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- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js misc - lights - point + directional</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style type="text/css">
- body {
- background:#fff;
- padding:0;
- margin:0;
- overflow:hidden;
- font-family:georgia;
- text-align:center;
- }
- h1 { }
- a { color:skyblue }
- canvas { pointer-events:none; z-index:10; }
- #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; }
- #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
- .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
- .inactive { background:#999; color:#eee }
- </style>
- </head>
- <body>
- <div id="d">
- <h1>lights test</h1>
- <span id="rcanvas" class="button inactive">2d canvas renderer</span>
- <span id="rwebgl" class="button">WebGL renderer</span>
- <br/>
- <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
- <p>Canvas renderer is very slow on anything other than Chrome.
- </div>
- <pre id="log"></pre>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var SCREEN_WIDTH = window.innerWidth / 2;
- var SCREEN_HEIGHT = window.innerHeight;
- var FLOOR = -250;
- var container, stats;
- var camera, scene, canvasRenderer, webglRenderer;
- var mesh, zmesh, lightMesh, geometry;
- var directionalLight, pointLight;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var render_canvas = 1, render_gl = 1;
- var has_gl = 0;
- var bcanvas = document.getElementById( 'rcanvas' );
- var bwebgl = document.getElementById( 'rwebgl' );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- animate();
- //render_canvas = !has_gl;
- bwebgl.style.display = has_gl ? 'inline' : 'none';
- bcanvas.className = render_canvas ? 'button' : 'button inactive';
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
- camera.position.z = 500;
- camera.updateMatrix();
- scene = new THREE.Scene();
- // Spheres
- var geometry = new THREE.SphereGeometry( 100, 16, 8 );
- var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
- for ( var i = 0; i < 30; i ++ ) {
- mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = 500 * ( Math.random() - 0.5 );
- mesh.position.y = 500 * ( Math.random() - 0.5 );
- mesh.position.z = 500 * ( Math.random() - 0.5 );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
- mesh.overdraw = true;
- scene.add( mesh );
- }
- // Torus
- mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 25, 15, 30 ), new THREE.MeshLambertMaterial( { color: 0xffffff } ) );
- mesh.overdraw = true;
- scene.add( mesh );
- // Lights
- var ambient = new THREE.AmbientLight( 0x101010 );
- scene.add( ambient );
- directionalLight = new THREE.DirectionalLight( 0xffffff );
- directionalLight.position.y = -70;
- directionalLight.position.z = 100;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- pointLight = new THREE.PointLight( 0xffaa00 );
- pointLight.position.x = 0;
- pointLight.position.y = 0;
- pointLight.position.z = 0;
- scene.add( pointLight );
- lightMesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
- lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
- lightMesh.position = pointLight.position;
- lightMesh.overdraw = true;
- scene.add(lightMesh);
- if ( render_canvas ) {
- canvasRenderer = new THREE.CanvasRenderer();
- canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( canvasRenderer.domElement );
- }
- if ( render_gl ) {
- try {
- webglRenderer = new THREE.WebGLRenderer();
- webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- webglRenderer.domElement.style.position = "relative";
- container.appendChild( webglRenderer.domElement );
- has_gl = 1;
- } catch (e) {
- }
- }
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- bcanvas.addEventListener("click", toggleCanvas, false);
- bwebgl.addEventListener("click", toggleWebGL, false);
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- var r = 0, counter = 0;
- function render() {
- counter == 30 ? scene.remove( directionalLight ) : counter ++;
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- for ( var i = 0, l = scene.objects.length; i < l; i ++ ) {
- if ( i%3 == 1 )
- scene.objects[i].rotation.z += 0.05;
- else if ( i%3 == 2 )
- scene.objects[i].rotation.y += 0.05;
- else if ( i%3 == 0 )
- scene.objects[i].rotation.x += 0.05;
- }
- lightMesh.position.x = 200 * Math.cos( r );
- lightMesh.position.z = 200 * Math.sin( r );
- r += 0.1;
- if ( render_canvas ) canvasRenderer.render( scene, camera );
- if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
- }
- function log(text) {
- var e = document.getElementById("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
- }
- function toggleCanvas() {
- render_canvas = !render_canvas;
- bcanvas.className = render_canvas ? "button" : "button inactive";
- render_gl = !render_canvas;
- bwebgl.className = render_gl ? "button" : "button inactive";
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
- }
- function toggleWebGL() {
- render_gl = !render_gl;
- bwebgl.className = render_gl ? "button" : "button inactive";
- render_canvas = !render_gl;
- bcanvas.className = render_canvas ? "button" : "button inactive";
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
- }
- </script>
- </body>
- </html>
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