Sidebar.Scene.js 9.8 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import { UIPanel, UIBreak, UIRow, UIColor, UISelect, UIText, UINumber } from './libs/ui.js';
  5. import { UIOutliner, UITexture } from './libs/ui.three.js';
  6. function SidebarScene( editor ) {
  7. var signals = editor.signals;
  8. var strings = editor.strings;
  9. var container = new UIPanel();
  10. container.setBorderTop( '0' );
  11. container.setPaddingTop( '20px' );
  12. // outliner
  13. var nodeStates = new WeakMap();
  14. function buildOption( object, draggable ) {
  15. var option = document.createElement( 'div' );
  16. option.draggable = draggable;
  17. option.innerHTML = buildHTML( object );
  18. option.value = object.id;
  19. // opener
  20. if ( nodeStates.has( object ) ) {
  21. var state = nodeStates.get( object );
  22. var opener = document.createElement( 'span' );
  23. opener.classList.add( 'opener' );
  24. if ( object.children.length > 0 ) {
  25. opener.classList.add( state ? 'open' : 'closed' );
  26. }
  27. opener.addEventListener( 'click', function () {
  28. nodeStates.set( object, nodeStates.get( object ) === false ); // toggle
  29. refreshUI();
  30. }, false );
  31. option.insertBefore( opener, option.firstChild );
  32. }
  33. return option;
  34. }
  35. function getMaterialName( material ) {
  36. if ( Array.isArray( material ) ) {
  37. var array = [];
  38. for ( var i = 0; i < material.length; i ++ ) {
  39. array.push( material[ i ].name );
  40. }
  41. return array.join( ',' );
  42. }
  43. return material.name;
  44. }
  45. function escapeHTML( html ) {
  46. return html
  47. .replace( /&/g, '&amp;' )
  48. .replace( /"/g, '&quot;' )
  49. .replace( /'/g, '&#39;' )
  50. .replace( /</g, '&lt;' )
  51. .replace( />/g, '&gt;' );
  52. }
  53. function getObjectType( object ) {
  54. if ( object.isScene ) return 'Scene';
  55. if ( object.isCamera ) return 'Camera';
  56. if ( object.isLight ) return 'Light';
  57. if ( object.isMesh ) return 'Mesh';
  58. if ( object.isLine ) return 'Line';
  59. if ( object.isPoints ) return 'Points';
  60. return 'Object3D';
  61. }
  62. function buildHTML( object ) {
  63. var html = `<span class="type ${ getObjectType( object ) }"></span> ${ escapeHTML( object.name ) }`;
  64. if ( object.isMesh ) {
  65. var geometry = object.geometry;
  66. var material = object.material;
  67. html += ` <span class="type Geometry"></span> ${ escapeHTML( geometry.name ) }`;
  68. html += ` <span class="type Material"></span> ${ escapeHTML( getMaterialName( material ) ) }`;
  69. }
  70. html += getScript( object.uuid );
  71. return html;
  72. }
  73. function getScript( uuid ) {
  74. if ( editor.scripts[ uuid ] !== undefined ) {
  75. return ' <span class="type Script"></span>';
  76. }
  77. return '';
  78. }
  79. var ignoreObjectSelectedSignal = false;
  80. var outliner = new UIOutliner( editor );
  81. outliner.setId( 'outliner' );
  82. outliner.onChange( function () {
  83. ignoreObjectSelectedSignal = true;
  84. editor.selectById( parseInt( outliner.getValue() ) );
  85. ignoreObjectSelectedSignal = false;
  86. } );
  87. outliner.onDblClick( function () {
  88. editor.focusById( parseInt( outliner.getValue() ) );
  89. } );
  90. container.add( outliner );
  91. container.add( new UIBreak() );
  92. // background
  93. function onBackgroundChanged() {
  94. signals.sceneBackgroundChanged.dispatch(
  95. backgroundType.getValue(),
  96. backgroundColor.getHexValue(),
  97. backgroundTexture.getValue(),
  98. backgroundEquirectangularTexture.getValue(),
  99. environmentType.getValue()
  100. );
  101. }
  102. var backgroundRow = new UIRow();
  103. var backgroundType = new UISelect().setOptions( {
  104. 'None': 'None',
  105. 'Color': 'Color',
  106. 'Texture': 'Texture',
  107. 'Equirectangular': 'Equirect'
  108. } ).setWidth( '150px' );
  109. backgroundType.onChange( function () {
  110. onBackgroundChanged();
  111. refreshBackgroundUI();
  112. } );
  113. backgroundType.setValue( 'Color' );
  114. backgroundRow.add( new UIText( strings.getKey( 'sidebar/scene/background' ) ).setWidth( '90px' ) );
  115. backgroundRow.add( backgroundType );
  116. var backgroundColor = new UIColor().setValue( '#000000' ).setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  117. backgroundRow.add( backgroundColor );
  118. var backgroundTexture = new UITexture().setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  119. backgroundTexture.setDisplay( 'none' );
  120. backgroundRow.add( backgroundTexture );
  121. var backgroundEquirectangularTexture = new UITexture().setMarginLeft( '8px' ).onChange( onBackgroundChanged );
  122. backgroundEquirectangularTexture.setDisplay( 'none' );
  123. backgroundRow.add( backgroundEquirectangularTexture );
  124. container.add( backgroundRow );
  125. //
  126. function refreshBackgroundUI() {
  127. var type = backgroundType.getValue();
  128. backgroundType.setWidth( type === 'None' ? '150px' : '110px' );
  129. backgroundColor.setDisplay( type === 'Color' ? '' : 'none' );
  130. backgroundTexture.setDisplay( type === 'Texture' ? '' : 'none' );
  131. backgroundEquirectangularTexture.setDisplay( type === 'Equirectangular' ? '' : 'none' );
  132. }
  133. // environment
  134. var environmentRow = new UIRow();
  135. var environmentType = new UISelect().setOptions( {
  136. 'None': 'None',
  137. 'Background': 'Background'
  138. } ).setWidth( '150px' );
  139. environmentType.setValue( 'None' );
  140. environmentType.onChange( function () {
  141. signals.sceneEnvironmentChanged.dispatch( environmentType.getValue() );
  142. } );
  143. environmentRow.add( new UIText( strings.getKey( 'sidebar/scene/environment' ) ).setWidth( '90px' ) );
  144. environmentRow.add( environmentType );
  145. container.add( environmentRow );
  146. // fog
  147. function onFogChanged() {
  148. signals.sceneFogChanged.dispatch(
  149. fogType.getValue(),
  150. fogColor.getHexValue(),
  151. fogNear.getValue(),
  152. fogFar.getValue(),
  153. fogDensity.getValue()
  154. );
  155. }
  156. function onFogSettingsChanged() {
  157. signals.sceneFogSettingsChanged.dispatch(
  158. fogType.getValue(),
  159. fogColor.getHexValue(),
  160. fogNear.getValue(),
  161. fogFar.getValue(),
  162. fogDensity.getValue()
  163. );
  164. }
  165. var fogTypeRow = new UIRow();
  166. var fogType = new UISelect().setOptions( {
  167. 'None': 'None',
  168. 'Fog': 'Linear',
  169. 'FogExp2': 'Exponential'
  170. } ).setWidth( '150px' );
  171. fogType.onChange( function () {
  172. onFogChanged();
  173. refreshFogUI();
  174. } );
  175. fogTypeRow.add( new UIText( strings.getKey( 'sidebar/scene/fog' ) ).setWidth( '90px' ) );
  176. fogTypeRow.add( fogType );
  177. container.add( fogTypeRow );
  178. // fog color
  179. var fogPropertiesRow = new UIRow();
  180. fogPropertiesRow.setDisplay( 'none' );
  181. fogPropertiesRow.setMarginLeft( '90px' );
  182. container.add( fogPropertiesRow );
  183. var fogColor = new UIColor().setValue( '#aaaaaa' );
  184. fogColor.onChange( onFogSettingsChanged );
  185. fogPropertiesRow.add( fogColor );
  186. // fog near
  187. var fogNear = new UINumber( 0.1 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  188. fogPropertiesRow.add( fogNear );
  189. // fog far
  190. var fogFar = new UINumber( 50 ).setWidth( '40px' ).setRange( 0, Infinity ).onChange( onFogSettingsChanged );
  191. fogPropertiesRow.add( fogFar );
  192. // fog density
  193. var fogDensity = new UINumber( 0.05 ).setWidth( '40px' ).setRange( 0, 0.1 ).setStep( 0.001 ).setPrecision( 3 ).onChange( onFogSettingsChanged );
  194. fogPropertiesRow.add( fogDensity );
  195. //
  196. function refreshUI() {
  197. var camera = editor.camera;
  198. var scene = editor.scene;
  199. var options = [];
  200. options.push( buildOption( camera, false ) );
  201. options.push( buildOption( scene, false ) );
  202. ( function addObjects( objects, pad ) {
  203. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  204. var object = objects[ i ];
  205. if ( nodeStates.has( object ) === false ) {
  206. nodeStates.set( object, false );
  207. }
  208. var option = buildOption( object, true );
  209. option.style.paddingLeft = ( pad * 18 ) + 'px';
  210. options.push( option );
  211. if ( nodeStates.get( object ) === true ) {
  212. addObjects( object.children, pad + 1 );
  213. }
  214. }
  215. } )( scene.children, 0 );
  216. outliner.setOptions( options );
  217. if ( editor.selected !== null ) {
  218. outliner.setValue( editor.selected.id );
  219. }
  220. if ( scene.background ) {
  221. if ( scene.background.isColor ) {
  222. backgroundType.setValue( "Color" );
  223. backgroundColor.setHexValue( scene.background.getHex() );
  224. backgroundTexture.setValue( null );
  225. backgroundEquirectangularTexture.setValue( null );
  226. }
  227. // TODO: Add Texture/EquirectangularTexture support
  228. } else {
  229. backgroundType.setValue( "None" );
  230. backgroundTexture.setValue( null );
  231. backgroundEquirectangularTexture.setValue( null );
  232. }
  233. if ( scene.environment ) {
  234. // TODO
  235. } else {
  236. environmentType.setValue( "None" );
  237. }
  238. if ( scene.fog ) {
  239. fogColor.setHexValue( scene.fog.color.getHex() );
  240. if ( scene.fog.isFog ) {
  241. fogType.setValue( "Fog" );
  242. fogNear.setValue( scene.fog.near );
  243. fogFar.setValue( scene.fog.far );
  244. } else if ( scene.fog.isFogExp2 ) {
  245. fogType.setValue( "FogExp2" );
  246. fogDensity.setValue( scene.fog.density );
  247. }
  248. } else {
  249. fogType.setValue( "None" );
  250. }
  251. refreshBackgroundUI();
  252. refreshFogUI();
  253. }
  254. function refreshFogUI() {
  255. var type = fogType.getValue();
  256. fogPropertiesRow.setDisplay( type === 'None' ? 'none' : '' );
  257. fogNear.setDisplay( type === 'Fog' ? '' : 'none' );
  258. fogFar.setDisplay( type === 'Fog' ? '' : 'none' );
  259. fogDensity.setDisplay( type === 'FogExp2' ? '' : 'none' );
  260. }
  261. refreshUI();
  262. // events
  263. signals.editorCleared.add( refreshUI );
  264. signals.sceneGraphChanged.add( refreshUI );
  265. /*
  266. signals.objectChanged.add( function ( object ) {
  267. var options = outliner.options;
  268. for ( var i = 0; i < options.length; i ++ ) {
  269. var option = options[ i ];
  270. if ( option.value === object.id ) {
  271. option.innerHTML = buildHTML( object );
  272. return;
  273. }
  274. }
  275. } );
  276. */
  277. signals.objectSelected.add( function ( object ) {
  278. if ( ignoreObjectSelectedSignal === true ) return;
  279. if ( object !== null ) {
  280. let needsRefresh = false;
  281. let parent = object.parent;
  282. while ( parent !== editor.scene ) {
  283. if ( nodeStates.get( parent ) !== true ) {
  284. nodeStates.set( parent, true );
  285. needsRefresh = true;
  286. }
  287. parent = parent.parent;
  288. }
  289. if ( needsRefresh ) refreshUI();
  290. outliner.setValue( object.id );
  291. } else {
  292. outliner.setValue( null );
  293. }
  294. } );
  295. return container;
  296. }
  297. export { SidebarScene };