webgl_loader_sea3d.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - model by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
  29. </div>
  30. <script src="../build/three.min.js"></script>
  31. <script src="js/controls/TrackballControls.js"></script>
  32. <script src="js/postprocessing/EffectComposer.js"></script>
  33. <script src="js/postprocessing/RenderPass.js"></script>
  34. <script src="js/postprocessing/ShaderPass.js"></script>
  35. <script src="js/postprocessing/MaskPass.js"></script>
  36. <script src="js/shaders/CopyShader.js"></script>
  37. <script src="js/shaders/ColorCorrectionShader.js"></script>
  38. <script src="js/shaders/VignetteShader.js"></script>
  39. <script src="js/loaders/sea3d/SEA3D.js"></script>
  40. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  41. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script>
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var container, stats;
  47. var camera, scene, renderer, composer, controls;
  48. var loader;
  49. // Initialize Three.JS
  50. init();
  51. //
  52. // SEA3D Loader
  53. //
  54. loader = new THREE.SEA3D( {
  55. autoPlay : true, // Auto play animations
  56. container : scene, // Container to add models
  57. parser : THREE.SEA3D.AUTO, // Auto choose THREE.BufferGeometry and THREE.Geometry
  58. multiplier : 1 // Light multiplier
  59. } );
  60. loader.onComplete = function( e ) {
  61. // Get camera from 3ds Max
  62. // use loader.get... to get others objects
  63. var cam = loader.getCamera( "Camera007" );
  64. camera.position.copy( cam.position );
  65. camera.rotation.copy( cam.rotation );
  66. animate();
  67. };
  68. loader.load( './models/sea3d/mascot.sea' );
  69. //
  70. function init() {
  71. scene = new THREE.Scene();
  72. container = document.createElement( 'div' );
  73. document.body.appendChild( container );
  74. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  75. camera.position.set( 1000, - 300, 1000 );
  76. controls = new THREE.TrackballControls( camera, document );
  77. controls.noZoom = true;
  78. controls.noPan = true;
  79. controls.dynamicDampingFactor = 0.05;
  80. renderer = new THREE.WebGLRenderer();
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. renderer.setClearColor( 0x333333, 1 );
  84. container.appendChild( renderer.domElement );
  85. stats = new Stats();
  86. stats.domElement.style.position = 'absolute';
  87. stats.domElement.style.top = '0px';
  88. container.appendChild( stats.domElement );
  89. // post-processing
  90. composer = new THREE.EffectComposer( renderer );
  91. var renderPass = new THREE.RenderPass( scene, camera );
  92. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  93. composer.addPass( renderPass );
  94. var vh = 1.4, vl = 1.2;
  95. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  96. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  97. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  98. composer.addPass( colorCorrectionPass );
  99. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  100. vignettePass.uniforms[ "darkness" ].value = 1.0;
  101. composer.addPass( vignettePass );
  102. composer.addPass( copyPass );
  103. copyPass.renderToScreen = true;
  104. // extra lights
  105. scene.add( new THREE.AmbientLight( 0x333333 ) );
  106. // events
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. }
  114. //
  115. function animate() {
  116. requestAnimationFrame( animate );
  117. controls.update();
  118. render();
  119. stats.update();
  120. }
  121. var clock = new THREE.Clock();
  122. function render() {
  123. var delta = clock.getDelta();
  124. THREE.AnimationHandler.update( delta );
  125. //renderer.render( scene, camera );
  126. composer.render( delta );
  127. }
  128. </script>
  129. </body>
  130. </html>