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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - sprites nodes</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #fff;
- font-family:Monospace;
- font-size:13px;
- margin: 0px;
- text-align:center;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- display:block;
- }
- a { color: white }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Sprites
- </div>
- <script src="../build/three.js"></script>
- <script src='js/geometries/TeapotBufferGeometry.js'></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <!-- NodeLibrary -->
- <script src="js/nodes/GLNode.js"></script>
- <script src="js/nodes/RawNode.js"></script>
- <script src="js/nodes/TempNode.js"></script>
- <script src="js/nodes/InputNode.js"></script>
- <script src="js/nodes/ConstNode.js"></script>
- <script src="js/nodes/VarNode.js"></script>
- <script src="js/nodes/FunctionNode.js"></script>
- <script src="js/nodes/FunctionCallNode.js"></script>
- <script src="js/nodes/AttributeNode.js"></script>
- <script src="js/nodes/NodeUniform.js"></script>
- <script src="js/nodes/NodeBuilder.js"></script>
- <script src="js/nodes/NodeLib.js"></script>
- <script src="js/nodes/NodeFrame.js"></script>
- <script src="js/nodes/NodeMaterial.js"></script>
- <!-- Accessors -->
- <script src="js/nodes/accessors/PositionNode.js"></script>
- <script src="js/nodes/accessors/NormalNode.js"></script>
- <script src="js/nodes/accessors/UVNode.js"></script>
- <script src="js/nodes/accessors/ScreenUVNode.js"></script>
- <script src="js/nodes/accessors/ColorsNode.js"></script>
- <script src="js/nodes/accessors/CameraNode.js"></script>
- <script src="js/nodes/accessors/ReflectNode.js"></script>
- <script src="js/nodes/accessors/LightNode.js"></script>
- <!-- Inputs -->
- <script src="js/nodes/inputs/IntNode.js"></script>
- <script src="js/nodes/inputs/FloatNode.js"></script>
- <script src="js/nodes/inputs/ColorNode.js"></script>
- <script src="js/nodes/inputs/Vector2Node.js"></script>
- <script src="js/nodes/inputs/Vector3Node.js"></script>
- <script src="js/nodes/inputs/Vector4Node.js"></script>
- <script src="js/nodes/inputs/TextureNode.js"></script>
- <script src="js/nodes/inputs/Matrix4Node.js"></script>
- <script src="js/nodes/inputs/CubeTextureNode.js"></script>
- <!-- Math -->
- <script src="js/nodes/math/Math1Node.js"></script>
- <script src="js/nodes/math/Math2Node.js"></script>
- <script src="js/nodes/math/Math3Node.js"></script>
- <script src="js/nodes/math/OperatorNode.js"></script>
- <!-- Utils -->
- <script src="js/nodes/utils/SwitchNode.js"></script>
- <script src="js/nodes/utils/JoinNode.js"></script>
- <script src="js/nodes/utils/TimerNode.js"></script>
- <script src="js/nodes/utils/RoughnessToBlinnExponentNode.js"></script>
- <script src="js/nodes/utils/VelocityNode.js"></script>
- <script src="js/nodes/utils/LuminanceNode.js"></script>
- <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
- <script src="js/nodes/utils/NoiseNode.js"></script>
- <script src="js/nodes/utils/ResolutionNode.js"></script>
- <script src="js/nodes/utils/BumpNode.js"></script>
- <script src="js/nodes/utils/BlurNode.js"></script>
- <script src="js/nodes/utils/UVTransformNode.js"></script>
- <!-- Sprite Material -->
- <script src="js/nodes/materials/SpriteNode.js"></script>
- <script src="js/nodes/materials/SpriteNodeMaterial.js"></script>
- <!-- NodeMaterial Loader -->
- <script src="js/loaders/NodeMaterialLoader.js"></script>
- <script>
- var container = document.getElementById( 'container' );
- var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
- var frame = new THREE.NodeFrame();
- var plane, sprite1, sprite2, sprite3;
- var walkingManTexture, walkingManTextureURL;
- var library = {};
- var controls;
- window.addEventListener( 'load', init );
- function init() {
- //
- // Renderer / Controls
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x0000FF, 70, 150 );
- camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 100;
- camera.target = new THREE.Vector3();
- controls = new THREE.OrbitControls( camera, renderer.domElement );
- controls.minDistance = 50;
- controls.maxDistance = 200;
- //
- // SpriteNode
- //
- // use scale to adjuste the real sprite size
- plane = new THREE.PlaneBufferGeometry( 1, 1 );
- // https://openclipart.org/detail/239883/walking-man-sprite-sheet
- walkingManTextureURL = "textures/WalkingManSpriteSheet.png";
- walkingManTexture = new THREE.TextureLoader().load( walkingManTextureURL );
- walkingManTexture.wrapS = walkingManTexture.wrapT = THREE.RepeatWrapping;
- library[ walkingManTextureURL ] = walkingManTexture;
- // horizontal sprite-sheet animator
- function createHorizontalSpriteSheetNode( hCount, speed ) {
- var speed = new THREE.Vector2Node( speed, 0 ); // frame per second
- var scale = new THREE.Vector2Node( 1 / hCount, 1 ); // 8 horizontal images in sprite-sheet
- var uvTimer = new THREE.OperatorNode(
- new THREE.TimerNode(),
- speed,
- THREE.OperatorNode.MUL
- );
- var uvIntegerTimer = new THREE.Math1Node(
- uvTimer,
- THREE.Math1Node.FLOOR
- );
- var uvFrameOffset = new THREE.OperatorNode(
- uvIntegerTimer,
- scale,
- THREE.OperatorNode.MUL
- );
- var uvScale = new THREE.OperatorNode(
- new THREE.UVNode(),
- scale,
- THREE.OperatorNode.MUL
- );
- var uvFrame = new THREE.OperatorNode(
- uvScale,
- uvFrameOffset,
- THREE.OperatorNode.ADD
- );
- return uvFrame;
- }
- // sprites
- var spriteWidth = 20,
- spriteHeight = 20;
- scene.add( sprite1 = new THREE.Mesh( plane, new THREE.SpriteNodeMaterial() ) );
- sprite1.scale.x = spriteWidth;
- sprite1.scale.y = spriteHeight;
- sprite1.material.color = new THREE.TextureNode( walkingManTexture );
- sprite1.material.color.coord = createHorizontalSpriteSheetNode( 8, 10 );
- scene.add( sprite2 = new THREE.Mesh( plane, new THREE.SpriteNodeMaterial() ) );
- sprite2.position.x = 30;
- sprite2.scale.x = spriteWidth;
- sprite2.scale.y = spriteHeight;
- sprite2.material.color = new THREE.TextureNode( walkingManTexture );
- sprite2.material.color.coord = createHorizontalSpriteSheetNode( 8, 30 );
- sprite2.material.color = new THREE.Math1Node( sprite2.material.color, THREE.Math1Node.INVERT );
- sprite2.material.spherical = false; // look at camera horizontally only, very used to vegetation
- // horizontal zigzag sprite
- sprite2.material.transform = new THREE.OperatorNode(
- new THREE.OperatorNode(
- new THREE.Math1Node( new THREE.TimerNode( 3 ), THREE.Math1Node.SIN ), // 3 is speed (time scale)
- new THREE.Vector2Node( .3, 0 ), // horizontal scale (position)
- THREE.OperatorNode.MUL
- ),
- new THREE.PositionNode(),
- THREE.OperatorNode.ADD
- );
- var sineWaveFunction = new THREE.FunctionNode( [
- // https://stackoverflow.com/questions/36174431/how-to-make-a-wave-warp-effect-in-shader
- "vec2 sineWave(vec2 uv, vec2 phase) {",
- // wave distortion
- " float x = sin( 25.0*uv.y + 30.0*uv.x + 6.28*phase.x) * 0.01;",
- " float y = sin( 25.0*uv.y + 30.0*uv.x + 6.28*phase.y) * 0.03;",
- " return vec2(uv.x+x, uv.y+y);",
- "}"
- ].join( "\n" ) );
- scene.add( sprite3 = new THREE.Mesh( plane, new THREE.SpriteNodeMaterial() ) );
- sprite3.position.x = - 30;
- sprite3.scale.x = spriteWidth;
- sprite3.scale.y = spriteHeight;
- sprite3.material.color = new THREE.TextureNode( walkingManTexture );
- sprite3.material.color.coord = new THREE.FunctionCallNode( sineWaveFunction, {
- "uv": createHorizontalSpriteSheetNode( 8, 0 ),
- "phase": new THREE.TimerNode()
- } );
- sprite3.material.fog = true;
- //
- // Test serialization
- //
- spriteToJSON( sprite1 );
- spriteToJSON( sprite2 );
- spriteToJSON( sprite3 );
- //
- // Events
- //
- window.addEventListener( 'resize', onWindowResize, false );
- onWindowResize();
- animate();
- }
- function spriteToJSON( sprite ) {
- // serialize
- var json = sprite.material.toJSON();
- // replace uuid to url (facilitates the load of textures using url otherside uuid)
- THREE.NodeMaterialLoaderUtils.replaceUUID( json, walkingManTexture, walkingManTextureURL );
- // unserialize
- var material = new THREE.NodeMaterialLoader( null, library ).parse( json ).build();
- // replace material
- sprite.material = material;
- }
- function onWindowResize() {
- var width = window.innerWidth, height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- }
- function animate() {
- var delta = clock.getDelta();
- // update material animation and/or gpu calcs (pre-renderer)
- frame.update( delta )
- .updateNode( sprite1.material )
- .updateNode( sprite2.material )
- .updateNode( sprite3.material );
- // rotate sprite
- sprite3.rotation.z -= Math.PI * .005;
- renderer.render( scene, camera );
- requestAnimationFrame( animate );
- }
- </script>
- </body>
- </html>
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