canvas_performance.html 3.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script type="text/javascript" src="../build/Three.js"></script>
  18. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  19. <script type="text/javascript" src="js/Stats.js"></script>
  20. <script type="text/javascript">
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var sphere, plane;
  24. var targetRotation = 0;
  25. var targetRotationOnMouseDown = 0;
  26. var mouseX = 0;
  27. var mouseXOnMouseDown = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  36. camera.position.z = 1000;
  37. camera.position.y = 1000;
  38. camera.position.z = 1000;
  39. scene = new THREE.Scene();
  40. // Grid
  41. var geometry = new THREE.Geometry();
  42. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
  43. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
  44. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  45. for ( var i = 0; i <= 10; i ++ ) {
  46. var line = new THREE.Line( geometry, material );
  47. line.position.z = ( i * 100 ) - 500;
  48. scene.add( line );
  49. var line = new THREE.Line( geometry, material );
  50. line.position.x = ( i * 100 ) - 500;
  51. line.rotation.y = 90 * Math.PI / 180;
  52. scene.add( line );
  53. }
  54. // Spheres
  55. geometry = new THREE.SphereGeometry( 100, 26, 18 );
  56. material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
  57. for ( var i = 0; i < 20; i ++ ) {
  58. sphere = new THREE.Mesh( geometry, material );
  59. sphere.overdraw = true;
  60. sphere.position.x = ( i % 5 ) * 200 - 400;
  61. sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
  62. scene.add( sphere );
  63. }
  64. // Lights
  65. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  66. scene.add( ambientLight );
  67. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  68. directionalLight.position.x = 0;
  69. directionalLight.position.y = 1;
  70. directionalLight.position.z = 0;
  71. scene.add( directionalLight );
  72. var pointLight = new THREE.PointLight( 0xff0000, 1, 500 );
  73. scene.add( pointLight );
  74. renderer = new THREE.CanvasRenderer();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. container.appendChild( renderer.domElement );
  77. stats = new Stats();
  78. stats.domElement.style.position = 'absolute';
  79. stats.domElement.style.top = '0px';
  80. container.appendChild(stats.domElement);
  81. }
  82. //
  83. function animate() {
  84. requestAnimationFrame( animate );
  85. render();
  86. stats.update();
  87. }
  88. function render() {
  89. renderer.render( scene, camera );
  90. }
  91. </script>
  92. </body>
  93. </html>