geometry_terrain.html 5.3 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #71544e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #b07861;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="geometry_terrain.html">generate another</a></div>
  29. <script type="text/javascript" src="js/Stats.js"></script>
  30. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
  33. <script type="text/javascript">
  34. var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var mesh;
  38. var mouseX = 0;
  39. var mouseY = 0;
  40. var windowHalfX = window.innerWidth >> 1;
  41. var windowHalfY = window.innerHeight >> 1;
  42. init();
  43. setInterval( loop, 1000 / 60 );
  44. function init() {
  45. container = document.getElementById( 'container' );
  46. camera = new THREE.Camera( 60, SCREEN_WIDTH / SCREEN_HEIGHT, 0.0001, 10000 );
  47. camera.position.z = 500;
  48. scene = new THREE.Scene();
  49. var heightMap = height( 1024, 1024 );
  50. var textureMap = shadow( heightMap );
  51. var material = new THREE.MeshBitmapMaterial( textureMap );
  52. var quality = 20;
  53. var quality1 = quality + 1;
  54. var plane = new Plane( 2000, 2000, quality, quality );
  55. var data = heightMap.getContext( '2d' ).getImageData( 0, 0, heightMap.width, heightMap.height ).data;
  56. var pixelsPerTriangle = Math.floor(heightMap.width / quality);
  57. for ( var y = 0; y < quality1; y++ ) {
  58. for (var x = 0; x < quality1; x++ ) {
  59. plane.vertices[x + y * quality1].position.z = data[((x * pixelsPerTriangle) + (y * pixelsPerTriangle) * heightMap.width) * 4] * 2 - 128;
  60. }
  61. }
  62. mesh = new THREE.Mesh( plane, material );
  63. mesh.rotation.x = -90 * Math.PI / 180;
  64. mesh.overdraw = true;
  65. scene.add(mesh);
  66. renderer = new THREE.CanvasRenderer();
  67. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  68. container.innerHTML = "";
  69. container.appendChild( renderer.domElement );
  70. stats = new Stats();
  71. stats.domElement.style.position = 'absolute';
  72. stats.domElement.style.top = '0px';
  73. container.appendChild(stats.domElement);
  74. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  75. }
  76. function onDocumentMouseMove(event) {
  77. mouseX = (event.clientX - windowHalfX);
  78. mouseY = (event.clientY - windowHalfY);
  79. }
  80. function loop() {
  81. camera.position.x += (mouseX - camera.position.x) * 0.05;
  82. camera.position.y += (-mouseY - camera.position.y) * 0.05;
  83. renderer.render(scene, camera);
  84. stats.update();
  85. }
  86. function height(width, height) {
  87. var canvas, context, image, data;
  88. canvas = document.createElement( 'canvas' );
  89. canvas.width = width;
  90. canvas.height = height;
  91. context = canvas.getContext( '2d' );
  92. context.fillStyle = '#000';
  93. context.fillRect( 0, 0, width, height );
  94. image = context.getImageData( 0, 0, width, height );
  95. data = image.data;
  96. var perlin = new ImprovedNoise();
  97. var size = width * height;
  98. var quality = 2;
  99. var zz = Math.random() * 100;
  100. for ( var j = 0; j < 4; j ++ ) {
  101. var x = 0, y = 0, yy = 0;
  102. quality *= 4;
  103. for ( var i = 0; i < size; i ++ ) {
  104. data[ i * 4 ] += Math.floor( Math.abs( perlin.noise( x / quality, yy, zz ) * 0.5 ) * quality + 10 );
  105. x++;
  106. if (x == width)
  107. {
  108. x = 0;
  109. y ++;
  110. yy = y / quality;
  111. }
  112. }
  113. }
  114. context.putImageData( image, 0, 0 );
  115. return canvas;
  116. }
  117. function shadow( texture ) {
  118. var canvas, context, image, data, src_data,
  119. index, level, diff, width = texture.width, height = texture.height,
  120. vector3, sun, shade;
  121. vector3 = new THREE.Vector3( 0, 0, 0 );
  122. sun = new THREE.Vector3( 1, 1, 1 );
  123. sun.normalize();
  124. canvas = document.createElement( 'canvas' );
  125. canvas.width = width;
  126. canvas.height = height;
  127. context = canvas.getContext( '2d' );
  128. context.fillStyle = '#000';
  129. context.fillRect( 0, 0, width, height );
  130. image = context.getImageData( 0, 0, width, height );
  131. data = image.data;
  132. src_data = texture.getContext( '2d' ).getImageData( 0, 0, width, height ).data;
  133. for ( var y = 0; y < height; y++ ) {
  134. for ( var x = 0; x < width; x++ ) {
  135. index = ( x + y * width ) * 4;
  136. vector3.x = src_data[ index - 4 ] - src_data[ index + 4 ];
  137. vector3.y = 2;
  138. vector3.z = src_data[ index - ( width * 4 ) ] - src_data[ index + ( width * 4 ) ];
  139. vector3.normalize();
  140. shade = vector3.dot(sun);
  141. data[ index ] = ( 96 + shade * 128 ) * ( src_data[ index ] * 0.007 );
  142. data[ index + 1 ] = ( 32 + shade * 96 ) * ( src_data[ index ] * 0.007 );
  143. data[ index + 2 ] = ( shade * 96 ) * ( src_data[ index ] * 0.007 );
  144. }
  145. }
  146. context.putImageData( image, 0, 0 );
  147. return canvas;
  148. }
  149. </script>
  150. </body>
  151. </html>