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- // Three.js r36 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)};
- THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var d,f,g,h,m,j;if(b==0)d=f=g=0;else{h=Math.floor(a*6);m=a*6-h;a=b*(1-c);j=b*(1-c*m);c=b*(1-c*(1-m));switch(h){case 1:d=j;f=b;g=a;break;case 2:d=a;f=b;g=c;break;case 3:d=a;f=j;g=b;break;case 4:d=c;f=a;g=b;break;case 5:d=b;f=a;g=j;break;case 6:case 0:d=b;f=c;g=a}}this.r=d;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();
- this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};
- THREE.Vector2=function(a,c){this.set(a||0,c||0)};
- THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
- this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)};
- THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
- c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.set(b*a.z-d*a.y,d*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
- a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
- this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
- 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)};
- THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
- a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,f=[];a=0;for(c=d.length;a<c;a++){b=d[a];b instanceof THREE.Mesh&&(f=f.concat(this.intersectObject(b)))}f.sort(function(g,h){return g.distance-h.distance});return f},intersectObject:function(a){function c(E,w,M,J){J=J.clone().subSelf(w);M=M.clone().subSelf(w);var N=E.clone().subSelf(w);E=J.dot(J);w=J.dot(M);J=J.dot(N);var R=M.dot(M);M=M.dot(N);N=1/(E*R-w*w);R=(R*J-w*M)*N;E=(E*M-w*J)*N;return R>0&&E>0&&R+E<1}var b,d,f,g,h,m,j,n,p,v,
- u,o=a.geometry,x=o.vertices,B=[];b=0;for(d=o.faces.length;b<d;b++){f=o.faces[b];v=this.origin.clone();u=this.direction.clone();j=a.matrixWorld;g=j.multiplyVector3(x[f.a].position.clone());h=j.multiplyVector3(x[f.b].position.clone());m=j.multiplyVector3(x[f.c].position.clone());j=f instanceof THREE.Face4?j.multiplyVector3(x[f.d].position.clone()):null;n=a.matrixRotationWorld.multiplyVector3(f.normal.clone());p=u.dot(n);if(p<0){n=n.dot((new THREE.Vector3).sub(g,v))/p;v=v.addSelf(u.multiplyScalar(n));
- if(f instanceof THREE.Face3){if(c(v,g,h,m)){f={distance:this.origin.distanceTo(v),point:v,face:f,object:a};B.push(f)}}else if(f instanceof THREE.Face4&&(c(v,g,h,j)||c(v,h,m,j))){f={distance:this.origin.distanceTo(v),point:v,face:f,object:a};B.push(f)}}}return B}};
- THREE.Rectangle=function(){function a(){g=d-c;h=f-b}var c,b,d,f,g,h,m=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return g};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(j,n,p,v){m=!1;c=j;b=n;d=p;f=v;a()};this.addPoint=function(j,n){if(m){m=!1;c=j;b=n;d=j;f=n}else{c=c<j?c:j;b=b<n?b:n;d=d>j?d:j;f=f>n?f:n}a()};
- this.add3Points=function(j,n,p,v,u,o){if(m){m=!1;c=j<p?j<u?j:u:p<u?p:u;b=n<v?n<o?n:o:v<o?v:o;d=j>p?j>u?j:u:p>u?p:u;f=n>v?n>o?n:o:v>o?v:o}else{c=j<p?j<u?j<c?j:c:u<c?u:c:p<u?p<c?p:c:u<c?u:c;b=n<v?n<o?n<b?n:b:o<b?o:b:v<o?v<b?v:b:o<b?o:b;d=j>p?j>u?j>d?j:d:u>d?u:d:p>u?p>d?p:d:u>d?u:d;f=n>v?n>o?n>f?n:f:o>f?o:f:v>o?v>f?v:f:o>f?o:f}a()};this.addRectangle=function(j){if(m){m=!1;c=j.getLeft();b=j.getTop();d=j.getRight();f=j.getBottom()}else{c=c<j.getLeft()?c:j.getLeft();b=b<j.getTop()?b:j.getTop();d=d>j.getRight()?
- d:j.getRight();f=f>j.getBottom()?f:j.getBottom()}a()};this.inflate=function(j){c-=j;b-=j;d+=j;f+=j;a()};this.minSelf=function(j){c=c>j.getLeft()?c:j.getLeft();b=b>j.getTop()?b:j.getTop();d=d<j.getRight()?d:j.getRight();f=f<j.getBottom()?f:j.getBottom();a()};this.instersects=function(j){return Math.min(d,j.getRight())-Math.max(c,j.getLeft())>=0&&Math.min(f,j.getBottom())-Math.max(b,j.getTop())>=0};this.empty=function(){m=!0;f=d=b=c=0;a()};this.isEmpty=function(){return m}};
- THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
- THREE.Matrix4=function(a,c,b,d,f,g,h,m,j,n,p,v,u,o,x,B){this.set(a||1,c||0,b||0,d||0,f||0,g||1,h||0,m||0,j||0,n||0,p||1,v||0,u||0,o||0,x||0,B||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={set:function(a,c,b,d,f,g,h,m,j,n,p,v,u,o,x,B){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=m;this.n31=j;this.n32=n;this.n33=p;this.n34=v;this.n41=u;this.n42=o;this.n43=x;this.n44=B;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1,
- f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;d.cross(b,g).normalize();if(d.length()===0){g.x+=1.0E-4;d.cross(b,g).normalize()}f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,f=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23*
- d+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();
- return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,m=a.n22,j=a.n23,n=a.n24,p=a.n31,v=a.n32,u=a.n33,o=a.n34,x=a.n41,B=a.n42,E=a.n43,w=a.n44,M=c.n11,J=c.n12,N=c.n13,R=c.n14,da=c.n21,O=c.n22,
- e=c.n23,Y=c.n24,V=c.n31,ma=c.n32,ka=c.n33,K=c.n34;this.n11=b*M+d*da+f*V;this.n12=b*J+d*O+f*ma;this.n13=b*N+d*e+f*ka;this.n14=b*R+d*Y+f*K+g;this.n21=h*M+m*da+j*V;this.n22=h*J+m*O+j*ma;this.n23=h*N+m*e+j*ka;this.n24=h*R+m*Y+j*K+n;this.n31=p*M+v*da+u*V;this.n32=p*J+v*O+u*ma;this.n33=p*N+v*e+u*ka;this.n34=p*R+v*Y+u*K+o;this.n41=x*M+B*da+E*V;this.n42=x*J+B*O+E*ma;this.n43=x*N+B*e+E*ka;this.n44=x*R+B*Y+E*K+w;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=
- this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},
- determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,m=this.n24,j=this.n31,n=this.n32,p=this.n33,v=this.n34,u=this.n41,o=this.n42,x=this.n43,B=this.n44;return d*h*n*u-b*m*n*u-d*g*p*u+c*m*p*u+b*g*v*u-c*h*v*u-d*h*j*o+b*m*j*o+d*f*p*o-a*m*p*o-b*f*v*o+a*h*v*o+d*g*j*x-c*m*j*x-d*f*n*x+a*m*n*x+c*f*v*x-a*g*v*x-b*g*j*B+c*h*j*B+b*f*n*B-a*h*n*B-c*f*p*B+a*g*p*B},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=
- a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;
- this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;
- a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},
- setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),f=1-b,g=a.x,h=a.y,m=
- a.z,j=f*g,n=f*h;this.set(j*g+b,j*h-d*m,j*m+d*h,0,j*h+d*m,n*h+b,n*m-d*g,0,j*m-d*h,n*m+d*g,f*m*m+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(d);d=Math.sin(d);var h=a*b,m=c*b;this.n11=f*g;this.n12=-f*d;this.n13=b;this.n21=m*g+a*d;this.n22=-m*d+a*g;this.n23=-c*f;this.n31=-h*g+c*d;this.n32=h*d+c*g;this.n33=a*f;return this},
- setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,f=a.w,g=c+c,h=b+b,m=d+d;a=c*g;var j=c*h;c*=m;var n=b*h;b*=m;d*=m;g*=f;h*=f;f*=m;this.n11=1-(n+d);this.n12=j-f;this.n13=c+h;this.n21=j+f;this.n22=1-(a+d);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=
- a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}};
- THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,m=a.n22,j=a.n23,n=a.n24,p=a.n31,v=a.n32,u=a.n33,o=a.n34,x=a.n41,B=a.n42,E=a.n43,w=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=j*o*B-n*u*B+n*v*E-m*o*E-j*v*w+m*u*w;c.n12=g*u*B-f*o*B-g*v*E+d*o*E+f*v*w-d*u*w;c.n13=f*n*B-g*j*B+g*m*E-d*n*E-f*m*w+d*j*w;c.n14=g*j*v-f*n*v-g*m*u+d*n*u+f*m*o-d*j*o;c.n21=n*u*x-j*o*x-n*p*E+h*o*E+j*p*w-h*u*w;c.n22=f*o*x-g*u*x+g*p*E-b*o*E-f*p*w+b*u*w;c.n23=g*j*x-f*n*x-g*h*E+b*n*E+f*h*w-b*j*w;
- c.n24=f*n*p-g*j*p+g*h*u-b*n*u-f*h*o+b*j*o;c.n31=m*o*x-n*v*x+n*p*B-h*o*B-m*p*w+h*v*w;c.n32=g*v*x-d*o*x-g*p*B+b*o*B+d*p*w-b*v*w;c.n33=f*n*x-g*m*x+g*h*B-b*n*B-d*h*w+b*m*w;c.n34=g*m*p-d*n*p-g*h*v+b*n*v+d*h*o-b*m*o;c.n41=j*v*x-m*u*x-j*p*B+h*u*B+m*p*E-h*v*E;c.n42=d*u*x-f*v*x+f*p*B-b*u*B-d*p*E+b*v*E;c.n43=f*m*x-d*j*x-f*h*B+b*j*B+d*h*E-b*m*E;c.n44=d*j*p-f*m*p+f*h*v-b*j*v-d*h*u+b*m*u;c.multiplyScalar(1/a.determinant());return c};
- THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,m=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,p=-a.n23*a.n11+a.n21*a.n13,v=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*m;b[5]=a*j;b[6]=a*n;b[7]=a*p;b[8]=a*v;return c};
- THREE.Matrix4.makeFrustum=function(a,c,b,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(d-b);h.n23=(d+b)/(d-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,d){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,d)};
- THREE.Matrix4.makeOrtho=function(a,c,b,d,f,g){var h,m,j,n;h=new THREE.Matrix4;m=c-a;j=b-d;n=g-f;h.n11=2/m;h.n12=0;h.n13=0;h.n14=-((c+a)/m);h.n21=0;h.n22=2/j;h.n23=0;h.n24=-((b+d)/j);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((g+f)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
- THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
- !0;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==
- undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
- 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,
- c,b)}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==undefined?d:1)};
- THREE.Quaternion.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},setFromEuler:function(a){var c=0.5*Math.PI/360,b=a.x*c,d=a.y*c,f=a.z*c;a=Math.cos(d);d=Math.sin(d);c=Math.cos(-f);f=Math.sin(-f);var g=Math.cos(b);b=Math.sin(b);var h=a*c,m=d*f;this.w=h*g-m*b;this.x=h*b+m*g;this.y=d*c*g+a*f*b;this.z=a*f*g-d*c*b;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
- -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var c=this.x,b=this.y,d=this.z,f=this.w,g=a.x,h=a.y,m=a.z;a=a.w;this.x=c*a+f*g+b*m-d*h;this.y=b*a+f*h+d*g-c*m;this.z=d*a+f*m+c*h-b*g;this.w=f*a-c*g-b*h-d*m;return this},
- multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,f=a.z,g=this.x,h=this.y,m=this.z,j=this.w,n=j*b+h*f-m*d,p=j*d+m*b-g*f,v=j*f+g*d-h*b;b=-g*b-h*d-m*f;c.x=n*j+b*-g+p*-m-v*-h;c.y=p*j+b*-h+v*-g-n*-m;c.z=v*j+b*-m+n*-h-p*-g;return c}};
- THREE.Quaternion.slerp=function(a,c,b,d){var f=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;if(Math.abs(f)>=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;b.w=a.w*f+c.w*d;b.x=a.x*f+c.x*d;b.y=a.y*f+c.y*d;b.z=a.z*f+c.z*d;return b};
- THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
- THREE.Face3=function(a,c,b,d,f,g){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
- THREE.Face4=function(a,c,b,d,f,g,h){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};
- THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[];this.faceVertexUvs=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
- THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];b.centroid.set(0,0,0);if(b instanceof THREE.Face3){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);b.centroid.divideScalar(3)}else if(b instanceof THREE.Face4){b.centroid.addSelf(this.vertices[b.a].position);b.centroid.addSelf(this.vertices[b.b].position);b.centroid.addSelf(this.vertices[b.c].position);
- b.centroid.addSelf(this.vertices[b.d].position);b.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,b,d,f,g,h,m=new THREE.Vector3,j=new THREE.Vector3;d=0;for(f=this.vertices.length;d<f;d++){g=this.vertices[d];g.normal.set(0,0,0)}d=0;for(f=this.faces.length;d<f;d++){g=this.faces[d];if(a&&g.vertexNormals.length){m.set(0,0,0);c=0;for(b=g.vertexNormals.length;c<b;c++)m.addSelf(g.vertexNormals[c]);m.divideScalar(3)}else{c=this.vertices[g.a];b=this.vertices[g.b];h=this.vertices[g.c];m.sub(h.position,
- b.position);j.sub(c.position,b.position);m.crossSelf(j)}m.isZero()||m.normalize();g.normal.copy(m)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,
- new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++){b=this.faces[a];if(b instanceof THREE.Face3){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal)}else if(b instanceof THREE.Face4){d[b.a].addSelf(b.normal);d[b.b].addSelf(b.normal);d[b.c].addSelf(b.normal);d[b.d].addSelf(b.normal)}}a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<
- c;a++){b=this.faces[a];if(b instanceof THREE.Face3){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c])}else if(b instanceof THREE.Face4){b.vertexNormals[0].copy(d[b.a]);b.vertexNormals[1].copy(d[b.b]);b.vertexNormals[2].copy(d[b.c]);b.vertexNormals[3].copy(d[b.d])}}},computeTangents:function(){function a(K,ea,Ha,fa,Ca,na,ja){g=K.vertices[ea].position;h=K.vertices[Ha].position;m=K.vertices[fa].position;j=f[Ca];n=f[na];p=f[ja];v=h.x-g.x;u=m.x-g.x;o=h.y-g.y;
- x=m.y-g.y;B=h.z-g.z;E=m.z-g.z;w=n.u-j.u;M=p.u-j.u;J=n.v-j.v;N=p.v-j.v;R=1/(w*N-M*J);e.set((N*v-J*u)*R,(N*o-J*x)*R,(N*B-J*E)*R);Y.set((w*u-M*v)*R,(w*x-M*o)*R,(w*E-M*B)*R);da[ea].addSelf(e);da[Ha].addSelf(e);da[fa].addSelf(e);O[ea].addSelf(Y);O[Ha].addSelf(Y);O[fa].addSelf(Y)}var c,b,d,f,g,h,m,j,n,p,v,u,o,x,B,E,w,M,J,N,R,da=[],O=[],e=new THREE.Vector3,Y=new THREE.Vector3,V=new THREE.Vector3,ma=new THREE.Vector3,ka=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++){da[c]=new THREE.Vector3;O[c]=
- new THREE.Vector3}c=0;for(b=this.faces.length;c<b;c++){d=this.faces[c];f=this.faceVertexUvs[c][0];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
- this.vertices[d.d].normal.copy(d.vertexNormals[3])}}c=0;for(b=this.vertices.length;c<b;c++){ka.copy(this.vertices[c].normal);d=da[c];V.copy(d);V.subSelf(ka.multiplyScalar(ka.dot(d))).normalize();ma.cross(this.vertices[c].normal,d);d=ma.dot(O[c]);d=d<0?-1:1;this.vertices[c].tangent.set(V.x,V.y,V.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
- z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
- this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
- THREE.Spline=function(a){function c(o,x,B,E,w,M,J){o=(B-o)*0.5;E=(E-x)*0.5;return(2*(x-B)+o+E)*J+(-3*(x-B)-2*o-E)*M+o*w+x}this.points=a;var b=[],d={x:0,y:0,z:0},f,g,h,m,j,n,p,v,u;this.initFromArray=function(o){this.points=[];for(var x=0;x<o.length;x++)this.points[x]={x:o[x][0],y:o[x][1],z:o[x][2]}};this.getPoint=function(o){f=(this.points.length-1)*o;g=Math.floor(f);h=f-g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>this.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];p=this.points[b[1]];
- v=this.points[b[2]];u=this.points[b[3]];m=h*h;j=h*m;d.x=c(n.x,p.x,v.x,u.x,h,m,j);d.y=c(n.y,p.y,v.y,u.y,h,m,j);d.z=c(n.z,p.z,v.z,u.z,h,m,j);return d};this.getControlPointsArray=function(){var o,x,B=this.points.length,E=[];for(o=0;o<B;o++){x=this.points[o];E[o]=[x.x,x.y,x.z]}return E};this.getLength=function(o){var x,B,E=x=x=0,w=new THREE.Vector3,M=new THREE.Vector3,J=[],N=0;J[0]=0;o||(o=100);B=this.points.length*o;w.copy(this.points[0]);for(o=1;o<B;o++){x=o/B;position=this.getPoint(x);M.copy(position);
- N+=M.distanceTo(w);w.copy(position);x*=this.points.length-1;x=Math.floor(x);if(x!=E){J[x]=N;E=x}}J[J.length]=N;return{chunks:J,total:N}};this.reparametrizeByArcLength=function(o){var x,B,E,w,M,J,N=[],R=new THREE.Vector3,da=this.getLength();N.push(R.copy(this.points[0]).clone());for(x=1;x<this.points.length;x++){B=da.chunks[x]-da.chunks[x-1];J=Math.ceil(o*B/da.total);w=(x-1)/(this.points.length-1);M=x/(this.points.length-1);for(B=1;B<J-1;B++){E=w+B*(1/J)*(M-w);position=this.getPoint(E);N.push(R.copy(position).clone())}N.push(R.copy(this.points[x]).clone())}this.points=
- N}};
- THREE.AnimationHandler=function(){var a=[],c={},b={};b.update=function(f){for(var g=0;g<a.length;g++)a[g].update(f)};b.addToUpdate=function(f){a.indexOf(f)===-1&&a.push(f)};b.removeFromUpdate=function(f){f=a.indexOf(f);f!==-1&&a.splice(f,1)};b.add=function(f){c[f.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+f.name+" already exists in library. Overwriting.");c[f.name]=f;if(f.initialized!==!0){for(var g=0;g<f.hierarchy.length;g++){for(var h=0;h<f.hierarchy[g].keys.length;h++){if(f.hierarchy[g].keys[h].time<0)f.hierarchy[g].keys[h].time=
- 0;if(f.hierarchy[g].keys[h].rot!==undefined&&!(f.hierarchy[g].keys[h].rot instanceof THREE.Quaternion)){var m=f.hierarchy[g].keys[h].rot;f.hierarchy[g].keys[h].rot=new THREE.Quaternion(m[0],m[1],m[2],m[3])}}if(f.hierarchy[g].keys[0].morphTargets!==undefined){m={};for(h=0;h<f.hierarchy[g].keys.length;h++)for(var j=0;j<f.hierarchy[g].keys[h].morphTargets.length;j++){var n=f.hierarchy[g].keys[h].morphTargets[j];m[n]=-1}f.hierarchy[g].usedMorphTargets=m;for(h=0;h<f.hierarchy[g].keys.length;h++){var p=
- {};for(n in m){for(j=0;j<f.hierarchy[g].keys[h].morphTargets.length;j++)if(f.hierarchy[g].keys[h].morphTargets[j]===n){p[n]=f.hierarchy[g].keys[h].morphTargetsInfluences[j];break}j===f.hierarchy[g].keys[h].morphTargets.length&&(p[n]=0)}f.hierarchy[g].keys[h].morphTargetsInfluences=p}}for(h=1;h<f.hierarchy[g].keys.length;h++)if(f.hierarchy[g].keys[h].time===f.hierarchy[g].keys[h-1].time){f.hierarchy[g].keys.splice(h,1);h--}for(h=1;h<f.hierarchy[g].keys.length;h++)f.hierarchy[g].keys[h].index=h}h=parseInt(f.length*
- f.fps,10);f.JIT={};f.JIT.hierarchy=[];for(g=0;g<f.hierarchy.length;g++)f.JIT.hierarchy.push(Array(h));f.initialized=!0}};b.get=function(f){if(typeof f==="string")if(c[f])return c[f];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+f);return null}};b.parse=function(f){var g=[];if(f instanceof THREE.SkinnedMesh)for(var h=0;h<f.bones.length;h++)g.push(f.bones[h]);else d(f,g);return g};var d=function(f,g){g.push(f);for(var h=0;h<f.children.length;h++)d(f.children[h],g)};b.LINEAR=
- 0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=b!==undefined?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==undefined?d:!0;this.points=[];this.target=new THREE.Vector3};
- THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==undefined?a:!0;this.currentTime=c!==undefined?c:0;var b,d=this.hierarchy.length,f;for(b=0;b<d;b++){f=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=!0;f.matrixAutoUpdate=!0;if(f.animationCache===undefined){f.animationCache={};f.animationCache.prevKey={pos:0,rot:0,scl:0};f.animationCache.nextKey={pos:0,rot:0,scl:0};f.animationCache.originalMatrix=
- f instanceof THREE.Bone?f.skinMatrix:f.matrix}var g=f.animationCache.prevKey;f=f.animationCache.nextKey;g.pos=this.data.hierarchy[b].keys[0];g.rot=this.data.hierarchy[b].keys[0];g.scl=this.data.hierarchy[b].keys[0];f.pos=this.getNextKeyWith("pos",b,1);f.rot=this.getNextKeyWith("rot",b,1);f.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
- THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==undefined){if(this.hierarchy[a]instanceof THREE.Bone)this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix;else this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix;delete this.hierarchy[a].animationCache}};
- THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,f,g,h,m,j,n,p=this.data.JIT.hierarchy,v,u;this.currentTime+=a*this.timeScale;u=this.currentTime;v=this.currentTime%=this.data.length;n=parseInt(Math.min(v*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,x=this.hierarchy.length;o<x;o++){a=this.hierarchy[o];j=a.animationCache;if(this.JITCompile&&p[o][n]!==undefined)if(a instanceof THREE.Bone){a.skinMatrix=p[o][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=
- !1}else{a.matrix=p[o][n];a.matrixAutoUpdate=!1;a.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(a instanceof THREE.Bone)a.skinMatrix=a.animationCache.originalMatrix;else a.matrix=a.animationCache.originalMatrix;for(var B=0;B<3;B++){b=c[B];h=j.prevKey[b];m=j.nextKey[b];if(m.time<=u){if(v<u)if(this.loop){h=this.data.hierarchy[o].keys[0];for(m=this.getNextKeyWith(b,o,1);m.time<v;){h=m;m=this.getNextKeyWith(b,o,m.index+1)}}else{this.stop();return}else{do{h=m;m=this.getNextKeyWith(b,o,m.index+1)}while(m.time<
- v)}j.prevKey[b]=h;j.nextKey[b]=m}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(v-h.time)/(m.time-h.time);f=h[b];g=m[b];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*d;b.y=f[1]+(g[1]-f[1])*d;b.z=f[2]+(g[2]-f[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
- this.getPrevKeyWith("pos",o,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",o,m.index+1).pos;d=d*0.33+0.33;f=this.interpolateCatmullRom(this.points,d);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b===
- "rot")THREE.Quaternion.slerp(f,g,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*d;b.y=f[1]+(g[1]-f[1])*d;b.z=f[2]+(g[2]-f[2])*d}}}}if(this.JITCompile&&p[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;o<this.hierarchy.length;o++)p[o][n]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
- THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],f,g,h,m,j,n;f=(a.length-1)*c;g=Math.floor(f);f-=g;b[0]=g==0?g:g-1;b[1]=g;b[2]=g>a.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];m=a[b[1]];j=a[b[2]];n=a[b[3]];b=f*f;h=f*b;d[0]=this.interpolate(g[0],m[0],j[0],n[0],f,b,h);d[1]=this.interpolate(g[1],m[1],j[1],n[1],f,b,h);d[2]=this.interpolate(g[2],m[2],j[2],n[2],f,b,h);return d};
- THREE.Animation.prototype.interpolate=function(a,c,b,d,f,g,h){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*h+(-3*(c-b)-2*a-d)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b<d.length-1?b:d.length-1;else b%=d.length;for(;b<d.length;b++)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[0]};
- THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
- THREE.Camera=function(a,c,b,d,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
- THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
- THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
- !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
- THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
- THREE.FlatShading=0;THREE.SmoothShading=1;THREE.MaterialColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};
- THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
- THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
- a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
- THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
- if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
- if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
- if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
- THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=
- !1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;
- if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;
- if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
- THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=
- this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=
- a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;
- if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
- THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
- undefined)this.wireframeLinewidth=a.wireframeLinewidth}};
- THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==
- undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=!1;this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==
- undefined)this.vertexShader=a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;
- if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.lights!==undefined)this.lights=a.lights;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning;if(a.morphTargets!==undefined)this.morphTargets=a.morphTargets}};
- THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.sizeAttenuation=!0;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.sizeAttenuation!==undefined)this.sizeAttenuation=
- a.sizeAttenuation;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};
- THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,c,b,d,f,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrapS=b!==undefined?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};
- THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
- THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;
- THREE.RenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==undefined?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==undefined?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==undefined?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==undefined?b.minFilter:THREE.LinearMipMapLinearFilter;this.format=b.format!==undefined?b.format:THREE.RGBFormat;this.type=b.type!==undefined?b.type:THREE.UnsignedByteType};
- var Uniforms={clone:function(a){var c,b,d,f={};for(c in a){f[c]={};for(b in a[c]){d=a[c][b];f[c][b]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return f},merge:function(a){var c,b,d,f={};for(c=0;c<a.length;c++){d=this.clone(a[c]);for(b in d)f[b]=d[b]}return f}};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;
- THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=b!=undefined?b:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;
- THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c&&c.length?c:[c];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var b=0;b<this.geometry.morphTargets.length;b++){this.morphTargetInfluences.push(0);
- this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==undefined)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
- THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,f=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<f;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.skinMatrix,c,b):a.update(this.matrixWorld,!0,b)}}else for(d=0;d<f;d++)this.children[d].update(this.skinMatrix,
- c,b)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);if(!(a instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
- THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,d,f,g,h,m;if(this.geometry.bones!==undefined){for(b=0;b<this.geometry.bones.length;b++){f=this.geometry.bones[b];g=f.pos;h=f.rotq;m=f.scl;d=this.addBone();d.name=f.name;d.position.set(g[0],g[1],g[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=!0;m!==undefined?d.scale.set(m[0],m[1],m[2]):d.scale.set(1,1,1)}for(b=0;b<this.bones.length;b++){f=this.geometry.bones[b];
- d=this.bones[b];f.parent===-1?this.addChild(d):this.bones[f.parent].addChild(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
- THREE.SkinnedMesh.prototype.update=function(a,c,b){if(this.visible){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d,f=this.children.length;for(d=0;d<f;d++){a=this.children[d];a instanceof THREE.Bone?a.update(this.identityMatrix,!1,b):a.update(this.matrixWorld,c,b)}b=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(c=0;c<b;c++)ba[c].skinMatrix.flattenToArrayOffset(bm,
- c*16)}};THREE.SkinnedMesh.prototype.addBone=function(a){a===undefined&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];c.push(THREE.Matrix4.makeInvert(a.skinMatrix));a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var d;for(a=0;a<this.geometry.skinIndices.length;a++){b=this.geometry.vertices[a].position;var f=this.geometry.skinIndices[a].x,g=this.geometry.skinIndices[a].y;
- d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[f].multiplyVector3(d));d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[g].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x+=b;this.geometry.skinWeights[a].y+=b}}}};
- THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
- THREE.Sound=function(a,c,b,d){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=c!==undefined?Math.abs(c):100;this.volume=Math.min(1,Math.max(0,b!==undefined?b:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=d!==undefined?d:!0;this.sources=a instanceof Array?a:[a];var f;b=this.sources.length;for(a=0;a<b;a++){c=this.sources[a];c.toLowerCase();if(c.indexOf(".mp3")!==-1)f=
- "audio/mpeg";else if(c.indexOf(".ogg")!==-1)f="audio/ogg";else c.indexOf(".wav")!==-1&&(f="audio/wav");if(this.domElement.canPlayType(f)){f=document.createElement("source");f.src=this.sources[a];this.domElement.THREESound=this;this.domElement.appendChild(f);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
- THREE.Sound.prototype.onLoad=function(){var a=this.THREESound;if(!a.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);a.isLoaded=!0;a.duration=this.duration;a.isPlaying&&a.play()}};THREE.Sound.prototype.addToDOM=function(a){this.isAddedToDOM=!0;a.appendChild(this.domElement)};THREE.Sound.prototype.play=function(a){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(a)this.domElement.currentTime=a%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
- THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(a){a=a.length();this.domElement.volume=a<=this.radius?this.volume*(1-a/this.radius):0};
- THREE.Sound.prototype.update=function(a,c,b){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);c=!0}if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}var d=this.children.length;for(a=0;a<d;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
- THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(a,c){c===undefined&&(c=0);c=Math.abs(c);for(var b=0;b<this.LODs.length;b++)if(c<this.LODs[b].visibleAtDistance)break;this.LODs.splice(b,0,{visibleAtDistance:c,object3D:a});this.addChild(a)};
- THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;c=!0}if(this.LODs.length>1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d<this.LODs.length;d++)if(a>=this.LODs[d].visibleAtDistance){this.LODs[d-1].object3D.visible=
- !1;this.LODs[d].object3D.visible=!0}else break;for(;d<this.LODs.length;d++)this.LODs[d].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
- THREE.Scene.prototype.addChild=function(a){this.supr.addChild.call(this,a);this.addChildRecurse(a)};THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a)}for(var c=0;c<a.children.length;c++)this.addChildRecurse(a.children[c])};
- THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else if(a instanceof THREE.Sound){c=this.sounds.indexOf(a);c!==-1&&this.sounds.splice(c,1)}else if(!(a instanceof THREE.Camera)){c=this.objects.indexOf(a);if(c!==-1){this.objects.splice(c,1);this.__objectsRemoved.push(a)}}for(c=0;c<a.children.length;c++)this.removeChildRecurse(a.children[c])};
- THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c||1;this.far=b||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==undefined?c:2.5E-4};
- THREE.Projector=function(){function a(O,e){return e.z-O.z}function c(O,e){var Y=0,V=1,ma=O.z+O.w,ka=e.z+e.w,K=-O.z+O.w,ea=-e.z+e.w;if(ma>=0&&ka>=0&&K>=0&&ea>=0)return!0;else if(ma<0&&ka<0||K<0&&ea<0)return!1;else{if(ma<0)Y=Math.max(Y,ma/(ma-ka));else ka<0&&(V=Math.min(V,ma/(ma-ka)));if(K<0)Y=Math.max(Y,K/(K-ea));else ea<0&&(V=Math.min(V,K/(K-ea)));if(V<Y)return!1;else{O.lerpSelf(e,Y);e.lerpSelf(O,1-V);return!0}}}var b,d,f=[],g,h,m,j=[],n,p,v=[],u,o,x=[],B=new THREE.Vector4,E=new THREE.Vector4,w=new THREE.Matrix4,
- M=new THREE.Matrix4,J=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],N=new THREE.Vector4,R=new THREE.Vector4,da;this.projectObjects=function(O,e,Y){e=[];var V,ma,ka;d=0;ma=O.objects;O=0;for(V=ma.length;O<V;O++){ka=ma[O];var K;if(!(K=!ka.visible))if(K=ka instanceof THREE.Mesh){a:{K=void 0;for(var ea=ka.matrixWorld,Ha=-ka.geometry.boundingSphere.radius*Math.max(ka.scale.x,Math.max(ka.scale.y,ka.scale.z)),fa=0;fa<6;fa++){K=J[fa].x*ea.n14+
- J[fa].y*ea.n24+J[fa].z*ea.n34+J[fa].w;if(K<=Ha){K=!1;break a}}K=!0}K=!K}if(!K){b=f[d]=f[d]||new THREE.RenderableObject;B.copy(ka.position);w.multiplyVector3(B);b.object=ka;b.z=B.z;e.push(b);d++}}Y&&e.sort(a);return e};this.projectScene=function(O,e,Y){var V=[],ma=e.near,ka=e.far,K,ea,Ha,fa,Ca,na,ja,wa,Ga,la,aa,ta,xa,U,qa,Ba;m=p=o=0;e.matrixAutoUpdate&&e.updateMatrix();O.update(undefined,!1,e);w.multiply(e.projectionMatrix,e.matrixWorldInverse);J[0].set(w.n41-w.n11,w.n42-w.n12,w.n43-w.n13,w.n44-w.n14);
- J[1].set(w.n41+w.n11,w.n42+w.n12,w.n43+w.n13,w.n44+w.n14);J[2].set(w.n41+w.n21,w.n42+w.n22,w.n43+w.n23,w.n44+w.n24);J[3].set(w.n41-w.n21,w.n42-w.n22,w.n43-w.n23,w.n44-w.n24);J[4].set(w.n41-w.n31,w.n42-w.n32,w.n43-w.n33,w.n44-w.n34);J[5].set(w.n41+w.n31,w.n42+w.n32,w.n43+w.n33,w.n44+w.n34);for(K=0;K<6;K++){na=J[K];na.divideScalar(Math.sqrt(na.x*na.x+na.y*na.y+na.z*na.z))}na=this.projectObjects(O,e,!0);O=0;for(K=na.length;O<K;O++){ja=na[O].object;if(ja.visible){wa=ja.matrixWorld;aa=ja.matrixRotationWorld;
- Ga=ja.materials;la=ja.overdraw;if(ja instanceof THREE.Mesh){ta=ja.geometry;xa=ta.vertices;ea=0;for(Ha=xa.length;ea<Ha;ea++){U=xa[ea];U.positionWorld.copy(U.position);wa.multiplyVector3(U.positionWorld);fa=U.positionScreen;fa.copy(U.positionWorld);w.multiplyVector4(fa);fa.x/=fa.w;fa.y/=fa.w;U.__visible=fa.z>ma&&fa.z<ka}ta=ta.faces;ea=0;for(Ha=ta.length;ea<Ha;ea++){U=ta[ea];if(U instanceof THREE.Face3){fa=xa[U.a];Ca=xa[U.b];qa=xa[U.c];if(fa.__visible&&Ca.__visible&&qa.__visible&&(ja.doubleSided||ja.flipSided!=
- (qa.positionScreen.x-fa.positionScreen.x)*(Ca.positionScreen.y-fa.positionScreen.y)-(qa.positionScreen.y-fa.positionScreen.y)*(Ca.positionScreen.x-fa.positionScreen.x)<0)){g=j[m]=j[m]||new THREE.RenderableFace3;g.v1.positionWorld.copy(fa.positionWorld);g.v2.positionWorld.copy(Ca.positionWorld);g.v3.positionWorld.copy(qa.positionWorld);g.v1.positionScreen.copy(fa.positionScreen);g.v2.positionScreen.copy(Ca.positionScreen);g.v3.positionScreen.copy(qa.positionScreen);g.normalWorld.copy(U.normal);aa.multiplyVector3(g.normalWorld);
- g.centroidWorld.copy(U.centroid);wa.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);qa=U.vertexNormals;da=g.vertexNormalsWorld;fa=0;for(Ca=qa.length;fa<Ca;fa++){Ba=da[fa]=da[fa]||new THREE.Vector3;Ba.copy(qa[fa]);aa.multiplyVector3(Ba)}g.z=g.centroidScreen.z;g.meshMaterials=Ga;g.faceMaterials=U.materials;g.overdraw=la;if(ja.geometry.uvs[ea]){g.uvs[0]=ja.geometry.uvs[ea][0];g.uvs[1]=ja.geometry.uvs[ea][1];g.uvs[2]=ja.geometry.uvs[ea][2]}V.push(g);
- m++}}else if(U instanceof THREE.Face4){fa=xa[U.a];Ca=xa[U.b];qa=xa[U.c];Ba=xa[U.d];if(fa.__visible&&Ca.__visible&&qa.__visible&&Ba.__visible&&(ja.doubleSided||ja.flipSided!=((Ba.positionScreen.x-fa.positionScreen.x)*(Ca.positionScreen.y-fa.positionScreen.y)-(Ba.positionScreen.y-fa.positionScreen.y)*(Ca.positionScreen.x-fa.positionScreen.x)<0||(Ca.positionScreen.x-qa.positionScreen.x)*(Ba.positionScreen.y-qa.positionScreen.y)-(Ca.positionScreen.y-qa.positionScreen.y)*(Ba.positionScreen.x-qa.positionScreen.x)<
- 0))){g=j[m]=j[m]||new THREE.RenderableFace3;g.v1.positionWorld.copy(fa.positionWorld);g.v2.positionWorld.copy(Ca.positionWorld);g.v3.positionWorld.copy(Ba.positionWorld);g.v1.positionScreen.copy(fa.positionScreen);g.v2.positionScreen.copy(Ca.positionScreen);g.v3.positionScreen.copy(Ba.positionScreen);g.normalWorld.copy(U.normal);aa.multiplyVector3(g.normalWorld);g.centroidWorld.copy(U.centroid);wa.multiplyVector3(g.centroidWorld);g.centroidScreen.copy(g.centroidWorld);w.multiplyVector3(g.centroidScreen);
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- new THREE.Rectangle,w=new THREE.Rectangle,M=!1,J=new THREE.Color(16777215),N=new THREE.Color(16777215),R=new THREE.Color(0),da=new THREE.Color(0),O=new THREE.Color(0),e,Y=new THREE.Vector3,V=[],ma=[],ka=[],K,ea,Ha,fa,Ca=1;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(na){switch(na){case "high":Ca=1;break;case "low":Ca=0}};this.setSize=function(na,ja){j=na;n=ja;p=j/2;v=n/2;m.setAttribute("viewBox",-p+" "+-v+" "+j+" "+n);m.setAttribute("width",
- j);m.setAttribute("height",n);E.set(-p,-v,p,v)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(na,ja){var wa,Ga,la,aa,ta,xa,U,qa;this.autoClear&&this.clear();g=h.projectScene(na,ja,this.sortElements);fa=Ha=ea=0;if(M=na.lights.length>0){U=na.lights;R.setRGB(0,0,0);da.setRGB(0,0,0);O.setRGB(0,0,0);wa=0;for(Ga=U.length;wa<Ga;wa++){la=U[wa];aa=la.color;if(la instanceof THREE.AmbientLight){R.r+=aa.r;R.g+=aa.g;R.b+=aa.b}else if(la instanceof THREE.DirectionalLight){da.r+=
- aa.r;da.g+=aa.g;da.b+=aa.b}else if(la instanceof THREE.PointLight){O.r+=aa.r;O.g+=aa.g;O.b+=aa.b}}}wa=0;for(Ga=g.length;wa<Ga;wa++){U=g[wa];w.empty();if(U instanceof THREE.RenderableParticle){u=U;u.x*=p;u.y*=-v;la=0;for(aa=U.materials.length;la<aa;la++)if(qa=U.materials[la]){ta=u;xa=U;var Ba=Ha++;if(ma[Ba]==null){ma[Ba]=document.createElementNS("http://www.w3.org/2000/svg","circle");Ca==0&&ma[Ba].setAttribute("shape-rendering","crispEdges")}K=ma[Ba];K.setAttribute("cx",ta.x);K.setAttribute("cy",ta.y);
- K.setAttribute("r",xa.scale.x*p);if(qa instanceof THREE.ParticleCircleMaterial){if(M){N.r=R.r+da.r+O.r;N.g=R.g+da.g+O.g;N.b=R.b+da.b+O.b;J.r=qa.color.r*N.r;J.g=qa.color.g*N.g;J.b=qa.color.b*N.b;J.updateStyleString()}else J=qa.color;K.setAttribute("style","fill: "+J.__styleString)}m.appendChild(K)}}else if(U instanceof THREE.RenderableLine){u=U.v1;o=U.v2;u.positionScreen.x*=p;u.positionScreen.y*=-v;o.positionScreen.x*=p;o.positionScreen.y*=-v;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(o.positionScreen.x,
- o.positionScreen.y);if(E.instersects(w)){la=0;for(aa=U.materials.length;la<aa;)if(qa=U.materials[la++]){ta=u;xa=o;Ba=fa++;if(ka[Ba]==null){ka[Ba]=document.createElementNS("http://www.w3.org/2000/svg","line");Ca==0&&ka[Ba].setAttribute("shape-rendering","crispEdges")}K=ka[Ba];K.setAttribute("x1",ta.positionScreen.x);K.setAttribute("y1",ta.positionScreen.y);K.setAttribute("x2",xa.positionScreen.x);K.setAttribute("y2",xa.positionScreen.y);if(qa instanceof THREE.LineBasicMaterial){J.__styleString=qa.color.__styleString;
- K.setAttribute("style","fill: none; stroke: "+J.__styleString+"; stroke-width: "+qa.linewidth+"; stroke-opacity: "+qa.opacity+"; stroke-linecap: "+qa.linecap+"; stroke-linejoin: "+qa.linejoin);m.appendChild(K)}}}}else if(U instanceof THREE.RenderableFace3){u=U.v1;o=U.v2;x=U.v3;u.positionScreen.x*=p;u.positionScreen.y*=-v;o.positionScreen.x*=p;o.positionScreen.y*=-v;x.positionScreen.x*=p;x.positionScreen.y*=-v;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(o.positionScreen.x,o.positionScreen.y);
- w.addPoint(x.positionScreen.x,x.positionScreen.y);if(E.instersects(w)){la=0;for(aa=U.meshMaterials.length;la<aa;){qa=U.meshMaterials[la++];if(qa instanceof THREE.MeshFaceMaterial){ta=0;for(xa=U.faceMaterials.length;ta<xa;)(qa=U.faceMaterials[ta++])&&c(u,o,x,U,qa,na)}else qa&&c(u,o,x,U,qa,na)}}}else if(U instanceof THREE.RenderableFace4){u=U.v1;o=U.v2;x=U.v3;B=U.v4;u.positionScreen.x*=p;u.positionScreen.y*=-v;o.positionScreen.x*=p;o.positionScreen.y*=-v;x.positionScreen.x*=p;x.positionScreen.y*=-v;
- B.positionScreen.x*=p;B.positionScreen.y*=-v;w.addPoint(u.positionScreen.x,u.positionScreen.y);w.addPoint(o.positionScreen.x,o.positionScreen.y);w.addPoint(x.positionScreen.x,x.positionScreen.y);w.addPoint(B.positionScreen.x,B.positionScreen.y);if(E.instersects(w)){la=0;for(aa=U.meshMaterials.length;la<aa;){qa=U.meshMaterials[la++];if(qa instanceof THREE.MeshFaceMaterial){ta=0;for(xa=U.faceMaterials.length;ta<xa;)(qa=U.faceMaterials[ta++])&&b(u,o,x,B,U,qa,na)}else qa&&b(u,o,x,B,U,qa,na)}}}}}};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
- envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",
- envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
- map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",
- lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}",
- lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
- value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",
- value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
- THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",
- value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
- THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,
- THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),
- fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
- THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
- vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
- THREE.WebGLRenderer=function(a){function c(k,y,z){var q,t,D,A=k.vertices,C=A.length,S=k.colors,G=S.length,H=k.__vertexArray,ia=k.__colorArray,oa=k.__sortArray,W=k.__dirtyVertices,ha=k.__dirtyColors;if(z.sortParticles){Ga.multiplySelf(z.matrixWorld);for(q=0;q<C;q++){t=A[q].position;ta.copy(t);Ga.multiplyVector3(ta);oa[q]=[ta.z,q]}oa.sort(function(pa,za){return za[0]-pa[0]});for(q=0;q<C;q++){t=A[oa[q][1]].position;D=q*3;H[D]=t.x;H[D+1]=t.y;H[D+2]=t.z}for(q=0;q<G;q++){D=q*3;color=S[oa[q][1]];ia[D]=color.r;
- ia[D+1]=color.g;ia[D+2]=color.b}}else{if(W)for(q=0;q<C;q++){t=A[q].position;D=q*3;H[D]=t.x;H[D+1]=t.y;H[D+2]=t.z}if(ha)for(q=0;q<G;q++){color=S[q];D=q*3;ia[D]=color.r;ia[D+1]=color.g;ia[D+2]=color.b}}if(W||z.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,k.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,H,y)}if(ha||z.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,k.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,ia,y)}}function b(k,y){k.fragmentShader=y.fragmentShader;k.vertexShader=y.vertexShader;k.uniforms=
- Uniforms.clone(y.uniforms)}function d(k,y,z,q,t){q.program||ma.initMaterial(q,y,z,t);var D=q.program,A=D.uniforms,C=q.uniforms;if(D!=Y){e.useProgram(D);Y=D}e.uniformMatrix4fv(A.projectionMatrix,!1,la);if(z&&(q instanceof THREE.MeshBasicMaterial||q instanceof THREE.MeshLambertMaterial||q instanceof THREE.MeshPhongMaterial||q instanceof THREE.LineBasicMaterial||q instanceof THREE.ParticleBasicMaterial)){C.fogColor.value.setHex(z.color.hex);if(z instanceof THREE.Fog){C.fogNear.value=z.near;C.fogFar.value=
- z.far}else if(z instanceof THREE.FogExp2)C.fogDensity.value=z.density}if(q instanceof THREE.MeshPhongMaterial||q instanceof THREE.MeshLambertMaterial||q.lights){var S,G,H=0,ia=0,oa=0,W,ha,pa,za=xa,Ea=za.directional.colors,ra=za.directional.positions,Na=za.point.colors,L=za.point.positions,Ma=0,La=0;z=G=G=0;for(S=y.length;z<S;z++){G=y[z];W=G.color;ha=G.position;pa=G.intensity;if(G instanceof THREE.AmbientLight){H+=W.r;ia+=W.g;oa+=W.b}else if(G instanceof THREE.DirectionalLight){G=Ma*3;Ea[G]=W.r*pa;
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- vertexColors:k.vertexColors,sizeAttenuation:k.sizeAttenuation,skinning:k.skinning,morphTargets:k.morphTargets,maxDirLights:A.directional,maxPointLights:A.point,maxBones:C};z=e.createProgram();A=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,C.fog?"#define USE_FOG":"",C.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",C.map?"#define USE_MAP":"",C.envMap?"#define USE_ENVMAP":"",C.lightMap?"#define USE_LIGHTMAP":
- "",C.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");C=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,"#define MAX_BONES "+C.maxBones,C.map?"#define USE_MAP":"",C.envMap?"#define USE_ENVMAP":"",C.lightMap?"#define USE_LIGHTMAP":"",C.vertexColors?"#define USE_COLOR":"",C.skinning?"#define USE_SKINNING":"",C.morphTargets?"#define USE_MORPHTARGETS":
- "",C.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
- e.attachShader(z,N("fragment",A+H));e.attachShader(z,N("vertex",C+y));e.linkProgram(z);e.getProgramParameter(z,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(z,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");z.uniforms={};z.attributes={};k.program=z;z=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(t in k.uniforms)z.push(t);
- t=k.program;H=0;for(y=z.length;H<y;H++){A=z[H];t.uniforms[A]=e.getUniformLocation(t,A)}z=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(t=0;t<this.maxMorphTargets;t++)z.push("morphTarget"+t);for(D in k.attributes)z.push(D);D=k.program;t=z;z=0;for(H=t.length;z<H;z++){y=t[z];D.attributes[y]=e.getAttribLocation(D,y)}D=k.program.attributes;e.enableVertexAttribArray(D.position);D.color>=0&&e.enableVertexAttribArray(D.color);D.normal>=0&&e.enableVertexAttribArray(D.normal);
- D.tangent>=0&&e.enableVertexAttribArray(D.tangent);if(k.skinning&&D.skinVertexA>=0&&D.skinVertexB>=0&&D.skinIndex>=0&&D.skinWeight>=0){e.enableVertexAttribArray(D.skinVertexA);e.enableVertexAttribArray(D.skinVertexB);e.enableVertexAttribArray(D.skinIndex);e.enableVertexAttribArray(D.skinWeight)}if(k.morphTargets){k.numSupportedMorphTargets=0;if(D.morphTarget0>=0){e.enableVertexAttribArray(D.morphTarget0);k.numSupportedMorphTargets++}if(D.morphTarget1>=0){e.enableVertexAttribArray(D.morphTarget1);
- k.numSupportedMorphTargets++}if(D.morphTarget2>=0){e.enableVertexAttribArray(D.morphTarget2);k.numSupportedMorphTargets++}if(D.morphTarget3>=0){e.enableVertexAttribArray(D.morphTarget3);k.numSupportedMorphTargets++}if(D.morphTarget4>=0){e.enableVertexAttribArray(D.morphTarget4);k.numSupportedMorphTargets++}if(D.morphTarget5>=0){e.enableVertexAttribArray(D.morphTarget5);k.numSupportedMorphTargets++}if(D.morphTarget6>=0){e.enableVertexAttribArray(D.morphTarget6);k.numSupportedMorphTargets++}if(D.morphTarget7>=
- 0){e.enableVertexAttribArray(D.morphTarget7);k.numSupportedMorphTargets++}q.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(t=0;t<this.maxMorphTargets;t++)q.__webGLMorphTargetInfluences[t]=0}};this.render=function(k,y,z,q){var t,D,A,C,S,G,H,ia,oa=k.lights,W=k.fog;y.matrixAutoUpdate&&y.updateMatrix();k.update(undefined,!1,y);y.matrixWorldInverse.flattenToArray(aa);y.projectionMatrix.flattenToArray(la);Ga.multiply(y.projectionMatrix,y.matrixWorldInverse);j(Ga);this.initWebGLObjects(k);
- J(z);(this.autoClear||q)&&this.clear();S=k.__webglObjects.length;for(q=0;q<S;q++){t=k.__webglObjects[q];H=t.object;if(H.visible)if(!(H instanceof THREE.Mesh)||n(H)){H.matrixWorld.flattenToArray(H._objectMatrixArray);x(H,y);u(t);t.render=!0;if(this.sortObjects){ta.copy(H.position);Ga.multiplyVector3(ta);t.z=ta.z}}else t.render=!1;else t.render=!1}this.sortObjects&&k.__webglObjects.sort(o);G=k.__webglObjectsImmediate.length;for(q=0;q<G;q++){t=k.__webglObjectsImmediate[q];H=t.object;if(H.visible){H.matrixAutoUpdate&&
- H.matrixWorld.flattenToArray(H._objectMatrixArray);x(H,y);v(t)}}w(THREE.NormalBlending);for(q=0;q<S;q++){t=k.__webglObjects[q];if(t.render){H=t.object;ia=t.buffer;A=t.opaque;h(H);for(t=0;t<A.count;t++){C=A.list[t];m(C.depthTest);f(y,oa,W,C,ia,H)}}}for(q=0;q<G;q++){t=k.__webglObjectsImmediate[q];H=t.object;if(H.visible){A=t.opaque;h(H);for(t=0;t<A.count;t++){C=A.list[t];m(C.depthTest);D=d(y,oa,W,C,H);H.render(function(ha){g(ha,D)})}}}for(q=0;q<S;q++){t=k.__webglObjects[q];if(t.render){H=t.object;ia=
- t.buffer;A=t.transparent;h(H);for(t=0;t<A.count;t++){C=A.list[t];w(C.blending);m(C.depthTest);f(y,oa,W,C,ia,H)}}}for(q=0;q<G;q++){t=k.__webglObjectsImmediate[q];H=t.object;if(H.visible){A=t.transparent;h(H);for(t=0;t<A.count;t++){C=A.list[t];w(C.blending);m(C.depthTest);D=d(y,oa,W,C,H);H.render(function(ha){g(ha,D)})}}}if(z&&z.minFilter!==THREE.NearestFilter&&z.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,z.__webGLTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};
- this.initWebGLObjects=function(k){if(!k.__webglObjects){k.__webglObjects=[];k.__webglObjectsImmediate=[]}for(;k.__objectsAdded.length;){var y=k.__objectsAdded[0],z=k,q=void 0,t=void 0,D=void 0;if(y._modelViewMatrix==undefined){y._modelViewMatrix=new THREE.Matrix4;y._normalMatrixArray=new Float32Array(9);y._modelViewMatrixArray=new Float32Array(16);y._objectMatrixArray=new Float32Array(16);y.matrixWorld.flattenToArray(y._objectMatrixArray)}if(y instanceof THREE.Mesh){t=y.geometry;t.geometryGroups==
- undefined&&B(t);for(q in t.geometryGroups){D=t.geometryGroups[q];if(!D.__webGLVertexBuffer){var A=D;A.__webGLVertexBuffer=e.createBuffer();A.__webGLNormalBuffer=e.createBuffer();A.__webGLTangentBuffer=e.createBuffer();A.__webGLColorBuffer=e.createBuffer();A.__webGLUVBuffer=e.createBuffer();A.__webGLUV2Buffer=e.createBuffer();A.__webGLSkinVertexABuffer=e.createBuffer();A.__webGLSkinVertexBBuffer=e.createBuffer();A.__webGLSkinIndicesBuffer=e.createBuffer();A.__webGLSkinWeightsBuffer=e.createBuffer();
- A.__webGLFaceBuffer=e.createBuffer();A.__webGLLineBuffer=e.createBuffer();if(A.numMorphTargets){var C=void 0,S=void 0;A.__webGLMorphTargetsBuffers=[];C=0;for(S=A.numMorphTargets;C<S;C++)A.__webGLMorphTargetsBuffers.push(e.createBuffer())}A=D;var G=y,H=void 0,ia=void 0,oa=S=C=0;H=void 0;var W=void 0;ia=void 0;ia=void 0;var ha=G.geometry;W=ha.faces;var pa=A.faces;H=0;for(ia=pa.length;H<ia;H++){fi=pa[H];face=W[fi];if(face instanceof THREE.Face3){C+=3;S+=1;oa+=3}else if(face instanceof THREE.Face4){C+=
- 4;S+=2;oa+=4}}H=A;ia=G;W=void 0;pa=void 0;var za=void 0,Ea=void 0;za=void 0;var ra=[];W=0;for(pa=ia.materials.length;W<pa;W++){za=ia.materials[W];if(za instanceof THREE.MeshFaceMaterial){za=0;for(l=H.materials.length;za<l;za++)(Ea=H.materials[za])&&ra.push(Ea)}else(Ea=za)&&ra.push(Ea)}ia=ra;a:{H=void 0;W=void 0;pa=ia.length;for(H=0;H<pa;H++){W=ia[H];if(W.map||W.lightMap){H=!0;break a}}H=!1}a:{W=void 0;pa=void 0;ra=ia.length;for(W=0;W<ra;W++){pa=ia[W];if(pa.vertexColors){W=pa.vertexColors;break a}}W=
- !1}a:{pa=void 0;ra=void 0;za=ia.length;for(pa=0;pa<za;pa++){ra=ia[pa];if(!(ra instanceof THREE.MeshBasicMaterial||ra instanceof THREE.MeshDepthMaterial)){ia=ra&&ra.shading!=undefined&&ra.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}ia=!1}A.__vertexArray=new Float32Array(C*3);if(ia)A.__normalArray=new Float32Array(C*3);if(ha.hasTangents)A.__tangentArray=new Float32Array(C*4);if(W)A.__colorArray=new Float32Array(C*3);if(H){if(ha.faceUvs.length>0||ha.faceVertexUvs.length>
- 0)A.__uvArray=new Float32Array(C*2);if(ha.faceUvs.length>1||ha.faceVertexUvs.length>1)A.__uv2Array=new Float32Array(C*2)}if(G.geometry.skinWeights.length&&G.geometry.skinIndices.length){A.__skinVertexAArray=new Float32Array(C*4);A.__skinVertexBArray=new Float32Array(C*4);A.__skinIndexArray=new Float32Array(C*4);A.__skinWeightArray=new Float32Array(C*4)}A.__faceArray=new Uint16Array(S*3);A.__lineArray=new Uint16Array(oa*2);if(A.numMorphTargets){G=void 0;ha=void 0;A.__morphTargetsArrays=[];G=0;for(ha=
- A.numMorphTargets;G<ha;G++)A.__morphTargetsArrays.push(new Float32Array(C*3))}A.__needsSmoothNormals=ia==THREE.SmoothShading;A.__uvType=H;A.__vertexColorType=W;A.__normalType=ia;A.__webGLFaceCount=S*3;A.__webGLLineCount=oa*2;t.__dirtyVertices=!0;t.__dirtyMorphTargets=!0;t.__dirtyElements=!0;t.__dirtyUvs=!0;t.__dirtyNormals=!0;t.__dirtyTangents=!0;t.__dirtyColors=!0}E(z.__webglObjects,D,y)}}else if(y instanceof THREE.Ribbon){t=y.geometry;if(!t.__webGLVertexBuffer){q=t;q.__webGLVertexBuffer=e.createBuffer();
- q.__webGLColorBuffer=e.createBuffer();q=t;D=q.vertices.length;q.__vertexArray=new Float32Array(D*3);q.__colorArray=new Float32Array(D*3);q.__webGLVertexCount=D;t.__dirtyVertices=!0;t.__dirtyColors=!0}E(z.__webglObjects,t,y)}else if(y instanceof THREE.Line){t=y.geometry;if(!t.__webGLVertexBuffer){q=t;q.__webGLVertexBuffer=e.createBuffer();q.__webGLColorBuffer=e.createBuffer();q=t;D=q.vertices.length;q.__vertexArray=new Float32Array(D*3);q.__colorArray=new Float32Array(D*3);q.__webGLLineCount=D;t.__dirtyVertices=
- !0;t.__dirtyColors=!0}E(z.__webglObjects,t,y)}else if(y instanceof THREE.ParticleSystem){t=y.geometry;if(!t.__webGLVertexBuffer){q=t;q.__webGLVertexBuffer=e.createBuffer();q.__webGLColorBuffer=e.createBuffer();q=t;D=q.vertices.length;q.__vertexArray=new Float32Array(D*3);q.__colorArray=new Float32Array(D*3);q.__sortArray=[];q.__webGLParticleCount=D;t.__dirtyVertices=!0;t.__dirtyColors=!0}E(z.__webglObjects,t,y)}else THREE.MarchingCubes!==undefined&&y instanceof THREE.MarchingCubes&&z.__webglObjectsImmediate.push({object:y,
- opaque:{list:[],count:0},transparent:{list:[],count:0}});k.__objectsAdded.splice(0,1)}for(;k.__objectsRemoved.length;){y=k.__objectsRemoved[0];z=k;t=void 0;q=void 0;for(t=z.__webglObjects.length-1;t>=0;t--){q=z.__webglObjects[t].object;y==q&&z.__webglObjects.splice(t,1)}k.__objectsRemoved.splice(0,1)}y=0;for(z=k.__webglObjects.length;y<z;y++){q=k.__webglObjects[y].object;D=void 0;t=void 0;A=void 0;if(q instanceof THREE.Mesh){t=q.geometry;for(D in t.geometryGroups){A=t.geometryGroups[D];if(t.__dirtyVertices||
- t.__dirtyMorphTargets||t.__dirtyElements||t.__dirtyUvs||t.__dirtyNormals||t.__dirtyColors||t.__dirtyTangents){C=e.DYNAMIC_DRAW;S=void 0;oa=void 0;var Na=void 0,L=void 0,Ma=void 0,La=void 0,Fa=void 0,Pa=void 0,Ra=void 0;Na=void 0;var T=void 0,Z=void 0,P=void 0,Aa=void 0;Fa=void 0;Pa=void 0;T=void 0;L=void 0;T=void 0;Z=void 0;P=void 0;Fa=void 0;T=void 0;Z=void 0;P=void 0;Aa=void 0;T=void 0;Z=void 0;P=void 0;Aa=void 0;T=void 0;Z=void 0;P=void 0;Aa=void 0;T=void 0;Z=void 0;P=void 0;Aa=void 0;L=void 0;
- La=void 0;Ma=void 0;Ra=void 0;var Ia=void 0,Va=void 0,Ka=void 0,F=Ea=za=ra=pa=W=ia=H=ha=G=0,I=0,$=A.__vertexArray,ga=A.__uvArray,Q=A.__uv2Array,X=A.__normalArray,ca=A.__tangentArray,va=A.__colorArray,sa=A.__skinVertexAArray,ua=A.__skinVertexBArray,Da=A.__skinIndexArray,ya=A.__skinWeightArray,Ta=A.__morphTargetsArrays,Qa=A.__faceArray,Ja=A.__lineArray,Ua=A.__needsSmoothNormals,bb=A.__vertexColorType,Oa=q.geometry,cb=Oa.__dirtyVertices,db=Oa.__dirtyElements,ab=Oa.__dirtyUvs,eb=Oa.__dirtyNormals,fb=
- Oa.__dirtyTangents,gb=Oa.__dirtyColors,hb=Oa.__dirtyMorphTargets,Sa=Oa.vertices,ib=A.faces,jb=Oa.faces,kb=Oa.faceVertexUvs[0],lb=Oa.faceVertexUvs[1],mb=Oa.colors,Ya=Oa.skinVerticesA,Za=Oa.skinVerticesB,$a=Oa.skinIndices,Xa=Oa.skinWeights,Wa=Oa.morphTargets;S=0;for(oa=ib.length;S<oa;S++){Na=ib[S];L=jb[Na];Ra=kb[Na];Na=lb[Na];Ma=L.vertexNormals;La=L.normal;Fa=L.vertexColors;Pa=L.color;if(L instanceof THREE.Face3){if(cb){T=Sa[L.a].position;Z=Sa[L.b].position;P=Sa[L.c].position;$[ha]=T.x;$[ha+1]=T.y;
- $[ha+2]=T.z;$[ha+3]=Z.x;$[ha+4]=Z.y;$[ha+5]=Z.z;$[ha+6]=P.x;$[ha+7]=P.y;$[ha+8]=P.z;ha+=9}if(hb){Ia=0;for(Va=Wa.length;Ia<Va;Ia++){T=Wa[Ia].vertices[L.a].position;Z=Wa[Ia].vertices[L.b].position;P=Wa[Ia].vertices[L.c].position;Ka=Ta[Ia];Ka[I+0]=T.x;Ka[I+1]=T.y;Ka[I+2]=T.z;Ka[I+3]=Z.x;Ka[I+4]=Z.y;Ka[I+5]=Z.z;Ka[I+6]=P.x;Ka[I+7]=P.y;Ka[I+8]=P.z}I+=9}if(Xa.length){T=Xa[L.a];Z=Xa[L.b];P=Xa[L.c];ya[F]=T.x;ya[F+1]=T.y;ya[F+2]=T.z;ya[F+3]=T.w;ya[F+4]=Z.x;ya[F+5]=Z.y;ya[F+6]=Z.z;ya[F+7]=Z.w;ya[F+8]=P.x;ya[F+
- 9]=P.y;ya[F+10]=P.z;ya[F+11]=P.w;T=$a[L.a];Z=$a[L.b];P=$a[L.c];Da[F]=T.x;Da[F+1]=T.y;Da[F+2]=T.z;Da[F+3]=T.w;Da[F+4]=Z.x;Da[F+5]=Z.y;Da[F+6]=Z.z;Da[F+7]=Z.w;Da[F+8]=P.x;Da[F+9]=P.y;Da[F+10]=P.z;Da[F+11]=P.w;T=Ya[L.a];Z=Ya[L.b];P=Ya[L.c];sa[F]=T.x;sa[F+1]=T.y;sa[F+2]=T.z;sa[F+3]=1;sa[F+4]=Z.x;sa[F+5]=Z.y;sa[F+6]=Z.z;sa[F+7]=1;sa[F+8]=P.x;sa[F+9]=P.y;sa[F+10]=P.z;sa[F+11]=1;T=Za[L.a];Z=Za[L.b];P=Za[L.c];ua[F]=T.x;ua[F+1]=T.y;ua[F+2]=T.z;ua[F+3]=1;ua[F+4]=Z.x;ua[F+5]=Z.y;ua[F+6]=Z.z;ua[F+7]=1;ua[F+8]=
- P.x;ua[F+9]=P.y;ua[F+10]=P.z;ua[F+11]=1;F+=12}if(gb&&bb){if(Fa.length==3&&bb==THREE.VertexColors){T=Fa[0];Z=Fa[1];P=Fa[2]}else P=Z=T=Pa;va[Ea]=T.r;va[Ea+1]=T.g;va[Ea+2]=T.b;va[Ea+3]=Z.r;va[Ea+4]=Z.g;va[Ea+5]=Z.b;va[Ea+6]=P.r;va[Ea+7]=P.g;va[Ea+8]=P.b;Ea+=9}if(fb&&Oa.hasTangents){Fa=Sa[L.a].tangent;Pa=Sa[L.b].tangent;T=Sa[L.c].tangent;ca[ra]=Fa.x;ca[ra+1]=Fa.y;ca[ra+2]=Fa.z;ca[ra+3]=Fa.w;ca[ra+4]=Pa.x;ca[ra+5]=Pa.y;ca[ra+6]=Pa.z;ca[ra+7]=Pa.w;ca[ra+8]=T.x;ca[ra+9]=T.y;ca[ra+10]=T.z;ca[ra+11]=T.w;ra+=
- 12}if(eb)if(Ma.length==3&&Ua)for(L=0;L<3;L++){La=Ma[L];X[pa]=La.x;X[pa+1]=La.y;X[pa+2]=La.z;pa+=3}else for(L=0;L<3;L++){X[pa]=La.x;X[pa+1]=La.y;X[pa+2]=La.z;pa+=3}if(ab&&Ra)for(L=0;L<3;L++){Ma=Ra[L];ga[H]=Ma.u;ga[H+1]=Ma.v;H+=2}if(ab&&Na)for(L=0;L<3;L++){Ra=Na[L];Q[ia]=Ra.u;Q[ia+1]=Ra.v;ia+=2}if(db){Qa[W]=G;Qa[W+1]=G+1;Qa[W+2]=G+2;W+=3;Ja[za]=G;Ja[za+1]=G+1;Ja[za+2]=G;Ja[za+3]=G+2;Ja[za+4]=G+1;Ja[za+5]=G+2;za+=6;G+=3}}else if(L instanceof THREE.Face4){if(cb){T=Sa[L.a].position;Z=Sa[L.b].position;
- P=Sa[L.c].position;Aa=Sa[L.d].position;$[ha]=T.x;$[ha+1]=T.y;$[ha+2]=T.z;$[ha+3]=Z.x;$[ha+4]=Z.y;$[ha+5]=Z.z;$[ha+6]=P.x;$[ha+7]=P.y;$[ha+8]=P.z;$[ha+9]=Aa.x;$[ha+10]=Aa.y;$[ha+11]=Aa.z;ha+=12}if(hb){Ia=0;for(Va=Wa.length;Ia<Va;Ia++){T=Wa[Ia].vertices[L.a].position;Z=Wa[Ia].vertices[L.b].position;P=Wa[Ia].vertices[L.c].position;Aa=Wa[Ia].vertices[L.d].position;Ka=Ta[Ia];Ka[I+0]=T.x;Ka[I+1]=T.y;Ka[I+2]=T.z;Ka[I+3]=Z.x;Ka[I+4]=Z.y;Ka[I+5]=Z.z;Ka[I+6]=P.x;Ka[I+7]=P.y;Ka[I+8]=P.z;Ka[I+9]=Aa.x;Ka[I+10]=
- Aa.y;Ka[I+11]=Aa.z}I+=12}if(Xa.length){T=Xa[L.a];Z=Xa[L.b];P=Xa[L.c];Aa=Xa[L.d];ya[F]=T.x;ya[F+1]=T.y;ya[F+2]=T.z;ya[F+3]=T.w;ya[F+4]=Z.x;ya[F+5]=Z.y;ya[F+6]=Z.z;ya[F+7]=Z.w;ya[F+8]=P.x;ya[F+9]=P.y;ya[F+10]=P.z;ya[F+11]=P.w;ya[F+12]=Aa.x;ya[F+13]=Aa.y;ya[F+14]=Aa.z;ya[F+15]=Aa.w;T=$a[L.a];Z=$a[L.b];P=$a[L.c];Aa=$a[L.d];Da[F]=T.x;Da[F+1]=T.y;Da[F+2]=T.z;Da[F+3]=T.w;Da[F+4]=Z.x;Da[F+5]=Z.y;Da[F+6]=Z.z;Da[F+7]=Z.w;Da[F+8]=P.x;Da[F+9]=P.y;Da[F+10]=P.z;Da[F+11]=P.w;Da[F+12]=Aa.x;Da[F+13]=Aa.y;Da[F+14]=
- Aa.z;Da[F+15]=Aa.w;T=Ya[L.a];Z=Ya[L.b];P=Ya[L.c];Aa=Ya[L.d];sa[F]=T.x;sa[F+1]=T.y;sa[F+2]=T.z;sa[F+3]=1;sa[F+4]=Z.x;sa[F+5]=Z.y;sa[F+6]=Z.z;sa[F+7]=1;sa[F+8]=P.x;sa[F+9]=P.y;sa[F+10]=P.z;sa[F+11]=1;sa[F+12]=Aa.x;sa[F+13]=Aa.y;sa[F+14]=Aa.z;sa[F+15]=1;T=Za[L.a];Z=Za[L.b];P=Za[L.c];Aa=Za[L.d];ua[F]=T.x;ua[F+1]=T.y;ua[F+2]=T.z;ua[F+3]=1;ua[F+4]=Z.x;ua[F+5]=Z.y;ua[F+6]=Z.z;ua[F+7]=1;ua[F+8]=P.x;ua[F+9]=P.y;ua[F+10]=P.z;ua[F+11]=1;ua[F+12]=Aa.x;ua[F+13]=Aa.y;ua[F+14]=Aa.z;ua[F+15]=1;F+=16}if(gb&&bb){if(Fa.length==
- 4&&bb==THREE.VertexColors){T=Fa[0];Z=Fa[1];P=Fa[2];Fa=Fa[3]}else Fa=P=Z=T=Pa;va[Ea]=T.r;va[Ea+1]=T.g;va[Ea+2]=T.b;va[Ea+3]=Z.r;va[Ea+4]=Z.g;va[Ea+5]=Z.b;va[Ea+6]=P.r;va[Ea+7]=P.g;va[Ea+8]=P.b;va[Ea+9]=Fa.r;va[Ea+10]=Fa.g;va[Ea+11]=Fa.b;Ea+=12}if(fb&&Oa.hasTangents){Fa=Sa[L.a].tangent;Pa=Sa[L.b].tangent;T=Sa[L.c].tangent;L=Sa[L.d].tangent;ca[ra]=Fa.x;ca[ra+1]=Fa.y;ca[ra+2]=Fa.z;ca[ra+3]=Fa.w;ca[ra+4]=Pa.x;ca[ra+5]=Pa.y;ca[ra+6]=Pa.z;ca[ra+7]=Pa.w;ca[ra+8]=T.x;ca[ra+9]=T.y;ca[ra+10]=T.z;ca[ra+11]=T.w;
- ca[ra+12]=L.x;ca[ra+13]=L.y;ca[ra+14]=L.z;ca[ra+15]=L.w;ra+=16}if(eb)if(Ma.length==4&&Ua)for(L=0;L<4;L++){La=Ma[L];X[pa]=La.x;X[pa+1]=La.y;X[pa+2]=La.z;pa+=3}else for(L=0;L<4;L++){X[pa]=La.x;X[pa+1]=La.y;X[pa+2]=La.z;pa+=3}if(ab&&Ra)for(L=0;L<4;L++){Ma=Ra[L];ga[H]=Ma.u;ga[H+1]=Ma.v;H+=2}if(ab&&Na)for(L=0;L<4;L++){Ra=Na[L];Q[ia]=Ra.u;Q[ia+1]=Ra.v;ia+=2}if(db){Qa[W]=G;Qa[W+1]=G+1;Qa[W+2]=G+2;Qa[W+3]=G;Qa[W+4]=G+2;Qa[W+5]=G+3;W+=6;Ja[za]=G;Ja[za+1]=G+1;Ja[za+2]=G;Ja[za+3]=G+3;Ja[za+4]=G+1;Ja[za+5]=G+
- 2;Ja[za+6]=G+2;Ja[za+7]=G+3;za+=8;G+=4}}}if(cb){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,$,C)}if(hb){Ia=0;for(Va=Wa.length;Ia<Va;Ia++){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLMorphTargetsBuffers[Ia]);e.bufferData(e.ARRAY_BUFFER,Ta[Ia],C)}}if(gb&&mb.length){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,va,C)}if(eb){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,X,C)}if(fb&&Oa.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,
- A.__webGLTangentBuffer);e.bufferData(e.ARRAY_BUFFER,ca,C)}if(ab&&H>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,ga,C)}if(ab&&ia>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Q,C)}if(db){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Qa,C);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ja,C)}if(F>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinVertexABuffer);
- e.bufferData(e.ARRAY_BUFFER,sa,C);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ua,C);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,Da,C);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,ya,C)}}}t.__dirtyVertices=!1;t.__dirtyMorphTargets=!1;t.__dirtyElements=!1;t.__dirtyUvs=!1;t.__dirtyNormals=!1;t.__dirtyTangents=!1;t.__dirtyColors=!1}else if(q instanceof THREE.Ribbon){t=q.geometry;if(t.__dirtyVertices||
- t.__dirtyColors){q=t;D=e.DYNAMIC_DRAW;G=void 0;G=void 0;ha=void 0;A=void 0;H=q.vertices;C=q.colors;ia=H.length;S=C.length;W=q.__vertexArray;oa=q.__colorArray;pa=q.__dirtyColors;if(q.__dirtyVertices){for(G=0;G<ia;G++){ha=H[G].position;A=G*3;W[A]=ha.x;W[A+1]=ha.y;W[A+2]=ha.z}e.bindBuffer(e.ARRAY_BUFFER,q.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,W,D)}if(pa){for(G=0;G<S;G++){color=C[G];A=G*3;oa[A]=color.r;oa[A+1]=color.g;oa[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,q.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,
- oa,D)}}t.__dirtyVertices=!1;t.__dirtyColors=!1}else if(q instanceof THREE.Line){t=q.geometry;if(t.__dirtyVertices||t.__dirtyColors){q=t;D=e.DYNAMIC_DRAW;G=void 0;G=void 0;ha=void 0;A=void 0;H=q.vertices;C=q.colors;ia=H.length;S=C.length;W=q.__vertexArray;oa=q.__colorArray;pa=q.__dirtyColors;if(q.__dirtyVertices){for(G=0;G<ia;G++){ha=H[G].position;A=G*3;W[A]=ha.x;W[A+1]=ha.y;W[A+2]=ha.z}e.bindBuffer(e.ARRAY_BUFFER,q.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,W,D)}if(pa){for(G=0;G<S;G++){color=
- C[G];A=G*3;oa[A]=color.r;oa[A+1]=color.g;oa[A+2]=color.b}e.bindBuffer(e.ARRAY_BUFFER,q.__webGLColorBuffer);e.bufferData(e.ARRAY_BUFFER,oa,D)}}t.__dirtyVertices=!1;t.__dirtyColors=!1}else if(q instanceof THREE.ParticleSystem){t=q.geometry;(t.__dirtyVertices||t.__dirtyColors||q.sortParticles)&&c(t,e.DYNAMIC_DRAW,q);t.__dirtyVertices=!1;t.__dirtyColors=!1}}};this.setFaceCulling=function(k,y){if(k){!y||y=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(k=="back")e.cullFace(e.BACK);else k=="front"?e.cullFace(e.FRONT):
- e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
- THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,f=b.length;for(d=0;d<f;d++){a=b[d];this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34);this.soundPosition.subSelf(c.position);if(a.isPlaying&&a.isLoaded){a.isAddedToDOM||a.addToDOM(this.domElement);a.calculateVolumeAndPan(this.soundPosition)}}}};
- THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[null,null,null]};
- THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};
- var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,f=b?c.geometry:c,g=a.vertices,h=f.vertices,m=a.faces,j=f.faces,n=a.uvs;f=f.uvs;b&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,v=h.length;p<v;p++){var u=new THREE.Vertex(h[p].position.clone());b&&c.matrix.multiplyVector3(u.position);g.push(u)}p=0;for(v=j.length;p<v;p++){h=j[p];var o,x=h.vertexNormals;if(h instanceof THREE.Face3)o=new THREE.Face3(h.a+d,h.b+d,h.c+d);else h instanceof THREE.Face4&&(o=new THREE.Face4(h.a+
- d,h.b+d,h.c+d,h.d+d));o.centroid.copy(h.centroid);o.normal.copy(h.normal);b=0;for(g=x.length;b<g;b++){u=x[b];o.vertexNormals.push(u.clone())}o.materials=h.materials.slice();m.push(o)}p=0;for(v=f.length;p<v;p++){d=f[p];m=[];b=0;for(g=d.length;b<g;b++)m.push(new THREE.UV(d[b].u,d[b].v));n.push(m)}}},ImageUtils={loadTexture:function(a,c,b){var d=new Image,f=new THREE.Texture(d,c);d.onload=function(){f.needsUpdate=!0;b&&b(this)};d.src=a;return f},loadTextureCube:function(a,c,b){var d,f=[],g=new THREE.Texture(f,
- c);c=f.loadCount=0;for(d=a.length;c<d;++c){f[c]=new Image;f[c].onload=function(){f.loadCount+=1;if(f.loadCount==6)g.needsUpdate=!0;b&&b(this)};f[c].src=a[c]}return g}},SceneUtils={loadScene:function(a,c,b,d){a=new Worker(a);a.postMessage(0);a.onmessage=function(f){function g(){for(p in O.objects)if(!K.objects[p]){B=O.objects[p];if(J=K.geometries[B.geometry]){da=[];for(i=0;i<B.materials.length;i++)da[i]=K.materials[B.materials[i]];E=B.position;r=B.rotation;s=B.scale;object=new THREE.Mesh(J,da);object.position.set(E[0],
- E[1],E[2]);object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=B.visible;K.scene.addObject(object);K.objects[p]=object}}}function h(ea){return function(Ha){K.geometries[ea]=Ha;g();Y-=1;m()}}function m(){d({total_models:ma,total_textures:ka,loaded_models:ma-Y,loaded_textures:ka-V},K);Y==0&&V==0&&b(K)}var j,n,p,v,u,o,x,B,E,w,M,J,N,R,da,O,e,Y,V,ma,ka,K;O=f.data;e=new THREE.Loader;V=Y=0;K={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},
- lights:{},fogs:{}};f=function(){V-=1;m()};for(u in O.cameras){w=O.cameras[u];if(w.type=="perspective")N=new THREE.Camera(w.fov,w.aspect,w.near,w.far);else if(w.type=="ortho"){N=new THREE.Camera;N.projectionMatrix=THREE.Matrix4.makeOrtho(w.left,w.right,w.top,w.bottom,w.near,w.far)}E=w.position;w=w.target;N.position.set(E[0],E[1],E[2]);N.target.position.set(w[0],w[1],w[2]);K.cameras[u]=N}for(v in O.lights){u=O.lights[v];if(u.type=="directional"){E=u.direction;light=new THREE.DirectionalLight;light.position.set(E[0],
- E[1],E[2]);light.position.normalize()}else if(u.type=="point"){E=u.position;light=new THREE.PointLight;light.position.set(E[0],E[1],E[2])}w=u.color;i=u.intensity||1;light.color.setRGB(w[0]*i,w[1]*i,w[2]*i);K.scene.addLight(light);K.lights[v]=light}for(o in O.fogs){v=O.fogs[o];if(v.type=="linear")R=new THREE.Fog(0,v.near,v.far);else v.type=="exp2"&&(R=new THREE.FogExp2(0,v.density));w=v.color;R.color.setRGB(w[0],w[1],w[2]);K.fogs[o]=R}if(K.cameras&&O.defaults.camera)K.currentCamera=K.cameras[O.defaults.camera];
- if(K.fogs&&O.defaults.fog)K.scene.fog=K.fogs[O.defaults.fog];w=O.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(w[0],w[1],w[2]);K.bgColorAlpha=O.defaults.bgalpha;for(j in O.geometries){o=O.geometries[j];if(o.type=="bin_mesh"||o.type=="ascii_mesh")Y+=1}ma=Y;for(j in O.geometries){o=O.geometries[j];if(o.type=="cube"){J=new Cube(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);K.geometries[j]=J}else if(o.type=="plane"){J=new Plane(o.width,
- o.height,o.segmentsWidth,o.segmentsHeight);K.geometries[j]=J}else if(o.type=="sphere"){J=new Sphere(o.radius,o.segmentsWidth,o.segmentsHeight);K.geometries[j]=J}else if(o.type=="cylinder"){J=new Cylinder(o.numSegs,o.topRad,o.botRad,o.height,o.topOffset,o.botOffset);K.geometries[j]=J}else if(o.type=="torus"){J=new Torus(o.radius,o.tube,o.segmentsR,o.segmentsT);K.geometries[j]=J}else if(o.type=="icosahedron"){J=new Icosahedron(o.subdivisions);K.geometries[j]=J}else if(o.type=="bin_mesh")e.loadBinary({model:o.url,
- callback:h(j)});else o.type=="ascii_mesh"&&e.loadAscii({model:o.url,callback:h(j)})}for(x in O.textures){j=O.textures[x];V+=j.url instanceof Array?j.url.length:1}ka=V;for(x in O.textures){j=O.textures[x];if(j.mapping!=undefined&&THREE[j.mapping]!=undefined)j.mapping=new THREE[j.mapping];if(j.url instanceof Array)o=ImageUtils.loadTextureCube(j.url,j.mapping,f);else{o=ImageUtils.loadTexture(j.url,j.mapping,f);if(THREE[j.minFilter]!=undefined)o.minFilter=THREE[j.minFilter];if(THREE[j.magFilter]!=undefined)o.magFilter=
- THREE[j.magFilter]}K.textures[x]=o}for(n in O.materials){x=O.materials[n];for(M in x.parameters)if(M=="envMap"||M=="map"||M=="lightMap")x.parameters[M]=K.textures[x.parameters[M]];else if(M=="shading")x.parameters[M]=x.parameters[M]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(M=="blending")x.parameters[M]=THREE[x.parameters[M]]?THREE[x.parameters[M]]:THREE.NormalBlending;else M=="combine"&&(x.parameters[M]=x.parameters[M]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);x=new THREE[x.type](x.parameters);
- K.materials[n]=x}g();c(K)}},addMesh:function(a,c,b,d,f,g,h,m,j,n){c=new THREE.Mesh(c,n);c.scale.x=c.scale.y=c.scale.z=b;c.position.x=d;c.position.y=f;c.position.z=g;c.rotation.x=h;c.rotation.y=m;c.rotation.z=j;a.addObject(c);return c},addPanoramaCubeWebGL:function(a,c,b){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});c=new THREE.Mesh(new Cube(c,c,c,1,1,1,null,!0),b);a.addObject(c);
- return c},addPanoramaCube:function(a,c,b){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));c=new THREE.Mesh(new Cube(c,c,c,1,1,d,!0),new THREE.MeshFaceMaterial);
- a.addObject(c);return c},addPanoramaCubePlanes:function(a,c,b){var d=c/2;c=new Plane(c,c);var f=Math.PI,g=Math.PI/2;SceneUtils.addMesh(a,c,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,c,1,-d,0,0,0,g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,c,1,d,0,0,0,-g,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,c,1,0,d,0,g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
- SceneUtils.addMesh(a,c,1,0,-d,0,-g,0,f,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,c){SceneUtils.traverseHierarchy(a,function(b){b.visible=c})},traverseHierarchy:function(a,c){var b,d,f=a.children.length;for(d=0;d<f;d++){b=a.children[d];c(b);SceneUtils.traverseHierarchy(b,c)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",
- value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
- uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
- vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
- cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
- value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
- film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
- screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
- fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var c,b,d,f,g=2*Math.ceil(a*3)+1;g>25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=d=0;c<g;++c){b[c]=Math.exp(-((c-f)*(c-f))/(2*a*a));d+=b[c]}for(c=0;c<g;++c)b[c]/=d;return b}};
- THREE.QuakeCamera=function(a){function c(b,d){return function(){d.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.dragToLook=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=
- a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.dragToLook!==undefined)this.dragToLook=a.dragToLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=
- this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(!this.dragToLook)switch(b.button){case 0:this.moveForward=
- !1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=
- !1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);
- var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},
- !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
- THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};
- THREE.PathCamera=function(a){function c(n,p,v,u){var o={name:v,fps:0.6,length:u,hierarchy:[]},x,B=p.getControlPointsArray(),E=p.getLength(),w=B.length,M=0;x=w-1;p={parent:-1,keys:[]};p.keys[0]={time:0,pos:B[0],rot:[0,0,0,1],scl:[1,1,1]};p.keys[x]={time:u,pos:B[x],rot:[0,0,0,1],scl:[1,1,1]};for(x=1;x<w-1;x++){M=u*E.chunks[x]/E.total;p.keys[x]={time:M,pos:B[x]}}o.hierarchy[0]=p;THREE.AnimationHandler.add(o);return new THREE.Animation(n,v,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(n,p){var v,
- u,o=new THREE.Geometry;for(v=0;v<n.points.length*p;v++){u=v/(n.points.length*p);u=n.getPoint(u);o.vertices[v]=new THREE.Vertex(new THREE.Vector3(u.x,u.y,u.z))}return o}function d(n,p){var v=b(p,10),u=b(p,10),o=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(v,o);particleObj=new THREE.ParticleSystem(u,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);n.addChild(lineObj);particleObj.scale.set(1,1,1);n.addChild(particleObj);u=new Sphere(1,
- 16,8);o=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<p.points.length;i++){v=new THREE.Mesh(u,o);v.position.copy(p.points[i]);v.updateMatrix();n.addChild(v)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
- !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
- if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
- this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var f=Math.PI*2,g=Math.PI/180;this.update=function(n,p,v){var u,o;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*g;this.theta=this.lon*g;u=this.phi%f;this.phi=u>=0?u:u+f;u=this.verticalAngleMap.srcRange;o=this.verticalAngleMap.dstRange;
- this.phi=(this.phi-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.horizontalAngleMap.srcRange;o=this.horizontalAngleMap.dstRange;this.theta=(this.theta-u[0])*(o[1]-o[0])/(u[1]-u[0])+o[0];u=this.target.position;u.x=100*Math.sin(this.phi)*Math.cos(this.theta);u.y=100*Math.cos(this.phi);u.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,p,v)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
- this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),m=new Cube(10,10,20),j=new Cube(2,2,10);this.animationParent=new THREE.Mesh(m,a);a=new THREE.Mesh(j,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
- c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,p){return function(){p.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
- var Cube=function(a,c,b,d,f,g,h,m,j){function n(E,w,M,J,N,R,da,O){var e,Y,V=d||1,ma=f||1,ka=N/2,K=R/2,ea=p.vertices.length;if(E=="x"&&w=="y"||E=="y"&&w=="x")e="z";else if(E=="x"&&w=="z"||E=="z"&&w=="x"){e="y";ma=g||1}else if(E=="z"&&w=="y"||E=="y"&&w=="z"){e="x";V=g||1}var Ha=V+1,fa=ma+1;N/=V;var Ca=R/ma;for(Y=0;Y<fa;Y++)for(R=0;R<Ha;R++){var na=new THREE.Vector3;na[E]=(R*N-ka)*M;na[w]=(Y*Ca-K)*J;na[e]=da;p.vertices.push(new THREE.Vertex(na))}p.faceVertexUvs[0]=[];for(Y=0;Y<ma;Y++)for(R=0;R<V;R++){p.faces.push(new THREE.Face4(R+
- Ha*Y+ea,R+Ha*(Y+1)+ea,R+1+Ha*(Y+1)+ea,R+1+Ha*Y+ea,null,null,O));p.faceVertexUvs[0].push([new THREE.UV(R/V,Y/ma),new THREE.UV(R/V,(Y+1)/ma),new THREE.UV((R+1)/V,(Y+1)/ma),new THREE.UV((R+1)/V,Y/ma)])}}THREE.Geometry.call(this);var p=this,v=a/2,u=c/2,o=b/2;m=m?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(j!=undefined)for(var B in j)this.sides[B]!=
- undefined&&(this.sides[B]=j[B]);this.sides.px&&n("z","y",1*m,-1,b,c,-v,this.materials[0]);this.sides.nx&&n("z","y",-1*m,-1,b,c,v,this.materials[1]);this.sides.py&&n("x","z",1*m,1,a,b,u,this.materials[2]);this.sides.ny&&n("x","z",1*m,-1,a,b,-u,this.materials[3]);this.sides.pz&&n("x","y",1*m,-1,a,c,o,this.materials[4]);this.sides.nz&&n("x","y",-1*m,-1,a,c,-o,this.materials[5]);(function(){for(var E=[],w=[],M=0,J=p.vertices.length;M<J;M++){for(var N=p.vertices[M],R=!1,da=0,O=E.length;da<O;da++){var e=
- E[da];if(N.position.x==e.position.x&&N.position.y==e.position.y&&N.position.z==e.position.z){w[M]=da;R=!0;break}}if(!R){w[M]=E.length;E.push(new THREE.Vertex(N.position.clone()))}}M=0;for(J=p.faces.length;M<J;M++){N=p.faces[M];N.a=w[N.a];N.b=w[N.b];N.c=w[N.c];N.d=w[N.d]}p.vertices=E})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
- var Cylinder=function(a,c,b,d,f,g){function h(p,v,u){m.vertices.push(new THREE.Vertex(new THREE.Vector3(p,v,u)))}THREE.Geometry.call(this);var m=this,j=Math.PI,n=d/2;for(d=0;d<a;d++)h(Math.sin(2*j*d/a)*c,Math.cos(2*j*d/a)*c,-n);for(d=0;d<a;d++)h(Math.sin(2*j*d/a)*b,Math.cos(2*j*d/a)*b,n);for(d=0;d<a;d++)m.faces.push(new THREE.Face4(d,d+a,a+(d+1)%a,(d+1)%a));if(b>0){h(0,0,-n-(g||0));for(d=a;d<a+a/2;d++)m.faces.push(new THREE.Face4(2*a,(2*d-2*a)%a,(2*d-2*a+1)%a,(2*d-2*a+2)%a))}if(c>0){h(0,0,n+(f||0));
- for(d=a+a/2;d<2*a;d++)m.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
- var Icosahedron=function(a){function c(v,u,o){var x=Math.sqrt(v*v+u*u+o*o);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(v/x,u/x,o/x)))-1}function b(v,u,o,x){x.faces.push(new THREE.Face3(v,u,o))}function d(v,u){var o=f.vertices[v].position,x=f.vertices[u].position;return c((o.x+x.x)/2,(o.y+x.y)/2,(o.z+x.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0,
- 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var m in g.faces){var j=d(g.faces[m].a,g.faces[m].b),n=d(g.faces[m].b,g.faces[m].c),p=d(g.faces[m].c,g.faces[m].a);b(g.faces[m].a,j,p,h);b(g.faces[m].b,n,j,h);b(g.faces[m].c,
- p,n,h);b(j,n,p,h)}g.faces=h.faces}f.faces=g.faces;delete g;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
- function Lathe(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;c=this.angle/this.steps;for(var d=[],f=[],g=[],h=[],m=0;m<a.length;m++){this.vertices.push(new THREE.Vertex(a[m]));d[m]=a[m].clone();f[m]=this.vertices.length-1}for(var j=(new THREE.Matrix4).setRotationZ(c),n=0;n<=this.angle+0.0010;n+=c){for(m=0;m<d.length;m++)if(n<this.angle){d[m]=j.multiplyVector3(d[m].clone());this.vertices.push(new THREE.Vertex(d[m]));g[m]=this.vertices.length-1}else g=h;n==0&&(h=f);for(m=
- 0;m<f.length-1;m++){this.faces.push(new THREE.Face4(g[m],g[m+1],f[m+1],f[m]));this.uvs.push([new THREE.UV(n/b,m/a.length),new THREE.UV(n/b,(m+1)/a.length),new THREE.UV((n-c)/b,(m+1)/a.length),new THREE.UV((n-c)/b,m/a.length)])}f=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
- var Plane=function(a,c,b,d){THREE.Geometry.call(this);var f,g=a/2,h=c/2;b=b||1;d=d||1;var m=b+1,j=d+1;a/=b;var n=c/d;for(f=0;f<j;f++)for(c=0;c<m;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-g,-(f*n-h),0)));this.faceVertexUvs[0]=[];for(f=0;f<d;f++)for(c=0;c<b;c++){this.faces.push(new THREE.Face4(c+m*f,c+m*(f+1),c+1+m*(f+1),c+1+m*f));this.faceVertexUvs[0].push([new THREE.UV(c/b,f/d),new THREE.UV(c/b,(f+1)/d),new THREE.UV((c+1)/b,(f+1)/d),new THREE.UV((c+1)/b,f/d)])}this.computeCentroids();
- this.computeFaceNormals()};Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
- var Sphere=function(a,c,b){THREE.Geometry.call(this);var d,f=Math.PI,g=Math.max(3,c||8),h=Math.max(2,b||6);c=[];for(b=0;b<h+1;b++){d=b/h;var m=a*Math.cos(d*f),j=a*Math.sin(d*f),n=[],p=0;for(d=0;d<g;d++){var v=2*d/g,u=j*Math.sin(v*f);v=j*Math.cos(v*f);(b==0||b==h)&&d>0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,m,u)))-1);n.push(p)}c.push(n)}var o,x,B;f=c.length;for(b=0;b<f;b++){g=c[b].length;if(b>0)for(d=0;d<g;d++){n=d==g-1;h=c[b][n?0:d+1];m=c[b][n?g-1:d];j=c[b-1][n?g-1:d];n=c[b-1][n?
- 0:d+1];u=b/(f-1);o=(b-1)/(f-1);x=(d+1)/g;v=d/g;p=new THREE.UV(1-x,u);u=new THREE.UV(1-v,u);v=new THREE.UV(1-v,o);var E=new THREE.UV(1-x,o);if(b<c.length-1){o=this.vertices[h].position.clone();x=this.vertices[m].position.clone();B=this.vertices[j].position.clone();o.normalize();x.normalize();B.normalize();this.faces.push(new THREE.Face3(h,m,j,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([p,u,v])}if(b>1){o=this.vertices[h].position.clone();
- x=this.vertices[j].position.clone();B=this.vertices[n].position.clone();o.normalize();x.normalize();B.normalize();this.faces.push(new THREE.Face3(h,j,n,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([p,v,E])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
- var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b=
- 1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,f,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
- var TorusKnot=function(a,c,b,d,f,g,h){function m(v,u,o,x,B,E){u=o/x*v;o=Math.cos(u);return new THREE.Vector3(B*(2+o)*0.5*Math.cos(v),B*(2+o)*Math.sin(v)*0.5,E*B*Math.sin(u)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<this.segmentsT;++c){var j=
- a/this.segmentsR*2*this.p*Math.PI;h=c/this.segmentsT*2*Math.PI;f=m(j,h,this.q,this.p,this.radius,this.heightScale);j=m(j+0.01,h,this.q,this.p,this.radius,this.heightScale);b.x=j.x-f.x;b.y=j.y-f.y;b.z=j.z-f.z;d.x=j.x+f.x;d.y=j.y+f.y;d.z=j.z+f.z;g.cross(b,d);d.cross(g,b);g.normalize();d.normalize();j=this.tube*Math.cos(h);h=this.tube*Math.sin(h);f.x+=j*d.x+h*g.x;f.y+=j*d.y+h*g.y;f.z+=j*d.z+h*g.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(f.x,f.y,f.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=
- 0;c<this.segmentsT;++c){g=(a+1)%this.segmentsR;h=(c+1)%this.segmentsT;f=this.grid[a][c];b=this.grid[g][c];d=this.grid[a][h];g=this.grid[g][h];h=new THREE.UV(a/this.segmentsR,c/this.segmentsT);j=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT);var n=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT),p=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face3(f,b,d));this.uvs.push([h,j,n]);this.faces.push(new THREE.Face3(g,d,b));this.uvs.push([p,n,j])}this.computeCentroids();
- this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(){this.statusDomElement=(this.showStatus=showStatus)?this.addStatusElement():null};
- THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=
- c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(c[d],b)]},createMaterial:function(a,c){function b(m){m=Math.log(m)/Math.LN2;return Math.floor(m)==m}function d(m,j){var n=new Image;n.onload=function(){if(!b(this.width)||!b(this.height)){var p=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),v=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));
- m.image.width=p;m.image.height=v;m.image.getContext("2d").drawImage(this,0,0,p,v)}else m.image=this;m.needsUpdate=!0};n.src=j}var f,g,h;f="MeshLambertMaterial";g={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:a.vertexColors};a.shading&&a.shading=="Phong"&&(f="MeshPhongMaterial");if(a.mapDiffuse&&c){h=document.createElement("canvas");g.map=new THREE.Texture(h);g.map.sourceFile=a.mapDiffuse;d(g.map,c+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
- 255<<8)+a.colorDiffuse[2]*255;g.color=h;g.opacity=a.transparency}else if(a.DbgColor)g.color=a.DbgColor;if(a.mapLightmap&&c){h=document.createElement("canvas");g.lightMap=new THREE.Texture(h);g.lightMap.sourceFile=a.mapLightmap;d(g.lightMap,c+"/"+a.mapLightmap)}return new THREE[f](g)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
- THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
- 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,d,f){return b+(d-b)*f};this.VIntX=function(b,d,f,g,h,m,j,n,p,v){h=(h-p)/(v-p);p=this.normal_cache;d[g]=m+h*this.delta;d[g+1]=j;d[g+2]=n;f[g]=this.lerp(p[b],p[b+3],h);f[g+1]=this.lerp(p[b+1],p[b+4],h);f[g+2]=this.lerp(p[b+2],p[b+5],h)};this.VIntY=function(b,d,f,g,h,m,j,n,p,v){h=(h-p)/(v-p);p=this.normal_cache;d[g]=m;d[g+1]=j+h*this.delta;d[g+
- 2]=n;d=b+this.yd*3;f[g]=this.lerp(p[b],p[d],h);f[g+1]=this.lerp(p[b+1],p[d+1],h);f[g+2]=this.lerp(p[b+2],p[d+2],h)};this.VIntZ=function(b,d,f,g,h,m,j,n,p,v){h=(h-p)/(v-p);p=this.normal_cache;d[g]=m;d[g+1]=j;d[g+2]=n+h*this.delta;d=b+this.zd*3;f[g]=this.lerp(p[b],p[d],h);f[g+1]=this.lerp(p[b+1],p[d+1],h);f[g+2]=this.lerp(p[b+2],p[d+2],h)};this.compNorm=function(b){var d=b*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[b-1]-this.field[b+1];this.normal_cache[d+1]=this.field[b-this.yd]-
- this.field[b+this.yd];this.normal_cache[d+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,d,f,g,h,m){var j=g+1,n=g+this.yd,p=g+this.zd,v=j+this.yd,u=j+this.zd,o=g+this.yd+this.zd,x=j+this.yd+this.zd,B=0,E=this.field[g],w=this.field[j],M=this.field[n],J=this.field[v],N=this.field[p],R=this.field[u],da=this.field[o],O=this.field[x];E<h&&(B|=1);w<h&&(B|=2);M<h&&(B|=8);J<h&&(B|=4);N<h&&(B|=16);R<h&&(B|=32);da<h&&(B|=128);O<h&&(B|=64);var e=THREE.edgeTable[B];if(e==0)return 0;
- var Y=this.delta,V=b+Y,ma=d+Y;Y=f+Y;if(e&1){this.compNorm(g);this.compNorm(j);this.VIntX(g*3,this.vlist,this.nlist,0,h,b,d,f,E,w)}if(e&2){this.compNorm(j);this.compNorm(v);this.VIntY(j*3,this.vlist,this.nlist,3,h,V,d,f,w,J)}if(e&4){this.compNorm(n);this.compNorm(v);this.VIntX(n*3,this.vlist,this.nlist,6,h,b,ma,f,M,J)}if(e&8){this.compNorm(g);this.compNorm(n);this.VIntY(g*3,this.vlist,this.nlist,9,h,b,d,f,E,M)}if(e&16){this.compNorm(p);this.compNorm(u);this.VIntX(p*3,this.vlist,this.nlist,12,h,b,d,
- Y,N,R)}if(e&32){this.compNorm(u);this.compNorm(x);this.VIntY(u*3,this.vlist,this.nlist,15,h,V,d,Y,R,O)}if(e&64){this.compNorm(o);this.compNorm(x);this.VIntX(o*3,this.vlist,this.nlist,18,h,b,ma,Y,da,O)}if(e&128){this.compNorm(p);this.compNorm(o);this.VIntY(p*3,this.vlist,this.nlist,21,h,b,d,Y,N,da)}if(e&256){this.compNorm(g);this.compNorm(p);this.VIntZ(g*3,this.vlist,this.nlist,24,h,b,d,f,E,N)}if(e&512){this.compNorm(j);this.compNorm(u);this.VIntZ(j*3,this.vlist,this.nlist,27,h,V,d,f,w,R)}if(e&1024){this.compNorm(v);
- this.compNorm(x);this.VIntZ(v*3,this.vlist,this.nlist,30,h,V,ma,f,J,O)}if(e&2048){this.compNorm(n);this.compNorm(o);this.VIntZ(n*3,this.vlist,this.nlist,33,h,b,ma,f,M,da)}B<<=4;for(h=g=0;THREE.triTable[B+h]!=-1;){b=B+h;d=b+1;f=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[d],3*THREE.triTable[f],m);h+=3;g++}return g};this.posnormtriv=function(b,d,f,g,h,m){var j=this.count*3;this.positionArray[j]=b[f];this.positionArray[j+1]=b[f+1];this.positionArray[j+2]=b[f+2];this.positionArray[j+
- 3]=b[g];this.positionArray[j+4]=b[g+1];this.positionArray[j+5]=b[g+2];this.positionArray[j+6]=b[h];this.positionArray[j+7]=b[h+1];this.positionArray[j+8]=b[h+2];this.normalArray[j]=d[f];this.normalArray[j+1]=d[f+1];this.normalArray[j+2]=d[f+2];this.normalArray[j+3]=d[g];this.normalArray[j+4]=d[g+1];this.normalArray[j+5]=d[g+2];this.normalArray[j+6]=d[h];this.normalArray[j+7]=d[h+1];this.normalArray[j+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&m(this)};this.begin=
- function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;b(this)}};this.addBall=function(b,d,f,g,h){var m=this.size*Math.sqrt(g/h),j=f*this.size,n=d*this.size,p=b*this.size,v=Math.floor(j-m);v<1&&(v=1);j=Math.floor(j+m);j>this.size-1&&(j=this.size-1);var u=Math.floor(n-m);u<1&&(u=1);n=Math.floor(n+m);n>this.size-1&&(n=this.size-1);var o=Math.floor(p-m);o<1&&(o=1);m=Math.floor(p+m);
- m>this.size-1&&(m=this.size-1);for(var x,B,E,w,M,J;v<j;v++){p=this.size2*v;B=v/this.size-f;M=B*B;for(B=u;B<n;B++){E=p+this.size*B;x=B/this.size-d;J=x*x;for(x=o;x<m;x++){w=x/this.size-b;w=g/(1.0E-6+w*w+J+M)-h;w>0&&(this.field[E+x]+=w)}}}};this.addPlaneX=function(b,d){var f,g,h,m,j,n=this.size,p=this.yd,v=this.zd,u=this.field,o=n*Math.sqrt(b/d);o>n&&(o=n);for(f=0;f<o;f++){g=f/n;g*=g;m=b/(1.0E-4+g)-d;if(m>0)for(g=0;g<n;g++){j=f+g*p;for(h=0;h<n;h++)u[v*h+j]+=m}}};this.addPlaneY=function(b,d){var f,g,
- h,m,j,n,p=this.size,v=this.yd,u=this.zd,o=this.field,x=p*Math.sqrt(b/d);x>p&&(x=p);for(g=0;g<x;g++){f=g/p;f*=f;m=b/(1.0E-4+f)-d;if(m>0){j=g*v;for(f=0;f<p;f++){n=j+f;for(h=0;h<p;h++)o[u*h+n]+=m}}}};this.addPlaneZ=function(b,d){var f,g,h,m,j,n;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/d);dist>size&&(dist=size);for(h=0;h<dist;h++){f=h/size;f*=f;m=b/(1.0E-4+f)-d;if(m>0){j=zd*h;for(g=0;g<size;g++){n=j+g*yd;for(f=0;f<size;f++)field[n+f]+=m}}}};this.reset=function(){var b;
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- THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
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