webgl_loader_sea3d_sound.html 9.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #blocker {
  24. position: absolute;
  25. width: 100%;
  26. height: 100%;
  27. background-color: rgba(0,0,0,0.5);
  28. }
  29. #instructions {
  30. width: 100%;
  31. height: 100%;
  32. display: -webkit-box;
  33. display: -moz-box;
  34. display: box;
  35. -webkit-box-orient: horizontal;
  36. -moz-box-orient: horizontal;
  37. box-orient: horizontal;
  38. -webkit-box-pack: center;
  39. -moz-box-pack: center;
  40. box-pack: center;
  41. -webkit-box-align: center;
  42. -moz-box-align: center;
  43. box-align: center;
  44. color: #ffffff;
  45. text-align: center;
  46. cursor: pointer;
  47. }
  48. a { color: white }
  49. </style>
  50. </head>
  51. <body>
  52. <div id="info">
  53. <a href="http://threejs.org" target="_blank">three.js</a> - model by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
  54. </div>
  55. <div id="blocker">
  56. <div id="instructions">
  57. <span style="font-size:40px">Click to play</span>
  58. <br />
  59. (W, A, S, D = Move, MOUSE = Look around)
  60. </div>
  61. </div>
  62. <script src="../build/three.min.js"></script>
  63. <script src="js/controls/PointerLockControls.js"></script>
  64. <script src="js/postprocessing/EffectComposer.js"></script>
  65. <script src="js/postprocessing/RenderPass.js"></script>
  66. <script src="js/postprocessing/ShaderPass.js"></script>
  67. <script src="js/postprocessing/MaskPass.js"></script>
  68. <script src="js/shaders/CopyShader.js"></script>
  69. <script src="js/shaders/ColorCorrectionShader.js"></script>
  70. <script src="js/shaders/VignetteShader.js"></script>
  71. <script src="js/loaders/sea3d/SEA3D.js"></script>
  72. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  73. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  74. <script src="js/Detector.js"></script>
  75. <script src="js/libs/stats.min.js"></script>
  76. <script>
  77. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  78. var container, stats;
  79. var camera, scene, renderer, composer, controls, velocity;
  80. var blocker, instructions;
  81. var moveLeft, moveForward, moveBackward, moveRight;
  82. initKeyDown
  83. var loader;
  84. // Initialize Three.JS
  85. initPointerLock();
  86. initKeyDown();
  87. init();
  88. //
  89. // SEA3D Loader
  90. //
  91. loader = new THREE.SEA3D( {
  92. autoPlay : true, // Auto play animations
  93. container : scene, // Container to add models
  94. parser : THREE.SEA3D.AUTO, // Auto choose THREE.BufferGeometry and THREE.Geometry
  95. multiplier : 1 // Light multiplier
  96. } );
  97. loader.onComplete = function( e ) {
  98. animate();
  99. };
  100. loader.load( './models/sea3d/sound.sea' );
  101. //
  102. function initPointerLock() {
  103. blocker = document.getElementById( 'blocker' );
  104. instructions = document.getElementById( 'instructions' );
  105. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  106. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  107. if ( havePointerLock ) {
  108. var element = document.body;
  109. var pointerlockchange = function ( event ) {
  110. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  111. controlsEnabled = true;
  112. controls.enabled = true;
  113. blocker.style.display = 'none';
  114. } else {
  115. controls.enabled = false;
  116. blocker.style.display = '-webkit-box';
  117. blocker.style.display = '-moz-box';
  118. blocker.style.display = 'box';
  119. instructions.style.display = '';
  120. }
  121. };
  122. var pointerlockerror = function ( event ) {
  123. instructions.style.display = '';
  124. };
  125. // Hook pointer lock state change events
  126. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  127. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  128. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  129. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  130. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  131. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  132. instructions.addEventListener( 'click', function ( event ) {
  133. instructions.style.display = 'none';
  134. // Ask the browser to lock the pointer
  135. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  136. if ( /Firefox/i.test( navigator.userAgent ) ) {
  137. var fullscreenchange = function ( event ) {
  138. if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
  139. document.removeEventListener( 'fullscreenchange', fullscreenchange );
  140. document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
  141. element.requestPointerLock();
  142. }
  143. };
  144. document.addEventListener( 'fullscreenchange', fullscreenchange, false );
  145. document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
  146. element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
  147. element.requestFullscreen();
  148. } else {
  149. element.requestPointerLock();
  150. }
  151. }, false );
  152. } else {
  153. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  154. }
  155. }
  156. function initKeyDown() {
  157. var onKeyDown = function ( event ) {
  158. switch ( event.keyCode ) {
  159. case 38: // up
  160. case 87: // w
  161. moveForward = true;
  162. break;
  163. case 37: // left
  164. case 65: // a
  165. moveLeft = true;
  166. break;
  167. case 40: // down
  168. case 83: // s
  169. moveBackward = true;
  170. break;
  171. case 39: // right
  172. case 68: // d
  173. moveRight = true;
  174. break;
  175. }
  176. };
  177. var onKeyUp = function ( event ) {
  178. switch( event.keyCode ) {
  179. case 38: // up
  180. case 87: // w
  181. moveForward = false;
  182. break;
  183. case 37: // left
  184. case 65: // a
  185. moveLeft = false;
  186. break;
  187. case 40: // down
  188. case 83: // s
  189. moveBackward = false;
  190. break;
  191. case 39: // right
  192. case 68: // d
  193. moveRight = false;
  194. break;
  195. }
  196. };
  197. document.addEventListener( 'keydown', onKeyDown, false );
  198. document.addEventListener( 'keyup', onKeyUp, false );
  199. }
  200. function init() {
  201. scene = new THREE.Scene();
  202. velocity = new THREE.Vector3();
  203. container = document.createElement( 'div' );
  204. document.body.appendChild( container );
  205. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  206. controls = new THREE.PointerLockControls( camera );
  207. scene.add( controls.getObject() );
  208. controls.getObject().translateX( 250 );
  209. controls.getObject().translateZ( 250 );
  210. renderer = new THREE.WebGLRenderer();
  211. renderer.setPixelRatio( window.devicePixelRatio );
  212. renderer.setSize( window.innerWidth, window.innerHeight );
  213. renderer.setClearColor( 0x333333, 1 );
  214. container.appendChild( renderer.domElement );
  215. stats = new Stats();
  216. stats.domElement.style.position = 'absolute';
  217. stats.domElement.style.top = '0px';
  218. container.appendChild( stats.domElement );
  219. // post-processing
  220. composer = new THREE.EffectComposer( renderer );
  221. var renderPass = new THREE.RenderPass( scene, camera );
  222. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  223. composer.addPass( renderPass );
  224. var vh = 1.4, vl = 1.2;
  225. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  226. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  227. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  228. composer.addPass( colorCorrectionPass );
  229. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  230. vignettePass.uniforms[ "darkness" ].value = 1.0;
  231. composer.addPass( vignettePass );
  232. composer.addPass( copyPass );
  233. copyPass.renderToScreen = true;
  234. // events
  235. window.addEventListener( 'resize', onWindowResize, false );
  236. }
  237. function onWindowResize() {
  238. camera.aspect = window.innerWidth / window.innerHeight;
  239. camera.updateProjectionMatrix();
  240. renderer.setSize( window.innerWidth, window.innerHeight );
  241. }
  242. //
  243. function animateCamera( delta ) {
  244. var scale = 1400;
  245. velocity.x -= velocity.x * 10.0 * delta;
  246. velocity.z -= velocity.z * 10.0 * delta;
  247. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  248. if ( moveForward ) velocity.z -= scale * delta;
  249. if ( moveBackward ) velocity.z += scale * delta;
  250. if ( moveLeft ) velocity.x -= scale * delta;
  251. if ( moveRight ) velocity.x += scale * delta;
  252. controls.getObject().translateX( velocity.x * delta );
  253. controls.getObject().translateZ( velocity.z * delta );
  254. }
  255. function animate() {
  256. var delta = clock.getDelta();
  257. animateCamera( delta );
  258. render( delta );
  259. stats.update();
  260. requestAnimationFrame( animate );
  261. }
  262. var clock = new THREE.Clock();
  263. function render( delta ) {
  264. THREE.AnimationHandler.update( delta );
  265. // SEA3D Keyframe Update
  266. SEA3D.AnimationHandler.update( delta );
  267. // Sound Update
  268. THREE.Sound3D.update( camera );
  269. //renderer.render( scene, camera );
  270. composer.render( delta );
  271. }
  272. </script>
  273. </body>
  274. </html>