Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 70925878b4 Minor clean up. пре 10 година
build 06a21a7e2e Updated builds. пре 10 година
docs 6475b29ab8 Restored aoMap to MeshBasicMaterial пре 10 година
editor 2665e375bf Replaced instanceof Array with Array.isArray(). See #5886. пре 10 година
examples 70925878b4 Minor clean up. пре 10 година
src 14c3d61eda Geometry.computeVertexNormals: Reuse vertexNormals. пре 10 година
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed пре 10 година
utils 4d374abbdc DirectGeometry now acts as intermediary between Geometry and BufferGeometry. пре 10 година
.gitignore 6536ce7052 gitignore node_modules пре 11 година
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CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. пре 11 година
LICENSE c12770459e change *copy; to © пре 10 година
README.md b113db75e1 <canvas> -> `WebGL` пре 10 година
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases