misc_camera_trackball.html 4.2 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - trackball camera</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style type="text/css">
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#000;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a { color: red; }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - trackball camera example</br>
  31. MOVE mouse & press LEFT/A: rotate, MIDDLE/S: zoom, RIGHT/D: pan
  32. </div>
  33. <script type="text/javascript" src="../build/Three.js"></script>
  34. <script type="text/javascript" src="js/Stats.js"></script>
  35. <script type="text/javascript">
  36. var statsEnabled = true;
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var cross;
  40. init();
  41. function init() {
  42. // scene and camera
  43. scene = new THREE.Scene();
  44. scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
  45. camera = new THREE.TrackballCamera({
  46. fov: 60,
  47. aspect: window.innerWidth / window.innerHeight,
  48. near: 1,
  49. far: 1e3,
  50. rotateSpeed: 1.0,
  51. zoomSpeed: 1.2,
  52. panSpeed: 0.8,
  53. noZoom: false,
  54. noPan: false,
  55. staticMoving: true,
  56. dynamicDampingFactor: 0.3,
  57. keys: [ 65, 83, 68 ]
  58. });
  59. camera.position.z = 500;
  60. // world
  61. var cube = new THREE.CubeGeometry( 20, 60, 20 );
  62. cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
  63. cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
  64. cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
  65. cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
  66. var material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  67. for( var i = 0; i < 500; i++ ) {
  68. var mesh = new THREE.Mesh( cube, material );
  69. mesh.position.set(( Math.random() - 0.5 ) * 1000,
  70. ( Math.random() - 0.5 ) * 1000,
  71. ( Math.random() - 0.5 ) * 1000 );
  72. mesh.updateMatrix();
  73. mesh.matrixAutoUpdate = false;
  74. scene.add( mesh );
  75. }
  76. // create cross
  77. /*
  78. cross = new THREE.Object3D();
  79. cross.scale.set( 0.5, 0.5, 0.5 );
  80. cross.matrixAutoUpdate = false;
  81. var material = new THREE.MeshPhongMaterial( { color:0xff0000 } );
  82. var mesh = new THREE.Mesh( new THREE.Cube( 40, 5, 5 ), material );
  83. mesh.position.x = 20;
  84. cross.add( mesh );
  85. var material = new THREE.MeshPhongMaterial( { color:0x00ff00 } );
  86. var mesh = new THREE.Mesh( new THREE.Cube( 5, 40, 5 ), material );
  87. mesh.position.y = 20;
  88. cross.add( mesh );
  89. var material = new THREE.MeshPhongMaterial( { color:0x0000ff } );
  90. var mesh = new THREE.Mesh( new THREE.Cube( 5, 5, 40 ), material );
  91. mesh.position.z = 20;
  92. cross.add( mesh );
  93. camera.add( cross );
  94. */
  95. // lights
  96. light = new THREE.DirectionalLight( 0xffffff );
  97. light.position.set( 1, 1, 1 );
  98. scene.add( light );
  99. light = new THREE.DirectionalLight( 0x002288 );
  100. light.position.set( -1, -1, -1 );
  101. scene.add( light );
  102. light = new THREE.AmbientLight( 0x222222 );
  103. scene.add( light );
  104. // renderer
  105. renderer = new THREE.WebGLRenderer( { antialias: false } );
  106. renderer.setClearColorHex( 0xffffff, 1 );
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. container = document.getElementById( 'container' );
  109. container.appendChild( renderer.domElement );
  110. if ( statsEnabled ) {
  111. stats = new Stats();
  112. stats.domElement.style.position = 'absolute';
  113. stats.domElement.style.top = '0px';
  114. stats.domElement.style.zIndex = 100;
  115. container.appendChild( stats.domElement );
  116. }
  117. setInterval( loop, 1000 / 60 );
  118. }
  119. function loop() {
  120. /*
  121. cross.matrix.copy( camera.matrix );
  122. cross.matrix.n14 = 0;
  123. cross.matrix.n24 = 0;
  124. cross.matrix.n34 = -200;
  125. cross.matrixWorldNeedsUpdate = true;
  126. */
  127. renderer.render( scene, camera );
  128. if ( statsEnabled ) stats.update();
  129. }
  130. </script>
  131. </body>
  132. </html>