123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235 |
- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - geometry - terrain</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #71544e;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #bfd1e5;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #b07861;
- }
- </style>
- </head>
- <body>
- <div id="container"><br /><br /><br /><br /><br />Generating...</div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="geometry_terrain.html">generate another</a></div>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript" src="js/ImprovedNoise.js"></script>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
- <script type="text/javascript">
- var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
- var container, stats;
- var camera, scene, renderer;
- var mesh;
- var mouseX = 0;
- var mouseY = 0;
- var windowHalfX = window.innerWidth >> 1;
- var windowHalfY = window.innerHeight >> 1;
- init();
- setInterval( loop, 1000 / 60 );
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.Camera( 60, SCREEN_WIDTH / SCREEN_HEIGHT, 0.0001, 10000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- var heightMap = height( 1024, 1024 );
- var textureMap = shadow( heightMap );
- var material = new THREE.MeshBitmapMaterial( textureMap );
- var quality = 20;
- var quality1 = quality + 1;
- var plane = new Plane( 2000, 2000, quality, quality );
- var data = heightMap.getContext( '2d' ).getImageData( 0, 0, heightMap.width, heightMap.height ).data;
- var pixelsPerTriangle = Math.floor(heightMap.width / quality);
- for ( var y = 0; y < quality1; y++ ) {
- for (var x = 0; x < quality1; x++ ) {
- plane.vertices[x + y * quality1].position.z = data[((x * pixelsPerTriangle) + (y * pixelsPerTriangle) * heightMap.width) * 4] * 2 - 128;
- }
- }
- mesh = new THREE.Mesh( plane, material );
- mesh.rotation.x = -90 * Math.PI / 180;
- mesh.overdraw = true;
- scene.add(mesh);
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.innerHTML = "";
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild(stats.domElement);
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function onDocumentMouseMove(event) {
- mouseX = (event.clientX - windowHalfX);
- mouseY = (event.clientY - windowHalfY);
- }
- function loop() {
- camera.position.x += (mouseX - camera.position.x) * 0.05;
- camera.position.y += (-mouseY - camera.position.y) * 0.05;
- renderer.render(scene, camera);
- stats.update();
- }
- function height(width, height) {
- var canvas, context, image, data;
- canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- context = canvas.getContext( '2d' );
- context.fillStyle = '#000';
- context.fillRect( 0, 0, width, height );
- image = context.getImageData( 0, 0, width, height );
- data = image.data;
- var perlin = new ImprovedNoise();
- var size = width * height;
- var quality = 2;
- var zz = Math.random() * 100;
- for ( var j = 0; j < 4; j ++ ) {
- var x = 0, y = 0, yy = 0;
- quality *= 4;
- for ( var i = 0; i < size; i ++ ) {
- data[ i * 4 ] += Math.floor( Math.abs( perlin.noise( x / quality, yy, zz ) * 0.5 ) * quality + 10 );
- x++;
- if (x == width)
- {
- x = 0;
- y ++;
- yy = y / quality;
- }
- }
- }
- context.putImageData( image, 0, 0 );
- return canvas;
- }
- function shadow( texture ) {
- var canvas, context, image, data, src_data,
- index, level, diff, width = texture.width, height = texture.height,
- vector3, sun, shade;
- vector3 = new THREE.Vector3( 0, 0, 0 );
- sun = new THREE.Vector3( 1, 1, 1 );
- sun.normalize();
- canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- context = canvas.getContext( '2d' );
- context.fillStyle = '#000';
- context.fillRect( 0, 0, width, height );
- image = context.getImageData( 0, 0, width, height );
- data = image.data;
- src_data = texture.getContext( '2d' ).getImageData( 0, 0, width, height ).data;
- for ( var y = 0; y < height; y++ ) {
- for ( var x = 0; x < width; x++ ) {
- index = ( x + y * width ) * 4;
- vector3.x = src_data[ index - 4 ] - src_data[ index + 4 ];
- vector3.y = 2;
- vector3.z = src_data[ index - ( width * 4 ) ] - src_data[ index + ( width * 4 ) ];
- vector3.normalize();
- shade = vector3.dot(sun);
- data[ index ] = ( 96 + shade * 128 ) * ( src_data[ index ] * 0.007 );
- data[ index + 1 ] = ( 32 + shade * 96 ) * ( src_data[ index ] * 0.007 );
- data[ index + 2 ] = ( shade * 96 ) * ( src_data[ index ] * 0.007 );
- }
- }
- context.putImageData( image, 0, 0 );
- return canvas;
- }
- </script>
- </body>
- </html>
|