading = +material.shading; //Ensure number
  137. material.vertexColors = +material.vertexColors; //Ensure number
  138. material.side = +material.side; //Ensure number
  139. material.needsUpdate = true;
  140. geometry.verticesNeedUpdate = true;
  141. geometry.normalsNeedUpdate = true;
  142. geometry.colorsNeedUpdate = true;
  143. };
  144. };
  145. function updateMorphs ( torus, material ) {
  146. return function () {
  147. torus.updateMorphTargets();
  148. material.needsUpdate = true;
  149. };
  150. }
  151. function updateTexture ( material, materialKey, textures ) {
  152. return function ( key ) {
  153. material[materialKey] = textures[key];
  154. material.needsUpdate = true;
  155. };
  156. }
  157. function guiScene ( gui, scene ) {
  158. var folder = gui.addFolder('Scene');
  159. var data = {
  160. background : "#000000",
  161. "ambient light" : ambientLight.color.getHex()
  162. }
  163. var color = new THREE.Color();
  164. var colorConvert = handleColorChange( color );
  165. folder.addColor( data, "background" ).onChange( function ( value ) {
  166. colorConvert( value );
  167. renderer.setClearColor( color.getHex() );
  168. } );
  169. folder.addColor( data, "ambient light" ).onChange( handleColorChange( ambientLight.color ) )
  170. guiSceneFog( folder, scene );
  171. }
  172. function guiSceneFog ( folder, scene ) {
  173. var fogFolder = folder.addFolder('scene.fog');
  174. var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  175. var data = {
  176. fog : {
  177. "THREE.Fog()" : false,
  178. "scene.fog.color" : fog.color.getHex()
  179. }
  180. };
  181. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  182. if ( useFog ) {
  183. scene.fog = fog;
  184. } else {
  185. scene.fog = null;
  186. }
  187. } );
  188. fogFolder.addColor( data.fog, 'scene.fog.color').onChange( handleColorChange( fog.color ) );
  189. }
  190. function guiMaterial ( gui, mesh, material, geometry ) {
  191. var folder = gui.addFolder('THREE.Material');
  192. folder.add( material, 'transparent' );
  193. folder.add( material, 'opacity', 0, 1 );
  194. // folder.add( material, 'blending', constants.blendingMode );
  195. // folder.add( material, 'blendSrc', constants.destinationFactors );
  196. // folder.add( material, 'blendDst', constants.destinationFactors );
  197. // folder.add( material, 'blendEquation', constants.equations );
  198. folder.add( material, 'depthTest' );
  199. folder.add( material, 'depthWrite' );
  200. // folder.add( material, 'polygonOffset' );
  201. // folder.add( material, 'polygonOffsetFactor' );
  202. // folder.add( material, 'polygonOffsetUnits' );
  203. folder.add( material, 'alphaTest', 0, 1 );
  204. // folder.add( material, 'overdraw', 0, 5 );
  205. folder.add( material, 'visible' );
  206. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  207. }
  208. function guiMeshBasicMaterial ( gui, mesh, material, geometry ) {
  209. var data = {
  210. color : material.color.getHex(),
  211. envMaps : envMapKeys,
  212. map : textureMapKeys,
  213. specularMap : textureMapKeys,
  214. alphaMap : textureMapKeys
  215. };
  216. var folder = gui.addFolder('THREE.MeshBasicMaterial');
  217. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  218. folder.add( material, 'wireframe' );
  219. folder.add( material, 'wireframeLinewidth', 0, 10 );
  220. folder.add( material, 'shading', constants.shading);
  221. folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
  222. folder.add( material, 'fog' );
  223. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  224. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  225. folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
  226. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  227. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  228. folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
  229. folder.add( material, 'reflectivity', 0, 1 );
  230. folder.add( material, 'refractionRatio', 0, 1 );
  231. //folder.add( material, 'skinning' );
  232. }
  233. function guiMeshDepthMaterial ( gui, mesh, material, geometry ) {
  234. var folder = gui.addFolder('THREE.MeshDepthMaterial');
  235. folder.add( material, 'wireframe' );
  236. folder.add( material, 'wireframeLinewidth', 0, 10 );
  237. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  238. }
  239. function guiMeshNormalMaterial ( gui, mesh, material, geometry ) {
  240. var folder = gui.addFolder('THREE.MeshNormalMaterial');
  241. folder.add( material, 'wireframe' );
  242. folder.add( material, 'wireframeLinewidth', 0, 10 );
  243. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  244. }
  245. function guiLineBasicMaterial ( gui, mesh, material, geometry ) {
  246. var data = {
  247. color : material.color.getHex()
  248. };
  249. var folder = gui.addFolder('THREE.LineBasicMaterial');
  250. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  251. folder.add( material, 'linewidth', 0, 10 );
  252. folder.add( material, 'linecap', ["butt", "round", "square"] );
  253. folder.add( material, 'linejoin', ["round", "bevel", "miter"] );
  254. folder.add( material, 'vertexColors', constants.colors).onChange( needsUpdate( material, geometry ) );
  255. folder.add( material, 'fog' );
  256. }
  257. function guiMeshLambertMaterial ( gui, mesh, material, geometry ) {
  258. var data = {
  259. color : material.color.getHex(),
  260. emissive : material.emissive.getHex(),
  261. envMaps : envMapKeys,
  262. map : textureMapKeys,
  263. specularMap : textureMapKeys,
  264. alphaMap : textureMapKeys
  265. };
  266. var envObj = {};
  267. var folder = gui.addFolder('THREE.MeshLambertMaterial');
  268. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  269. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  270. folder.add( material, 'shading', constants.shading ).onChange( needsUpdate( material, geometry ) );
  271. folder.add( material, 'wireframe' );
  272. folder.add( material, 'wireframeLinewidth', 0, 10 );
  273. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  274. folder.add( material, 'fog' );
  275. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  276. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  277. folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
  278. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  279. folder.add( material, 'morphTargets' ).onChange( updateMorphs( mesh, material ) );
  280. folder.add( material, 'combine', constants.combine ).onChange( updateMorphs( mesh, material ) );
  281. folder.add( material, 'reflectivity', 0, 1 );
  282. folder.add( material, 'refractionRatio', 0, 1 );
  283. //folder.add( material, 'skinning' );
  284. }
  285. function guiMeshPhongMaterial ( gui, mesh, material, geometry ) {
  286. var data = {
  287. color : material.color.getHex(),
  288. emissive : material.emissive.getHex(),
  289. specular : material.specular.getHex(),
  290. envMaps : envMapKeys,
  291. map : textureMapKeys,
  292. lightMap : textureMapKeys,
  293. specularMap : textureMapKeys,
  294. alphaMap : textureMapKeys
  295. };
  296. var folder = gui.addFolder('THREE.MeshPhongMaterial');
  297. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  298. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  299. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  300. folder.add( material, 'shininess', 1, 100);
  301. folder.add( material, 'shading', constants.shading).onChange( needsUpdate( material, geometry ) );
  302. folder.add( material, 'wireframe' );
  303. folder.add( material, 'wireframeLinewidth', 0, 10 );
  304. folder.add( material, 'vertexColors', constants.colors);
  305. folder.add( material, 'fog' );
  306. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  307. folder.add( data, 'map', textureMapKeys ).onChange( updateTexture( material, 'map', textureMaps ) );
  308. folder.add( data, 'lightMap', textureMapKeys ).onChange( updateTexture( material, 'lightMap', textureMaps ) );
  309. folder.add( data, 'specularMap', textureMapKeys ).onChange( updateTexture( material, 'specularMap', textureMaps ) );
  310. folder.add( data, 'alphaMap', textureMapKeys ).onChange( updateTexture( material, 'alphaMap', textureMaps ) );
  311. }
  312. function chooseFromHash ( gui, mesh, geometry ) {
  313. var selectedMaterial = window.location.hash.substring(1) || "MeshBasicMaterial";
  314. var material;
  315. switch (selectedMaterial) {
  316. case "MeshBasicMaterial" :
  317. material = new THREE.MeshBasicMaterial({color: 0x2194CE});
  318. guiMaterial( gui, mesh, material, geometry );
  319. guiMeshBasicMaterial( gui, mesh, material, geometry );
  320. return material;
  321. break;
  322. case "MeshLambertMaterial" :
  323. material = new THREE.MeshLambertMaterial({color: 0x2194CE});
  324. guiMaterial( gui, mesh, material, geometry );
  325. guiMeshLambertMaterial( gui, mesh, material, geometry );
  326. return material;
  327. break;
  328. case "MeshPhongMaterial" :
  329. material = new THREE.MeshPhongMaterial({color: 0x2194CE});
  330. guiMaterial( gui, mesh, material, geometry );
  331. guiMeshPhongMaterial( gui, mesh, material, geometry );
  332. return material;
  333. break;
  334. case "MeshDepthMaterial" :
  335. material = new THREE.MeshDepthMaterial({color: 0x2194CE});
  336. guiMaterial( gui, mesh, material, geometry );
  337. guiMeshDepthMaterial( gui, mesh, material, geometry );
  338. return material;
  339. break;
  340. case "MeshNormalMaterial" :
  341. material = new THREE.MeshNormalMaterial();
  342. guiMaterial( gui, mesh, material, geometry );
  343. guiMeshNormalMaterial( gui, mesh, material, geometry );
  344. return material;
  345. break;
  346. case "LineBasicMaterial" :
  347. material = new THREE.LineBasicMaterial({color: 0x2194CE});
  348. guiMaterial( gui, mesh, material, geometry );
  349. guiLineBasicMaterial( gui, mesh, material, geometry );
  350. return material;
  351. break;
  352. }
  353. }