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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - geometry - minecraft</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #61443e;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #bfd1e5;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #a06851;
- }
- </style>
- </head>
- <body>
- <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a>.<br />(camera move: WASD/↑←↓→)</div>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript" src="js/ImprovedNoise.js"></script>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
- <script type="text/javascript">
- var container, stats;
- var camera, scene, renderer;
- var mesh;
- var worldWidth = 128, worldDepth = 128,
- worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
- data = generateHeight( worldWidth, worldDepth );
- var mouseX = 0, mouseY = 0,
- lat = 0, lon = 0, phy = 0, theta = 0;
- var direction = new THREE.Vector3(),
- moveForward = false, moveBackwards = false,
- moveLeft = false, moveRight = false;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- setInterval( loop, 1000 / 60 );
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
- camera.target.position.z = - 100;
- scene = new THREE.Scene();
- var materials = [
- loadTexture( 'textures/minecraft/grass_dirt.png' ), // right
- loadTexture( 'textures/minecraft/grass_dirt.png' ), // left
- loadTexture( 'textures/minecraft/grass.png' ), // top
- loadTexture( 'textures/minecraft/dirt.png' ), // bottom
- loadTexture( 'textures/minecraft/grass_dirt.png' ), // back
- loadTexture( 'textures/minecraft/grass_dirt.png' ) // front
- ];
- var cube = new Cube( 100, 100, 100, 1, 1, materials );
- var geometry = new THREE.Geometry();
- camera.position.y = getY( worldHalfWidth, worldHalfDepth ) + 100;
- camera.target.position.y = camera.position.y;
- for ( var y = 0; y < worldDepth; y ++ ) {
- for ( var x = 0; x < worldWidth; x ++ ) {
- mesh = new THREE.Mesh( cube );
- mesh.position.x = x * 100 - worldHalfWidth * 100;
- mesh.position.y = Math.floor( data[ x + y * worldWidth ] * 0.2 ) * 100;
- mesh.position.z = y * 100 - worldHalfDepth * 100;
- GeometryUtils.merge( geometry, mesh );
- }
- }
- geometry.sortFacesByMaterial();
- mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
- scene.addObject( mesh );
- var ambientLight = new THREE.AmbientLight( 0xcccccc );
- scene.addLight( ambientLight );
- var pointLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
- pointLight.position.x = 1;
- pointLight.position.y = 1;
- pointLight.position.z = 0.5;
- pointLight.position.normalize;
- scene.addLight( pointLight );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.innerHTML = "";
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'keydown', onDocumentKeyDown, false );
- document.addEventListener( 'keyup', onDocumentKeyUp, false );
- }
- function loadTexture( path ) {
- var image = new Image();
- image.onload = function () { this.loaded = true; };
- image.src = path;
- return new THREE.MeshLambertMaterial( { map: new THREE.Texture( image, THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.NearestFilter ) } );
- }
- function generateHeight( width, height ) {
- var data = [], perlin = new ImprovedNoise(),
- size = width * height, quality = 2, z = Math.random() * 100;
- for ( var j = 0; j < 4; j ++ ) {
- if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
- for ( var i = 0; i < size; i ++ ) {
- var x = i % width, y = ~~ ( i / width );
- data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
- }
- quality *= 4
- }
- return data;
- }
- function getY( x, z ) {
- return ~~( data[ x + z * worldWidth ] * 0.2 ) * 100
- }
- function onDocumentMouseMove(event) {
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
- function onDocumentKeyDown( event ) {
- console.log( event.keyCode );
- switch( event.keyCode ) {
- case 38: /*↑*/ moveForward = true; break;
- case 40: /*↓*/ moveBackwards = true; break;
- case 37: /*←*/ moveLeft = true; break;
- case 39: /*→*/ moveRight = true; break;
- case 87: /*W*/ moveForward = true; break;
- case 83: /*S*/ moveBackwards = true; break;
- case 65: /*A*/ moveLeft = true; break;
- case 68: /*D*/ moveRight = true; break;
- }
- }
- function onDocumentKeyUp( event ) {
- switch( event.keyCode ) {
- case 38: /*↑*/ moveForward = false; break;
- case 40: /*↓*/ moveBackwards = false; break;
- case 37: /*←*/ moveLeft = false; break;
- case 39: /*→*/ moveRight = false; break;
- case 87: /*W*/ moveForward = false; break;
- case 83: /*S*/ moveBackwards = false; break;
- case 65: /*A*/ moveLeft = false; break;
- case 68: /*D*/ moveRight = false; break;
- }
- }
- function loop() {
- if ( moveForward ) {
- direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( 15 );
- camera.position.addSelf( direction );
- camera.target.position.addSelf( direction );
- }
- if ( moveBackwards ) {
- direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( - 15 );
- camera.position.addSelf( direction );
- camera.target.position.addSelf( direction );
- }
- if ( moveLeft ) {
- direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( - 15 );
- direction.cross( direction.clone(), new THREE.Vector3( 0, 1, 0 ) );
- camera.position.addSelf( direction );
- camera.target.position.addSelf( direction );
- }
- if ( moveRight ) {
- direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( 15 );
- direction.cross( direction.clone(), new THREE.Vector3( 0, 1, 0 ) );
- camera.position.addSelf( direction );
- camera.target.position.addSelf( direction );
- };
- lon += mouseX * 0.005;
- lat -= mouseY * 0.005;
- lat = Math.max( - 85, Math.min( 85, lat ) );
- phi = ( 90 - lat ) * Math.PI / 180;
- theta = lon * Math.PI / 180;
- camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
- camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
- camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
- renderer.render(scene, camera);
- stats.update();
- }
- </script>
- </body>
- </html>
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