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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Alex Pletzer
- */
- THREE.VTKLoader = function( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- Object.assign( THREE.VTKLoader.prototype, THREE.EventDispatcher.prototype, {
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.FileLoader( scope.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- parse: function ( data ) {
- function parseASCII( data ) {
- // connectivity of the triangles
- var indices = [];
- // triangles vertices
- var positions = [];
- // red, green, blue colors in the range 0 to 1
- var colors = [];
- // normal vector, one per vertex
- var normals = [];
- var result;
- // pattern for reading vertices, 3 floats or integers
- var pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
- // pattern for connectivity, an integer followed by any number of ints
- // the first integer is the number of polygon nodes
- var patConnectivity = /^(\d+)\s+([\s\d]*)/;
- // indicates start of vertex data section
- var patPOINTS = /^POINTS /;
- // indicates start of polygon connectivity section
- var patPOLYGONS = /^POLYGONS /;
- // indicates start of triangle strips section
- var patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
- // POINT_DATA number_of_values
- var patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
- // CELL_DATA number_of_polys
- var patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
- // Start of color section
- var patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
- // NORMALS Normals float
- var patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
- var inPointsSection = false;
- var inPolygonsSection = false;
- var inTriangleStripSection = false;
- var inPointDataSection = false;
- var inCellDataSection = false;
- var inColorSection = false;
- var inNormalsSection = false;
- var lines = data.split( '\n' );
- for ( var i in lines ) {
- var line = lines[ i ];
- if ( inPointsSection ) {
- // get the vertices
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
- var x = parseFloat( result[ 1 ] );
- var y = parseFloat( result[ 2 ] );
- var z = parseFloat( result[ 3 ] );
- positions.push( x, y, z );
- }
- } else if ( inPolygonsSection ) {
- if ( ( result = patConnectivity.exec( line ) ) !== null ) {
- // numVertices i0 i1 i2 ...
- var numVertices = parseInt( result[ 1 ] );
- var inds = result[ 2 ].split( /\s+/ );
- if ( numVertices >= 3 ) {
- var i0 = parseInt( inds[ 0 ] );
- var i1, i2;
- var k = 1;
- // split the polygon in numVertices - 2 triangles
- for ( var j = 0; j < numVertices - 2; ++ j ) {
- i1 = parseInt( inds[ k ] );
- i2 = parseInt( inds[ k + 1 ] );
- indices.push( i0, i1, i2 );
- k ++;
- }
- }
- }
- } else if ( inTriangleStripSection ) {
- if ( ( result = patConnectivity.exec( line ) ) !== null ) {
- // numVertices i0 i1 i2 ...
- var numVertices = parseInt( result[ 1 ] );
- var inds = result[ 2 ].split( /\s+/ );
- if ( numVertices >= 3 ) {
- var i0, i1, i2;
- // split the polygon in numVertices - 2 triangles
- for ( var j = 0; j < numVertices - 2; j ++ ) {
- if ( j % 2 === 1 ) {
- i0 = parseInt( inds[ j ] );
- i1 = parseInt( inds[ j + 2 ] );
- i2 = parseInt( inds[ j + 1 ] );
- indices.push( i0, i1, i2 );
- } else {
- i0 = parseInt( inds[ j ] );
- i1 = parseInt( inds[ j + 1 ] );
- i2 = parseInt( inds[ j + 2 ] );
- indices.push( i0, i1, i2 );
- }
- }
- }
- }
- } else if ( inPointDataSection || inCellDataSection ) {
- if ( inColorSection ) {
- // Get the colors
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
- var r = parseFloat( result[ 1 ] );
- var g = parseFloat( result[ 2 ] );
- var b = parseFloat( result[ 3 ] );
- colors.push( r, g, b );
- }
- } else if ( inNormalsSection ) {
- // Get the normal vectors
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
- var nx = parseFloat( result[ 1 ] );
- var ny = parseFloat( result[ 2 ] );
- var nz = parseFloat( result[ 3 ] );
- normals.push( nx, ny, nz );
- }
- }
- }
- if ( patPOLYGONS.exec( line ) !== null ) {
- inPolygonsSection = true;
- inPointsSection = false;
- inTriangleStripSection = false;
- } else if ( patPOINTS.exec( line ) !== null ) {
- inPolygonsSection = false;
- inPointsSection = true;
- inTriangleStripSection = false;
- } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
- inPolygonsSection = false;
- inPointsSection = false;
- inTriangleStripSection = true;
- } else if ( patPOINT_DATA.exec( line ) !== null ) {
- inPointDataSection = true;
- inPointsSection = false;
- inPolygonsSection = false;
- inTriangleStripSection = false;
- } else if ( patCELL_DATA.exec( line ) !== null ) {
- inCellDataSection = true;
- inPointsSection = false;
- inPolygonsSection = false;
- inTriangleStripSection = false;
- } else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
- inColorSection = true;
- inNormalsSection = false;
- inPointsSection = false;
- inPolygonsSection = false;
- inTriangleStripSection = false;
- } else if ( patNORMALS.exec( line ) !== null ) {
- inNormalsSection = true;
- inColorSection = false;
- inPointsSection = false;
- inPolygonsSection = false;
- inTriangleStripSection = false;
- }
- }
- var geometry;
- var stagger = 'point';
- if ( colors.length == indices.length ) {
- stagger = 'cell';
- }
- if ( stagger == 'point' ) {
- // Nodal. Use BufferGeometry
- geometry = new THREE.BufferGeometry();
- geometry.setIndex( new THREE.BufferAttribute( new Uint32Array( indices ), 1 ) );
- geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) );
- if ( colors.length == positions.length ) {
- geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
- }
- if ( normals.length == positions.length ) {
- geometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( normals ), 3 ) );
- }
- } else {
- // Cell centered colors. The only way to attach a solid color to each triangle
- // is to use Geometry, which is less efficient than BufferGeometry
- geometry = new THREE.Geometry();
- var numTriangles = indices.length / 3;
- var numPoints = positions.length / 3;
- var va, vb, vc;
- var face;
- var ia, ib, ic;
- var x, y, z;
- var r, g, b;
- for ( var j = 0; j < numPoints; ++ j ) {
- x = positions[ 3 * j + 0 ];
- y = positions[ 3 * j + 1 ];
- z = positions[ 3 * j + 2 ];
- geometry.vertices.push( new THREE.Vector3( x, y, z ) );
- }
- for ( var i = 0; i < numTriangles; ++ i ) {
- ia = indices[ 3 * i + 0 ];
- ib = indices[ 3 * i + 1 ];
- ic = indices[ 3 * i + 2 ];
- geometry.faces.push( new THREE.Face3( ia, ib, ic ) );
- }
- if ( colors.length == numTriangles * 3 ) {
- for ( var i = 0; i < numTriangles; ++ i ) {
- face = geometry.faces[ i ];
- r = colors[ 3 * i + 0 ];
- g = colors[ 3 * i + 1 ];
- b = colors[ 3 * i + 2 ];
- face.color = new THREE.Color().setRGB( r, g, b );
- }
- }
- }
- return geometry;
- }
- function parseBinary( data ) {
- var count, pointIndex, i, numberOfPoints, pt, s;
- var buffer = new Uint8Array ( data );
- var dataView = new DataView ( data );
- // Points and normals, by default, are empty
- var points = [];
- var normals = [];
- var indices = [];
- // Going to make a big array of strings
- var vtk = [];
- var index = 0;
- function findString( buffer, start ) {
- var index = start;
- var c = buffer[ index ];
- var s = [];
- while ( c != 10 ) {
- s.push ( String.fromCharCode ( c ) );
- index ++;
- c = buffer[ index ];
- }
- return { start: start,
- end: index,
- next: index + 1,
- parsedString: s.join( '' ) };
- }
- var state, line;
- while ( true ) {
- // Get a string
- state = findString ( buffer, index );
- line = state.parsedString;
- if ( line.indexOf ( 'POINTS' ) === 0 ) {
- vtk.push ( line );
- // Add the points
- numberOfPoints = parseInt ( line.split( ' ' )[ 1 ], 10 );
- // Each point is 3 4-byte floats
- count = numberOfPoints * 4 * 3;
- points = new Float32Array( numberOfPoints * 3 );
- pointIndex = state.next;
- for ( i = 0; i < numberOfPoints; i ++ ) {
- points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
- points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
- points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
- pointIndex = pointIndex + 12;
- }
- // increment our next pointer
- state.next = state.next + count + 1;
- } else if ( line.indexOf ( 'TRIANGLE_STRIPS' ) === 0 ) {
- var numberOfStrips = parseInt ( line.split( ' ' )[ 1 ], 10 );
- var size = parseInt ( line.split ( ' ' )[ 2 ], 10 );
- // 4 byte integers
- count = size * 4;
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
- var indicesIndex = 0;
- pointIndex = state.next;
- for ( i = 0; i < numberOfStrips; i ++ ) {
- // For each strip, read the first value, then record that many more points
- var indexCount = dataView.getInt32( pointIndex, false );
- var strip = [];
- pointIndex += 4;
- for ( s = 0; s < indexCount; s ++ ) {
- strip.push ( dataView.getInt32( pointIndex, false ) );
- pointIndex += 4;
- }
- // retrieves the n-2 triangles from the triangle strip
- for ( var j = 0; j < indexCount - 2; j ++ ) {
- if ( j % 2 ) {
- indices[ indicesIndex ++ ] = strip[ j ];
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
- } else {
- indices[ indicesIndex ++ ] = strip[ j ];
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
- }
- }
- }
- // increment our next pointer
- state.next = state.next + count + 1;
- } else if ( line.indexOf ( 'POLYGONS' ) === 0 ) {
- var numberOfStrips = parseInt ( line.split( ' ' )[ 1 ], 10 );
- var size = parseInt ( line.split ( ' ' )[ 2 ], 10 );
- // 4 byte integers
- count = size * 4;
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
- var indicesIndex = 0;
- pointIndex = state.next;
- for ( i = 0; i < numberOfStrips; i ++ ) {
- // For each strip, read the first value, then record that many more points
- var indexCount = dataView.getInt32( pointIndex, false );
- var strip = [];
- pointIndex += 4;
- for ( s = 0; s < indexCount; s ++ ) {
- strip.push ( dataView.getInt32( pointIndex, false ) );
- pointIndex += 4;
- }
- var i0 = strip[ 0 ];
- // divide the polygon in n-2 triangle
- for ( var j = 1; j < indexCount - 1; j ++ ) {
- indices[ indicesIndex ++ ] = strip[ 0 ];
- indices[ indicesIndex ++ ] = strip[ j ];
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
- }
- }
- // increment our next pointer
- state.next = state.next + count + 1;
- } else if ( line.indexOf ( 'POINT_DATA' ) === 0 ) {
- numberOfPoints = parseInt ( line.split( ' ' )[ 1 ], 10 );
- // Grab the next line
- state = findString ( buffer, state.next );
- // Now grab the binary data
- count = numberOfPoints * 4 * 3;
- normals = new Float32Array( numberOfPoints * 3 );
- pointIndex = state.next;
- for ( i = 0; i < numberOfPoints; i ++ ) {
- normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
- normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
- normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
- pointIndex += 12;
- }
- // Increment past our data
- state.next = state.next + count;
- }
- // Increment index
- index = state.next;
- if ( index >= buffer.byteLength ) {
- break;
- }
- }
- var geometry = new THREE.BufferGeometry();
- geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
- geometry.addAttribute( 'position', new THREE.BufferAttribute( points, 3 ) );
- if ( normals.length == points.length ) {
- geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
- }
- return geometry;
- }
- function parseXML( stringFile ) {
- // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
- function xmlToJson( xml ) {
- // Create the return object
- var obj = {};
- if ( xml.nodeType == 1 ) { // element
- // do attributes
- if ( xml.attributes ) {
- if ( xml.attributes.length > 0 ) {
- obj[ 'attributes' ] = {};
- for ( var j = 0; j < xml.attributes.length; j ++ ) {
- var attribute = xml.attributes.item( j );
- obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
- }
- }
- }
- } else if ( xml.nodeType == 3 ) { // text
- obj = xml.nodeValue.trim();
- }
- // do children
- if ( xml.hasChildNodes() ) {
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var item = xml.childNodes.item( i );
- var nodeName = item.nodeName;
- if ( typeof( obj[ nodeName ] ) === 'undefined' ) {
- var tmp = xmlToJson( item );
- if ( tmp !== '' ) obj[ nodeName ] = tmp;
- } else {
- if ( typeof( obj[ nodeName ].push ) === 'undefined' ) {
- var old = obj[ nodeName ];
- obj[ nodeName ] = [ old ];
- }
- var tmp = xmlToJson( item );
- if ( tmp !== '' ) obj[ nodeName ].push( tmp );
- }
- }
- }
- return obj;
- }
- // Taken from Base64-js
- function Base64toByteArray( b64 ) {
- var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
- var i;
- var lookup = [];
- var revLookup = [];
- var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
- var len = code.length;
- for ( i = 0; i < len; i ++ ) {
- lookup[ i ] = code[ i ];
- }
- for ( i = 0; i < len; ++ i ) {
- revLookup[ code.charCodeAt( i ) ] = i;
- }
- revLookup[ '-'.charCodeAt( 0 ) ] = 62;
- revLookup[ '_'.charCodeAt( 0 ) ] = 63;
- var j, l, tmp, placeHolders, arr;
- var len = b64.length;
- if ( len % 4 > 0 ) {
- throw new Error( 'Invalid string. Length must be a multiple of 4' );
- }
- placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
- arr = new Arr( len * 3 / 4 - placeHolders );
- l = placeHolders > 0 ? len - 4 : len;
- var L = 0;
- for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
- tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
- arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
- arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
- arr[ L ++ ] = tmp & 0xFF;
- }
- if ( placeHolders === 2 ) {
- tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
- arr[ L ++ ] = tmp & 0xFF;
- } else if ( placeHolders === 1 ) {
- tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
- arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
- arr[ L ++ ] = tmp & 0xFF;
- }
- return arr;
- }
- function parseDataArray( ele, compressed ) {
- // Check the format
- if ( ele.attributes.format == 'binary' ) {
- if ( compressed ) {
- // Split the blob_header and compressed Data
- if ( ele[ '#text' ].indexOf( '==' ) != - 1 ) {
- var data = ele[ '#text' ].split( '==' );
- // console.log( data );
- if ( data.length == 2 ) {
- var blob = data.shift();
- var content = data.shift();
- if ( content === '' ) {
- content = blob + '==';
- }
- } else if ( data.length > 2 ) {
- var blob = data.shift();
- var content = data.shift();
- content = content + '==';
- } else if ( data.length < 2 ) {
- var content = data.shift();
- content = content + '==';
- }
- // Convert to bytearray
- var arr = Base64toByteArray( content );
- // decompress
- var inflate = new Zlib.Inflate( arr, { resize: true, verify: true } );
- var content = inflate.decompress();
- } else {
- var content = Base64toByteArray( ele[ '#text' ] );
- }
- } else {
- var content = Base64toByteArray( ele[ '#text' ] );
- }
- var content = content.buffer;
- } else {
- if ( ele[ '#text' ] ) {
- var content = ele[ '#text' ].replace( /\n/g, ' ' ).split( ' ' ).filter( function ( el, idx, arr ) {
- if ( el !== '' ) return el;
- } );
- } else {
- var content = new Int32Array( 0 ).buffer;
- }
- }
- delete ele[ '#text' ];
- // Get the content and optimize it
- if ( ele.attributes.type == 'Float32' ) {
- var txt = new Float32Array( content );
- if ( ele.attributes.format == 'binary' ) {
- if ( ! compressed ) {
- txt = txt.filter( function( el, idx, arr ) {
- if ( idx !== 0 ) return true;
- } );
- }
- }
- } else if ( ele.attributes.type === 'Int64' ) {
- var txt = new Int32Array( content );
- if ( ele.attributes.format == 'binary' ) {
- if ( ! compressed ) {
- txt = txt.filter( function ( el, idx, arr ) {
- if ( idx !== 0 ) return true;
- } );
- }
- txt = txt.filter( function ( el, idx, arr ) {
- if ( idx % 2 !== 1 ) return true;
- } );
- }
- }
- // console.log( txt );
- return txt;
- }
- // Main part
- // Get Dom
- var dom = null;
- if ( window.DOMParser ) {
- try {
- dom = ( new DOMParser() ).parseFromString( stringFile, 'text/xml' );
- } catch ( e ) {
- dom = null;
- }
- } else if ( window.ActiveXObject ) {
- try {
- dom = new ActiveXObject( 'Microsoft.XMLDOM' );
- dom.async = false;
- if ( ! dom.loadXML( xml ) ) {
- throw new Error( dom.parseError.reason + dom.parseError.srcText );
- }
- } catch ( e ) {
- dom = null;
- }
- } else {
- throw new Error( 'Cannot parse xml string!' );
- }
- // Get the doc
- var doc = dom.documentElement;
- // Convert to json
- var json = xmlToJson( doc );
- var points = [];
- var normals = [];
- var indices = [];
- if ( json.PolyData ) {
- var piece = json.PolyData.Piece;
- var compressed = json.attributes.hasOwnProperty( 'compressor' );
- // Can be optimized
- // Loop through the sections
- var sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
- var sectionIndex = 0, numberOfSections = sections.length;
- while ( sectionIndex < numberOfSections ) {
- var section = piece[ sections[ sectionIndex ] ];
- // If it has a DataArray in it
- if ( section.DataArray ) {
- // Depending on the number of DataArrays
- if ( Object.prototype.toString.call( section.DataArray ) === '[object Array]' ) {
- var arr = section.DataArray;
- } else {
- var arr = [ section.DataArray ];
- }
- var dataArrayIndex = 0, numberOfDataArrays = arr.length;
- while ( dataArrayIndex < numberOfDataArrays ) {
- // Parse the DataArray
- arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
- dataArrayIndex ++;
- }
- switch ( sections[ sectionIndex ] ) {
- // if iti is point data
- case 'PointData':
- var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
- var normalsName = section.attributes.Normals;
- if ( numberOfPoints > 0 ) {
- for ( var i = 0, len = arr.length; i < len; i ++ ) {
- if ( normalsName == arr[ i ].attributes.Name ) {
- var components = arr[ i ].attributes.NumberOfComponents;
- normals = new Float32Array( numberOfPoints * components );
- normals.set( arr[ i ].text, 0 );
- }
- }
- }
- // console.log('Normals', normals);
- break;
- // if it is points
- case 'Points':
- var numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
- if ( numberOfPoints > 0 ) {
- var components = section.DataArray.attributes.NumberOfComponents;
- points = new Float32Array( numberOfPoints * components );
- points.set( section.DataArray.text, 0 );
- }
- // console.log('Points', points);
- break;
- // if it is strips
- case 'Strips':
- var numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
- if ( numberOfStrips > 0 ) {
- var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
- var offset = new Int32Array( section.DataArray[ 1 ].text.length );
- connectivity.set( section.DataArray[ 0 ].text, 0 );
- offset.set( section.DataArray[ 1 ].text, 0 );
- var size = numberOfStrips + connectivity.length;
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
- var indicesIndex = 0;
- for ( var i = 0,len = numberOfStrips; i < len; i ++ ) {
- var strip = [];
- for ( var s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
- strip.push ( connectivity[ s ] );
- if ( i > 0 ) len0 = offset[ i - 1 ];
- }
- for ( var j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
- if ( j % 2 ) {
- indices[ indicesIndex ++ ] = strip[ j ];
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
- } else {
- indices[ indicesIndex ++ ] = strip[ j ];
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
- }
- if ( i > 0 ) len0 = offset[ i - 1 ];
- }
- }
- }
- //console.log('Strips', indices);
- break;
- // if it is polys
- case 'Polys':
- var numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
- if ( numberOfPolys > 0 ) {
- var connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
- var offset = new Int32Array( section.DataArray[ 1 ].text.length );
- connectivity.set( section.DataArray[ 0 ].text, 0 );
- offset.set( section.DataArray[ 1 ].text, 0 );
- var size = numberOfPolys + connectivity.length;
- indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
- var indicesIndex = 0, connectivityIndex = 0;
- var i = 0,len = numberOfPolys, len0 = 0;
- while ( i < len ) {
- var poly = [];
- var s = 0, len1 = offset[ i ];
- while ( s < len1 - len0 ) {
- poly.push( connectivity[ connectivityIndex ++ ] );
- s ++;
- }
- var j = 1;
- while ( j < len1 - len0 - 1 ) {
- indices[ indicesIndex ++ ] = poly[ 0 ];
- indices[ indicesIndex ++ ] = poly[ j ];
- indices[ indicesIndex ++ ] = poly[ j + 1 ];
- j ++;
- }
- i ++;
- len0 = offset[ i - 1 ];
- }
- }
- //console.log('Polys', indices);
- break;
- default:
- break;
- }
- }
- sectionIndex ++;
- }
- var geometry = new THREE.BufferGeometry();
- geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
- geometry.addAttribute( 'position', new THREE.BufferAttribute( points, 3 ) );
- if ( normals.length == points.length ) {
- geometry.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
- }
- // console.log( json );
- return geometry;
- } else {
- // TODO for vtu,vti,and other xml formats
- }
- }
- function getStringFile( data ) {
- var stringFile = '';
- var charArray = new Uint8Array( data );
- var i = 0;
- var len = charArray.length;
- while ( len -- ) {
- stringFile += String.fromCharCode( charArray[ i ++ ] );
- }
- return stringFile;
- }
- // get the 5 first lines of the files to check if there is the key word binary
- var meta = String.fromCharCode.apply( null, new Uint8Array( data, 0, 250 ) ).split( '\n' );
- if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
- return parseXML( getStringFile( data ) );
- } else if ( meta[ 2 ].includes( 'ASCII' ) ) {
- return parseASCII( getStringFile( data ) );
- } else {
- return parseBinary( data );
- }
- }
- } );
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