webgl_materials_wireframe.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl wireframe demo
  12. </div>
  13. <script type="x-shader/x-vertex" id="vertexShader">
  14. in vec3 center;
  15. out vec3 vCenter;
  16. void main() {
  17. vCenter = center;
  18. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  19. }
  20. </script>
  21. <script type="x-shader/x-fragment" id="fragmentShader">
  22. uniform float thickness;
  23. in vec3 vCenter;
  24. out vec4 outColor;
  25. float edgeFactorTri() {
  26. vec3 d = fwidth( vCenter.xyz );
  27. vec3 a3 = smoothstep( vec3( 0.0 ), d * thickness, vCenter.xyz );
  28. return min( min( a3.x, a3.y ), a3.z );
  29. }
  30. void main() {
  31. if ( edgeFactorTri() > 0.99 ) discard;
  32. outColor = gl_FrontFacing ? vec4( 0.9, 0.9, 1.0, 1.0 ) : vec4( 0.4, 0.4, 0.5, 1.0 );
  33. }
  34. </script>
  35. <script type="x-shader/x-vertex" id="vertexShaderATC">
  36. in vec3 center;
  37. out vec3 vCenter;
  38. void main() {
  39. vCenter = center;
  40. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  41. }
  42. </script>
  43. <script type="x-shader/x-fragment" id="fragmentShaderATC">
  44. uniform float thickness;
  45. in vec3 vCenter;
  46. out vec4 outColor;
  47. float aastep( float threshold, float dist ) {
  48. float afwidth = fwidth( dist ) * 0.5;
  49. return smoothstep( threshold - afwidth, threshold + afwidth, dist );
  50. }
  51. void main() {
  52. float d = min( min( vCenter.x, vCenter.y ), vCenter.z );
  53. float edge = 1.0 - aastep( thickness, d );
  54. outColor.rgb = gl_FrontFacing ? vec3( 0.9, 0.9, 1.0 ) : vec3( 0.4, 0.4, 0.5 );
  55. outColor.a = edge;
  56. }
  57. </script>
  58. <script type="module">
  59. import * as THREE from '../build/three.module.js';
  60. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  61. import { GUI } from './jsm/libs/dat.gui.module.js';
  62. const API = {
  63. thickness: 1
  64. };
  65. let renderer, scene, camera, mesh2, mesh3;
  66. init();
  67. function init() {
  68. renderer = new THREE.WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. document.body.appendChild( renderer.domElement );
  72. scene = new THREE.Scene();
  73. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 500 );
  74. camera.position.z = 200;
  75. const controls = new OrbitControls( camera, renderer.domElement );
  76. controls.enablePan = false;
  77. controls.enableZoom = false;
  78. new THREE.BufferGeometryLoader().load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  79. geometry.deleteAttribute( 'normal' );
  80. geometry.deleteAttribute( 'uv' );
  81. setupAttributes( geometry );
  82. // left
  83. const material1 = new THREE.MeshBasicMaterial( {
  84. color: 0xe0e0ff,
  85. wireframe: true
  86. } );
  87. const mesh1 = new THREE.Mesh( geometry, material1 );
  88. mesh1.position.set( - 60, 0, 0 );
  89. scene.add( mesh1 );
  90. // middle
  91. const material2 = new THREE.ShaderMaterial( {
  92. uniforms: { 'thickness': { value: API.thickness } },
  93. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  94. fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
  95. side: THREE.DoubleSide,
  96. glslVersion: THREE.GLSL3
  97. } );
  98. mesh2 = new THREE.Mesh( geometry, material2 );
  99. mesh2.position.set( 0, 0, 0 );
  100. scene.add( mesh2 );
  101. // right
  102. const material3 = new THREE.ShaderMaterial( {
  103. uniforms: { 'thickness': { value: API.thickness * 0.01 } },
  104. vertexShader: document.getElementById( 'vertexShaderATC' ).textContent,
  105. fragmentShader: document.getElementById( 'fragmentShaderATC' ).textContent,
  106. side: THREE.DoubleSide,
  107. glslVersion: THREE.GLSL3,
  108. alphaToCoverage: true // only works when WebGLRenderer's "antialias" is set to "true"
  109. } );
  110. mesh3 = new THREE.Mesh( geometry, material3 );
  111. mesh3.position.set( 60, 0, 0 );
  112. scene.add( mesh3 );
  113. //
  114. animate();
  115. } );
  116. //
  117. const gui = new GUI();
  118. gui.add( API, 'thickness', 0.4, 4 ).onChange( function () {
  119. mesh2.material.uniforms.thickness.value = API.thickness;
  120. mesh3.material.uniforms.thickness.value = API.thickness * 0.01;
  121. } );
  122. gui.open();
  123. //
  124. window.addEventListener( 'resize', onWindowResize );
  125. }
  126. function setupAttributes( geometry ) {
  127. const vectors = [
  128. new THREE.Vector3( 1, 0, 0 ),
  129. new THREE.Vector3( 0, 1, 0 ),
  130. new THREE.Vector3( 0, 0, 1 )
  131. ];
  132. const position = geometry.attributes.position;
  133. const centers = new Float32Array( position.count * 3 );
  134. for ( let i = 0, l = position.count; i < l; i ++ ) {
  135. vectors[ i % 3 ].toArray( centers, i * 3 );
  136. }
  137. geometry.setAttribute( 'center', new THREE.BufferAttribute( centers, 3 ) );
  138. }
  139. function onWindowResize() {
  140. camera.aspect = window.innerWidth / window.innerHeight;
  141. camera.updateProjectionMatrix();
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. }
  144. function animate() {
  145. requestAnimationFrame( animate );
  146. renderer.render( scene, camera );
  147. }
  148. </script>
  149. </body>
  150. </html>