geometry_minecraft.html 7.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - minecraft</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #bfd1e5;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. padding: 5px;
  20. }
  21. a {
  22. color: #a06851;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a>.<br />(camera move: WASD/↑←↓→)</div>
  29. <script type="text/javascript" src="js/Stats.js"></script>
  30. <script type="text/javascript" src="js/ImprovedNoise.js"></script>
  31. <script type="text/javascript" src="../build/Three.js"></script>
  32. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  34. <script type="text/javascript">
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var mesh;
  38. var worldWidth = 128, worldDepth = 128,
  39. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  40. data = generateHeight( worldWidth, worldDepth );
  41. var mouseX = 0, mouseY = 0,
  42. lat = 0, lon = 0, phy = 0, theta = 0;
  43. var direction = new THREE.Vector3(),
  44. moveForward = false, moveBackwards = false,
  45. moveLeft = false, moveRight = false;
  46. var windowHalfX = window.innerWidth / 2;
  47. var windowHalfY = window.innerHeight / 2;
  48. init();
  49. setInterval( loop, 1000 / 60 );
  50. function init() {
  51. container = document.getElementById( 'container' );
  52. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  53. camera.target.position.z = - 100;
  54. scene = new THREE.Scene();
  55. var materials = [
  56. loadTexture( 'textures/minecraft/grass_dirt.png' ), // right
  57. loadTexture( 'textures/minecraft/grass_dirt.png' ), // left
  58. loadTexture( 'textures/minecraft/grass.png' ), // top
  59. loadTexture( 'textures/minecraft/dirt.png' ), // bottom
  60. loadTexture( 'textures/minecraft/grass_dirt.png' ), // back
  61. loadTexture( 'textures/minecraft/grass_dirt.png' ) // front
  62. ];
  63. var cube = new Cube( 100, 100, 100, 1, 1, materials );
  64. var geometry = new THREE.Geometry();
  65. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) + 100;
  66. camera.target.position.y = camera.position.y;
  67. for ( var y = 0; y < worldDepth; y ++ ) {
  68. for ( var x = 0; x < worldWidth; x ++ ) {
  69. mesh = new THREE.Mesh( cube );
  70. mesh.position.x = x * 100 - worldHalfWidth * 100;
  71. mesh.position.y = Math.floor( data[ x + y * worldWidth ] * 0.2 ) * 100;
  72. mesh.position.z = y * 100 - worldHalfDepth * 100;
  73. GeometryUtils.merge( geometry, mesh );
  74. }
  75. }
  76. geometry.sortFacesByMaterial();
  77. mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  78. scene.addObject( mesh );
  79. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  80. scene.addLight( ambientLight );
  81. var pointLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
  82. pointLight.position.x = 1;
  83. pointLight.position.y = 1;
  84. pointLight.position.z = 0.5;
  85. pointLight.position.normalize;
  86. scene.addLight( pointLight );
  87. renderer = new THREE.WebGLRenderer();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. container.innerHTML = "";
  90. container.appendChild( renderer.domElement );
  91. stats = new Stats();
  92. stats.domElement.style.position = 'absolute';
  93. stats.domElement.style.top = '0px';
  94. container.appendChild( stats.domElement );
  95. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  96. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  97. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  98. }
  99. function loadTexture( path ) {
  100. var image = new Image();
  101. image.onload = function () { this.loaded = true; };
  102. image.src = path;
  103. return new THREE.MeshLambertMaterial( { map: new THREE.Texture( image, THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping, THREE.NearestFilter, THREE.NearestFilter ) } );
  104. }
  105. function generateHeight( width, height ) {
  106. var data = [], perlin = new ImprovedNoise(),
  107. size = width * height, quality = 2, z = Math.random() * 100;
  108. for ( var j = 0; j < 4; j ++ ) {
  109. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  110. for ( var i = 0; i < size; i ++ ) {
  111. var x = i % width, y = ~~ ( i / width );
  112. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  113. }
  114. quality *= 4
  115. }
  116. return data;
  117. }
  118. function getY( x, z ) {
  119. return ~~( data[ x + z * worldWidth ] * 0.2 ) * 100
  120. }
  121. function onDocumentMouseMove(event) {
  122. mouseX = event.clientX - windowHalfX;
  123. mouseY = event.clientY - windowHalfY;
  124. }
  125. function onDocumentKeyDown( event ) {
  126. console.log( event.keyCode );
  127. switch( event.keyCode ) {
  128. case 38: /*↑*/ moveForward = true; break;
  129. case 40: /*↓*/ moveBackwards = true; break;
  130. case 37: /*←*/ moveLeft = true; break;
  131. case 39: /*→*/ moveRight = true; break;
  132. case 87: /*W*/ moveForward = true; break;
  133. case 83: /*S*/ moveBackwards = true; break;
  134. case 65: /*A*/ moveLeft = true; break;
  135. case 68: /*D*/ moveRight = true; break;
  136. }
  137. }
  138. function onDocumentKeyUp( event ) {
  139. switch( event.keyCode ) {
  140. case 38: /*↑*/ moveForward = false; break;
  141. case 40: /*↓*/ moveBackwards = false; break;
  142. case 37: /*←*/ moveLeft = false; break;
  143. case 39: /*→*/ moveRight = false; break;
  144. case 87: /*W*/ moveForward = false; break;
  145. case 83: /*S*/ moveBackwards = false; break;
  146. case 65: /*A*/ moveLeft = false; break;
  147. case 68: /*D*/ moveRight = false; break;
  148. }
  149. }
  150. function loop() {
  151. if ( moveForward ) {
  152. direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( 15 );
  153. camera.position.addSelf( direction );
  154. camera.target.position.addSelf( direction );
  155. }
  156. if ( moveBackwards ) {
  157. direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( - 15 );
  158. camera.position.addSelf( direction );
  159. camera.target.position.addSelf( direction );
  160. }
  161. if ( moveLeft ) {
  162. direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( - 15 );
  163. direction.cross( direction.clone(), new THREE.Vector3( 0, 1, 0 ) );
  164. camera.position.addSelf( direction );
  165. camera.target.position.addSelf( direction );
  166. }
  167. if ( moveRight ) {
  168. direction.copy( camera.target.position ).subSelf( camera.position ).normalize().multiplyScalar( 15 );
  169. direction.cross( direction.clone(), new THREE.Vector3( 0, 1, 0 ) );
  170. camera.position.addSelf( direction );
  171. camera.target.position.addSelf( direction );
  172. };
  173. lon += mouseX * 0.005;
  174. lat -= mouseY * 0.005;
  175. lat = Math.max( - 85, Math.min( 85, lat ) );
  176. phi = ( 90 - lat ) * Math.PI / 180;
  177. theta = lon * Math.PI / 180;
  178. camera.target.position.x = 100 * Math.sin( phi ) * Math.cos( theta ) + camera.position.x;
  179. camera.target.position.y = 100 * Math.cos( phi ) + camera.position.y;
  180. camera.target.position.z = 100 * Math.sin( phi ) * Math.sin( theta ) + camera.position.z;
  181. renderer.render(scene, camera);
  182. stats.update();
  183. }
  184. </script>
  185. </body>
  186. </html>