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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - wireframe</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl wireframe demo
- </div>
- <script type="x-shader/x-vertex" id="vertexShader">
- in vec3 center;
- out vec3 vCenter;
- void main() {
- vCenter = center;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentShader">
- uniform float thickness;
- in vec3 vCenter;
- out vec4 outColor;
- float edgeFactorTri() {
- vec3 d = fwidth( vCenter.xyz );
- vec3 a3 = smoothstep( vec3( 0.0 ), d * thickness, vCenter.xyz );
- return min( min( a3.x, a3.y ), a3.z );
- }
- void main() {
- if ( edgeFactorTri() > 0.99 ) discard;
- outColor = gl_FrontFacing ? vec4( 0.9, 0.9, 1.0, 1.0 ) : vec4( 0.4, 0.4, 0.5, 1.0 );
- }
- </script>
- <script type="x-shader/x-vertex" id="vertexShaderATC">
- in vec3 center;
- out vec3 vCenter;
- void main() {
- vCenter = center;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentShaderATC">
- uniform float thickness;
- in vec3 vCenter;
- out vec4 outColor;
- float aastep( float threshold, float dist ) {
- float afwidth = fwidth( dist ) * 0.5;
- return smoothstep( threshold - afwidth, threshold + afwidth, dist );
- }
- void main() {
- float d = min( min( vCenter.x, vCenter.y ), vCenter.z );
- float edge = 1.0 - aastep( thickness, d );
- outColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 );
- outColor.a = edge;
- }
- </script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- const API = {
- thickness: 1
- };
- let renderer, scene, camera, mesh2, mesh3;
- init();
- function init() {
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
- camera.position.z = 200;
- const controls = new OrbitControls( camera, renderer.domElement );
- controls.enablePan = false;
- controls.enableZoom = false;
- new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
- geometry.deleteAttribute( 'normal' );
- geometry.deleteAttribute( 'uv' );
- setupAttributes( geometry );
- // left
- const material1 = new THREE.MeshBasicMaterial( {
- color: 0xe0e0ff,
- wireframe: true
- } );
- const mesh1 = new THREE.Mesh( geometry, material1 );
- mesh1.position.set( - 60, 0, 0 );
- scene.add( mesh1 );
- // middle
- const material2 = new THREE.ShaderMaterial( {
- uniforms: { 'thickness': { value: API.thickness } },
- vertexShader: document.getElementById( 'vertexShader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
- side: THREE.DoubleSide,
- glslVersion: THREE.GLSL3
- } );
- mesh2 = new THREE.Mesh( geometry, material2 );
- mesh2.position.set( 0, 0, 0 );
- scene.add( mesh2 );
- // right
- const material3 = new THREE.ShaderMaterial( {
- uniforms: { 'thickness': { value: API.thickness * 0.01 } },
- vertexShader: document.getElementById( 'vertexShaderATC' ).textContent,
- fragmentShader: document.getElementById( 'fragmentShaderATC' ).textContent,
- side: THREE.DoubleSide,
- glslVersion: THREE.GLSL3,
- alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
- } );
- mesh3 = new THREE.Mesh( geometry, material3 );
- mesh3.position.set( 60, 0, 0 );
- scene.add( mesh3 );
- //
- animate();
- } );
- //
- const gui = new GUI();
- gui.add( API, 'thickness', 0.4, 4 ).onChange( function () {
- mesh2.material.uniforms.thickness.value = API.thickness;
- mesh3.material.uniforms.thickness.value = API.thickness * 0.01;
- } );
- gui.open();
- //
- window.addEventListener( 'resize', onWindowResize );
- }
- function setupAttributes( geometry ) {
- const vectors = [
- new THREE.Vector3( 1, 0, 0 ),
- new THREE.Vector3( 0, 1, 0 ),
- new THREE.Vector3( 0, 0, 1 )
- ];
- const position = geometry.attributes.position;
- const centers = new Float32Array( position.count * 3 );
- for ( let i = 0, l = position.count; i < l; i ++ ) {
- vectors[ i % 3 ].toArray( centers, i * 3 );
- }
- geometry.setAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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