OBJLoader.js 9.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. this.materials = null;
  7. this.regexp = {
  8. // v float float float
  9. vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
  10. // vn float float float
  11. normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
  12. // vt float float
  13. uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
  14. // f vertex vertex vertex ...
  15. face_pattern1 : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
  16. // f vertex/uv vertex/uv vertex/uv ...
  17. face_pattern2 : /^f\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)))?/,
  18. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  19. face_pattern3 : /^f\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)\/(-?\d+)))?/,
  20. // f vertex//normal vertex//normal vertex//normal ...
  21. face_pattern4 : /^f\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))(?:\s+((-?\d+)\/\/(-?\d+)))?/,
  22. // o object_name | g group_name
  23. object_pattern : /^[og]\s*(.+)?/,
  24. // s boolean
  25. smoothing_pattern : /^s\s+(\d+|on|off)/,
  26. // mtllib file_reference
  27. material_library_pattern : /^mtllib /,
  28. // usemtl material_name
  29. material_use_pattern : /^usemtl /
  30. };
  31. };
  32. THREE.OBJLoader.prototype = {
  33. constructor: THREE.OBJLoader,
  34. load: function ( url, onLoad, onProgress, onError ) {
  35. var scope = this;
  36. var loader = new THREE.XHRLoader( scope.manager );
  37. loader.setPath( this.path );
  38. loader.load( url, function ( text ) {
  39. onLoad( scope.parse( text ) );
  40. }, onProgress, onError );
  41. },
  42. setPath: function ( value ) {
  43. this.path = value;
  44. },
  45. setMaterials: function ( materials ) {
  46. this.materials = materials;
  47. },
  48. parse: function ( text ) {
  49. console.time( 'OBJLoader' );
  50. var objects = [];
  51. var object;
  52. var foundObjects = false;
  53. var vertices = [];
  54. var normals = [];
  55. var uvs = [];
  56. function addObject( name ) {
  57. var geometry = {
  58. vertices: [],
  59. normals: [],
  60. uvs: []
  61. };
  62. var material = {
  63. name: '',
  64. smooth: true
  65. };
  66. object = {
  67. name: name,
  68. geometry: geometry,
  69. material: material
  70. };
  71. objects.push( object );
  72. }
  73. function parseVertexIndex( value ) {
  74. var index = parseInt( value );
  75. return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
  76. }
  77. function parseNormalIndex( value ) {
  78. var index = parseInt( value );
  79. return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
  80. }
  81. function parseUVIndex( value ) {
  82. var index = parseInt( value );
  83. return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
  84. }
  85. function addVertex( a, b, c ) {
  86. object.geometry.vertices.push(
  87. vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
  88. vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
  89. vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
  90. );
  91. }
  92. function addNormal( a, b, c ) {
  93. object.geometry.normals.push(
  94. normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
  95. normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
  96. normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
  97. );
  98. }
  99. function addUV( a, b, c ) {
  100. object.geometry.uvs.push(
  101. uvs[ a ], uvs[ a + 1 ],
  102. uvs[ b ], uvs[ b + 1 ],
  103. uvs[ c ], uvs[ c + 1 ]
  104. );
  105. }
  106. function addFace( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
  107. var ia = parseVertexIndex( a );
  108. var ib = parseVertexIndex( b );
  109. var ic = parseVertexIndex( c );
  110. var id;
  111. if ( d === undefined ) {
  112. addVertex( ia, ib, ic );
  113. } else {
  114. id = parseVertexIndex( d );
  115. addVertex( ia, ib, id );
  116. addVertex( ib, ic, id );
  117. }
  118. if ( ua !== undefined ) {
  119. ia = parseUVIndex( ua );
  120. ib = parseUVIndex( ub );
  121. ic = parseUVIndex( uc );
  122. if ( d === undefined ) {
  123. addUV( ia, ib, ic );
  124. } else {
  125. id = parseUVIndex( ud );
  126. addUV( ia, ib, id );
  127. addUV( ib, ic, id );
  128. }
  129. }
  130. if ( na !== undefined ) {
  131. ia = parseNormalIndex( na );
  132. ib = parseNormalIndex( nb );
  133. ic = parseNormalIndex( nc );
  134. if ( d === undefined ) {
  135. addNormal( ia, ib, ic );
  136. } else {
  137. id = parseNormalIndex( nd );
  138. addNormal( ia, ib, id );
  139. addNormal( ib, ic, id );
  140. }
  141. }
  142. }
  143. addObject( '' );
  144. //
  145. if ( text.indexOf('\r\n') !== -1 ) {
  146. // This is faster than String.split with regex that splits on both
  147. text = text.replace('\r\n', '\n');
  148. }
  149. var lines = text.split( '\n' );
  150. for ( var i = 0; i < lines.length; i ++ ) {
  151. var line = lines[ i ].trim();
  152. if ( line.length === 0 ) {
  153. continue;
  154. }
  155. var lineFirstChar = line.charAt( 0 );
  156. if ( lineFirstChar === '#' ) {
  157. // @todo invoke passed in handler if any
  158. continue;
  159. }
  160. var lineSecondChar = line.charAt( 1 );
  161. var result = [];
  162. if ( lineFirstChar === "v" ) {
  163. if ( lineSecondChar === " " && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
  164. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  165. vertices.push(
  166. parseFloat( result[ 1 ] ),
  167. parseFloat( result[ 2 ] ),
  168. parseFloat( result[ 3 ] )
  169. );
  170. } else if ( lineSecondChar === "n" && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
  171. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  172. normals.push(
  173. parseFloat( result[ 1 ] ),
  174. parseFloat( result[ 2 ] ),
  175. parseFloat( result[ 3 ] )
  176. );
  177. } else if ( lineSecondChar === "t" && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
  178. // ["vt 0.1 0.2", "0.1", "0.2"]
  179. uvs.push(
  180. parseFloat( result[ 1 ] ),
  181. parseFloat( result[ 2 ] )
  182. );
  183. }
  184. } else if ( lineFirstChar === "f" ) {
  185. if ( ( result = this.regexp.face_pattern1.exec( line ) ) !== null ) {
  186. // ["f 1 2 3", "1", "2", "3", undefined]
  187. addFace(
  188. result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
  189. );
  190. } else if ( ( result = this.regexp.face_pattern2.exec( line ) ) !== null ) {
  191. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  192. addFace(
  193. result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
  194. result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
  195. );
  196. } else if ( ( result = this.regexp.face_pattern3.exec( line ) ) !== null ) {
  197. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  198. addFace(
  199. result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ],
  200. result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ],
  201. result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ]
  202. );
  203. } else if ( ( result = this.regexp.face_pattern4.exec( line ) ) !== null ) {
  204. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  205. addFace(
  206. result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
  207. undefined, undefined, undefined, undefined,
  208. result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
  209. );
  210. }
  211. } else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
  212. // o object_name
  213. // or
  214. // g group_name
  215. var name = result[ 0 ].substr( 1 ).trim();
  216. if ( foundObjects === false ) {
  217. foundObjects = true;
  218. object.name = name;
  219. } else {
  220. addObject( name );
  221. }
  222. } else if ( this.regexp.material_use_pattern.test( line ) ) {
  223. // material
  224. object.material.name = line.substring( 7 ).trim();
  225. } else if ( this.regexp.material_library_pattern.test( line ) ) {
  226. // mtl file
  227. } else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
  228. // smooth shading
  229. object.material.smooth = result[ 1 ] === "1" || result[ 1 ] === "on";
  230. } else {
  231. throw new Error( "Unexpected line: " + line );
  232. }
  233. }
  234. var container = new THREE.Group();
  235. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  236. object = objects[ i ];
  237. var geometry = object.geometry;
  238. var buffergeometry = new THREE.BufferGeometry();
  239. buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
  240. if ( geometry.normals.length > 0 ) {
  241. buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
  242. } else {
  243. buffergeometry.computeVertexNormals();
  244. }
  245. if ( geometry.uvs.length > 0 ) {
  246. buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
  247. }
  248. var material;
  249. if ( this.materials !== null ) {
  250. material = this.materials.create( object.material.name );
  251. }
  252. if ( !material ) {
  253. material = new THREE.MeshPhongMaterial();
  254. material.name = object.material.name;
  255. }
  256. material.shading = object.material.smooth ? THREE.SmoothShading : THREE.FlatShading;
  257. var mesh = new THREE.Mesh( buffergeometry, material );
  258. mesh.name = object.name;
  259. container.add( mesh );
  260. }
  261. console.timeEnd( 'OBJLoader' );
  262. return container;
  263. }
  264. };