webgl_lights_physical.html 6.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - physical lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> - Physically accurate lighting example using a incandescent bulb - by <a href="http://clara.io" target="_blank">Ben Houston</a><br />
  35. Using real world scale: Brick cube is 1 meter in size. Light is 2 meters from floor. Globe is 25 cm in diameter.<br/>
  36. Using Reinhard inline tonemapping with real-world light falloff (decay = 2).
  37. </div>
  38. <script src="../build/three.min.js"></script>
  39. <script src="../examples/js/libs/stats.min.js"></script>
  40. <script src="../examples/js/libs/dat.gui.min.js"></script>
  41. <script src="../examples/js/controls/OrbitControls.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var camera, scene, renderer,
  46. bulbLight, bulbMat,
  47. object, loader, stats;
  48. // ref for lumens: http://www.power-sure.com/lumens.htm
  49. var lightTypes = {
  50. "100W Bulb (1700 lumen)": 1700,
  51. "60W Bulb (800 lumen)": 800,
  52. "40W Bulb (400 lumen)": 400,
  53. "25W Bulb (180 lumen)": 180,
  54. "4W Bulb (20 lumen)": 20,
  55. };
  56. var params = {
  57. exposure: 1.0,
  58. lightType: Object.keys( lightTypes )[0]
  59. };
  60. var clock = new THREE.Clock();
  61. init();
  62. animate();
  63. function init() {
  64. var container = document.getElementById( 'container' );
  65. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
  66. camera.position.z = 7;
  67. camera.position.y = 2;
  68. scene = new THREE.Scene();
  69. var bulbGeometry = new THREE.SphereGeometry( 0.02, 16, 8 );
  70. bulbLight = new THREE.PointLight( 0xffffee, 1, 100, 2 );
  71. bulbMat = new THREE.MeshStandardMaterial( {
  72. emissive: 0xffffee,
  73. emissiveIntensity: 1,
  74. color: 0x000000
  75. });
  76. bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) );
  77. bulbLight.position.set( 0, 2, 0 );
  78. bulbLight.castShadow = true;
  79. scene.add( bulbLight );
  80. var ambientLight = new THREE.AmbientLight( 0xffffee, 0.05 );
  81. scene.add( ambientLight );
  82. var floorMat = new THREE.MeshStandardMaterial( {
  83. roughness: 0.5,
  84. color: 0xffffff,
  85. metalness: 0.2
  86. });
  87. var textureLoader = new THREE.TextureLoader();
  88. textureLoader.load( "../examples/textures/crate.gif", function( map ) {
  89. map.wrapS = THREE.RepeatWrapping;
  90. map.wrapT = THREE.RepeatWrapping;
  91. map.anisotropy = 4;
  92. map.repeat.set( 12, 12 );
  93. floorMat.map = map;
  94. floorMat.needsUpdate = true;
  95. } );
  96. var cubeMat = new THREE.MeshStandardMaterial( {
  97. roughness: 0.7,
  98. color: 0xffffff,
  99. bumpScale: 0.002,
  100. metalness: 0.2
  101. });
  102. textureLoader.load( "../examples/textures/brick_diffuse.jpg", function( map ) {
  103. map.wrapS = THREE.RepeatWrapping;
  104. map.wrapT = THREE.RepeatWrapping;
  105. map.anisotropy = 4;
  106. map.repeat.set( 1, 1 );
  107. cubeMat.map = map;
  108. cubeMat.needsUpdate = true;
  109. } );
  110. textureLoader.load( "../examples/textures/brick_bump.jpg", function( map ) {
  111. map.wrapS = THREE.RepeatWrapping;
  112. map.wrapT = THREE.RepeatWrapping;
  113. map.anisotropy = 4;
  114. map.repeat.set( 1, 1 );
  115. cubeMat.bumpMap = map;
  116. cubeMat.needsUpdate = true;
  117. } );
  118. var ballMat = new THREE.MeshStandardMaterial( {
  119. roughness: 0,
  120. metalness: 0.0,
  121. color: 0xffffff
  122. });
  123. textureLoader.load( "../examples/textures/planets/earth_atmos_2048.jpg", function( map ) {
  124. map.wrapS = THREE.RepeatWrapping;
  125. map.wrapT = THREE.RepeatWrapping;
  126. map.anisotropy = 4;
  127. map.repeat.set( 1, 1 );
  128. ballMat.map = map;
  129. ballMat.needsUpdate = true;
  130. } );
  131. textureLoader.load( "../examples/textures/planets/earth_specular_2048.jpg", function( map ) {
  132. map.wrapS = THREE.RepeatWrapping;
  133. map.wrapT = THREE.RepeatWrapping;
  134. map.anisotropy = 4;
  135. map.repeat.set( 1, 1 );
  136. ballMat.roughnessMap = map;
  137. ballMat.needsUpdate = true;
  138. } );
  139. var floorGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
  140. var floorMesh = new THREE.Mesh( floorGeometry, floorMat );
  141. floorMesh.receiveShadow = true;
  142. floorMesh.rotation.x = -Math.PI / 2.0;
  143. scene.add( floorMesh );
  144. var ballGeometry = new THREE.SphereGeometry( 0.1213, 16, 8 );
  145. var ballMesh = new THREE.Mesh( ballGeometry, ballMat );
  146. ballMesh.position.set( 1, 0.1213, 1 );
  147. ballMesh.castShadow = true;
  148. scene.add( ballMesh );
  149. var boxGeometry = new THREE.BoxGeometry( 1, 1, 1 );
  150. var boxMesh = new THREE.Mesh( boxGeometry, cubeMat );
  151. boxMesh.position.set( -3, 0.5, -2 );
  152. boxMesh.castShadow = true;
  153. scene.add( boxMesh );
  154. renderer = new THREE.WebGLRenderer();
  155. renderer.physicalLights = true;
  156. renderer.gammaInput = true;
  157. renderer.gammaOutput = true;
  158. renderer.shadowMap.enabled = true;
  159. renderer.toneMapping = THREE.ReinhardToneMapping;
  160. renderer.setPixelRatio( window.devicePixelRatio );
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. container.appendChild( renderer.domElement );
  163. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  164. controls.target.set( 0, 0, 0 );
  165. controls.update();
  166. window.addEventListener( 'resize', onWindowResize, false );
  167. var gui = new dat.GUI();
  168. gui.add( params, 'lightType', Object.keys( lightTypes ) );
  169. gui.add( params, 'exposure', 0, 3 );
  170. gui.open();
  171. }
  172. function onWindowResize() {
  173. camera.aspect = window.innerWidth / window.innerHeight;
  174. camera.updateProjectionMatrix();
  175. renderer.setSize( window.innerWidth, window.innerHeight );
  176. }
  177. //
  178. function animate() {
  179. requestAnimationFrame( animate );
  180. render();
  181. }
  182. function render() {
  183. renderer.toneMappingExposure = params.exposure;
  184. bulbLight.power = lightTypes[ params.lightType ];
  185. bulbMat.emissiveIntensity = bulbLight.intensity / Math.pow( 0.02, 2.0 ); // convert from intensity to irradiance at bulb surface
  186. var time = Date.now() * 0.0005;
  187. var delta = clock.getDelta();
  188. bulbLight.position.y = Math.cos( time ) * 0.75 + 1.25;
  189. renderer.render( scene, camera );
  190. }
  191. </script>
  192. </body>
  193. </html>