ColladaLoader2.js 18 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.ColladaLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.ColladaLoader.prototype = {
  8. constructor: THREE.ColladaLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. function getBaseUrl( url ) {
  11. var parts = url.split( '/' );
  12. parts.pop();
  13. return ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  14. }
  15. var scope = this;
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.load( url, function ( text ) {
  18. onLoad( scope.parse( text, getBaseUrl( url ) ) );
  19. }, onProgress, onError );
  20. },
  21. options: {
  22. set convertUpAxis ( value ) {
  23. console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
  24. }
  25. },
  26. setCrossOrigin: function ( value ) {
  27. this.crossOrigin = value;
  28. },
  29. parse: function ( text, baseUrl ) {
  30. function getElementsByTagName( xml, name ) {
  31. // Non recursive xml.getElementsByTagName() ...
  32. var array = [];
  33. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  34. var child = xml.childNodes[ i ];
  35. if ( child.nodeName === name ) {
  36. array.push( child );
  37. }
  38. }
  39. return array;
  40. }
  41. function parseFloats( text ) {
  42. var parts = text.trim().split( /\s+/ );
  43. var array = new Array( parts.length );
  44. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  45. array[ i ] = parseFloat( parts[ i ] );
  46. }
  47. return array;
  48. }
  49. function parseInts( text ) {
  50. var parts = text.trim().split( /\s+/ );
  51. var array = new Array( parts.length );
  52. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  53. array[ i ] = parseInt( parts[ i ] );
  54. }
  55. return array;
  56. }
  57. function parseId( text ) {
  58. return text.substring( 1 );
  59. }
  60. // asset
  61. function parseAsset( xml ) {
  62. return {
  63. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  64. };
  65. }
  66. function parseAssetUpAxis( xml ) {
  67. return xml !== undefined ? xml.textContent : 'Y_UP';
  68. }
  69. // library
  70. function parseLibrary( xml, data, libraryName, nodeName, parser ) {
  71. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  72. if ( library !== undefined ) {
  73. var elements = getElementsByTagName( library, nodeName );
  74. for ( var i = 0; i < elements.length; i ++ ) {
  75. parser( elements[ i ] );
  76. }
  77. }
  78. }
  79. function buildLibrary( data, builder ) {
  80. for ( var name in data ) {
  81. var object = data[ name ];
  82. object.build = builder( data[ name ] );
  83. }
  84. }
  85. // get
  86. function getBuild( data, builder ) {
  87. if ( data.build !== undefined ) return data.build;
  88. data.build = builder( data );
  89. return data.build;
  90. }
  91. // image
  92. var imageLoader = new THREE.ImageLoader();
  93. function parseImage( xml ) {
  94. var data = {
  95. url: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  96. };
  97. library.images[ xml.getAttribute( 'id' ) ] = data;
  98. }
  99. function buildImage( data ) {
  100. if ( data.build !== undefined ) return data.build;
  101. var url = data.url;
  102. if ( baseUrl !== undefined ) url = baseUrl + url;
  103. return imageLoader.load( url );
  104. }
  105. function getImage( id ) {
  106. return getBuild( library.images[ id ], buildImage );
  107. }
  108. // effect
  109. function parseEffect( xml ) {
  110. }
  111. function buildEffect( data ) {
  112. }
  113. function getEffect( id ) {
  114. return getBuild( library.effects[ id ], buildEffect );
  115. }
  116. // camera
  117. function parseCamera( xml ) {
  118. var data = {
  119. name: xml.getAttribute( 'name' )
  120. };
  121. library.cameras[ xml.getAttribute( 'id' ) ] = {};
  122. }
  123. function buildCamera( data ) {
  124. var camera = new THREE.PerspectiveCamera();
  125. camera.name = data.name;
  126. return camera;
  127. }
  128. function getCamera( id ) {
  129. return getBuild( library.cameras[ id ], buildCamera );
  130. }
  131. // light
  132. function parseLight( xml ) {
  133. var data = {};
  134. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  135. var child = xml.childNodes[ i ];
  136. if ( child.nodeType !== 1 ) continue;
  137. switch ( child.nodeName ) {
  138. case 'technique_common':
  139. data = parseLightTechnique( child );
  140. break;
  141. }
  142. }
  143. library.lights[ xml.getAttribute( 'id' ) ] = data;
  144. }
  145. function parseLightTechnique( xml ) {
  146. var data = {};
  147. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  148. var child = xml.childNodes[ i ];
  149. if ( child.nodeType !== 1 ) continue;
  150. switch ( child.nodeName ) {
  151. case 'directional':
  152. case 'point':
  153. case 'spot':
  154. case 'ambient':
  155. data.technique = child.nodeName;
  156. data.parameters = parseLightParameters( child );
  157. }
  158. }
  159. return data;
  160. }
  161. function parseLightParameters( xml ) {
  162. var data = {};
  163. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  164. var child = xml.childNodes[ i ];
  165. if ( child.nodeType !== 1 ) continue;
  166. switch ( child.nodeName ) {
  167. case 'color':
  168. var array = parseFloats( child.textContent );
  169. data.color = new THREE.Color().fromArray( array );
  170. break;
  171. case 'falloff_angle':
  172. data.falloffAngle = parseFloat( child.textContent );
  173. break;
  174. case 'quadratic_attenuation':
  175. var f = parseFloat( child.textContent );
  176. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  177. break;
  178. }
  179. }
  180. return data;
  181. }
  182. function buildLight( data ) {
  183. var light;
  184. switch ( data.technique ) {
  185. case 'directional':
  186. light = new THREE.DirectionalLight();
  187. break;
  188. case 'point':
  189. light = new THREE.PointLight();
  190. break;
  191. case 'spot':
  192. light = new THREE.SpotLight();
  193. break;
  194. case 'ambient':
  195. light = new THREE.AmbientLight();
  196. break;
  197. }
  198. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  199. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  200. return light;
  201. }
  202. function getLight( id ) {
  203. return getBuild( library.lights[ id ], buildLight );
  204. }
  205. // geometry
  206. function parseSource( xml ) {
  207. var data = {
  208. array: [],
  209. stride: 3
  210. };
  211. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  212. var child = xml.childNodes[ i ];
  213. if ( child.nodeType !== 1 ) continue;
  214. switch ( child.nodeName ) {
  215. case 'float_array':
  216. data.array = parseFloats( child.textContent );
  217. break;
  218. case 'technique_common':
  219. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  220. if ( accessor !== undefined ) {
  221. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  222. }
  223. break;
  224. default:
  225. console.log( child );
  226. }
  227. }
  228. return data;
  229. }
  230. function parseGeometry( xml ) {
  231. var data = {
  232. name: xml.getAttribute( 'name' ),
  233. sources: {},
  234. primitives: []
  235. };
  236. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  237. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  238. var child = mesh.childNodes[ i ];
  239. if ( child.nodeType !== 1 ) continue;
  240. var id = child.getAttribute( 'id' );
  241. switch ( child.nodeName ) {
  242. case 'source':
  243. data.sources[ id ] = parseSource( child );
  244. break;
  245. case 'vertices':
  246. data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  247. break;
  248. case 'polygons':
  249. console.log( 'ColladaLoader: Unsupported primitive type: ', child.nodeName );
  250. break;
  251. case 'lines':
  252. case 'linestrips':
  253. case 'polylist':
  254. case 'triangles':
  255. data.primitives.push( parseGeometryPrimitive( child ) );
  256. break;
  257. default:
  258. console.log( child );
  259. }
  260. }
  261. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  262. }
  263. function parseGeometryPrimitive( xml ) {
  264. var primitive = {
  265. type: xml.nodeName,
  266. inputs: {},
  267. stride: 0
  268. };
  269. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  270. var child = xml.childNodes[ i ];
  271. if ( child.nodeType !== 1 ) continue;
  272. switch ( child.nodeName ) {
  273. case 'input':
  274. var id = parseId( child.getAttribute( 'source' ) );
  275. var semantic = child.getAttribute( 'semantic' );
  276. var offset = parseInt( child.getAttribute( 'offset' ) );
  277. primitive.inputs[ semantic ] = { id: id, offset: offset };
  278. primitive.stride = Math.max( primitive.stride, offset + 1 );
  279. break;
  280. case 'vcount':
  281. primitive.vcount = parseInts( child.textContent );
  282. break;
  283. case 'p':
  284. primitive.p = parseInts( child.textContent );
  285. break;
  286. }
  287. }
  288. return primitive;
  289. }
  290. var DEFAULT_MATERIAL = new THREE.MeshPhongMaterial();
  291. function buildGeometry( data ) {
  292. var group = new THREE.Group();
  293. var sources = data.sources;
  294. var primitives = data.primitives;
  295. if ( primitives.length === 0 ) return group;
  296. for ( var p = 0; p < primitives.length; p ++ ) {
  297. var primitive = primitives[ p ];
  298. var inputs = primitive.inputs;
  299. var stride = primitive.stride;
  300. var vcount = primitive.vcount;
  301. var indices = primitive.p;
  302. var vcount = primitive.vcount;
  303. var maxcount = 0;
  304. var geometry = new THREE.BufferGeometry();
  305. if ( data.name ) geometry.name = data.name;
  306. for ( var name in inputs ) {
  307. var input = inputs[ name ];
  308. var source = sources[ input.id ];
  309. var sourceArray = source.array;
  310. var sourceStride = source.stride;
  311. var offset = input.offset;
  312. var array = [];
  313. function pushVector( i ) {
  314. var index = indices[ i + offset ] * sourceStride;
  315. if ( asset.upAxis === 'Z_UP' ) {
  316. array.push( sourceArray[ index + 0 ], sourceArray[ index + 2 ], - sourceArray[ index + 1 ] );
  317. } else {
  318. array.push( sourceArray[ index + 0 ], sourceArray[ index + 1 ], sourceArray[ index + 2 ] );
  319. }
  320. }
  321. if ( primitive.vcount !== undefined ) {
  322. var index = 0;
  323. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  324. var count = vcount[ i ];
  325. if ( count === 4 ) {
  326. var a = index + stride * 0;
  327. var b = index + stride * 1;
  328. var c = index + stride * 2;
  329. var d = index + stride * 3;
  330. pushVector( a ); pushVector( b ); pushVector( d );
  331. pushVector( b ); pushVector( c ); pushVector( d );
  332. } else if ( count === 3 ) {
  333. var a = index + stride * 0;
  334. var b = index + stride * 1;
  335. var c = index + stride * 2;
  336. pushVector( a ); pushVector( b ); pushVector( c );
  337. } else {
  338. maxcount = Math.max( maxcount, count );
  339. }
  340. index += stride * count;
  341. }
  342. } else {
  343. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  344. pushVector( i );
  345. }
  346. }
  347. switch ( name ) {
  348. case 'VERTEX':
  349. geometry.addAttribute( 'position', new THREE.Float32Attribute( array, 3 ) );
  350. break;
  351. case 'COLOR':
  352. geometry.addAttribute( 'color', new THREE.Float32Attribute( array, 3 ) );
  353. break;
  354. case 'NORMAL':
  355. geometry.addAttribute( 'normal', new THREE.Float32Attribute( array, 3 ) );
  356. break;
  357. }
  358. }
  359. if ( maxcount > 0 ) {
  360. console.log( 'ColladaLoader: Geometry', data.id, 'has faces with more than 4 vertices.' );
  361. }
  362. switch ( primitive.type ) {
  363. case 'lines':
  364. group.add( new THREE.LineSegments( geometry ) );
  365. break;
  366. case 'linestrips':
  367. group.add( new THREE.Line( geometry ) );
  368. break;
  369. case 'triangles':
  370. case 'polylist':
  371. var material = DEFAULT_MATERIAL;
  372. if ( geometry.attributes.color !== undefined ) {
  373. // Temporal Workaround for EXTW models
  374. material = new THREE.MeshBasicMaterial( {
  375. vertexColors: THREE.VertexColors
  376. } );
  377. }
  378. group.add( new THREE.Mesh( geometry, material ) );
  379. break;
  380. }
  381. }
  382. // flatten
  383. if ( group.children.length === 1 ) {
  384. return group.children[ 0 ];
  385. }
  386. return group;
  387. }
  388. function getGeometry( id ) {
  389. return getBuild( library.geometries[ id ], buildGeometry );
  390. }
  391. // nodes
  392. var matrix = new THREE.Matrix4();
  393. var vector = new THREE.Vector3();
  394. function parseNode( xml ) {
  395. var data = {
  396. name: xml.getAttribute( 'name' ),
  397. matrix: new THREE.Matrix4(),
  398. nodes: [],
  399. instanceCameras: [],
  400. instanceLights: [],
  401. instanceGeometries: [],
  402. instanceNodes: []
  403. };
  404. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  405. var child = xml.childNodes[ i ];
  406. if ( child.nodeType !== 1 ) continue;
  407. switch ( child.nodeName ) {
  408. case 'node':
  409. parseNode( child );
  410. data.nodes.push( child.getAttribute( 'id' ) );
  411. break;
  412. case 'instance_camera':
  413. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  414. break;
  415. case 'instance_light':
  416. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  417. break;
  418. case 'instance_geometry':
  419. data.instanceGeometries.push( parseId( child.getAttribute( 'url' ) ) );
  420. break;
  421. case 'instance_node':
  422. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  423. break;
  424. case 'matrix':
  425. var array = parseFloats( child.textContent );
  426. data.matrix.multiply( matrix.fromArray( array ).transpose() ); // .transpose() when Z_UP?
  427. break;
  428. case 'translate':
  429. var array = parseFloats( child.textContent );
  430. vector.fromArray( array );
  431. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  432. break;
  433. case 'rotate':
  434. var array = parseFloats( child.textContent );
  435. var angle = THREE.Math.degToRad( array[ 3 ] );
  436. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  437. break;
  438. case 'scale':
  439. var array = parseFloats( child.textContent );
  440. data.matrix.scale( vector.fromArray( array ) );
  441. break;
  442. case 'extra':
  443. break;
  444. default:
  445. console.log( child );
  446. }
  447. }
  448. if ( xml.getAttribute( 'id' ) !== null ) {
  449. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  450. }
  451. return data;
  452. }
  453. function buildNode( data ) {
  454. var objects = [];
  455. var matrix = data.matrix;
  456. var nodes = data.nodes;
  457. var instanceCameras = data.instanceCameras;
  458. var instanceLights = data.instanceLights;
  459. var instanceGeometries = data.instanceGeometries;
  460. var instanceNodes = data.instanceNodes;
  461. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  462. objects.push( getNode( nodes[ i ] ).clone() );
  463. }
  464. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  465. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  466. }
  467. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  468. objects.push( getLight( instanceLights[ i ] ).clone() );
  469. }
  470. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  471. objects.push( getGeometry( instanceGeometries[ i ] ).clone() );
  472. }
  473. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  474. objects.push( getNode( instanceNodes[ i ] ).clone() );
  475. }
  476. var object;
  477. if ( objects.length === 1 ) {
  478. object = objects[ 0 ];
  479. } else {
  480. object = new THREE.Group();
  481. for ( var i = 0; i < objects.length; i ++ ) {
  482. object.add( objects[ i ] );
  483. }
  484. }
  485. object.name = data.name;
  486. matrix.decompose( object.position, object.quaternion, object.scale );
  487. return object;
  488. }
  489. function getNode( id ) {
  490. return getBuild( library.nodes[ id ], buildNode );
  491. }
  492. // visual scenes
  493. function parseVisualScene( xml ) {
  494. var data = {
  495. name: xml.getAttribute( 'name' ),
  496. children: []
  497. };
  498. var elements = getElementsByTagName( xml, 'node' );
  499. for ( var i = 0; i < elements.length; i ++ ) {
  500. data.children.push( parseNode( elements[ i ] ) );
  501. }
  502. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  503. }
  504. function buildVisualScene( data ) {
  505. var group = new THREE.Group();
  506. group.name = data.name;
  507. var children = data.children;
  508. for ( var i = 0; i < children.length; i ++ ) {
  509. group.add( buildNode( children[ i ] ) );
  510. }
  511. return group;
  512. }
  513. function getVisualScene( id ) {
  514. return getBuild( library.visualScenes[ id ], buildVisualScene );
  515. }
  516. // scenes
  517. function parseScene( xml ) {
  518. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  519. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  520. }
  521. console.time( 'ColladaLoader' );
  522. console.time( 'ColladaLoader: DOMParser' );
  523. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  524. console.timeEnd( 'ColladaLoader: DOMParser' );
  525. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  526. // metadata
  527. var version = collada.getAttribute( 'version' );
  528. console.log( 'ColladaLoader: File version', version );
  529. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  530. //
  531. var library = {
  532. images: {},
  533. // effects: {},
  534. cameras: {},
  535. lights: {},
  536. geometries: {},
  537. nodes: {},
  538. visualScenes: {}
  539. };
  540. console.time( 'ColladaLoader: Parse' );
  541. parseLibrary( collada, library.images, 'library_images', 'image', parseImage );
  542. // parseLibrary( collada, library.effects, 'library_effects', 'effect', parseEffect );
  543. parseLibrary( collada, library.cameras, 'library_cameras', 'camera', parseCamera );
  544. parseLibrary( collada, library.lights, 'library_lights', 'light', parseLight );
  545. parseLibrary( collada, library.geometries, 'library_geometries', 'geometry', parseGeometry );
  546. parseLibrary( collada, library.nodes, 'library_nodes', 'node', parseNode );
  547. parseLibrary( collada, library.visualScenes, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  548. console.timeEnd( 'ColladaLoader: Parse' );
  549. console.time( 'ColladaLoader: Build' );
  550. // buildLibrary( library.images, buildImage );
  551. // buildLibrary( library.effects, buildEffect );
  552. buildLibrary( library.cameras, buildCamera );
  553. buildLibrary( library.lights, buildLight );
  554. buildLibrary( library.geometries, buildGeometry );
  555. buildLibrary( library.nodes, buildNode );
  556. buildLibrary( library.visualScenes, buildVisualScene );
  557. console.timeEnd( 'ColladaLoader: Build' );
  558. // console.log( library );
  559. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  560. console.timeEnd( 'ColladaLoader' );
  561. // console.log( scene );
  562. return {
  563. animations: [],
  564. kinematics: { joints: [] },
  565. scene: scene
  566. };
  567. }
  568. };