Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 729ac6d0e5 Merge pull request #13755 from Mugen87/dev3 7 vuotta sitten
.github 28894ccbc0 r91 7 vuotta sitten
build 22dffb009a Updated builds. 7 vuotta sitten
docs ff4a433573 Merge pull request #13747 from FarhadG/patch-1 7 vuotta sitten
editor d331490915 Editor: Added basic svg support. 7 vuotta sitten
examples 729ac6d0e5 Merge pull request #13755 from Mugen87/dev3 7 vuotta sitten
src 9b0ae03f8c Merge pull request #13744 from takahirox/CleanUpWebGLExtensions 7 vuotta sitten
test 4f0855cba9 Tests: Changed "npm start" to "npm run dev-test" 7 vuotta sitten
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 vuotta sitten
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 vuotta sitten
.travis.yml 3f191c3999 Travis CI 7 vuotta sitten
LICENSE 5498e9ec31 Update LICENSE 7 vuotta sitten
README.md e1f9e8541a README: Added Travis badge 7 vuotta sitten
bower.json d271add4e8 Added bower.json back. See #10431 8 vuotta sitten
package.json 3f191c3999 Travis CI 7 vuotta sitten
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 vuotta sitten

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases