misc_lookat.html 3.5 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - lookAt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style type="text/css">
  8. body {
  9. color: #404040;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #ffffff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080bb;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - Object3D::lookAt() demo</div>
  29. <script type="text/javascript" src="../build/Three.js"></script>
  30. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  31. <script type="text/javascript" src="js/Stats.js"></script>
  32. <script type="text/javascript">
  33. var container, stats;
  34. var camera, scene, renderer;
  35. var mesh, zmesh, lightMesh, geometry, sphere;
  36. var mouseX = 0, mouseY = 0;
  37. var windowHalfX = window.innerWidth / 2;
  38. var windowHalfY = window.innerHeight / 2;
  39. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  40. init();
  41. animate();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  46. camera.position.z = 3200;
  47. scene = new THREE.Scene();
  48. sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
  49. scene.add( sphere );
  50. var geometry = new THREE.CylinderGeometry( 0, 10, 100, 3 );
  51. geometry.applyMatrix( new THREE.Matrix4().setRotationFromEuler( new THREE.Vector3( Math.PI / 2, Math.PI, 0 ) ) );
  52. var material = new THREE.MeshNormalMaterial();
  53. for ( var i = 0; i < 1000; i ++ ) {
  54. var mesh = new THREE.Mesh( geometry, material );
  55. mesh.position.x = Math.random() * 4000 - 2000;
  56. mesh.position.y = Math.random() * 4000 - 2000;
  57. mesh.position.z = Math.random() * 4000 - 2000;
  58. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 2;
  59. scene.add( mesh );
  60. }
  61. scene.matrixAutoUpdate = false;
  62. renderer = new THREE.WebGLRenderer();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. renderer.sortObjects = false;
  65. container.appendChild( renderer.domElement );
  66. stats = new Stats();
  67. stats.domElement.style.position = 'absolute';
  68. stats.domElement.style.top = '0px';
  69. stats.domElement.style.zIndex = 100;
  70. container.appendChild( stats.domElement );
  71. }
  72. function onDocumentMouseMove(event) {
  73. mouseX = ( event.clientX - windowHalfX ) * 10;
  74. mouseY = ( event.clientY - windowHalfY ) * 10;
  75. }
  76. //
  77. function animate() {
  78. requestAnimationFrame( animate );
  79. render();
  80. stats.update();
  81. }
  82. function render() {
  83. camera.position.x += ( mouseX - camera.position.x ) * .05;
  84. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  85. var time = new Date().getTime() * 0.0005;
  86. sphere.position.x = Math.sin( time * 0.7 ) * 2000;
  87. sphere.position.y = Math.cos( time * 0.5 ) * 2000;
  88. sphere.position.z = Math.cos( time * 0.3 ) * 2000;
  89. for ( var i = 0, l = scene.objects.length; i < l; i ++ ) {
  90. scene.objects[ i ].lookAt( sphere.position );
  91. }
  92. renderer.render( scene, camera );
  93. }
  94. </script>
  95. </body>
  96. </html>