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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.OBJLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- this.materials = null;
- this.regexp = {
- // v float float float
- vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
- // vn float float float
- normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
- // vt float float
- uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/,
- // f vertex vertex vertex ...
- face_pattern1 : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/,
- // f vertex/uv vertex/uv vertex/uv ...
- face_pattern2 : /^f\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)))?/,
- // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
- face_pattern3 : /^f\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))\s+((-?\d+)\/(-?\d+)\/(-?\d+))(?:\s+((-?\d+)\/(-?\d+)\/(-?\d+)))?/,
- // f vertex//normal vertex//normal vertex//normal ...
- face_pattern4 : /^f\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))\s+((-?\d+)\/\/(-?\d+))(?:\s+((-?\d+)\/\/(-?\d+)))?/,
- // o object_name | g group_name
- object_pattern : /^[og]\s*(.+)?/,
- // s boolean
- smoothing_pattern : /^s\s+(\d+|on|off)/,
- // mtllib file_reference
- material_library_pattern : /^mtllib /,
- // usemtl material_name
- material_use_pattern : /^usemtl /
- };
- };
- THREE.OBJLoader.prototype = {
- constructor: THREE.OBJLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( scope.manager );
- loader.setPath( this.path );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- setPath: function ( value ) {
- this.path = value;
- },
- setMaterials: function ( materials ) {
- this.materials = materials;
- },
- parse: function ( text ) {
- console.time( 'OBJLoader' );
- var objects = [];
- var object;
- var foundObjects = false;
- var vertices = [];
- var normals = [];
- var uvs = [];
- function addObject( name ) {
- var geometry = {
- vertices: [],
- normals: [],
- uvs: []
- };
- var material = {
- name: '',
- smooth: true
- };
- object = {
- name: name,
- geometry: geometry,
- material: material
- };
- objects.push( object );
- }
- function parseVertexIndex( value ) {
- var index = parseInt( value );
- return ( index >= 0 ? index - 1 : index + vertices.length / 3 ) * 3;
- }
- function parseNormalIndex( value ) {
- var index = parseInt( value );
- return ( index >= 0 ? index - 1 : index + normals.length / 3 ) * 3;
- }
- function parseUVIndex( value ) {
- var index = parseInt( value );
- return ( index >= 0 ? index - 1 : index + uvs.length / 2 ) * 2;
- }
- function addVertex( a, b, c ) {
- object.geometry.vertices.push(
- vertices[ a ], vertices[ a + 1 ], vertices[ a + 2 ],
- vertices[ b ], vertices[ b + 1 ], vertices[ b + 2 ],
- vertices[ c ], vertices[ c + 1 ], vertices[ c + 2 ]
- );
- }
- function addNormal( a, b, c ) {
- object.geometry.normals.push(
- normals[ a ], normals[ a + 1 ], normals[ a + 2 ],
- normals[ b ], normals[ b + 1 ], normals[ b + 2 ],
- normals[ c ], normals[ c + 1 ], normals[ c + 2 ]
- );
- }
- function addUV( a, b, c ) {
- object.geometry.uvs.push(
- uvs[ a ], uvs[ a + 1 ],
- uvs[ b ], uvs[ b + 1 ],
- uvs[ c ], uvs[ c + 1 ]
- );
- }
- function addFace( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) {
- var ia = parseVertexIndex( a );
- var ib = parseVertexIndex( b );
- var ic = parseVertexIndex( c );
- var id;
- if ( d === undefined ) {
- addVertex( ia, ib, ic );
- } else {
- id = parseVertexIndex( d );
- addVertex( ia, ib, id );
- addVertex( ib, ic, id );
- }
- if ( ua !== undefined ) {
- ia = parseUVIndex( ua );
- ib = parseUVIndex( ub );
- ic = parseUVIndex( uc );
- if ( d === undefined ) {
- addUV( ia, ib, ic );
- } else {
- id = parseUVIndex( ud );
- addUV( ia, ib, id );
- addUV( ib, ic, id );
- }
- }
- if ( na !== undefined ) {
- ia = parseNormalIndex( na );
- ib = parseNormalIndex( nb );
- ic = parseNormalIndex( nc );
- if ( d === undefined ) {
- addNormal( ia, ib, ic );
- } else {
- id = parseNormalIndex( nd );
- addNormal( ia, ib, id );
- addNormal( ib, ic, id );
- }
- }
- }
- addObject( '' );
- //
- if ( text.indexOf('\r\n') !== -1 ) {
- // This is faster than String.split with regex that splits on both
- text = text.replace('\r\n', '\n');
- }
- var lines = text.split( '\n' );
- for ( var i = 0; i < lines.length; i ++ ) {
- var line = lines[ i ].trim();
- if ( line.length === 0 ) {
- continue;
- }
- var lineFirstChar = line.charAt( 0 );
- if ( lineFirstChar === '#' ) {
- // @todo invoke passed in handler if any
- continue;
- }
- var lineSecondChar = line.charAt( 1 );
- var result = [];
- if ( lineFirstChar === "v" ) {
- if ( lineSecondChar === " " && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) {
- // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- vertices.push(
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] ),
- parseFloat( result[ 3 ] )
- );
- } else if ( lineSecondChar === "n" && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) {
- // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
- normals.push(
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] ),
- parseFloat( result[ 3 ] )
- );
- } else if ( lineSecondChar === "t" && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) {
- // ["vt 0.1 0.2", "0.1", "0.2"]
- uvs.push(
- parseFloat( result[ 1 ] ),
- parseFloat( result[ 2 ] )
- );
- }
- } else if ( lineFirstChar === "f" ) {
- if ( ( result = this.regexp.face_pattern1.exec( line ) ) !== null ) {
- // ["f 1 2 3", "1", "2", "3", undefined]
- addFace(
- result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ]
- );
- } else if ( ( result = this.regexp.face_pattern2.exec( line ) ) !== null ) {
- // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
- addFace(
- result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
- result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
- );
- } else if ( ( result = this.regexp.face_pattern3.exec( line ) ) !== null ) {
- // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
- addFace(
- result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ],
- result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ],
- result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ]
- );
- } else if ( ( result = this.regexp.face_pattern4.exec( line ) ) !== null ) {
- // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
- addFace(
- result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ],
- undefined, undefined, undefined, undefined,
- result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ]
- );
- }
- } else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) {
- // o object_name
- // or
- // g group_name
- var name = result[ 0 ].substr( 1 ).trim();
- if ( foundObjects === false ) {
- foundObjects = true;
- object.name = name;
- } else {
- addObject( name );
- }
- } else if ( this.regexp.material_use_pattern.test( line ) ) {
- // material
- object.material.name = line.substring( 7 ).trim();
- } else if ( this.regexp.material_library_pattern.test( line ) ) {
- // mtl file
- } else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) {
- // smooth shading
- object.material.smooth = result[ 1 ] === "1" || result[ 1 ] === "on";
- } else {
- throw new Error( "Unexpected line: " + line );
- }
- }
- var container = new THREE.Group();
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
- object = objects[ i ];
- var geometry = object.geometry;
- var buffergeometry = new THREE.BufferGeometry();
- buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) );
- if ( geometry.normals.length > 0 ) {
- buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) );
- } else {
- buffergeometry.computeVertexNormals();
- }
- if ( geometry.uvs.length > 0 ) {
- buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) );
- }
- var material;
- if ( this.materials !== null ) {
- material = this.materials.create( object.material.name );
- }
- if ( !material ) {
- material = new THREE.MeshPhongMaterial();
- material.name = object.material.name;
- }
- material.shading = object.material.smooth ? THREE.SmoothShading : THREE.FlatShading;
- var mesh = new THREE.Mesh( buffergeometry, material );
- mesh.name = object.name;
- container.add( mesh );
- }
- console.timeEnd( 'OBJLoader' );
- return container;
- }
- };
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