Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Ben Houston 70f58ec040 improve nodeName parsing and resolving to support uuids. 10 vuotta sitten
build 0e48e6247d Updated builds. 10 vuotta sitten
docs 6ec6702eac Disable Cache by default 10 vuotta sitten
editor 79a9676820 Editor: Fixed selectionBox. 10 vuotta sitten
examples a2efbe8a5b Examples: Moved [view source] out of the way. 10 vuotta sitten
src 70f58ec040 improve nodeName parsing and resolving to support uuids. 10 vuotta sitten
test 2a432ea5ee Merge pull request #6798 from dubejf/async-texture 10 vuotta sitten
utils 715299b2ae Merge pull request #6805 from tschw/Blender_exporter_offsets 10 vuotta sitten
.gitignore 6536ce7052 gitignore node_modules 11 vuotta sitten
.npmignore 99d4757bd4 Add NPM support 10 vuotta sitten
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 vuotta sitten
LICENSE c12770459e change *copy; to © 10 vuotta sitten
README.md b113db75e1 <canvas> -> `WebGL` 10 vuotta sitten
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 vuotta sitten
package.json d59c631422 add code styling 10 vuotta sitten

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases