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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - sea3d</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
-
- #blocker {
- position: absolute;
- width: 100%;
- height: 100%;
- background-color: rgba(0,0,0,0.5);
- }
- #instructions {
- width: 100%;
- height: 100%;
- display: -webkit-box;
- display: -moz-box;
- display: box;
- -webkit-box-orient: horizontal;
- -moz-box-orient: horizontal;
- box-orient: horizontal;
- -webkit-box-pack: center;
- -moz-box-pack: center;
- box-pack: center;
- -webkit-box-align: center;
- -moz-box-align: center;
- box-align: center;
- color: #ffffff;
- text-align: center;
- cursor: pointer;
- }
- a { color: white }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - model by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
- </div>
- <div id="blocker">
- <div id="instructions">
- <span style="font-size:40px">Click to play</span>
- <br />
- (W, A, S, D = Move, MOUSE = Look around)
- </div>
- </div>
-
- <script src="../build/three.min.js"></script>
-
- <script src="js/controls/PointerLockControls.js"></script>
-
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/postprocessing/MaskPass.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/ColorCorrectionShader.js"></script>
- <script src="js/shaders/VignetteShader.js"></script>
-
- <script src="js/loaders/sea3d/SEA3D.js"></script>
- <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
- <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var camera, scene, renderer, composer, controls, velocity;
- var blocker, instructions;
- var moveLeft, moveForward, moveBackward, moveRight;
- initKeyDown
-
- var loader;
- // Initialize Three.JS
- initPointerLock();
- initKeyDown();
- init();
- //
- // SEA3D Loader
- //
- loader = new THREE.SEA3D( {
- autoPlay : true, // Auto play animations
- container : scene, // Container to add models
- parser : THREE.SEA3D.AUTO, // Auto choose THREE.BufferGeometry and THREE.Geometry
- multiplier : 1 // Light multiplier
- } );
- loader.onComplete = function( e ) {
-
- animate();
- };
- loader.load( './models/sea3d/sound.sea' );
- //
- function initPointerLock() {
- blocker = document.getElementById( 'blocker' );
- instructions = document.getElementById( 'instructions' );
-
- // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
- var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
- if ( havePointerLock ) {
- var element = document.body;
- var pointerlockchange = function ( event ) {
- if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
- controlsEnabled = true;
- controls.enabled = true;
- blocker.style.display = 'none';
- } else {
- controls.enabled = false;
- blocker.style.display = '-webkit-box';
- blocker.style.display = '-moz-box';
- blocker.style.display = 'box';
- instructions.style.display = '';
- }
- };
- var pointerlockerror = function ( event ) {
- instructions.style.display = '';
- };
- // Hook pointer lock state change events
- document.addEventListener( 'pointerlockchange', pointerlockchange, false );
- document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
- document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
- document.addEventListener( 'pointerlockerror', pointerlockerror, false );
- document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
- document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
- instructions.addEventListener( 'click', function ( event ) {
- instructions.style.display = 'none';
- // Ask the browser to lock the pointer
- element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
- if ( /Firefox/i.test( navigator.userAgent ) ) {
- var fullscreenchange = function ( event ) {
- if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
- document.removeEventListener( 'fullscreenchange', fullscreenchange );
- document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
- element.requestPointerLock();
- }
- };
- document.addEventListener( 'fullscreenchange', fullscreenchange, false );
- document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
- element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
- element.requestFullscreen();
- } else {
- element.requestPointerLock();
- }
- }, false );
- } else {
- instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
- }
- }
-
- function initKeyDown() {
- var onKeyDown = function ( event ) {
- switch ( event.keyCode ) {
- case 38: // up
- case 87: // w
- moveForward = true;
- break;
- case 37: // left
- case 65: // a
- moveLeft = true;
- break;
- case 40: // down
- case 83: // s
- moveBackward = true;
- break;
- case 39: // right
- case 68: // d
- moveRight = true;
- break;
- }
- };
- var onKeyUp = function ( event ) {
- switch( event.keyCode ) {
- case 38: // up
- case 87: // w
- moveForward = false;
- break;
- case 37: // left
- case 65: // a
- moveLeft = false;
- break;
- case 40: // down
- case 83: // s
- moveBackward = false;
- break;
- case 39: // right
- case 68: // d
- moveRight = false;
- break;
- }
- };
- document.addEventListener( 'keydown', onKeyDown, false );
- document.addEventListener( 'keyup', onKeyUp, false );
-
- }
-
- function init() {
- scene = new THREE.Scene();
- velocity = new THREE.Vector3();
-
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
-
- controls = new THREE.PointerLockControls( camera );
- scene.add( controls.getObject() );
-
- controls.getObject().translateX( 250 );
- controls.getObject().translateZ( 250 );
-
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setClearColor( 0x333333, 1 );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- // post-processing
- composer = new THREE.EffectComposer( renderer );
- var renderPass = new THREE.RenderPass( scene, camera );
- var copyPass = new THREE.ShaderPass( THREE.CopyShader );
- composer.addPass( renderPass );
- var vh = 1.4, vl = 1.2;
- var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
- colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
- colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
- composer.addPass( colorCorrectionPass );
- var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
- vignettePass.uniforms[ "darkness" ].value = 1.0;
- composer.addPass( vignettePass );
- composer.addPass( copyPass );
- copyPass.renderToScreen = true;
- // events
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animateCamera( delta ) {
-
- var scale = 1400;
- velocity.x -= velocity.x * 10.0 * delta;
- velocity.z -= velocity.z * 10.0 * delta;
- velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
- if ( moveForward ) velocity.z -= scale * delta;
- if ( moveBackward ) velocity.z += scale * delta;
- if ( moveLeft ) velocity.x -= scale * delta;
- if ( moveRight ) velocity.x += scale * delta;
- controls.getObject().translateX( velocity.x * delta );
- controls.getObject().translateZ( velocity.z * delta );
- }
-
- function animate() {
- var delta = clock.getDelta();
-
- animateCamera( delta );
-
- render( delta );
- stats.update();
-
- requestAnimationFrame( animate );
- }
- var clock = new THREE.Clock();
- function render( delta ) {
- THREE.AnimationHandler.update( delta );
- // SEA3D Keyframe Update
- SEA3D.AnimationHandler.update( delta );
- // Sound Update
- THREE.Sound3D.update( camera );
- //renderer.render( scene, camera );
- composer.render( delta );
- }
- </script>
- </body>
- </html>
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