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- /**
- * @author Rich Tibbett / https://github.com/richtr
- * @author mrdoob / http://mrdoob.com/
- * @author Tony Parisi / http://www.tonyparisi.com/
- */
- (function() {
- THREE.GLTFLoader = function( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.parser = GLTFParser;
- };
- THREE.GLTFLoader.prototype = {
- constructor: THREE.GLTFLoader,
- load: function( url, onLoad, onProgress, onError ) {
- var scope = this;
- var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
- var loader = new THREE.FileLoader( scope.manager );
- loader.load( url, function( text ) {
- scope.parse( JSON.parse( text ), onLoad, path );
- }, onProgress, onError );
- },
- setCrossOrigin: function( value ) {
- this.crossOrigin = value;
- },
- setPath: function( value ) {
- this.path = value;
- },
- parse: function( json, callback, path ) {
- console.time( 'GLTFLoader' );
- var glTFParser = new this.parser( json, {
- path: path || this.path,
- crossOrigin: !!this.crossOrigin
- });
- glTFParser.parse( function( scene, cameras, animations ) {
- console.timeEnd( 'GLTFLoader' );
- var glTF = {
- "scene": scene,
- "cameras": cameras,
- "animations": animations
- };
- callback( glTF );
- });
- // Developers should use `callback` argument for async notification on
- // completion to prevent side effects.
- // Function return is kept only for backward-compatability purposes.
- return {
- get scene() {
- console.warn( "Synchronous glTF object access is deprecated." +
- " Use the asynchronous 'callback' argument instead." );
- return scene;
- },
- set scene( value ) {
- console.warn( "Synchronous glTF object access is deprecated." +
- " Use the asynchronous 'callback' argument instead." );
- scene = value;
- }
- };
- }
- };
- /* GLTFREGISTRY */
- var GLTFRegistry = function() {
- var objects = {};
- return {
- get : function( key ) {
- return objects[ key ];
- },
- add : function( key, object ) {
- objects[ key ] = object;
- },
- remove: function( key ) {
- delete objects[ key ];
- },
- removeAll: function() {
- objects = {};
- },
- update : function( scene, camera ) {
- _each( objects, function( object ) {
- if ( object.update ) {
- object.update( scene, camera );
- }
- });
- }
- };
- };
- /* GLTFSHADERS */
- THREE.GLTFLoader.Shaders = new GLTFRegistry();
- /* GLTFSHADER */
- var GLTFShader = function( targetNode, allNodes ) {
- this.boundUniforms = {};
- // bind each uniform to its source node
- _each(targetNode.material.uniforms, function(uniform, uniformId) {
- if (uniform.semantic) {
- var sourceNodeRef = uniform.node;
- var sourceNode = targetNode;
- if ( sourceNodeRef ) {
- sourceNode = allNodes[ sourceNodeRef ];
- }
- this.boundUniforms[ uniformId ] = {
- semantic: uniform.semantic,
- sourceNode: sourceNode,
- targetNode: targetNode,
- uniform: uniform
- };
- }
- }.bind( this ));
- this._m4 = new THREE.Matrix4();
- }
- // Update - update all the uniform values
- GLTFShader.prototype.update = function( scene, camera ) {
- // update scene graph
- scene.updateMatrixWorld();
- // update camera matrices and frustum
- camera.updateMatrixWorld();
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- _each( this.boundUniforms, function( boundUniform ) {
- switch (boundUniform.semantic) {
- case "MODELVIEW":
- var m4 = boundUniform.uniform.value;
- m4.multiplyMatrices(camera.matrixWorldInverse,
- boundUniform.sourceNode.matrixWorld);
- break;
- case "MODELVIEWINVERSETRANSPOSE":
- var m3 = boundUniform.uniform.value;
- this._m4.multiplyMatrices(camera.matrixWorldInverse,
- boundUniform.sourceNode.matrixWorld);
- m3.getNormalMatrix(this._m4);
- break;
- case "PROJECTION":
- var m4 = boundUniform.uniform.value;
- m4.copy(camera.projectionMatrix);
- break;
- case "JOINTMATRIX":
- var m4v = boundUniform.uniform.value;
- for (var mi = 0; mi < m4v.length; mi++) {
- // So it goes like this:
- // SkinnedMesh world matrix is already baked into MODELVIEW;
- // ransform joints to local space,
- // then transform using joint's inverse
- m4v[mi]
- .getInverse(boundUniform.sourceNode.matrixWorld)
- .multiply(boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld)
- .multiply(boundUniform.targetNode.skeleton.boneInverses[mi]);
- }
- break;
- default :
- console.warn("Unhandled shader semantic: " + boundUniform.semantic);
- break;
- }
- }.bind( this ));
- };
- /* GLTFANIMATION */
- THREE.GLTFLoader.Animations = new GLTFRegistry();
- // Construction/initialization
- var GLTFAnimation = function( interps ) {
- this.running = false;
- this.loop = false;
- this.duration = 0;
- this.startTime = 0;
- this.interps = [];
- this.uuid = THREE.Math.generateUUID();
- if ( interps ) {
- this.createInterpolators( interps );
- }
- };
- GLTFAnimation.prototype.createInterpolators = function( interps ) {
- for ( var i = 0, len = interps.length; i < len; i ++ ) {
- var interp = new GLTFInterpolator( interps[ i ] );
- this.interps.push( interp );
- this.duration = Math.max( this.duration, interp.duration );
- }
- }
- // Start/stop
- GLTFAnimation.prototype.play = function() {
- if ( this.running )
- return;
- this.startTime = Date.now();
- this.running = true;
- THREE.GLTFLoader.Animations.add( this.uuid, this );
- };
- GLTFAnimation.prototype.stop = function() {
- this.running = false;
- THREE.GLTFLoader.Animations.remove( this.uuid );
- };
- // Update - drive key frame evaluation
- GLTFAnimation.prototype.update = function() {
- if ( !this.running )
- return;
- var now = Date.now();
- var deltat = ( now - this.startTime ) / 1000;
- var t = deltat % this.duration;
- var nCycles = Math.floor( deltat / this.duration );
- if ( nCycles >= 1 && ! this.loop ) {
- this.running = false;
- _each( this.interps, function( _, i ) {
- this.interps[ i ].interp( this.duration );
- }.bind( this ));
- this.stop();
- return;
- } else {
- _each( this.interps, function( _, i ) {
- this.interps[ i ].interp( t );
- }.bind( this ));
- }
- };
- /* GLTFINTERPOLATOR */
- var GLTFInterpolator = function( param ) {
- this.keys = param.keys;
- this.values = param.values;
- this.count = param.count;
- this.type = param.type;
- this.path = param.path;
- this.isRot = false;
- var node = param.target;
- node.updateMatrix();
- node.matrixAutoUpdate = true;
- this.targetNode = node;
- switch ( param.path ) {
- case "translation" :
- this.target = node.position;
- this.originalValue = node.position.clone();
- break;
- case "rotation" :
- this.target = node.quaternion;
- this.originalValue = node.quaternion.clone();
- this.isRot = true;
- break;
- case "scale" :
- this.target = node.scale;
- this.originalValue = node.scale.clone();
- break;
- }
- this.duration = this.keys[ this.count - 1 ];
- this.vec1 = new THREE.Vector3();
- this.vec2 = new THREE.Vector3();
- this.vec3 = new THREE.Vector3();
- this.quat1 = new THREE.Quaternion();
- this.quat2 = new THREE.Quaternion();
- this.quat3 = new THREE.Quaternion();
- };
- //Interpolation and tweening methods
- GLTFInterpolator.prototype.interp = function( t ) {
- if ( t == this.keys[ 0 ] ) {
- if ( this.isRot ) {
- this.quat3.fromArray( this.values );
- } else {
- this.vec3.fromArray( this.values );
- }
- } else if ( t < this.keys[ 0 ] ) {
- if ( this.isRot ) {
- this.quat1.copy( this.originalValue );
- this.quat2.fromArray( this.values );
- THREE.Quaternion.slerp( this.quat1, this.quat2, this.quat3, t / this.keys[ 0 ] );
- } else {
- this.vec3.copy( this.originalValue );
- this.vec2.fromArray( this.values );
- this.vec3.lerp( this.vec2, t / this.keys[ 0 ] );
- }
- } else if ( t >= this.keys[ this.count - 1 ] ) {
- if ( this.isRot ) {
- this.quat3.fromArray( this.values, ( this.count - 1 ) * 4 );
- } else {
- this.vec3.fromArray( this.values, ( this.count - 1 ) * 3 );
- }
- } else {
- for ( var i = 0; i < this.count - 1; i ++ ) {
- var key1 = this.keys[ i ];
- var key2 = this.keys[ i + 1 ];
- if ( t >= key1 && t <= key2 ) {
- if ( this.isRot ) {
- this.quat1.fromArray( this.values, i * 4 );
- this.quat2.fromArray( this.values, ( i + 1 ) * 4 );
- THREE.Quaternion.slerp( this.quat1, this.quat2, this.quat3, ( t - key1 ) / ( key2 - key1 ) );
- } else {
- this.vec3.fromArray( this.values, i * 3 );
- this.vec2.fromArray( this.values, ( i + 1 ) * 3 );
- this.vec3.lerp( this.vec2, ( t - key1 ) / ( key2 - key1 ) );
- }
- }
- }
- }
- if ( this.target ) {
- if ( this.isRot ) {
- this.target.copy( this.quat3 );
- } else {
- this.target.copy( this.vec3 );
- }
- }
- };
- /*********************************/
- /********** INTERNALS ************/
- /*********************************/
- /* CONSTANTS */
- var WEBGL_CONSTANTS = {
- FLOAT: 5126,
- //FLOAT_MAT2: 35674,
- FLOAT_MAT3: 35675,
- FLOAT_MAT4: 35676,
- FLOAT_VEC2: 35664,
- FLOAT_VEC3: 35665,
- FLOAT_VEC4: 35666,
- LINEAR: 9729,
- REPEAT: 10497,
- SAMPLER_2D: 35678,
- TRIANGLES: 4,
- UNSIGNED_BYTE: 5121,
- UNSIGNED_SHORT: 5123,
- VERTEX_SHADER: 35633,
- FRAGMENT_SHADER: 35632
- };
- var WEBGL_TYPE = {
- 5126: Number,
- //35674: THREE.Matrix2,
- 35675: THREE.Matrix3,
- 35676: THREE.Matrix4,
- 35664: THREE.Vector2,
- 35665: THREE.Vector3,
- 35666: THREE.Vector4,
- 35678: THREE.Texture
- };
- var WEBGL_COMPONENT_TYPES = {
- 5120: Int8Array,
- 5121: Uint8Array,
- 5122: Int16Array,
- 5123: Uint16Array,
- 5125: Uint32Array,
- 5126: Float32Array
- };
- var WEBGL_FILTERS = {
- 9728: THREE.NearestFilter,
- 9729: THREE.LinearFilter,
- 9984: THREE.NearestMipMapNearestFilter,
- 9985: THREE.LinearMipMapNearestFilter,
- 9986: THREE.NearestMipMapLinearFilter,
- 9987: THREE.LinearMipMapLinearFilter
- };
- var WEBGL_WRAPPINGS = {
- 33071: THREE.ClampToEdgeWrapping,
- 33648: THREE.MirroredRepeatWrapping,
- 10497: THREE.RepeatWrapping
- };
- var WEBGL_TYPE_SIZES = {
- 'SCALAR': 1,
- 'VEC2': 2,
- 'VEC3': 3,
- 'VEC4': 4,
- 'MAT2': 4,
- 'MAT3': 9,
- 'MAT4': 16
- };
- /* UTILITY FUNCTIONS */
- var _each = function( object, callback, thisObj ) {
- if ( !object ) {
- return Promise.resolve();
- }
- var results;
- var fns = [];
- if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
- results = [];
- var length = object.length;
- for ( var idx = 0; idx < length; idx ++ ) {
- var value = callback.call( thisObj || this, object[ idx ], idx );
- if ( value ) {
- fns.push( value );
- if ( value instanceof Promise ) {
- value.then( function( key, value ) {
- results[ idx ] = value;
- }.bind( this, key ));
- } else {
- results[ idx ] = value;
- }
- }
- }
- } else {
- results = {};
- for ( var key in object ) {
- if ( object.hasOwnProperty( key ) ) {
- var value = callback.call( thisObj || this, object[ key ], key );
- if ( value ) {
- fns.push( value );
- if ( value instanceof Promise ) {
- value.then( function( key, value ) {
- results[ key ] = value;
- }.bind( this, key ));
- } else {
- results[ key ] = value;
- }
- }
- }
- }
- }
- return Promise.all( fns ).then( function() {
- return results;
- });
- };
- var resolveURL = function( url, path ) {
- // Invalid URL
- if ( typeof url !== 'string' || url === '' )
- return '';
- // Absolute URL
- if ( /^https?:\/\//i.test( url ) ) {
- return url;
- }
- // Data URI
- if ( /^data:.*,.*$/i.test( url ) ) {
- return url;
- }
- // Relative URL
- return (path || '') + url;
- };
- // Three.js seems too dependent on attribute names so globally
- // replace those in the shader code
- var replaceTHREEShaderAttributes = function( shaderText, technique ) {
- // Expected technique attributes
- var attributes = {};
- _each( technique.attributes, function( pname, attributeId ) {
- var param = technique.parameters[ pname ];
- var atype = param.type;
- var semantic = param.semantic;
- attributes[ attributeId ] = {
- type : atype,
- semantic : semantic
- };
- });
- // Figure out which attributes to change in technique
- var shaderParams = technique.parameters;
- var shaderAttributes = technique.attributes;
- var params = {};
- _each( attributes, function( _, attributeId ) {
- var pname = shaderAttributes[ attributeId ];
- var shaderParam = shaderParams[ pname ];
- var semantic = shaderParam.semantic;
- if ( semantic ) {
- params[ attributeId ] = shaderParam;
- }
- });
- _each( params, function( param, pname ) {
- var semantic = param.semantic;
- var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
- switch ( semantic ) {
- case "POSITION":
- shaderText = shaderText.replace( regEx, 'position' );
- break;
- case "NORMAL":
- shaderText = shaderText.replace( regEx, 'normal' );
- break;
- case 'TEXCOORD_0':
- case 'TEXCOORD0':
- case 'TEXCOORD':
- shaderText = shaderText.replace( regEx, 'uv' );
- break;
- case "WEIGHT":
- shaderText = shaderText.replace(regEx, 'skinWeight');
- break;
- case "JOINT":
- shaderText = shaderText.replace(regEx, 'skinIndex');
- break;
- }
- });
- return shaderText;
- };
- // Deferred constructor for RawShaderMaterial types
- var DeferredShaderMaterial = function( params ) {
- this.isDeferredShaderMaterial = true;
- this.params = params;
- };
- DeferredShaderMaterial.prototype.create = function() {
- var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
- _each( this.params.uniforms, function( originalUniform, uniformId ) {
- if ( originalUniform.value instanceof THREE.Texture ) {
- uniforms[ uniformId ].value = originalUniform.value;
- uniforms[ uniformId ].value.needsUpdate = true;
- }
- uniforms[ uniformId ].semantic = originalUniform.semantic;
- uniforms[ uniformId ].node = originalUniform.node;
- });
- this.params.uniforms = uniforms;
- return new THREE.RawShaderMaterial( this.params );
- };
- /* GLTF PARSER */
- var GLTFParser = function(json, options) {
- this.json = json || {};
- this.options = options || {};
- // loader object cache
- this.cache = new GLTFRegistry();
- };
- GLTFParser.prototype._withDependencies = function( dependencies ) {
- var _dependencies = {};
- for ( var i = 0; i < dependencies.length; i ++ ) {
- var dependency = dependencies[ i ];
- var fnName = "load" + dependency.charAt(0).toUpperCase() + dependency.slice(1);
- var cached = this.cache.get( dependency );
- if ( cached !== undefined ) {
- _dependencies[ dependency ] = cached;
- } else if ( this[ fnName ] ) {
- var fn = this[ fnName ]();
- this.cache.add( dependency, fn );
- _dependencies[ dependency ] = fn;
- }
- }
- return _each( _dependencies, function( dependency, dependencyId ) {
- return dependency;
- });
- };
- GLTFParser.prototype.parse = function( callback ) {
- // Clear the loader cache
- this.cache.removeAll();
- // Fire the callback on complete
- this._withDependencies([
- "scenes",
- "cameras",
- "animations"
- ]).then(function( dependencies ) {
- var scene = dependencies.scenes[ this.json.scene ];
- var cameras = [];
- _each( dependencies.cameras, function( camera ) {
- cameras.push( camera );
- });
- var animations = [];
- _each( dependencies.animations, function( animation ) {
- animations.push( animation );
- });
- callback( scene, cameras, animations );
- }.bind( this ));
- };
- GLTFParser.prototype.loadShaders = function() {
- return _each( this.json.shaders, function( shader, shaderId ) {
- return new Promise( function( resolve ) {
- var loader = new THREE.FileLoader();
- loader.responseType = 'text';
- loader.load( resolveURL( shader.uri, this.options.path ), function( shaderText ) {
- resolve( shaderText );
- });
- }.bind( this ));
- }.bind( this ));
- };
- GLTFParser.prototype.loadBuffers = function() {
- return _each( this.json.buffers, function( buffer, bufferId ) {
- if ( buffer.type === 'arraybuffer' ) {
- return new Promise( function( resolve ) {
- var loader = new THREE.FileLoader();
- loader.responseType = 'arraybuffer';
- loader.load( resolveURL( buffer.uri, this.options.path ), function( buffer ) {
- resolve( buffer );
- } );
- }.bind( this ));
- }
- }.bind( this ));
- };
- GLTFParser.prototype.loadBufferViews = function() {
- return this._withDependencies([
- "buffers"
- ]).then( function( dependencies ) {
- return _each( this.json.bufferViews, function( bufferView, bufferViewId ) {
- var arraybuffer = dependencies.buffers[ bufferView.buffer ];
- return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + bufferView.byteLength );
- });
- }.bind( this ));
- };
- GLTFParser.prototype.loadAccessors = function() {
- return this._withDependencies([
- "bufferViews"
- ]).then( function( dependencies ) {
- return _each( this.json.accessors, function( accessor, accessorId ) {
- var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
- var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
- var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
- var array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
- return new THREE.BufferAttribute( array, itemSize );
- });
- }.bind( this ));
- };
- GLTFParser.prototype.loadTextures = function() {
- return _each( this.json.textures, function( texture, textureId ) {
- if ( texture.source ) {
- return new Promise( function( resolve ) {
- var source = this.json.images[ texture.source ];
- var textureLoader = THREE.Loader.Handlers.get( source.uri );
- if ( textureLoader === null ) {
- textureLoader = new THREE.TextureLoader();
- }
- textureLoader.crossOrigin = this.options.crossOrigin || false;
- textureLoader.load( resolveURL( source.uri, this.options.path ), function( _texture ) {
- _texture.flipY = false;
- if ( texture.sampler ) {
- var sampler = this.json.samplers[ texture.sampler ];
- _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ];
- _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ];
- _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ];
- _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ];
- }
- resolve( _texture );
- }.bind( this ));
- }.bind( this ));
- }
- }.bind( this ));
- };
- GLTFParser.prototype.loadMaterials = function() {
- return this._withDependencies([
- "shaders",
- "textures"
- ]).then( function( dependencies ) {
- return _each( this.json.materials, function( material, materialId ) {
- var materialType;
- var materialValues = {};
- var materialParams = {};
- var khr_material;
- if ( material.extensions && material.extensions.KHR_materials_common ) {
- khr_material = material.extensions.KHR_materials_common;
- } else if ( this.json.extensions && this.json.extensions.KHR_materials_common ) {
- khr_material = this.json.extensions.KHR_materials_common;
- }
- if ( khr_material ) {
- switch ( khr_material.technique )
- {
- case 'BLINN' :
- case 'PHONG' :
- materialType = THREE.MeshPhongMaterial;
- break;
- case 'LAMBERT' :
- materialType = THREE.MeshLambertMaterial;
- break;
- case 'CONSTANT' :
- default :
- materialType = THREE.MeshBasicMaterial;
- break;
- }
- _each( khr_material.values, function( value, prop ) {
- materialValues[ prop ] = value;
- });
- if ( khr_material.doubleSided || materialValues.doubleSided ) {
- materialParams.side = THREE.DoubleSide;
- }
- if ( khr_material.transparent || materialValues.transparent ) {
- materialParams.transparent = true;
- materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
- }
- } else if ( material.technique === undefined ) {
- materialType = THREE.MeshPhongMaterial;
- _each( material.values, function( value, prop ) {
- materialValues[ prop ] = value;
- });
- } else {
- materialType = DeferredShaderMaterial;
- var technique = this.json.techniques[ material.technique ];
- materialParams.uniforms = {};
- var program = this.json.programs[ technique.program ];
- if ( program ) {
- materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
- if ( ! materialParams.fragmentShader ) {
- console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
- materialType = THREE.MeshPhongMaterial;
- }
- var vertexShader = dependencies.shaders[ program.vertexShader ];
- if ( ! vertexShader ) {
- console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
- materialType = THREE.MeshPhongMaterial;
- }
- // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
- materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
- var uniforms = technique.uniforms;
- _each( uniforms, function( pname, uniformId ) {
- var shaderParam = technique.parameters[ pname ];
- var ptype = shaderParam.type;
- if ( WEBGL_TYPE[ ptype ] ) {
- var pcount = shaderParam.count;
- var value = material.values[ pname ];
- var uvalue = new WEBGL_TYPE[ ptype ]();
- var usemantic = shaderParam.semantic;
- var unode = shaderParam.node;
- switch ( ptype ) {
- case WEBGL_CONSTANTS.FLOAT:
- uvalue = shaderParam.value;
- if ( pname == "transparency" ) {
- materialParams.transparent = true;
- }
- if ( value ) {
- uvalue = value;
- }
- break;
- case WEBGL_CONSTANTS.FLOAT_VEC2:
- case WEBGL_CONSTANTS.FLOAT_VEC3:
- case WEBGL_CONSTANTS.FLOAT_VEC4:
- case WEBGL_CONSTANTS.FLOAT_MAT3:
- if ( shaderParam && shaderParam.value ) {
- uvalue.fromArray( shaderParam.value );
- }
- if ( value ) {
- uvalue.fromArray( value );
- }
- break;
- case WEBGL_CONSTANTS.FLOAT_MAT2:
- // what to do?
- console.warn("FLOAT_MAT2 is not a supported uniform type");
- break;
- case WEBGL_CONSTANTS.FLOAT_MAT4:
- if ( pcount ) {
- uvalue = new Array( pcount );
- for ( var mi = 0; mi < pcount; mi ++ ) {
- uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
- }
- if ( shaderParam && shaderParam.value ) {
- var m4v = shaderParam.value;
- uvalue.fromArray( m4v );
- }
- if ( value ) {
- uvalue.fromArray( value );
- }
- } else {
- if ( shaderParam && shaderParam.value ) {
- var m4 = shaderParam.value;
- uvalue.fromArray( m4 );
- }
- if ( value ) {
- uvalue.fromArray( value );
- }
- }
- break;
- case WEBGL_CONSTANTS.SAMPLER_2D:
- uvalue = value ? dependencies.textures[ value ] : null;
- break;
- }
- materialParams.uniforms[ uniformId ] = {
- value: uvalue,
- semantic: usemantic,
- node: unode
- };
- } else {
- throw new Error( "Unknown shader uniform param type: " + ptype );
- }
- });
- }
- }
- if ( Array.isArray( materialValues.diffuse ) ) {
- materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
- } else if ( typeof( materialValues.diffuse ) === 'string' ) {
- materialParams.map = dependencies.textures[ materialValues.diffuse ];
- }
- delete materialParams.diffuse;
- if ( typeof( materialValues.reflective ) === 'string' ) {
- materialParams.envMap = dependencies.textures[ materialValues.reflective ];
- }
- if ( typeof( materialValues.bump ) === 'string' ) {
- materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
- }
- if ( Array.isArray( materialValues.emission ) ) {
- materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
- }
- if ( Array.isArray( materialValues.specular ) ) {
- materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
- }
- if ( materialValues.shininess !== undefined ) {
- materialParams.shininess = materialValues.shininess;
- }
- var _material = new materialType( materialParams );
- _material.name = material.name;
- return _material;
- }.bind( this ));
- }.bind( this ));
- };
- GLTFParser.prototype.loadMeshes = function() {
- return this._withDependencies([
- "accessors",
- "materials"
- ]).then( function( dependencies ) {
- return _each( this.json.meshes, function( mesh, meshId ) {
- var group = new THREE.Object3D();
- group.name = mesh.name;
- var primitives = mesh.primitives;
- _each( primitives, function( primitive ) {
- if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
- var geometry = new THREE.BufferGeometry();
- var attributes = primitive.attributes;
- _each( attributes, function( attributeEntry, attributeId ) {
- if ( !attributeEntry ) {
- return;
- }
- var bufferAttribute = dependencies.accessors[ attributeEntry ];
- switch ( attributeId ) {
- case 'POSITION':
- geometry.addAttribute( 'position', bufferAttribute );
- break;
- case 'NORMAL':
- geometry.addAttribute( 'normal', bufferAttribute );
- break;
- case 'TEXCOORD_0':
- case 'TEXCOORD0':
- case 'TEXCOORD':
- geometry.addAttribute( 'uv', bufferAttribute );
- break;
- case 'WEIGHT':
- geometry.addAttribute( 'skinWeight', bufferAttribute );
- break;
- case 'JOINT':
- geometry.addAttribute( 'skinIndex', bufferAttribute );
- break;
- }
- });
- if ( primitive.indices ) {
- var indexArray = dependencies.accessors[ primitive.indices ];
- geometry.setIndex( indexArray );
- var offset = {
- start: 0,
- index: 0,
- count: indexArray.count
- };
- geometry.groups.push( offset );
- geometry.computeBoundingSphere();
- }
- var material = dependencies.materials[ primitive.material ];
- var meshNode = new THREE.Mesh( geometry, material );
- meshNode.castShadow = true;
- group.add( meshNode );
- } else {
- console.warn("Non-triangular primitives are not supported");
- }
- });
- return group;
- });
- }.bind( this ));
- };
- GLTFParser.prototype.loadCameras = function() {
- return _each( this.json.cameras, function( camera, cameraId ) {
- if ( camera.type == "perspective" && camera.perspective ) {
- var yfov = camera.perspective.yfov;
- var xfov = camera.perspective.xfov;
- var aspect_ratio = camera.perspective.aspect_ratio || 1;
- // According to COLLADA spec...
- // aspect_ratio = xfov / yfov
- xfov = ( xfov === undefined && yfov ) ? yfov * aspect_ratio : xfov;
- // According to COLLADA spec...
- // aspect_ratio = xfov / yfov
- // yfov = ( yfov === undefined && xfov ) ? xfov / aspect_ratio : yfov;
- var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
- _camera.name = camera.name;
- return _camera;
- } else if ( camera.type == "orthographic" && camera.orthographic ) {
- var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
- _camera.name = camera.name;
- return _camera;
- }
- }.bind( this ));
- };
- GLTFParser.prototype.loadSkins = function() {
- return this._withDependencies([
- "accessors"
- ]).then( function( dependencies ) {
- return _each( this.json.skins, function( skin, skinId ) {
- var _skin = {
- bindShapeMatrix: new THREE.Matrix4().fromArray( skin.bindShapeMatrix ),
- jointNames: skin.jointNames,
- inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
- };
- return _skin;
- });
- }.bind( this ));
- };
- GLTFParser.prototype.loadAnimations = function() {
- return this._withDependencies([
- "accessors",
- "nodes"
- ]).then( function( dependencies ) {
- return _each( this.json.animations, function( animation, animationId ) {
- var interps = [];
- _each( animation.channels, function( channel ) {
- var sampler = animation.samplers[ channel.sampler ];
- if (sampler && animation.parameters) {
- var target = channel.target;
- var name = target.id;
- var input = animation.parameters[sampler.input];
- var output = animation.parameters[sampler.output];
- var inputAccessor = dependencies.accessors[ input ];
- var outputAccessor = dependencies.accessors[ output ];
- var node = dependencies.nodes[ name ];
- if ( node ) {
- var interp = {
- keys : inputAccessor.array,
- values : outputAccessor.array,
- count : inputAccessor.count,
- target : node,
- path : target.path,
- type : sampler.interpolation
- };
- interps.push( interp );
- }
- }
- });
- var _animation = new GLTFAnimation(interps);
- _animation.name = "animation_" + animationId;
- return _animation;
- });
- }.bind( this ));
- };
- GLTFParser.prototype.loadNodes = function() {
- return _each( this.json.nodes, function( node, nodeId ) {
- var matrix = new THREE.Matrix4();
- var _node;
- if ( node.jointName ) {
- _node = new THREE.Bone();
- _node.jointName = node.jointName;
- } else {
- _node = new THREE.Object3D()
- }
- _node.name = node.name;
- _node.matrixAutoUpdate = false;
- if ( node.matrix !== undefined ) {
- matrix.fromArray( node.matrix );
- _node.applyMatrix( matrix );
- } else {
- if ( node.translation !== undefined ) {
- _node.position.fromArray( node.translation );
- }
- if ( node.rotation !== undefined ) {
- _node.quaternion.fromArray( node.rotation );
- }
- if ( node.scale !== undefined ) {
- _node.scale.fromArray( node.scale );
- }
- }
- return _node;
- }.bind( this )).then( function( __nodes ) {
- return this._withDependencies([
- "meshes",
- "skins",
- "cameras",
- "extensions"
- ]).then( function( dependencies ) {
- return _each( __nodes, function( _node, nodeId ) {
- var node = this.json.nodes[ nodeId ];
- if ( node.meshes !== undefined ) {
- _each( node.meshes, function( meshId ) {
- var group = dependencies.meshes[ meshId ];
- _each( group.children, function( mesh ) {
- // clone Mesh to add to _node
- var originalMaterial = mesh.material;
- var originalGeometry = mesh.geometry;
- var material;
- if(originalMaterial.isDeferredShaderMaterial) {
- originalMaterial = material = originalMaterial.create();
- } else {
- material = originalMaterial;
- }
- mesh = new THREE.Mesh( originalGeometry, material );
- mesh.castShadow = true;
- var skinEntry;
- if ( node.skin ) {
- skinEntry = dependencies.skins[ node.skin ];
- }
- // Replace Mesh with SkinnedMesh in library
- if (skinEntry) {
- var geometry = originalGeometry;
- var material = originalMaterial;
- material.skinning = true;
- mesh = new THREE.SkinnedMesh( geometry, material, false );
- mesh.castShadow = true;
- var bones = [];
- var boneInverses = [];
- _each( skinEntry.jointNames, function( jointId, i ) {
- var jointNode = __nodes[ jointId ];
- if ( jointNode ) {
- jointNode.skin = mesh;
- bones.push(jointNode);
- var m = skinEntry.inverseBindMatrices.array;
- var mat = new THREE.Matrix4().fromArray( m, i * 16 );
- boneInverses.push(mat);
- } else {
- console.warn( "WARNING: joint: ''" + jointId + "' could not be found" );
- }
- });
- mesh.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
- }
- _node.add( mesh );
- });
- });
- }
- if ( node.camera !== undefined ) {
- var camera = dependencies.cameras[ node.camera ];
- _node.add( camera );
- }
- if (node.extensions && node.extensions.KHR_materials_common
- && node.extensions.KHR_materials_common.light) {
- var light = dependencies.extensions.KHR_materials_common.lights[ node.extensions.KHR_materials_common.light ];
- _node.add(light);
- }
- return _node;
- }.bind( this ));
- }.bind( this ));
- }.bind( this ));
- };
- GLTFParser.prototype.loadExtensions = function() {
- return _each( this.json.extensions, function( extension, extensionId ) {
- switch ( extensionId ) {
- case "KHR_materials_common":
- var extensionNode = {
- lights: {}
- };
- var lights = extension.lights;
- _each( lights, function( light, lightID ) {
- var lightNode;
- var lightParams = light[light.type];
- var color = new THREE.Color().fromArray( lightParams.color );
- switch ( light.type ) {
- case "directional":
- lightNode = new THREE.DirectionalLight( color );
- lightNode.position.set( 0, 0, 1 );
- break;
- case "point":
- lightNode = new THREE.PointLight( color );
- break;
- case "spot ":
- lightNode = new THREE.SpotLight( color );
- lightNode.position.set( 0, 0, 1 );
- break;
- case "ambient":
- lightNode = new THREE.AmbientLight( color );
- break;
- }
- if ( lightNode ) {
- extensionNode.lights[ lightID ] = lightNode;
- }
- });
- return extensionNode;
- break;
- }
- }.bind( this ));
- };
- GLTFParser.prototype.loadScenes = function() {
- // scene node hierachy builder
- var buildNodeHierachy = function( nodeId, parentObject, allNodes ) {
- var _node = allNodes[ nodeId ];
- parentObject.add( _node );
- var node = this.json.nodes[ nodeId ];
- if ( node.children ) {
- _each( node.children, function( child ) {
- buildNodeHierachy( child, _node, allNodes );
- });
- }
- }.bind( this );
- return this._withDependencies([
- "nodes"
- ]).then( function( dependencies ) {
- return _each( this.json.scenes, function( scene, sceneId ) {
- var _scene = new THREE.Scene();
- _scene.name = scene.name;
- _each( scene.nodes, function( nodeId ) {
- buildNodeHierachy( nodeId, _scene, dependencies.nodes );
- });
- _scene.traverse( function( child ) {
- // Register raw material meshes with GLTFLoader.Shaders
- if (child.material && child.material.isRawShaderMaterial) {
- var xshader = new GLTFShader( child, dependencies.nodes );
- THREE.GLTFLoader.Shaders.add( child.uuid, xshader );
- }
- });
- return _scene;
- });
- }.bind( this ));
- };
- })();
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