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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.MD2Loader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.MD2Loader.prototype = {
- constructor: THREE.MD2Loader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( scope.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( buffer ) {
- onLoad( scope.parse( buffer ) );
- }, onProgress, onError );
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- },
- parse: function ( buffer ) {
- var data = new DataView( buffer );
- // http://tfc.duke.free.fr/coding/md2-specs-en.html
- var header = {};
- var headerNames = [
- 'ident', 'version',
- 'skinwidth', 'skinheight',
- 'framesize',
- 'num_skins', 'num_vertices', 'num_st', 'num_tris', 'num_glcmds', 'num_frames',
- 'offset_skins', 'offset_st', 'offset_tris', 'offset_frames', 'offset_glcmds', 'offset_end'
- ];
- for ( var i = 0; i < headerNames.length; i ++ ) {
- header[ headerNames[ i ] ] = data.getInt32( i * 4, true );
- }
- if ( header.ident !== 844121161 || header.version !== 8 ) {
- console.error( 'Not a valid MD2 file' );
- return;
- }
- if ( header.offset_end !== data.byteLength ) {
- console.error( 'Corrupted MD2 file' );
- return;
- }
- //
- var geometry = new THREE.Geometry();
- // uvs
- var uvs = [];
- var offset = header.offset_st;
- for ( var i = 0; i < header.num_st; i ++, offset += 4 ) {
- var u = data.getInt16( offset + 0, true );
- var v = data.getInt16( offset + 2, true );
- var uv = new THREE.Vector2( u / header.skinwidth, 1 - ( v / header.skinheight ) );
- uvs.push( uv );
- }
- // triangles
- var offset = header.offset_tris;
- for ( var i = 0; i < header.num_tris; i ++ ) {
- var a = data.getUint16( offset + 0, true );
- var b = data.getUint16( offset + 2, true );
- var c = data.getUint16( offset + 4, true );
- var face = new THREE.Face3( a, b, c );
- geometry.faces.push( face );
- geometry.faceVertexUvs[ 0 ].push( [
- uvs[ data.getUint16( offset + 6, true ) ],
- uvs[ data.getUint16( offset + 8, true ) ],
- uvs[ data.getUint16( offset + 10, true ) ]
- ] );
- offset += 12;
- }
- // frames
- var translation = new THREE.Vector3();
- var scale = new THREE.Vector3();
- var offset = header.offset_frames;
- for ( var i = 0; i < header.num_frames; i ++ ) {
- scale.set(
- data.getFloat32( offset + 0, true ),
- data.getFloat32( offset + 4, true ),
- data.getFloat32( offset + 8, true )
- );
- translation.set(
- data.getFloat32( offset + 12, true ),
- data.getFloat32( offset + 16, true ),
- data.getFloat32( offset + 20, true )
- );
- offset += 24;
- var string = [];
- for ( var j = 0; j < 16; j ++ ) {
- string[ j ] = data.getUint8( offset + j, true );
- }
- var frame = {
- name: String.fromCharCode.apply( null, string ),
- vertices: []
- };
- offset += 16;
- for ( var j = 0; j < header.num_vertices; j ++ ) {
- var x = data.getUint8( offset ++, true );
- var y = data.getUint8( offset ++, true );
- var z = data.getUint8( offset ++, true );
- var n = data.getUint8( offset ++, true );
- var vertex = new THREE.Vector3(
- x * scale.x + translation.x,
- z * scale.z + translation.z,
- y * scale.y + translation.y
- );
- frame.vertices.push( vertex );
- }
- geometry.morphTargets.push( frame );
- }
- geometry.vertices = geometry.morphTargets[ 0 ].vertices;
- return geometry;
- }
- }
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