Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Cheng Chih-chung 724ede16bd Examples: Added extrude shapes2 to index list / Fixed indent / Added stats пре 12 година
build fbddf6b3be Updated builds. пре 12 година
docs 2dc72cd1cb Fleshed out Box3 docs. Added optionalTarget parameter to both box's .getParameter() пре 12 година
editor f946312e53 Editor: Keep background color when changing renderers. пре 12 година
examples 724ede16bd Examples: Added extrude shapes2 to index list / Fixed indent / Added stats пре 12 година
src fab25f9fea Fix typo getNormalVector() -> getTangent() пре 12 година
test 5292d19570 Added tests пре 12 година
utils b340e4dfe3 Fix build path to Shader files пре 12 година
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. пре 13 година
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. пре 13 година
LICENSE eb44ccfc7b Updating copyright year пре 13 година
README.md ad419d40bd r59 пре 12 година

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases