Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 72c90fc20e Updated builds. 6 سال پیش
.github edaceba048 r101 6 سال پیش
build 72c90fc20e Updated builds. 6 سال پیش
docs f43afbd9ae Merge pull request #15842 from gogoend/zh_doc 6 سال پیش
editor 0d695cccd6 Editor: Removed instanceof usage. 6 سال پیش
examples 1457d2a0c9 Examples: Simplified MarchingCubes example. 6 سال پیش
src 0ed2bd66cd WebVRManager: Reset camera rotation when not presenting. 6 سال پیش
test 61a49191a8 Update BufferGeometry tets 6 سال پیش
utils eebed390cb Added modularize script. 6 سال پیش
.gitattributes 5446f535d1 git should handle the line endings 7 سال پیش
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 سال پیش
.npmignore ccd86cc603 Include declaration files in npm package 6 سال پیش
.travis.yml 294d4b291a Tests against latest node 7 سال پیش
LICENSE 3b38509773 Update LICENSE 6 سال پیش
README.md b36f4af69d Clarify availability of renderers 6 سال پیش
package-lock.json fc8466ae63 Updated package.json 6 سال پیش
package.json fc8466ae63 Updated package.json 6 سال پیش
rollup-examples.config.js 3bac627f55 Clean up. 6 سال پیش
rollup.config.js 55d8619ac2 texture3D: add support for TEXTURE_WRAP_R 6 سال پیش

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases