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- import { Command } from '../Command.js';
- import * as THREE from '../../../build/three.module.js';
- /**
- * @param editor Editor
- * @param object THREE.Object3D
- * @param newGeometry THREE.Geometry
- * @constructor
- */
- function SetGeometryCommand( editor, object, newGeometry ) {
- Command.call( this, editor );
- this.type = 'SetGeometryCommand';
- this.name = 'Set Geometry';
- this.updatable = true;
- this.object = object;
- this.oldGeometry = ( object !== undefined ) ? object.geometry : undefined;
- this.newGeometry = newGeometry;
- }
- SetGeometryCommand.prototype = {
- execute: function () {
- this.object.geometry.dispose();
- this.object.geometry = this.newGeometry;
- this.object.geometry.computeBoundingSphere();
- this.editor.signals.geometryChanged.dispatch( this.object );
- this.editor.signals.sceneGraphChanged.dispatch();
- },
- undo: function () {
- this.object.geometry.dispose();
- this.object.geometry = this.oldGeometry;
- this.object.geometry.computeBoundingSphere();
- this.editor.signals.geometryChanged.dispatch( this.object );
- this.editor.signals.sceneGraphChanged.dispatch();
- },
- update: function ( cmd ) {
- this.newGeometry = cmd.newGeometry;
- },
- toJSON: function () {
- var output = Command.prototype.toJSON.call( this );
- output.objectUuid = this.object.uuid;
- output.oldGeometry = this.object.geometry.toJSON();
- output.newGeometry = this.newGeometry.toJSON();
- return output;
- },
- fromJSON: function ( json ) {
- Command.prototype.fromJSON.call( this, json );
- this.object = this.editor.objectByUuid( json.objectUuid );
- this.oldGeometry = parseGeometry( json.oldGeometry );
- this.newGeometry = parseGeometry( json.newGeometry );
- function parseGeometry( data ) {
- var loader = new THREE.ObjectLoader();
- return loader.parseGeometries( [ data ] )[ data.uuid ];
- }
- }
- };
- export { SetGeometryCommand };
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