MorphBlendMesh.js 5.6 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.MorphBlendMesh = function ( geometry, material ) {
  5. THREE.Mesh.call( this, geometry, material );
  6. this.animationsMap = {};
  7. this.animationsList = [];
  8. // prepare default animation
  9. // (all frames played together in 1 second)
  10. var numFrames = this.geometry.morphTargets.length;
  11. var name = "__default";
  12. var startFrame = 0;
  13. var endFrame = numFrames - 1;
  14. var fps = numFrames / 1;
  15. this.createAnimation( name, startFrame, endFrame, fps );
  16. this.setAnimationWeight( name, 1 );
  17. }
  18. THREE.MorphBlendMesh.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
  19. constructor: THREE.MorphBlendMesh,
  20. createAnimation: function ( name, start, end, fps ) {
  21. var animation = {
  22. start: start,
  23. end: end,
  24. length: end - start + 1,
  25. fps: fps,
  26. duration: ( end - start ) / fps,
  27. lastFrame: 0,
  28. currentFrame: 0,
  29. active: false,
  30. time: 0,
  31. direction: 1,
  32. weight: 1,
  33. directionBackwards: false,
  34. mirroredLoop: false
  35. };
  36. this.animationsMap[ name ] = animation;
  37. this.animationsList.push( animation );
  38. },
  39. autoCreateAnimations: function ( fps ) {
  40. var pattern = /([a-z]+)_?(\d+)/i;
  41. var firstAnimation, frameRanges = {};
  42. var geometry = this.geometry;
  43. for ( var i = 0, il = geometry.morphTargets.length; i < il; i ++ ) {
  44. var morph = geometry.morphTargets[ i ];
  45. var chunks = morph.name.match( pattern );
  46. if ( chunks && chunks.length > 1 ) {
  47. var name = chunks[ 1 ];
  48. if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
  49. var range = frameRanges[ name ];
  50. if ( i < range.start ) range.start = i;
  51. if ( i > range.end ) range.end = i;
  52. if ( ! firstAnimation ) firstAnimation = name;
  53. }
  54. }
  55. for ( var name in frameRanges ) {
  56. var range = frameRanges[ name ];
  57. this.createAnimation( name, range.start, range.end, fps );
  58. }
  59. this.firstAnimation = firstAnimation;
  60. },
  61. setAnimationDirectionForward: function ( name ) {
  62. var animation = this.animationsMap[ name ];
  63. if ( animation ) {
  64. animation.direction = 1;
  65. animation.directionBackwards = false;
  66. }
  67. },
  68. setAnimationDirectionBackward: function ( name ) {
  69. var animation = this.animationsMap[ name ];
  70. if ( animation ) {
  71. animation.direction = - 1;
  72. animation.directionBackwards = true;
  73. }
  74. },
  75. setAnimationFPS: function ( name, fps ) {
  76. var animation = this.animationsMap[ name ];
  77. if ( animation ) {
  78. animation.fps = fps;
  79. animation.duration = ( animation.end - animation.start ) / animation.fps;
  80. }
  81. },
  82. setAnimationDuration: function ( name, duration ) {
  83. var animation = this.animationsMap[ name ];
  84. if ( animation ) {
  85. animation.duration = duration;
  86. animation.fps = ( animation.end - animation.start ) / animation.duration;
  87. }
  88. },
  89. setAnimationWeight: function ( name, weight ) {
  90. var animation = this.animationsMap[ name ];
  91. if ( animation ) {
  92. animation.weight = weight;
  93. }
  94. },
  95. setAnimationTime: function ( name, time ) {
  96. var animation = this.animationsMap[ name ];
  97. if ( animation ) {
  98. animation.time = time;
  99. }
  100. },
  101. getAnimationTime: function ( name ) {
  102. var time = 0;
  103. var animation = this.animationsMap[ name ];
  104. if ( animation ) {
  105. time = animation.time;
  106. }
  107. return time;
  108. },
  109. getAnimationDuration: function ( name ) {
  110. var duration = - 1;
  111. var animation = this.animationsMap[ name ];
  112. if ( animation ) {
  113. duration = animation.duration;
  114. }
  115. return duration;
  116. },
  117. playAnimation: function ( name ) {
  118. var animation = this.animationsMap[ name ];
  119. if ( animation ) {
  120. animation.time = 0;
  121. animation.active = true;
  122. } else {
  123. console.warn( "THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()" );
  124. }
  125. },
  126. stopAnimation: function ( name ) {
  127. var animation = this.animationsMap[ name ];
  128. if ( animation ) {
  129. animation.active = false;
  130. }
  131. },
  132. update: function ( delta ) {
  133. for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) {
  134. var animation = this.animationsList[ i ];
  135. if ( ! animation.active ) continue;
  136. var frameTime = animation.duration / animation.length;
  137. animation.time += animation.direction * delta;
  138. if ( animation.mirroredLoop ) {
  139. if ( animation.time > animation.duration || animation.time < 0 ) {
  140. animation.direction *= - 1;
  141. if ( animation.time > animation.duration ) {
  142. animation.time = animation.duration;
  143. animation.directionBackwards = true;
  144. }
  145. if ( animation.time < 0 ) {
  146. animation.time = 0;
  147. animation.directionBackwards = false;
  148. }
  149. }
  150. } else {
  151. animation.time = animation.time % animation.duration;
  152. if ( animation.time < 0 ) animation.time += animation.duration;
  153. }
  154. var keyframe = animation.start + THREE.Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
  155. var weight = animation.weight;
  156. if ( keyframe !== animation.currentFrame ) {
  157. this.morphTargetInfluences[ animation.lastFrame ] = 0;
  158. this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
  159. this.morphTargetInfluences[ keyframe ] = 0;
  160. animation.lastFrame = animation.currentFrame;
  161. animation.currentFrame = keyframe;
  162. }
  163. var mix = ( animation.time % frameTime ) / frameTime;
  164. if ( animation.directionBackwards ) mix = 1 - mix;
  165. if ( animation.currentFrame !== animation.lastFrame ) {
  166. this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
  167. this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
  168. } else {
  169. this.morphTargetInfluences[ animation.currentFrame ] = weight;
  170. }
  171. }
  172. }
  173. } );