MMDLoader.js 45 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903
  1. /**
  2. * @author takahiro / https://github.com/takahirox
  3. *
  4. * Dependencies
  5. * - mmd-parser https://github.com/takahirox/mmd-parser
  6. * - THREE.TGALoader
  7. * - THREE.OutlineEffect
  8. *
  9. * MMDLoader creates Three.js Objects from MMD resources as
  10. * PMD, PMX, VMD, and VPD files.
  11. *
  12. * PMD/PMX is a model data format, VMD is a motion data format
  13. * VPD is a posing data format used in MMD(Miku Miku Dance).
  14. *
  15. * MMD official site
  16. * - http://www.geocities.jp/higuchuu4/index_e.htm
  17. *
  18. * PMD, VMD format (in Japanese)
  19. * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
  20. *
  21. * PMX format
  22. * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
  23. *
  24. * TODO
  25. * - light motion in vmd support.
  26. * - SDEF support.
  27. * - uv/material/bone morphing support.
  28. * - more precise grant skinning support.
  29. * - shadow support.
  30. */
  31. THREE.MMDLoader = ( function () {
  32. /**
  33. * @param {THREE.LoadingManager} manager
  34. */
  35. function MMDLoader( manager ) {
  36. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  37. this.loader = new THREE.FileLoader( this.manager );
  38. this.parser = null; // lazy generation
  39. this.meshBuilder = new MeshBuilder( this.manager );
  40. this.animationBuilder = new AnimationBuilder();
  41. }
  42. MMDLoader.prototype = {
  43. constructor: MMDLoader,
  44. crossOrigin: undefined,
  45. /**
  46. * @param {string} value
  47. * @return {THREE.MMDLoader}
  48. */
  49. setCrossOrigin: function ( crossOrigin ) {
  50. this.crossOrigin = crossOrigin;
  51. return this;
  52. },
  53. // Load MMD assets as Three.js Object
  54. /**
  55. * Loads Model file (.pmd or .pmx) as a THREE.SkinnedMesh.
  56. *
  57. * @param {string} url - url to Model(.pmd or .pmx) file
  58. * @param {function} onLoad
  59. * @param {function} onProgress
  60. * @param {function} onError
  61. */
  62. load: function ( url, onLoad, onProgress, onError ) {
  63. var parser = this._getParser();
  64. var builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
  65. var texturePath = THREE.LoaderUtils.extractUrlBase( url );
  66. var modelExtension = this._extractExtension( url ).toLowerCase();
  67. // Should I detect by seeing header?
  68. if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
  69. if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
  70. return;
  71. }
  72. this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
  73. onLoad( builder.build( data, texturePath, onProgress, onError ) );
  74. }, onProgress, onError );
  75. },
  76. /**
  77. * Loads Motion file(s) (.vmd) as a THREE.AnimationClip.
  78. * If two or more files are specified, they'll be merged.
  79. *
  80. * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
  81. * @param {THREE.SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
  82. * @param {function} onLoad
  83. * @param {function} onProgress
  84. * @param {function} onError
  85. */
  86. loadAnimation: function ( url, object, onLoad, onProgress, onError ) {
  87. var builder = this.animationBuilder;
  88. this.loadVMD( url, function ( vmd ) {
  89. onLoad( object.isCamera
  90. ? builder.buildCameraAnimation( vmd )
  91. : builder.build( vmd, object ) );
  92. }, onProgress, onError );
  93. },
  94. /**
  95. * Loads mode file and motion file(s) as an object containing
  96. * a THREE.SkinnedMesh and a THREE.AnimationClip.
  97. * Tracks of THREE.AnimationClip are fitting to the model.
  98. *
  99. * @param {string} modelUrl - url to Model(.pmd or .pmx) file
  100. * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
  101. * @param {function} onLoad
  102. * @param {function} onProgress
  103. * @param {function} onError
  104. */
  105. loadWithAnimation: function ( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
  106. var scope = this;
  107. this.load( modelUrl, function ( mesh ) {
  108. scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
  109. onLoad( {
  110. mesh: mesh,
  111. animation: animation
  112. } );
  113. }, onProgress, onError );
  114. }, onProgress, onError );
  115. },
  116. // Load MMD assets as Object data parsed by MMDParser
  117. /**
  118. * Loads .pmd file as an Object.
  119. *
  120. * @param {string} url - url to .pmd file
  121. * @param {function} onLoad
  122. * @param {function} onProgress
  123. * @param {function} onError
  124. */
  125. loadPMD: function ( url, onLoad, onProgress, onError ) {
  126. var parser = this._getParser();
  127. this.loader
  128. .setMimeType( undefined )
  129. .setResponseType( 'arraybuffer' )
  130. .load( url, function ( buffer ) {
  131. onLoad( parser.parsePmd( buffer, true ) );
  132. }, onProgress, onError );
  133. },
  134. /**
  135. * Loads .pmx file as an Object.
  136. *
  137. * @param {string} url - url to .pmx file
  138. * @param {function} onLoad
  139. * @param {function} onProgress
  140. * @param {function} onError
  141. */
  142. loadPMX: function ( url, onLoad, onProgress, onError ) {
  143. var parser = this._getParser();
  144. this.loader
  145. .setMimeType( undefined )
  146. .setResponseType( 'arraybuffer' )
  147. .load( url, function ( buffer ) {
  148. onLoad( parser.parsePmx( buffer, true ) );
  149. }, onProgress, onError );
  150. },
  151. /**
  152. * Loads .vmd file as an Object. If two or more files are specified
  153. * they'll be merged.
  154. *
  155. * @param {string|Array<string>} url - url(s) to .vmd file(s)
  156. * @param {function} onLoad
  157. * @param {function} onProgress
  158. * @param {function} onError
  159. */
  160. loadVMD: function ( url, onLoad, onProgress, onError ) {
  161. var urls = Array.isArray( url ) ? url : [ url ];
  162. var vmds = [];
  163. var vmdNum = urls.length;
  164. var scope = this;
  165. var parser = this._getParser();
  166. this.loader
  167. .setMimeType( undefined )
  168. .setResponseType( 'arraybuffer' );
  169. for ( var i = 0, il = urls.length; i < il; i ++ ) {
  170. this.loader.load( urls[ i ], function ( buffer ) {
  171. vmds.push( parser.parseVmd( buffer, true ) );
  172. if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
  173. }, onProgress, onError );
  174. }
  175. },
  176. /**
  177. * Loads .vpd file as an Object.
  178. *
  179. * @param {string} url - url to .vpd file
  180. * @param {boolean} isUnicode
  181. * @param {function} onLoad
  182. * @param {function} onProgress
  183. * @param {function} onError
  184. */
  185. loadVPD: function ( url, isUnicode, onLoad, onProgress, onError, params ) {
  186. params = params || {};
  187. var parser = this._getParser();
  188. this.loader
  189. .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
  190. .setResponseType( 'text' )
  191. .load( url, function ( text ) {
  192. onLoad( parser.parseVpd( text, true ) );
  193. }, onProgress, onError );
  194. },
  195. // private methods
  196. _extractExtension: function ( url ) {
  197. var index = url.lastIndexOf( '.' );
  198. return index < 0 ? '' : url.slice( index + 1 );
  199. },
  200. _getParser: function () {
  201. if ( this.parser === null ) {
  202. if ( typeof MMDParser === 'undefined' ) {
  203. throw new Error( 'THREE.MMDLoader: Import MMDParser https://github.com/takahirox/mmd-parser' );
  204. }
  205. this.parser = new MMDParser.Parser();
  206. }
  207. return this.parser;
  208. }
  209. };
  210. // Utilities
  211. /*
  212. * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
  213. * We don't need to request external toon image files.
  214. * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
  215. */
  216. var DEFAULT_TOON_TEXTURES = [
  217. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  218. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
  219. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
  220. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
  221. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
  222. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
  223. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
  224. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  225. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  226. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  227. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
  228. ];
  229. // Builders. They build Three.js object from Object data parsed by MMDParser.
  230. /**
  231. * @param {THREE.LoadingManager} manager
  232. */
  233. function MeshBuilder( manager ) {
  234. this.geometryBuilder = new GeometryBuilder();
  235. this.materialBuilder = new MaterialBuilder( manager );
  236. }
  237. MeshBuilder.prototype = {
  238. constructor: MeshBuilder,
  239. crossOrigin: undefined,
  240. /**
  241. * @param {string} crossOrigin
  242. * @return {MeshBuilder}
  243. */
  244. setCrossOrigin: function ( crossOrigin ) {
  245. this.crossOrigin = crossOrigin;
  246. return this;
  247. },
  248. /**
  249. * @param {Object} data - parsed PMD/PMX data
  250. * @param {string} texturePath
  251. * @param {function} onProgress
  252. * @param {function} onError
  253. * @return {THREE.SkinnedMesh}
  254. */
  255. build: function ( data, texturePath, onProgress, onError ) {
  256. var geometry = this.geometryBuilder.build( data );
  257. var material = this.materialBuilder
  258. .setCrossOrigin( this.crossOrigin )
  259. .setTexturePath( texturePath )
  260. .build( data, geometry, onProgress, onError );
  261. var mesh = new THREE.SkinnedMesh( geometry, material );
  262. // console.log( mesh ); // for console debug
  263. return mesh;
  264. }
  265. };
  266. //
  267. function GeometryBuilder() {
  268. }
  269. GeometryBuilder.prototype = {
  270. constructor: GeometryBuilder,
  271. /**
  272. * @param {Object} data - parsed PMD/PMX data
  273. * @return {THREE.BufferGeometry}
  274. */
  275. build: function ( data ) {
  276. // for geometry
  277. var positions = [];
  278. var uvs = [];
  279. var normals = [];
  280. var indices = [];
  281. var groups = [];
  282. var bones = [];
  283. var skinIndices = [];
  284. var skinWeights = [];
  285. var morphTargets = [];
  286. var morphPositions = [];
  287. var iks = [];
  288. var grants = [];
  289. var rigidBodies = [];
  290. var constraints = [];
  291. // for work
  292. var offset = 0;
  293. var boneTypeTable = {};
  294. // positions, normals, uvs, skinIndices, skinWeights
  295. for ( var i = 0; i < data.metadata.vertexCount; i ++ ) {
  296. var v = data.vertices[ i ];
  297. for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
  298. positions.push( v.position[ j ] );
  299. }
  300. for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
  301. normals.push( v.normal[ j ] );
  302. }
  303. for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
  304. uvs.push( v.uv[ j ] );
  305. }
  306. for ( var j = 0; j < 4; j ++ ) {
  307. skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
  308. }
  309. for ( var j = 0; j < 4; j ++ ) {
  310. skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
  311. }
  312. }
  313. // indices
  314. for ( var i = 0; i < data.metadata.faceCount; i ++ ) {
  315. var face = data.faces[ i ];
  316. for ( var j = 0, jl = face.indices.length; j < jl; j ++ ) {
  317. indices.push( face.indices[ j ] );
  318. }
  319. }
  320. // groups
  321. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  322. var material = data.materials[ i ];
  323. groups.push( {
  324. offset: offset * 3,
  325. count: material.faceCount * 3
  326. } );
  327. offset += material.faceCount;
  328. }
  329. // bones
  330. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  331. var body = data.rigidBodies[ i ];
  332. var value = boneTypeTable[ body.boneIndex ];
  333. // keeps greater number if already value is set without any special reasons
  334. value = value === undefined ? body.type : Math.max( body.type, value );
  335. boneTypeTable[ body.boneIndex ] = value;
  336. }
  337. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  338. var boneData = data.bones[ i ];
  339. var bone = {
  340. parent: boneData.parentIndex,
  341. name: boneData.name,
  342. pos: boneData.position.slice( 0, 3 ),
  343. rotq: [ 0, 0, 0, 1 ],
  344. scl: [ 1, 1, 1 ],
  345. rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
  346. };
  347. if ( bone.parent !== - 1 ) {
  348. bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
  349. bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
  350. bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
  351. }
  352. bones.push( bone );
  353. }
  354. // iks
  355. // TODO: remove duplicated codes between PMD and PMX
  356. if ( data.metadata.format === 'pmd' ) {
  357. for ( var i = 0; i < data.metadata.ikCount; i ++ ) {
  358. var ik = data.iks[ i ];
  359. var param = {
  360. target: ik.target,
  361. effector: ik.effector,
  362. iteration: ik.iteration,
  363. maxAngle: ik.maxAngle * 4,
  364. links: []
  365. };
  366. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  367. var link = {};
  368. link.index = ik.links[ j ].index;
  369. link.enabled = true;
  370. if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
  371. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  372. }
  373. param.links.push( link );
  374. }
  375. iks.push( param );
  376. }
  377. } else {
  378. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  379. var ik = data.bones[ i ].ik;
  380. if ( ik === undefined ) continue;
  381. var param = {
  382. target: i,
  383. effector: ik.effector,
  384. iteration: ik.iteration,
  385. maxAngle: ik.maxAngle,
  386. links: []
  387. };
  388. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  389. var link = {};
  390. link.index = ik.links[ j ].index;
  391. link.enabled = true;
  392. if ( ik.links[ j ].angleLimitation === 1 ) {
  393. // Revert if rotationMin/Max doesn't work well
  394. // link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  395. var rotationMin = ik.links[ j ].lowerLimitationAngle;
  396. var rotationMax = ik.links[ j ].upperLimitationAngle;
  397. // Convert Left to Right coordinate by myself because
  398. // MMDParser doesn't convert. It's a MMDParser's bug
  399. var tmp1 = - rotationMax[ 0 ];
  400. var tmp2 = - rotationMax[ 1 ];
  401. rotationMax[ 0 ] = - rotationMin[ 0 ];
  402. rotationMax[ 1 ] = - rotationMin[ 1 ];
  403. rotationMin[ 0 ] = tmp1;
  404. rotationMin[ 1 ] = tmp2;
  405. link.rotationMin = new THREE.Vector3().fromArray( rotationMin );
  406. link.rotationMax = new THREE.Vector3().fromArray( rotationMax );
  407. }
  408. param.links.push( link );
  409. }
  410. iks.push( param );
  411. }
  412. }
  413. // grants
  414. if ( data.metadata.format === 'pmx' ) {
  415. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  416. var boneData = data.bones[ i ];
  417. var grant = boneData.grant;
  418. if ( grant === undefined ) continue;
  419. var param = {
  420. index: i,
  421. parentIndex: grant.parentIndex,
  422. ratio: grant.ratio,
  423. isLocal: grant.isLocal,
  424. affectRotation: grant.affectRotation,
  425. affectPosition: grant.affectPosition,
  426. transformationClass: boneData.transformationClass
  427. };
  428. grants.push( param );
  429. }
  430. grants.sort( function ( a, b ) {
  431. return a.transformationClass - b.transformationClass;
  432. } );
  433. }
  434. // morph
  435. function updateAttributes( attribute, morph, ratio ) {
  436. for ( var i = 0; i < morph.elementCount; i ++ ) {
  437. var element = morph.elements[ i ];
  438. var index;
  439. if ( data.metadata.format === 'pmd' ) {
  440. index = data.morphs[ 0 ].elements[ element.index ].index;
  441. } else {
  442. index = element.index;
  443. }
  444. attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
  445. attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
  446. attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
  447. }
  448. }
  449. for ( var i = 0; i < data.metadata.morphCount; i ++ ) {
  450. var morph = data.morphs[ i ];
  451. var params = { name: morph.name };
  452. var attribute = new THREE.Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
  453. attribute.name = morph.name;
  454. for ( var j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
  455. attribute.array[ j ] = positions[ j ];
  456. }
  457. if ( data.metadata.format === 'pmd' ) {
  458. if ( i !== 0 ) {
  459. updateAttributes( attribute, morph, 1.0 );
  460. }
  461. } else {
  462. if ( morph.type === 0 ) { // group
  463. for ( var j = 0; j < morph.elementCount; j ++ ) {
  464. var morph2 = data.morphs[ morph.elements[ j ].index ];
  465. var ratio = morph.elements[ j ].ratio;
  466. if ( morph2.type === 1 ) {
  467. updateAttributes( attribute, morph2, ratio );
  468. } else {
  469. // TODO: implement
  470. }
  471. }
  472. } else if ( morph.type === 1 ) { // vertex
  473. updateAttributes( attribute, morph, 1.0 );
  474. } else if ( morph.type === 2 ) { // bone
  475. // TODO: implement
  476. } else if ( morph.type === 3 ) { // uv
  477. // TODO: implement
  478. } else if ( morph.type === 4 ) { // additional uv1
  479. // TODO: implement
  480. } else if ( morph.type === 5 ) { // additional uv2
  481. // TODO: implement
  482. } else if ( morph.type === 6 ) { // additional uv3
  483. // TODO: implement
  484. } else if ( morph.type === 7 ) { // additional uv4
  485. // TODO: implement
  486. } else if ( morph.type === 8 ) { // material
  487. // TODO: implement
  488. }
  489. }
  490. morphTargets.push( params );
  491. morphPositions.push( attribute );
  492. }
  493. // rigid bodies from rigidBodies field.
  494. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  495. var rigidBody = data.rigidBodies[ i ];
  496. var params = {};
  497. for ( var key in rigidBody ) {
  498. params[ key ] = rigidBody[ key ];
  499. }
  500. /*
  501. * RigidBody position parameter in PMX seems global position
  502. * while the one in PMD seems offset from corresponding bone.
  503. * So unify being offset.
  504. */
  505. if ( data.metadata.format === 'pmx' ) {
  506. if ( params.boneIndex !== - 1 ) {
  507. var bone = data.bones[ params.boneIndex ];
  508. params.position[ 0 ] -= bone.position[ 0 ];
  509. params.position[ 1 ] -= bone.position[ 1 ];
  510. params.position[ 2 ] -= bone.position[ 2 ];
  511. }
  512. }
  513. rigidBodies.push( params );
  514. }
  515. // constraints from constraints field.
  516. for ( var i = 0; i < data.metadata.constraintCount; i ++ ) {
  517. var constraint = data.constraints[ i ];
  518. var params = {};
  519. for ( var key in constraint ) {
  520. params[ key ] = constraint[ key ];
  521. }
  522. var bodyA = rigidBodies[ params.rigidBodyIndex1 ];
  523. var bodyB = rigidBodies[ params.rigidBodyIndex2 ];
  524. // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
  525. if ( bodyA.type !== 0 && bodyB.type === 2 ) {
  526. if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
  527. data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
  528. bodyB.type = 1;
  529. }
  530. }
  531. constraints.push( params );
  532. }
  533. // build BufferGeometry.
  534. var geometry = new THREE.BufferGeometry();
  535. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  536. geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  537. geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
  538. geometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) );
  539. geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) );
  540. geometry.setIndex( indices );
  541. for ( var i = 0, il = groups.length; i < il; i ++ ) {
  542. geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
  543. }
  544. geometry.bones = bones;
  545. geometry.morphTargets = morphTargets;
  546. geometry.morphAttributes.position = morphPositions;
  547. geometry.userData.MMD = {
  548. bones: bones,
  549. iks: iks,
  550. grants: grants,
  551. rigidBodies: rigidBodies,
  552. constraints: constraints,
  553. format: data.metadata.format
  554. };
  555. geometry.computeBoundingSphere();
  556. return geometry;
  557. }
  558. };
  559. //
  560. /**
  561. * @param {THREE.LoadingManager} manager
  562. */
  563. function MaterialBuilder( manager ) {
  564. this.manager = manager;
  565. this.textureLoader = new THREE.TextureLoader( this.manager );
  566. this.tgaLoader = null; // lazy generation
  567. }
  568. MaterialBuilder.prototype = {
  569. constructor: MaterialBuilder,
  570. crossOrigin: undefined,
  571. texturePath: undefined,
  572. /**
  573. * @param {string} crossOrigin
  574. * @return {MaterialBuilder}
  575. */
  576. setCrossOrigin: function ( crossOrigin ) {
  577. this.crossOrigin = crossOrigin;
  578. return this;
  579. },
  580. /**
  581. * @param {string} texturePath
  582. * @return {MaterialBuilder}
  583. */
  584. setTexturePath: function ( texturePath ) {
  585. this.texturePath = texturePath;
  586. return this;
  587. },
  588. /**
  589. * @param {Object} data - parsed PMD/PMX data
  590. * @param {THREE.BufferGeometry} geometry - some properties are dependend on geometry
  591. * @param {function} onProgress
  592. * @param {function} onError
  593. * @return {Array<THREE.MeshToonMaterial>}
  594. */
  595. build: function ( data, geometry, onProgress, onError ) {
  596. var materials = [];
  597. var textures = {};
  598. this.textureLoader.setCrossOrigin( this.crossOrigin );
  599. // materials
  600. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  601. var material = data.materials[ i ];
  602. var params = { userData: {} };
  603. if ( material.name !== undefined ) params.name = material.name;
  604. /*
  605. * Color
  606. *
  607. * MMD MeshToonMaterial
  608. * diffuse - color
  609. * specular - specular
  610. * ambient - emissive * a
  611. * (a = 1.0 without map texture or 0.2 with map texture)
  612. *
  613. * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
  614. * It'll be too bright if material has map texture so using coef 0.2.
  615. */
  616. params.color = new THREE.Color().fromArray( material.diffuse );
  617. params.opacity = material.diffuse[ 3 ];
  618. params.specular = new THREE.Color().fromArray( material.specular );
  619. params.emissive = new THREE.Color().fromArray( material.ambient );
  620. params.shininess = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  621. params.transparent = params.opacity !== 1.0;
  622. //
  623. params.skinning = geometry.bones.length > 0 ? true : false;
  624. params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
  625. params.lights = true;
  626. params.fog = true;
  627. // blend
  628. params.blending = THREE.CustomBlending;
  629. params.blendSrc = THREE.SrcAlphaFactor;
  630. params.blendDst = THREE.OneMinusSrcAlphaFactor;
  631. params.blendSrcAlpha = THREE.SrcAlphaFactor;
  632. params.blendDstAlpha = THREE.DstAlphaFactor;
  633. // side
  634. if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
  635. params.side = THREE.DoubleSide;
  636. } else {
  637. params.side = params.opacity === 1.0 ? THREE.FrontSide : THREE.DoubleSide;
  638. }
  639. if ( data.metadata.format === 'pmd' ) {
  640. // map, envMap
  641. if ( material.fileName ) {
  642. var fileName = material.fileName;
  643. var fileNames = fileName.split( '*' );
  644. // fileNames[ 0 ]: mapFileName
  645. // fileNames[ 1 ]: envMapFileName( optional )
  646. params.map = this._loadTexture( fileNames[ 0 ], textures );
  647. if ( fileNames.length > 1 ) {
  648. var extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
  649. params.envMap = this._loadTexture(
  650. fileNames[ 1 ],
  651. textures,
  652. { sphericalReflectionMapping: true }
  653. );
  654. params.combine = extension === '.sph'
  655. ? THREE.MultiplyOperation
  656. : THREE.AddOperation;
  657. }
  658. }
  659. // gradientMap
  660. var toonFileName = ( material.toonIndex === - 1 )
  661. ? 'toon00.bmp'
  662. : data.toonTextures[ material.toonIndex ].fileName;
  663. params.gradientMap = this._loadTexture(
  664. toonFileName,
  665. textures,
  666. {
  667. isToonTexture: true,
  668. isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
  669. }
  670. );
  671. // parameters for OutlineEffect
  672. params.userData.outlineParameters = {
  673. thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
  674. color: [ 0, 0, 0 ],
  675. alpha: 1.0,
  676. visible: material.edgeFlag === 1
  677. };
  678. } else {
  679. // map
  680. if ( material.textureIndex !== - 1 ) {
  681. params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
  682. }
  683. // envMap TODO: support m.envFlag === 3
  684. if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
  685. params.envMap = this._loadTexture(
  686. data.textures[ material.envTextureIndex ],
  687. textures, { sphericalReflectionMapping: true }
  688. );
  689. params.combine = material.envFlag === 1
  690. ? THREE.MultiplyOperation
  691. : THREE.AddOperation;
  692. }
  693. // gradientMap
  694. var toonFileName, isDefaultToon;
  695. if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
  696. toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
  697. isDefaultToon = true;
  698. } else {
  699. toonFileName = data.textures[ material.toonIndex ];
  700. isDefaultToon = false;
  701. }
  702. params.gradientMap = this._loadTexture(
  703. toonFileName,
  704. textures,
  705. {
  706. isToonTexture: true,
  707. isDefaultToonTexture: isDefaultToon
  708. }
  709. );
  710. // parameters for OutlineEffect
  711. params.userData.outlineParameters = {
  712. thickness: material.edgeSize / 300, // TODO: better calculation?
  713. color: material.edgeColor.slice( 0, 3 ),
  714. alpha: material.edgeColor[ 3 ],
  715. visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
  716. };
  717. }
  718. if ( params.map !== undefined ) {
  719. if ( ! params.transparent ) {
  720. this._checkImageTransparency( params.map, geometry, i );
  721. }
  722. params.emissive.multiplyScalar( 0.2 );
  723. }
  724. materials.push( new THREE.MeshToonMaterial( params ) );
  725. }
  726. if ( data.metadata.format === 'pmx' ) {
  727. // set transparent true if alpha morph is defined.
  728. function checkAlphaMorph( elements, materials ) {
  729. for ( var i = 0, il = elements.length; i < il; i ++ ) {
  730. var element = elements[ i ];
  731. if ( element.index === - 1 ) continue;
  732. var material = materials[ element.index ];
  733. if ( material.opacity !== element.diffuse[ 3 ] ) {
  734. material.transparent = true;
  735. }
  736. }
  737. }
  738. for ( var i = 0, il = data.morphs.length; i < il; i ++ ) {
  739. var morph = data.morphs[ i ];
  740. var elements = morph.elements;
  741. if ( morph.type === 0 ) {
  742. for ( var j = 0, jl = elements.length; j < jl; j ++ ) {
  743. var morph2 = data.morphs[ elements[ j ].index ];
  744. if ( morph2.type !== 8 ) continue;
  745. checkAlphaMorph( morph2.elements, materials );
  746. }
  747. } else if ( morph.type === 8 ) {
  748. checkAlphaMorph( elements, materials );
  749. }
  750. }
  751. }
  752. return materials;
  753. },
  754. // private methods
  755. _getTGALoader: function () {
  756. if ( this.tgaLoader === null ) {
  757. if ( THREE.TGALoader === undefined ) {
  758. throw new Error( 'THREE.MMDLoader: Import THREE.TGALoader' );
  759. }
  760. this.tgaLoader = new THREE.TGALoader( this.manager );
  761. }
  762. return this.tgaLoader;
  763. },
  764. _isDefaultToonTexture: function ( name ) {
  765. if ( name.length !== 10 ) return false;
  766. return /toon(10|0[0-9])\.bmp/.test( name );
  767. },
  768. _loadTexture: function ( filePath, textures, params, onProgress, onError ) {
  769. params = params || {};
  770. var scope = this;
  771. var fullPath;
  772. if ( params.isDefaultToonTexture === true ) {
  773. var index;
  774. try {
  775. index = parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] );
  776. } catch ( e ) {
  777. console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
  778. + 'not right default texture path. Using toon00.bmp instead.' );
  779. index = 0;
  780. }
  781. fullPath = DEFAULT_TOON_TEXTURES[ index ];
  782. } else {
  783. fullPath = this.texturePath + filePath;
  784. }
  785. if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
  786. var loader = THREE.Loader.Handlers.get( fullPath );
  787. if ( loader === null ) {
  788. loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
  789. ? this._getTGALoader()
  790. : this.textureLoader;
  791. }
  792. var texture = loader.load( fullPath, function ( t ) {
  793. // MMD toon texture is Axis-Y oriented
  794. // but Three.js gradient map is Axis-X oriented.
  795. // So here replaces the toon texture image with the rotated one.
  796. if ( params.isToonTexture === true ) {
  797. t.image = scope._getRotatedImage( t.image );
  798. }
  799. t.flipY = false;
  800. t.wrapS = THREE.RepeatWrapping;
  801. t.wrapT = THREE.RepeatWrapping;
  802. for ( var i = 0; i < texture.readyCallbacks.length; i ++ ) {
  803. texture.readyCallbacks[ i ]( texture );
  804. }
  805. delete texture.readyCallbacks;
  806. }, onProgress, onError );
  807. if ( params.sphericalReflectionMapping === true ) {
  808. texture.mapping = THREE.SphericalReflectionMapping;
  809. }
  810. texture.readyCallbacks = [];
  811. textures[ fullPath ] = texture;
  812. return texture;
  813. },
  814. _getRotatedImage: function ( image ) {
  815. var canvas = document.createElement( 'canvas' );
  816. var context = canvas.getContext( '2d' );
  817. var width = image.width;
  818. var height = image.height;
  819. canvas.width = width;
  820. canvas.height = height;
  821. context.clearRect( 0, 0, width, height );
  822. context.translate( width / 2.0, height / 2.0 );
  823. context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
  824. context.translate( - width / 2.0, - height / 2.0 );
  825. context.drawImage( image, 0, 0 );
  826. return context.getImageData( 0, 0, width, height );
  827. },
  828. // Check if the partial image area used by the texture is transparent.
  829. _checkImageTransparency: function ( map, geometry, groupIndex ) {
  830. map.readyCallbacks.push( function ( texture ) {
  831. // Is there any efficient ways?
  832. function createImageData( image ) {
  833. var canvas = document.createElement( 'canvas' );
  834. canvas.width = image.width;
  835. canvas.height = image.height;
  836. var context = canvas.getContext( '2d' );
  837. context.drawImage( image, 0, 0 );
  838. return context.getImageData( 0, 0, canvas.width, canvas.height );
  839. }
  840. function detectImageTransparency( image, uvs, indices ) {
  841. var width = image.width;
  842. var height = image.height;
  843. var data = image.data;
  844. var threshold = 253;
  845. if ( data.length / ( width * height ) !== 4 ) return false;
  846. for ( var i = 0; i < indices.length; i += 3 ) {
  847. var centerUV = { x: 0.0, y: 0.0 };
  848. for ( var j = 0; j < 3; j ++ ) {
  849. var index = indices[ i * 3 + j ];
  850. var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
  851. if ( getAlphaByUv( image, uv ) < threshold ) return true;
  852. centerUV.x += uv.x;
  853. centerUV.y += uv.y;
  854. }
  855. centerUV.x /= 3;
  856. centerUV.y /= 3;
  857. if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
  858. }
  859. return false;
  860. }
  861. /*
  862. * This method expects
  863. * texture.flipY = false
  864. * texture.wrapS = THREE.RepeatWrapping
  865. * texture.wrapT = THREE.RepeatWrapping
  866. * TODO: more precise
  867. */
  868. function getAlphaByUv( image, uv ) {
  869. var width = image.width;
  870. var height = image.height;
  871. var x = Math.round( uv.x * width ) % width;
  872. var y = Math.round( uv.y * height ) % height;
  873. if ( x < 0 ) x += width;
  874. if ( y < 0 ) y += height;
  875. var index = y * width + x;
  876. return image.data[ index * 4 + 3 ];
  877. }
  878. var imageData = texture.image.data !== undefined
  879. ? texture.image
  880. : createImageData( texture.image );
  881. var group = geometry.groups[ groupIndex ];
  882. if ( detectImageTransparency(
  883. imageData,
  884. geometry.attributes.uv.array,
  885. geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
  886. map.transparent = true;
  887. }
  888. } );
  889. }
  890. };
  891. //
  892. function AnimationBuilder() {
  893. }
  894. AnimationBuilder.prototype = {
  895. constructor: AnimationBuilder,
  896. /**
  897. * @param {Object} vmd - parsed VMD data
  898. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  899. * @return {THREE.AnimationClip}
  900. */
  901. build: function ( vmd, mesh ) {
  902. // combine skeletal and morph animations
  903. var tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
  904. var tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
  905. for ( var i = 0, il = tracks2.length; i < il; i ++ ) {
  906. tracks.push( tracks2[ i ] );
  907. }
  908. return new THREE.AnimationClip( '', - 1, tracks );
  909. },
  910. /**
  911. * @param {Object} vmd - parsed VMD data
  912. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  913. * @return {THREE.AnimationClip}
  914. */
  915. buildSkeletalAnimation: function ( vmd, mesh ) {
  916. function pushInterpolation( array, interpolation, index ) {
  917. array.push( interpolation[ index + 0 ] / 127 ); // x1
  918. array.push( interpolation[ index + 8 ] / 127 ); // x2
  919. array.push( interpolation[ index + 4 ] / 127 ); // y1
  920. array.push( interpolation[ index + 12 ] / 127 ); // y2
  921. };
  922. var tracks = [];
  923. var motions = {};
  924. var bones = mesh.skeleton.bones;
  925. var boneNameDictionary = {};
  926. for ( var i = 0, il = bones.length; i < il; i ++ ) {
  927. boneNameDictionary[ bones[ i ].name ] = true;
  928. }
  929. for ( var i = 0; i < vmd.metadata.motionCount; i ++ ) {
  930. var motion = vmd.motions[ i ];
  931. var boneName = motion.boneName;
  932. if ( boneNameDictionary[ boneName ] === undefined ) continue;
  933. motions[ boneName ] = motions[ boneName ] || [];
  934. motions[ boneName ].push( motion );
  935. }
  936. for ( var key in motions ) {
  937. var array = motions[ key ];
  938. array.sort( function ( a, b ) {
  939. return a.frameNum - b.frameNum;
  940. } );
  941. var times = [];
  942. var positions = [];
  943. var rotations = [];
  944. var pInterpolations = [];
  945. var rInterpolations = [];
  946. var basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
  947. for ( var i = 0, il = array.length; i < il; i ++ ) {
  948. var time = array[ i ].frameNum / 30;
  949. var position = array[ i ].position;
  950. var rotation = array[ i ].rotation;
  951. var interpolation = array[ i ].interpolation;
  952. times.push( time );
  953. for ( var j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
  954. for ( var j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
  955. for ( var j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
  956. pushInterpolation( rInterpolations, interpolation, 3 );
  957. }
  958. var targetName = '.bones[' + key + ']';
  959. tracks.push( this._createTrack( targetName + '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  960. tracks.push( this._createTrack( targetName + '.quaternion', THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
  961. }
  962. return new THREE.AnimationClip( '', - 1, tracks );
  963. },
  964. /**
  965. * @param {Object} vmd - parsed VMD data
  966. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  967. * @return {THREE.AnimationClip}
  968. */
  969. buildMorphAnimation: function ( vmd, mesh ) {
  970. var tracks = [];
  971. var morphs = {};
  972. var morphTargetDictionary = mesh.morphTargetDictionary;
  973. for ( var i = 0; i < vmd.metadata.morphCount; i ++ ) {
  974. var morph = vmd.morphs[ i ];
  975. var morphName = morph.morphName;
  976. if ( morphTargetDictionary[ morphName ] === undefined ) continue;
  977. morphs[ morphName ] = morphs[ morphName ] || [];
  978. morphs[ morphName ].push( morph );
  979. }
  980. for ( var key in morphs ) {
  981. var array = morphs[ key ];
  982. array.sort( function ( a, b ) {
  983. return a.frameNum - b.frameNum;
  984. } );
  985. var times = [];
  986. var values = [];
  987. for ( var i = 0, il = array.length; i < il; i ++ ) {
  988. times.push( array[ i ].frameNum / 30 );
  989. values.push( array[ i ].weight );
  990. }
  991. tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
  992. }
  993. return new THREE.AnimationClip( '', - 1, tracks );
  994. },
  995. /**
  996. * @param {Object} vmd - parsed VMD data
  997. * @return {THREE.AnimationClip}
  998. */
  999. buildCameraAnimation: function ( vmd ) {
  1000. function pushVector3( array, vec ) {
  1001. array.push( vec.x );
  1002. array.push( vec.y );
  1003. array.push( vec.z );
  1004. }
  1005. function pushQuaternion( array, q ) {
  1006. array.push( q.x );
  1007. array.push( q.y );
  1008. array.push( q.z );
  1009. array.push( q.w );
  1010. }
  1011. function pushInterpolation( array, interpolation, index ) {
  1012. array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
  1013. array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
  1014. array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
  1015. array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
  1016. };
  1017. var tracks = [];
  1018. var cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
  1019. cameras.sort( function ( a, b ) {
  1020. return a.frameNum - b.frameNum;
  1021. } );
  1022. var times = [];
  1023. var centers = [];
  1024. var quaternions = [];
  1025. var positions = [];
  1026. var fovs = [];
  1027. var cInterpolations = [];
  1028. var qInterpolations = [];
  1029. var pInterpolations = [];
  1030. var fInterpolations = [];
  1031. var quaternion = new THREE.Quaternion();
  1032. var euler = new THREE.Euler();
  1033. var position = new THREE.Vector3();
  1034. var center = new THREE.Vector3();
  1035. for ( var i = 0, il = cameras.length; i < il; i ++ ) {
  1036. var motion = cameras[ i ];
  1037. var time = motion.frameNum / 30;
  1038. var pos = motion.position;
  1039. var rot = motion.rotation;
  1040. var distance = motion.distance;
  1041. var fov = motion.fov;
  1042. var interpolation = motion.interpolation;
  1043. times.push( time );
  1044. position.set( 0, 0, - distance );
  1045. center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
  1046. euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
  1047. quaternion.setFromEuler( euler );
  1048. position.add( center );
  1049. position.applyQuaternion( quaternion );
  1050. pushVector3( centers, center );
  1051. pushQuaternion( quaternions, quaternion );
  1052. pushVector3( positions, position );
  1053. fovs.push( fov );
  1054. for ( var j = 0; j < 3; j ++ ) {
  1055. pushInterpolation( cInterpolations, interpolation, j );
  1056. }
  1057. pushInterpolation( qInterpolations, interpolation, 3 );
  1058. // use the same parameter for x, y, z axis.
  1059. for ( var j = 0; j < 3; j ++ ) {
  1060. pushInterpolation( pInterpolations, interpolation, 4 );
  1061. }
  1062. pushInterpolation( fInterpolations, interpolation, 5 );
  1063. }
  1064. var tracks = [];
  1065. // I expect an object whose name 'target' exists under THREE.Camera
  1066. tracks.push( this._createTrack( 'target.position', THREE.VectorKeyframeTrack, times, centers, cInterpolations ) );
  1067. tracks.push( this._createTrack( '.quaternion', THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
  1068. tracks.push( this._createTrack( '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  1069. tracks.push( this._createTrack( '.fov', THREE.NumberKeyframeTrack, times, fovs, fInterpolations ) );
  1070. return new THREE.AnimationClip( '', - 1, tracks );
  1071. },
  1072. // private method
  1073. _createTrack: function ( node, typedKeyframeTrack, times, values, interpolations ) {
  1074. /*
  1075. * optimizes here not to let KeyframeTrackPrototype optimize
  1076. * because KeyframeTrackPrototype optimizes times and values but
  1077. * doesn't optimize interpolations.
  1078. */
  1079. if ( times.length > 2 ) {
  1080. times = times.slice();
  1081. values = values.slice();
  1082. interpolations = interpolations.slice();
  1083. var stride = values.length / times.length;
  1084. var interpolateStride = interpolations.length / times.length;
  1085. var index = 1;
  1086. for ( var aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
  1087. for ( var i = 0; i < stride; i ++ ) {
  1088. if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
  1089. values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
  1090. index ++;
  1091. break;
  1092. }
  1093. }
  1094. if ( aheadIndex > index ) {
  1095. times[ index ] = times[ aheadIndex ];
  1096. for ( var i = 0; i < stride; i ++ ) {
  1097. values[ index * stride + i ] = values[ aheadIndex * stride + i ];
  1098. }
  1099. for ( var i = 0; i < interpolateStride; i ++ ) {
  1100. interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
  1101. }
  1102. }
  1103. }
  1104. times.length = index + 1;
  1105. values.length = ( index + 1 ) * stride;
  1106. interpolations.length = ( index + 1 ) * interpolateStride;
  1107. }
  1108. var track = new typedKeyframeTrack( node, times, values );
  1109. track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
  1110. return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
  1111. };
  1112. return track;
  1113. }
  1114. };
  1115. // interpolation
  1116. function CubicBezierInterpolation( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
  1117. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  1118. this.interpolationParams = params;
  1119. }
  1120. CubicBezierInterpolation.prototype = Object.assign( Object.create( THREE.Interpolant.prototype ), {
  1121. constructor: CubicBezierInterpolation,
  1122. interpolate_: function ( i1, t0, t, t1 ) {
  1123. var result = this.resultBuffer;
  1124. var values = this.sampleValues;
  1125. var stride = this.valueSize;
  1126. var params = this.interpolationParams;
  1127. var offset1 = i1 * stride;
  1128. var offset0 = offset1 - stride;
  1129. // No interpolation if next key frame is in one frame in 30fps.
  1130. // This is from MMD animation spec.
  1131. // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
  1132. var weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
  1133. if ( stride === 4 ) { // Quaternion
  1134. var x1 = params[ i1 * 4 + 0 ];
  1135. var x2 = params[ i1 * 4 + 1 ];
  1136. var y1 = params[ i1 * 4 + 2 ];
  1137. var y2 = params[ i1 * 4 + 3 ];
  1138. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1139. THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
  1140. } else if ( stride === 3 ) { // Vector3
  1141. for ( var i = 0; i !== stride; ++ i ) {
  1142. var x1 = params[ i1 * 12 + i * 4 + 0 ];
  1143. var x2 = params[ i1 * 12 + i * 4 + 1 ];
  1144. var y1 = params[ i1 * 12 + i * 4 + 2 ];
  1145. var y2 = params[ i1 * 12 + i * 4 + 3 ];
  1146. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1147. result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
  1148. }
  1149. } else { // Number
  1150. var x1 = params[ i1 * 4 + 0 ];
  1151. var x2 = params[ i1 * 4 + 1 ];
  1152. var y1 = params[ i1 * 4 + 2 ];
  1153. var y2 = params[ i1 * 4 + 3 ];
  1154. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1155. result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
  1156. }
  1157. return result;
  1158. },
  1159. _calculate: function ( x1, x2, y1, y2, x ) {
  1160. /*
  1161. * Cubic Bezier curves
  1162. * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
  1163. *
  1164. * B(t) = ( 1 - t ) ^ 3 * P0
  1165. * + 3 * ( 1 - t ) ^ 2 * t * P1
  1166. * + 3 * ( 1 - t ) * t^2 * P2
  1167. * + t ^ 3 * P3
  1168. * ( 0 <= t <= 1 )
  1169. *
  1170. * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
  1171. * http://d.hatena.ne.jp/edvakf/20111016/1318716097
  1172. *
  1173. * x = ( 1 - t ) ^ 3 * x0
  1174. * + 3 * ( 1 - t ) ^ 2 * t * x1
  1175. * + 3 * ( 1 - t ) * t^2 * x2
  1176. * + t ^ 3 * x3
  1177. * y = ( 1 - t ) ^ 3 * y0
  1178. * + 3 * ( 1 - t ) ^ 2 * t * y1
  1179. * + 3 * ( 1 - t ) * t^2 * y2
  1180. * + t ^ 3 * y3
  1181. * ( x0 = 0, y0 = 0 )
  1182. * ( x3 = 1, y3 = 1 )
  1183. * ( 0 <= t, x1, x2, y1, y2 <= 1 )
  1184. *
  1185. * Here solves this equation with Bisection method,
  1186. * https://en.wikipedia.org/wiki/Bisection_method
  1187. * gets t, and then calculate y.
  1188. *
  1189. * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
  1190. * + 3 * ( 1 - t ) * t^2 * x2
  1191. * + t ^ 3 - x = 0
  1192. *
  1193. * (Another option: Newton's method
  1194. * https://en.wikipedia.org/wiki/Newton%27s_method)
  1195. */
  1196. var c = 0.5;
  1197. var t = c;
  1198. var s = 1.0 - t;
  1199. var loop = 15;
  1200. var eps = 1e-5;
  1201. var math = Math;
  1202. var sst3, stt3, ttt;
  1203. for ( var i = 0; i < loop; i ++ ) {
  1204. sst3 = 3.0 * s * s * t;
  1205. stt3 = 3.0 * s * t * t;
  1206. ttt = t * t * t;
  1207. var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
  1208. if ( math.abs( ft ) < eps ) break;
  1209. c /= 2.0;
  1210. t += ( ft < 0 ) ? c : - c;
  1211. s = 1.0 - t;
  1212. }
  1213. return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
  1214. }
  1215. } );
  1216. return MMDLoader;
  1217. } )();