three.js 1.2 MB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848684968506851685268536854685568566857685868596860686168626863686468656866686768686869687068716872687368746875687668776878687968806881688268836884688568866887688868896890689168926893689468956896689768986899690069016902690369046905690669076908690969106911691269136914691569166917691869196920692169226923692469256926692769286929693069316932693369346935693669376938693969406941694269436944694569466947694869496950695169526953695469556956695769586959696069616962696369646965696669676968696969706971697269736974697569766977697869796980698169826983698469856986698769886989699069916992699369946995699669976998699970007001700270037004700570067007700870097010701170127013701470157016701770187019702070217022702370247025702670277028702970307031703270337034703570367037703870397040704170427043704470457046704770487049705070517052705370547055705670577058705970607061706270637064706570667067706870697070707170727073707470757076707770787079708070817082708370847085708670877088708970907091709270937094709570967097709870997100710171027103710471057106710771087109711071117112711371147115711671177118711971207121712271237124712571267127712871297130713171327133713471357136713771387139714071417142714371447145714671477148714971507151715271537154715571567157715871597160716171627163716471657166716771687169717071717172717371747175717671777178717971807181718271837184718571867187718871897190719171927193719471957196719771987199720072017202720372047205720672077208720972107211721272137214721572167217721872197220722172227223722472257226722772287229723072317232723372347235723672377238723972407241724272437244724572467247724872497250725172527253725472557256725772587259726072617262726372647265726672677268726972707271727272737274727572767277727872797280728172827283728472857286728772887289729072917292729372947295729672977298729973007301730273037304730573067307730873097310731173127313731473157316731773187319732073217322732373247325732673277328732973307331733273337334733573367337733873397340734173427343734473457346734773487349735073517352735373547355735673577358735973607361736273637364736573667367736873697370737173727373737473757376737773787379738073817382738373847385738673877388738973907391739273937394739573967397739873997400740174027403740474057406740774087409741074117412741374147415741674177418741974207421742274237424742574267427742874297430743174327433743474357436743774387439744074417442744374447445744674477448744974507451745274537454745574567457745874597460746174627463746474657466746774687469747074717472747374747475747674777478747974807481748274837484748574867487748874897490749174927493749474957496749774987499750075017502750375047505750675077508750975107511751275137514751575167517751875197520752175227523752475257526752775287529753075317532753375347535753675377538753975407541754275437544754575467547754875497550755175527553755475557556755775587559756075617562756375647565756675677568756975707571757275737574757575767577757875797580758175827583758475857586758775887589759075917592759375947595759675977598759976007601760276037604760576067607760876097610761176127613761476157616761776187619762076217622762376247625762676277628762976307631763276337634763576367637763876397640764176427643764476457646764776487649765076517652765376547655765676577658765976607661766276637664766576667667766876697670767176727673767476757676767776787679768076817682768376847685768676877688768976907691769276937694769576967697769876997700770177027703770477057706770777087709771077117712771377147715771677177718771977207721772277237724772577267727772877297730773177327733773477357736773777387739774077417742774377447745774677477748774977507751775277537754775577567757775877597760776177627763776477657766776777687769777077717772777377747775777677777778777977807781778277837784778577867787778877897790779177927793779477957796779777987799780078017802780378047805780678077808780978107811781278137814781578167817781878197820782178227823782478257826782778287829783078317832783378347835783678377838783978407841784278437844784578467847784878497850785178527853785478557856785778587859786078617862786378647865786678677868786978707871787278737874787578767877787878797880788178827883788478857886788778887889789078917892789378947895789678977898789979007901790279037904790579067907790879097910791179127913791479157916791779187919792079217922792379247925792679277928792979307931793279337934793579367937793879397940794179427943794479457946794779487949795079517952795379547955795679577958795979607961796279637964796579667967796879697970797179727973797479757976797779787979798079817982798379847985798679877988798979907991799279937994799579967997799879998000800180028003800480058006800780088009801080118012801380148015801680178018801980208021802280238024802580268027802880298030803180328033803480358036803780388039804080418042804380448045804680478048804980508051805280538054805580568057805880598060806180628063806480658066806780688069807080718072807380748075807680778078807980808081808280838084808580868087808880898090809180928093809480958096809780988099810081018102810381048105810681078108810981108111811281138114811581168117811881198120812181228123812481258126812781288129813081318132813381348135813681378138813981408141814281438144814581468147814881498150815181528153815481558156815781588159816081618162816381648165816681678168816981708171817281738174817581768177817881798180818181828183818481858186818781888189819081918192819381948195819681978198819982008201820282038204820582068207820882098210821182128213821482158216821782188219822082218222822382248225822682278228822982308231823282338234823582368237823882398240824182428243824482458246824782488249825082518252825382548255825682578258825982608261826282638264826582668267826882698270827182728273827482758276827782788279828082818282828382848285828682878288828982908291829282938294829582968297829882998300830183028303830483058306830783088309831083118312831383148315831683178318831983208321832283238324832583268327832883298330833183328333833483358336833783388339834083418342834383448345834683478348834983508351835283538354835583568357835883598360836183628363836483658366836783688369837083718372837383748375837683778378837983808381838283838384838583868387838883898390839183928393839483958396839783988399840084018402840384048405840684078408840984108411841284138414841584168417841884198420842184228423842484258426842784288429843084318432843384348435843684378438843984408441844284438444844584468447844884498450845184528453845484558456845784588459846084618462846384648465846684678468846984708471847284738474847584768477847884798480848184828483848484858486848784888489849084918492849384948495849684978498849985008501850285038504850585068507850885098510851185128513851485158516851785188519852085218522852385248525852685278528852985308531853285338534853585368537853885398540854185428543854485458546854785488549855085518552855385548555855685578558855985608561856285638564856585668567856885698570857185728573857485758576857785788579858085818582858385848585858685878588858985908591859285938594859585968597859885998600860186028603860486058606860786088609861086118612861386148615861686178618861986208621862286238624862586268627862886298630863186328633863486358636863786388639864086418642864386448645864686478648864986508651865286538654865586568657865886598660866186628663866486658666866786688669867086718672867386748675867686778678867986808681868286838684868586868687868886898690869186928693869486958696869786988699870087018702870387048705870687078708870987108711871287138714871587168717871887198720872187228723872487258726872787288729873087318732873387348735873687378738873987408741874287438744874587468747874887498750875187528753875487558756875787588759876087618762876387648765876687678768876987708771877287738774877587768777877887798780878187828783878487858786878787888789879087918792879387948795879687978798879988008801880288038804880588068807880888098810881188128813881488158816881788188819882088218822882388248825882688278828882988308831883288338834883588368837883888398840884188428843884488458846884788488849885088518852885388548855885688578858885988608861886288638864886588668867886888698870887188728873887488758876887788788879888088818882888388848885888688878888888988908891889288938894889588968897889888998900890189028903890489058906890789088909891089118912891389148915891689178918891989208921892289238924892589268927892889298930893189328933893489358936893789388939894089418942894389448945894689478948894989508951895289538954895589568957895889598960896189628963896489658966896789688969897089718972897389748975897689778978897989808981898289838984898589868987898889898990899189928993899489958996899789988999900090019002900390049005900690079008900990109011901290139014901590169017901890199020902190229023902490259026902790289029903090319032903390349035903690379038903990409041904290439044904590469047904890499050905190529053905490559056905790589059906090619062906390649065906690679068906990709071907290739074907590769077907890799080908190829083908490859086908790889089909090919092909390949095909690979098909991009101910291039104910591069107910891099110911191129113911491159116911791189119912091219122912391249125912691279128912991309131913291339134913591369137913891399140914191429143914491459146914791489149915091519152915391549155915691579158915991609161916291639164916591669167916891699170917191729173917491759176917791789179918091819182918391849185918691879188918991909191919291939194919591969197919891999200920192029203920492059206920792089209921092119212921392149215921692179218921992209221922292239224922592269227922892299230923192329233923492359236923792389239924092419242924392449245924692479248924992509251925292539254925592569257925892599260926192629263926492659266926792689269927092719272927392749275927692779278927992809281928292839284928592869287928892899290929192929293929492959296929792989299930093019302930393049305930693079308930993109311931293139314931593169317931893199320932193229323932493259326932793289329933093319332933393349335933693379338933993409341934293439344934593469347934893499350935193529353935493559356935793589359936093619362936393649365936693679368936993709371937293739374937593769377937893799380938193829383938493859386938793889389939093919392939393949395939693979398939994009401940294039404940594069407940894099410941194129413941494159416941794189419942094219422942394249425942694279428942994309431943294339434943594369437943894399440944194429443944494459446944794489449945094519452945394549455945694579458945994609461946294639464946594669467946894699470947194729473947494759476947794789479948094819482948394849485948694879488948994909491949294939494949594969497949894999500950195029503950495059506950795089509951095119512951395149515951695179518951995209521952295239524952595269527952895299530953195329533953495359536953795389539954095419542954395449545954695479548954995509551955295539554955595569557955895599560956195629563956495659566956795689569957095719572957395749575957695779578957995809581958295839584958595869587958895899590959195929593959495959596959795989599960096019602960396049605960696079608960996109611961296139614961596169617961896199620962196229623962496259626962796289629963096319632963396349635963696379638963996409641964296439644964596469647964896499650965196529653965496559656965796589659966096619662966396649665966696679668966996709671967296739674967596769677967896799680968196829683968496859686968796889689969096919692969396949695969696979698969997009701970297039704970597069707970897099710971197129713971497159716971797189719972097219722972397249725972697279728972997309731973297339734973597369737973897399740974197429743974497459746974797489749975097519752975397549755975697579758975997609761976297639764976597669767976897699770977197729773977497759776977797789779978097819782978397849785978697879788978997909791979297939794979597969797979897999800980198029803980498059806980798089809981098119812981398149815981698179818981998209821982298239824982598269827982898299830983198329833983498359836983798389839984098419842984398449845984698479848984998509851985298539854985598569857985898599860986198629863986498659866986798689869987098719872987398749875987698779878987998809881988298839884988598869887988898899890989198929893989498959896989798989899990099019902990399049905990699079908990999109911991299139914991599169917991899199920992199229923992499259926992799289929993099319932993399349935993699379938993999409941994299439944994599469947994899499950995199529953995499559956995799589959996099619962996399649965996699679968996999709971997299739974997599769977997899799980998199829983998499859986998799889989999099919992999399949995999699979998999910000100011000210003100041000510006100071000810009100101001110012100131001410015100161001710018100191002010021100221002310024100251002610027100281002910030100311003210033100341003510036100371003810039100401004110042100431004410045100461004710048100491005010051100521005310054100551005610057100581005910060100611006210063100641006510066100671006810069100701007110072100731007410075100761007710078100791008010081100821008310084100851008610087100881008910090100911009210093100941009510096100971009810099101001010110102101031010410105101061010710108101091011010111101121011310114101151011610117101181011910120101211012210123101241012510126101271012810129101301013110132101331013410135101361013710138101391014010141101421014310144101451014610147101481014910150101511015210153101541015510156101571015810159101601016110162101631016410165101661016710168101691017010171101721017310174101751017610177101781017910180101811018210183101841018510186101871018810189101901019110192101931019410195101961019710198101991020010201102021020310204102051020610207102081020910210102111021210213102141021510216102171021810219102201022110222102231022410225102261022710228102291023010231102321023310234102351023610237102381023910240102411024210243102441024510246102471024810249102501025110252102531025410255102561025710258102591026010261102621026310264102651026610267102681026910270102711027210273102741027510276102771027810279102801028110282102831028410285102861028710288102891029010291102921029310294102951029610297102981029910300103011030210303103041030510306103071030810309103101031110312103131031410315103161031710318103191032010321103221032310324103251032610327103281032910330103311033210333103341033510336103371033810339103401034110342103431034410345103461034710348103491035010351103521035310354103551035610357103581035910360103611036210363103641036510366103671036810369103701037110372103731037410375103761037710378103791038010381103821038310384103851038610387103881038910390103911039210393103941039510396103971039810399104001040110402104031040410405104061040710408104091041010411104121041310414104151041610417104181041910420104211042210423104241042510426104271042810429104301043110432104331043410435104361043710438104391044010441104421044310444104451044610447104481044910450104511045210453104541045510456104571045810459104601046110462104631046410465104661046710468104691047010471104721047310474104751047610477104781047910480104811048210483104841048510486104871048810489104901049110492104931049410495104961049710498104991050010501105021050310504105051050610507105081050910510105111051210513105141051510516105171051810519105201052110522105231052410525105261052710528105291053010531105321053310534105351053610537105381053910540105411054210543105441054510546105471054810549105501055110552105531055410555105561055710558105591056010561105621056310564105651056610567105681056910570105711057210573105741057510576105771057810579105801058110582105831058410585105861058710588105891059010591105921059310594105951059610597105981059910600106011060210603106041060510606106071060810609106101061110612106131061410615106161061710618106191062010621106221062310624106251062610627106281062910630106311063210633106341063510636106371063810639106401064110642106431064410645106461064710648106491065010651106521065310654106551065610657106581065910660106611066210663106641066510666106671066810669106701067110672106731067410675106761067710678106791068010681106821068310684106851068610687106881068910690106911069210693106941069510696106971069810699107001070110702107031070410705107061070710708107091071010711107121071310714107151071610717107181071910720107211072210723107241072510726107271072810729107301073110732107331073410735107361073710738107391074010741107421074310744107451074610747107481074910750107511075210753107541075510756107571075810759107601076110762107631076410765107661076710768107691077010771107721077310774107751077610777107781077910780107811078210783107841078510786107871078810789107901079110792107931079410795107961079710798107991080010801108021080310804108051080610807108081080910810108111081210813108141081510816108171081810819108201082110822108231082410825108261082710828108291083010831108321083310834108351083610837108381083910840108411084210843108441084510846108471084810849108501085110852108531085410855108561085710858108591086010861108621086310864108651086610867108681086910870108711087210873108741087510876108771087810879108801088110882108831088410885108861088710888108891089010891108921089310894108951089610897108981089910900109011090210903109041090510906109071090810909109101091110912109131091410915109161091710918109191092010921109221092310924109251092610927109281092910930109311093210933109341093510936109371093810939109401094110942109431094410945109461094710948109491095010951109521095310954109551095610957109581095910960109611096210963109641096510966109671096810969109701097110972109731097410975109761097710978109791098010981109821098310984109851098610987109881098910990109911099210993109941099510996109971099810999110001100111002110031100411005110061100711008110091101011011110121101311014110151101611017110181101911020110211102211023110241102511026110271102811029110301103111032110331103411035110361103711038110391104011041110421104311044110451104611047110481104911050110511105211053110541105511056110571105811059110601106111062110631106411065110661106711068110691107011071110721107311074110751107611077110781107911080110811108211083110841108511086110871108811089110901109111092110931109411095110961109711098110991110011101111021110311104111051110611107111081110911110111111111211113111141111511116111171111811119111201112111122111231112411125111261112711128111291113011131111321113311134111351113611137111381113911140111411114211143111441114511146111471114811149111501115111152111531115411155111561115711158111591116011161111621116311164111651116611167111681116911170111711117211173111741117511176111771117811179111801118111182111831118411185111861118711188111891119011191111921119311194111951119611197111981119911200112011120211203112041120511206112071120811209112101121111212112131121411215112161121711218112191122011221112221122311224112251122611227112281122911230112311123211233112341123511236112371123811239112401124111242112431124411245112461124711248112491125011251112521125311254112551125611257112581125911260112611126211263112641126511266112671126811269112701127111272112731127411275112761127711278112791128011281112821128311284112851128611287112881128911290112911129211293112941129511296112971129811299113001130111302113031130411305113061130711308113091131011311113121131311314113151131611317113181131911320113211132211323113241132511326113271132811329113301133111332113331133411335113361133711338113391134011341113421134311344113451134611347113481134911350113511135211353113541135511356113571135811359113601136111362113631136411365113661136711368113691137011371113721137311374113751137611377113781137911380113811138211383113841138511386113871138811389113901139111392113931139411395113961139711398113991140011401114021140311404114051140611407114081140911410114111141211413114141141511416114171141811419114201142111422114231142411425114261142711428114291143011431114321143311434114351143611437114381143911440114411144211443114441144511446114471144811449114501145111452114531145411455114561145711458114591146011461114621146311464114651146611467114681146911470114711147211473114741147511476114771147811479114801148111482114831148411485114861148711488114891149011491114921149311494114951149611497114981149911500115011150211503115041150511506115071150811509115101151111512115131151411515115161151711518115191152011521115221152311524115251152611527115281152911530115311153211533115341153511536115371153811539115401154111542115431154411545115461154711548115491155011551115521155311554115551155611557115581155911560115611156211563115641156511566115671156811569115701157111572115731157411575115761157711578115791158011581115821158311584115851158611587115881158911590115911159211593115941159511596115971159811599116001160111602116031160411605116061160711608116091161011611116121161311614116151161611617116181161911620116211162211623116241162511626116271162811629116301163111632116331163411635116361163711638116391164011641116421164311644116451164611647116481164911650116511165211653116541165511656116571165811659116601166111662116631166411665116661166711668116691167011671116721167311674116751167611677116781167911680116811168211683116841168511686116871168811689116901169111692116931169411695116961169711698116991170011701117021170311704117051170611707117081170911710117111171211713117141171511716117171171811719117201172111722117231172411725117261172711728117291173011731117321173311734117351173611737117381173911740117411174211743117441174511746117471174811749117501175111752117531175411755117561175711758117591176011761117621176311764117651176611767117681176911770117711177211773117741177511776117771177811779117801178111782117831178411785117861178711788117891179011791117921179311794117951179611797117981179911800118011180211803118041180511806118071180811809118101181111812118131181411815118161181711818118191182011821118221182311824118251182611827118281182911830118311183211833118341183511836118371183811839118401184111842118431184411845118461184711848118491185011851118521185311854118551185611857118581185911860118611186211863118641186511866118671186811869118701187111872118731187411875118761187711878118791188011881118821188311884118851188611887118881188911890118911189211893118941189511896118971189811899119001190111902119031190411905119061190711908119091191011911119121191311914119151191611917119181191911920119211192211923119241192511926119271192811929119301193111932119331193411935119361193711938119391194011941119421194311944119451194611947119481194911950119511195211953119541195511956119571195811959119601196111962119631196411965119661196711968119691197011971119721197311974119751197611977119781197911980119811198211983119841198511986119871198811989119901199111992119931199411995119961199711998119991200012001120021200312004120051200612007120081200912010120111201212013120141201512016120171201812019120201202112022120231202412025120261202712028120291203012031120321203312034120351203612037120381203912040120411204212043120441204512046120471204812049120501205112052120531205412055120561205712058120591206012061120621206312064120651206612067120681206912070120711207212073120741207512076120771207812079120801208112082120831208412085120861208712088120891209012091120921209312094120951209612097120981209912100121011210212103121041210512106121071210812109121101211112112121131211412115121161211712118121191212012121121221212312124121251212612127121281212912130121311213212133121341213512136121371213812139121401214112142121431214412145121461214712148121491215012151121521215312154121551215612157121581215912160121611216212163121641216512166121671216812169121701217112172121731217412175121761217712178121791218012181121821218312184121851218612187121881218912190121911219212193121941219512196121971219812199122001220112202122031220412205122061220712208122091221012211122121221312214122151221612217122181221912220122211222212223122241222512226122271222812229122301223112232122331223412235122361223712238122391224012241122421224312244122451224612247122481224912250122511225212253122541225512256122571225812259122601226112262122631226412265122661226712268122691227012271122721227312274122751227612277122781227912280122811228212283122841228512286122871228812289122901229112292122931229412295122961229712298122991230012301123021230312304123051230612307123081230912310123111231212313123141231512316123171231812319123201232112322123231232412325123261232712328123291233012331123321233312334123351233612337123381233912340123411234212343123441234512346123471234812349123501235112352123531235412355123561235712358123591236012361123621236312364123651236612367123681236912370123711237212373123741237512376123771237812379123801238112382123831238412385123861238712388123891239012391123921239312394123951239612397123981239912400124011240212403124041240512406124071240812409124101241112412124131241412415124161241712418124191242012421124221242312424124251242612427124281242912430124311243212433124341243512436124371243812439124401244112442124431244412445124461244712448124491245012451124521245312454124551245612457124581245912460124611246212463124641246512466124671246812469124701247112472124731247412475124761247712478124791248012481124821248312484124851248612487124881248912490124911249212493124941249512496124971249812499125001250112502125031250412505125061250712508125091251012511125121251312514125151251612517125181251912520125211252212523125241252512526125271252812529125301253112532125331253412535125361253712538125391254012541125421254312544125451254612547125481254912550125511255212553125541255512556125571255812559125601256112562125631256412565125661256712568125691257012571125721257312574125751257612577125781257912580125811258212583125841258512586125871258812589125901259112592125931259412595125961259712598125991260012601126021260312604126051260612607126081260912610126111261212613126141261512616126171261812619126201262112622126231262412625126261262712628126291263012631126321263312634126351263612637126381263912640126411264212643126441264512646126471264812649126501265112652126531265412655126561265712658126591266012661126621266312664126651266612667126681266912670126711267212673126741267512676126771267812679126801268112682126831268412685126861268712688126891269012691126921269312694126951269612697126981269912700127011270212703127041270512706127071270812709127101271112712127131271412715127161271712718127191272012721127221272312724127251272612727127281272912730127311273212733127341273512736127371273812739127401274112742127431274412745127461274712748127491275012751127521275312754127551275612757127581275912760127611276212763127641276512766127671276812769127701277112772127731277412775127761277712778127791278012781127821278312784127851278612787127881278912790127911279212793127941279512796127971279812799128001280112802128031280412805128061280712808128091281012811128121281312814128151281612817128181281912820128211282212823128241282512826128271282812829128301283112832128331283412835128361283712838128391284012841128421284312844128451284612847128481284912850128511285212853128541285512856128571285812859128601286112862128631286412865128661286712868128691287012871128721287312874128751287612877128781287912880128811288212883128841288512886128871288812889128901289112892128931289412895128961289712898128991290012901129021290312904129051290612907129081290912910129111291212913129141291512916129171291812919129201292112922129231292412925129261292712928129291293012931129321293312934129351293612937129381293912940129411294212943129441294512946129471294812949129501295112952129531295412955129561295712958129591296012961129621296312964129651296612967129681296912970129711297212973129741297512976129771297812979129801298112982129831298412985129861298712988129891299012991129921299312994129951299612997129981299913000130011300213003130041300513006130071300813009130101301113012130131301413015130161301713018130191302013021130221302313024130251302613027130281302913030130311303213033130341303513036130371303813039130401304113042130431304413045130461304713048130491305013051130521305313054130551305613057130581305913060130611306213063130641306513066130671306813069130701307113072130731307413075130761307713078130791308013081130821308313084130851308613087130881308913090130911309213093130941309513096130971309813099131001310113102131031310413105131061310713108131091311013111131121311313114131151311613117131181311913120131211312213123131241312513126131271312813129131301313113132131331313413135131361313713138131391314013141131421314313144131451314613147131481314913150131511315213153131541315513156131571315813159131601316113162131631316413165131661316713168131691317013171131721317313174131751317613177131781317913180131811318213183131841318513186131871318813189131901319113192131931319413195131961319713198131991320013201132021320313204132051320613207132081320913210132111321213213132141321513216132171321813219132201322113222132231322413225132261322713228132291323013231132321323313234132351323613237132381323913240132411324213243132441324513246132471324813249132501325113252132531325413255132561325713258132591326013261132621326313264132651326613267132681326913270132711327213273132741327513276132771327813279132801328113282132831328413285132861328713288132891329013291132921329313294132951329613297132981329913300133011330213303133041330513306133071330813309133101331113312133131331413315133161331713318133191332013321133221332313324133251332613327133281332913330133311333213333133341333513336133371333813339133401334113342133431334413345133461334713348133491335013351133521335313354133551335613357133581335913360133611336213363133641336513366133671336813369133701337113372133731337413375133761337713378133791338013381133821338313384133851338613387133881338913390133911339213393133941339513396133971339813399134001340113402134031340413405134061340713408134091341013411134121341313414134151341613417134181341913420134211342213423134241342513426134271342813429134301343113432134331343413435134361343713438134391344013441134421344313444134451344613447134481344913450134511345213453134541345513456134571345813459134601346113462134631346413465134661346713468134691347013471134721347313474134751347613477134781347913480134811348213483134841348513486134871348813489134901349113492134931349413495134961349713498134991350013501135021350313504135051350613507135081350913510135111351213513135141351513516135171351813519135201352113522135231352413525135261352713528135291353013531135321353313534135351353613537135381353913540135411354213543135441354513546135471354813549135501355113552135531355413555135561355713558135591356013561135621356313564135651356613567135681356913570135711357213573135741357513576135771357813579135801358113582135831358413585135861358713588135891359013591135921359313594135951359613597135981359913600136011360213603136041360513606136071360813609136101361113612136131361413615136161361713618136191362013621136221362313624136251362613627136281362913630136311363213633136341363513636136371363813639136401364113642136431364413645136461364713648136491365013651136521365313654136551365613657136581365913660136611366213663136641366513666136671366813669136701367113672136731367413675136761367713678136791368013681136821368313684136851368613687136881368913690136911369213693136941369513696136971369813699137001370113702137031370413705137061370713708137091371013711137121371313714137151371613717137181371913720137211372213723137241372513726137271372813729137301373113732137331373413735137361373713738137391374013741137421374313744137451374613747137481374913750137511375213753137541375513756137571375813759137601376113762137631376413765137661376713768137691377013771137721377313774137751377613777137781377913780137811378213783137841378513786137871378813789137901379113792137931379413795137961379713798137991380013801138021380313804138051380613807138081380913810138111381213813138141381513816138171381813819138201382113822138231382413825138261382713828138291383013831138321383313834138351383613837138381383913840138411384213843138441384513846138471384813849138501385113852138531385413855138561385713858138591386013861138621386313864138651386613867138681386913870138711387213873138741387513876138771387813879138801388113882138831388413885138861388713888138891389013891138921389313894138951389613897138981389913900139011390213903139041390513906139071390813909139101391113912139131391413915139161391713918139191392013921139221392313924139251392613927139281392913930139311393213933139341393513936139371393813939139401394113942139431394413945139461394713948139491395013951139521395313954139551395613957139581395913960139611396213963139641396513966139671396813969139701397113972139731397413975139761397713978139791398013981139821398313984139851398613987139881398913990139911399213993139941399513996139971399813999140001400114002140031400414005140061400714008140091401014011140121401314014140151401614017140181401914020140211402214023140241402514026140271402814029140301403114032140331403414035140361403714038140391404014041140421404314044140451404614047140481404914050140511405214053140541405514056140571405814059140601406114062140631406414065140661406714068140691407014071140721407314074140751407614077140781407914080140811408214083140841408514086140871408814089140901409114092140931409414095140961409714098140991410014101141021410314104141051410614107141081410914110141111411214113141141411514116141171411814119141201412114122141231412414125141261412714128141291413014131141321413314134141351413614137141381413914140141411414214143141441414514146141471414814149141501415114152141531415414155141561415714158141591416014161141621416314164141651416614167141681416914170141711417214173141741417514176141771417814179141801418114182141831418414185141861418714188141891419014191141921419314194141951419614197141981419914200142011420214203142041420514206142071420814209142101421114212142131421414215142161421714218142191422014221142221422314224142251422614227142281422914230142311423214233142341423514236142371423814239142401424114242142431424414245142461424714248142491425014251142521425314254142551425614257142581425914260142611426214263142641426514266142671426814269142701427114272142731427414275142761427714278142791428014281142821428314284142851428614287142881428914290142911429214293142941429514296142971429814299143001430114302143031430414305143061430714308143091431014311143121431314314143151431614317143181431914320143211432214323143241432514326143271432814329143301433114332143331433414335143361433714338143391434014341143421434314344143451434614347143481434914350143511435214353143541435514356143571435814359143601436114362143631436414365143661436714368143691437014371143721437314374143751437614377143781437914380143811438214383143841438514386143871438814389143901439114392143931439414395143961439714398143991440014401144021440314404144051440614407144081440914410144111441214413144141441514416144171441814419144201442114422144231442414425144261442714428144291443014431144321443314434144351443614437144381443914440144411444214443144441444514446144471444814449144501445114452144531445414455144561445714458144591446014461144621446314464144651446614467144681446914470144711447214473144741447514476144771447814479144801448114482144831448414485144861448714488144891449014491144921449314494144951449614497144981449914500145011450214503145041450514506145071450814509145101451114512145131451414515145161451714518145191452014521145221452314524145251452614527145281452914530145311453214533145341453514536145371453814539145401454114542145431454414545145461454714548145491455014551145521455314554145551455614557145581455914560145611456214563145641456514566145671456814569145701457114572145731457414575145761457714578145791458014581145821458314584145851458614587145881458914590145911459214593145941459514596145971459814599146001460114602146031460414605146061460714608146091461014611146121461314614146151461614617146181461914620146211462214623146241462514626146271462814629146301463114632146331463414635146361463714638146391464014641146421464314644146451464614647146481464914650146511465214653146541465514656146571465814659146601466114662146631466414665146661466714668146691467014671146721467314674146751467614677146781467914680146811468214683146841468514686146871468814689146901469114692146931469414695146961469714698146991470014701147021470314704147051470614707147081470914710147111471214713147141471514716147171471814719147201472114722147231472414725147261472714728147291473014731147321473314734147351473614737147381473914740147411474214743147441474514746147471474814749147501475114752147531475414755147561475714758147591476014761147621476314764147651476614767147681476914770147711477214773147741477514776147771477814779147801478114782147831478414785147861478714788147891479014791147921479314794147951479614797147981479914800148011480214803148041480514806148071480814809148101481114812148131481414815148161481714818148191482014821148221482314824148251482614827148281482914830148311483214833148341483514836148371483814839148401484114842148431484414845148461484714848148491485014851148521485314854148551485614857148581485914860148611486214863148641486514866148671486814869148701487114872148731487414875148761487714878148791488014881148821488314884148851488614887148881488914890148911489214893148941489514896148971489814899149001490114902149031490414905149061490714908149091491014911149121491314914149151491614917149181491914920149211492214923149241492514926149271492814929149301493114932149331493414935149361493714938149391494014941149421494314944149451494614947149481494914950149511495214953149541495514956149571495814959149601496114962149631496414965149661496714968149691497014971149721497314974149751497614977149781497914980149811498214983149841498514986149871498814989149901499114992149931499414995149961499714998149991500015001150021500315004150051500615007150081500915010150111501215013150141501515016150171501815019150201502115022150231502415025150261502715028150291503015031150321503315034150351503615037150381503915040150411504215043150441504515046150471504815049150501505115052150531505415055150561505715058150591506015061150621506315064150651506615067150681506915070150711507215073150741507515076150771507815079150801508115082150831508415085150861508715088150891509015091150921509315094150951509615097150981509915100151011510215103151041510515106151071510815109151101511115112151131511415115151161511715118151191512015121151221512315124151251512615127151281512915130151311513215133151341513515136151371513815139151401514115142151431514415145151461514715148151491515015151151521515315154151551515615157151581515915160151611516215163151641516515166151671516815169151701517115172151731517415175151761517715178151791518015181151821518315184151851518615187151881518915190151911519215193151941519515196151971519815199152001520115202152031520415205152061520715208152091521015211152121521315214152151521615217152181521915220152211522215223152241522515226152271522815229152301523115232152331523415235152361523715238152391524015241152421524315244152451524615247152481524915250152511525215253152541525515256152571525815259152601526115262152631526415265152661526715268152691527015271152721527315274152751527615277152781527915280152811528215283152841528515286152871528815289152901529115292152931529415295152961529715298152991530015301153021530315304153051530615307153081530915310153111531215313153141531515316153171531815319153201532115322153231532415325153261532715328153291533015331153321533315334153351533615337153381533915340153411534215343153441534515346153471534815349153501535115352153531535415355153561535715358153591536015361153621536315364153651536615367153681536915370153711537215373153741537515376153771537815379153801538115382153831538415385153861538715388153891539015391153921539315394153951539615397153981539915400154011540215403154041540515406154071540815409154101541115412154131541415415154161541715418154191542015421154221542315424154251542615427154281542915430154311543215433154341543515436154371543815439154401544115442154431544415445154461544715448154491545015451154521545315454154551545615457154581545915460154611546215463154641546515466154671546815469154701547115472154731547415475154761547715478154791548015481154821548315484154851548615487154881548915490154911549215493154941549515496154971549815499155001550115502155031550415505155061550715508155091551015511155121551315514155151551615517155181551915520155211552215523155241552515526155271552815529155301553115532155331553415535155361553715538155391554015541155421554315544155451554615547155481554915550155511555215553155541555515556155571555815559155601556115562155631556415565155661556715568155691557015571155721557315574155751557615577155781557915580155811558215583155841558515586155871558815589155901559115592155931559415595155961559715598155991560015601156021560315604156051560615607156081560915610156111561215613156141561515616156171561815619156201562115622156231562415625156261562715628156291563015631156321563315634156351563615637156381563915640156411564215643156441564515646156471564815649156501565115652156531565415655156561565715658156591566015661156621566315664156651566615667156681566915670156711567215673156741567515676156771567815679156801568115682156831568415685156861568715688156891569015691156921569315694156951569615697156981569915700157011570215703157041570515706157071570815709157101571115712157131571415715157161571715718157191572015721157221572315724157251572615727157281572915730157311573215733157341573515736157371573815739157401574115742157431574415745157461574715748157491575015751157521575315754157551575615757157581575915760157611576215763157641576515766157671576815769157701577115772157731577415775157761577715778157791578015781157821578315784157851578615787157881578915790157911579215793157941579515796157971579815799158001580115802158031580415805158061580715808158091581015811158121581315814158151581615817158181581915820158211582215823158241582515826158271582815829158301583115832158331583415835158361583715838158391584015841158421584315844158451584615847158481584915850158511585215853158541585515856158571585815859158601586115862158631586415865158661586715868158691587015871158721587315874158751587615877158781587915880158811588215883158841588515886158871588815889158901589115892158931589415895158961589715898158991590015901159021590315904159051590615907159081590915910159111591215913159141591515916159171591815919159201592115922159231592415925159261592715928159291593015931159321593315934159351593615937159381593915940159411594215943159441594515946159471594815949159501595115952159531595415955159561595715958159591596015961159621596315964159651596615967159681596915970159711597215973159741597515976159771597815979159801598115982159831598415985159861598715988159891599015991159921599315994159951599615997159981599916000160011600216003160041600516006160071600816009160101601116012160131601416015160161601716018160191602016021160221602316024160251602616027160281602916030160311603216033160341603516036160371603816039160401604116042160431604416045160461604716048160491605016051160521605316054160551605616057160581605916060160611606216063160641606516066160671606816069160701607116072160731607416075160761607716078160791608016081160821608316084160851608616087160881608916090160911609216093160941609516096160971609816099161001610116102161031610416105161061610716108161091611016111161121611316114161151611616117161181611916120161211612216123161241612516126161271612816129161301613116132161331613416135161361613716138161391614016141161421614316144161451614616147161481614916150161511615216153161541615516156161571615816159161601616116162161631616416165161661616716168161691617016171161721617316174161751617616177161781617916180161811618216183161841618516186161871618816189161901619116192161931619416195161961619716198161991620016201162021620316204162051620616207162081620916210162111621216213162141621516216162171621816219162201622116222162231622416225162261622716228162291623016231162321623316234162351623616237162381623916240162411624216243162441624516246162471624816249162501625116252162531625416255162561625716258162591626016261162621626316264162651626616267162681626916270162711627216273162741627516276162771627816279162801628116282162831628416285162861628716288162891629016291162921629316294162951629616297162981629916300163011630216303163041630516306163071630816309163101631116312163131631416315163161631716318163191632016321163221632316324163251632616327163281632916330163311633216333163341633516336163371633816339163401634116342163431634416345163461634716348163491635016351163521635316354163551635616357163581635916360163611636216363163641636516366163671636816369163701637116372163731637416375163761637716378163791638016381163821638316384163851638616387163881638916390163911639216393163941639516396163971639816399164001640116402164031640416405164061640716408164091641016411164121641316414164151641616417164181641916420164211642216423164241642516426164271642816429164301643116432164331643416435164361643716438164391644016441164421644316444164451644616447164481644916450164511645216453164541645516456164571645816459164601646116462164631646416465164661646716468164691647016471164721647316474164751647616477164781647916480164811648216483164841648516486164871648816489164901649116492164931649416495164961649716498164991650016501165021650316504165051650616507165081650916510165111651216513165141651516516165171651816519165201652116522165231652416525165261652716528165291653016531165321653316534165351653616537165381653916540165411654216543165441654516546165471654816549165501655116552165531655416555165561655716558165591656016561165621656316564165651656616567165681656916570165711657216573165741657516576165771657816579165801658116582165831658416585165861658716588165891659016591165921659316594165951659616597165981659916600166011660216603166041660516606166071660816609166101661116612166131661416615166161661716618166191662016621166221662316624166251662616627166281662916630166311663216633166341663516636166371663816639166401664116642166431664416645166461664716648166491665016651166521665316654166551665616657166581665916660166611666216663166641666516666166671666816669166701667116672166731667416675166761667716678166791668016681166821668316684166851668616687166881668916690166911669216693166941669516696166971669816699167001670116702167031670416705167061670716708167091671016711167121671316714167151671616717167181671916720167211672216723167241672516726167271672816729167301673116732167331673416735167361673716738167391674016741167421674316744167451674616747167481674916750167511675216753167541675516756167571675816759167601676116762167631676416765167661676716768167691677016771167721677316774167751677616777167781677916780167811678216783167841678516786167871678816789167901679116792167931679416795167961679716798167991680016801168021680316804168051680616807168081680916810168111681216813168141681516816168171681816819168201682116822168231682416825168261682716828168291683016831168321683316834168351683616837168381683916840168411684216843168441684516846168471684816849168501685116852168531685416855168561685716858168591686016861168621686316864168651686616867168681686916870168711687216873168741687516876168771687816879168801688116882168831688416885168861688716888168891689016891168921689316894168951689616897168981689916900169011690216903169041690516906169071690816909169101691116912169131691416915169161691716918169191692016921169221692316924169251692616927169281692916930169311693216933169341693516936169371693816939169401694116942169431694416945169461694716948169491695016951169521695316954169551695616957169581695916960169611696216963169641696516966169671696816969169701697116972169731697416975169761697716978169791698016981169821698316984169851698616987169881698916990169911699216993169941699516996169971699816999170001700117002170031700417005170061700717008170091701017011170121701317014170151701617017170181701917020170211702217023170241702517026170271702817029170301703117032170331703417035170361703717038170391704017041170421704317044170451704617047170481704917050170511705217053170541705517056170571705817059170601706117062170631706417065170661706717068170691707017071170721707317074170751707617077170781707917080170811708217083170841708517086170871708817089170901709117092170931709417095170961709717098170991710017101171021710317104171051710617107171081710917110171111711217113171141711517116171171711817119171201712117122171231712417125171261712717128171291713017131171321713317134171351713617137171381713917140171411714217143171441714517146171471714817149171501715117152171531715417155171561715717158171591716017161171621716317164171651716617167171681716917170171711717217173171741717517176171771717817179171801718117182171831718417185171861718717188171891719017191171921719317194171951719617197171981719917200172011720217203172041720517206172071720817209172101721117212172131721417215172161721717218172191722017221172221722317224172251722617227172281722917230172311723217233172341723517236172371723817239172401724117242172431724417245172461724717248172491725017251172521725317254172551725617257172581725917260172611726217263172641726517266172671726817269172701727117272172731727417275172761727717278172791728017281172821728317284172851728617287172881728917290172911729217293172941729517296172971729817299173001730117302173031730417305173061730717308173091731017311173121731317314173151731617317173181731917320173211732217323173241732517326173271732817329173301733117332173331733417335173361733717338173391734017341173421734317344173451734617347173481734917350173511735217353173541735517356173571735817359173601736117362173631736417365173661736717368173691737017371173721737317374173751737617377173781737917380173811738217383173841738517386173871738817389173901739117392173931739417395173961739717398173991740017401174021740317404174051740617407174081740917410174111741217413174141741517416174171741817419174201742117422174231742417425174261742717428174291743017431174321743317434174351743617437174381743917440174411744217443174441744517446174471744817449174501745117452174531745417455174561745717458174591746017461174621746317464174651746617467174681746917470174711747217473174741747517476174771747817479174801748117482174831748417485174861748717488174891749017491174921749317494174951749617497174981749917500175011750217503175041750517506175071750817509175101751117512175131751417515175161751717518175191752017521175221752317524175251752617527175281752917530175311753217533175341753517536175371753817539175401754117542175431754417545175461754717548175491755017551175521755317554175551755617557175581755917560175611756217563175641756517566175671756817569175701757117572175731757417575175761757717578175791758017581175821758317584175851758617587175881758917590175911759217593175941759517596175971759817599176001760117602176031760417605176061760717608176091761017611176121761317614176151761617617176181761917620176211762217623176241762517626176271762817629176301763117632176331763417635176361763717638176391764017641176421764317644176451764617647176481764917650176511765217653176541765517656176571765817659176601766117662176631766417665176661766717668176691767017671176721767317674176751767617677176781767917680176811768217683176841768517686176871768817689176901769117692176931769417695176961769717698176991770017701177021770317704177051770617707177081770917710177111771217713177141771517716177171771817719177201772117722177231772417725177261772717728177291773017731177321773317734177351773617737177381773917740177411774217743177441774517746177471774817749177501775117752177531775417755177561775717758177591776017761177621776317764177651776617767177681776917770177711777217773177741777517776177771777817779177801778117782177831778417785177861778717788177891779017791177921779317794177951779617797177981779917800178011780217803178041780517806178071780817809178101781117812178131781417815178161781717818178191782017821178221782317824178251782617827178281782917830178311783217833178341783517836178371783817839178401784117842178431784417845178461784717848178491785017851178521785317854178551785617857178581785917860178611786217863178641786517866178671786817869178701787117872178731787417875178761787717878178791788017881178821788317884178851788617887178881788917890178911789217893178941789517896178971789817899179001790117902179031790417905179061790717908179091791017911179121791317914179151791617917179181791917920179211792217923179241792517926179271792817929179301793117932179331793417935179361793717938179391794017941179421794317944179451794617947179481794917950179511795217953179541795517956179571795817959179601796117962179631796417965179661796717968179691797017971179721797317974179751797617977179781797917980179811798217983179841798517986179871798817989179901799117992179931799417995179961799717998179991800018001180021800318004180051800618007180081800918010180111801218013180141801518016180171801818019180201802118022180231802418025180261802718028180291803018031180321803318034180351803618037180381803918040180411804218043180441804518046180471804818049180501805118052180531805418055180561805718058180591806018061180621806318064180651806618067180681806918070180711807218073180741807518076180771807818079180801808118082180831808418085180861808718088180891809018091180921809318094180951809618097180981809918100181011810218103181041810518106181071810818109181101811118112181131811418115181161811718118181191812018121181221812318124181251812618127181281812918130181311813218133181341813518136181371813818139181401814118142181431814418145181461814718148181491815018151181521815318154181551815618157181581815918160181611816218163181641816518166181671816818169181701817118172181731817418175181761817718178181791818018181181821818318184181851818618187181881818918190181911819218193181941819518196181971819818199182001820118202182031820418205182061820718208182091821018211182121821318214182151821618217182181821918220182211822218223182241822518226182271822818229182301823118232182331823418235182361823718238182391824018241182421824318244182451824618247182481824918250182511825218253182541825518256182571825818259182601826118262182631826418265182661826718268182691827018271182721827318274182751827618277182781827918280182811828218283182841828518286182871828818289182901829118292182931829418295182961829718298182991830018301183021830318304183051830618307183081830918310183111831218313183141831518316183171831818319183201832118322183231832418325183261832718328183291833018331183321833318334183351833618337183381833918340183411834218343183441834518346183471834818349183501835118352183531835418355183561835718358183591836018361183621836318364183651836618367183681836918370183711837218373183741837518376183771837818379183801838118382183831838418385183861838718388183891839018391183921839318394183951839618397183981839918400184011840218403184041840518406184071840818409184101841118412184131841418415184161841718418184191842018421184221842318424184251842618427184281842918430184311843218433184341843518436184371843818439184401844118442184431844418445184461844718448184491845018451184521845318454184551845618457184581845918460184611846218463184641846518466184671846818469184701847118472184731847418475184761847718478184791848018481184821848318484184851848618487184881848918490184911849218493184941849518496184971849818499185001850118502185031850418505185061850718508185091851018511185121851318514185151851618517185181851918520185211852218523185241852518526185271852818529185301853118532185331853418535185361853718538185391854018541185421854318544185451854618547185481854918550185511855218553185541855518556185571855818559185601856118562185631856418565185661856718568185691857018571185721857318574185751857618577185781857918580185811858218583185841858518586185871858818589185901859118592185931859418595185961859718598185991860018601186021860318604186051860618607186081860918610186111861218613186141861518616186171861818619186201862118622186231862418625186261862718628186291863018631186321863318634186351863618637186381863918640186411864218643186441864518646186471864818649186501865118652186531865418655186561865718658186591866018661186621866318664186651866618667186681866918670186711867218673186741867518676186771867818679186801868118682186831868418685186861868718688186891869018691186921869318694186951869618697186981869918700187011870218703187041870518706187071870818709187101871118712187131871418715187161871718718187191872018721187221872318724187251872618727187281872918730187311873218733187341873518736187371873818739187401874118742187431874418745187461874718748187491875018751187521875318754187551875618757187581875918760187611876218763187641876518766187671876818769187701877118772187731877418775187761877718778187791878018781187821878318784187851878618787187881878918790187911879218793187941879518796187971879818799188001880118802188031880418805188061880718808188091881018811188121881318814188151881618817188181881918820188211882218823188241882518826188271882818829188301883118832188331883418835188361883718838188391884018841188421884318844188451884618847188481884918850188511885218853188541885518856188571885818859188601886118862188631886418865188661886718868188691887018871188721887318874188751887618877188781887918880188811888218883188841888518886188871888818889188901889118892188931889418895188961889718898188991890018901189021890318904189051890618907189081890918910189111891218913189141891518916189171891818919189201892118922189231892418925189261892718928189291893018931189321893318934189351893618937189381893918940189411894218943189441894518946189471894818949189501895118952189531895418955189561895718958189591896018961189621896318964189651896618967189681896918970189711897218973189741897518976189771897818979189801898118982189831898418985189861898718988189891899018991189921899318994189951899618997189981899919000190011900219003190041900519006190071900819009190101901119012190131901419015190161901719018190191902019021190221902319024190251902619027190281902919030190311903219033190341903519036190371903819039190401904119042190431904419045190461904719048190491905019051190521905319054190551905619057190581905919060190611906219063190641906519066190671906819069190701907119072190731907419075190761907719078190791908019081190821908319084190851908619087190881908919090190911909219093190941909519096190971909819099191001910119102191031910419105191061910719108191091911019111191121911319114191151911619117191181911919120191211912219123191241912519126191271912819129191301913119132191331913419135191361913719138191391914019141191421914319144191451914619147191481914919150191511915219153191541915519156191571915819159191601916119162191631916419165191661916719168191691917019171191721917319174191751917619177191781917919180191811918219183191841918519186191871918819189191901919119192191931919419195191961919719198191991920019201192021920319204192051920619207192081920919210192111921219213192141921519216192171921819219192201922119222192231922419225192261922719228192291923019231192321923319234192351923619237192381923919240192411924219243192441924519246192471924819249192501925119252192531925419255192561925719258192591926019261192621926319264192651926619267192681926919270192711927219273192741927519276192771927819279192801928119282192831928419285192861928719288192891929019291192921929319294192951929619297192981929919300193011930219303193041930519306193071930819309193101931119312193131931419315193161931719318193191932019321193221932319324193251932619327193281932919330193311933219333193341933519336193371933819339193401934119342193431934419345193461934719348193491935019351193521935319354193551935619357193581935919360193611936219363193641936519366193671936819369193701937119372193731937419375193761937719378193791938019381193821938319384193851938619387193881938919390193911939219393193941939519396193971939819399194001940119402194031940419405194061940719408194091941019411194121941319414194151941619417194181941919420194211942219423194241942519426194271942819429194301943119432194331943419435194361943719438194391944019441194421944319444194451944619447194481944919450194511945219453194541945519456194571945819459194601946119462194631946419465194661946719468194691947019471194721947319474194751947619477194781947919480194811948219483194841948519486194871948819489194901949119492194931949419495194961949719498194991950019501195021950319504195051950619507195081950919510195111951219513195141951519516195171951819519195201952119522195231952419525195261952719528195291953019531195321953319534195351953619537195381953919540195411954219543195441954519546195471954819549195501955119552195531955419555195561955719558195591956019561195621956319564195651956619567195681956919570195711957219573195741957519576195771957819579195801958119582195831958419585195861958719588195891959019591195921959319594195951959619597195981959919600196011960219603196041960519606196071960819609196101961119612196131961419615196161961719618196191962019621196221962319624196251962619627196281962919630196311963219633196341963519636196371963819639196401964119642196431964419645196461964719648196491965019651196521965319654196551965619657196581965919660196611966219663196641966519666196671966819669196701967119672196731967419675196761967719678196791968019681196821968319684196851968619687196881968919690196911969219693196941969519696196971969819699197001970119702197031970419705197061970719708197091971019711197121971319714197151971619717197181971919720197211972219723197241972519726197271972819729197301973119732197331973419735197361973719738197391974019741197421974319744197451974619747197481974919750197511975219753197541975519756197571975819759197601976119762197631976419765197661976719768197691977019771197721977319774197751977619777197781977919780197811978219783197841978519786197871978819789197901979119792197931979419795197961979719798197991980019801198021980319804198051980619807198081980919810198111981219813198141981519816198171981819819198201982119822198231982419825198261982719828198291983019831198321983319834198351983619837198381983919840198411984219843198441984519846198471984819849198501985119852198531985419855198561985719858198591986019861198621986319864198651986619867198681986919870198711987219873198741987519876198771987819879198801988119882198831988419885198861988719888198891989019891198921989319894198951989619897198981989919900199011990219903199041990519906199071990819909199101991119912199131991419915199161991719918199191992019921199221992319924199251992619927199281992919930199311993219933199341993519936199371993819939199401994119942199431994419945199461994719948199491995019951199521995319954199551995619957199581995919960199611996219963199641996519966199671996819969199701997119972199731997419975199761997719978199791998019981199821998319984199851998619987199881998919990199911999219993199941999519996199971999819999200002000120002200032000420005200062000720008200092001020011200122001320014200152001620017200182001920020200212002220023200242002520026200272002820029200302003120032200332003420035200362003720038200392004020041200422004320044200452004620047200482004920050200512005220053200542005520056200572005820059200602006120062200632006420065200662006720068200692007020071200722007320074200752007620077200782007920080200812008220083200842008520086200872008820089200902009120092200932009420095200962009720098200992010020101201022010320104201052010620107201082010920110201112011220113201142011520116201172011820119201202012120122201232012420125201262012720128201292013020131201322013320134201352013620137201382013920140201412014220143201442014520146201472014820149201502015120152201532015420155201562015720158201592016020161201622016320164201652016620167201682016920170201712017220173201742017520176201772017820179201802018120182201832018420185201862018720188201892019020191201922019320194201952019620197201982019920200202012020220203202042020520206202072020820209202102021120212202132021420215202162021720218202192022020221202222022320224202252022620227202282022920230202312023220233202342023520236202372023820239202402024120242202432024420245202462024720248202492025020251202522025320254202552025620257202582025920260202612026220263202642026520266202672026820269202702027120272202732027420275202762027720278202792028020281202822028320284202852028620287202882028920290202912029220293202942029520296202972029820299203002030120302203032030420305203062030720308203092031020311203122031320314203152031620317203182031920320203212032220323203242032520326203272032820329203302033120332203332033420335203362033720338203392034020341203422034320344203452034620347203482034920350203512035220353203542035520356203572035820359203602036120362203632036420365203662036720368203692037020371203722037320374203752037620377203782037920380203812038220383203842038520386203872038820389203902039120392203932039420395203962039720398203992040020401204022040320404204052040620407204082040920410204112041220413204142041520416204172041820419204202042120422204232042420425204262042720428204292043020431204322043320434204352043620437204382043920440204412044220443204442044520446204472044820449204502045120452204532045420455204562045720458204592046020461204622046320464204652046620467204682046920470204712047220473204742047520476204772047820479204802048120482204832048420485204862048720488204892049020491204922049320494204952049620497204982049920500205012050220503205042050520506205072050820509205102051120512205132051420515205162051720518205192052020521205222052320524205252052620527205282052920530205312053220533205342053520536205372053820539205402054120542205432054420545205462054720548205492055020551205522055320554205552055620557205582055920560205612056220563205642056520566205672056820569205702057120572205732057420575205762057720578205792058020581205822058320584205852058620587205882058920590205912059220593205942059520596205972059820599206002060120602206032060420605206062060720608206092061020611206122061320614206152061620617206182061920620206212062220623206242062520626206272062820629206302063120632206332063420635206362063720638206392064020641206422064320644206452064620647206482064920650206512065220653206542065520656206572065820659206602066120662206632066420665206662066720668206692067020671206722067320674206752067620677206782067920680206812068220683206842068520686206872068820689206902069120692206932069420695206962069720698206992070020701207022070320704207052070620707207082070920710207112071220713207142071520716207172071820719207202072120722207232072420725207262072720728207292073020731207322073320734207352073620737207382073920740207412074220743207442074520746207472074820749207502075120752207532075420755207562075720758207592076020761207622076320764207652076620767207682076920770207712077220773207742077520776207772077820779207802078120782207832078420785207862078720788207892079020791207922079320794207952079620797207982079920800208012080220803208042080520806208072080820809208102081120812208132081420815208162081720818208192082020821208222082320824208252082620827208282082920830208312083220833208342083520836208372083820839208402084120842208432084420845208462084720848208492085020851208522085320854208552085620857208582085920860208612086220863208642086520866208672086820869208702087120872208732087420875208762087720878208792088020881208822088320884208852088620887208882088920890208912089220893208942089520896208972089820899209002090120902209032090420905209062090720908209092091020911209122091320914209152091620917209182091920920209212092220923209242092520926209272092820929209302093120932209332093420935209362093720938209392094020941209422094320944209452094620947209482094920950209512095220953209542095520956209572095820959209602096120962209632096420965209662096720968209692097020971209722097320974209752097620977209782097920980209812098220983209842098520986209872098820989209902099120992209932099420995209962099720998209992100021001210022100321004210052100621007210082100921010210112101221013210142101521016210172101821019210202102121022210232102421025210262102721028210292103021031210322103321034210352103621037210382103921040210412104221043210442104521046210472104821049210502105121052210532105421055210562105721058210592106021061210622106321064210652106621067210682106921070210712107221073210742107521076210772107821079210802108121082210832108421085210862108721088210892109021091210922109321094210952109621097210982109921100211012110221103211042110521106211072110821109211102111121112211132111421115211162111721118211192112021121211222112321124211252112621127211282112921130211312113221133211342113521136211372113821139211402114121142211432114421145211462114721148211492115021151211522115321154211552115621157211582115921160211612116221163211642116521166211672116821169211702117121172211732117421175211762117721178211792118021181211822118321184211852118621187211882118921190211912119221193211942119521196211972119821199212002120121202212032120421205212062120721208212092121021211212122121321214212152121621217212182121921220212212122221223212242122521226212272122821229212302123121232212332123421235212362123721238212392124021241212422124321244212452124621247212482124921250212512125221253212542125521256212572125821259212602126121262212632126421265212662126721268212692127021271212722127321274212752127621277212782127921280212812128221283212842128521286212872128821289212902129121292212932129421295212962129721298212992130021301213022130321304213052130621307213082130921310213112131221313213142131521316213172131821319213202132121322213232132421325213262132721328213292133021331213322133321334213352133621337213382133921340213412134221343213442134521346213472134821349213502135121352213532135421355213562135721358213592136021361213622136321364213652136621367213682136921370213712137221373213742137521376213772137821379213802138121382213832138421385213862138721388213892139021391213922139321394213952139621397213982139921400214012140221403214042140521406214072140821409214102141121412214132141421415214162141721418214192142021421214222142321424214252142621427214282142921430214312143221433214342143521436214372143821439214402144121442214432144421445214462144721448214492145021451214522145321454214552145621457214582145921460214612146221463214642146521466214672146821469214702147121472214732147421475214762147721478214792148021481214822148321484214852148621487214882148921490214912149221493214942149521496214972149821499215002150121502215032150421505215062150721508215092151021511215122151321514215152151621517215182151921520215212152221523215242152521526215272152821529215302153121532215332153421535215362153721538215392154021541215422154321544215452154621547215482154921550215512155221553215542155521556215572155821559215602156121562215632156421565215662156721568215692157021571215722157321574215752157621577215782157921580215812158221583215842158521586215872158821589215902159121592215932159421595215962159721598215992160021601216022160321604216052160621607216082160921610216112161221613216142161521616216172161821619216202162121622216232162421625216262162721628216292163021631216322163321634216352163621637216382163921640216412164221643216442164521646216472164821649216502165121652216532165421655216562165721658216592166021661216622166321664216652166621667216682166921670216712167221673216742167521676216772167821679216802168121682216832168421685216862168721688216892169021691216922169321694216952169621697216982169921700217012170221703217042170521706217072170821709217102171121712217132171421715217162171721718217192172021721217222172321724217252172621727217282172921730217312173221733217342173521736217372173821739217402174121742217432174421745217462174721748217492175021751217522175321754217552175621757217582175921760217612176221763217642176521766217672176821769217702177121772217732177421775217762177721778217792178021781217822178321784217852178621787217882178921790217912179221793217942179521796217972179821799218002180121802218032180421805218062180721808218092181021811218122181321814218152181621817218182181921820218212182221823218242182521826218272182821829218302183121832218332183421835218362183721838218392184021841218422184321844218452184621847218482184921850218512185221853218542185521856218572185821859218602186121862218632186421865218662186721868218692187021871218722187321874218752187621877218782187921880218812188221883218842188521886218872188821889218902189121892218932189421895218962189721898218992190021901219022190321904219052190621907219082190921910219112191221913219142191521916219172191821919219202192121922219232192421925219262192721928219292193021931219322193321934219352193621937219382193921940219412194221943219442194521946219472194821949219502195121952219532195421955219562195721958219592196021961219622196321964219652196621967219682196921970219712197221973219742197521976219772197821979219802198121982219832198421985219862198721988219892199021991219922199321994219952199621997219982199922000220012200222003220042200522006220072200822009220102201122012220132201422015220162201722018220192202022021220222202322024220252202622027220282202922030220312203222033220342203522036220372203822039220402204122042220432204422045220462204722048220492205022051220522205322054220552205622057220582205922060220612206222063220642206522066220672206822069220702207122072220732207422075220762207722078220792208022081220822208322084220852208622087220882208922090220912209222093220942209522096220972209822099221002210122102221032210422105221062210722108221092211022111221122211322114221152211622117221182211922120221212212222123221242212522126221272212822129221302213122132221332213422135221362213722138221392214022141221422214322144221452214622147221482214922150221512215222153221542215522156221572215822159221602216122162221632216422165221662216722168221692217022171221722217322174221752217622177221782217922180221812218222183221842218522186221872218822189221902219122192221932219422195221962219722198221992220022201222022220322204222052220622207222082220922210222112221222213222142221522216222172221822219222202222122222222232222422225222262222722228222292223022231222322223322234222352223622237222382223922240222412224222243222442224522246222472224822249222502225122252222532225422255222562225722258222592226022261222622226322264222652226622267222682226922270222712227222273222742227522276222772227822279222802228122282222832228422285222862228722288222892229022291222922229322294222952229622297222982229922300223012230222303223042230522306223072230822309223102231122312223132231422315223162231722318223192232022321223222232322324223252232622327223282232922330223312233222333223342233522336223372233822339223402234122342223432234422345223462234722348223492235022351223522235322354223552235622357223582235922360223612236222363223642236522366223672236822369223702237122372223732237422375223762237722378223792238022381223822238322384223852238622387223882238922390223912239222393223942239522396223972239822399224002240122402224032240422405224062240722408224092241022411224122241322414224152241622417224182241922420224212242222423224242242522426224272242822429224302243122432224332243422435224362243722438224392244022441224422244322444224452244622447224482244922450224512245222453224542245522456224572245822459224602246122462224632246422465224662246722468224692247022471224722247322474224752247622477224782247922480224812248222483224842248522486224872248822489224902249122492224932249422495224962249722498224992250022501225022250322504225052250622507225082250922510225112251222513225142251522516225172251822519225202252122522225232252422525225262252722528225292253022531225322253322534225352253622537225382253922540225412254222543225442254522546225472254822549225502255122552225532255422555225562255722558225592256022561225622256322564225652256622567225682256922570225712257222573225742257522576225772257822579225802258122582225832258422585225862258722588225892259022591225922259322594225952259622597225982259922600226012260222603226042260522606226072260822609226102261122612226132261422615226162261722618226192262022621226222262322624226252262622627226282262922630226312263222633226342263522636226372263822639226402264122642226432264422645226462264722648226492265022651226522265322654226552265622657226582265922660226612266222663226642266522666226672266822669226702267122672226732267422675226762267722678226792268022681226822268322684226852268622687226882268922690226912269222693226942269522696226972269822699227002270122702227032270422705227062270722708227092271022711227122271322714227152271622717227182271922720227212272222723227242272522726227272272822729227302273122732227332273422735227362273722738227392274022741227422274322744227452274622747227482274922750227512275222753227542275522756227572275822759227602276122762227632276422765227662276722768227692277022771227722277322774227752277622777227782277922780227812278222783227842278522786227872278822789227902279122792227932279422795227962279722798227992280022801228022280322804228052280622807228082280922810228112281222813228142281522816228172281822819228202282122822228232282422825228262282722828228292283022831228322283322834228352283622837228382283922840228412284222843228442284522846228472284822849228502285122852228532285422855228562285722858228592286022861228622286322864228652286622867228682286922870228712287222873228742287522876228772287822879228802288122882228832288422885228862288722888228892289022891228922289322894228952289622897228982289922900229012290222903229042290522906229072290822909229102291122912229132291422915229162291722918229192292022921229222292322924229252292622927229282292922930229312293222933229342293522936229372293822939229402294122942229432294422945229462294722948229492295022951229522295322954229552295622957229582295922960229612296222963229642296522966229672296822969229702297122972229732297422975229762297722978229792298022981229822298322984229852298622987229882298922990229912299222993229942299522996229972299822999230002300123002230032300423005230062300723008230092301023011230122301323014230152301623017230182301923020230212302223023230242302523026230272302823029230302303123032230332303423035230362303723038230392304023041230422304323044230452304623047230482304923050230512305223053230542305523056230572305823059230602306123062230632306423065230662306723068230692307023071230722307323074230752307623077230782307923080230812308223083230842308523086230872308823089230902309123092230932309423095230962309723098230992310023101231022310323104231052310623107231082310923110231112311223113231142311523116231172311823119231202312123122231232312423125231262312723128231292313023131231322313323134231352313623137231382313923140231412314223143231442314523146231472314823149231502315123152231532315423155231562315723158231592316023161231622316323164231652316623167231682316923170231712317223173231742317523176231772317823179231802318123182231832318423185231862318723188231892319023191231922319323194231952319623197231982319923200232012320223203232042320523206232072320823209232102321123212232132321423215232162321723218232192322023221232222322323224232252322623227232282322923230232312323223233232342323523236232372323823239232402324123242232432324423245232462324723248232492325023251232522325323254232552325623257232582325923260232612326223263232642326523266232672326823269232702327123272232732327423275232762327723278232792328023281232822328323284232852328623287232882328923290232912329223293232942329523296232972329823299233002330123302233032330423305233062330723308233092331023311233122331323314233152331623317233182331923320233212332223323233242332523326233272332823329233302333123332233332333423335233362333723338233392334023341233422334323344233452334623347233482334923350233512335223353233542335523356233572335823359233602336123362233632336423365233662336723368233692337023371233722337323374233752337623377233782337923380233812338223383233842338523386233872338823389233902339123392233932339423395233962339723398233992340023401234022340323404234052340623407234082340923410234112341223413234142341523416234172341823419234202342123422234232342423425234262342723428234292343023431234322343323434234352343623437234382343923440234412344223443234442344523446234472344823449234502345123452234532345423455234562345723458234592346023461234622346323464234652346623467234682346923470234712347223473234742347523476234772347823479234802348123482234832348423485234862348723488234892349023491234922349323494234952349623497234982349923500235012350223503235042350523506235072350823509235102351123512235132351423515235162351723518235192352023521235222352323524235252352623527235282352923530235312353223533235342353523536235372353823539235402354123542235432354423545235462354723548235492355023551235522355323554235552355623557235582355923560235612356223563235642356523566235672356823569235702357123572235732357423575235762357723578235792358023581235822358323584235852358623587235882358923590235912359223593235942359523596235972359823599236002360123602236032360423605236062360723608236092361023611236122361323614236152361623617236182361923620236212362223623236242362523626236272362823629236302363123632236332363423635236362363723638236392364023641236422364323644236452364623647236482364923650236512365223653236542365523656236572365823659236602366123662236632366423665236662366723668236692367023671236722367323674236752367623677236782367923680236812368223683236842368523686236872368823689236902369123692236932369423695236962369723698236992370023701237022370323704237052370623707237082370923710237112371223713237142371523716237172371823719237202372123722237232372423725237262372723728237292373023731237322373323734237352373623737237382373923740237412374223743237442374523746237472374823749237502375123752237532375423755237562375723758237592376023761237622376323764237652376623767237682376923770237712377223773237742377523776237772377823779237802378123782237832378423785237862378723788237892379023791237922379323794237952379623797237982379923800238012380223803238042380523806238072380823809238102381123812238132381423815238162381723818238192382023821238222382323824238252382623827238282382923830238312383223833238342383523836238372383823839238402384123842238432384423845238462384723848238492385023851238522385323854238552385623857238582385923860238612386223863238642386523866238672386823869238702387123872238732387423875238762387723878238792388023881238822388323884238852388623887238882388923890238912389223893238942389523896238972389823899239002390123902239032390423905239062390723908239092391023911239122391323914239152391623917239182391923920239212392223923239242392523926239272392823929239302393123932239332393423935239362393723938239392394023941239422394323944239452394623947239482394923950239512395223953239542395523956239572395823959239602396123962239632396423965239662396723968239692397023971239722397323974239752397623977239782397923980239812398223983239842398523986239872398823989239902399123992239932399423995239962399723998239992400024001240022400324004240052400624007240082400924010240112401224013240142401524016240172401824019240202402124022240232402424025240262402724028240292403024031240322403324034240352403624037240382403924040240412404224043240442404524046240472404824049240502405124052240532405424055240562405724058240592406024061240622406324064240652406624067240682406924070240712407224073240742407524076240772407824079240802408124082240832408424085240862408724088240892409024091240922409324094240952409624097240982409924100241012410224103241042410524106241072410824109241102411124112241132411424115241162411724118241192412024121241222412324124241252412624127241282412924130241312413224133241342413524136241372413824139241402414124142241432414424145241462414724148241492415024151241522415324154241552415624157241582415924160241612416224163241642416524166241672416824169241702417124172241732417424175241762417724178241792418024181241822418324184241852418624187241882418924190241912419224193241942419524196241972419824199242002420124202242032420424205242062420724208242092421024211242122421324214242152421624217242182421924220242212422224223242242422524226242272422824229242302423124232242332423424235242362423724238242392424024241242422424324244242452424624247242482424924250242512425224253242542425524256242572425824259242602426124262242632426424265242662426724268242692427024271242722427324274242752427624277242782427924280242812428224283242842428524286242872428824289242902429124292242932429424295242962429724298242992430024301243022430324304243052430624307243082430924310243112431224313243142431524316243172431824319243202432124322243232432424325243262432724328243292433024331243322433324334243352433624337243382433924340243412434224343243442434524346243472434824349243502435124352243532435424355243562435724358243592436024361243622436324364243652436624367243682436924370243712437224373243742437524376243772437824379243802438124382243832438424385243862438724388243892439024391243922439324394243952439624397243982439924400244012440224403244042440524406244072440824409244102441124412244132441424415244162441724418244192442024421244222442324424244252442624427244282442924430244312443224433244342443524436244372443824439244402444124442244432444424445244462444724448244492445024451244522445324454244552445624457244582445924460244612446224463244642446524466244672446824469244702447124472244732447424475244762447724478244792448024481244822448324484244852448624487244882448924490244912449224493244942449524496244972449824499245002450124502245032450424505245062450724508245092451024511245122451324514245152451624517245182451924520245212452224523245242452524526245272452824529245302453124532245332453424535245362453724538245392454024541245422454324544245452454624547245482454924550245512455224553245542455524556245572455824559245602456124562245632456424565245662456724568245692457024571245722457324574245752457624577245782457924580245812458224583245842458524586245872458824589245902459124592245932459424595245962459724598245992460024601246022460324604246052460624607246082460924610246112461224613246142461524616246172461824619246202462124622246232462424625246262462724628246292463024631246322463324634246352463624637246382463924640246412464224643246442464524646246472464824649246502465124652246532465424655246562465724658246592466024661246622466324664246652466624667246682466924670246712467224673246742467524676246772467824679246802468124682246832468424685246862468724688246892469024691246922469324694246952469624697246982469924700247012470224703247042470524706247072470824709247102471124712247132471424715247162471724718247192472024721247222472324724247252472624727247282472924730247312473224733247342473524736247372473824739247402474124742247432474424745247462474724748247492475024751247522475324754247552475624757247582475924760247612476224763247642476524766247672476824769247702477124772247732477424775247762477724778247792478024781247822478324784247852478624787247882478924790247912479224793247942479524796247972479824799248002480124802248032480424805248062480724808248092481024811248122481324814248152481624817248182481924820248212482224823248242482524826248272482824829248302483124832248332483424835248362483724838248392484024841248422484324844248452484624847248482484924850248512485224853248542485524856248572485824859248602486124862248632486424865248662486724868248692487024871248722487324874248752487624877248782487924880248812488224883248842488524886248872488824889248902489124892248932489424895248962489724898248992490024901249022490324904249052490624907249082490924910249112491224913249142491524916249172491824919249202492124922249232492424925249262492724928249292493024931249322493324934249352493624937249382493924940249412494224943249442494524946249472494824949249502495124952249532495424955249562495724958249592496024961249622496324964249652496624967249682496924970249712497224973249742497524976249772497824979249802498124982249832498424985249862498724988249892499024991249922499324994249952499624997249982499925000250012500225003250042500525006250072500825009250102501125012250132501425015250162501725018250192502025021250222502325024250252502625027250282502925030250312503225033250342503525036250372503825039250402504125042250432504425045250462504725048250492505025051250522505325054250552505625057250582505925060250612506225063250642506525066250672506825069250702507125072250732507425075250762507725078250792508025081250822508325084250852508625087250882508925090250912509225093250942509525096250972509825099251002510125102251032510425105251062510725108251092511025111251122511325114251152511625117251182511925120251212512225123251242512525126251272512825129251302513125132251332513425135251362513725138251392514025141251422514325144251452514625147251482514925150251512515225153251542515525156251572515825159251602516125162251632516425165251662516725168251692517025171251722517325174251752517625177251782517925180251812518225183251842518525186251872518825189251902519125192251932519425195251962519725198251992520025201252022520325204252052520625207252082520925210252112521225213252142521525216252172521825219252202522125222252232522425225252262522725228252292523025231252322523325234252352523625237252382523925240252412524225243252442524525246252472524825249252502525125252252532525425255252562525725258252592526025261252622526325264252652526625267252682526925270252712527225273252742527525276252772527825279252802528125282252832528425285252862528725288252892529025291252922529325294252952529625297252982529925300253012530225303253042530525306253072530825309253102531125312253132531425315253162531725318253192532025321253222532325324253252532625327253282532925330253312533225333253342533525336253372533825339253402534125342253432534425345253462534725348253492535025351253522535325354253552535625357253582535925360253612536225363253642536525366253672536825369253702537125372253732537425375253762537725378253792538025381253822538325384253852538625387253882538925390253912539225393253942539525396253972539825399254002540125402254032540425405254062540725408254092541025411254122541325414254152541625417254182541925420254212542225423254242542525426254272542825429254302543125432254332543425435254362543725438254392544025441254422544325444254452544625447254482544925450254512545225453254542545525456254572545825459254602546125462254632546425465254662546725468254692547025471254722547325474254752547625477254782547925480254812548225483254842548525486254872548825489254902549125492254932549425495254962549725498254992550025501255022550325504255052550625507255082550925510255112551225513255142551525516255172551825519255202552125522255232552425525255262552725528255292553025531255322553325534255352553625537255382553925540255412554225543255442554525546255472554825549255502555125552255532555425555255562555725558255592556025561255622556325564255652556625567255682556925570255712557225573255742557525576255772557825579255802558125582255832558425585255862558725588255892559025591255922559325594255952559625597255982559925600256012560225603256042560525606256072560825609256102561125612256132561425615256162561725618256192562025621256222562325624256252562625627256282562925630256312563225633256342563525636256372563825639256402564125642256432564425645256462564725648256492565025651256522565325654256552565625657256582565925660256612566225663256642566525666256672566825669256702567125672256732567425675256762567725678256792568025681256822568325684256852568625687256882568925690256912569225693256942569525696256972569825699257002570125702257032570425705257062570725708257092571025711257122571325714257152571625717257182571925720257212572225723257242572525726257272572825729257302573125732257332573425735257362573725738257392574025741257422574325744257452574625747257482574925750257512575225753257542575525756257572575825759257602576125762257632576425765257662576725768257692577025771257722577325774257752577625777257782577925780257812578225783257842578525786257872578825789257902579125792257932579425795257962579725798257992580025801258022580325804258052580625807258082580925810258112581225813258142581525816258172581825819258202582125822258232582425825258262582725828258292583025831258322583325834258352583625837258382583925840258412584225843258442584525846258472584825849258502585125852258532585425855258562585725858258592586025861258622586325864258652586625867258682586925870258712587225873258742587525876258772587825879258802588125882258832588425885258862588725888258892589025891258922589325894258952589625897258982589925900259012590225903259042590525906259072590825909259102591125912259132591425915259162591725918259192592025921259222592325924259252592625927259282592925930259312593225933259342593525936259372593825939259402594125942259432594425945259462594725948259492595025951259522595325954259552595625957259582595925960259612596225963259642596525966259672596825969259702597125972259732597425975259762597725978259792598025981259822598325984259852598625987259882598925990259912599225993259942599525996259972599825999260002600126002260032600426005260062600726008260092601026011260122601326014260152601626017260182601926020260212602226023260242602526026260272602826029260302603126032260332603426035260362603726038260392604026041260422604326044260452604626047260482604926050260512605226053260542605526056260572605826059260602606126062260632606426065260662606726068260692607026071260722607326074260752607626077260782607926080260812608226083260842608526086260872608826089260902609126092260932609426095260962609726098260992610026101261022610326104261052610626107261082610926110261112611226113261142611526116261172611826119261202612126122261232612426125261262612726128261292613026131261322613326134261352613626137261382613926140261412614226143261442614526146261472614826149261502615126152261532615426155261562615726158261592616026161261622616326164261652616626167261682616926170261712617226173261742617526176261772617826179261802618126182261832618426185261862618726188261892619026191261922619326194261952619626197261982619926200262012620226203262042620526206262072620826209262102621126212262132621426215262162621726218262192622026221262222622326224262252622626227262282622926230262312623226233262342623526236262372623826239262402624126242262432624426245262462624726248262492625026251262522625326254262552625626257262582625926260262612626226263262642626526266262672626826269262702627126272262732627426275262762627726278262792628026281262822628326284262852628626287262882628926290262912629226293262942629526296262972629826299263002630126302263032630426305263062630726308263092631026311263122631326314263152631626317263182631926320263212632226323263242632526326263272632826329263302633126332263332633426335263362633726338263392634026341263422634326344263452634626347263482634926350263512635226353263542635526356263572635826359263602636126362263632636426365263662636726368263692637026371263722637326374263752637626377263782637926380263812638226383263842638526386263872638826389263902639126392263932639426395263962639726398263992640026401264022640326404264052640626407264082640926410264112641226413264142641526416264172641826419264202642126422264232642426425264262642726428264292643026431264322643326434264352643626437264382643926440264412644226443264442644526446264472644826449264502645126452264532645426455264562645726458264592646026461264622646326464264652646626467264682646926470264712647226473264742647526476264772647826479264802648126482264832648426485264862648726488264892649026491264922649326494264952649626497264982649926500265012650226503265042650526506265072650826509265102651126512265132651426515265162651726518265192652026521265222652326524265252652626527265282652926530265312653226533265342653526536265372653826539265402654126542265432654426545265462654726548265492655026551265522655326554265552655626557265582655926560265612656226563265642656526566265672656826569265702657126572265732657426575265762657726578265792658026581265822658326584265852658626587265882658926590265912659226593265942659526596265972659826599266002660126602266032660426605266062660726608266092661026611266122661326614266152661626617266182661926620266212662226623266242662526626266272662826629266302663126632266332663426635266362663726638266392664026641266422664326644266452664626647266482664926650266512665226653266542665526656266572665826659266602666126662266632666426665266662666726668266692667026671266722667326674266752667626677266782667926680266812668226683266842668526686266872668826689266902669126692266932669426695266962669726698266992670026701267022670326704267052670626707267082670926710267112671226713267142671526716267172671826719267202672126722267232672426725267262672726728267292673026731267322673326734267352673626737267382673926740267412674226743267442674526746267472674826749267502675126752267532675426755267562675726758267592676026761267622676326764267652676626767267682676926770267712677226773267742677526776267772677826779267802678126782267832678426785267862678726788267892679026791267922679326794267952679626797267982679926800268012680226803268042680526806268072680826809268102681126812268132681426815268162681726818268192682026821268222682326824268252682626827268282682926830268312683226833268342683526836268372683826839268402684126842268432684426845268462684726848268492685026851268522685326854268552685626857268582685926860268612686226863268642686526866268672686826869268702687126872268732687426875268762687726878268792688026881268822688326884268852688626887268882688926890268912689226893268942689526896268972689826899269002690126902269032690426905269062690726908269092691026911269122691326914269152691626917269182691926920269212692226923269242692526926269272692826929269302693126932269332693426935269362693726938269392694026941269422694326944269452694626947269482694926950269512695226953269542695526956269572695826959269602696126962269632696426965269662696726968269692697026971269722697326974269752697626977269782697926980269812698226983269842698526986269872698826989269902699126992269932699426995269962699726998269992700027001270022700327004270052700627007270082700927010270112701227013270142701527016270172701827019270202702127022270232702427025270262702727028270292703027031270322703327034270352703627037270382703927040270412704227043270442704527046270472704827049270502705127052270532705427055270562705727058270592706027061270622706327064270652706627067270682706927070270712707227073270742707527076270772707827079270802708127082270832708427085270862708727088270892709027091270922709327094270952709627097270982709927100271012710227103271042710527106271072710827109271102711127112271132711427115271162711727118271192712027121271222712327124271252712627127271282712927130271312713227133271342713527136271372713827139271402714127142271432714427145271462714727148271492715027151271522715327154271552715627157271582715927160271612716227163271642716527166271672716827169271702717127172271732717427175271762717727178271792718027181271822718327184271852718627187271882718927190271912719227193271942719527196271972719827199272002720127202272032720427205272062720727208272092721027211272122721327214272152721627217272182721927220272212722227223272242722527226272272722827229272302723127232272332723427235272362723727238272392724027241272422724327244272452724627247272482724927250272512725227253272542725527256272572725827259272602726127262272632726427265272662726727268272692727027271272722727327274272752727627277272782727927280272812728227283272842728527286272872728827289272902729127292272932729427295272962729727298272992730027301273022730327304273052730627307273082730927310273112731227313273142731527316273172731827319273202732127322273232732427325273262732727328273292733027331273322733327334273352733627337273382733927340273412734227343273442734527346273472734827349273502735127352273532735427355273562735727358273592736027361273622736327364273652736627367273682736927370273712737227373273742737527376273772737827379273802738127382273832738427385273862738727388273892739027391273922739327394273952739627397273982739927400274012740227403274042740527406274072740827409274102741127412274132741427415274162741727418274192742027421274222742327424274252742627427274282742927430274312743227433274342743527436274372743827439274402744127442274432744427445274462744727448274492745027451274522745327454274552745627457274582745927460274612746227463274642746527466274672746827469274702747127472274732747427475274762747727478274792748027481274822748327484274852748627487274882748927490274912749227493274942749527496274972749827499275002750127502275032750427505275062750727508275092751027511275122751327514275152751627517275182751927520275212752227523275242752527526275272752827529275302753127532275332753427535275362753727538275392754027541275422754327544275452754627547275482754927550275512755227553275542755527556275572755827559275602756127562275632756427565275662756727568275692757027571275722757327574275752757627577275782757927580275812758227583275842758527586275872758827589275902759127592275932759427595275962759727598275992760027601276022760327604276052760627607276082760927610276112761227613276142761527616276172761827619276202762127622276232762427625276262762727628276292763027631276322763327634276352763627637276382763927640276412764227643276442764527646276472764827649276502765127652276532765427655276562765727658276592766027661276622766327664276652766627667276682766927670276712767227673276742767527676276772767827679276802768127682276832768427685276862768727688276892769027691276922769327694276952769627697276982769927700277012770227703277042770527706277072770827709277102771127712277132771427715277162771727718277192772027721277222772327724277252772627727277282772927730277312773227733277342773527736277372773827739277402774127742277432774427745277462774727748277492775027751277522775327754277552775627757277582775927760277612776227763277642776527766277672776827769277702777127772277732777427775277762777727778277792778027781277822778327784277852778627787277882778927790277912779227793277942779527796277972779827799278002780127802278032780427805278062780727808278092781027811278122781327814278152781627817278182781927820278212782227823278242782527826278272782827829278302783127832278332783427835278362783727838278392784027841278422784327844278452784627847278482784927850278512785227853278542785527856278572785827859278602786127862278632786427865278662786727868278692787027871278722787327874278752787627877278782787927880278812788227883278842788527886278872788827889278902789127892278932789427895278962789727898278992790027901279022790327904279052790627907279082790927910279112791227913279142791527916279172791827919279202792127922279232792427925279262792727928279292793027931279322793327934279352793627937279382793927940279412794227943279442794527946279472794827949279502795127952279532795427955279562795727958279592796027961279622796327964279652796627967279682796927970279712797227973279742797527976279772797827979279802798127982279832798427985279862798727988279892799027991279922799327994279952799627997279982799928000280012800228003280042800528006280072800828009280102801128012280132801428015280162801728018280192802028021280222802328024280252802628027280282802928030280312803228033280342803528036280372803828039280402804128042280432804428045280462804728048280492805028051280522805328054280552805628057280582805928060280612806228063280642806528066280672806828069280702807128072280732807428075280762807728078280792808028081280822808328084280852808628087280882808928090280912809228093280942809528096280972809828099281002810128102281032810428105281062810728108281092811028111281122811328114281152811628117281182811928120281212812228123281242812528126281272812828129281302813128132281332813428135281362813728138281392814028141281422814328144281452814628147281482814928150281512815228153281542815528156281572815828159281602816128162281632816428165281662816728168281692817028171281722817328174281752817628177281782817928180281812818228183281842818528186281872818828189281902819128192281932819428195281962819728198281992820028201282022820328204282052820628207282082820928210282112821228213282142821528216282172821828219282202822128222282232822428225282262822728228282292823028231282322823328234282352823628237282382823928240282412824228243282442824528246282472824828249282502825128252282532825428255282562825728258282592826028261282622826328264282652826628267282682826928270282712827228273282742827528276282772827828279282802828128282282832828428285282862828728288282892829028291282922829328294282952829628297282982829928300283012830228303283042830528306283072830828309283102831128312283132831428315283162831728318283192832028321283222832328324283252832628327283282832928330283312833228333283342833528336283372833828339283402834128342283432834428345283462834728348283492835028351283522835328354283552835628357283582835928360283612836228363283642836528366283672836828369283702837128372283732837428375283762837728378283792838028381283822838328384283852838628387283882838928390283912839228393283942839528396283972839828399284002840128402284032840428405284062840728408284092841028411284122841328414284152841628417284182841928420284212842228423284242842528426284272842828429284302843128432284332843428435284362843728438284392844028441284422844328444284452844628447284482844928450284512845228453284542845528456284572845828459284602846128462284632846428465284662846728468284692847028471284722847328474284752847628477284782847928480284812848228483284842848528486284872848828489284902849128492284932849428495284962849728498284992850028501285022850328504285052850628507285082850928510285112851228513285142851528516285172851828519285202852128522285232852428525285262852728528285292853028531285322853328534285352853628537285382853928540285412854228543285442854528546285472854828549285502855128552285532855428555285562855728558285592856028561285622856328564285652856628567285682856928570285712857228573285742857528576285772857828579285802858128582285832858428585285862858728588285892859028591285922859328594285952859628597285982859928600286012860228603286042860528606286072860828609286102861128612286132861428615286162861728618286192862028621286222862328624286252862628627286282862928630286312863228633286342863528636286372863828639286402864128642286432864428645286462864728648286492865028651286522865328654286552865628657286582865928660286612866228663286642866528666286672866828669286702867128672286732867428675286762867728678286792868028681286822868328684286852868628687286882868928690286912869228693286942869528696286972869828699287002870128702287032870428705287062870728708287092871028711287122871328714287152871628717287182871928720287212872228723287242872528726287272872828729287302873128732287332873428735287362873728738287392874028741287422874328744287452874628747287482874928750287512875228753287542875528756287572875828759287602876128762287632876428765287662876728768287692877028771287722877328774287752877628777287782877928780287812878228783287842878528786287872878828789287902879128792287932879428795287962879728798287992880028801288022880328804288052880628807288082880928810288112881228813288142881528816288172881828819288202882128822288232882428825288262882728828288292883028831288322883328834288352883628837288382883928840288412884228843288442884528846288472884828849288502885128852288532885428855288562885728858288592886028861288622886328864288652886628867288682886928870288712887228873288742887528876288772887828879288802888128882288832888428885288862888728888288892889028891288922889328894288952889628897288982889928900289012890228903289042890528906289072890828909289102891128912289132891428915289162891728918289192892028921289222892328924289252892628927289282892928930289312893228933289342893528936289372893828939289402894128942289432894428945289462894728948289492895028951289522895328954289552895628957289582895928960289612896228963289642896528966289672896828969289702897128972289732897428975289762897728978289792898028981289822898328984289852898628987289882898928990289912899228993289942899528996289972899828999290002900129002290032900429005290062900729008290092901029011290122901329014290152901629017290182901929020290212902229023290242902529026290272902829029290302903129032290332903429035290362903729038290392904029041290422904329044290452904629047290482904929050290512905229053290542905529056290572905829059290602906129062290632906429065290662906729068290692907029071290722907329074290752907629077290782907929080290812908229083290842908529086290872908829089290902909129092290932909429095290962909729098290992910029101291022910329104291052910629107291082910929110291112911229113291142911529116291172911829119291202912129122291232912429125291262912729128291292913029131291322913329134291352913629137291382913929140291412914229143291442914529146291472914829149291502915129152291532915429155291562915729158291592916029161291622916329164291652916629167291682916929170291712917229173291742917529176291772917829179291802918129182291832918429185291862918729188291892919029191291922919329194291952919629197291982919929200292012920229203292042920529206292072920829209292102921129212292132921429215292162921729218292192922029221292222922329224292252922629227292282922929230292312923229233292342923529236292372923829239292402924129242292432924429245292462924729248292492925029251292522925329254292552925629257292582925929260292612926229263292642926529266292672926829269292702927129272292732927429275292762927729278292792928029281292822928329284292852928629287292882928929290292912929229293292942929529296292972929829299293002930129302293032930429305293062930729308293092931029311293122931329314293152931629317293182931929320293212932229323293242932529326293272932829329293302933129332293332933429335293362933729338293392934029341293422934329344293452934629347293482934929350293512935229353293542935529356293572935829359293602936129362293632936429365293662936729368293692937029371293722937329374293752937629377293782937929380293812938229383293842938529386293872938829389293902939129392293932939429395293962939729398293992940029401294022940329404294052940629407294082940929410294112941229413294142941529416294172941829419294202942129422294232942429425294262942729428294292943029431294322943329434294352943629437294382943929440294412944229443294442944529446294472944829449294502945129452294532945429455294562945729458294592946029461294622946329464294652946629467294682946929470294712947229473294742947529476294772947829479294802948129482294832948429485294862948729488294892949029491294922949329494294952949629497294982949929500295012950229503295042950529506295072950829509295102951129512295132951429515295162951729518295192952029521295222952329524295252952629527295282952929530295312953229533295342953529536295372953829539295402954129542295432954429545295462954729548295492955029551295522955329554295552955629557295582955929560295612956229563295642956529566295672956829569295702957129572295732957429575295762957729578295792958029581295822958329584295852958629587295882958929590295912959229593295942959529596295972959829599296002960129602296032960429605296062960729608296092961029611296122961329614296152961629617296182961929620296212962229623296242962529626296272962829629296302963129632296332963429635296362963729638296392964029641296422964329644296452964629647296482964929650296512965229653296542965529656296572965829659296602966129662296632966429665296662966729668296692967029671296722967329674296752967629677296782967929680296812968229683296842968529686296872968829689296902969129692296932969429695296962969729698296992970029701297022970329704297052970629707297082970929710297112971229713297142971529716297172971829719297202972129722297232972429725297262972729728297292973029731297322973329734297352973629737297382973929740297412974229743297442974529746297472974829749297502975129752297532975429755297562975729758297592976029761297622976329764297652976629767297682976929770297712977229773297742977529776297772977829779297802978129782297832978429785297862978729788297892979029791297922979329794297952979629797297982979929800298012980229803298042980529806298072980829809298102981129812298132981429815298162981729818298192982029821298222982329824298252982629827298282982929830298312983229833298342983529836298372983829839298402984129842298432984429845298462984729848298492985029851298522985329854298552985629857298582985929860298612986229863298642986529866298672986829869298702987129872298732987429875298762987729878298792988029881298822988329884298852988629887298882988929890298912989229893298942989529896298972989829899299002990129902299032990429905299062990729908299092991029911299122991329914299152991629917299182991929920299212992229923299242992529926299272992829929299302993129932299332993429935299362993729938299392994029941299422994329944299452994629947299482994929950299512995229953299542995529956299572995829959299602996129962299632996429965299662996729968299692997029971299722997329974299752997629977299782997929980299812998229983299842998529986299872998829989299902999129992299932999429995299962999729998299993000030001300023000330004300053000630007300083000930010300113001230013300143001530016300173001830019300203002130022300233002430025300263002730028300293003030031300323003330034300353003630037300383003930040300413004230043300443004530046300473004830049300503005130052300533005430055300563005730058300593006030061300623006330064300653006630067300683006930070300713007230073300743007530076300773007830079300803008130082300833008430085300863008730088300893009030091300923009330094300953009630097300983009930100301013010230103301043010530106301073010830109301103011130112301133011430115301163011730118301193012030121301223012330124301253012630127301283012930130301313013230133301343013530136301373013830139301403014130142301433014430145301463014730148301493015030151301523015330154301553015630157301583015930160301613016230163301643016530166301673016830169301703017130172301733017430175301763017730178301793018030181301823018330184301853018630187301883018930190301913019230193301943019530196301973019830199302003020130202302033020430205302063020730208302093021030211302123021330214302153021630217302183021930220302213022230223302243022530226302273022830229302303023130232302333023430235302363023730238302393024030241302423024330244302453024630247302483024930250302513025230253302543025530256302573025830259302603026130262302633026430265302663026730268302693027030271302723027330274302753027630277302783027930280302813028230283302843028530286302873028830289302903029130292302933029430295302963029730298302993030030301303023030330304303053030630307303083030930310303113031230313303143031530316303173031830319303203032130322303233032430325303263032730328303293033030331303323033330334303353033630337303383033930340303413034230343303443034530346303473034830349303503035130352303533035430355303563035730358303593036030361303623036330364303653036630367303683036930370303713037230373303743037530376303773037830379303803038130382303833038430385303863038730388303893039030391303923039330394303953039630397303983039930400304013040230403304043040530406304073040830409304103041130412304133041430415304163041730418304193042030421304223042330424304253042630427304283042930430304313043230433304343043530436304373043830439304403044130442304433044430445304463044730448304493045030451304523045330454304553045630457304583045930460304613046230463304643046530466304673046830469304703047130472304733047430475304763047730478304793048030481304823048330484304853048630487304883048930490304913049230493304943049530496304973049830499305003050130502305033050430505305063050730508305093051030511305123051330514305153051630517305183051930520305213052230523305243052530526305273052830529305303053130532305333053430535305363053730538305393054030541305423054330544305453054630547305483054930550305513055230553305543055530556305573055830559305603056130562305633056430565305663056730568305693057030571305723057330574305753057630577305783057930580305813058230583305843058530586305873058830589305903059130592305933059430595305963059730598305993060030601306023060330604306053060630607306083060930610306113061230613306143061530616306173061830619306203062130622306233062430625306263062730628306293063030631306323063330634306353063630637306383063930640306413064230643306443064530646306473064830649306503065130652306533065430655306563065730658306593066030661306623066330664306653066630667306683066930670306713067230673306743067530676306773067830679306803068130682306833068430685306863068730688306893069030691306923069330694306953069630697306983069930700307013070230703307043070530706307073070830709307103071130712307133071430715307163071730718307193072030721307223072330724307253072630727307283072930730307313073230733307343073530736307373073830739307403074130742307433074430745307463074730748307493075030751307523075330754307553075630757307583075930760307613076230763307643076530766307673076830769307703077130772307733077430775307763077730778307793078030781307823078330784307853078630787307883078930790307913079230793307943079530796307973079830799308003080130802308033080430805308063080730808308093081030811308123081330814308153081630817308183081930820308213082230823308243082530826308273082830829308303083130832308333083430835308363083730838308393084030841308423084330844308453084630847308483084930850308513085230853308543085530856308573085830859308603086130862308633086430865308663086730868308693087030871308723087330874308753087630877308783087930880308813088230883308843088530886308873088830889308903089130892308933089430895308963089730898308993090030901309023090330904309053090630907309083090930910309113091230913309143091530916309173091830919309203092130922309233092430925309263092730928309293093030931309323093330934309353093630937309383093930940309413094230943309443094530946309473094830949309503095130952309533095430955309563095730958309593096030961309623096330964309653096630967309683096930970309713097230973309743097530976309773097830979309803098130982309833098430985309863098730988309893099030991309923099330994309953099630997309983099931000310013100231003310043100531006310073100831009310103101131012310133101431015310163101731018310193102031021310223102331024310253102631027310283102931030310313103231033310343103531036310373103831039310403104131042310433104431045310463104731048310493105031051310523105331054310553105631057310583105931060310613106231063310643106531066310673106831069310703107131072310733107431075310763107731078310793108031081310823108331084310853108631087310883108931090310913109231093310943109531096310973109831099311003110131102311033110431105311063110731108311093111031111311123111331114311153111631117311183111931120311213112231123311243112531126311273112831129311303113131132311333113431135311363113731138311393114031141311423114331144311453114631147311483114931150311513115231153311543115531156311573115831159311603116131162311633116431165311663116731168311693117031171311723117331174311753117631177311783117931180311813118231183311843118531186311873118831189311903119131192311933119431195311963119731198311993120031201312023120331204312053120631207312083120931210312113121231213312143121531216312173121831219312203122131222312233122431225312263122731228312293123031231312323123331234312353123631237312383123931240312413124231243312443124531246312473124831249312503125131252312533125431255312563125731258312593126031261312623126331264312653126631267312683126931270312713127231273312743127531276312773127831279312803128131282312833128431285312863128731288312893129031291312923129331294312953129631297312983129931300313013130231303313043130531306313073130831309313103131131312313133131431315313163131731318313193132031321313223132331324313253132631327313283132931330313313133231333313343133531336313373133831339313403134131342313433134431345313463134731348313493135031351313523135331354313553135631357313583135931360313613136231363313643136531366313673136831369313703137131372313733137431375313763137731378313793138031381313823138331384313853138631387313883138931390313913139231393313943139531396313973139831399314003140131402314033140431405314063140731408314093141031411314123141331414314153141631417314183141931420314213142231423314243142531426314273142831429314303143131432314333143431435314363143731438314393144031441314423144331444314453144631447314483144931450314513145231453314543145531456314573145831459314603146131462314633146431465314663146731468314693147031471314723147331474314753147631477314783147931480314813148231483314843148531486314873148831489314903149131492314933149431495314963149731498314993150031501315023150331504315053150631507315083150931510315113151231513315143151531516315173151831519315203152131522315233152431525315263152731528315293153031531315323153331534315353153631537315383153931540315413154231543315443154531546315473154831549315503155131552315533155431555315563155731558315593156031561315623156331564315653156631567315683156931570315713157231573315743157531576315773157831579315803158131582315833158431585315863158731588315893159031591315923159331594315953159631597315983159931600316013160231603316043160531606316073160831609316103161131612316133161431615316163161731618316193162031621316223162331624316253162631627316283162931630316313163231633316343163531636316373163831639316403164131642316433164431645316463164731648316493165031651316523165331654316553165631657316583165931660316613166231663316643166531666316673166831669316703167131672316733167431675316763167731678316793168031681316823168331684316853168631687316883168931690316913169231693316943169531696316973169831699317003170131702317033170431705317063170731708317093171031711317123171331714317153171631717317183171931720317213172231723317243172531726317273172831729317303173131732317333173431735317363173731738317393174031741317423174331744317453174631747317483174931750317513175231753317543175531756317573175831759317603176131762317633176431765317663176731768317693177031771317723177331774317753177631777317783177931780317813178231783317843178531786317873178831789317903179131792317933179431795317963179731798317993180031801318023180331804318053180631807318083180931810318113181231813318143181531816318173181831819318203182131822318233182431825318263182731828318293183031831318323183331834318353183631837318383183931840318413184231843318443184531846318473184831849318503185131852318533185431855318563185731858318593186031861318623186331864318653186631867318683186931870318713187231873318743187531876318773187831879318803188131882318833188431885318863188731888318893189031891318923189331894318953189631897318983189931900319013190231903319043190531906319073190831909319103191131912319133191431915319163191731918319193192031921319223192331924319253192631927319283192931930319313193231933319343193531936319373193831939319403194131942319433194431945319463194731948319493195031951319523195331954319553195631957319583195931960319613196231963319643196531966319673196831969319703197131972319733197431975319763197731978319793198031981319823198331984319853198631987319883198931990319913199231993319943199531996319973199831999320003200132002320033200432005320063200732008320093201032011320123201332014320153201632017320183201932020320213202232023320243202532026320273202832029320303203132032320333203432035320363203732038320393204032041320423204332044320453204632047320483204932050320513205232053320543205532056320573205832059320603206132062320633206432065320663206732068320693207032071320723207332074320753207632077320783207932080320813208232083320843208532086320873208832089320903209132092320933209432095320963209732098320993210032101321023210332104321053210632107321083210932110321113211232113321143211532116321173211832119321203212132122321233212432125321263212732128321293213032131321323213332134321353213632137321383213932140321413214232143321443214532146321473214832149321503215132152321533215432155321563215732158321593216032161321623216332164321653216632167321683216932170321713217232173321743217532176321773217832179321803218132182321833218432185321863218732188321893219032191321923219332194321953219632197321983219932200322013220232203322043220532206322073220832209322103221132212322133221432215322163221732218322193222032221322223222332224322253222632227322283222932230322313223232233322343223532236322373223832239322403224132242322433224432245322463224732248322493225032251322523225332254322553225632257322583225932260322613226232263322643226532266322673226832269322703227132272322733227432275322763227732278322793228032281322823228332284322853228632287322883228932290322913229232293322943229532296322973229832299323003230132302323033230432305323063230732308323093231032311323123231332314323153231632317323183231932320323213232232323323243232532326323273232832329323303233132332323333233432335323363233732338323393234032341323423234332344323453234632347323483234932350323513235232353323543235532356323573235832359323603236132362323633236432365323663236732368323693237032371323723237332374323753237632377323783237932380323813238232383323843238532386323873238832389323903239132392323933239432395323963239732398323993240032401324023240332404324053240632407324083240932410324113241232413324143241532416324173241832419324203242132422324233242432425324263242732428324293243032431324323243332434324353243632437324383243932440324413244232443324443244532446324473244832449324503245132452324533245432455324563245732458324593246032461324623246332464324653246632467324683246932470324713247232473324743247532476324773247832479324803248132482324833248432485324863248732488324893249032491324923249332494324953249632497324983249932500325013250232503325043250532506325073250832509325103251132512325133251432515325163251732518325193252032521325223252332524325253252632527325283252932530325313253232533325343253532536325373253832539325403254132542325433254432545325463254732548325493255032551325523255332554325553255632557325583255932560325613256232563325643256532566325673256832569325703257132572325733257432575325763257732578325793258032581325823258332584325853258632587325883258932590325913259232593325943259532596325973259832599326003260132602326033260432605326063260732608326093261032611326123261332614326153261632617326183261932620326213262232623326243262532626326273262832629326303263132632326333263432635326363263732638326393264032641326423264332644326453264632647326483264932650326513265232653326543265532656326573265832659326603266132662326633266432665326663266732668326693267032671326723267332674326753267632677326783267932680326813268232683326843268532686326873268832689326903269132692326933269432695326963269732698326993270032701327023270332704327053270632707327083270932710327113271232713327143271532716327173271832719327203272132722327233272432725327263272732728327293273032731327323273332734327353273632737327383273932740327413274232743327443274532746327473274832749327503275132752327533275432755327563275732758327593276032761327623276332764327653276632767327683276932770327713277232773327743277532776327773277832779327803278132782327833278432785327863278732788327893279032791327923279332794327953279632797327983279932800328013280232803328043280532806328073280832809328103281132812328133281432815328163281732818328193282032821328223282332824328253282632827328283282932830328313283232833328343283532836328373283832839328403284132842328433284432845328463284732848328493285032851328523285332854328553285632857328583285932860328613286232863328643286532866328673286832869328703287132872328733287432875328763287732878328793288032881328823288332884328853288632887328883288932890328913289232893328943289532896328973289832899329003290132902329033290432905329063290732908329093291032911329123291332914329153291632917329183291932920329213292232923329243292532926329273292832929329303293132932329333293432935329363293732938329393294032941329423294332944329453294632947329483294932950329513295232953329543295532956329573295832959329603296132962329633296432965329663296732968329693297032971329723297332974329753297632977329783297932980329813298232983329843298532986329873298832989329903299132992329933299432995329963299732998329993300033001330023300333004330053300633007330083300933010330113301233013330143301533016330173301833019330203302133022330233302433025330263302733028330293303033031330323303333034330353303633037330383303933040330413304233043330443304533046330473304833049330503305133052330533305433055330563305733058330593306033061330623306333064330653306633067330683306933070330713307233073330743307533076330773307833079330803308133082330833308433085330863308733088330893309033091330923309333094330953309633097330983309933100331013310233103331043310533106331073310833109331103311133112331133311433115331163311733118331193312033121331223312333124331253312633127331283312933130331313313233133331343313533136331373313833139331403314133142331433314433145331463314733148331493315033151331523315333154331553315633157331583315933160331613316233163331643316533166331673316833169331703317133172331733317433175331763317733178331793318033181331823318333184331853318633187331883318933190331913319233193331943319533196331973319833199332003320133202332033320433205332063320733208332093321033211332123321333214332153321633217332183321933220332213322233223332243322533226332273322833229332303323133232332333323433235332363323733238332393324033241332423324333244332453324633247332483324933250332513325233253332543325533256332573325833259332603326133262332633326433265332663326733268332693327033271332723327333274332753327633277332783327933280332813328233283332843328533286332873328833289332903329133292332933329433295332963329733298332993330033301333023330333304333053330633307333083330933310333113331233313333143331533316333173331833319333203332133322333233332433325333263332733328333293333033331333323333333334333353333633337333383333933340333413334233343333443334533346333473334833349333503335133352333533335433355333563335733358333593336033361333623336333364333653336633367333683336933370333713337233373333743337533376333773337833379333803338133382333833338433385333863338733388333893339033391333923339333394333953339633397333983339933400334013340233403334043340533406334073340833409334103341133412334133341433415334163341733418334193342033421334223342333424334253342633427334283342933430334313343233433334343343533436334373343833439334403344133442334433344433445334463344733448334493345033451334523345333454334553345633457334583345933460334613346233463334643346533466334673346833469334703347133472334733347433475334763347733478334793348033481334823348333484334853348633487334883348933490334913349233493334943349533496334973349833499335003350133502335033350433505335063350733508335093351033511335123351333514335153351633517335183351933520335213352233523335243352533526335273352833529335303353133532335333353433535335363353733538335393354033541335423354333544335453354633547335483354933550335513355233553335543355533556335573355833559335603356133562335633356433565335663356733568335693357033571335723357333574335753357633577335783357933580335813358233583335843358533586335873358833589335903359133592335933359433595335963359733598335993360033601336023360333604336053360633607336083360933610336113361233613336143361533616336173361833619336203362133622336233362433625336263362733628336293363033631336323363333634336353363633637336383363933640336413364233643336443364533646336473364833649336503365133652336533365433655336563365733658336593366033661336623366333664336653366633667336683366933670336713367233673336743367533676336773367833679336803368133682336833368433685336863368733688336893369033691336923369333694336953369633697336983369933700337013370233703337043370533706337073370833709337103371133712337133371433715337163371733718337193372033721337223372333724337253372633727337283372933730337313373233733337343373533736337373373833739337403374133742337433374433745337463374733748337493375033751337523375333754337553375633757337583375933760337613376233763337643376533766337673376833769337703377133772337733377433775337763377733778337793378033781337823378333784337853378633787337883378933790337913379233793337943379533796337973379833799338003380133802338033380433805338063380733808338093381033811338123381333814338153381633817338183381933820338213382233823338243382533826338273382833829338303383133832338333383433835338363383733838338393384033841338423384333844338453384633847338483384933850338513385233853338543385533856338573385833859338603386133862338633386433865338663386733868338693387033871338723387333874338753387633877338783387933880338813388233883338843388533886338873388833889338903389133892338933389433895338963389733898338993390033901339023390333904339053390633907339083390933910339113391233913339143391533916339173391833919339203392133922339233392433925339263392733928339293393033931339323393333934339353393633937339383393933940339413394233943339443394533946339473394833949339503395133952339533395433955339563395733958339593396033961339623396333964339653396633967339683396933970339713397233973339743397533976339773397833979339803398133982339833398433985339863398733988339893399033991339923399333994339953399633997339983399934000340013400234003340043400534006340073400834009340103401134012340133401434015340163401734018340193402034021340223402334024340253402634027340283402934030340313403234033340343403534036340373403834039340403404134042340433404434045340463404734048340493405034051340523405334054340553405634057340583405934060340613406234063340643406534066340673406834069340703407134072340733407434075340763407734078340793408034081340823408334084340853408634087340883408934090340913409234093340943409534096340973409834099341003410134102341033410434105341063410734108341093411034111341123411334114341153411634117341183411934120341213412234123341243412534126341273412834129341303413134132341333413434135341363413734138341393414034141341423414334144341453414634147341483414934150341513415234153341543415534156341573415834159341603416134162341633416434165341663416734168341693417034171341723417334174341753417634177341783417934180341813418234183341843418534186341873418834189341903419134192341933419434195341963419734198341993420034201342023420334204342053420634207342083420934210342113421234213342143421534216342173421834219342203422134222342233422434225342263422734228342293423034231342323423334234342353423634237342383423934240342413424234243342443424534246342473424834249342503425134252342533425434255342563425734258342593426034261342623426334264342653426634267342683426934270342713427234273342743427534276342773427834279342803428134282342833428434285342863428734288342893429034291342923429334294342953429634297342983429934300343013430234303343043430534306343073430834309343103431134312343133431434315343163431734318343193432034321343223432334324343253432634327343283432934330343313433234333343343433534336343373433834339343403434134342343433434434345343463434734348343493435034351343523435334354343553435634357343583435934360343613436234363343643436534366343673436834369343703437134372343733437434375343763437734378343793438034381343823438334384343853438634387343883438934390343913439234393343943439534396343973439834399344003440134402344033440434405344063440734408344093441034411344123441334414344153441634417344183441934420344213442234423344243442534426344273442834429344303443134432344333443434435344363443734438344393444034441344423444334444344453444634447344483444934450344513445234453344543445534456344573445834459344603446134462344633446434465344663446734468344693447034471344723447334474344753447634477344783447934480344813448234483344843448534486344873448834489344903449134492344933449434495344963449734498344993450034501345023450334504345053450634507345083450934510345113451234513345143451534516345173451834519345203452134522345233452434525345263452734528345293453034531345323453334534345353453634537345383453934540345413454234543345443454534546345473454834549345503455134552345533455434555345563455734558345593456034561345623456334564345653456634567345683456934570345713457234573345743457534576345773457834579345803458134582345833458434585345863458734588345893459034591345923459334594345953459634597345983459934600346013460234603346043460534606346073460834609346103461134612346133461434615346163461734618346193462034621346223462334624346253462634627346283462934630346313463234633346343463534636346373463834639346403464134642346433464434645346463464734648346493465034651346523465334654346553465634657346583465934660346613466234663346643466534666346673466834669346703467134672346733467434675346763467734678346793468034681346823468334684346853468634687346883468934690346913469234693346943469534696346973469834699347003470134702347033470434705347063470734708347093471034711347123471334714347153471634717347183471934720347213472234723347243472534726347273472834729347303473134732347333473434735347363473734738347393474034741347423474334744347453474634747347483474934750347513475234753347543475534756347573475834759347603476134762347633476434765347663476734768347693477034771347723477334774347753477634777347783477934780347813478234783347843478534786347873478834789347903479134792347933479434795347963479734798347993480034801348023480334804348053480634807348083480934810348113481234813348143481534816348173481834819348203482134822348233482434825348263482734828348293483034831348323483334834348353483634837348383483934840348413484234843348443484534846348473484834849348503485134852348533485434855348563485734858348593486034861348623486334864348653486634867348683486934870348713487234873348743487534876348773487834879348803488134882348833488434885348863488734888348893489034891348923489334894348953489634897348983489934900349013490234903349043490534906349073490834909349103491134912349133491434915349163491734918349193492034921349223492334924349253492634927349283492934930349313493234933349343493534936349373493834939349403494134942349433494434945349463494734948349493495034951349523495334954349553495634957349583495934960349613496234963349643496534966349673496834969349703497134972349733497434975349763497734978349793498034981349823498334984349853498634987349883498934990349913499234993349943499534996349973499834999350003500135002350033500435005350063500735008350093501035011350123501335014350153501635017350183501935020350213502235023350243502535026350273502835029350303503135032350333503435035350363503735038350393504035041350423504335044350453504635047350483504935050350513505235053350543505535056350573505835059350603506135062350633506435065350663506735068350693507035071350723507335074350753507635077350783507935080350813508235083350843508535086350873508835089350903509135092350933509435095350963509735098350993510035101351023510335104351053510635107351083510935110351113511235113351143511535116351173511835119351203512135122351233512435125351263512735128351293513035131351323513335134351353513635137351383513935140351413514235143351443514535146351473514835149351503515135152351533515435155351563515735158351593516035161351623516335164351653516635167351683516935170351713517235173351743517535176351773517835179351803518135182351833518435185351863518735188351893519035191351923519335194351953519635197351983519935200352013520235203352043520535206352073520835209352103521135212352133521435215352163521735218352193522035221352223522335224352253522635227352283522935230352313523235233352343523535236352373523835239352403524135242352433524435245352463524735248352493525035251352523525335254352553525635257352583525935260352613526235263352643526535266352673526835269352703527135272352733527435275352763527735278352793528035281352823528335284352853528635287352883528935290352913529235293352943529535296352973529835299353003530135302353033530435305353063530735308353093531035311353123531335314353153531635317353183531935320353213532235323353243532535326353273532835329353303533135332353333533435335353363533735338353393534035341353423534335344353453534635347353483534935350353513535235353353543535535356353573535835359353603536135362353633536435365353663536735368353693537035371353723537335374353753537635377353783537935380353813538235383353843538535386353873538835389353903539135392353933539435395353963539735398353993540035401354023540335404354053540635407354083540935410354113541235413354143541535416354173541835419354203542135422354233542435425354263542735428354293543035431354323543335434354353543635437354383543935440354413544235443354443544535446354473544835449354503545135452354533545435455354563545735458354593546035461354623546335464354653546635467354683546935470354713547235473354743547535476354773547835479354803548135482354833548435485354863548735488354893549035491354923549335494354953549635497354983549935500355013550235503355043550535506355073550835509355103551135512355133551435515355163551735518355193552035521355223552335524355253552635527355283552935530355313553235533355343553535536355373553835539355403554135542355433554435545355463554735548355493555035551355523555335554355553555635557355583555935560355613556235563355643556535566355673556835569355703557135572355733557435575355763557735578355793558035581355823558335584355853558635587355883558935590355913559235593355943559535596355973559835599356003560135602356033560435605356063560735608356093561035611356123561335614356153561635617356183561935620356213562235623356243562535626356273562835629356303563135632356333563435635356363563735638356393564035641356423564335644356453564635647356483564935650356513565235653356543565535656356573565835659356603566135662356633566435665356663566735668356693567035671356723567335674356753567635677356783567935680356813568235683356843568535686356873568835689356903569135692356933569435695356963569735698356993570035701357023570335704357053570635707357083570935710357113571235713357143571535716357173571835719357203572135722357233572435725357263572735728357293573035731357323573335734357353573635737357383573935740357413574235743357443574535746357473574835749357503575135752357533575435755357563575735758357593576035761357623576335764357653576635767357683576935770357713577235773357743577535776357773577835779357803578135782357833578435785357863578735788357893579035791357923579335794357953579635797357983579935800358013580235803358043580535806358073580835809358103581135812358133581435815358163581735818358193582035821358223582335824358253582635827358283582935830358313583235833358343583535836358373583835839358403584135842358433584435845358463584735848358493585035851358523585335854358553585635857358583585935860358613586235863358643586535866358673586835869358703587135872358733587435875358763587735878358793588035881358823588335884358853588635887358883588935890358913589235893358943589535896358973589835899359003590135902359033590435905359063590735908359093591035911359123591335914359153591635917359183591935920359213592235923359243592535926359273592835929359303593135932359333593435935359363593735938359393594035941359423594335944359453594635947359483594935950359513595235953359543595535956359573595835959359603596135962359633596435965359663596735968359693597035971359723597335974359753597635977359783597935980359813598235983359843598535986359873598835989359903599135992359933599435995359963599735998359993600036001360023600336004360053600636007360083600936010360113601236013360143601536016360173601836019360203602136022360233602436025360263602736028360293603036031360323603336034360353603636037360383603936040360413604236043360443604536046360473604836049360503605136052360533605436055360563605736058360593606036061360623606336064360653606636067360683606936070360713607236073360743607536076360773607836079360803608136082360833608436085360863608736088360893609036091360923609336094360953609636097360983609936100361013610236103361043610536106361073610836109361103611136112361133611436115361163611736118361193612036121361223612336124361253612636127361283612936130361313613236133361343613536136361373613836139361403614136142361433614436145361463614736148361493615036151361523615336154361553615636157361583615936160361613616236163361643616536166361673616836169361703617136172361733617436175361763617736178361793618036181361823618336184361853618636187361883618936190361913619236193361943619536196361973619836199362003620136202362033620436205362063620736208362093621036211362123621336214362153621636217362183621936220362213622236223362243622536226362273622836229362303623136232362333623436235362363623736238362393624036241362423624336244362453624636247362483624936250362513625236253362543625536256362573625836259362603626136262362633626436265362663626736268362693627036271362723627336274362753627636277362783627936280362813628236283362843628536286362873628836289362903629136292362933629436295362963629736298362993630036301363023630336304363053630636307363083630936310363113631236313363143631536316363173631836319363203632136322363233632436325363263632736328363293633036331363323633336334363353633636337363383633936340363413634236343363443634536346363473634836349363503635136352363533635436355363563635736358363593636036361363623636336364363653636636367363683636936370363713637236373363743637536376363773637836379363803638136382363833638436385363863638736388363893639036391363923639336394363953639636397363983639936400364013640236403364043640536406364073640836409364103641136412364133641436415364163641736418364193642036421364223642336424364253642636427364283642936430364313643236433364343643536436364373643836439364403644136442364433644436445364463644736448364493645036451364523645336454364553645636457364583645936460364613646236463364643646536466364673646836469364703647136472364733647436475364763647736478364793648036481364823648336484364853648636487364883648936490364913649236493364943649536496364973649836499365003650136502365033650436505365063650736508365093651036511365123651336514365153651636517365183651936520365213652236523365243652536526365273652836529365303653136532365333653436535365363653736538365393654036541365423654336544365453654636547365483654936550365513655236553365543655536556365573655836559365603656136562365633656436565365663656736568365693657036571365723657336574365753657636577365783657936580365813658236583365843658536586365873658836589365903659136592365933659436595365963659736598365993660036601366023660336604366053660636607366083660936610366113661236613366143661536616366173661836619366203662136622366233662436625366263662736628366293663036631366323663336634366353663636637366383663936640366413664236643366443664536646366473664836649366503665136652366533665436655366563665736658366593666036661366623666336664366653666636667366683666936670366713667236673366743667536676366773667836679366803668136682366833668436685366863668736688366893669036691366923669336694366953669636697366983669936700367013670236703367043670536706367073670836709367103671136712367133671436715367163671736718367193672036721367223672336724367253672636727367283672936730367313673236733367343673536736367373673836739367403674136742367433674436745367463674736748367493675036751367523675336754367553675636757367583675936760367613676236763367643676536766367673676836769367703677136772367733677436775367763677736778367793678036781367823678336784367853678636787367883678936790367913679236793367943679536796367973679836799368003680136802368033680436805368063680736808368093681036811368123681336814368153681636817368183681936820368213682236823368243682536826368273682836829368303683136832368333683436835368363683736838368393684036841368423684336844368453684636847368483684936850368513685236853368543685536856368573685836859368603686136862368633686436865368663686736868368693687036871368723687336874368753687636877368783687936880368813688236883368843688536886368873688836889368903689136892368933689436895368963689736898368993690036901369023690336904369053690636907369083690936910369113691236913369143691536916369173691836919369203692136922369233692436925369263692736928369293693036931369323693336934369353693636937369383693936940369413694236943369443694536946369473694836949369503695136952369533695436955369563695736958369593696036961369623696336964369653696636967369683696936970369713697236973369743697536976369773697836979369803698136982369833698436985369863698736988369893699036991369923699336994369953699636997369983699937000370013700237003370043700537006370073700837009370103701137012370133701437015370163701737018370193702037021370223702337024370253702637027370283702937030370313703237033370343703537036370373703837039370403704137042370433704437045370463704737048370493705037051370523705337054370553705637057370583705937060370613706237063370643706537066370673706837069370703707137072370733707437075370763707737078370793708037081370823708337084370853708637087370883708937090370913709237093370943709537096370973709837099371003710137102371033710437105371063710737108371093711037111371123711337114371153711637117371183711937120371213712237123371243712537126371273712837129371303713137132371333713437135371363713737138371393714037141371423714337144371453714637147371483714937150371513715237153371543715537156371573715837159371603716137162371633716437165371663716737168371693717037171371723717337174371753717637177371783717937180371813718237183371843718537186371873718837189371903719137192371933719437195371963719737198371993720037201372023720337204372053720637207372083720937210372113721237213372143721537216372173721837219372203722137222372233722437225372263722737228372293723037231372323723337234372353723637237372383723937240372413724237243372443724537246372473724837249372503725137252372533725437255372563725737258372593726037261372623726337264372653726637267372683726937270372713727237273372743727537276372773727837279372803728137282372833728437285372863728737288372893729037291372923729337294372953729637297372983729937300373013730237303373043730537306373073730837309373103731137312373133731437315373163731737318373193732037321373223732337324373253732637327373283732937330373313733237333373343733537336373373733837339373403734137342373433734437345373463734737348373493735037351373523735337354373553735637357373583735937360373613736237363373643736537366373673736837369373703737137372373733737437375373763737737378373793738037381373823738337384373853738637387373883738937390373913739237393373943739537396373973739837399374003740137402374033740437405374063740737408374093741037411374123741337414374153741637417374183741937420374213742237423374243742537426374273742837429374303743137432374333743437435374363743737438374393744037441374423744337444374453744637447374483744937450374513745237453374543745537456374573745837459374603746137462374633746437465374663746737468374693747037471374723747337474374753747637477374783747937480374813748237483374843748537486374873748837489374903749137492374933749437495374963749737498374993750037501375023750337504375053750637507375083750937510375113751237513375143751537516375173751837519375203752137522375233752437525375263752737528375293753037531375323753337534375353753637537375383753937540375413754237543375443754537546375473754837549375503755137552375533755437555375563755737558375593756037561375623756337564375653756637567375683756937570375713757237573375743757537576375773757837579375803758137582375833758437585375863758737588375893759037591375923759337594375953759637597375983759937600376013760237603376043760537606376073760837609376103761137612376133761437615376163761737618376193762037621376223762337624376253762637627376283762937630376313763237633376343763537636376373763837639376403764137642376433764437645376463764737648376493765037651376523765337654376553765637657376583765937660376613766237663376643766537666376673766837669376703767137672376733767437675376763767737678376793768037681376823768337684376853768637687376883768937690376913769237693376943769537696376973769837699377003770137702377033770437705377063770737708377093771037711377123771337714377153771637717377183771937720377213772237723377243772537726377273772837729377303773137732377333773437735377363773737738377393774037741377423774337744377453774637747377483774937750377513775237753377543775537756377573775837759377603776137762377633776437765377663776737768377693777037771377723777337774377753777637777377783777937780377813778237783377843778537786377873778837789377903779137792377933779437795377963779737798377993780037801378023780337804378053780637807378083780937810378113781237813378143781537816378173781837819378203782137822378233782437825378263782737828378293783037831378323783337834378353783637837378383783937840378413784237843378443784537846378473784837849378503785137852378533785437855378563785737858378593786037861378623786337864378653786637867378683786937870378713787237873378743787537876378773787837879378803788137882378833788437885378863788737888378893789037891378923789337894378953789637897378983789937900379013790237903379043790537906379073790837909379103791137912379133791437915379163791737918379193792037921379223792337924379253792637927379283792937930379313793237933379343793537936379373793837939379403794137942379433794437945379463794737948379493795037951379523795337954379553795637957379583795937960379613796237963379643796537966379673796837969379703797137972379733797437975379763797737978379793798037981379823798337984379853798637987379883798937990379913799237993379943799537996379973799837999380003800138002380033800438005380063800738008380093801038011380123801338014380153801638017380183801938020380213802238023380243802538026380273802838029380303803138032380333803438035380363803738038380393804038041380423804338044380453804638047380483804938050380513805238053380543805538056380573805838059380603806138062380633806438065380663806738068380693807038071380723807338074380753807638077380783807938080380813808238083380843808538086380873808838089380903809138092380933809438095380963809738098380993810038101381023810338104381053810638107381083810938110381113811238113381143811538116381173811838119381203812138122381233812438125381263812738128381293813038131381323813338134381353813638137381383813938140381413814238143381443814538146381473814838149381503815138152381533815438155381563815738158381593816038161381623816338164381653816638167381683816938170381713817238173381743817538176381773817838179381803818138182381833818438185381863818738188381893819038191381923819338194381953819638197381983819938200382013820238203382043820538206382073820838209382103821138212382133821438215382163821738218382193822038221382223822338224382253822638227382283822938230382313823238233382343823538236382373823838239382403824138242382433824438245382463824738248382493825038251382523825338254382553825638257382583825938260382613826238263382643826538266382673826838269382703827138272382733827438275382763827738278382793828038281382823828338284382853828638287382883828938290382913829238293382943829538296382973829838299383003830138302383033830438305383063830738308383093831038311383123831338314383153831638317383183831938320383213832238323383243832538326383273832838329383303833138332383333833438335383363833738338383393834038341383423834338344383453834638347383483834938350383513835238353383543835538356383573835838359383603836138362383633836438365383663836738368383693837038371383723837338374383753837638377383783837938380383813838238383383843838538386383873838838389383903839138392383933839438395383963839738398383993840038401384023840338404384053840638407384083840938410384113841238413384143841538416384173841838419384203842138422384233842438425384263842738428384293843038431384323843338434384353843638437384383843938440384413844238443384443844538446384473844838449384503845138452384533845438455384563845738458384593846038461384623846338464384653846638467384683846938470384713847238473384743847538476384773847838479384803848138482384833848438485384863848738488384893849038491384923849338494384953849638497384983849938500385013850238503385043850538506385073850838509385103851138512385133851438515385163851738518385193852038521385223852338524385253852638527385283852938530385313853238533385343853538536385373853838539385403854138542385433854438545385463854738548385493855038551385523855338554385553855638557385583855938560385613856238563385643856538566385673856838569385703857138572385733857438575385763857738578385793858038581385823858338584385853858638587385883858938590385913859238593385943859538596385973859838599386003860138602386033860438605386063860738608386093861038611386123861338614386153861638617386183861938620386213862238623386243862538626386273862838629386303863138632386333863438635386363863738638386393864038641386423864338644386453864638647386483864938650386513865238653386543865538656386573865838659386603866138662386633866438665386663866738668386693867038671386723867338674386753867638677386783867938680386813868238683386843868538686386873868838689386903869138692386933869438695386963869738698386993870038701387023870338704387053870638707387083870938710387113871238713387143871538716387173871838719387203872138722387233872438725387263872738728387293873038731387323873338734387353873638737387383873938740387413874238743387443874538746387473874838749387503875138752387533875438755387563875738758387593876038761387623876338764387653876638767387683876938770387713877238773387743877538776387773877838779387803878138782387833878438785387863878738788387893879038791387923879338794387953879638797387983879938800388013880238803388043880538806388073880838809388103881138812388133881438815388163881738818388193882038821388223882338824388253882638827388283882938830388313883238833388343883538836388373883838839388403884138842388433884438845388463884738848388493885038851388523885338854388553885638857388583885938860388613886238863388643886538866388673886838869388703887138872388733887438875388763887738878388793888038881388823888338884388853888638887388883888938890388913889238893388943889538896388973889838899389003890138902389033890438905389063890738908389093891038911389123891338914389153891638917389183891938920389213892238923389243892538926389273892838929389303893138932389333893438935389363893738938389393894038941389423894338944389453894638947389483894938950389513895238953389543895538956389573895838959389603896138962389633896438965389663896738968389693897038971389723897338974389753897638977389783897938980389813898238983389843898538986389873898838989389903899138992389933899438995389963899738998389993900039001390023900339004390053900639007390083900939010390113901239013390143901539016390173901839019390203902139022390233902439025390263902739028390293903039031390323903339034390353903639037390383903939040390413904239043390443904539046390473904839049390503905139052390533905439055390563905739058390593906039061390623906339064390653906639067390683906939070390713907239073390743907539076390773907839079390803908139082390833908439085390863908739088390893909039091390923909339094390953909639097390983909939100391013910239103391043910539106391073910839109391103911139112391133911439115391163911739118391193912039121391223912339124391253912639127391283912939130391313913239133391343913539136391373913839139391403914139142391433914439145391463914739148391493915039151391523915339154391553915639157391583915939160391613916239163391643916539166391673916839169391703917139172391733917439175391763917739178391793918039181391823918339184391853918639187391883918939190391913919239193391943919539196391973919839199392003920139202392033920439205392063920739208392093921039211392123921339214392153921639217392183921939220392213922239223392243922539226392273922839229392303923139232392333923439235392363923739238392393924039241392423924339244392453924639247392483924939250392513925239253392543925539256392573925839259392603926139262392633926439265392663926739268392693927039271392723927339274392753927639277392783927939280392813928239283392843928539286392873928839289392903929139292392933929439295392963929739298392993930039301393023930339304393053930639307393083930939310393113931239313393143931539316393173931839319393203932139322393233932439325393263932739328393293933039331393323933339334393353933639337393383933939340393413934239343393443934539346393473934839349393503935139352393533935439355393563935739358393593936039361393623936339364393653936639367393683936939370393713937239373393743937539376393773937839379393803938139382393833938439385393863938739388393893939039391393923939339394393953939639397393983939939400394013940239403394043940539406394073940839409394103941139412394133941439415394163941739418394193942039421394223942339424394253942639427394283942939430394313943239433394343943539436394373943839439394403944139442394433944439445394463944739448394493945039451394523945339454394553945639457394583945939460394613946239463394643946539466394673946839469394703947139472394733947439475394763947739478394793948039481394823948339484394853948639487394883948939490394913949239493394943949539496394973949839499395003950139502395033950439505395063950739508395093951039511395123951339514395153951639517395183951939520395213952239523395243952539526395273952839529395303953139532395333953439535395363953739538395393954039541395423954339544395453954639547395483954939550395513955239553395543955539556395573955839559395603956139562395633956439565395663956739568395693957039571395723957339574395753957639577395783957939580395813958239583395843958539586395873958839589395903959139592395933959439595395963959739598395993960039601396023960339604396053960639607396083960939610396113961239613396143961539616396173961839619396203962139622396233962439625396263962739628396293963039631396323963339634396353963639637396383963939640396413964239643396443964539646396473964839649396503965139652396533965439655396563965739658396593966039661396623966339664396653966639667396683966939670396713967239673396743967539676396773967839679396803968139682396833968439685396863968739688396893969039691396923969339694396953969639697396983969939700397013970239703397043970539706397073970839709397103971139712397133971439715397163971739718397193972039721397223972339724397253972639727397283972939730397313973239733397343973539736397373973839739397403974139742397433974439745397463974739748397493975039751397523975339754397553975639757397583975939760397613976239763397643976539766397673976839769397703977139772397733977439775397763977739778397793978039781397823978339784397853978639787397883978939790397913979239793397943979539796397973979839799398003980139802398033980439805398063980739808398093981039811398123981339814398153981639817398183981939820398213982239823398243982539826398273982839829398303983139832398333983439835398363983739838398393984039841398423984339844398453984639847398483984939850398513985239853398543985539856398573985839859398603986139862398633986439865398663986739868398693987039871398723987339874398753987639877398783987939880398813988239883398843988539886398873988839889398903989139892398933989439895398963989739898398993990039901399023990339904399053990639907399083990939910399113991239913399143991539916399173991839919399203992139922399233992439925399263992739928399293993039931399323993339934399353993639937399383993939940399413994239943399443994539946399473994839949399503995139952399533995439955399563995739958399593996039961399623996339964399653996639967399683996939970399713997239973399743997539976399773997839979399803998139982399833998439985399863998739988399893999039991399923999339994399953999639997399983999940000400014000240003400044000540006400074000840009400104001140012400134001440015400164001740018400194002040021400224002340024400254002640027400284002940030400314003240033400344003540036400374003840039400404004140042400434004440045400464004740048400494005040051400524005340054400554005640057400584005940060400614006240063400644006540066400674006840069400704007140072400734007440075400764007740078400794008040081400824008340084400854008640087400884008940090400914009240093400944009540096400974009840099401004010140102401034010440105401064010740108401094011040111401124011340114401154011640117401184011940120401214012240123401244012540126401274012840129401304013140132401334013440135401364013740138401394014040141401424014340144401454014640147401484014940150401514015240153401544015540156401574015840159401604016140162401634016440165401664016740168401694017040171401724017340174401754017640177401784017940180401814018240183401844018540186401874018840189401904019140192401934019440195401964019740198401994020040201402024020340204402054020640207402084020940210402114021240213402144021540216402174021840219402204022140222402234022440225402264022740228402294023040231402324023340234402354023640237402384023940240402414024240243402444024540246402474024840249402504025140252402534025440255402564025740258402594026040261402624026340264402654026640267402684026940270402714027240273402744027540276402774027840279402804028140282402834028440285402864028740288402894029040291402924029340294402954029640297402984029940300403014030240303403044030540306403074030840309403104031140312403134031440315403164031740318403194032040321403224032340324403254032640327403284032940330403314033240333403344033540336403374033840339403404034140342403434034440345403464034740348403494035040351403524035340354403554035640357403584035940360403614036240363403644036540366403674036840369403704037140372403734037440375403764037740378403794038040381403824038340384403854038640387403884038940390403914039240393403944039540396403974039840399404004040140402404034040440405404064040740408404094041040411404124041340414404154041640417404184041940420404214042240423404244042540426404274042840429404304043140432404334043440435404364043740438404394044040441404424044340444404454044640447404484044940450404514045240453404544045540456404574045840459404604046140462404634046440465404664046740468404694047040471404724047340474404754047640477404784047940480404814048240483404844048540486404874048840489404904049140492404934049440495404964049740498404994050040501405024050340504405054050640507405084050940510405114051240513405144051540516405174051840519405204052140522405234052440525405264052740528405294053040531405324053340534405354053640537405384053940540405414054240543405444054540546405474054840549405504055140552405534055440555405564055740558405594056040561405624056340564405654056640567405684056940570405714057240573405744057540576405774057840579405804058140582405834058440585405864058740588405894059040591405924059340594405954059640597405984059940600406014060240603406044060540606406074060840609406104061140612406134061440615406164061740618406194062040621406224062340624406254062640627406284062940630406314063240633406344063540636406374063840639406404064140642406434064440645406464064740648406494065040651406524065340654406554065640657406584065940660406614066240663406644066540666406674066840669406704067140672406734067440675406764067740678406794068040681406824068340684406854068640687406884068940690406914069240693406944069540696406974069840699407004070140702407034070440705407064070740708407094071040711407124071340714407154071640717407184071940720407214072240723407244072540726407274072840729407304073140732407334073440735407364073740738407394074040741407424074340744407454074640747407484074940750407514075240753407544075540756407574075840759407604076140762407634076440765407664076740768407694077040771407724077340774407754077640777407784077940780407814078240783407844078540786407874078840789407904079140792407934079440795407964079740798407994080040801408024080340804408054080640807408084080940810408114081240813408144081540816408174081840819408204082140822408234082440825408264082740828408294083040831408324083340834408354083640837408384083940840408414084240843408444084540846408474084840849408504085140852408534085440855408564085740858408594086040861408624086340864408654086640867408684086940870408714087240873408744087540876408774087840879408804088140882408834088440885408864088740888408894089040891408924089340894408954089640897408984089940900409014090240903409044090540906409074090840909409104091140912409134091440915409164091740918409194092040921409224092340924409254092640927409284092940930409314093240933409344093540936409374093840939409404094140942409434094440945409464094740948409494095040951409524095340954409554095640957409584095940960409614096240963409644096540966409674096840969409704097140972409734097440975409764097740978409794098040981409824098340984409854098640987409884098940990409914099240993409944099540996409974099840999410004100141002410034100441005410064100741008410094101041011410124101341014410154101641017410184101941020410214102241023410244102541026410274102841029410304103141032410334103441035410364103741038410394104041041410424104341044410454104641047410484104941050410514105241053410544105541056410574105841059410604106141062410634106441065410664106741068410694107041071410724107341074410754107641077410784107941080410814108241083410844108541086410874108841089410904109141092410934109441095410964109741098410994110041101411024110341104411054110641107411084110941110411114111241113411144111541116411174111841119411204112141122411234112441125411264112741128411294113041131411324113341134411354113641137411384113941140411414114241143411444114541146411474114841149411504115141152411534115441155411564115741158411594116041161411624116341164411654116641167411684116941170411714117241173411744117541176411774117841179411804118141182411834118441185411864118741188411894119041191411924119341194411954119641197411984119941200412014120241203412044120541206412074120841209412104121141212412134121441215412164121741218412194122041221412224122341224412254122641227412284122941230412314123241233412344123541236412374123841239412404124141242412434124441245412464124741248412494125041251412524125341254412554125641257412584125941260412614126241263412644126541266412674126841269412704127141272412734127441275412764127741278412794128041281412824128341284412854128641287412884128941290412914129241293412944129541296412974129841299413004130141302413034130441305413064130741308413094131041311413124131341314413154131641317413184131941320413214132241323413244132541326413274132841329413304133141332413334133441335413364133741338413394134041341413424134341344413454134641347413484134941350413514135241353413544135541356413574135841359413604136141362413634136441365413664136741368413694137041371413724137341374413754137641377413784137941380413814138241383413844138541386413874138841389413904139141392413934139441395413964139741398413994140041401414024140341404414054140641407414084140941410414114141241413414144141541416414174141841419414204142141422414234142441425414264142741428414294143041431414324143341434414354143641437414384143941440414414144241443414444144541446414474144841449414504145141452414534145441455414564145741458414594146041461414624146341464414654146641467414684146941470414714147241473414744147541476414774147841479414804148141482414834148441485414864148741488414894149041491414924149341494414954149641497414984149941500415014150241503415044150541506415074150841509415104151141512415134151441515415164151741518415194152041521415224152341524415254152641527415284152941530415314153241533415344153541536415374153841539415404154141542415434154441545415464154741548415494155041551415524155341554415554155641557415584155941560415614156241563415644156541566415674156841569415704157141572415734157441575415764157741578415794158041581415824158341584415854158641587415884158941590415914159241593415944159541596415974159841599416004160141602416034160441605416064160741608416094161041611416124161341614416154161641617416184161941620416214162241623416244162541626416274162841629416304163141632416334163441635416364163741638416394164041641416424164341644416454164641647416484164941650416514165241653416544165541656416574165841659416604166141662416634166441665416664166741668416694167041671416724167341674416754167641677416784167941680416814168241683416844168541686416874168841689416904169141692416934169441695416964169741698416994170041701417024170341704417054170641707417084170941710417114171241713417144171541716417174171841719417204172141722417234172441725417264172741728417294173041731417324173341734417354173641737417384173941740417414174241743417444174541746417474174841749417504175141752417534175441755417564175741758417594176041761417624176341764417654176641767417684176941770417714177241773417744177541776417774177841779417804178141782417834178441785417864178741788417894179041791417924179341794417954179641797417984179941800418014180241803418044180541806418074180841809418104181141812418134181441815418164181741818418194182041821418224182341824418254182641827418284182941830418314183241833418344183541836418374183841839418404184141842418434184441845418464184741848418494185041851418524185341854418554185641857418584185941860418614186241863418644186541866418674186841869418704187141872418734187441875418764187741878418794188041881418824188341884418854188641887418884188941890418914189241893418944189541896418974189841899419004190141902419034190441905419064190741908419094191041911419124191341914419154191641917419184191941920419214192241923419244192541926419274192841929419304193141932419334193441935419364193741938419394194041941419424194341944419454194641947419484194941950419514195241953419544195541956419574195841959419604196141962419634196441965419664196741968419694197041971419724197341974419754197641977419784197941980419814198241983419844198541986419874198841989419904199141992419934199441995419964199741998419994200042001420024200342004420054200642007420084200942010420114201242013420144201542016420174201842019420204202142022420234202442025420264202742028420294203042031420324203342034420354203642037420384203942040420414204242043420444204542046420474204842049420504205142052420534205442055420564205742058420594206042061420624206342064420654206642067420684206942070420714207242073420744207542076420774207842079420804208142082420834208442085420864208742088420894209042091420924209342094420954209642097420984209942100421014210242103421044210542106421074210842109421104211142112421134211442115421164211742118421194212042121421224212342124421254212642127421284212942130421314213242133421344213542136421374213842139421404214142142421434214442145421464214742148421494215042151421524215342154421554215642157421584215942160421614216242163421644216542166421674216842169421704217142172421734217442175421764217742178421794218042181421824218342184421854218642187421884218942190421914219242193421944219542196421974219842199422004220142202422034220442205422064220742208422094221042211422124221342214422154221642217422184221942220422214222242223422244222542226422274222842229422304223142232422334223442235422364223742238422394224042241422424224342244422454224642247422484224942250422514225242253422544225542256422574225842259422604226142262422634226442265422664226742268422694227042271422724227342274422754227642277422784227942280422814228242283422844228542286422874228842289422904229142292422934229442295422964229742298422994230042301423024230342304423054230642307423084230942310423114231242313423144231542316423174231842319423204232142322423234232442325423264232742328423294233042331423324233342334423354233642337423384233942340423414234242343423444234542346423474234842349423504235142352423534235442355423564235742358423594236042361423624236342364423654236642367423684236942370423714237242373423744237542376423774237842379423804238142382423834238442385423864238742388423894239042391423924239342394423954239642397423984239942400424014240242403424044240542406424074240842409424104241142412424134241442415424164241742418424194242042421424224242342424424254242642427424284242942430424314243242433424344243542436424374243842439424404244142442424434244442445424464244742448424494245042451424524245342454424554245642457424584245942460424614246242463424644246542466424674246842469424704247142472424734247442475424764247742478424794248042481424824248342484424854248642487424884248942490424914249242493424944249542496424974249842499425004250142502425034250442505425064250742508425094251042511425124251342514425154251642517425184251942520425214252242523425244252542526425274252842529425304253142532425334253442535425364253742538425394254042541425424254342544425454254642547425484254942550425514255242553425544255542556425574255842559425604256142562425634256442565425664256742568425694257042571425724257342574425754257642577425784257942580425814258242583425844258542586425874258842589425904259142592425934259442595425964259742598425994260042601426024260342604426054260642607426084260942610426114261242613426144261542616426174261842619426204262142622426234262442625426264262742628426294263042631426324263342634426354263642637426384263942640426414264242643426444264542646426474264842649426504265142652426534265442655426564265742658426594266042661426624266342664426654266642667426684266942670426714267242673426744267542676426774267842679426804268142682426834268442685426864268742688426894269042691426924269342694426954269642697426984269942700427014270242703427044270542706427074270842709427104271142712427134271442715427164271742718427194272042721427224272342724427254272642727427284272942730427314273242733427344273542736427374273842739427404274142742427434274442745427464274742748427494275042751427524275342754427554275642757427584275942760427614276242763427644276542766427674276842769427704277142772427734277442775427764277742778427794278042781427824278342784427854278642787427884278942790427914279242793427944279542796427974279842799428004280142802428034280442805428064280742808428094281042811428124281342814428154281642817428184281942820428214282242823428244282542826428274282842829428304283142832428334283442835428364283742838428394284042841428424284342844428454284642847428484284942850428514285242853428544285542856428574285842859428604286142862428634286442865428664286742868428694287042871428724287342874428754287642877428784287942880428814288242883428844288542886428874288842889428904289142892428934289442895428964289742898428994290042901429024290342904429054290642907429084290942910429114291242913429144291542916429174291842919429204292142922429234292442925429264292742928429294293042931429324293342934429354293642937429384293942940429414294242943429444294542946429474294842949429504295142952429534295442955429564295742958429594296042961429624296342964429654296642967429684296942970429714297242973429744297542976429774297842979429804298142982429834298442985429864298742988429894299042991429924299342994429954299642997429984299943000430014300243003430044300543006430074300843009430104301143012430134301443015430164301743018430194302043021430224302343024430254302643027430284302943030430314303243033430344303543036430374303843039430404304143042430434304443045430464304743048430494305043051430524305343054430554305643057430584305943060430614306243063430644306543066430674306843069430704307143072430734307443075430764307743078430794308043081430824308343084430854308643087430884308943090430914309243093430944309543096430974309843099431004310143102431034310443105431064310743108431094311043111431124311343114431154311643117431184311943120431214312243123431244312543126431274312843129431304313143132431334313443135431364313743138431394314043141431424314343144431454314643147431484314943150431514315243153431544315543156431574315843159431604316143162431634316443165431664316743168431694317043171431724317343174431754317643177431784317943180431814318243183431844318543186431874318843189431904319143192431934319443195431964319743198431994320043201432024320343204432054320643207432084320943210432114321243213432144321543216432174321843219432204322143222432234322443225432264322743228432294323043231432324323343234432354323643237432384323943240432414324243243432444324543246432474324843249432504325143252432534325443255432564325743258432594326043261432624326343264432654326643267432684326943270432714327243273432744327543276432774327843279432804328143282432834328443285432864328743288432894329043291432924329343294432954329643297432984329943300433014330243303433044330543306433074330843309433104331143312433134331443315433164331743318433194332043321433224332343324433254332643327433284332943330433314333243333433344333543336433374333843339433404334143342433434334443345433464334743348433494335043351433524335343354433554335643357433584335943360433614336243363433644336543366433674336843369433704337143372433734337443375433764337743378433794338043381433824338343384433854338643387433884338943390433914339243393433944339543396433974339843399434004340143402434034340443405434064340743408434094341043411434124341343414434154341643417434184341943420434214342243423434244342543426434274342843429434304343143432434334343443435434364343743438434394344043441434424344343444434454344643447434484344943450434514345243453434544345543456434574345843459434604346143462434634346443465434664346743468434694347043471434724347343474434754347643477434784347943480434814348243483434844348543486434874348843489434904349143492434934349443495434964349743498434994350043501435024350343504435054350643507435084350943510435114351243513435144351543516435174351843519435204352143522435234352443525435264352743528435294353043531435324353343534435354353643537435384353943540435414354243543435444354543546435474354843549435504355143552435534355443555435564355743558435594356043561435624356343564435654356643567435684356943570435714357243573435744357543576435774357843579435804358143582435834358443585435864358743588435894359043591435924359343594435954359643597435984359943600436014360243603436044360543606436074360843609436104361143612436134361443615436164361743618436194362043621436224362343624436254362643627436284362943630436314363243633436344363543636436374363843639436404364143642436434364443645436464364743648436494365043651436524365343654436554365643657436584365943660436614366243663436644366543666436674366843669436704367143672436734367443675436764367743678436794368043681436824368343684436854368643687436884368943690436914369243693436944369543696436974369843699437004370143702437034370443705437064370743708437094371043711437124371343714437154371643717437184371943720437214372243723437244372543726437274372843729437304373143732437334373443735437364373743738437394374043741437424374343744437454374643747437484374943750437514375243753437544375543756437574375843759437604376143762437634376443765437664376743768437694377043771437724377343774437754377643777437784377943780437814378243783437844378543786437874378843789437904379143792437934379443795437964379743798437994380043801438024380343804438054380643807438084380943810438114381243813438144381543816438174381843819438204382143822438234382443825438264382743828438294383043831438324383343834438354383643837438384383943840438414384243843438444384543846438474384843849438504385143852438534385443855438564385743858438594386043861438624386343864438654386643867438684386943870438714387243873438744387543876438774387843879438804388143882438834388443885438864388743888438894389043891438924389343894438954389643897438984389943900439014390243903439044390543906439074390843909439104391143912439134391443915439164391743918439194392043921439224392343924439254392643927439284392943930439314393243933439344393543936439374393843939439404394143942439434394443945439464394743948439494395043951439524395343954439554395643957439584395943960439614396243963439644396543966439674396843969439704397143972439734397443975439764397743978439794398043981439824398343984439854398643987439884398943990439914399243993439944399543996439974399843999440004400144002440034400444005440064400744008440094401044011440124401344014440154401644017440184401944020440214402244023440244402544026440274402844029440304403144032440334403444035440364403744038440394404044041440424404344044440454404644047440484404944050440514405244053440544405544056440574405844059440604406144062440634406444065440664406744068440694407044071440724407344074440754407644077440784407944080440814408244083440844408544086440874408844089440904409144092440934409444095440964409744098440994410044101441024410344104441054410644107441084410944110441114411244113441144411544116441174411844119441204412144122441234412444125441264412744128441294413044131441324413344134441354413644137441384413944140441414414244143441444414544146441474414844149441504415144152441534415444155441564415744158441594416044161441624416344164441654416644167441684416944170441714417244173441744417544176441774417844179441804418144182441834418444185441864418744188441894419044191441924419344194441954419644197441984419944200442014420244203442044420544206442074420844209442104421144212442134421444215442164421744218442194422044221442224422344224442254422644227442284422944230442314423244233442344423544236442374423844239442404424144242442434424444245442464424744248442494425044251442524425344254442554425644257442584425944260442614426244263442644426544266442674426844269442704427144272442734427444275442764427744278442794428044281442824428344284442854428644287442884428944290442914429244293442944429544296442974429844299443004430144302443034430444305443064430744308443094431044311443124431344314443154431644317443184431944320443214432244323443244432544326443274432844329443304433144332443334433444335443364433744338443394434044341443424434344344443454434644347443484434944350443514435244353443544435544356443574435844359443604436144362443634436444365443664436744368443694437044371443724437344374443754437644377443784437944380443814438244383443844438544386443874438844389443904439144392443934439444395443964439744398443994440044401444024440344404444054440644407444084440944410444114441244413444144441544416444174441844419444204442144422444234442444425444264442744428444294443044431444324443344434444354443644437444384443944440444414444244443444444444544446444474444844449444504445144452444534445444455444564445744458444594446044461444624446344464444654446644467444684446944470444714447244473444744447544476444774447844479444804448144482444834448444485444864448744488444894449044491444924449344494444954449644497444984449944500445014450244503445044450544506445074450844509445104451144512445134451444515445164451744518445194452044521445224452344524445254452644527445284452944530445314453244533445344453544536445374453844539445404454144542445434454444545445464454744548445494455044551445524455344554445554455644557445584455944560445614456244563445644456544566445674456844569445704457144572445734457444575445764457744578445794458044581445824458344584445854458644587445884458944590445914459244593445944459544596445974459844599446004460144602446034460444605446064460744608446094461044611446124461344614446154461644617446184461944620446214462244623446244462544626446274462844629446304463144632446334463444635446364463744638446394464044641446424464344644446454464644647446484464944650446514465244653446544465544656446574465844659446604466144662446634466444665446664466744668446694467044671446724467344674446754467644677446784467944680446814468244683446844468544686446874468844689446904469144692446934469444695446964469744698446994470044701447024470344704447054470644707447084470944710447114471244713447144471544716447174471844719447204472144722447234472444725447264472744728447294473044731447324473344734447354473644737447384473944740447414474244743447444474544746447474474844749447504475144752447534475444755447564475744758447594476044761447624476344764447654476644767447684476944770447714477244773447744477544776447774477844779447804478144782447834478444785447864478744788447894479044791447924479344794447954479644797447984479944800448014480244803448044480544806448074480844809448104481144812448134481444815448164481744818448194482044821448224482344824448254482644827448284482944830448314483244833448344483544836448374483844839448404484144842448434484444845448464484744848448494485044851448524485344854448554485644857448584485944860448614486244863448644486544866448674486844869448704487144872448734487444875448764487744878448794488044881448824488344884448854488644887448884488944890448914489244893448944489544896448974489844899449004490144902449034490444905449064490744908449094491044911449124491344914449154491644917449184491944920449214492244923449244492544926449274492844929449304493144932449334493444935449364493744938449394494044941449424494344944449454494644947449484494944950449514495244953449544495544956449574495844959449604496144962449634496444965449664496744968449694497044971449724497344974449754497644977449784497944980449814498244983449844498544986449874498844989449904499144992449934499444995449964499744998449994500045001450024500345004450054500645007450084500945010450114501245013450144501545016450174501845019450204502145022450234502445025450264502745028450294503045031450324503345034450354503645037450384503945040450414504245043450444504545046450474504845049450504505145052450534505445055450564505745058450594506045061450624506345064450654506645067450684506945070450714507245073450744507545076450774507845079450804508145082450834508445085450864508745088450894509045091450924509345094450954509645097450984509945100451014510245103451044510545106451074510845109451104511145112451134511445115451164511745118451194512045121451224512345124451254512645127451284512945130451314513245133451344513545136451374513845139451404514145142451434514445145451464514745148451494515045151451524515345154451554515645157451584515945160451614516245163451644516545166451674516845169451704517145172451734517445175451764517745178451794518045181451824518345184451854518645187451884518945190451914519245193451944519545196451974519845199452004520145202452034520445205452064520745208452094521045211452124521345214452154521645217452184521945220452214522245223452244522545226452274522845229452304523145232452334523445235452364523745238452394524045241452424524345244452454524645247452484524945250452514525245253452544525545256452574525845259452604526145262452634526445265452664526745268452694527045271452724527345274452754527645277452784527945280452814528245283452844528545286452874528845289452904529145292452934529445295452964529745298452994530045301453024530345304453054530645307453084530945310453114531245313453144531545316453174531845319453204532145322453234532445325453264532745328453294533045331453324533345334453354533645337453384533945340453414534245343453444534545346453474534845349453504535145352453534535445355453564535745358453594536045361453624536345364453654536645367453684536945370453714537245373453744537545376453774537845379453804538145382453834538445385453864538745388453894539045391453924539345394453954539645397453984539945400454014540245403454044540545406454074540845409454104541145412454134541445415454164541745418454194542045421454224542345424454254542645427454284542945430454314543245433454344543545436454374543845439454404544145442454434544445445454464544745448454494545045451454524545345454454554545645457454584545945460454614546245463454644546545466454674546845469454704547145472454734547445475454764547745478454794548045481454824548345484454854548645487454884548945490454914549245493454944549545496454974549845499455004550145502455034550445505455064550745508455094551045511455124551345514455154551645517455184551945520455214552245523455244552545526455274552845529455304553145532455334553445535455364553745538455394554045541455424554345544455454554645547455484554945550455514555245553455544555545556455574555845559455604556145562455634556445565455664556745568455694557045571455724557345574455754557645577455784557945580455814558245583455844558545586455874558845589455904559145592455934559445595455964559745598455994560045601456024560345604456054560645607456084560945610456114561245613456144561545616456174561845619456204562145622456234562445625456264562745628456294563045631456324563345634456354563645637456384563945640456414564245643456444564545646456474564845649456504565145652456534565445655456564565745658456594566045661456624566345664456654566645667456684566945670456714567245673456744567545676456774567845679456804568145682456834568445685456864568745688456894569045691456924569345694456954569645697456984569945700457014570245703457044570545706457074570845709457104571145712457134571445715457164571745718457194572045721457224572345724457254572645727457284572945730457314573245733457344573545736457374573845739457404574145742457434574445745457464574745748457494575045751457524575345754457554575645757457584575945760457614576245763457644576545766457674576845769457704577145772457734577445775457764577745778457794578045781457824578345784457854578645787457884578945790457914579245793457944579545796457974579845799458004580145802458034580445805458064580745808458094581045811458124581345814458154581645817458184581945820458214582245823458244582545826458274582845829458304583145832458334583445835458364583745838458394584045841458424584345844458454584645847458484584945850458514585245853458544585545856458574585845859458604586145862458634586445865458664586745868458694587045871458724587345874458754587645877458784587945880458814588245883458844588545886458874588845889458904589145892458934589445895458964589745898458994590045901459024590345904459054590645907459084590945910459114591245913459144591545916459174591845919459204592145922459234592445925459264592745928459294593045931459324593345934459354593645937459384593945940459414594245943459444594545946459474594845949459504595145952459534595445955459564595745958459594596045961459624596345964459654596645967459684596945970459714597245973459744597545976459774597845979459804598145982459834598445985459864598745988459894599045991459924599345994459954599645997459984599946000460014600246003460044600546006460074600846009460104601146012460134601446015460164601746018460194602046021460224602346024460254602646027460284602946030460314603246033460344603546036460374603846039460404604146042460434604446045460464604746048460494605046051460524605346054460554605646057460584605946060460614606246063460644606546066460674606846069460704607146072460734607446075460764607746078460794608046081460824608346084460854608646087460884608946090460914609246093460944609546096460974609846099461004610146102461034610446105461064610746108461094611046111461124611346114461154611646117461184611946120461214612246123461244612546126461274612846129461304613146132461334613446135461364613746138461394614046141461424614346144461454614646147461484614946150461514615246153461544615546156461574615846159461604616146162461634616446165461664616746168461694617046171461724617346174461754617646177461784617946180461814618246183461844618546186461874618846189461904619146192461934619446195461964619746198461994620046201462024620346204462054620646207462084620946210462114621246213462144621546216462174621846219462204622146222462234622446225462264622746228462294623046231462324623346234462354623646237462384623946240462414624246243462444624546246462474624846249462504625146252462534625446255462564625746258462594626046261462624626346264462654626646267462684626946270462714627246273462744627546276462774627846279462804628146282462834628446285462864628746288462894629046291462924629346294462954629646297462984629946300463014630246303463044630546306463074630846309463104631146312463134631446315463164631746318463194632046321463224632346324463254632646327463284632946330463314633246333463344633546336463374633846339463404634146342463434634446345463464634746348463494635046351463524635346354463554635646357463584635946360463614636246363463644636546366463674636846369463704637146372463734637446375463764637746378463794638046381463824638346384463854638646387463884638946390463914639246393463944639546396463974639846399464004640146402464034640446405464064640746408464094641046411464124641346414464154641646417464184641946420464214642246423464244642546426464274642846429464304643146432464334643446435464364643746438464394644046441464424644346444464454644646447464484644946450464514645246453464544645546456464574645846459464604646146462464634646446465464664646746468464694647046471464724647346474464754647646477464784647946480464814648246483464844648546486464874648846489464904649146492464934649446495464964649746498464994650046501465024650346504465054650646507465084650946510465114651246513465144651546516465174651846519465204652146522465234652446525465264652746528465294653046531465324653346534465354653646537465384653946540465414654246543465444654546546465474654846549465504655146552465534655446555465564655746558465594656046561465624656346564465654656646567465684656946570465714657246573465744657546576465774657846579465804658146582465834658446585465864658746588465894659046591465924659346594465954659646597465984659946600466014660246603466044660546606466074660846609466104661146612466134661446615466164661746618466194662046621466224662346624466254662646627466284662946630466314663246633466344663546636466374663846639466404664146642466434664446645466464664746648466494665046651466524665346654466554665646657466584665946660466614666246663466644666546666466674666846669466704667146672466734667446675466764667746678466794668046681466824668346684466854668646687466884668946690466914669246693466944669546696466974669846699467004670146702467034670446705467064670746708467094671046711467124671346714467154671646717467184671946720467214672246723467244672546726467274672846729467304673146732467334673446735467364673746738467394674046741467424674346744467454674646747467484674946750467514675246753467544675546756467574675846759467604676146762467634676446765467664676746768467694677046771467724677346774467754677646777467784677946780467814678246783467844678546786467874678846789467904679146792467934679446795467964679746798467994680046801468024680346804468054680646807468084680946810468114681246813468144681546816468174681846819468204682146822468234682446825468264682746828468294683046831468324683346834468354683646837468384683946840468414684246843468444684546846468474684846849468504685146852468534685446855468564685746858468594686046861468624686346864468654686646867468684686946870468714687246873468744687546876468774687846879468804688146882468834688446885468864688746888468894689046891468924689346894468954689646897468984689946900469014690246903469044690546906469074690846909469104691146912469134691446915469164691746918469194692046921469224692346924469254692646927469284692946930469314693246933469344693546936469374693846939469404694146942469434694446945469464694746948469494695046951469524695346954469554695646957469584695946960469614696246963469644696546966469674696846969469704697146972469734697446975469764697746978469794698046981469824698346984469854698646987469884698946990469914699246993469944699546996469974699846999470004700147002470034700447005470064700747008470094701047011470124701347014470154701647017470184701947020470214702247023470244702547026470274702847029470304703147032470334703447035470364703747038470394704047041470424704347044470454704647047470484704947050470514705247053470544705547056470574705847059470604706147062470634706447065470664706747068470694707047071470724707347074470754707647077470784707947080470814708247083470844708547086470874708847089470904709147092470934709447095470964709747098470994710047101471024710347104471054710647107471084710947110471114711247113471144711547116471174711847119471204712147122471234712447125471264712747128471294713047131471324713347134471354713647137471384713947140471414714247143471444714547146471474714847149471504715147152471534715447155471564715747158471594716047161471624716347164471654716647167471684716947170471714717247173471744717547176471774717847179471804718147182471834718447185471864718747188471894719047191471924719347194471954719647197471984719947200472014720247203472044720547206472074720847209472104721147212472134721447215472164721747218472194722047221472224722347224472254722647227472284722947230472314723247233472344723547236472374723847239472404724147242472434724447245472464724747248472494725047251472524725347254472554725647257472584725947260472614726247263472644726547266472674726847269472704727147272472734727447275472764727747278472794728047281472824728347284472854728647287472884728947290472914729247293472944729547296472974729847299473004730147302473034730447305473064730747308473094731047311473124731347314473154731647317473184731947320473214732247323473244732547326473274732847329473304733147332473334733447335473364733747338473394734047341473424734347344473454734647347473484734947350473514735247353473544735547356473574735847359473604736147362473634736447365473664736747368473694737047371473724737347374473754737647377473784737947380473814738247383473844738547386473874738847389473904739147392473934739447395473964739747398473994740047401474024740347404474054740647407474084740947410474114741247413474144741547416474174741847419474204742147422474234742447425474264742747428474294743047431474324743347434474354743647437474384743947440474414744247443474444744547446474474744847449474504745147452474534745447455474564745747458474594746047461474624746347464474654746647467474684746947470474714747247473474744747547476474774747847479474804748147482474834748447485474864748747488474894749047491474924749347494474954749647497474984749947500475014750247503475044750547506475074750847509475104751147512475134751447515475164751747518475194752047521475224752347524475254752647527475284752947530475314753247533475344753547536475374753847539475404754147542475434754447545475464754747548475494755047551475524755347554475554755647557475584755947560475614756247563475644756547566475674756847569475704757147572475734757447575475764757747578475794758047581475824758347584475854758647587475884758947590475914759247593475944759547596475974759847599476004760147602476034760447605476064760747608476094761047611476124761347614476154761647617476184761947620476214762247623476244762547626476274762847629476304763147632476334763447635476364763747638476394764047641476424764347644476454764647647476484764947650476514765247653476544765547656476574765847659476604766147662476634766447665476664766747668476694767047671476724767347674476754767647677476784767947680476814768247683476844768547686476874768847689476904769147692476934769447695476964769747698476994770047701477024770347704477054770647707477084770947710477114771247713477144771547716477174771847719477204772147722477234772447725477264772747728477294773047731477324773347734477354773647737477384773947740477414774247743477444774547746477474774847749477504775147752477534775447755477564775747758477594776047761477624776347764477654776647767477684776947770477714777247773477744777547776477774777847779477804778147782477834778447785477864778747788477894779047791477924779347794477954779647797477984779947800478014780247803478044780547806478074780847809478104781147812478134781447815478164781747818478194782047821478224782347824478254782647827478284782947830478314783247833478344783547836478374783847839478404784147842478434784447845478464784747848478494785047851478524785347854478554785647857478584785947860478614786247863478644786547866478674786847869478704787147872478734787447875478764787747878478794788047881478824788347884478854788647887478884788947890478914789247893478944789547896478974789847899479004790147902479034790447905479064790747908479094791047911479124791347914479154791647917479184791947920479214792247923479244792547926479274792847929479304793147932479334793447935479364793747938479394794047941479424794347944479454794647947479484794947950479514795247953479544795547956479574795847959479604796147962479634796447965479664796747968479694797047971479724797347974479754797647977479784797947980479814798247983479844798547986479874798847989479904799147992479934799447995479964799747998479994800048001480024800348004480054800648007480084800948010480114801248013480144801548016480174801848019480204802148022480234802448025480264802748028480294803048031480324803348034480354803648037480384803948040480414804248043480444804548046480474804848049480504805148052480534805448055480564805748058480594806048061480624806348064480654806648067480684806948070480714807248073480744807548076480774807848079480804808148082480834808448085480864808748088480894809048091480924809348094480954809648097480984809948100481014810248103481044810548106481074810848109481104811148112481134811448115481164811748118481194812048121481224812348124481254812648127481284812948130481314813248133481344813548136481374813848139481404814148142481434814448145481464814748148481494815048151481524815348154481554815648157481584815948160481614816248163481644816548166481674816848169481704817148172481734817448175481764817748178481794818048181481824818348184481854818648187481884818948190481914819248193481944819548196481974819848199482004820148202482034820448205482064820748208482094821048211482124821348214482154821648217482184821948220482214822248223482244822548226482274822848229482304823148232482334823448235482364823748238482394824048241482424824348244482454824648247482484824948250482514825248253482544825548256482574825848259482604826148262482634826448265482664826748268482694827048271482724827348274482754827648277482784827948280482814828248283482844828548286482874828848289482904829148292482934829448295482964829748298482994830048301483024830348304483054830648307483084830948310483114831248313483144831548316483174831848319483204832148322483234832448325483264832748328483294833048331483324833348334483354833648337483384833948340483414834248343483444834548346483474834848349483504835148352483534835448355483564835748358483594836048361483624836348364483654836648367483684836948370483714837248373483744837548376483774837848379483804838148382483834838448385483864838748388483894839048391483924839348394483954839648397483984839948400484014840248403484044840548406484074840848409484104841148412484134841448415484164841748418484194842048421484224842348424484254842648427484284842948430484314843248433484344843548436484374843848439484404844148442484434844448445484464844748448484494845048451484524845348454484554845648457484584845948460484614846248463484644846548466484674846848469484704847148472484734847448475484764847748478484794848048481484824848348484484854848648487484884848948490484914849248493484944849548496484974849848499485004850148502485034850448505485064850748508485094851048511485124851348514485154851648517485184851948520485214852248523485244852548526485274852848529485304853148532485334853448535485364853748538485394854048541485424854348544485454854648547485484854948550485514855248553485544855548556485574855848559485604856148562485634856448565485664856748568485694857048571485724857348574485754857648577485784857948580485814858248583485844858548586485874858848589485904859148592485934859448595485964859748598485994860048601486024860348604486054860648607486084860948610486114861248613486144861548616486174861848619486204862148622486234862448625486264862748628486294863048631486324863348634486354863648637486384863948640486414864248643486444864548646486474864848649486504865148652486534865448655486564865748658486594866048661486624866348664486654866648667486684866948670486714867248673486744867548676486774867848679486804868148682486834868448685486864868748688486894869048691486924869348694486954869648697486984869948700487014870248703487044870548706487074870848709487104871148712487134871448715487164871748718487194872048721487224872348724487254872648727487284872948730487314873248733487344873548736487374873848739487404874148742487434874448745487464874748748487494875048751487524875348754487554875648757487584875948760487614876248763487644876548766487674876848769487704877148772487734877448775487764877748778487794878048781487824878348784487854878648787487884878948790487914879248793487944879548796487974879848799488004880148802488034880448805488064880748808488094881048811488124881348814488154881648817488184881948820488214882248823488244882548826488274882848829488304883148832488334883448835488364883748838488394884048841488424884348844488454884648847488484884948850488514885248853488544885548856488574885848859488604886148862488634886448865488664886748868488694887048871488724887348874488754887648877488784887948880488814888248883488844888548886488874888848889488904889148892488934889448895488964889748898488994890048901489024890348904489054890648907489084890948910489114891248913489144891548916489174891848919489204892148922489234892448925489264892748928489294893048931489324893348934489354893648937489384893948940489414894248943489444894548946489474894848949489504895148952489534895448955489564895748958489594896048961489624896348964489654896648967489684896948970489714897248973489744897548976489774897848979489804898148982489834898448985489864898748988489894899048991489924899348994489954899648997489984899949000490014900249003490044900549006490074900849009490104901149012490134901449015490164901749018490194902049021490224902349024490254902649027490284902949030490314903249033490344903549036490374903849039490404904149042490434904449045490464904749048490494905049051490524905349054490554905649057490584905949060490614906249063490644906549066490674906849069490704907149072490734907449075490764907749078490794908049081490824908349084490854908649087490884908949090490914909249093490944909549096490974909849099491004910149102491034910449105491064910749108491094911049111491124911349114491154911649117491184911949120491214912249123491244912549126491274912849129491304913149132491334913449135491364913749138491394914049141491424914349144491454914649147491484914949150491514915249153491544915549156491574915849159491604916149162491634916449165491664916749168491694917049171491724917349174491754917649177491784917949180491814918249183491844918549186491874918849189491904919149192491934919449195491964919749198491994920049201492024920349204492054920649207492084920949210492114921249213492144921549216492174921849219492204922149222492234922449225492264922749228492294923049231492324923349234492354923649237492384923949240492414924249243492444924549246492474924849249492504925149252492534925449255492564925749258492594926049261492624926349264492654926649267492684926949270492714927249273492744927549276492774927849279492804928149282492834928449285492864928749288492894929049291492924929349294492954929649297492984929949300493014930249303493044930549306493074930849309493104931149312493134931449315493164931749318493194932049321493224932349324493254932649327493284932949330493314933249333493344933549336493374933849339493404934149342493434934449345493464934749348493494935049351493524935349354493554935649357493584935949360493614936249363493644936549366493674936849369493704937149372493734937449375493764937749378493794938049381493824938349384493854938649387493884938949390493914939249393493944939549396493974939849399494004940149402494034940449405494064940749408494094941049411494124941349414494154941649417494184941949420494214942249423494244942549426494274942849429494304943149432494334943449435494364943749438494394944049441494424944349444494454944649447494484944949450494514945249453494544945549456494574945849459494604946149462494634946449465494664946749468494694947049471494724947349474494754947649477494784947949480494814948249483494844948549486494874948849489494904949149492494934949449495494964949749498494994950049501495024950349504495054950649507495084950949510495114951249513495144951549516495174951849519495204952149522495234952449525495264952749528495294953049531495324953349534495354953649537495384953949540495414954249543495444954549546495474954849549495504955149552495534955449555495564955749558495594956049561495624956349564495654956649567495684956949570495714957249573495744957549576495774957849579495804958149582495834958449585495864958749588495894959049591495924959349594495954959649597495984959949600496014960249603496044960549606496074960849609496104961149612496134961449615496164961749618496194962049621496224962349624496254962649627496284962949630496314963249633496344963549636496374963849639496404964149642496434964449645496464964749648496494965049651496524965349654496554965649657496584965949660496614966249663496644966549666496674966849669496704967149672496734967449675496764967749678496794968049681496824968349684496854968649687496884968949690496914969249693496944969549696496974969849699497004970149702497034970449705497064970749708497094971049711497124971349714497154971649717497184971949720497214972249723497244972549726497274972849729497304973149732497334973449735497364973749738497394974049741497424974349744497454974649747497484974949750497514975249753497544975549756497574975849759497604976149762497634976449765497664976749768497694977049771497724977349774497754977649777497784977949780497814978249783497844978549786497874978849789497904979149792497934979449795497964979749798497994980049801498024980349804498054980649807498084980949810498114981249813498144981549816498174981849819498204982149822498234982449825498264982749828498294983049831498324983349834498354983649837498384983949840498414984249843498444984549846498474984849849498504985149852498534985449855498564985749858498594986049861498624986349864498654986649867498684986949870498714987249873498744987549876498774987849879498804988149882498834988449885498864988749888498894989049891498924989349894498954989649897498984989949900499014990249903499044990549906499074990849909499104991149912499134991449915499164991749918499194992049921499224992349924499254992649927499284992949930499314993249933499344993549936499374993849939499404994149942499434994449945499464994749948499494995049951499524995349954499554995649957499584995949960499614996249963499644996549966499674996849969499704997149972499734997449975499764997749978499794998049981499824998349984499854998649987499884998949990499914999249993499944999549996499974999849999500005000150002500035000450005500065000750008500095001050011500125001350014500155001650017500185001950020500215002250023500245002550026500275002850029500305003150032500335003450035500365003750038500395004050041500425004350044500455004650047500485004950050500515005250053500545005550056500575005850059500605006150062500635006450065500665006750068500695007050071500725007350074500755007650077500785007950080500815008250083500845008550086500875008850089500905009150092500935009450095500965009750098500995010050101501025010350104501055010650107501085010950110501115011250113501145011550116501175011850119501205012150122501235012450125501265012750128501295013050131501325013350134501355013650137501385013950140501415014250143501445014550146501475014850149501505015150152501535015450155501565015750158501595016050161501625016350164501655016650167501685016950170501715017250173501745017550176501775017850179501805018150182501835018450185501865018750188501895019050191501925019350194501955019650197501985019950200502015020250203502045020550206502075020850209502105021150212502135021450215502165021750218502195022050221502225022350224502255022650227502285022950230502315023250233502345023550236502375023850239502405024150242502435024450245502465024750248502495025050251502525025350254502555025650257502585025950260502615026250263502645026550266502675026850269502705027150272502735027450275502765027750278502795028050281502825028350284502855028650287502885028950290502915029250293502945029550296502975029850299503005030150302503035030450305503065030750308503095031050311503125031350314503155031650317503185031950320503215032250323503245032550326503275032850329503305033150332503335033450335503365033750338503395034050341503425034350344503455034650347503485034950350503515035250353503545035550356503575035850359503605036150362503635036450365503665036750368503695037050371503725037350374503755037650377503785037950380503815038250383503845038550386503875038850389503905039150392503935039450395503965039750398503995040050401504025040350404504055040650407504085040950410504115041250413504145041550416504175041850419504205042150422504235042450425504265042750428504295043050431504325043350434504355043650437504385043950440504415044250443504445044550446504475044850449504505045150452504535045450455504565045750458504595046050461504625046350464504655046650467504685046950470504715047250473504745047550476504775047850479504805048150482504835048450485504865048750488504895049050491504925049350494504955049650497504985049950500505015050250503505045050550506
  1. (function (global, factory) {
  2. typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
  3. typeof define === 'function' && define.amd ? define(['exports'], factory) :
  4. (global = global || self, factory(global.THREE = {}));
  5. }(this, (function (exports) { 'use strict';
  6. // Polyfills
  7. if ( Number.EPSILON === undefined ) {
  8. Number.EPSILON = Math.pow( 2, - 52 );
  9. }
  10. if ( Number.isInteger === undefined ) {
  11. // Missing in IE
  12. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
  13. Number.isInteger = function ( value ) {
  14. return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
  15. };
  16. }
  17. //
  18. if ( Math.sign === undefined ) {
  19. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
  20. Math.sign = function ( x ) {
  21. return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
  22. };
  23. }
  24. if ( 'name' in Function.prototype === false ) {
  25. // Missing in IE
  26. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
  27. Object.defineProperty( Function.prototype, 'name', {
  28. get: function () {
  29. return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
  30. }
  31. } );
  32. }
  33. if ( Object.assign === undefined ) {
  34. // Missing in IE
  35. // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
  36. Object.assign = function ( target ) {
  37. if ( target === undefined || target === null ) {
  38. throw new TypeError( 'Cannot convert undefined or null to object' );
  39. }
  40. var output = Object( target );
  41. for ( var index = 1; index < arguments.length; index ++ ) {
  42. var source = arguments[ index ];
  43. if ( source !== undefined && source !== null ) {
  44. for ( var nextKey in source ) {
  45. if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
  46. output[ nextKey ] = source[ nextKey ];
  47. }
  48. }
  49. }
  50. }
  51. return output;
  52. };
  53. }
  54. var REVISION = '113dev';
  55. var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
  56. var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
  57. var CullFaceNone = 0;
  58. var CullFaceBack = 1;
  59. var CullFaceFront = 2;
  60. var CullFaceFrontBack = 3;
  61. var FrontFaceDirectionCW = 0;
  62. var FrontFaceDirectionCCW = 1;
  63. var BasicShadowMap = 0;
  64. var PCFShadowMap = 1;
  65. var PCFSoftShadowMap = 2;
  66. var VSMShadowMap = 3;
  67. var FrontSide = 0;
  68. var BackSide = 1;
  69. var DoubleSide = 2;
  70. var FlatShading = 1;
  71. var SmoothShading = 2;
  72. var NoColors = 0;
  73. var FaceColors = 1;
  74. var VertexColors = 2;
  75. var NoBlending = 0;
  76. var NormalBlending = 1;
  77. var AdditiveBlending = 2;
  78. var SubtractiveBlending = 3;
  79. var MultiplyBlending = 4;
  80. var CustomBlending = 5;
  81. var AddEquation = 100;
  82. var SubtractEquation = 101;
  83. var ReverseSubtractEquation = 102;
  84. var MinEquation = 103;
  85. var MaxEquation = 104;
  86. var ZeroFactor = 200;
  87. var OneFactor = 201;
  88. var SrcColorFactor = 202;
  89. var OneMinusSrcColorFactor = 203;
  90. var SrcAlphaFactor = 204;
  91. var OneMinusSrcAlphaFactor = 205;
  92. var DstAlphaFactor = 206;
  93. var OneMinusDstAlphaFactor = 207;
  94. var DstColorFactor = 208;
  95. var OneMinusDstColorFactor = 209;
  96. var SrcAlphaSaturateFactor = 210;
  97. var NeverDepth = 0;
  98. var AlwaysDepth = 1;
  99. var LessDepth = 2;
  100. var LessEqualDepth = 3;
  101. var EqualDepth = 4;
  102. var GreaterEqualDepth = 5;
  103. var GreaterDepth = 6;
  104. var NotEqualDepth = 7;
  105. var MultiplyOperation = 0;
  106. var MixOperation = 1;
  107. var AddOperation = 2;
  108. var NoToneMapping = 0;
  109. var LinearToneMapping = 1;
  110. var ReinhardToneMapping = 2;
  111. var Uncharted2ToneMapping = 3;
  112. var CineonToneMapping = 4;
  113. var ACESFilmicToneMapping = 5;
  114. var UVMapping = 300;
  115. var CubeReflectionMapping = 301;
  116. var CubeRefractionMapping = 302;
  117. var EquirectangularReflectionMapping = 303;
  118. var EquirectangularRefractionMapping = 304;
  119. var SphericalReflectionMapping = 305;
  120. var CubeUVReflectionMapping = 306;
  121. var CubeUVRefractionMapping = 307;
  122. var RepeatWrapping = 1000;
  123. var ClampToEdgeWrapping = 1001;
  124. var MirroredRepeatWrapping = 1002;
  125. var NearestFilter = 1003;
  126. var NearestMipmapNearestFilter = 1004;
  127. var NearestMipMapNearestFilter = 1004;
  128. var NearestMipmapLinearFilter = 1005;
  129. var NearestMipMapLinearFilter = 1005;
  130. var LinearFilter = 1006;
  131. var LinearMipmapNearestFilter = 1007;
  132. var LinearMipMapNearestFilter = 1007;
  133. var LinearMipmapLinearFilter = 1008;
  134. var LinearMipMapLinearFilter = 1008;
  135. var UnsignedByteType = 1009;
  136. var ByteType = 1010;
  137. var ShortType = 1011;
  138. var UnsignedShortType = 1012;
  139. var IntType = 1013;
  140. var UnsignedIntType = 1014;
  141. var FloatType = 1015;
  142. var HalfFloatType = 1016;
  143. var UnsignedShort4444Type = 1017;
  144. var UnsignedShort5551Type = 1018;
  145. var UnsignedShort565Type = 1019;
  146. var UnsignedInt248Type = 1020;
  147. var AlphaFormat = 1021;
  148. var RGBFormat = 1022;
  149. var RGBAFormat = 1023;
  150. var LuminanceFormat = 1024;
  151. var LuminanceAlphaFormat = 1025;
  152. var RGBEFormat = RGBAFormat;
  153. var DepthFormat = 1026;
  154. var DepthStencilFormat = 1027;
  155. var RedFormat = 1028;
  156. var RedIntegerFormat = 1029;
  157. var RGFormat = 1030;
  158. var RGIntegerFormat = 1031;
  159. var RGBIntegerFormat = 1032;
  160. var RGBAIntegerFormat = 1033;
  161. var RGB_S3TC_DXT1_Format = 33776;
  162. var RGBA_S3TC_DXT1_Format = 33777;
  163. var RGBA_S3TC_DXT3_Format = 33778;
  164. var RGBA_S3TC_DXT5_Format = 33779;
  165. var RGB_PVRTC_4BPPV1_Format = 35840;
  166. var RGB_PVRTC_2BPPV1_Format = 35841;
  167. var RGBA_PVRTC_4BPPV1_Format = 35842;
  168. var RGBA_PVRTC_2BPPV1_Format = 35843;
  169. var RGB_ETC1_Format = 36196;
  170. var RGBA_ASTC_4x4_Format = 37808;
  171. var RGBA_ASTC_5x4_Format = 37809;
  172. var RGBA_ASTC_5x5_Format = 37810;
  173. var RGBA_ASTC_6x5_Format = 37811;
  174. var RGBA_ASTC_6x6_Format = 37812;
  175. var RGBA_ASTC_8x5_Format = 37813;
  176. var RGBA_ASTC_8x6_Format = 37814;
  177. var RGBA_ASTC_8x8_Format = 37815;
  178. var RGBA_ASTC_10x5_Format = 37816;
  179. var RGBA_ASTC_10x6_Format = 37817;
  180. var RGBA_ASTC_10x8_Format = 37818;
  181. var RGBA_ASTC_10x10_Format = 37819;
  182. var RGBA_ASTC_12x10_Format = 37820;
  183. var RGBA_ASTC_12x12_Format = 37821;
  184. var LoopOnce = 2200;
  185. var LoopRepeat = 2201;
  186. var LoopPingPong = 2202;
  187. var InterpolateDiscrete = 2300;
  188. var InterpolateLinear = 2301;
  189. var InterpolateSmooth = 2302;
  190. var ZeroCurvatureEnding = 2400;
  191. var ZeroSlopeEnding = 2401;
  192. var WrapAroundEnding = 2402;
  193. var TrianglesDrawMode = 0;
  194. var TriangleStripDrawMode = 1;
  195. var TriangleFanDrawMode = 2;
  196. var LinearEncoding = 3000;
  197. var sRGBEncoding = 3001;
  198. var GammaEncoding = 3007;
  199. var RGBEEncoding = 3002;
  200. var LogLuvEncoding = 3003;
  201. var RGBM7Encoding = 3004;
  202. var RGBM16Encoding = 3005;
  203. var RGBDEncoding = 3006;
  204. var BasicDepthPacking = 3200;
  205. var RGBADepthPacking = 3201;
  206. var TangentSpaceNormalMap = 0;
  207. var ObjectSpaceNormalMap = 1;
  208. var ZeroStencilOp = 0;
  209. var KeepStencilOp = 7680;
  210. var ReplaceStencilOp = 7681;
  211. var IncrementStencilOp = 7682;
  212. var DecrementStencilOp = 7683;
  213. var IncrementWrapStencilOp = 34055;
  214. var DecrementWrapStencilOp = 34056;
  215. var InvertStencilOp = 5386;
  216. var NeverStencilFunc = 512;
  217. var LessStencilFunc = 513;
  218. var EqualStencilFunc = 514;
  219. var LessEqualStencilFunc = 515;
  220. var GreaterStencilFunc = 516;
  221. var NotEqualStencilFunc = 517;
  222. var GreaterEqualStencilFunc = 518;
  223. var AlwaysStencilFunc = 519;
  224. var StaticDrawUsage = 35044;
  225. var DynamicDrawUsage = 35048;
  226. var StreamDrawUsage = 35040;
  227. var StaticReadUsage = 35045;
  228. var DynamicReadUsage = 35049;
  229. var StreamReadUsage = 35041;
  230. var StaticCopyUsage = 35046;
  231. var DynamicCopyUsage = 35050;
  232. var StreamCopyUsage = 35042;
  233. /**
  234. * https://github.com/mrdoob/eventdispatcher.js/
  235. */
  236. function EventDispatcher() {}
  237. Object.assign( EventDispatcher.prototype, {
  238. addEventListener: function ( type, listener ) {
  239. if ( this._listeners === undefined ) { this._listeners = {}; }
  240. var listeners = this._listeners;
  241. if ( listeners[ type ] === undefined ) {
  242. listeners[ type ] = [];
  243. }
  244. if ( listeners[ type ].indexOf( listener ) === - 1 ) {
  245. listeners[ type ].push( listener );
  246. }
  247. },
  248. hasEventListener: function ( type, listener ) {
  249. if ( this._listeners === undefined ) { return false; }
  250. var listeners = this._listeners;
  251. return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
  252. },
  253. removeEventListener: function ( type, listener ) {
  254. if ( this._listeners === undefined ) { return; }
  255. var listeners = this._listeners;
  256. var listenerArray = listeners[ type ];
  257. if ( listenerArray !== undefined ) {
  258. var index = listenerArray.indexOf( listener );
  259. if ( index !== - 1 ) {
  260. listenerArray.splice( index, 1 );
  261. }
  262. }
  263. },
  264. dispatchEvent: function ( event ) {
  265. if ( this._listeners === undefined ) { return; }
  266. var listeners = this._listeners;
  267. var listenerArray = listeners[ event.type ];
  268. if ( listenerArray !== undefined ) {
  269. event.target = this;
  270. var array = listenerArray.slice( 0 );
  271. for ( var i = 0, l = array.length; i < l; i ++ ) {
  272. array[ i ].call( this, event );
  273. }
  274. }
  275. }
  276. } );
  277. /**
  278. * @author alteredq / http://alteredqualia.com/
  279. * @author mrdoob / http://mrdoob.com/
  280. * @author WestLangley / http://github.com/WestLangley
  281. * @author thezwap
  282. */
  283. var _lut = [];
  284. for ( var i = 0; i < 256; i ++ ) {
  285. _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
  286. }
  287. var MathUtils = {
  288. DEG2RAD: Math.PI / 180,
  289. RAD2DEG: 180 / Math.PI,
  290. generateUUID: function () {
  291. // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
  292. var d0 = Math.random() * 0xffffffff | 0;
  293. var d1 = Math.random() * 0xffffffff | 0;
  294. var d2 = Math.random() * 0xffffffff | 0;
  295. var d3 = Math.random() * 0xffffffff | 0;
  296. var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
  297. _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
  298. _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
  299. _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
  300. // .toUpperCase() here flattens concatenated strings to save heap memory space.
  301. return uuid.toUpperCase();
  302. },
  303. clamp: function ( value, min, max ) {
  304. return Math.max( min, Math.min( max, value ) );
  305. },
  306. // compute euclidian modulo of m % n
  307. // https://en.wikipedia.org/wiki/Modulo_operation
  308. euclideanModulo: function ( n, m ) {
  309. return ( ( n % m ) + m ) % m;
  310. },
  311. // Linear mapping from range <a1, a2> to range <b1, b2>
  312. mapLinear: function ( x, a1, a2, b1, b2 ) {
  313. return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
  314. },
  315. // https://en.wikipedia.org/wiki/Linear_interpolation
  316. lerp: function ( x, y, t ) {
  317. return ( 1 - t ) * x + t * y;
  318. },
  319. // http://en.wikipedia.org/wiki/Smoothstep
  320. smoothstep: function ( x, min, max ) {
  321. if ( x <= min ) { return 0; }
  322. if ( x >= max ) { return 1; }
  323. x = ( x - min ) / ( max - min );
  324. return x * x * ( 3 - 2 * x );
  325. },
  326. smootherstep: function ( x, min, max ) {
  327. if ( x <= min ) { return 0; }
  328. if ( x >= max ) { return 1; }
  329. x = ( x - min ) / ( max - min );
  330. return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
  331. },
  332. // Random integer from <low, high> interval
  333. randInt: function ( low, high ) {
  334. return low + Math.floor( Math.random() * ( high - low + 1 ) );
  335. },
  336. // Random float from <low, high> interval
  337. randFloat: function ( low, high ) {
  338. return low + Math.random() * ( high - low );
  339. },
  340. // Random float from <-range/2, range/2> interval
  341. randFloatSpread: function ( range ) {
  342. return range * ( 0.5 - Math.random() );
  343. },
  344. degToRad: function ( degrees ) {
  345. return degrees * MathUtils.DEG2RAD;
  346. },
  347. radToDeg: function ( radians ) {
  348. return radians * MathUtils.RAD2DEG;
  349. },
  350. isPowerOfTwo: function ( value ) {
  351. return ( value & ( value - 1 ) ) === 0 && value !== 0;
  352. },
  353. ceilPowerOfTwo: function ( value ) {
  354. return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
  355. },
  356. floorPowerOfTwo: function ( value ) {
  357. return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
  358. },
  359. setQuaternionFromProperEuler: function ( q, a, b, c, order ) {
  360. // Intrinsic Proper Euler Angles - see https://en.wikipedia.org/wiki/Euler_angles
  361. // rotations are applied to the axes in the order specified by 'order'
  362. // rotation by angle 'a' is applied first, then by angle 'b', then by angle 'c'
  363. // angles are in radians
  364. var cos = Math.cos;
  365. var sin = Math.sin;
  366. var c2 = cos( b / 2 );
  367. var s2 = sin( b / 2 );
  368. var c13 = cos( ( a + c ) / 2 );
  369. var s13 = sin( ( a + c ) / 2 );
  370. var c1_3 = cos( ( a - c ) / 2 );
  371. var s1_3 = sin( ( a - c ) / 2 );
  372. var c3_1 = cos( ( c - a ) / 2 );
  373. var s3_1 = sin( ( c - a ) / 2 );
  374. if ( order === 'XYX' ) {
  375. q.set( c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13 );
  376. } else if ( order === 'YZY' ) {
  377. q.set( s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13 );
  378. } else if ( order === 'ZXZ' ) {
  379. q.set( s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13 );
  380. } else if ( order === 'XZX' ) {
  381. q.set( c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13 );
  382. } else if ( order === 'YXY' ) {
  383. q.set( s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13 );
  384. } else if ( order === 'ZYZ' ) {
  385. q.set( s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13 );
  386. } else {
  387. console.warn( 'THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order.' );
  388. }
  389. }
  390. };
  391. /**
  392. * @author mrdoob / http://mrdoob.com/
  393. * @author philogb / http://blog.thejit.org/
  394. * @author egraether / http://egraether.com/
  395. * @author zz85 / http://www.lab4games.net/zz85/blog
  396. */
  397. function Vector2( x, y ) {
  398. this.x = x || 0;
  399. this.y = y || 0;
  400. }
  401. Object.defineProperties( Vector2.prototype, {
  402. "width": {
  403. get: function () {
  404. return this.x;
  405. },
  406. set: function ( value ) {
  407. this.x = value;
  408. }
  409. },
  410. "height": {
  411. get: function () {
  412. return this.y;
  413. },
  414. set: function ( value ) {
  415. this.y = value;
  416. }
  417. }
  418. } );
  419. Object.assign( Vector2.prototype, {
  420. isVector2: true,
  421. set: function ( x, y ) {
  422. this.x = x;
  423. this.y = y;
  424. return this;
  425. },
  426. setScalar: function ( scalar ) {
  427. this.x = scalar;
  428. this.y = scalar;
  429. return this;
  430. },
  431. setX: function ( x ) {
  432. this.x = x;
  433. return this;
  434. },
  435. setY: function ( y ) {
  436. this.y = y;
  437. return this;
  438. },
  439. setComponent: function ( index, value ) {
  440. switch ( index ) {
  441. case 0: this.x = value; break;
  442. case 1: this.y = value; break;
  443. default: throw new Error( 'index is out of range: ' + index );
  444. }
  445. return this;
  446. },
  447. getComponent: function ( index ) {
  448. switch ( index ) {
  449. case 0: return this.x;
  450. case 1: return this.y;
  451. default: throw new Error( 'index is out of range: ' + index );
  452. }
  453. },
  454. clone: function () {
  455. return new this.constructor( this.x, this.y );
  456. },
  457. copy: function ( v ) {
  458. this.x = v.x;
  459. this.y = v.y;
  460. return this;
  461. },
  462. add: function ( v, w ) {
  463. if ( w !== undefined ) {
  464. console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  465. return this.addVectors( v, w );
  466. }
  467. this.x += v.x;
  468. this.y += v.y;
  469. return this;
  470. },
  471. addScalar: function ( s ) {
  472. this.x += s;
  473. this.y += s;
  474. return this;
  475. },
  476. addVectors: function ( a, b ) {
  477. this.x = a.x + b.x;
  478. this.y = a.y + b.y;
  479. return this;
  480. },
  481. addScaledVector: function ( v, s ) {
  482. this.x += v.x * s;
  483. this.y += v.y * s;
  484. return this;
  485. },
  486. sub: function ( v, w ) {
  487. if ( w !== undefined ) {
  488. console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  489. return this.subVectors( v, w );
  490. }
  491. this.x -= v.x;
  492. this.y -= v.y;
  493. return this;
  494. },
  495. subScalar: function ( s ) {
  496. this.x -= s;
  497. this.y -= s;
  498. return this;
  499. },
  500. subVectors: function ( a, b ) {
  501. this.x = a.x - b.x;
  502. this.y = a.y - b.y;
  503. return this;
  504. },
  505. multiply: function ( v ) {
  506. this.x *= v.x;
  507. this.y *= v.y;
  508. return this;
  509. },
  510. multiplyScalar: function ( scalar ) {
  511. this.x *= scalar;
  512. this.y *= scalar;
  513. return this;
  514. },
  515. divide: function ( v ) {
  516. this.x /= v.x;
  517. this.y /= v.y;
  518. return this;
  519. },
  520. divideScalar: function ( scalar ) {
  521. return this.multiplyScalar( 1 / scalar );
  522. },
  523. applyMatrix3: function ( m ) {
  524. var x = this.x, y = this.y;
  525. var e = m.elements;
  526. this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
  527. this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
  528. return this;
  529. },
  530. min: function ( v ) {
  531. this.x = Math.min( this.x, v.x );
  532. this.y = Math.min( this.y, v.y );
  533. return this;
  534. },
  535. max: function ( v ) {
  536. this.x = Math.max( this.x, v.x );
  537. this.y = Math.max( this.y, v.y );
  538. return this;
  539. },
  540. clamp: function ( min, max ) {
  541. // assumes min < max, componentwise
  542. this.x = Math.max( min.x, Math.min( max.x, this.x ) );
  543. this.y = Math.max( min.y, Math.min( max.y, this.y ) );
  544. return this;
  545. },
  546. clampScalar: function ( minVal, maxVal ) {
  547. this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
  548. this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
  549. return this;
  550. },
  551. clampLength: function ( min, max ) {
  552. var length = this.length();
  553. return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
  554. },
  555. floor: function () {
  556. this.x = Math.floor( this.x );
  557. this.y = Math.floor( this.y );
  558. return this;
  559. },
  560. ceil: function () {
  561. this.x = Math.ceil( this.x );
  562. this.y = Math.ceil( this.y );
  563. return this;
  564. },
  565. round: function () {
  566. this.x = Math.round( this.x );
  567. this.y = Math.round( this.y );
  568. return this;
  569. },
  570. roundToZero: function () {
  571. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  572. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  573. return this;
  574. },
  575. negate: function () {
  576. this.x = - this.x;
  577. this.y = - this.y;
  578. return this;
  579. },
  580. dot: function ( v ) {
  581. return this.x * v.x + this.y * v.y;
  582. },
  583. cross: function ( v ) {
  584. return this.x * v.y - this.y * v.x;
  585. },
  586. lengthSq: function () {
  587. return this.x * this.x + this.y * this.y;
  588. },
  589. length: function () {
  590. return Math.sqrt( this.x * this.x + this.y * this.y );
  591. },
  592. manhattanLength: function () {
  593. return Math.abs( this.x ) + Math.abs( this.y );
  594. },
  595. normalize: function () {
  596. return this.divideScalar( this.length() || 1 );
  597. },
  598. angle: function () {
  599. // computes the angle in radians with respect to the positive x-axis
  600. var angle = Math.atan2( this.y, this.x );
  601. if ( angle < 0 ) { angle += 2 * Math.PI; }
  602. return angle;
  603. },
  604. distanceTo: function ( v ) {
  605. return Math.sqrt( this.distanceToSquared( v ) );
  606. },
  607. distanceToSquared: function ( v ) {
  608. var dx = this.x - v.x, dy = this.y - v.y;
  609. return dx * dx + dy * dy;
  610. },
  611. manhattanDistanceTo: function ( v ) {
  612. return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
  613. },
  614. setLength: function ( length ) {
  615. return this.normalize().multiplyScalar( length );
  616. },
  617. lerp: function ( v, alpha ) {
  618. this.x += ( v.x - this.x ) * alpha;
  619. this.y += ( v.y - this.y ) * alpha;
  620. return this;
  621. },
  622. lerpVectors: function ( v1, v2, alpha ) {
  623. return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
  624. },
  625. equals: function ( v ) {
  626. return ( ( v.x === this.x ) && ( v.y === this.y ) );
  627. },
  628. fromArray: function ( array, offset ) {
  629. if ( offset === undefined ) { offset = 0; }
  630. this.x = array[ offset ];
  631. this.y = array[ offset + 1 ];
  632. return this;
  633. },
  634. toArray: function ( array, offset ) {
  635. if ( array === undefined ) { array = []; }
  636. if ( offset === undefined ) { offset = 0; }
  637. array[ offset ] = this.x;
  638. array[ offset + 1 ] = this.y;
  639. return array;
  640. },
  641. fromBufferAttribute: function ( attribute, index, offset ) {
  642. if ( offset !== undefined ) {
  643. console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
  644. }
  645. this.x = attribute.getX( index );
  646. this.y = attribute.getY( index );
  647. return this;
  648. },
  649. rotateAround: function ( center, angle ) {
  650. var c = Math.cos( angle ), s = Math.sin( angle );
  651. var x = this.x - center.x;
  652. var y = this.y - center.y;
  653. this.x = x * c - y * s + center.x;
  654. this.y = x * s + y * c + center.y;
  655. return this;
  656. }
  657. } );
  658. /**
  659. * @author alteredq / http://alteredqualia.com/
  660. * @author WestLangley / http://github.com/WestLangley
  661. * @author bhouston / http://clara.io
  662. * @author tschw
  663. */
  664. function Matrix3() {
  665. this.elements = [
  666. 1, 0, 0,
  667. 0, 1, 0,
  668. 0, 0, 1
  669. ];
  670. if ( arguments.length > 0 ) {
  671. console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
  672. }
  673. }
  674. Object.assign( Matrix3.prototype, {
  675. isMatrix3: true,
  676. set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  677. var te = this.elements;
  678. te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
  679. te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
  680. te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
  681. return this;
  682. },
  683. identity: function () {
  684. this.set(
  685. 1, 0, 0,
  686. 0, 1, 0,
  687. 0, 0, 1
  688. );
  689. return this;
  690. },
  691. clone: function () {
  692. return new this.constructor().fromArray( this.elements );
  693. },
  694. copy: function ( m ) {
  695. var te = this.elements;
  696. var me = m.elements;
  697. te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
  698. te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
  699. te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
  700. return this;
  701. },
  702. setFromMatrix4: function ( m ) {
  703. var me = m.elements;
  704. this.set(
  705. me[ 0 ], me[ 4 ], me[ 8 ],
  706. me[ 1 ], me[ 5 ], me[ 9 ],
  707. me[ 2 ], me[ 6 ], me[ 10 ]
  708. );
  709. return this;
  710. },
  711. multiply: function ( m ) {
  712. return this.multiplyMatrices( this, m );
  713. },
  714. premultiply: function ( m ) {
  715. return this.multiplyMatrices( m, this );
  716. },
  717. multiplyMatrices: function ( a, b ) {
  718. var ae = a.elements;
  719. var be = b.elements;
  720. var te = this.elements;
  721. var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
  722. var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
  723. var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
  724. var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
  725. var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
  726. var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
  727. te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
  728. te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
  729. te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
  730. te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
  731. te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
  732. te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
  733. te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
  734. te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
  735. te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
  736. return this;
  737. },
  738. multiplyScalar: function ( s ) {
  739. var te = this.elements;
  740. te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
  741. te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
  742. te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
  743. return this;
  744. },
  745. determinant: function () {
  746. var te = this.elements;
  747. var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
  748. d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
  749. g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
  750. return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
  751. },
  752. getInverse: function ( matrix, throwOnDegenerate ) {
  753. if ( matrix && matrix.isMatrix4 ) {
  754. console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." );
  755. }
  756. var me = matrix.elements,
  757. te = this.elements,
  758. n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
  759. n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
  760. n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
  761. t11 = n33 * n22 - n32 * n23,
  762. t12 = n32 * n13 - n33 * n12,
  763. t13 = n23 * n12 - n22 * n13,
  764. det = n11 * t11 + n21 * t12 + n31 * t13;
  765. if ( det === 0 ) {
  766. var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
  767. if ( throwOnDegenerate === true ) {
  768. throw new Error( msg );
  769. } else {
  770. console.warn( msg );
  771. }
  772. return this.identity();
  773. }
  774. var detInv = 1 / det;
  775. te[ 0 ] = t11 * detInv;
  776. te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
  777. te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
  778. te[ 3 ] = t12 * detInv;
  779. te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
  780. te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
  781. te[ 6 ] = t13 * detInv;
  782. te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
  783. te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
  784. return this;
  785. },
  786. transpose: function () {
  787. var tmp, m = this.elements;
  788. tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
  789. tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
  790. tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
  791. return this;
  792. },
  793. getNormalMatrix: function ( matrix4 ) {
  794. return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
  795. },
  796. transposeIntoArray: function ( r ) {
  797. var m = this.elements;
  798. r[ 0 ] = m[ 0 ];
  799. r[ 1 ] = m[ 3 ];
  800. r[ 2 ] = m[ 6 ];
  801. r[ 3 ] = m[ 1 ];
  802. r[ 4 ] = m[ 4 ];
  803. r[ 5 ] = m[ 7 ];
  804. r[ 6 ] = m[ 2 ];
  805. r[ 7 ] = m[ 5 ];
  806. r[ 8 ] = m[ 8 ];
  807. return this;
  808. },
  809. setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
  810. var c = Math.cos( rotation );
  811. var s = Math.sin( rotation );
  812. this.set(
  813. sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
  814. - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
  815. 0, 0, 1
  816. );
  817. },
  818. scale: function ( sx, sy ) {
  819. var te = this.elements;
  820. te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
  821. te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
  822. return this;
  823. },
  824. rotate: function ( theta ) {
  825. var c = Math.cos( theta );
  826. var s = Math.sin( theta );
  827. var te = this.elements;
  828. var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
  829. var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
  830. te[ 0 ] = c * a11 + s * a21;
  831. te[ 3 ] = c * a12 + s * a22;
  832. te[ 6 ] = c * a13 + s * a23;
  833. te[ 1 ] = - s * a11 + c * a21;
  834. te[ 4 ] = - s * a12 + c * a22;
  835. te[ 7 ] = - s * a13 + c * a23;
  836. return this;
  837. },
  838. translate: function ( tx, ty ) {
  839. var te = this.elements;
  840. te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
  841. te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
  842. return this;
  843. },
  844. equals: function ( matrix ) {
  845. var te = this.elements;
  846. var me = matrix.elements;
  847. for ( var i = 0; i < 9; i ++ ) {
  848. if ( te[ i ] !== me[ i ] ) { return false; }
  849. }
  850. return true;
  851. },
  852. fromArray: function ( array, offset ) {
  853. if ( offset === undefined ) { offset = 0; }
  854. for ( var i = 0; i < 9; i ++ ) {
  855. this.elements[ i ] = array[ i + offset ];
  856. }
  857. return this;
  858. },
  859. toArray: function ( array, offset ) {
  860. if ( array === undefined ) { array = []; }
  861. if ( offset === undefined ) { offset = 0; }
  862. var te = this.elements;
  863. array[ offset ] = te[ 0 ];
  864. array[ offset + 1 ] = te[ 1 ];
  865. array[ offset + 2 ] = te[ 2 ];
  866. array[ offset + 3 ] = te[ 3 ];
  867. array[ offset + 4 ] = te[ 4 ];
  868. array[ offset + 5 ] = te[ 5 ];
  869. array[ offset + 6 ] = te[ 6 ];
  870. array[ offset + 7 ] = te[ 7 ];
  871. array[ offset + 8 ] = te[ 8 ];
  872. return array;
  873. }
  874. } );
  875. /**
  876. * @author mrdoob / http://mrdoob.com/
  877. * @author alteredq / http://alteredqualia.com/
  878. * @author szimek / https://github.com/szimek/
  879. */
  880. var _canvas;
  881. var ImageUtils = {
  882. getDataURL: function ( image ) {
  883. var canvas;
  884. if ( typeof HTMLCanvasElement == 'undefined' ) {
  885. return image.src;
  886. } else if ( image instanceof HTMLCanvasElement ) {
  887. canvas = image;
  888. } else {
  889. if ( _canvas === undefined ) { _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); }
  890. _canvas.width = image.width;
  891. _canvas.height = image.height;
  892. var context = _canvas.getContext( '2d' );
  893. if ( image instanceof ImageData ) {
  894. context.putImageData( image, 0, 0 );
  895. } else {
  896. context.drawImage( image, 0, 0, image.width, image.height );
  897. }
  898. canvas = _canvas;
  899. }
  900. if ( canvas.width > 2048 || canvas.height > 2048 ) {
  901. return canvas.toDataURL( 'image/jpeg', 0.6 );
  902. } else {
  903. return canvas.toDataURL( 'image/png' );
  904. }
  905. }
  906. };
  907. /**
  908. * @author mrdoob / http://mrdoob.com/
  909. * @author alteredq / http://alteredqualia.com/
  910. * @author szimek / https://github.com/szimek/
  911. */
  912. var textureId = 0;
  913. function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
  914. Object.defineProperty( this, 'id', { value: textureId ++ } );
  915. this.uuid = MathUtils.generateUUID();
  916. this.name = '';
  917. this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
  918. this.mipmaps = [];
  919. this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
  920. this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
  921. this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
  922. this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
  923. this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter;
  924. this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
  925. this.format = format !== undefined ? format : RGBAFormat;
  926. this.internalFormat = null;
  927. this.type = type !== undefined ? type : UnsignedByteType;
  928. this.offset = new Vector2( 0, 0 );
  929. this.repeat = new Vector2( 1, 1 );
  930. this.center = new Vector2( 0, 0 );
  931. this.rotation = 0;
  932. this.matrixAutoUpdate = true;
  933. this.matrix = new Matrix3();
  934. this.generateMipmaps = true;
  935. this.premultiplyAlpha = false;
  936. this.flipY = true;
  937. this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
  938. // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
  939. //
  940. // Also changing the encoding after already used by a Material will not automatically make the Material
  941. // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
  942. this.encoding = encoding !== undefined ? encoding : LinearEncoding;
  943. this.version = 0;
  944. this.onUpdate = null;
  945. }
  946. Texture.DEFAULT_IMAGE = undefined;
  947. Texture.DEFAULT_MAPPING = UVMapping;
  948. Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  949. constructor: Texture,
  950. isTexture: true,
  951. updateMatrix: function () {
  952. this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
  953. },
  954. clone: function () {
  955. return new this.constructor().copy( this );
  956. },
  957. copy: function ( source ) {
  958. this.name = source.name;
  959. this.image = source.image;
  960. this.mipmaps = source.mipmaps.slice( 0 );
  961. this.mapping = source.mapping;
  962. this.wrapS = source.wrapS;
  963. this.wrapT = source.wrapT;
  964. this.magFilter = source.magFilter;
  965. this.minFilter = source.minFilter;
  966. this.anisotropy = source.anisotropy;
  967. this.format = source.format;
  968. this.internalFormat = source.internalFormat;
  969. this.type = source.type;
  970. this.offset.copy( source.offset );
  971. this.repeat.copy( source.repeat );
  972. this.center.copy( source.center );
  973. this.rotation = source.rotation;
  974. this.matrixAutoUpdate = source.matrixAutoUpdate;
  975. this.matrix.copy( source.matrix );
  976. this.generateMipmaps = source.generateMipmaps;
  977. this.premultiplyAlpha = source.premultiplyAlpha;
  978. this.flipY = source.flipY;
  979. this.unpackAlignment = source.unpackAlignment;
  980. this.encoding = source.encoding;
  981. return this;
  982. },
  983. toJSON: function ( meta ) {
  984. var isRootObject = ( meta === undefined || typeof meta === 'string' );
  985. if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
  986. return meta.textures[ this.uuid ];
  987. }
  988. var output = {
  989. metadata: {
  990. version: 4.5,
  991. type: 'Texture',
  992. generator: 'Texture.toJSON'
  993. },
  994. uuid: this.uuid,
  995. name: this.name,
  996. mapping: this.mapping,
  997. repeat: [ this.repeat.x, this.repeat.y ],
  998. offset: [ this.offset.x, this.offset.y ],
  999. center: [ this.center.x, this.center.y ],
  1000. rotation: this.rotation,
  1001. wrap: [ this.wrapS, this.wrapT ],
  1002. format: this.format,
  1003. type: this.type,
  1004. encoding: this.encoding,
  1005. minFilter: this.minFilter,
  1006. magFilter: this.magFilter,
  1007. anisotropy: this.anisotropy,
  1008. flipY: this.flipY,
  1009. premultiplyAlpha: this.premultiplyAlpha,
  1010. unpackAlignment: this.unpackAlignment
  1011. };
  1012. if ( this.image !== undefined ) {
  1013. // TODO: Move to THREE.Image
  1014. var image = this.image;
  1015. if ( image.uuid === undefined ) {
  1016. image.uuid = MathUtils.generateUUID(); // UGH
  1017. }
  1018. if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
  1019. var url;
  1020. if ( Array.isArray( image ) ) {
  1021. // process array of images e.g. CubeTexture
  1022. url = [];
  1023. for ( var i = 0, l = image.length; i < l; i ++ ) {
  1024. url.push( ImageUtils.getDataURL( image[ i ] ) );
  1025. }
  1026. } else {
  1027. // process single image
  1028. url = ImageUtils.getDataURL( image );
  1029. }
  1030. meta.images[ image.uuid ] = {
  1031. uuid: image.uuid,
  1032. url: url
  1033. };
  1034. }
  1035. output.image = image.uuid;
  1036. }
  1037. if ( ! isRootObject ) {
  1038. meta.textures[ this.uuid ] = output;
  1039. }
  1040. return output;
  1041. },
  1042. dispose: function () {
  1043. this.dispatchEvent( { type: 'dispose' } );
  1044. },
  1045. transformUv: function ( uv ) {
  1046. if ( this.mapping !== UVMapping ) { return uv; }
  1047. uv.applyMatrix3( this.matrix );
  1048. if ( uv.x < 0 || uv.x > 1 ) {
  1049. switch ( this.wrapS ) {
  1050. case RepeatWrapping:
  1051. uv.x = uv.x - Math.floor( uv.x );
  1052. break;
  1053. case ClampToEdgeWrapping:
  1054. uv.x = uv.x < 0 ? 0 : 1;
  1055. break;
  1056. case MirroredRepeatWrapping:
  1057. if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
  1058. uv.x = Math.ceil( uv.x ) - uv.x;
  1059. } else {
  1060. uv.x = uv.x - Math.floor( uv.x );
  1061. }
  1062. break;
  1063. }
  1064. }
  1065. if ( uv.y < 0 || uv.y > 1 ) {
  1066. switch ( this.wrapT ) {
  1067. case RepeatWrapping:
  1068. uv.y = uv.y - Math.floor( uv.y );
  1069. break;
  1070. case ClampToEdgeWrapping:
  1071. uv.y = uv.y < 0 ? 0 : 1;
  1072. break;
  1073. case MirroredRepeatWrapping:
  1074. if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
  1075. uv.y = Math.ceil( uv.y ) - uv.y;
  1076. } else {
  1077. uv.y = uv.y - Math.floor( uv.y );
  1078. }
  1079. break;
  1080. }
  1081. }
  1082. if ( this.flipY ) {
  1083. uv.y = 1 - uv.y;
  1084. }
  1085. return uv;
  1086. }
  1087. } );
  1088. Object.defineProperty( Texture.prototype, "needsUpdate", {
  1089. set: function ( value ) {
  1090. if ( value === true ) { this.version ++; }
  1091. }
  1092. } );
  1093. /**
  1094. * @author supereggbert / http://www.paulbrunt.co.uk/
  1095. * @author philogb / http://blog.thejit.org/
  1096. * @author mikael emtinger / http://gomo.se/
  1097. * @author egraether / http://egraether.com/
  1098. * @author WestLangley / http://github.com/WestLangley
  1099. */
  1100. function Vector4( x, y, z, w ) {
  1101. this.x = x || 0;
  1102. this.y = y || 0;
  1103. this.z = z || 0;
  1104. this.w = ( w !== undefined ) ? w : 1;
  1105. }
  1106. Object.defineProperties( Vector4.prototype, {
  1107. "width": {
  1108. get: function () {
  1109. return this.z;
  1110. },
  1111. set: function ( value ) {
  1112. this.z = value;
  1113. }
  1114. },
  1115. "height": {
  1116. get: function () {
  1117. return this.w;
  1118. },
  1119. set: function ( value ) {
  1120. this.w = value;
  1121. }
  1122. }
  1123. } );
  1124. Object.assign( Vector4.prototype, {
  1125. isVector4: true,
  1126. set: function ( x, y, z, w ) {
  1127. this.x = x;
  1128. this.y = y;
  1129. this.z = z;
  1130. this.w = w;
  1131. return this;
  1132. },
  1133. setScalar: function ( scalar ) {
  1134. this.x = scalar;
  1135. this.y = scalar;
  1136. this.z = scalar;
  1137. this.w = scalar;
  1138. return this;
  1139. },
  1140. setX: function ( x ) {
  1141. this.x = x;
  1142. return this;
  1143. },
  1144. setY: function ( y ) {
  1145. this.y = y;
  1146. return this;
  1147. },
  1148. setZ: function ( z ) {
  1149. this.z = z;
  1150. return this;
  1151. },
  1152. setW: function ( w ) {
  1153. this.w = w;
  1154. return this;
  1155. },
  1156. setComponent: function ( index, value ) {
  1157. switch ( index ) {
  1158. case 0: this.x = value; break;
  1159. case 1: this.y = value; break;
  1160. case 2: this.z = value; break;
  1161. case 3: this.w = value; break;
  1162. default: throw new Error( 'index is out of range: ' + index );
  1163. }
  1164. return this;
  1165. },
  1166. getComponent: function ( index ) {
  1167. switch ( index ) {
  1168. case 0: return this.x;
  1169. case 1: return this.y;
  1170. case 2: return this.z;
  1171. case 3: return this.w;
  1172. default: throw new Error( 'index is out of range: ' + index );
  1173. }
  1174. },
  1175. clone: function () {
  1176. return new this.constructor( this.x, this.y, this.z, this.w );
  1177. },
  1178. copy: function ( v ) {
  1179. this.x = v.x;
  1180. this.y = v.y;
  1181. this.z = v.z;
  1182. this.w = ( v.w !== undefined ) ? v.w : 1;
  1183. return this;
  1184. },
  1185. add: function ( v, w ) {
  1186. if ( w !== undefined ) {
  1187. console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  1188. return this.addVectors( v, w );
  1189. }
  1190. this.x += v.x;
  1191. this.y += v.y;
  1192. this.z += v.z;
  1193. this.w += v.w;
  1194. return this;
  1195. },
  1196. addScalar: function ( s ) {
  1197. this.x += s;
  1198. this.y += s;
  1199. this.z += s;
  1200. this.w += s;
  1201. return this;
  1202. },
  1203. addVectors: function ( a, b ) {
  1204. this.x = a.x + b.x;
  1205. this.y = a.y + b.y;
  1206. this.z = a.z + b.z;
  1207. this.w = a.w + b.w;
  1208. return this;
  1209. },
  1210. addScaledVector: function ( v, s ) {
  1211. this.x += v.x * s;
  1212. this.y += v.y * s;
  1213. this.z += v.z * s;
  1214. this.w += v.w * s;
  1215. return this;
  1216. },
  1217. sub: function ( v, w ) {
  1218. if ( w !== undefined ) {
  1219. console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  1220. return this.subVectors( v, w );
  1221. }
  1222. this.x -= v.x;
  1223. this.y -= v.y;
  1224. this.z -= v.z;
  1225. this.w -= v.w;
  1226. return this;
  1227. },
  1228. subScalar: function ( s ) {
  1229. this.x -= s;
  1230. this.y -= s;
  1231. this.z -= s;
  1232. this.w -= s;
  1233. return this;
  1234. },
  1235. subVectors: function ( a, b ) {
  1236. this.x = a.x - b.x;
  1237. this.y = a.y - b.y;
  1238. this.z = a.z - b.z;
  1239. this.w = a.w - b.w;
  1240. return this;
  1241. },
  1242. multiplyScalar: function ( scalar ) {
  1243. this.x *= scalar;
  1244. this.y *= scalar;
  1245. this.z *= scalar;
  1246. this.w *= scalar;
  1247. return this;
  1248. },
  1249. applyMatrix4: function ( m ) {
  1250. var x = this.x, y = this.y, z = this.z, w = this.w;
  1251. var e = m.elements;
  1252. this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
  1253. this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
  1254. this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
  1255. this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
  1256. return this;
  1257. },
  1258. divideScalar: function ( scalar ) {
  1259. return this.multiplyScalar( 1 / scalar );
  1260. },
  1261. setAxisAngleFromQuaternion: function ( q ) {
  1262. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
  1263. // q is assumed to be normalized
  1264. this.w = 2 * Math.acos( q.w );
  1265. var s = Math.sqrt( 1 - q.w * q.w );
  1266. if ( s < 0.0001 ) {
  1267. this.x = 1;
  1268. this.y = 0;
  1269. this.z = 0;
  1270. } else {
  1271. this.x = q.x / s;
  1272. this.y = q.y / s;
  1273. this.z = q.z / s;
  1274. }
  1275. return this;
  1276. },
  1277. setAxisAngleFromRotationMatrix: function ( m ) {
  1278. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
  1279. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  1280. var angle, x, y, z, // variables for result
  1281. epsilon = 0.01, // margin to allow for rounding errors
  1282. epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
  1283. te = m.elements,
  1284. m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
  1285. m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
  1286. m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
  1287. if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
  1288. ( Math.abs( m13 - m31 ) < epsilon ) &&
  1289. ( Math.abs( m23 - m32 ) < epsilon ) ) {
  1290. // singularity found
  1291. // first check for identity matrix which must have +1 for all terms
  1292. // in leading diagonal and zero in other terms
  1293. if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
  1294. ( Math.abs( m13 + m31 ) < epsilon2 ) &&
  1295. ( Math.abs( m23 + m32 ) < epsilon2 ) &&
  1296. ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
  1297. // this singularity is identity matrix so angle = 0
  1298. this.set( 1, 0, 0, 0 );
  1299. return this; // zero angle, arbitrary axis
  1300. }
  1301. // otherwise this singularity is angle = 180
  1302. angle = Math.PI;
  1303. var xx = ( m11 + 1 ) / 2;
  1304. var yy = ( m22 + 1 ) / 2;
  1305. var zz = ( m33 + 1 ) / 2;
  1306. var xy = ( m12 + m21 ) / 4;
  1307. var xz = ( m13 + m31 ) / 4;
  1308. var yz = ( m23 + m32 ) / 4;
  1309. if ( ( xx > yy ) && ( xx > zz ) ) {
  1310. // m11 is the largest diagonal term
  1311. if ( xx < epsilon ) {
  1312. x = 0;
  1313. y = 0.707106781;
  1314. z = 0.707106781;
  1315. } else {
  1316. x = Math.sqrt( xx );
  1317. y = xy / x;
  1318. z = xz / x;
  1319. }
  1320. } else if ( yy > zz ) {
  1321. // m22 is the largest diagonal term
  1322. if ( yy < epsilon ) {
  1323. x = 0.707106781;
  1324. y = 0;
  1325. z = 0.707106781;
  1326. } else {
  1327. y = Math.sqrt( yy );
  1328. x = xy / y;
  1329. z = yz / y;
  1330. }
  1331. } else {
  1332. // m33 is the largest diagonal term so base result on this
  1333. if ( zz < epsilon ) {
  1334. x = 0.707106781;
  1335. y = 0.707106781;
  1336. z = 0;
  1337. } else {
  1338. z = Math.sqrt( zz );
  1339. x = xz / z;
  1340. y = yz / z;
  1341. }
  1342. }
  1343. this.set( x, y, z, angle );
  1344. return this; // return 180 deg rotation
  1345. }
  1346. // as we have reached here there are no singularities so we can handle normally
  1347. var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
  1348. ( m13 - m31 ) * ( m13 - m31 ) +
  1349. ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
  1350. if ( Math.abs( s ) < 0.001 ) { s = 1; }
  1351. // prevent divide by zero, should not happen if matrix is orthogonal and should be
  1352. // caught by singularity test above, but I've left it in just in case
  1353. this.x = ( m32 - m23 ) / s;
  1354. this.y = ( m13 - m31 ) / s;
  1355. this.z = ( m21 - m12 ) / s;
  1356. this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
  1357. return this;
  1358. },
  1359. min: function ( v ) {
  1360. this.x = Math.min( this.x, v.x );
  1361. this.y = Math.min( this.y, v.y );
  1362. this.z = Math.min( this.z, v.z );
  1363. this.w = Math.min( this.w, v.w );
  1364. return this;
  1365. },
  1366. max: function ( v ) {
  1367. this.x = Math.max( this.x, v.x );
  1368. this.y = Math.max( this.y, v.y );
  1369. this.z = Math.max( this.z, v.z );
  1370. this.w = Math.max( this.w, v.w );
  1371. return this;
  1372. },
  1373. clamp: function ( min, max ) {
  1374. // assumes min < max, componentwise
  1375. this.x = Math.max( min.x, Math.min( max.x, this.x ) );
  1376. this.y = Math.max( min.y, Math.min( max.y, this.y ) );
  1377. this.z = Math.max( min.z, Math.min( max.z, this.z ) );
  1378. this.w = Math.max( min.w, Math.min( max.w, this.w ) );
  1379. return this;
  1380. },
  1381. clampScalar: function ( minVal, maxVal ) {
  1382. this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
  1383. this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
  1384. this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
  1385. this.w = Math.max( minVal, Math.min( maxVal, this.w ) );
  1386. return this;
  1387. },
  1388. clampLength: function ( min, max ) {
  1389. var length = this.length();
  1390. return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
  1391. },
  1392. floor: function () {
  1393. this.x = Math.floor( this.x );
  1394. this.y = Math.floor( this.y );
  1395. this.z = Math.floor( this.z );
  1396. this.w = Math.floor( this.w );
  1397. return this;
  1398. },
  1399. ceil: function () {
  1400. this.x = Math.ceil( this.x );
  1401. this.y = Math.ceil( this.y );
  1402. this.z = Math.ceil( this.z );
  1403. this.w = Math.ceil( this.w );
  1404. return this;
  1405. },
  1406. round: function () {
  1407. this.x = Math.round( this.x );
  1408. this.y = Math.round( this.y );
  1409. this.z = Math.round( this.z );
  1410. this.w = Math.round( this.w );
  1411. return this;
  1412. },
  1413. roundToZero: function () {
  1414. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  1415. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  1416. this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
  1417. this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
  1418. return this;
  1419. },
  1420. negate: function () {
  1421. this.x = - this.x;
  1422. this.y = - this.y;
  1423. this.z = - this.z;
  1424. this.w = - this.w;
  1425. return this;
  1426. },
  1427. dot: function ( v ) {
  1428. return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
  1429. },
  1430. lengthSq: function () {
  1431. return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
  1432. },
  1433. length: function () {
  1434. return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
  1435. },
  1436. manhattanLength: function () {
  1437. return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
  1438. },
  1439. normalize: function () {
  1440. return this.divideScalar( this.length() || 1 );
  1441. },
  1442. setLength: function ( length ) {
  1443. return this.normalize().multiplyScalar( length );
  1444. },
  1445. lerp: function ( v, alpha ) {
  1446. this.x += ( v.x - this.x ) * alpha;
  1447. this.y += ( v.y - this.y ) * alpha;
  1448. this.z += ( v.z - this.z ) * alpha;
  1449. this.w += ( v.w - this.w ) * alpha;
  1450. return this;
  1451. },
  1452. lerpVectors: function ( v1, v2, alpha ) {
  1453. return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
  1454. },
  1455. equals: function ( v ) {
  1456. return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
  1457. },
  1458. fromArray: function ( array, offset ) {
  1459. if ( offset === undefined ) { offset = 0; }
  1460. this.x = array[ offset ];
  1461. this.y = array[ offset + 1 ];
  1462. this.z = array[ offset + 2 ];
  1463. this.w = array[ offset + 3 ];
  1464. return this;
  1465. },
  1466. toArray: function ( array, offset ) {
  1467. if ( array === undefined ) { array = []; }
  1468. if ( offset === undefined ) { offset = 0; }
  1469. array[ offset ] = this.x;
  1470. array[ offset + 1 ] = this.y;
  1471. array[ offset + 2 ] = this.z;
  1472. array[ offset + 3 ] = this.w;
  1473. return array;
  1474. },
  1475. fromBufferAttribute: function ( attribute, index, offset ) {
  1476. if ( offset !== undefined ) {
  1477. console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
  1478. }
  1479. this.x = attribute.getX( index );
  1480. this.y = attribute.getY( index );
  1481. this.z = attribute.getZ( index );
  1482. this.w = attribute.getW( index );
  1483. return this;
  1484. }
  1485. } );
  1486. /**
  1487. * @author szimek / https://github.com/szimek/
  1488. * @author alteredq / http://alteredqualia.com/
  1489. * @author Marius Kintel / https://github.com/kintel
  1490. */
  1491. /*
  1492. In options, we can specify:
  1493. * Texture parameters for an auto-generated target texture
  1494. * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
  1495. */
  1496. function WebGLRenderTarget( width, height, options ) {
  1497. this.width = width;
  1498. this.height = height;
  1499. this.scissor = new Vector4( 0, 0, width, height );
  1500. this.scissorTest = false;
  1501. this.viewport = new Vector4( 0, 0, width, height );
  1502. options = options || {};
  1503. this.texture = new Texture( undefined, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
  1504. this.texture.image = {};
  1505. this.texture.image.width = width;
  1506. this.texture.image.height = height;
  1507. this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
  1508. this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
  1509. this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
  1510. this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
  1511. this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
  1512. }
  1513. WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  1514. constructor: WebGLRenderTarget,
  1515. isWebGLRenderTarget: true,
  1516. setSize: function ( width, height ) {
  1517. if ( this.width !== width || this.height !== height ) {
  1518. this.width = width;
  1519. this.height = height;
  1520. this.texture.image.width = width;
  1521. this.texture.image.height = height;
  1522. this.dispose();
  1523. }
  1524. this.viewport.set( 0, 0, width, height );
  1525. this.scissor.set( 0, 0, width, height );
  1526. },
  1527. clone: function () {
  1528. return new this.constructor().copy( this );
  1529. },
  1530. copy: function ( source ) {
  1531. this.width = source.width;
  1532. this.height = source.height;
  1533. this.viewport.copy( source.viewport );
  1534. this.texture = source.texture.clone();
  1535. this.depthBuffer = source.depthBuffer;
  1536. this.stencilBuffer = source.stencilBuffer;
  1537. this.depthTexture = source.depthTexture;
  1538. return this;
  1539. },
  1540. dispose: function () {
  1541. this.dispatchEvent( { type: 'dispose' } );
  1542. }
  1543. } );
  1544. /**
  1545. * @author Mugen87 / https://github.com/Mugen87
  1546. * @author Matt DesLauriers / @mattdesl
  1547. */
  1548. function WebGLMultisampleRenderTarget( width, height, options ) {
  1549. WebGLRenderTarget.call( this, width, height, options );
  1550. this.samples = 4;
  1551. }
  1552. WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), {
  1553. constructor: WebGLMultisampleRenderTarget,
  1554. isWebGLMultisampleRenderTarget: true,
  1555. copy: function ( source ) {
  1556. WebGLRenderTarget.prototype.copy.call( this, source );
  1557. this.samples = source.samples;
  1558. return this;
  1559. }
  1560. } );
  1561. /**
  1562. * @author mikael emtinger / http://gomo.se/
  1563. * @author alteredq / http://alteredqualia.com/
  1564. * @author WestLangley / http://github.com/WestLangley
  1565. * @author bhouston / http://clara.io
  1566. */
  1567. function Quaternion( x, y, z, w ) {
  1568. this._x = x || 0;
  1569. this._y = y || 0;
  1570. this._z = z || 0;
  1571. this._w = ( w !== undefined ) ? w : 1;
  1572. }
  1573. Object.assign( Quaternion, {
  1574. slerp: function ( qa, qb, qm, t ) {
  1575. return qm.copy( qa ).slerp( qb, t );
  1576. },
  1577. slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
  1578. // fuzz-free, array-based Quaternion SLERP operation
  1579. var x0 = src0[ srcOffset0 + 0 ],
  1580. y0 = src0[ srcOffset0 + 1 ],
  1581. z0 = src0[ srcOffset0 + 2 ],
  1582. w0 = src0[ srcOffset0 + 3 ],
  1583. x1 = src1[ srcOffset1 + 0 ],
  1584. y1 = src1[ srcOffset1 + 1 ],
  1585. z1 = src1[ srcOffset1 + 2 ],
  1586. w1 = src1[ srcOffset1 + 3 ];
  1587. if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
  1588. var s = 1 - t,
  1589. cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
  1590. dir = ( cos >= 0 ? 1 : - 1 ),
  1591. sqrSin = 1 - cos * cos;
  1592. // Skip the Slerp for tiny steps to avoid numeric problems:
  1593. if ( sqrSin > Number.EPSILON ) {
  1594. var sin = Math.sqrt( sqrSin ),
  1595. len = Math.atan2( sin, cos * dir );
  1596. s = Math.sin( s * len ) / sin;
  1597. t = Math.sin( t * len ) / sin;
  1598. }
  1599. var tDir = t * dir;
  1600. x0 = x0 * s + x1 * tDir;
  1601. y0 = y0 * s + y1 * tDir;
  1602. z0 = z0 * s + z1 * tDir;
  1603. w0 = w0 * s + w1 * tDir;
  1604. // Normalize in case we just did a lerp:
  1605. if ( s === 1 - t ) {
  1606. var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
  1607. x0 *= f;
  1608. y0 *= f;
  1609. z0 *= f;
  1610. w0 *= f;
  1611. }
  1612. }
  1613. dst[ dstOffset ] = x0;
  1614. dst[ dstOffset + 1 ] = y0;
  1615. dst[ dstOffset + 2 ] = z0;
  1616. dst[ dstOffset + 3 ] = w0;
  1617. }
  1618. } );
  1619. Object.defineProperties( Quaternion.prototype, {
  1620. x: {
  1621. get: function () {
  1622. return this._x;
  1623. },
  1624. set: function ( value ) {
  1625. this._x = value;
  1626. this._onChangeCallback();
  1627. }
  1628. },
  1629. y: {
  1630. get: function () {
  1631. return this._y;
  1632. },
  1633. set: function ( value ) {
  1634. this._y = value;
  1635. this._onChangeCallback();
  1636. }
  1637. },
  1638. z: {
  1639. get: function () {
  1640. return this._z;
  1641. },
  1642. set: function ( value ) {
  1643. this._z = value;
  1644. this._onChangeCallback();
  1645. }
  1646. },
  1647. w: {
  1648. get: function () {
  1649. return this._w;
  1650. },
  1651. set: function ( value ) {
  1652. this._w = value;
  1653. this._onChangeCallback();
  1654. }
  1655. }
  1656. } );
  1657. Object.assign( Quaternion.prototype, {
  1658. isQuaternion: true,
  1659. set: function ( x, y, z, w ) {
  1660. this._x = x;
  1661. this._y = y;
  1662. this._z = z;
  1663. this._w = w;
  1664. this._onChangeCallback();
  1665. return this;
  1666. },
  1667. clone: function () {
  1668. return new this.constructor( this._x, this._y, this._z, this._w );
  1669. },
  1670. copy: function ( quaternion ) {
  1671. this._x = quaternion.x;
  1672. this._y = quaternion.y;
  1673. this._z = quaternion.z;
  1674. this._w = quaternion.w;
  1675. this._onChangeCallback();
  1676. return this;
  1677. },
  1678. setFromEuler: function ( euler, update ) {
  1679. if ( ! ( euler && euler.isEuler ) ) {
  1680. throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
  1681. }
  1682. var x = euler._x, y = euler._y, z = euler._z, order = euler.order;
  1683. // http://www.mathworks.com/matlabcentral/fileexchange/
  1684. // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
  1685. // content/SpinCalc.m
  1686. var cos = Math.cos;
  1687. var sin = Math.sin;
  1688. var c1 = cos( x / 2 );
  1689. var c2 = cos( y / 2 );
  1690. var c3 = cos( z / 2 );
  1691. var s1 = sin( x / 2 );
  1692. var s2 = sin( y / 2 );
  1693. var s3 = sin( z / 2 );
  1694. if ( order === 'XYZ' ) {
  1695. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  1696. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  1697. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  1698. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  1699. } else if ( order === 'YXZ' ) {
  1700. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  1701. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  1702. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  1703. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  1704. } else if ( order === 'ZXY' ) {
  1705. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  1706. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  1707. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  1708. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  1709. } else if ( order === 'ZYX' ) {
  1710. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  1711. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  1712. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  1713. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  1714. } else if ( order === 'YZX' ) {
  1715. this._x = s1 * c2 * c3 + c1 * s2 * s3;
  1716. this._y = c1 * s2 * c3 + s1 * c2 * s3;
  1717. this._z = c1 * c2 * s3 - s1 * s2 * c3;
  1718. this._w = c1 * c2 * c3 - s1 * s2 * s3;
  1719. } else if ( order === 'XZY' ) {
  1720. this._x = s1 * c2 * c3 - c1 * s2 * s3;
  1721. this._y = c1 * s2 * c3 - s1 * c2 * s3;
  1722. this._z = c1 * c2 * s3 + s1 * s2 * c3;
  1723. this._w = c1 * c2 * c3 + s1 * s2 * s3;
  1724. }
  1725. if ( update !== false ) { this._onChangeCallback(); }
  1726. return this;
  1727. },
  1728. setFromAxisAngle: function ( axis, angle ) {
  1729. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
  1730. // assumes axis is normalized
  1731. var halfAngle = angle / 2, s = Math.sin( halfAngle );
  1732. this._x = axis.x * s;
  1733. this._y = axis.y * s;
  1734. this._z = axis.z * s;
  1735. this._w = Math.cos( halfAngle );
  1736. this._onChangeCallback();
  1737. return this;
  1738. },
  1739. setFromRotationMatrix: function ( m ) {
  1740. // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
  1741. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  1742. var te = m.elements,
  1743. m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
  1744. m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
  1745. m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
  1746. trace = m11 + m22 + m33,
  1747. s;
  1748. if ( trace > 0 ) {
  1749. s = 0.5 / Math.sqrt( trace + 1.0 );
  1750. this._w = 0.25 / s;
  1751. this._x = ( m32 - m23 ) * s;
  1752. this._y = ( m13 - m31 ) * s;
  1753. this._z = ( m21 - m12 ) * s;
  1754. } else if ( m11 > m22 && m11 > m33 ) {
  1755. s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
  1756. this._w = ( m32 - m23 ) / s;
  1757. this._x = 0.25 * s;
  1758. this._y = ( m12 + m21 ) / s;
  1759. this._z = ( m13 + m31 ) / s;
  1760. } else if ( m22 > m33 ) {
  1761. s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
  1762. this._w = ( m13 - m31 ) / s;
  1763. this._x = ( m12 + m21 ) / s;
  1764. this._y = 0.25 * s;
  1765. this._z = ( m23 + m32 ) / s;
  1766. } else {
  1767. s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
  1768. this._w = ( m21 - m12 ) / s;
  1769. this._x = ( m13 + m31 ) / s;
  1770. this._y = ( m23 + m32 ) / s;
  1771. this._z = 0.25 * s;
  1772. }
  1773. this._onChangeCallback();
  1774. return this;
  1775. },
  1776. setFromUnitVectors: function ( vFrom, vTo ) {
  1777. // assumes direction vectors vFrom and vTo are normalized
  1778. var EPS = 0.000001;
  1779. var r = vFrom.dot( vTo ) + 1;
  1780. if ( r < EPS ) {
  1781. r = 0;
  1782. if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
  1783. this._x = - vFrom.y;
  1784. this._y = vFrom.x;
  1785. this._z = 0;
  1786. this._w = r;
  1787. } else {
  1788. this._x = 0;
  1789. this._y = - vFrom.z;
  1790. this._z = vFrom.y;
  1791. this._w = r;
  1792. }
  1793. } else {
  1794. // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
  1795. this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
  1796. this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
  1797. this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
  1798. this._w = r;
  1799. }
  1800. return this.normalize();
  1801. },
  1802. angleTo: function ( q ) {
  1803. return 2 * Math.acos( Math.abs( MathUtils.clamp( this.dot( q ), - 1, 1 ) ) );
  1804. },
  1805. rotateTowards: function ( q, step ) {
  1806. var angle = this.angleTo( q );
  1807. if ( angle === 0 ) { return this; }
  1808. var t = Math.min( 1, step / angle );
  1809. this.slerp( q, t );
  1810. return this;
  1811. },
  1812. inverse: function () {
  1813. // quaternion is assumed to have unit length
  1814. return this.conjugate();
  1815. },
  1816. conjugate: function () {
  1817. this._x *= - 1;
  1818. this._y *= - 1;
  1819. this._z *= - 1;
  1820. this._onChangeCallback();
  1821. return this;
  1822. },
  1823. dot: function ( v ) {
  1824. return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
  1825. },
  1826. lengthSq: function () {
  1827. return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
  1828. },
  1829. length: function () {
  1830. return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
  1831. },
  1832. normalize: function () {
  1833. var l = this.length();
  1834. if ( l === 0 ) {
  1835. this._x = 0;
  1836. this._y = 0;
  1837. this._z = 0;
  1838. this._w = 1;
  1839. } else {
  1840. l = 1 / l;
  1841. this._x = this._x * l;
  1842. this._y = this._y * l;
  1843. this._z = this._z * l;
  1844. this._w = this._w * l;
  1845. }
  1846. this._onChangeCallback();
  1847. return this;
  1848. },
  1849. multiply: function ( q, p ) {
  1850. if ( p !== undefined ) {
  1851. console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
  1852. return this.multiplyQuaternions( q, p );
  1853. }
  1854. return this.multiplyQuaternions( this, q );
  1855. },
  1856. premultiply: function ( q ) {
  1857. return this.multiplyQuaternions( q, this );
  1858. },
  1859. multiplyQuaternions: function ( a, b ) {
  1860. // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
  1861. var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
  1862. var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
  1863. this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
  1864. this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
  1865. this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
  1866. this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
  1867. this._onChangeCallback();
  1868. return this;
  1869. },
  1870. slerp: function ( qb, t ) {
  1871. if ( t === 0 ) { return this; }
  1872. if ( t === 1 ) { return this.copy( qb ); }
  1873. var x = this._x, y = this._y, z = this._z, w = this._w;
  1874. // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
  1875. var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
  1876. if ( cosHalfTheta < 0 ) {
  1877. this._w = - qb._w;
  1878. this._x = - qb._x;
  1879. this._y = - qb._y;
  1880. this._z = - qb._z;
  1881. cosHalfTheta = - cosHalfTheta;
  1882. } else {
  1883. this.copy( qb );
  1884. }
  1885. if ( cosHalfTheta >= 1.0 ) {
  1886. this._w = w;
  1887. this._x = x;
  1888. this._y = y;
  1889. this._z = z;
  1890. return this;
  1891. }
  1892. var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
  1893. if ( sqrSinHalfTheta <= Number.EPSILON ) {
  1894. var s = 1 - t;
  1895. this._w = s * w + t * this._w;
  1896. this._x = s * x + t * this._x;
  1897. this._y = s * y + t * this._y;
  1898. this._z = s * z + t * this._z;
  1899. this.normalize();
  1900. this._onChangeCallback();
  1901. return this;
  1902. }
  1903. var sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
  1904. var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
  1905. var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
  1906. ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
  1907. this._w = ( w * ratioA + this._w * ratioB );
  1908. this._x = ( x * ratioA + this._x * ratioB );
  1909. this._y = ( y * ratioA + this._y * ratioB );
  1910. this._z = ( z * ratioA + this._z * ratioB );
  1911. this._onChangeCallback();
  1912. return this;
  1913. },
  1914. equals: function ( quaternion ) {
  1915. return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
  1916. },
  1917. fromArray: function ( array, offset ) {
  1918. if ( offset === undefined ) { offset = 0; }
  1919. this._x = array[ offset ];
  1920. this._y = array[ offset + 1 ];
  1921. this._z = array[ offset + 2 ];
  1922. this._w = array[ offset + 3 ];
  1923. this._onChangeCallback();
  1924. return this;
  1925. },
  1926. toArray: function ( array, offset ) {
  1927. if ( array === undefined ) { array = []; }
  1928. if ( offset === undefined ) { offset = 0; }
  1929. array[ offset ] = this._x;
  1930. array[ offset + 1 ] = this._y;
  1931. array[ offset + 2 ] = this._z;
  1932. array[ offset + 3 ] = this._w;
  1933. return array;
  1934. },
  1935. _onChange: function ( callback ) {
  1936. this._onChangeCallback = callback;
  1937. return this;
  1938. },
  1939. _onChangeCallback: function () {}
  1940. } );
  1941. /**
  1942. * @author mrdoob / http://mrdoob.com/
  1943. * @author kile / http://kile.stravaganza.org/
  1944. * @author philogb / http://blog.thejit.org/
  1945. * @author mikael emtinger / http://gomo.se/
  1946. * @author egraether / http://egraether.com/
  1947. * @author WestLangley / http://github.com/WestLangley
  1948. */
  1949. var _vector = new Vector3();
  1950. var _quaternion = new Quaternion();
  1951. function Vector3( x, y, z ) {
  1952. this.x = x || 0;
  1953. this.y = y || 0;
  1954. this.z = z || 0;
  1955. }
  1956. Object.assign( Vector3.prototype, {
  1957. isVector3: true,
  1958. set: function ( x, y, z ) {
  1959. this.x = x;
  1960. this.y = y;
  1961. this.z = z;
  1962. return this;
  1963. },
  1964. setScalar: function ( scalar ) {
  1965. this.x = scalar;
  1966. this.y = scalar;
  1967. this.z = scalar;
  1968. return this;
  1969. },
  1970. setX: function ( x ) {
  1971. this.x = x;
  1972. return this;
  1973. },
  1974. setY: function ( y ) {
  1975. this.y = y;
  1976. return this;
  1977. },
  1978. setZ: function ( z ) {
  1979. this.z = z;
  1980. return this;
  1981. },
  1982. setComponent: function ( index, value ) {
  1983. switch ( index ) {
  1984. case 0: this.x = value; break;
  1985. case 1: this.y = value; break;
  1986. case 2: this.z = value; break;
  1987. default: throw new Error( 'index is out of range: ' + index );
  1988. }
  1989. return this;
  1990. },
  1991. getComponent: function ( index ) {
  1992. switch ( index ) {
  1993. case 0: return this.x;
  1994. case 1: return this.y;
  1995. case 2: return this.z;
  1996. default: throw new Error( 'index is out of range: ' + index );
  1997. }
  1998. },
  1999. clone: function () {
  2000. return new this.constructor( this.x, this.y, this.z );
  2001. },
  2002. copy: function ( v ) {
  2003. this.x = v.x;
  2004. this.y = v.y;
  2005. this.z = v.z;
  2006. return this;
  2007. },
  2008. add: function ( v, w ) {
  2009. if ( w !== undefined ) {
  2010. console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  2011. return this.addVectors( v, w );
  2012. }
  2013. this.x += v.x;
  2014. this.y += v.y;
  2015. this.z += v.z;
  2016. return this;
  2017. },
  2018. addScalar: function ( s ) {
  2019. this.x += s;
  2020. this.y += s;
  2021. this.z += s;
  2022. return this;
  2023. },
  2024. addVectors: function ( a, b ) {
  2025. this.x = a.x + b.x;
  2026. this.y = a.y + b.y;
  2027. this.z = a.z + b.z;
  2028. return this;
  2029. },
  2030. addScaledVector: function ( v, s ) {
  2031. this.x += v.x * s;
  2032. this.y += v.y * s;
  2033. this.z += v.z * s;
  2034. return this;
  2035. },
  2036. sub: function ( v, w ) {
  2037. if ( w !== undefined ) {
  2038. console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  2039. return this.subVectors( v, w );
  2040. }
  2041. this.x -= v.x;
  2042. this.y -= v.y;
  2043. this.z -= v.z;
  2044. return this;
  2045. },
  2046. subScalar: function ( s ) {
  2047. this.x -= s;
  2048. this.y -= s;
  2049. this.z -= s;
  2050. return this;
  2051. },
  2052. subVectors: function ( a, b ) {
  2053. this.x = a.x - b.x;
  2054. this.y = a.y - b.y;
  2055. this.z = a.z - b.z;
  2056. return this;
  2057. },
  2058. multiply: function ( v, w ) {
  2059. if ( w !== undefined ) {
  2060. console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
  2061. return this.multiplyVectors( v, w );
  2062. }
  2063. this.x *= v.x;
  2064. this.y *= v.y;
  2065. this.z *= v.z;
  2066. return this;
  2067. },
  2068. multiplyScalar: function ( scalar ) {
  2069. this.x *= scalar;
  2070. this.y *= scalar;
  2071. this.z *= scalar;
  2072. return this;
  2073. },
  2074. multiplyVectors: function ( a, b ) {
  2075. this.x = a.x * b.x;
  2076. this.y = a.y * b.y;
  2077. this.z = a.z * b.z;
  2078. return this;
  2079. },
  2080. applyEuler: function ( euler ) {
  2081. if ( ! ( euler && euler.isEuler ) ) {
  2082. console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
  2083. }
  2084. return this.applyQuaternion( _quaternion.setFromEuler( euler ) );
  2085. },
  2086. applyAxisAngle: function ( axis, angle ) {
  2087. return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) );
  2088. },
  2089. applyMatrix3: function ( m ) {
  2090. var x = this.x, y = this.y, z = this.z;
  2091. var e = m.elements;
  2092. this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
  2093. this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
  2094. this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
  2095. return this;
  2096. },
  2097. applyNormalMatrix: function ( m ) {
  2098. return this.applyMatrix3( m ).normalize();
  2099. },
  2100. applyMatrix4: function ( m ) {
  2101. var x = this.x, y = this.y, z = this.z;
  2102. var e = m.elements;
  2103. var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
  2104. this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
  2105. this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
  2106. this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
  2107. return this;
  2108. },
  2109. applyQuaternion: function ( q ) {
  2110. var x = this.x, y = this.y, z = this.z;
  2111. var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
  2112. // calculate quat * vector
  2113. var ix = qw * x + qy * z - qz * y;
  2114. var iy = qw * y + qz * x - qx * z;
  2115. var iz = qw * z + qx * y - qy * x;
  2116. var iw = - qx * x - qy * y - qz * z;
  2117. // calculate result * inverse quat
  2118. this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
  2119. this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
  2120. this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
  2121. return this;
  2122. },
  2123. project: function ( camera ) {
  2124. return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );
  2125. },
  2126. unproject: function ( camera ) {
  2127. return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );
  2128. },
  2129. transformDirection: function ( m ) {
  2130. // input: THREE.Matrix4 affine matrix
  2131. // vector interpreted as a direction
  2132. var x = this.x, y = this.y, z = this.z;
  2133. var e = m.elements;
  2134. this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
  2135. this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
  2136. this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
  2137. return this.normalize();
  2138. },
  2139. divide: function ( v ) {
  2140. this.x /= v.x;
  2141. this.y /= v.y;
  2142. this.z /= v.z;
  2143. return this;
  2144. },
  2145. divideScalar: function ( scalar ) {
  2146. return this.multiplyScalar( 1 / scalar );
  2147. },
  2148. min: function ( v ) {
  2149. this.x = Math.min( this.x, v.x );
  2150. this.y = Math.min( this.y, v.y );
  2151. this.z = Math.min( this.z, v.z );
  2152. return this;
  2153. },
  2154. max: function ( v ) {
  2155. this.x = Math.max( this.x, v.x );
  2156. this.y = Math.max( this.y, v.y );
  2157. this.z = Math.max( this.z, v.z );
  2158. return this;
  2159. },
  2160. clamp: function ( min, max ) {
  2161. // assumes min < max, componentwise
  2162. this.x = Math.max( min.x, Math.min( max.x, this.x ) );
  2163. this.y = Math.max( min.y, Math.min( max.y, this.y ) );
  2164. this.z = Math.max( min.z, Math.min( max.z, this.z ) );
  2165. return this;
  2166. },
  2167. clampScalar: function ( minVal, maxVal ) {
  2168. this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
  2169. this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
  2170. this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
  2171. return this;
  2172. },
  2173. clampLength: function ( min, max ) {
  2174. var length = this.length();
  2175. return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
  2176. },
  2177. floor: function () {
  2178. this.x = Math.floor( this.x );
  2179. this.y = Math.floor( this.y );
  2180. this.z = Math.floor( this.z );
  2181. return this;
  2182. },
  2183. ceil: function () {
  2184. this.x = Math.ceil( this.x );
  2185. this.y = Math.ceil( this.y );
  2186. this.z = Math.ceil( this.z );
  2187. return this;
  2188. },
  2189. round: function () {
  2190. this.x = Math.round( this.x );
  2191. this.y = Math.round( this.y );
  2192. this.z = Math.round( this.z );
  2193. return this;
  2194. },
  2195. roundToZero: function () {
  2196. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  2197. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  2198. this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
  2199. return this;
  2200. },
  2201. negate: function () {
  2202. this.x = - this.x;
  2203. this.y = - this.y;
  2204. this.z = - this.z;
  2205. return this;
  2206. },
  2207. dot: function ( v ) {
  2208. return this.x * v.x + this.y * v.y + this.z * v.z;
  2209. },
  2210. // TODO lengthSquared?
  2211. lengthSq: function () {
  2212. return this.x * this.x + this.y * this.y + this.z * this.z;
  2213. },
  2214. length: function () {
  2215. return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
  2216. },
  2217. manhattanLength: function () {
  2218. return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
  2219. },
  2220. normalize: function () {
  2221. return this.divideScalar( this.length() || 1 );
  2222. },
  2223. setLength: function ( length ) {
  2224. return this.normalize().multiplyScalar( length );
  2225. },
  2226. lerp: function ( v, alpha ) {
  2227. this.x += ( v.x - this.x ) * alpha;
  2228. this.y += ( v.y - this.y ) * alpha;
  2229. this.z += ( v.z - this.z ) * alpha;
  2230. return this;
  2231. },
  2232. lerpVectors: function ( v1, v2, alpha ) {
  2233. return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
  2234. },
  2235. cross: function ( v, w ) {
  2236. if ( w !== undefined ) {
  2237. console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
  2238. return this.crossVectors( v, w );
  2239. }
  2240. return this.crossVectors( this, v );
  2241. },
  2242. crossVectors: function ( a, b ) {
  2243. var ax = a.x, ay = a.y, az = a.z;
  2244. var bx = b.x, by = b.y, bz = b.z;
  2245. this.x = ay * bz - az * by;
  2246. this.y = az * bx - ax * bz;
  2247. this.z = ax * by - ay * bx;
  2248. return this;
  2249. },
  2250. projectOnVector: function ( v ) {
  2251. // v cannot be the zero v
  2252. var scalar = v.dot( this ) / v.lengthSq();
  2253. return this.copy( v ).multiplyScalar( scalar );
  2254. },
  2255. projectOnPlane: function ( planeNormal ) {
  2256. _vector.copy( this ).projectOnVector( planeNormal );
  2257. return this.sub( _vector );
  2258. },
  2259. reflect: function ( normal ) {
  2260. // reflect incident vector off plane orthogonal to normal
  2261. // normal is assumed to have unit length
  2262. return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
  2263. },
  2264. angleTo: function ( v ) {
  2265. var denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );
  2266. if ( denominator === 0 ) { console.error( 'THREE.Vector3: angleTo() can\'t handle zero length vectors.' ); }
  2267. var theta = this.dot( v ) / denominator;
  2268. // clamp, to handle numerical problems
  2269. return Math.acos( MathUtils.clamp( theta, - 1, 1 ) );
  2270. },
  2271. distanceTo: function ( v ) {
  2272. return Math.sqrt( this.distanceToSquared( v ) );
  2273. },
  2274. distanceToSquared: function ( v ) {
  2275. var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
  2276. return dx * dx + dy * dy + dz * dz;
  2277. },
  2278. manhattanDistanceTo: function ( v ) {
  2279. return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
  2280. },
  2281. setFromSpherical: function ( s ) {
  2282. return this.setFromSphericalCoords( s.radius, s.phi, s.theta );
  2283. },
  2284. setFromSphericalCoords: function ( radius, phi, theta ) {
  2285. var sinPhiRadius = Math.sin( phi ) * radius;
  2286. this.x = sinPhiRadius * Math.sin( theta );
  2287. this.y = Math.cos( phi ) * radius;
  2288. this.z = sinPhiRadius * Math.cos( theta );
  2289. return this;
  2290. },
  2291. setFromCylindrical: function ( c ) {
  2292. return this.setFromCylindricalCoords( c.radius, c.theta, c.y );
  2293. },
  2294. setFromCylindricalCoords: function ( radius, theta, y ) {
  2295. this.x = radius * Math.sin( theta );
  2296. this.y = y;
  2297. this.z = radius * Math.cos( theta );
  2298. return this;
  2299. },
  2300. setFromMatrixPosition: function ( m ) {
  2301. var e = m.elements;
  2302. this.x = e[ 12 ];
  2303. this.y = e[ 13 ];
  2304. this.z = e[ 14 ];
  2305. return this;
  2306. },
  2307. setFromMatrixScale: function ( m ) {
  2308. var sx = this.setFromMatrixColumn( m, 0 ).length();
  2309. var sy = this.setFromMatrixColumn( m, 1 ).length();
  2310. var sz = this.setFromMatrixColumn( m, 2 ).length();
  2311. this.x = sx;
  2312. this.y = sy;
  2313. this.z = sz;
  2314. return this;
  2315. },
  2316. setFromMatrixColumn: function ( m, index ) {
  2317. return this.fromArray( m.elements, index * 4 );
  2318. },
  2319. setFromMatrix3Column: function ( m, index ) {
  2320. return this.fromArray( m.elements, index * 3 );
  2321. },
  2322. equals: function ( v ) {
  2323. return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
  2324. },
  2325. fromArray: function ( array, offset ) {
  2326. if ( offset === undefined ) { offset = 0; }
  2327. this.x = array[ offset ];
  2328. this.y = array[ offset + 1 ];
  2329. this.z = array[ offset + 2 ];
  2330. return this;
  2331. },
  2332. toArray: function ( array, offset ) {
  2333. if ( array === undefined ) { array = []; }
  2334. if ( offset === undefined ) { offset = 0; }
  2335. array[ offset ] = this.x;
  2336. array[ offset + 1 ] = this.y;
  2337. array[ offset + 2 ] = this.z;
  2338. return array;
  2339. },
  2340. fromBufferAttribute: function ( attribute, index, offset ) {
  2341. if ( offset !== undefined ) {
  2342. console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
  2343. }
  2344. this.x = attribute.getX( index );
  2345. this.y = attribute.getY( index );
  2346. this.z = attribute.getZ( index );
  2347. return this;
  2348. }
  2349. } );
  2350. var _v1 = new Vector3();
  2351. var _m1 = new Matrix4();
  2352. var _zero = new Vector3( 0, 0, 0 );
  2353. var _one = new Vector3( 1, 1, 1 );
  2354. var _x = new Vector3();
  2355. var _y = new Vector3();
  2356. var _z = new Vector3();
  2357. /**
  2358. * @author mrdoob / http://mrdoob.com/
  2359. * @author supereggbert / http://www.paulbrunt.co.uk/
  2360. * @author philogb / http://blog.thejit.org/
  2361. * @author jordi_ros / http://plattsoft.com
  2362. * @author D1plo1d / http://github.com/D1plo1d
  2363. * @author alteredq / http://alteredqualia.com/
  2364. * @author mikael emtinger / http://gomo.se/
  2365. * @author timknip / http://www.floorplanner.com/
  2366. * @author bhouston / http://clara.io
  2367. * @author WestLangley / http://github.com/WestLangley
  2368. */
  2369. function Matrix4() {
  2370. this.elements = [
  2371. 1, 0, 0, 0,
  2372. 0, 1, 0, 0,
  2373. 0, 0, 1, 0,
  2374. 0, 0, 0, 1
  2375. ];
  2376. if ( arguments.length > 0 ) {
  2377. console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
  2378. }
  2379. }
  2380. Object.assign( Matrix4.prototype, {
  2381. isMatrix4: true,
  2382. set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
  2383. var te = this.elements;
  2384. te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
  2385. te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
  2386. te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
  2387. te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
  2388. return this;
  2389. },
  2390. identity: function () {
  2391. this.set(
  2392. 1, 0, 0, 0,
  2393. 0, 1, 0, 0,
  2394. 0, 0, 1, 0,
  2395. 0, 0, 0, 1
  2396. );
  2397. return this;
  2398. },
  2399. clone: function () {
  2400. return new Matrix4().fromArray( this.elements );
  2401. },
  2402. copy: function ( m ) {
  2403. var te = this.elements;
  2404. var me = m.elements;
  2405. te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
  2406. te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
  2407. te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
  2408. te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
  2409. return this;
  2410. },
  2411. copyPosition: function ( m ) {
  2412. var te = this.elements, me = m.elements;
  2413. te[ 12 ] = me[ 12 ];
  2414. te[ 13 ] = me[ 13 ];
  2415. te[ 14 ] = me[ 14 ];
  2416. return this;
  2417. },
  2418. extractBasis: function ( xAxis, yAxis, zAxis ) {
  2419. xAxis.setFromMatrixColumn( this, 0 );
  2420. yAxis.setFromMatrixColumn( this, 1 );
  2421. zAxis.setFromMatrixColumn( this, 2 );
  2422. return this;
  2423. },
  2424. makeBasis: function ( xAxis, yAxis, zAxis ) {
  2425. this.set(
  2426. xAxis.x, yAxis.x, zAxis.x, 0,
  2427. xAxis.y, yAxis.y, zAxis.y, 0,
  2428. xAxis.z, yAxis.z, zAxis.z, 0,
  2429. 0, 0, 0, 1
  2430. );
  2431. return this;
  2432. },
  2433. extractRotation: function ( m ) {
  2434. // this method does not support reflection matrices
  2435. var te = this.elements;
  2436. var me = m.elements;
  2437. var scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();
  2438. var scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();
  2439. var scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();
  2440. te[ 0 ] = me[ 0 ] * scaleX;
  2441. te[ 1 ] = me[ 1 ] * scaleX;
  2442. te[ 2 ] = me[ 2 ] * scaleX;
  2443. te[ 3 ] = 0;
  2444. te[ 4 ] = me[ 4 ] * scaleY;
  2445. te[ 5 ] = me[ 5 ] * scaleY;
  2446. te[ 6 ] = me[ 6 ] * scaleY;
  2447. te[ 7 ] = 0;
  2448. te[ 8 ] = me[ 8 ] * scaleZ;
  2449. te[ 9 ] = me[ 9 ] * scaleZ;
  2450. te[ 10 ] = me[ 10 ] * scaleZ;
  2451. te[ 11 ] = 0;
  2452. te[ 12 ] = 0;
  2453. te[ 13 ] = 0;
  2454. te[ 14 ] = 0;
  2455. te[ 15 ] = 1;
  2456. return this;
  2457. },
  2458. makeRotationFromEuler: function ( euler ) {
  2459. if ( ! ( euler && euler.isEuler ) ) {
  2460. console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
  2461. }
  2462. var te = this.elements;
  2463. var x = euler.x, y = euler.y, z = euler.z;
  2464. var a = Math.cos( x ), b = Math.sin( x );
  2465. var c = Math.cos( y ), d = Math.sin( y );
  2466. var e = Math.cos( z ), f = Math.sin( z );
  2467. if ( euler.order === 'XYZ' ) {
  2468. var ae = a * e, af = a * f, be = b * e, bf = b * f;
  2469. te[ 0 ] = c * e;
  2470. te[ 4 ] = - c * f;
  2471. te[ 8 ] = d;
  2472. te[ 1 ] = af + be * d;
  2473. te[ 5 ] = ae - bf * d;
  2474. te[ 9 ] = - b * c;
  2475. te[ 2 ] = bf - ae * d;
  2476. te[ 6 ] = be + af * d;
  2477. te[ 10 ] = a * c;
  2478. } else if ( euler.order === 'YXZ' ) {
  2479. var ce = c * e, cf = c * f, de = d * e, df = d * f;
  2480. te[ 0 ] = ce + df * b;
  2481. te[ 4 ] = de * b - cf;
  2482. te[ 8 ] = a * d;
  2483. te[ 1 ] = a * f;
  2484. te[ 5 ] = a * e;
  2485. te[ 9 ] = - b;
  2486. te[ 2 ] = cf * b - de;
  2487. te[ 6 ] = df + ce * b;
  2488. te[ 10 ] = a * c;
  2489. } else if ( euler.order === 'ZXY' ) {
  2490. var ce = c * e, cf = c * f, de = d * e, df = d * f;
  2491. te[ 0 ] = ce - df * b;
  2492. te[ 4 ] = - a * f;
  2493. te[ 8 ] = de + cf * b;
  2494. te[ 1 ] = cf + de * b;
  2495. te[ 5 ] = a * e;
  2496. te[ 9 ] = df - ce * b;
  2497. te[ 2 ] = - a * d;
  2498. te[ 6 ] = b;
  2499. te[ 10 ] = a * c;
  2500. } else if ( euler.order === 'ZYX' ) {
  2501. var ae = a * e, af = a * f, be = b * e, bf = b * f;
  2502. te[ 0 ] = c * e;
  2503. te[ 4 ] = be * d - af;
  2504. te[ 8 ] = ae * d + bf;
  2505. te[ 1 ] = c * f;
  2506. te[ 5 ] = bf * d + ae;
  2507. te[ 9 ] = af * d - be;
  2508. te[ 2 ] = - d;
  2509. te[ 6 ] = b * c;
  2510. te[ 10 ] = a * c;
  2511. } else if ( euler.order === 'YZX' ) {
  2512. var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
  2513. te[ 0 ] = c * e;
  2514. te[ 4 ] = bd - ac * f;
  2515. te[ 8 ] = bc * f + ad;
  2516. te[ 1 ] = f;
  2517. te[ 5 ] = a * e;
  2518. te[ 9 ] = - b * e;
  2519. te[ 2 ] = - d * e;
  2520. te[ 6 ] = ad * f + bc;
  2521. te[ 10 ] = ac - bd * f;
  2522. } else if ( euler.order === 'XZY' ) {
  2523. var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
  2524. te[ 0 ] = c * e;
  2525. te[ 4 ] = - f;
  2526. te[ 8 ] = d * e;
  2527. te[ 1 ] = ac * f + bd;
  2528. te[ 5 ] = a * e;
  2529. te[ 9 ] = ad * f - bc;
  2530. te[ 2 ] = bc * f - ad;
  2531. te[ 6 ] = b * e;
  2532. te[ 10 ] = bd * f + ac;
  2533. }
  2534. // bottom row
  2535. te[ 3 ] = 0;
  2536. te[ 7 ] = 0;
  2537. te[ 11 ] = 0;
  2538. // last column
  2539. te[ 12 ] = 0;
  2540. te[ 13 ] = 0;
  2541. te[ 14 ] = 0;
  2542. te[ 15 ] = 1;
  2543. return this;
  2544. },
  2545. makeRotationFromQuaternion: function ( q ) {
  2546. return this.compose( _zero, q, _one );
  2547. },
  2548. lookAt: function ( eye, target, up ) {
  2549. var te = this.elements;
  2550. _z.subVectors( eye, target );
  2551. if ( _z.lengthSq() === 0 ) {
  2552. // eye and target are in the same position
  2553. _z.z = 1;
  2554. }
  2555. _z.normalize();
  2556. _x.crossVectors( up, _z );
  2557. if ( _x.lengthSq() === 0 ) {
  2558. // up and z are parallel
  2559. if ( Math.abs( up.z ) === 1 ) {
  2560. _z.x += 0.0001;
  2561. } else {
  2562. _z.z += 0.0001;
  2563. }
  2564. _z.normalize();
  2565. _x.crossVectors( up, _z );
  2566. }
  2567. _x.normalize();
  2568. _y.crossVectors( _z, _x );
  2569. te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
  2570. te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
  2571. te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
  2572. return this;
  2573. },
  2574. multiply: function ( m, n ) {
  2575. if ( n !== undefined ) {
  2576. console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
  2577. return this.multiplyMatrices( m, n );
  2578. }
  2579. return this.multiplyMatrices( this, m );
  2580. },
  2581. premultiply: function ( m ) {
  2582. return this.multiplyMatrices( m, this );
  2583. },
  2584. multiplyMatrices: function ( a, b ) {
  2585. var ae = a.elements;
  2586. var be = b.elements;
  2587. var te = this.elements;
  2588. var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
  2589. var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
  2590. var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
  2591. var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
  2592. var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
  2593. var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
  2594. var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
  2595. var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
  2596. te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
  2597. te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
  2598. te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
  2599. te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
  2600. te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
  2601. te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
  2602. te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
  2603. te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
  2604. te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
  2605. te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
  2606. te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
  2607. te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
  2608. te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
  2609. te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
  2610. te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
  2611. te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
  2612. return this;
  2613. },
  2614. multiplyScalar: function ( s ) {
  2615. var te = this.elements;
  2616. te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
  2617. te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
  2618. te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
  2619. te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
  2620. return this;
  2621. },
  2622. determinant: function () {
  2623. var te = this.elements;
  2624. var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
  2625. var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
  2626. var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
  2627. var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
  2628. //TODO: make this more efficient
  2629. //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
  2630. return (
  2631. n41 * (
  2632. + n14 * n23 * n32
  2633. - n13 * n24 * n32
  2634. - n14 * n22 * n33
  2635. + n12 * n24 * n33
  2636. + n13 * n22 * n34
  2637. - n12 * n23 * n34
  2638. ) +
  2639. n42 * (
  2640. + n11 * n23 * n34
  2641. - n11 * n24 * n33
  2642. + n14 * n21 * n33
  2643. - n13 * n21 * n34
  2644. + n13 * n24 * n31
  2645. - n14 * n23 * n31
  2646. ) +
  2647. n43 * (
  2648. + n11 * n24 * n32
  2649. - n11 * n22 * n34
  2650. - n14 * n21 * n32
  2651. + n12 * n21 * n34
  2652. + n14 * n22 * n31
  2653. - n12 * n24 * n31
  2654. ) +
  2655. n44 * (
  2656. - n13 * n22 * n31
  2657. - n11 * n23 * n32
  2658. + n11 * n22 * n33
  2659. + n13 * n21 * n32
  2660. - n12 * n21 * n33
  2661. + n12 * n23 * n31
  2662. )
  2663. );
  2664. },
  2665. transpose: function () {
  2666. var te = this.elements;
  2667. var tmp;
  2668. tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
  2669. tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
  2670. tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
  2671. tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
  2672. tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
  2673. tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
  2674. return this;
  2675. },
  2676. setPosition: function ( x, y, z ) {
  2677. var te = this.elements;
  2678. if ( x.isVector3 ) {
  2679. te[ 12 ] = x.x;
  2680. te[ 13 ] = x.y;
  2681. te[ 14 ] = x.z;
  2682. } else {
  2683. te[ 12 ] = x;
  2684. te[ 13 ] = y;
  2685. te[ 14 ] = z;
  2686. }
  2687. return this;
  2688. },
  2689. getInverse: function ( m, throwOnDegenerate ) {
  2690. // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
  2691. var te = this.elements,
  2692. me = m.elements,
  2693. n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
  2694. n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
  2695. n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
  2696. n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
  2697. t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
  2698. t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
  2699. t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
  2700. t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
  2701. var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
  2702. if ( det === 0 ) {
  2703. var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
  2704. if ( throwOnDegenerate === true ) {
  2705. throw new Error( msg );
  2706. } else {
  2707. console.warn( msg );
  2708. }
  2709. return this.identity();
  2710. }
  2711. var detInv = 1 / det;
  2712. te[ 0 ] = t11 * detInv;
  2713. te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
  2714. te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
  2715. te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
  2716. te[ 4 ] = t12 * detInv;
  2717. te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
  2718. te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
  2719. te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
  2720. te[ 8 ] = t13 * detInv;
  2721. te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
  2722. te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
  2723. te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
  2724. te[ 12 ] = t14 * detInv;
  2725. te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
  2726. te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
  2727. te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
  2728. return this;
  2729. },
  2730. scale: function ( v ) {
  2731. var te = this.elements;
  2732. var x = v.x, y = v.y, z = v.z;
  2733. te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
  2734. te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
  2735. te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
  2736. te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
  2737. return this;
  2738. },
  2739. getMaxScaleOnAxis: function () {
  2740. var te = this.elements;
  2741. var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
  2742. var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
  2743. var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
  2744. return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
  2745. },
  2746. makeTranslation: function ( x, y, z ) {
  2747. this.set(
  2748. 1, 0, 0, x,
  2749. 0, 1, 0, y,
  2750. 0, 0, 1, z,
  2751. 0, 0, 0, 1
  2752. );
  2753. return this;
  2754. },
  2755. makeRotationX: function ( theta ) {
  2756. var c = Math.cos( theta ), s = Math.sin( theta );
  2757. this.set(
  2758. 1, 0, 0, 0,
  2759. 0, c, - s, 0,
  2760. 0, s, c, 0,
  2761. 0, 0, 0, 1
  2762. );
  2763. return this;
  2764. },
  2765. makeRotationY: function ( theta ) {
  2766. var c = Math.cos( theta ), s = Math.sin( theta );
  2767. this.set(
  2768. c, 0, s, 0,
  2769. 0, 1, 0, 0,
  2770. - s, 0, c, 0,
  2771. 0, 0, 0, 1
  2772. );
  2773. return this;
  2774. },
  2775. makeRotationZ: function ( theta ) {
  2776. var c = Math.cos( theta ), s = Math.sin( theta );
  2777. this.set(
  2778. c, - s, 0, 0,
  2779. s, c, 0, 0,
  2780. 0, 0, 1, 0,
  2781. 0, 0, 0, 1
  2782. );
  2783. return this;
  2784. },
  2785. makeRotationAxis: function ( axis, angle ) {
  2786. // Based on http://www.gamedev.net/reference/articles/article1199.asp
  2787. var c = Math.cos( angle );
  2788. var s = Math.sin( angle );
  2789. var t = 1 - c;
  2790. var x = axis.x, y = axis.y, z = axis.z;
  2791. var tx = t * x, ty = t * y;
  2792. this.set(
  2793. tx * x + c, tx * y - s * z, tx * z + s * y, 0,
  2794. tx * y + s * z, ty * y + c, ty * z - s * x, 0,
  2795. tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
  2796. 0, 0, 0, 1
  2797. );
  2798. return this;
  2799. },
  2800. makeScale: function ( x, y, z ) {
  2801. this.set(
  2802. x, 0, 0, 0,
  2803. 0, y, 0, 0,
  2804. 0, 0, z, 0,
  2805. 0, 0, 0, 1
  2806. );
  2807. return this;
  2808. },
  2809. makeShear: function ( x, y, z ) {
  2810. this.set(
  2811. 1, y, z, 0,
  2812. x, 1, z, 0,
  2813. x, y, 1, 0,
  2814. 0, 0, 0, 1
  2815. );
  2816. return this;
  2817. },
  2818. compose: function ( position, quaternion, scale ) {
  2819. var te = this.elements;
  2820. var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
  2821. var x2 = x + x, y2 = y + y, z2 = z + z;
  2822. var xx = x * x2, xy = x * y2, xz = x * z2;
  2823. var yy = y * y2, yz = y * z2, zz = z * z2;
  2824. var wx = w * x2, wy = w * y2, wz = w * z2;
  2825. var sx = scale.x, sy = scale.y, sz = scale.z;
  2826. te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
  2827. te[ 1 ] = ( xy + wz ) * sx;
  2828. te[ 2 ] = ( xz - wy ) * sx;
  2829. te[ 3 ] = 0;
  2830. te[ 4 ] = ( xy - wz ) * sy;
  2831. te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
  2832. te[ 6 ] = ( yz + wx ) * sy;
  2833. te[ 7 ] = 0;
  2834. te[ 8 ] = ( xz + wy ) * sz;
  2835. te[ 9 ] = ( yz - wx ) * sz;
  2836. te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
  2837. te[ 11 ] = 0;
  2838. te[ 12 ] = position.x;
  2839. te[ 13 ] = position.y;
  2840. te[ 14 ] = position.z;
  2841. te[ 15 ] = 1;
  2842. return this;
  2843. },
  2844. decompose: function ( position, quaternion, scale ) {
  2845. var te = this.elements;
  2846. var sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
  2847. var sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
  2848. var sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
  2849. // if determine is negative, we need to invert one scale
  2850. var det = this.determinant();
  2851. if ( det < 0 ) { sx = - sx; }
  2852. position.x = te[ 12 ];
  2853. position.y = te[ 13 ];
  2854. position.z = te[ 14 ];
  2855. // scale the rotation part
  2856. _m1.copy( this );
  2857. var invSX = 1 / sx;
  2858. var invSY = 1 / sy;
  2859. var invSZ = 1 / sz;
  2860. _m1.elements[ 0 ] *= invSX;
  2861. _m1.elements[ 1 ] *= invSX;
  2862. _m1.elements[ 2 ] *= invSX;
  2863. _m1.elements[ 4 ] *= invSY;
  2864. _m1.elements[ 5 ] *= invSY;
  2865. _m1.elements[ 6 ] *= invSY;
  2866. _m1.elements[ 8 ] *= invSZ;
  2867. _m1.elements[ 9 ] *= invSZ;
  2868. _m1.elements[ 10 ] *= invSZ;
  2869. quaternion.setFromRotationMatrix( _m1 );
  2870. scale.x = sx;
  2871. scale.y = sy;
  2872. scale.z = sz;
  2873. return this;
  2874. },
  2875. makePerspective: function ( left, right, top, bottom, near, far ) {
  2876. if ( far === undefined ) {
  2877. console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
  2878. }
  2879. var te = this.elements;
  2880. var x = 2 * near / ( right - left );
  2881. var y = 2 * near / ( top - bottom );
  2882. var a = ( right + left ) / ( right - left );
  2883. var b = ( top + bottom ) / ( top - bottom );
  2884. var c = - ( far + near ) / ( far - near );
  2885. var d = - 2 * far * near / ( far - near );
  2886. te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
  2887. te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
  2888. te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
  2889. te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
  2890. return this;
  2891. },
  2892. makeOrthographic: function ( left, right, top, bottom, near, far ) {
  2893. var te = this.elements;
  2894. var w = 1.0 / ( right - left );
  2895. var h = 1.0 / ( top - bottom );
  2896. var p = 1.0 / ( far - near );
  2897. var x = ( right + left ) * w;
  2898. var y = ( top + bottom ) * h;
  2899. var z = ( far + near ) * p;
  2900. te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
  2901. te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
  2902. te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
  2903. te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
  2904. return this;
  2905. },
  2906. equals: function ( matrix ) {
  2907. var te = this.elements;
  2908. var me = matrix.elements;
  2909. for ( var i = 0; i < 16; i ++ ) {
  2910. if ( te[ i ] !== me[ i ] ) { return false; }
  2911. }
  2912. return true;
  2913. },
  2914. fromArray: function ( array, offset ) {
  2915. if ( offset === undefined ) { offset = 0; }
  2916. for ( var i = 0; i < 16; i ++ ) {
  2917. this.elements[ i ] = array[ i + offset ];
  2918. }
  2919. return this;
  2920. },
  2921. toArray: function ( array, offset ) {
  2922. if ( array === undefined ) { array = []; }
  2923. if ( offset === undefined ) { offset = 0; }
  2924. var te = this.elements;
  2925. array[ offset ] = te[ 0 ];
  2926. array[ offset + 1 ] = te[ 1 ];
  2927. array[ offset + 2 ] = te[ 2 ];
  2928. array[ offset + 3 ] = te[ 3 ];
  2929. array[ offset + 4 ] = te[ 4 ];
  2930. array[ offset + 5 ] = te[ 5 ];
  2931. array[ offset + 6 ] = te[ 6 ];
  2932. array[ offset + 7 ] = te[ 7 ];
  2933. array[ offset + 8 ] = te[ 8 ];
  2934. array[ offset + 9 ] = te[ 9 ];
  2935. array[ offset + 10 ] = te[ 10 ];
  2936. array[ offset + 11 ] = te[ 11 ];
  2937. array[ offset + 12 ] = te[ 12 ];
  2938. array[ offset + 13 ] = te[ 13 ];
  2939. array[ offset + 14 ] = te[ 14 ];
  2940. array[ offset + 15 ] = te[ 15 ];
  2941. return array;
  2942. }
  2943. } );
  2944. /**
  2945. * @author mrdoob / http://mrdoob.com/
  2946. * @author WestLangley / http://github.com/WestLangley
  2947. * @author bhouston / http://clara.io
  2948. */
  2949. var _matrix = new Matrix4();
  2950. var _quaternion$1 = new Quaternion();
  2951. function Euler( x, y, z, order ) {
  2952. this._x = x || 0;
  2953. this._y = y || 0;
  2954. this._z = z || 0;
  2955. this._order = order || Euler.DefaultOrder;
  2956. }
  2957. Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
  2958. Euler.DefaultOrder = 'XYZ';
  2959. Object.defineProperties( Euler.prototype, {
  2960. x: {
  2961. get: function () {
  2962. return this._x;
  2963. },
  2964. set: function ( value ) {
  2965. this._x = value;
  2966. this._onChangeCallback();
  2967. }
  2968. },
  2969. y: {
  2970. get: function () {
  2971. return this._y;
  2972. },
  2973. set: function ( value ) {
  2974. this._y = value;
  2975. this._onChangeCallback();
  2976. }
  2977. },
  2978. z: {
  2979. get: function () {
  2980. return this._z;
  2981. },
  2982. set: function ( value ) {
  2983. this._z = value;
  2984. this._onChangeCallback();
  2985. }
  2986. },
  2987. order: {
  2988. get: function () {
  2989. return this._order;
  2990. },
  2991. set: function ( value ) {
  2992. this._order = value;
  2993. this._onChangeCallback();
  2994. }
  2995. }
  2996. } );
  2997. Object.assign( Euler.prototype, {
  2998. isEuler: true,
  2999. set: function ( x, y, z, order ) {
  3000. this._x = x;
  3001. this._y = y;
  3002. this._z = z;
  3003. this._order = order || this._order;
  3004. this._onChangeCallback();
  3005. return this;
  3006. },
  3007. clone: function () {
  3008. return new this.constructor( this._x, this._y, this._z, this._order );
  3009. },
  3010. copy: function ( euler ) {
  3011. this._x = euler._x;
  3012. this._y = euler._y;
  3013. this._z = euler._z;
  3014. this._order = euler._order;
  3015. this._onChangeCallback();
  3016. return this;
  3017. },
  3018. setFromRotationMatrix: function ( m, order, update ) {
  3019. var clamp = MathUtils.clamp;
  3020. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  3021. var te = m.elements;
  3022. var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
  3023. var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
  3024. var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
  3025. order = order || this._order;
  3026. if ( order === 'XYZ' ) {
  3027. this._y = Math.asin( clamp( m13, - 1, 1 ) );
  3028. if ( Math.abs( m13 ) < 0.9999999 ) {
  3029. this._x = Math.atan2( - m23, m33 );
  3030. this._z = Math.atan2( - m12, m11 );
  3031. } else {
  3032. this._x = Math.atan2( m32, m22 );
  3033. this._z = 0;
  3034. }
  3035. } else if ( order === 'YXZ' ) {
  3036. this._x = Math.asin( - clamp( m23, - 1, 1 ) );
  3037. if ( Math.abs( m23 ) < 0.9999999 ) {
  3038. this._y = Math.atan2( m13, m33 );
  3039. this._z = Math.atan2( m21, m22 );
  3040. } else {
  3041. this._y = Math.atan2( - m31, m11 );
  3042. this._z = 0;
  3043. }
  3044. } else if ( order === 'ZXY' ) {
  3045. this._x = Math.asin( clamp( m32, - 1, 1 ) );
  3046. if ( Math.abs( m32 ) < 0.9999999 ) {
  3047. this._y = Math.atan2( - m31, m33 );
  3048. this._z = Math.atan2( - m12, m22 );
  3049. } else {
  3050. this._y = 0;
  3051. this._z = Math.atan2( m21, m11 );
  3052. }
  3053. } else if ( order === 'ZYX' ) {
  3054. this._y = Math.asin( - clamp( m31, - 1, 1 ) );
  3055. if ( Math.abs( m31 ) < 0.9999999 ) {
  3056. this._x = Math.atan2( m32, m33 );
  3057. this._z = Math.atan2( m21, m11 );
  3058. } else {
  3059. this._x = 0;
  3060. this._z = Math.atan2( - m12, m22 );
  3061. }
  3062. } else if ( order === 'YZX' ) {
  3063. this._z = Math.asin( clamp( m21, - 1, 1 ) );
  3064. if ( Math.abs( m21 ) < 0.9999999 ) {
  3065. this._x = Math.atan2( - m23, m22 );
  3066. this._y = Math.atan2( - m31, m11 );
  3067. } else {
  3068. this._x = 0;
  3069. this._y = Math.atan2( m13, m33 );
  3070. }
  3071. } else if ( order === 'XZY' ) {
  3072. this._z = Math.asin( - clamp( m12, - 1, 1 ) );
  3073. if ( Math.abs( m12 ) < 0.9999999 ) {
  3074. this._x = Math.atan2( m32, m22 );
  3075. this._y = Math.atan2( m13, m11 );
  3076. } else {
  3077. this._x = Math.atan2( - m23, m33 );
  3078. this._y = 0;
  3079. }
  3080. } else {
  3081. console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order );
  3082. }
  3083. this._order = order;
  3084. if ( update !== false ) { this._onChangeCallback(); }
  3085. return this;
  3086. },
  3087. setFromQuaternion: function ( q, order, update ) {
  3088. _matrix.makeRotationFromQuaternion( q );
  3089. return this.setFromRotationMatrix( _matrix, order, update );
  3090. },
  3091. setFromVector3: function ( v, order ) {
  3092. return this.set( v.x, v.y, v.z, order || this._order );
  3093. },
  3094. reorder: function ( newOrder ) {
  3095. // WARNING: this discards revolution information -bhouston
  3096. _quaternion$1.setFromEuler( this );
  3097. return this.setFromQuaternion( _quaternion$1, newOrder );
  3098. },
  3099. equals: function ( euler ) {
  3100. return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
  3101. },
  3102. fromArray: function ( array ) {
  3103. this._x = array[ 0 ];
  3104. this._y = array[ 1 ];
  3105. this._z = array[ 2 ];
  3106. if ( array[ 3 ] !== undefined ) { this._order = array[ 3 ]; }
  3107. this._onChangeCallback();
  3108. return this;
  3109. },
  3110. toArray: function ( array, offset ) {
  3111. if ( array === undefined ) { array = []; }
  3112. if ( offset === undefined ) { offset = 0; }
  3113. array[ offset ] = this._x;
  3114. array[ offset + 1 ] = this._y;
  3115. array[ offset + 2 ] = this._z;
  3116. array[ offset + 3 ] = this._order;
  3117. return array;
  3118. },
  3119. toVector3: function ( optionalResult ) {
  3120. if ( optionalResult ) {
  3121. return optionalResult.set( this._x, this._y, this._z );
  3122. } else {
  3123. return new Vector3( this._x, this._y, this._z );
  3124. }
  3125. },
  3126. _onChange: function ( callback ) {
  3127. this._onChangeCallback = callback;
  3128. return this;
  3129. },
  3130. _onChangeCallback: function () {}
  3131. } );
  3132. /**
  3133. * @author mrdoob / http://mrdoob.com/
  3134. */
  3135. function Layers() {
  3136. this.mask = 1 | 0;
  3137. }
  3138. Object.assign( Layers.prototype, {
  3139. set: function ( channel ) {
  3140. this.mask = 1 << channel | 0;
  3141. },
  3142. enable: function ( channel ) {
  3143. this.mask |= 1 << channel | 0;
  3144. },
  3145. enableAll: function () {
  3146. this.mask = 0xffffffff | 0;
  3147. },
  3148. toggle: function ( channel ) {
  3149. this.mask ^= 1 << channel | 0;
  3150. },
  3151. disable: function ( channel ) {
  3152. this.mask &= ~ ( 1 << channel | 0 );
  3153. },
  3154. disableAll: function () {
  3155. this.mask = 0;
  3156. },
  3157. test: function ( layers ) {
  3158. return ( this.mask & layers.mask ) !== 0;
  3159. }
  3160. } );
  3161. var _object3DId = 0;
  3162. var _v1$1 = new Vector3();
  3163. var _q1 = new Quaternion();
  3164. var _m1$1 = new Matrix4();
  3165. var _target = new Vector3();
  3166. var _position = new Vector3();
  3167. var _scale = new Vector3();
  3168. var _quaternion$2 = new Quaternion();
  3169. var _xAxis = new Vector3( 1, 0, 0 );
  3170. var _yAxis = new Vector3( 0, 1, 0 );
  3171. var _zAxis = new Vector3( 0, 0, 1 );
  3172. var _addedEvent = { type: 'added' };
  3173. var _removedEvent = { type: 'removed' };
  3174. /**
  3175. * @author mrdoob / http://mrdoob.com/
  3176. * @author mikael emtinger / http://gomo.se/
  3177. * @author alteredq / http://alteredqualia.com/
  3178. * @author WestLangley / http://github.com/WestLangley
  3179. * @author elephantatwork / www.elephantatwork.ch
  3180. */
  3181. function Object3D() {
  3182. Object.defineProperty( this, 'id', { value: _object3DId ++ } );
  3183. this.uuid = MathUtils.generateUUID();
  3184. this.name = '';
  3185. this.type = 'Object3D';
  3186. this.parent = null;
  3187. this.children = [];
  3188. this.up = Object3D.DefaultUp.clone();
  3189. var position = new Vector3();
  3190. var rotation = new Euler();
  3191. var quaternion = new Quaternion();
  3192. var scale = new Vector3( 1, 1, 1 );
  3193. function onRotationChange() {
  3194. quaternion.setFromEuler( rotation, false );
  3195. }
  3196. function onQuaternionChange() {
  3197. rotation.setFromQuaternion( quaternion, undefined, false );
  3198. }
  3199. rotation._onChange( onRotationChange );
  3200. quaternion._onChange( onQuaternionChange );
  3201. Object.defineProperties( this, {
  3202. position: {
  3203. configurable: true,
  3204. enumerable: true,
  3205. value: position
  3206. },
  3207. rotation: {
  3208. configurable: true,
  3209. enumerable: true,
  3210. value: rotation
  3211. },
  3212. quaternion: {
  3213. configurable: true,
  3214. enumerable: true,
  3215. value: quaternion
  3216. },
  3217. scale: {
  3218. configurable: true,
  3219. enumerable: true,
  3220. value: scale
  3221. },
  3222. modelViewMatrix: {
  3223. value: new Matrix4()
  3224. },
  3225. normalMatrix: {
  3226. value: new Matrix3()
  3227. }
  3228. } );
  3229. this.matrix = new Matrix4();
  3230. this.matrixWorld = new Matrix4();
  3231. this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
  3232. this.matrixWorldNeedsUpdate = false;
  3233. this.layers = new Layers();
  3234. this.visible = true;
  3235. this.castShadow = false;
  3236. this.receiveShadow = false;
  3237. this.frustumCulled = true;
  3238. this.renderOrder = 0;
  3239. this.userData = {};
  3240. }
  3241. Object3D.DefaultUp = new Vector3( 0, 1, 0 );
  3242. Object3D.DefaultMatrixAutoUpdate = true;
  3243. Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  3244. constructor: Object3D,
  3245. isObject3D: true,
  3246. onBeforeRender: function () {},
  3247. onAfterRender: function () {},
  3248. applyMatrix4: function ( matrix ) {
  3249. if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
  3250. this.matrix.premultiply( matrix );
  3251. this.matrix.decompose( this.position, this.quaternion, this.scale );
  3252. },
  3253. applyQuaternion: function ( q ) {
  3254. this.quaternion.premultiply( q );
  3255. return this;
  3256. },
  3257. setRotationFromAxisAngle: function ( axis, angle ) {
  3258. // assumes axis is normalized
  3259. this.quaternion.setFromAxisAngle( axis, angle );
  3260. },
  3261. setRotationFromEuler: function ( euler ) {
  3262. this.quaternion.setFromEuler( euler, true );
  3263. },
  3264. setRotationFromMatrix: function ( m ) {
  3265. // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
  3266. this.quaternion.setFromRotationMatrix( m );
  3267. },
  3268. setRotationFromQuaternion: function ( q ) {
  3269. // assumes q is normalized
  3270. this.quaternion.copy( q );
  3271. },
  3272. rotateOnAxis: function ( axis, angle ) {
  3273. // rotate object on axis in object space
  3274. // axis is assumed to be normalized
  3275. _q1.setFromAxisAngle( axis, angle );
  3276. this.quaternion.multiply( _q1 );
  3277. return this;
  3278. },
  3279. rotateOnWorldAxis: function ( axis, angle ) {
  3280. // rotate object on axis in world space
  3281. // axis is assumed to be normalized
  3282. // method assumes no rotated parent
  3283. _q1.setFromAxisAngle( axis, angle );
  3284. this.quaternion.premultiply( _q1 );
  3285. return this;
  3286. },
  3287. rotateX: function ( angle ) {
  3288. return this.rotateOnAxis( _xAxis, angle );
  3289. },
  3290. rotateY: function ( angle ) {
  3291. return this.rotateOnAxis( _yAxis, angle );
  3292. },
  3293. rotateZ: function ( angle ) {
  3294. return this.rotateOnAxis( _zAxis, angle );
  3295. },
  3296. translateOnAxis: function ( axis, distance ) {
  3297. // translate object by distance along axis in object space
  3298. // axis is assumed to be normalized
  3299. _v1$1.copy( axis ).applyQuaternion( this.quaternion );
  3300. this.position.add( _v1$1.multiplyScalar( distance ) );
  3301. return this;
  3302. },
  3303. translateX: function ( distance ) {
  3304. return this.translateOnAxis( _xAxis, distance );
  3305. },
  3306. translateY: function ( distance ) {
  3307. return this.translateOnAxis( _yAxis, distance );
  3308. },
  3309. translateZ: function ( distance ) {
  3310. return this.translateOnAxis( _zAxis, distance );
  3311. },
  3312. localToWorld: function ( vector ) {
  3313. return vector.applyMatrix4( this.matrixWorld );
  3314. },
  3315. worldToLocal: function ( vector ) {
  3316. return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) );
  3317. },
  3318. lookAt: function ( x, y, z ) {
  3319. // This method does not support objects having non-uniformly-scaled parent(s)
  3320. if ( x.isVector3 ) {
  3321. _target.copy( x );
  3322. } else {
  3323. _target.set( x, y, z );
  3324. }
  3325. var parent = this.parent;
  3326. this.updateWorldMatrix( true, false );
  3327. _position.setFromMatrixPosition( this.matrixWorld );
  3328. if ( this.isCamera || this.isLight ) {
  3329. _m1$1.lookAt( _position, _target, this.up );
  3330. } else {
  3331. _m1$1.lookAt( _target, _position, this.up );
  3332. }
  3333. this.quaternion.setFromRotationMatrix( _m1$1 );
  3334. if ( parent ) {
  3335. _m1$1.extractRotation( parent.matrixWorld );
  3336. _q1.setFromRotationMatrix( _m1$1 );
  3337. this.quaternion.premultiply( _q1.inverse() );
  3338. }
  3339. },
  3340. add: function ( object ) {
  3341. if ( arguments.length > 1 ) {
  3342. for ( var i = 0; i < arguments.length; i ++ ) {
  3343. this.add( arguments[ i ] );
  3344. }
  3345. return this;
  3346. }
  3347. if ( object === this ) {
  3348. console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
  3349. return this;
  3350. }
  3351. if ( ( object && object.isObject3D ) ) {
  3352. if ( object.parent !== null ) {
  3353. object.parent.remove( object );
  3354. }
  3355. object.parent = this;
  3356. this.children.push( object );
  3357. object.dispatchEvent( _addedEvent );
  3358. } else {
  3359. console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
  3360. }
  3361. return this;
  3362. },
  3363. remove: function ( object ) {
  3364. if ( arguments.length > 1 ) {
  3365. for ( var i = 0; i < arguments.length; i ++ ) {
  3366. this.remove( arguments[ i ] );
  3367. }
  3368. return this;
  3369. }
  3370. var index = this.children.indexOf( object );
  3371. if ( index !== - 1 ) {
  3372. object.parent = null;
  3373. this.children.splice( index, 1 );
  3374. object.dispatchEvent( _removedEvent );
  3375. }
  3376. return this;
  3377. },
  3378. attach: function ( object ) {
  3379. // adds object as a child of this, while maintaining the object's world transform
  3380. this.updateWorldMatrix( true, false );
  3381. _m1$1.getInverse( this.matrixWorld );
  3382. if ( object.parent !== null ) {
  3383. object.parent.updateWorldMatrix( true, false );
  3384. _m1$1.multiply( object.parent.matrixWorld );
  3385. }
  3386. object.applyMatrix4( _m1$1 );
  3387. object.updateWorldMatrix( false, false );
  3388. this.add( object );
  3389. return this;
  3390. },
  3391. getObjectById: function ( id ) {
  3392. return this.getObjectByProperty( 'id', id );
  3393. },
  3394. getObjectByName: function ( name ) {
  3395. return this.getObjectByProperty( 'name', name );
  3396. },
  3397. getObjectByProperty: function ( name, value ) {
  3398. if ( this[ name ] === value ) { return this; }
  3399. for ( var i = 0, l = this.children.length; i < l; i ++ ) {
  3400. var child = this.children[ i ];
  3401. var object = child.getObjectByProperty( name, value );
  3402. if ( object !== undefined ) {
  3403. return object;
  3404. }
  3405. }
  3406. return undefined;
  3407. },
  3408. getWorldPosition: function ( target ) {
  3409. if ( target === undefined ) {
  3410. console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
  3411. target = new Vector3();
  3412. }
  3413. this.updateMatrixWorld( true );
  3414. return target.setFromMatrixPosition( this.matrixWorld );
  3415. },
  3416. getWorldQuaternion: function ( target ) {
  3417. if ( target === undefined ) {
  3418. console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
  3419. target = new Quaternion();
  3420. }
  3421. this.updateMatrixWorld( true );
  3422. this.matrixWorld.decompose( _position, target, _scale );
  3423. return target;
  3424. },
  3425. getWorldScale: function ( target ) {
  3426. if ( target === undefined ) {
  3427. console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
  3428. target = new Vector3();
  3429. }
  3430. this.updateMatrixWorld( true );
  3431. this.matrixWorld.decompose( _position, _quaternion$2, target );
  3432. return target;
  3433. },
  3434. getWorldDirection: function ( target ) {
  3435. if ( target === undefined ) {
  3436. console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
  3437. target = new Vector3();
  3438. }
  3439. this.updateMatrixWorld( true );
  3440. var e = this.matrixWorld.elements;
  3441. return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
  3442. },
  3443. raycast: function () {},
  3444. traverse: function ( callback ) {
  3445. callback( this );
  3446. var children = this.children;
  3447. for ( var i = 0, l = children.length; i < l; i ++ ) {
  3448. children[ i ].traverse( callback );
  3449. }
  3450. },
  3451. traverseVisible: function ( callback ) {
  3452. if ( this.visible === false ) { return; }
  3453. callback( this );
  3454. var children = this.children;
  3455. for ( var i = 0, l = children.length; i < l; i ++ ) {
  3456. children[ i ].traverseVisible( callback );
  3457. }
  3458. },
  3459. traverseAncestors: function ( callback ) {
  3460. var parent = this.parent;
  3461. if ( parent !== null ) {
  3462. callback( parent );
  3463. parent.traverseAncestors( callback );
  3464. }
  3465. },
  3466. updateMatrix: function () {
  3467. this.matrix.compose( this.position, this.quaternion, this.scale );
  3468. this.matrixWorldNeedsUpdate = true;
  3469. },
  3470. updateMatrixWorld: function ( force ) {
  3471. if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
  3472. if ( this.matrixWorldNeedsUpdate || force ) {
  3473. if ( this.parent === null ) {
  3474. this.matrixWorld.copy( this.matrix );
  3475. } else {
  3476. this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
  3477. }
  3478. this.matrixWorldNeedsUpdate = false;
  3479. force = true;
  3480. }
  3481. // update children
  3482. var children = this.children;
  3483. for ( var i = 0, l = children.length; i < l; i ++ ) {
  3484. children[ i ].updateMatrixWorld( force );
  3485. }
  3486. },
  3487. updateWorldMatrix: function ( updateParents, updateChildren ) {
  3488. var parent = this.parent;
  3489. if ( updateParents === true && parent !== null ) {
  3490. parent.updateWorldMatrix( true, false );
  3491. }
  3492. if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
  3493. if ( this.parent === null ) {
  3494. this.matrixWorld.copy( this.matrix );
  3495. } else {
  3496. this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
  3497. }
  3498. // update children
  3499. if ( updateChildren === true ) {
  3500. var children = this.children;
  3501. for ( var i = 0, l = children.length; i < l; i ++ ) {
  3502. children[ i ].updateWorldMatrix( false, true );
  3503. }
  3504. }
  3505. },
  3506. toJSON: function ( meta ) {
  3507. // meta is a string when called from JSON.stringify
  3508. var isRootObject = ( meta === undefined || typeof meta === 'string' );
  3509. var output = {};
  3510. // meta is a hash used to collect geometries, materials.
  3511. // not providing it implies that this is the root object
  3512. // being serialized.
  3513. if ( isRootObject ) {
  3514. // initialize meta obj
  3515. meta = {
  3516. geometries: {},
  3517. materials: {},
  3518. textures: {},
  3519. images: {},
  3520. shapes: {}
  3521. };
  3522. output.metadata = {
  3523. version: 4.5,
  3524. type: 'Object',
  3525. generator: 'Object3D.toJSON'
  3526. };
  3527. }
  3528. // standard Object3D serialization
  3529. var object = {};
  3530. object.uuid = this.uuid;
  3531. object.type = this.type;
  3532. if ( this.name !== '' ) { object.name = this.name; }
  3533. if ( this.castShadow === true ) { object.castShadow = true; }
  3534. if ( this.receiveShadow === true ) { object.receiveShadow = true; }
  3535. if ( this.visible === false ) { object.visible = false; }
  3536. if ( this.frustumCulled === false ) { object.frustumCulled = false; }
  3537. if ( this.renderOrder !== 0 ) { object.renderOrder = this.renderOrder; }
  3538. if ( JSON.stringify( this.userData ) !== '{}' ) { object.userData = this.userData; }
  3539. object.layers = this.layers.mask;
  3540. object.matrix = this.matrix.toArray();
  3541. if ( this.matrixAutoUpdate === false ) { object.matrixAutoUpdate = false; }
  3542. // object specific properties
  3543. if ( this.isInstancedMesh ) {
  3544. object.type = 'InstancedMesh';
  3545. object.count = this.count;
  3546. object.instanceMatrix = this.instanceMatrix.toJSON();
  3547. }
  3548. //
  3549. function serialize( library, element ) {
  3550. if ( library[ element.uuid ] === undefined ) {
  3551. library[ element.uuid ] = element.toJSON( meta );
  3552. }
  3553. return element.uuid;
  3554. }
  3555. if ( this.isMesh || this.isLine || this.isPoints ) {
  3556. object.geometry = serialize( meta.geometries, this.geometry );
  3557. var parameters = this.geometry.parameters;
  3558. if ( parameters !== undefined && parameters.shapes !== undefined ) {
  3559. var shapes = parameters.shapes;
  3560. if ( Array.isArray( shapes ) ) {
  3561. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  3562. var shape = shapes[ i ];
  3563. serialize( meta.shapes, shape );
  3564. }
  3565. } else {
  3566. serialize( meta.shapes, shapes );
  3567. }
  3568. }
  3569. }
  3570. if ( this.material !== undefined ) {
  3571. if ( Array.isArray( this.material ) ) {
  3572. var uuids = [];
  3573. for ( var i = 0, l = this.material.length; i < l; i ++ ) {
  3574. uuids.push( serialize( meta.materials, this.material[ i ] ) );
  3575. }
  3576. object.material = uuids;
  3577. } else {
  3578. object.material = serialize( meta.materials, this.material );
  3579. }
  3580. }
  3581. //
  3582. if ( this.children.length > 0 ) {
  3583. object.children = [];
  3584. for ( var i = 0; i < this.children.length; i ++ ) {
  3585. object.children.push( this.children[ i ].toJSON( meta ).object );
  3586. }
  3587. }
  3588. if ( isRootObject ) {
  3589. var geometries = extractFromCache( meta.geometries );
  3590. var materials = extractFromCache( meta.materials );
  3591. var textures = extractFromCache( meta.textures );
  3592. var images = extractFromCache( meta.images );
  3593. var shapes = extractFromCache( meta.shapes );
  3594. if ( geometries.length > 0 ) { output.geometries = geometries; }
  3595. if ( materials.length > 0 ) { output.materials = materials; }
  3596. if ( textures.length > 0 ) { output.textures = textures; }
  3597. if ( images.length > 0 ) { output.images = images; }
  3598. if ( shapes.length > 0 ) { output.shapes = shapes; }
  3599. }
  3600. output.object = object;
  3601. return output;
  3602. // extract data from the cache hash
  3603. // remove metadata on each item
  3604. // and return as array
  3605. function extractFromCache( cache ) {
  3606. var values = [];
  3607. for ( var key in cache ) {
  3608. var data = cache[ key ];
  3609. delete data.metadata;
  3610. values.push( data );
  3611. }
  3612. return values;
  3613. }
  3614. },
  3615. clone: function ( recursive ) {
  3616. return new this.constructor().copy( this, recursive );
  3617. },
  3618. copy: function ( source, recursive ) {
  3619. if ( recursive === undefined ) { recursive = true; }
  3620. this.name = source.name;
  3621. this.up.copy( source.up );
  3622. this.position.copy( source.position );
  3623. this.quaternion.copy( source.quaternion );
  3624. this.scale.copy( source.scale );
  3625. this.matrix.copy( source.matrix );
  3626. this.matrixWorld.copy( source.matrixWorld );
  3627. this.matrixAutoUpdate = source.matrixAutoUpdate;
  3628. this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
  3629. this.layers.mask = source.layers.mask;
  3630. this.visible = source.visible;
  3631. this.castShadow = source.castShadow;
  3632. this.receiveShadow = source.receiveShadow;
  3633. this.frustumCulled = source.frustumCulled;
  3634. this.renderOrder = source.renderOrder;
  3635. this.userData = JSON.parse( JSON.stringify( source.userData ) );
  3636. if ( recursive === true ) {
  3637. for ( var i = 0; i < source.children.length; i ++ ) {
  3638. var child = source.children[ i ];
  3639. this.add( child.clone() );
  3640. }
  3641. }
  3642. return this;
  3643. }
  3644. } );
  3645. /**
  3646. * @author mrdoob / http://mrdoob.com/
  3647. */
  3648. function Scene() {
  3649. Object3D.call( this );
  3650. this.type = 'Scene';
  3651. this.background = null;
  3652. this.environment = null;
  3653. this.fog = null;
  3654. this.overrideMaterial = null;
  3655. this.autoUpdate = true; // checked by the renderer
  3656. if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
  3657. __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
  3658. }
  3659. }
  3660. Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
  3661. constructor: Scene,
  3662. isScene: true,
  3663. copy: function ( source, recursive ) {
  3664. Object3D.prototype.copy.call( this, source, recursive );
  3665. if ( source.background !== null ) { this.background = source.background.clone(); }
  3666. if ( source.environment !== null ) { this.environment = source.environment.clone(); }
  3667. if ( source.fog !== null ) { this.fog = source.fog.clone(); }
  3668. if ( source.overrideMaterial !== null ) { this.overrideMaterial = source.overrideMaterial.clone(); }
  3669. this.autoUpdate = source.autoUpdate;
  3670. this.matrixAutoUpdate = source.matrixAutoUpdate;
  3671. return this;
  3672. },
  3673. toJSON: function ( meta ) {
  3674. var data = Object3D.prototype.toJSON.call( this, meta );
  3675. if ( this.background !== null ) { data.object.background = this.background.toJSON( meta ); }
  3676. if ( this.environment !== null ) { data.object.environment = this.environment.toJSON( meta ); }
  3677. if ( this.fog !== null ) { data.object.fog = this.fog.toJSON(); }
  3678. return data;
  3679. },
  3680. dispose: function () {
  3681. this.dispatchEvent( { type: 'dispose' } );
  3682. }
  3683. } );
  3684. var _points = [
  3685. new Vector3(),
  3686. new Vector3(),
  3687. new Vector3(),
  3688. new Vector3(),
  3689. new Vector3(),
  3690. new Vector3(),
  3691. new Vector3(),
  3692. new Vector3()
  3693. ];
  3694. var _vector$1 = new Vector3();
  3695. var _box = new Box3();
  3696. // triangle centered vertices
  3697. var _v0 = new Vector3();
  3698. var _v1$2 = new Vector3();
  3699. var _v2 = new Vector3();
  3700. // triangle edge vectors
  3701. var _f0 = new Vector3();
  3702. var _f1 = new Vector3();
  3703. var _f2 = new Vector3();
  3704. var _center = new Vector3();
  3705. var _extents = new Vector3();
  3706. var _triangleNormal = new Vector3();
  3707. var _testAxis = new Vector3();
  3708. /**
  3709. * @author bhouston / http://clara.io
  3710. * @author WestLangley / http://github.com/WestLangley
  3711. */
  3712. function Box3( min, max ) {
  3713. this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
  3714. this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
  3715. }
  3716. Object.assign( Box3.prototype, {
  3717. isBox3: true,
  3718. set: function ( min, max ) {
  3719. this.min.copy( min );
  3720. this.max.copy( max );
  3721. return this;
  3722. },
  3723. setFromArray: function ( array ) {
  3724. var minX = + Infinity;
  3725. var minY = + Infinity;
  3726. var minZ = + Infinity;
  3727. var maxX = - Infinity;
  3728. var maxY = - Infinity;
  3729. var maxZ = - Infinity;
  3730. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  3731. var x = array[ i ];
  3732. var y = array[ i + 1 ];
  3733. var z = array[ i + 2 ];
  3734. if ( x < minX ) { minX = x; }
  3735. if ( y < minY ) { minY = y; }
  3736. if ( z < minZ ) { minZ = z; }
  3737. if ( x > maxX ) { maxX = x; }
  3738. if ( y > maxY ) { maxY = y; }
  3739. if ( z > maxZ ) { maxZ = z; }
  3740. }
  3741. this.min.set( minX, minY, minZ );
  3742. this.max.set( maxX, maxY, maxZ );
  3743. return this;
  3744. },
  3745. setFromBufferAttribute: function ( attribute ) {
  3746. var minX = + Infinity;
  3747. var minY = + Infinity;
  3748. var minZ = + Infinity;
  3749. var maxX = - Infinity;
  3750. var maxY = - Infinity;
  3751. var maxZ = - Infinity;
  3752. for ( var i = 0, l = attribute.count; i < l; i ++ ) {
  3753. var x = attribute.getX( i );
  3754. var y = attribute.getY( i );
  3755. var z = attribute.getZ( i );
  3756. if ( x < minX ) { minX = x; }
  3757. if ( y < minY ) { minY = y; }
  3758. if ( z < minZ ) { minZ = z; }
  3759. if ( x > maxX ) { maxX = x; }
  3760. if ( y > maxY ) { maxY = y; }
  3761. if ( z > maxZ ) { maxZ = z; }
  3762. }
  3763. this.min.set( minX, minY, minZ );
  3764. this.max.set( maxX, maxY, maxZ );
  3765. return this;
  3766. },
  3767. setFromPoints: function ( points ) {
  3768. this.makeEmpty();
  3769. for ( var i = 0, il = points.length; i < il; i ++ ) {
  3770. this.expandByPoint( points[ i ] );
  3771. }
  3772. return this;
  3773. },
  3774. setFromCenterAndSize: function ( center, size ) {
  3775. var halfSize = _vector$1.copy( size ).multiplyScalar( 0.5 );
  3776. this.min.copy( center ).sub( halfSize );
  3777. this.max.copy( center ).add( halfSize );
  3778. return this;
  3779. },
  3780. setFromObject: function ( object ) {
  3781. this.makeEmpty();
  3782. return this.expandByObject( object );
  3783. },
  3784. clone: function () {
  3785. return new this.constructor().copy( this );
  3786. },
  3787. copy: function ( box ) {
  3788. this.min.copy( box.min );
  3789. this.max.copy( box.max );
  3790. return this;
  3791. },
  3792. makeEmpty: function () {
  3793. this.min.x = this.min.y = this.min.z = + Infinity;
  3794. this.max.x = this.max.y = this.max.z = - Infinity;
  3795. return this;
  3796. },
  3797. isEmpty: function () {
  3798. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  3799. return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
  3800. },
  3801. getCenter: function ( target ) {
  3802. if ( target === undefined ) {
  3803. console.warn( 'THREE.Box3: .getCenter() target is now required' );
  3804. target = new Vector3();
  3805. }
  3806. return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
  3807. },
  3808. getSize: function ( target ) {
  3809. if ( target === undefined ) {
  3810. console.warn( 'THREE.Box3: .getSize() target is now required' );
  3811. target = new Vector3();
  3812. }
  3813. return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
  3814. },
  3815. expandByPoint: function ( point ) {
  3816. this.min.min( point );
  3817. this.max.max( point );
  3818. return this;
  3819. },
  3820. expandByVector: function ( vector ) {
  3821. this.min.sub( vector );
  3822. this.max.add( vector );
  3823. return this;
  3824. },
  3825. expandByScalar: function ( scalar ) {
  3826. this.min.addScalar( - scalar );
  3827. this.max.addScalar( scalar );
  3828. return this;
  3829. },
  3830. expandByObject: function ( object ) {
  3831. // Computes the world-axis-aligned bounding box of an object (including its children),
  3832. // accounting for both the object's, and children's, world transforms
  3833. object.updateWorldMatrix( false, false );
  3834. var geometry = object.geometry;
  3835. if ( geometry !== undefined ) {
  3836. if ( geometry.boundingBox === null ) {
  3837. geometry.computeBoundingBox();
  3838. }
  3839. _box.copy( geometry.boundingBox );
  3840. _box.applyMatrix4( object.matrixWorld );
  3841. this.expandByPoint( _box.min );
  3842. this.expandByPoint( _box.max );
  3843. }
  3844. var children = object.children;
  3845. for ( var i = 0, l = children.length; i < l; i ++ ) {
  3846. this.expandByObject( children[ i ] );
  3847. }
  3848. return this;
  3849. },
  3850. containsPoint: function ( point ) {
  3851. return point.x < this.min.x || point.x > this.max.x ||
  3852. point.y < this.min.y || point.y > this.max.y ||
  3853. point.z < this.min.z || point.z > this.max.z ? false : true;
  3854. },
  3855. containsBox: function ( box ) {
  3856. return this.min.x <= box.min.x && box.max.x <= this.max.x &&
  3857. this.min.y <= box.min.y && box.max.y <= this.max.y &&
  3858. this.min.z <= box.min.z && box.max.z <= this.max.z;
  3859. },
  3860. getParameter: function ( point, target ) {
  3861. // This can potentially have a divide by zero if the box
  3862. // has a size dimension of 0.
  3863. if ( target === undefined ) {
  3864. console.warn( 'THREE.Box3: .getParameter() target is now required' );
  3865. target = new Vector3();
  3866. }
  3867. return target.set(
  3868. ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
  3869. ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
  3870. ( point.z - this.min.z ) / ( this.max.z - this.min.z )
  3871. );
  3872. },
  3873. intersectsBox: function ( box ) {
  3874. // using 6 splitting planes to rule out intersections.
  3875. return box.max.x < this.min.x || box.min.x > this.max.x ||
  3876. box.max.y < this.min.y || box.min.y > this.max.y ||
  3877. box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
  3878. },
  3879. intersectsSphere: function ( sphere ) {
  3880. // Find the point on the AABB closest to the sphere center.
  3881. this.clampPoint( sphere.center, _vector$1 );
  3882. // If that point is inside the sphere, the AABB and sphere intersect.
  3883. return _vector$1.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
  3884. },
  3885. intersectsPlane: function ( plane ) {
  3886. // We compute the minimum and maximum dot product values. If those values
  3887. // are on the same side (back or front) of the plane, then there is no intersection.
  3888. var min, max;
  3889. if ( plane.normal.x > 0 ) {
  3890. min = plane.normal.x * this.min.x;
  3891. max = plane.normal.x * this.max.x;
  3892. } else {
  3893. min = plane.normal.x * this.max.x;
  3894. max = plane.normal.x * this.min.x;
  3895. }
  3896. if ( plane.normal.y > 0 ) {
  3897. min += plane.normal.y * this.min.y;
  3898. max += plane.normal.y * this.max.y;
  3899. } else {
  3900. min += plane.normal.y * this.max.y;
  3901. max += plane.normal.y * this.min.y;
  3902. }
  3903. if ( plane.normal.z > 0 ) {
  3904. min += plane.normal.z * this.min.z;
  3905. max += plane.normal.z * this.max.z;
  3906. } else {
  3907. min += plane.normal.z * this.max.z;
  3908. max += plane.normal.z * this.min.z;
  3909. }
  3910. return ( min <= - plane.constant && max >= - plane.constant );
  3911. },
  3912. intersectsTriangle: function ( triangle ) {
  3913. if ( this.isEmpty() ) {
  3914. return false;
  3915. }
  3916. // compute box center and extents
  3917. this.getCenter( _center );
  3918. _extents.subVectors( this.max, _center );
  3919. // translate triangle to aabb origin
  3920. _v0.subVectors( triangle.a, _center );
  3921. _v1$2.subVectors( triangle.b, _center );
  3922. _v2.subVectors( triangle.c, _center );
  3923. // compute edge vectors for triangle
  3924. _f0.subVectors( _v1$2, _v0 );
  3925. _f1.subVectors( _v2, _v1$2 );
  3926. _f2.subVectors( _v0, _v2 );
  3927. // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
  3928. // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
  3929. // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
  3930. var axes = [
  3931. 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,
  3932. _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,
  3933. - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0
  3934. ];
  3935. if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {
  3936. return false;
  3937. }
  3938. // test 3 face normals from the aabb
  3939. axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
  3940. if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {
  3941. return false;
  3942. }
  3943. // finally testing the face normal of the triangle
  3944. // use already existing triangle edge vectors here
  3945. _triangleNormal.crossVectors( _f0, _f1 );
  3946. axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];
  3947. return satForAxes( axes, _v0, _v1$2, _v2, _extents );
  3948. },
  3949. clampPoint: function ( point, target ) {
  3950. if ( target === undefined ) {
  3951. console.warn( 'THREE.Box3: .clampPoint() target is now required' );
  3952. target = new Vector3();
  3953. }
  3954. return target.copy( point ).clamp( this.min, this.max );
  3955. },
  3956. distanceToPoint: function ( point ) {
  3957. var clampedPoint = _vector$1.copy( point ).clamp( this.min, this.max );
  3958. return clampedPoint.sub( point ).length();
  3959. },
  3960. getBoundingSphere: function ( target ) {
  3961. if ( target === undefined ) {
  3962. console.error( 'THREE.Box3: .getBoundingSphere() target is now required' );
  3963. //target = new Sphere(); // removed to avoid cyclic dependency
  3964. }
  3965. this.getCenter( target.center );
  3966. target.radius = this.getSize( _vector$1 ).length() * 0.5;
  3967. return target;
  3968. },
  3969. intersect: function ( box ) {
  3970. this.min.max( box.min );
  3971. this.max.min( box.max );
  3972. // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
  3973. if ( this.isEmpty() ) { this.makeEmpty(); }
  3974. return this;
  3975. },
  3976. union: function ( box ) {
  3977. this.min.min( box.min );
  3978. this.max.max( box.max );
  3979. return this;
  3980. },
  3981. applyMatrix4: function ( matrix ) {
  3982. // transform of empty box is an empty box.
  3983. if ( this.isEmpty() ) { return this; }
  3984. // NOTE: I am using a binary pattern to specify all 2^3 combinations below
  3985. _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
  3986. _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
  3987. _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
  3988. _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
  3989. _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
  3990. _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
  3991. _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
  3992. _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
  3993. this.setFromPoints( _points );
  3994. return this;
  3995. },
  3996. translate: function ( offset ) {
  3997. this.min.add( offset );
  3998. this.max.add( offset );
  3999. return this;
  4000. },
  4001. equals: function ( box ) {
  4002. return box.min.equals( this.min ) && box.max.equals( this.max );
  4003. }
  4004. } );
  4005. function satForAxes( axes, v0, v1, v2, extents ) {
  4006. var i, j;
  4007. for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) {
  4008. _testAxis.fromArray( axes, i );
  4009. // project the aabb onto the seperating axis
  4010. var r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );
  4011. // project all 3 vertices of the triangle onto the seperating axis
  4012. var p0 = v0.dot( _testAxis );
  4013. var p1 = v1.dot( _testAxis );
  4014. var p2 = v2.dot( _testAxis );
  4015. // actual test, basically see if either of the most extreme of the triangle points intersects r
  4016. if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
  4017. // points of the projected triangle are outside the projected half-length of the aabb
  4018. // the axis is seperating and we can exit
  4019. return false;
  4020. }
  4021. }
  4022. return true;
  4023. }
  4024. var _box$1 = new Box3();
  4025. /**
  4026. * @author bhouston / http://clara.io
  4027. * @author mrdoob / http://mrdoob.com/
  4028. */
  4029. function Sphere( center, radius ) {
  4030. this.center = ( center !== undefined ) ? center : new Vector3();
  4031. this.radius = ( radius !== undefined ) ? radius : 0;
  4032. }
  4033. Object.assign( Sphere.prototype, {
  4034. set: function ( center, radius ) {
  4035. this.center.copy( center );
  4036. this.radius = radius;
  4037. return this;
  4038. },
  4039. setFromPoints: function ( points, optionalCenter ) {
  4040. var center = this.center;
  4041. if ( optionalCenter !== undefined ) {
  4042. center.copy( optionalCenter );
  4043. } else {
  4044. _box$1.setFromPoints( points ).getCenter( center );
  4045. }
  4046. var maxRadiusSq = 0;
  4047. for ( var i = 0, il = points.length; i < il; i ++ ) {
  4048. maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
  4049. }
  4050. this.radius = Math.sqrt( maxRadiusSq );
  4051. return this;
  4052. },
  4053. clone: function () {
  4054. return new this.constructor().copy( this );
  4055. },
  4056. copy: function ( sphere ) {
  4057. this.center.copy( sphere.center );
  4058. this.radius = sphere.radius;
  4059. return this;
  4060. },
  4061. empty: function () {
  4062. return ( this.radius <= 0 );
  4063. },
  4064. containsPoint: function ( point ) {
  4065. return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
  4066. },
  4067. distanceToPoint: function ( point ) {
  4068. return ( point.distanceTo( this.center ) - this.radius );
  4069. },
  4070. intersectsSphere: function ( sphere ) {
  4071. var radiusSum = this.radius + sphere.radius;
  4072. return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
  4073. },
  4074. intersectsBox: function ( box ) {
  4075. return box.intersectsSphere( this );
  4076. },
  4077. intersectsPlane: function ( plane ) {
  4078. return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
  4079. },
  4080. clampPoint: function ( point, target ) {
  4081. var deltaLengthSq = this.center.distanceToSquared( point );
  4082. if ( target === undefined ) {
  4083. console.warn( 'THREE.Sphere: .clampPoint() target is now required' );
  4084. target = new Vector3();
  4085. }
  4086. target.copy( point );
  4087. if ( deltaLengthSq > ( this.radius * this.radius ) ) {
  4088. target.sub( this.center ).normalize();
  4089. target.multiplyScalar( this.radius ).add( this.center );
  4090. }
  4091. return target;
  4092. },
  4093. getBoundingBox: function ( target ) {
  4094. if ( target === undefined ) {
  4095. console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );
  4096. target = new Box3();
  4097. }
  4098. target.set( this.center, this.center );
  4099. target.expandByScalar( this.radius );
  4100. return target;
  4101. },
  4102. applyMatrix4: function ( matrix ) {
  4103. this.center.applyMatrix4( matrix );
  4104. this.radius = this.radius * matrix.getMaxScaleOnAxis();
  4105. return this;
  4106. },
  4107. translate: function ( offset ) {
  4108. this.center.add( offset );
  4109. return this;
  4110. },
  4111. equals: function ( sphere ) {
  4112. return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
  4113. }
  4114. } );
  4115. var _vector$2 = new Vector3();
  4116. var _segCenter = new Vector3();
  4117. var _segDir = new Vector3();
  4118. var _diff = new Vector3();
  4119. var _edge1 = new Vector3();
  4120. var _edge2 = new Vector3();
  4121. var _normal = new Vector3();
  4122. /**
  4123. * @author bhouston / http://clara.io
  4124. */
  4125. function Ray( origin, direction ) {
  4126. this.origin = ( origin !== undefined ) ? origin : new Vector3();
  4127. this.direction = ( direction !== undefined ) ? direction : new Vector3( 0, 0, - 1 );
  4128. }
  4129. Object.assign( Ray.prototype, {
  4130. set: function ( origin, direction ) {
  4131. this.origin.copy( origin );
  4132. this.direction.copy( direction );
  4133. return this;
  4134. },
  4135. clone: function () {
  4136. return new this.constructor().copy( this );
  4137. },
  4138. copy: function ( ray ) {
  4139. this.origin.copy( ray.origin );
  4140. this.direction.copy( ray.direction );
  4141. return this;
  4142. },
  4143. at: function ( t, target ) {
  4144. if ( target === undefined ) {
  4145. console.warn( 'THREE.Ray: .at() target is now required' );
  4146. target = new Vector3();
  4147. }
  4148. return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
  4149. },
  4150. lookAt: function ( v ) {
  4151. this.direction.copy( v ).sub( this.origin ).normalize();
  4152. return this;
  4153. },
  4154. recast: function ( t ) {
  4155. this.origin.copy( this.at( t, _vector$2 ) );
  4156. return this;
  4157. },
  4158. closestPointToPoint: function ( point, target ) {
  4159. if ( target === undefined ) {
  4160. console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );
  4161. target = new Vector3();
  4162. }
  4163. target.subVectors( point, this.origin );
  4164. var directionDistance = target.dot( this.direction );
  4165. if ( directionDistance < 0 ) {
  4166. return target.copy( this.origin );
  4167. }
  4168. return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
  4169. },
  4170. distanceToPoint: function ( point ) {
  4171. return Math.sqrt( this.distanceSqToPoint( point ) );
  4172. },
  4173. distanceSqToPoint: function ( point ) {
  4174. var directionDistance = _vector$2.subVectors( point, this.origin ).dot( this.direction );
  4175. // point behind the ray
  4176. if ( directionDistance < 0 ) {
  4177. return this.origin.distanceToSquared( point );
  4178. }
  4179. _vector$2.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
  4180. return _vector$2.distanceToSquared( point );
  4181. },
  4182. distanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
  4183. // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
  4184. // It returns the min distance between the ray and the segment
  4185. // defined by v0 and v1
  4186. // It can also set two optional targets :
  4187. // - The closest point on the ray
  4188. // - The closest point on the segment
  4189. _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
  4190. _segDir.copy( v1 ).sub( v0 ).normalize();
  4191. _diff.copy( this.origin ).sub( _segCenter );
  4192. var segExtent = v0.distanceTo( v1 ) * 0.5;
  4193. var a01 = - this.direction.dot( _segDir );
  4194. var b0 = _diff.dot( this.direction );
  4195. var b1 = - _diff.dot( _segDir );
  4196. var c = _diff.lengthSq();
  4197. var det = Math.abs( 1 - a01 * a01 );
  4198. var s0, s1, sqrDist, extDet;
  4199. if ( det > 0 ) {
  4200. // The ray and segment are not parallel.
  4201. s0 = a01 * b1 - b0;
  4202. s1 = a01 * b0 - b1;
  4203. extDet = segExtent * det;
  4204. if ( s0 >= 0 ) {
  4205. if ( s1 >= - extDet ) {
  4206. if ( s1 <= extDet ) {
  4207. // region 0
  4208. // Minimum at interior points of ray and segment.
  4209. var invDet = 1 / det;
  4210. s0 *= invDet;
  4211. s1 *= invDet;
  4212. sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
  4213. } else {
  4214. // region 1
  4215. s1 = segExtent;
  4216. s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
  4217. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  4218. }
  4219. } else {
  4220. // region 5
  4221. s1 = - segExtent;
  4222. s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
  4223. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  4224. }
  4225. } else {
  4226. if ( s1 <= - extDet ) {
  4227. // region 4
  4228. s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
  4229. s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
  4230. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  4231. } else if ( s1 <= extDet ) {
  4232. // region 3
  4233. s0 = 0;
  4234. s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
  4235. sqrDist = s1 * ( s1 + 2 * b1 ) + c;
  4236. } else {
  4237. // region 2
  4238. s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
  4239. s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
  4240. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  4241. }
  4242. }
  4243. } else {
  4244. // Ray and segment are parallel.
  4245. s1 = ( a01 > 0 ) ? - segExtent : segExtent;
  4246. s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
  4247. sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
  4248. }
  4249. if ( optionalPointOnRay ) {
  4250. optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
  4251. }
  4252. if ( optionalPointOnSegment ) {
  4253. optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter );
  4254. }
  4255. return sqrDist;
  4256. },
  4257. intersectSphere: function ( sphere, target ) {
  4258. _vector$2.subVectors( sphere.center, this.origin );
  4259. var tca = _vector$2.dot( this.direction );
  4260. var d2 = _vector$2.dot( _vector$2 ) - tca * tca;
  4261. var radius2 = sphere.radius * sphere.radius;
  4262. if ( d2 > radius2 ) { return null; }
  4263. var thc = Math.sqrt( radius2 - d2 );
  4264. // t0 = first intersect point - entrance on front of sphere
  4265. var t0 = tca - thc;
  4266. // t1 = second intersect point - exit point on back of sphere
  4267. var t1 = tca + thc;
  4268. // test to see if both t0 and t1 are behind the ray - if so, return null
  4269. if ( t0 < 0 && t1 < 0 ) { return null; }
  4270. // test to see if t0 is behind the ray:
  4271. // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
  4272. // in order to always return an intersect point that is in front of the ray.
  4273. if ( t0 < 0 ) { return this.at( t1, target ); }
  4274. // else t0 is in front of the ray, so return the first collision point scaled by t0
  4275. return this.at( t0, target );
  4276. },
  4277. intersectsSphere: function ( sphere ) {
  4278. return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );
  4279. },
  4280. distanceToPlane: function ( plane ) {
  4281. var denominator = plane.normal.dot( this.direction );
  4282. if ( denominator === 0 ) {
  4283. // line is coplanar, return origin
  4284. if ( plane.distanceToPoint( this.origin ) === 0 ) {
  4285. return 0;
  4286. }
  4287. // Null is preferable to undefined since undefined means.... it is undefined
  4288. return null;
  4289. }
  4290. var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
  4291. // Return if the ray never intersects the plane
  4292. return t >= 0 ? t : null;
  4293. },
  4294. intersectPlane: function ( plane, target ) {
  4295. var t = this.distanceToPlane( plane );
  4296. if ( t === null ) {
  4297. return null;
  4298. }
  4299. return this.at( t, target );
  4300. },
  4301. intersectsPlane: function ( plane ) {
  4302. // check if the ray lies on the plane first
  4303. var distToPoint = plane.distanceToPoint( this.origin );
  4304. if ( distToPoint === 0 ) {
  4305. return true;
  4306. }
  4307. var denominator = plane.normal.dot( this.direction );
  4308. if ( denominator * distToPoint < 0 ) {
  4309. return true;
  4310. }
  4311. // ray origin is behind the plane (and is pointing behind it)
  4312. return false;
  4313. },
  4314. intersectBox: function ( box, target ) {
  4315. var tmin, tmax, tymin, tymax, tzmin, tzmax;
  4316. var invdirx = 1 / this.direction.x,
  4317. invdiry = 1 / this.direction.y,
  4318. invdirz = 1 / this.direction.z;
  4319. var origin = this.origin;
  4320. if ( invdirx >= 0 ) {
  4321. tmin = ( box.min.x - origin.x ) * invdirx;
  4322. tmax = ( box.max.x - origin.x ) * invdirx;
  4323. } else {
  4324. tmin = ( box.max.x - origin.x ) * invdirx;
  4325. tmax = ( box.min.x - origin.x ) * invdirx;
  4326. }
  4327. if ( invdiry >= 0 ) {
  4328. tymin = ( box.min.y - origin.y ) * invdiry;
  4329. tymax = ( box.max.y - origin.y ) * invdiry;
  4330. } else {
  4331. tymin = ( box.max.y - origin.y ) * invdiry;
  4332. tymax = ( box.min.y - origin.y ) * invdiry;
  4333. }
  4334. if ( ( tmin > tymax ) || ( tymin > tmax ) ) { return null; }
  4335. // These lines also handle the case where tmin or tmax is NaN
  4336. // (result of 0 * Infinity). x !== x returns true if x is NaN
  4337. if ( tymin > tmin || tmin !== tmin ) { tmin = tymin; }
  4338. if ( tymax < tmax || tmax !== tmax ) { tmax = tymax; }
  4339. if ( invdirz >= 0 ) {
  4340. tzmin = ( box.min.z - origin.z ) * invdirz;
  4341. tzmax = ( box.max.z - origin.z ) * invdirz;
  4342. } else {
  4343. tzmin = ( box.max.z - origin.z ) * invdirz;
  4344. tzmax = ( box.min.z - origin.z ) * invdirz;
  4345. }
  4346. if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) { return null; }
  4347. if ( tzmin > tmin || tmin !== tmin ) { tmin = tzmin; }
  4348. if ( tzmax < tmax || tmax !== tmax ) { tmax = tzmax; }
  4349. //return point closest to the ray (positive side)
  4350. if ( tmax < 0 ) { return null; }
  4351. return this.at( tmin >= 0 ? tmin : tmax, target );
  4352. },
  4353. intersectsBox: function ( box ) {
  4354. return this.intersectBox( box, _vector$2 ) !== null;
  4355. },
  4356. intersectTriangle: function ( a, b, c, backfaceCulling, target ) {
  4357. // Compute the offset origin, edges, and normal.
  4358. // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
  4359. _edge1.subVectors( b, a );
  4360. _edge2.subVectors( c, a );
  4361. _normal.crossVectors( _edge1, _edge2 );
  4362. // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
  4363. // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
  4364. // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
  4365. // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
  4366. // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
  4367. var DdN = this.direction.dot( _normal );
  4368. var sign;
  4369. if ( DdN > 0 ) {
  4370. if ( backfaceCulling ) { return null; }
  4371. sign = 1;
  4372. } else if ( DdN < 0 ) {
  4373. sign = - 1;
  4374. DdN = - DdN;
  4375. } else {
  4376. return null;
  4377. }
  4378. _diff.subVectors( this.origin, a );
  4379. var DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );
  4380. // b1 < 0, no intersection
  4381. if ( DdQxE2 < 0 ) {
  4382. return null;
  4383. }
  4384. var DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );
  4385. // b2 < 0, no intersection
  4386. if ( DdE1xQ < 0 ) {
  4387. return null;
  4388. }
  4389. // b1+b2 > 1, no intersection
  4390. if ( DdQxE2 + DdE1xQ > DdN ) {
  4391. return null;
  4392. }
  4393. // Line intersects triangle, check if ray does.
  4394. var QdN = - sign * _diff.dot( _normal );
  4395. // t < 0, no intersection
  4396. if ( QdN < 0 ) {
  4397. return null;
  4398. }
  4399. // Ray intersects triangle.
  4400. return this.at( QdN / DdN, target );
  4401. },
  4402. applyMatrix4: function ( matrix4 ) {
  4403. this.origin.applyMatrix4( matrix4 );
  4404. this.direction.transformDirection( matrix4 );
  4405. return this;
  4406. },
  4407. equals: function ( ray ) {
  4408. return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
  4409. }
  4410. } );
  4411. /**
  4412. * @author bhouston / http://clara.io
  4413. */
  4414. var _vector1 = new Vector3();
  4415. var _vector2 = new Vector3();
  4416. var _normalMatrix = new Matrix3();
  4417. function Plane( normal, constant ) {
  4418. // normal is assumed to be normalized
  4419. this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
  4420. this.constant = ( constant !== undefined ) ? constant : 0;
  4421. }
  4422. Object.assign( Plane.prototype, {
  4423. isPlane: true,
  4424. set: function ( normal, constant ) {
  4425. this.normal.copy( normal );
  4426. this.constant = constant;
  4427. return this;
  4428. },
  4429. setComponents: function ( x, y, z, w ) {
  4430. this.normal.set( x, y, z );
  4431. this.constant = w;
  4432. return this;
  4433. },
  4434. setFromNormalAndCoplanarPoint: function ( normal, point ) {
  4435. this.normal.copy( normal );
  4436. this.constant = - point.dot( this.normal );
  4437. return this;
  4438. },
  4439. setFromCoplanarPoints: function ( a, b, c ) {
  4440. var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
  4441. // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
  4442. this.setFromNormalAndCoplanarPoint( normal, a );
  4443. return this;
  4444. },
  4445. clone: function () {
  4446. return new this.constructor().copy( this );
  4447. },
  4448. copy: function ( plane ) {
  4449. this.normal.copy( plane.normal );
  4450. this.constant = plane.constant;
  4451. return this;
  4452. },
  4453. normalize: function () {
  4454. // Note: will lead to a divide by zero if the plane is invalid.
  4455. var inverseNormalLength = 1.0 / this.normal.length();
  4456. this.normal.multiplyScalar( inverseNormalLength );
  4457. this.constant *= inverseNormalLength;
  4458. return this;
  4459. },
  4460. negate: function () {
  4461. this.constant *= - 1;
  4462. this.normal.negate();
  4463. return this;
  4464. },
  4465. distanceToPoint: function ( point ) {
  4466. return this.normal.dot( point ) + this.constant;
  4467. },
  4468. distanceToSphere: function ( sphere ) {
  4469. return this.distanceToPoint( sphere.center ) - sphere.radius;
  4470. },
  4471. projectPoint: function ( point, target ) {
  4472. if ( target === undefined ) {
  4473. console.warn( 'THREE.Plane: .projectPoint() target is now required' );
  4474. target = new Vector3();
  4475. }
  4476. return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
  4477. },
  4478. intersectLine: function ( line, target ) {
  4479. if ( target === undefined ) {
  4480. console.warn( 'THREE.Plane: .intersectLine() target is now required' );
  4481. target = new Vector3();
  4482. }
  4483. var direction = line.delta( _vector1 );
  4484. var denominator = this.normal.dot( direction );
  4485. if ( denominator === 0 ) {
  4486. // line is coplanar, return origin
  4487. if ( this.distanceToPoint( line.start ) === 0 ) {
  4488. return target.copy( line.start );
  4489. }
  4490. // Unsure if this is the correct method to handle this case.
  4491. return undefined;
  4492. }
  4493. var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
  4494. if ( t < 0 || t > 1 ) {
  4495. return undefined;
  4496. }
  4497. return target.copy( direction ).multiplyScalar( t ).add( line.start );
  4498. },
  4499. intersectsLine: function ( line ) {
  4500. // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
  4501. var startSign = this.distanceToPoint( line.start );
  4502. var endSign = this.distanceToPoint( line.end );
  4503. return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
  4504. },
  4505. intersectsBox: function ( box ) {
  4506. return box.intersectsPlane( this );
  4507. },
  4508. intersectsSphere: function ( sphere ) {
  4509. return sphere.intersectsPlane( this );
  4510. },
  4511. coplanarPoint: function ( target ) {
  4512. if ( target === undefined ) {
  4513. console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
  4514. target = new Vector3();
  4515. }
  4516. return target.copy( this.normal ).multiplyScalar( - this.constant );
  4517. },
  4518. applyMatrix4: function ( matrix, optionalNormalMatrix ) {
  4519. var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
  4520. var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
  4521. var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
  4522. this.constant = - referencePoint.dot( normal );
  4523. return this;
  4524. },
  4525. translate: function ( offset ) {
  4526. this.constant -= offset.dot( this.normal );
  4527. return this;
  4528. },
  4529. equals: function ( plane ) {
  4530. return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
  4531. }
  4532. } );
  4533. /**
  4534. * @author bhouston / http://clara.io
  4535. * @author mrdoob / http://mrdoob.com/
  4536. */
  4537. var _v0$1 = new Vector3();
  4538. var _v1$3 = new Vector3();
  4539. var _v2$1 = new Vector3();
  4540. var _v3 = new Vector3();
  4541. var _vab = new Vector3();
  4542. var _vac = new Vector3();
  4543. var _vbc = new Vector3();
  4544. var _vap = new Vector3();
  4545. var _vbp = new Vector3();
  4546. var _vcp = new Vector3();
  4547. function Triangle( a, b, c ) {
  4548. this.a = ( a !== undefined ) ? a : new Vector3();
  4549. this.b = ( b !== undefined ) ? b : new Vector3();
  4550. this.c = ( c !== undefined ) ? c : new Vector3();
  4551. }
  4552. Object.assign( Triangle, {
  4553. getNormal: function ( a, b, c, target ) {
  4554. if ( target === undefined ) {
  4555. console.warn( 'THREE.Triangle: .getNormal() target is now required' );
  4556. target = new Vector3();
  4557. }
  4558. target.subVectors( c, b );
  4559. _v0$1.subVectors( a, b );
  4560. target.cross( _v0$1 );
  4561. var targetLengthSq = target.lengthSq();
  4562. if ( targetLengthSq > 0 ) {
  4563. return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
  4564. }
  4565. return target.set( 0, 0, 0 );
  4566. },
  4567. // static/instance method to calculate barycentric coordinates
  4568. // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
  4569. getBarycoord: function ( point, a, b, c, target ) {
  4570. _v0$1.subVectors( c, a );
  4571. _v1$3.subVectors( b, a );
  4572. _v2$1.subVectors( point, a );
  4573. var dot00 = _v0$1.dot( _v0$1 );
  4574. var dot01 = _v0$1.dot( _v1$3 );
  4575. var dot02 = _v0$1.dot( _v2$1 );
  4576. var dot11 = _v1$3.dot( _v1$3 );
  4577. var dot12 = _v1$3.dot( _v2$1 );
  4578. var denom = ( dot00 * dot11 - dot01 * dot01 );
  4579. if ( target === undefined ) {
  4580. console.warn( 'THREE.Triangle: .getBarycoord() target is now required' );
  4581. target = new Vector3();
  4582. }
  4583. // collinear or singular triangle
  4584. if ( denom === 0 ) {
  4585. // arbitrary location outside of triangle?
  4586. // not sure if this is the best idea, maybe should be returning undefined
  4587. return target.set( - 2, - 1, - 1 );
  4588. }
  4589. var invDenom = 1 / denom;
  4590. var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
  4591. var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
  4592. // barycentric coordinates must always sum to 1
  4593. return target.set( 1 - u - v, v, u );
  4594. },
  4595. containsPoint: function ( point, a, b, c ) {
  4596. Triangle.getBarycoord( point, a, b, c, _v3 );
  4597. return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 );
  4598. },
  4599. getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) {
  4600. this.getBarycoord( point, p1, p2, p3, _v3 );
  4601. target.set( 0, 0 );
  4602. target.addScaledVector( uv1, _v3.x );
  4603. target.addScaledVector( uv2, _v3.y );
  4604. target.addScaledVector( uv3, _v3.z );
  4605. return target;
  4606. },
  4607. isFrontFacing: function ( a, b, c, direction ) {
  4608. _v0$1.subVectors( c, b );
  4609. _v1$3.subVectors( a, b );
  4610. // strictly front facing
  4611. return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;
  4612. }
  4613. } );
  4614. Object.assign( Triangle.prototype, {
  4615. set: function ( a, b, c ) {
  4616. this.a.copy( a );
  4617. this.b.copy( b );
  4618. this.c.copy( c );
  4619. return this;
  4620. },
  4621. setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
  4622. this.a.copy( points[ i0 ] );
  4623. this.b.copy( points[ i1 ] );
  4624. this.c.copy( points[ i2 ] );
  4625. return this;
  4626. },
  4627. clone: function () {
  4628. return new this.constructor().copy( this );
  4629. },
  4630. copy: function ( triangle ) {
  4631. this.a.copy( triangle.a );
  4632. this.b.copy( triangle.b );
  4633. this.c.copy( triangle.c );
  4634. return this;
  4635. },
  4636. getArea: function () {
  4637. _v0$1.subVectors( this.c, this.b );
  4638. _v1$3.subVectors( this.a, this.b );
  4639. return _v0$1.cross( _v1$3 ).length() * 0.5;
  4640. },
  4641. getMidpoint: function ( target ) {
  4642. if ( target === undefined ) {
  4643. console.warn( 'THREE.Triangle: .getMidpoint() target is now required' );
  4644. target = new Vector3();
  4645. }
  4646. return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
  4647. },
  4648. getNormal: function ( target ) {
  4649. return Triangle.getNormal( this.a, this.b, this.c, target );
  4650. },
  4651. getPlane: function ( target ) {
  4652. if ( target === undefined ) {
  4653. console.warn( 'THREE.Triangle: .getPlane() target is now required' );
  4654. target = new Plane();
  4655. }
  4656. return target.setFromCoplanarPoints( this.a, this.b, this.c );
  4657. },
  4658. getBarycoord: function ( point, target ) {
  4659. return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
  4660. },
  4661. getUV: function ( point, uv1, uv2, uv3, target ) {
  4662. return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target );
  4663. },
  4664. containsPoint: function ( point ) {
  4665. return Triangle.containsPoint( point, this.a, this.b, this.c );
  4666. },
  4667. isFrontFacing: function ( direction ) {
  4668. return Triangle.isFrontFacing( this.a, this.b, this.c, direction );
  4669. },
  4670. intersectsBox: function ( box ) {
  4671. return box.intersectsTriangle( this );
  4672. },
  4673. closestPointToPoint: function ( p, target ) {
  4674. if ( target === undefined ) {
  4675. console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );
  4676. target = new Vector3();
  4677. }
  4678. var a = this.a, b = this.b, c = this.c;
  4679. var v, w;
  4680. // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
  4681. // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
  4682. // under the accompanying license; see chapter 5.1.5 for detailed explanation.
  4683. // basically, we're distinguishing which of the voronoi regions of the triangle
  4684. // the point lies in with the minimum amount of redundant computation.
  4685. _vab.subVectors( b, a );
  4686. _vac.subVectors( c, a );
  4687. _vap.subVectors( p, a );
  4688. var d1 = _vab.dot( _vap );
  4689. var d2 = _vac.dot( _vap );
  4690. if ( d1 <= 0 && d2 <= 0 ) {
  4691. // vertex region of A; barycentric coords (1, 0, 0)
  4692. return target.copy( a );
  4693. }
  4694. _vbp.subVectors( p, b );
  4695. var d3 = _vab.dot( _vbp );
  4696. var d4 = _vac.dot( _vbp );
  4697. if ( d3 >= 0 && d4 <= d3 ) {
  4698. // vertex region of B; barycentric coords (0, 1, 0)
  4699. return target.copy( b );
  4700. }
  4701. var vc = d1 * d4 - d3 * d2;
  4702. if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
  4703. v = d1 / ( d1 - d3 );
  4704. // edge region of AB; barycentric coords (1-v, v, 0)
  4705. return target.copy( a ).addScaledVector( _vab, v );
  4706. }
  4707. _vcp.subVectors( p, c );
  4708. var d5 = _vab.dot( _vcp );
  4709. var d6 = _vac.dot( _vcp );
  4710. if ( d6 >= 0 && d5 <= d6 ) {
  4711. // vertex region of C; barycentric coords (0, 0, 1)
  4712. return target.copy( c );
  4713. }
  4714. var vb = d5 * d2 - d1 * d6;
  4715. if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
  4716. w = d2 / ( d2 - d6 );
  4717. // edge region of AC; barycentric coords (1-w, 0, w)
  4718. return target.copy( a ).addScaledVector( _vac, w );
  4719. }
  4720. var va = d3 * d6 - d5 * d4;
  4721. if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
  4722. _vbc.subVectors( c, b );
  4723. w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
  4724. // edge region of BC; barycentric coords (0, 1-w, w)
  4725. return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC
  4726. }
  4727. // face region
  4728. var denom = 1 / ( va + vb + vc );
  4729. // u = va * denom
  4730. v = vb * denom;
  4731. w = vc * denom;
  4732. return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );
  4733. },
  4734. equals: function ( triangle ) {
  4735. return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
  4736. }
  4737. } );
  4738. /**
  4739. * @author mrdoob / http://mrdoob.com/
  4740. */
  4741. var _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
  4742. 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
  4743. 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
  4744. 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
  4745. 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
  4746. 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
  4747. 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
  4748. 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
  4749. 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
  4750. 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
  4751. 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
  4752. 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
  4753. 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
  4754. 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
  4755. 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
  4756. 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
  4757. 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
  4758. 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
  4759. 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
  4760. 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
  4761. 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
  4762. 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
  4763. 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
  4764. 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
  4765. var _hslA = { h: 0, s: 0, l: 0 };
  4766. var _hslB = { h: 0, s: 0, l: 0 };
  4767. function Color( r, g, b ) {
  4768. if ( g === undefined && b === undefined ) {
  4769. // r is THREE.Color, hex or string
  4770. return this.set( r );
  4771. }
  4772. return this.setRGB( r, g, b );
  4773. }
  4774. function hue2rgb( p, q, t ) {
  4775. if ( t < 0 ) { t += 1; }
  4776. if ( t > 1 ) { t -= 1; }
  4777. if ( t < 1 / 6 ) { return p + ( q - p ) * 6 * t; }
  4778. if ( t < 1 / 2 ) { return q; }
  4779. if ( t < 2 / 3 ) { return p + ( q - p ) * 6 * ( 2 / 3 - t ); }
  4780. return p;
  4781. }
  4782. function SRGBToLinear( c ) {
  4783. return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
  4784. }
  4785. function LinearToSRGB( c ) {
  4786. return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
  4787. }
  4788. Object.assign( Color.prototype, {
  4789. isColor: true,
  4790. r: 1, g: 1, b: 1,
  4791. set: function ( value ) {
  4792. if ( value && value.isColor ) {
  4793. this.copy( value );
  4794. } else if ( typeof value === 'number' ) {
  4795. this.setHex( value );
  4796. } else if ( typeof value === 'string' ) {
  4797. this.setStyle( value );
  4798. }
  4799. return this;
  4800. },
  4801. setScalar: function ( scalar ) {
  4802. this.r = scalar;
  4803. this.g = scalar;
  4804. this.b = scalar;
  4805. return this;
  4806. },
  4807. setHex: function ( hex ) {
  4808. hex = Math.floor( hex );
  4809. this.r = ( hex >> 16 & 255 ) / 255;
  4810. this.g = ( hex >> 8 & 255 ) / 255;
  4811. this.b = ( hex & 255 ) / 255;
  4812. return this;
  4813. },
  4814. setRGB: function ( r, g, b ) {
  4815. this.r = r;
  4816. this.g = g;
  4817. this.b = b;
  4818. return this;
  4819. },
  4820. setHSL: function ( h, s, l ) {
  4821. // h,s,l ranges are in 0.0 - 1.0
  4822. h = MathUtils.euclideanModulo( h, 1 );
  4823. s = MathUtils.clamp( s, 0, 1 );
  4824. l = MathUtils.clamp( l, 0, 1 );
  4825. if ( s === 0 ) {
  4826. this.r = this.g = this.b = l;
  4827. } else {
  4828. var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
  4829. var q = ( 2 * l ) - p;
  4830. this.r = hue2rgb( q, p, h + 1 / 3 );
  4831. this.g = hue2rgb( q, p, h );
  4832. this.b = hue2rgb( q, p, h - 1 / 3 );
  4833. }
  4834. return this;
  4835. },
  4836. setStyle: function ( style ) {
  4837. function handleAlpha( string ) {
  4838. if ( string === undefined ) { return; }
  4839. if ( parseFloat( string ) < 1 ) {
  4840. console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
  4841. }
  4842. }
  4843. var m;
  4844. if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
  4845. // rgb / hsl
  4846. var color;
  4847. var name = m[ 1 ];
  4848. var components = m[ 2 ];
  4849. switch ( name ) {
  4850. case 'rgb':
  4851. case 'rgba':
  4852. if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
  4853. // rgb(255,0,0) rgba(255,0,0,0.5)
  4854. this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
  4855. this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
  4856. this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
  4857. handleAlpha( color[ 5 ] );
  4858. return this;
  4859. }
  4860. if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
  4861. // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
  4862. this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
  4863. this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
  4864. this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
  4865. handleAlpha( color[ 5 ] );
  4866. return this;
  4867. }
  4868. break;
  4869. case 'hsl':
  4870. case 'hsla':
  4871. if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
  4872. // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
  4873. var h = parseFloat( color[ 1 ] ) / 360;
  4874. var s = parseInt( color[ 2 ], 10 ) / 100;
  4875. var l = parseInt( color[ 3 ], 10 ) / 100;
  4876. handleAlpha( color[ 5 ] );
  4877. return this.setHSL( h, s, l );
  4878. }
  4879. break;
  4880. }
  4881. } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
  4882. // hex color
  4883. var hex = m[ 1 ];
  4884. var size = hex.length;
  4885. if ( size === 3 ) {
  4886. // #ff0
  4887. this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
  4888. this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
  4889. this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
  4890. return this;
  4891. } else if ( size === 6 ) {
  4892. // #ff0000
  4893. this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
  4894. this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
  4895. this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
  4896. return this;
  4897. }
  4898. }
  4899. if ( style && style.length > 0 ) {
  4900. return this.setColorName( style );
  4901. }
  4902. return this;
  4903. },
  4904. setColorName: function ( style ) {
  4905. // color keywords
  4906. var hex = _colorKeywords[ style ];
  4907. if ( hex !== undefined ) {
  4908. // red
  4909. this.setHex( hex );
  4910. } else {
  4911. // unknown color
  4912. console.warn( 'THREE.Color: Unknown color ' + style );
  4913. }
  4914. return this;
  4915. },
  4916. clone: function () {
  4917. return new this.constructor( this.r, this.g, this.b );
  4918. },
  4919. copy: function ( color ) {
  4920. this.r = color.r;
  4921. this.g = color.g;
  4922. this.b = color.b;
  4923. return this;
  4924. },
  4925. copyGammaToLinear: function ( color, gammaFactor ) {
  4926. if ( gammaFactor === undefined ) { gammaFactor = 2.0; }
  4927. this.r = Math.pow( color.r, gammaFactor );
  4928. this.g = Math.pow( color.g, gammaFactor );
  4929. this.b = Math.pow( color.b, gammaFactor );
  4930. return this;
  4931. },
  4932. copyLinearToGamma: function ( color, gammaFactor ) {
  4933. if ( gammaFactor === undefined ) { gammaFactor = 2.0; }
  4934. var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
  4935. this.r = Math.pow( color.r, safeInverse );
  4936. this.g = Math.pow( color.g, safeInverse );
  4937. this.b = Math.pow( color.b, safeInverse );
  4938. return this;
  4939. },
  4940. convertGammaToLinear: function ( gammaFactor ) {
  4941. this.copyGammaToLinear( this, gammaFactor );
  4942. return this;
  4943. },
  4944. convertLinearToGamma: function ( gammaFactor ) {
  4945. this.copyLinearToGamma( this, gammaFactor );
  4946. return this;
  4947. },
  4948. copySRGBToLinear: function ( color ) {
  4949. this.r = SRGBToLinear( color.r );
  4950. this.g = SRGBToLinear( color.g );
  4951. this.b = SRGBToLinear( color.b );
  4952. return this;
  4953. },
  4954. copyLinearToSRGB: function ( color ) {
  4955. this.r = LinearToSRGB( color.r );
  4956. this.g = LinearToSRGB( color.g );
  4957. this.b = LinearToSRGB( color.b );
  4958. return this;
  4959. },
  4960. convertSRGBToLinear: function () {
  4961. this.copySRGBToLinear( this );
  4962. return this;
  4963. },
  4964. convertLinearToSRGB: function () {
  4965. this.copyLinearToSRGB( this );
  4966. return this;
  4967. },
  4968. getHex: function () {
  4969. return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
  4970. },
  4971. getHexString: function () {
  4972. return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
  4973. },
  4974. getHSL: function ( target ) {
  4975. // h,s,l ranges are in 0.0 - 1.0
  4976. if ( target === undefined ) {
  4977. console.warn( 'THREE.Color: .getHSL() target is now required' );
  4978. target = { h: 0, s: 0, l: 0 };
  4979. }
  4980. var r = this.r, g = this.g, b = this.b;
  4981. var max = Math.max( r, g, b );
  4982. var min = Math.min( r, g, b );
  4983. var hue, saturation;
  4984. var lightness = ( min + max ) / 2.0;
  4985. if ( min === max ) {
  4986. hue = 0;
  4987. saturation = 0;
  4988. } else {
  4989. var delta = max - min;
  4990. saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
  4991. switch ( max ) {
  4992. case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
  4993. case g: hue = ( b - r ) / delta + 2; break;
  4994. case b: hue = ( r - g ) / delta + 4; break;
  4995. }
  4996. hue /= 6;
  4997. }
  4998. target.h = hue;
  4999. target.s = saturation;
  5000. target.l = lightness;
  5001. return target;
  5002. },
  5003. getStyle: function () {
  5004. return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
  5005. },
  5006. offsetHSL: function ( h, s, l ) {
  5007. this.getHSL( _hslA );
  5008. _hslA.h += h; _hslA.s += s; _hslA.l += l;
  5009. this.setHSL( _hslA.h, _hslA.s, _hslA.l );
  5010. return this;
  5011. },
  5012. add: function ( color ) {
  5013. this.r += color.r;
  5014. this.g += color.g;
  5015. this.b += color.b;
  5016. return this;
  5017. },
  5018. addColors: function ( color1, color2 ) {
  5019. this.r = color1.r + color2.r;
  5020. this.g = color1.g + color2.g;
  5021. this.b = color1.b + color2.b;
  5022. return this;
  5023. },
  5024. addScalar: function ( s ) {
  5025. this.r += s;
  5026. this.g += s;
  5027. this.b += s;
  5028. return this;
  5029. },
  5030. sub: function ( color ) {
  5031. this.r = Math.max( 0, this.r - color.r );
  5032. this.g = Math.max( 0, this.g - color.g );
  5033. this.b = Math.max( 0, this.b - color.b );
  5034. return this;
  5035. },
  5036. multiply: function ( color ) {
  5037. this.r *= color.r;
  5038. this.g *= color.g;
  5039. this.b *= color.b;
  5040. return this;
  5041. },
  5042. multiplyScalar: function ( s ) {
  5043. this.r *= s;
  5044. this.g *= s;
  5045. this.b *= s;
  5046. return this;
  5047. },
  5048. lerp: function ( color, alpha ) {
  5049. this.r += ( color.r - this.r ) * alpha;
  5050. this.g += ( color.g - this.g ) * alpha;
  5051. this.b += ( color.b - this.b ) * alpha;
  5052. return this;
  5053. },
  5054. lerpHSL: function ( color, alpha ) {
  5055. this.getHSL( _hslA );
  5056. color.getHSL( _hslB );
  5057. var h = MathUtils.lerp( _hslA.h, _hslB.h, alpha );
  5058. var s = MathUtils.lerp( _hslA.s, _hslB.s, alpha );
  5059. var l = MathUtils.lerp( _hslA.l, _hslB.l, alpha );
  5060. this.setHSL( h, s, l );
  5061. return this;
  5062. },
  5063. equals: function ( c ) {
  5064. return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
  5065. },
  5066. fromArray: function ( array, offset ) {
  5067. if ( offset === undefined ) { offset = 0; }
  5068. this.r = array[ offset ];
  5069. this.g = array[ offset + 1 ];
  5070. this.b = array[ offset + 2 ];
  5071. return this;
  5072. },
  5073. toArray: function ( array, offset ) {
  5074. if ( array === undefined ) { array = []; }
  5075. if ( offset === undefined ) { offset = 0; }
  5076. array[ offset ] = this.r;
  5077. array[ offset + 1 ] = this.g;
  5078. array[ offset + 2 ] = this.b;
  5079. return array;
  5080. },
  5081. toJSON: function () {
  5082. return this.getHex();
  5083. }
  5084. } );
  5085. Color.NAMES = _colorKeywords;
  5086. /**
  5087. * @author mrdoob / http://mrdoob.com/
  5088. * @author alteredq / http://alteredqualia.com/
  5089. */
  5090. function Face3( a, b, c, normal, color, materialIndex ) {
  5091. this.a = a;
  5092. this.b = b;
  5093. this.c = c;
  5094. this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
  5095. this.vertexNormals = Array.isArray( normal ) ? normal : [];
  5096. this.color = ( color && color.isColor ) ? color : new Color();
  5097. this.vertexColors = Array.isArray( color ) ? color : [];
  5098. this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
  5099. }
  5100. Object.assign( Face3.prototype, {
  5101. clone: function () {
  5102. return new this.constructor().copy( this );
  5103. },
  5104. copy: function ( source ) {
  5105. this.a = source.a;
  5106. this.b = source.b;
  5107. this.c = source.c;
  5108. this.normal.copy( source.normal );
  5109. this.color.copy( source.color );
  5110. this.materialIndex = source.materialIndex;
  5111. for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
  5112. this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
  5113. }
  5114. for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) {
  5115. this.vertexColors[ i ] = source.vertexColors[ i ].clone();
  5116. }
  5117. return this;
  5118. }
  5119. } );
  5120. /**
  5121. * @author mrdoob / http://mrdoob.com/
  5122. * @author alteredq / http://alteredqualia.com/
  5123. */
  5124. var materialId = 0;
  5125. function Material() {
  5126. Object.defineProperty( this, 'id', { value: materialId ++ } );
  5127. this.uuid = MathUtils.generateUUID();
  5128. this.name = '';
  5129. this.type = 'Material';
  5130. this.fog = true;
  5131. this.blending = NormalBlending;
  5132. this.side = FrontSide;
  5133. this.flatShading = false;
  5134. this.vertexTangents = false;
  5135. this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors
  5136. this.opacity = 1;
  5137. this.transparent = false;
  5138. this.blendSrc = SrcAlphaFactor;
  5139. this.blendDst = OneMinusSrcAlphaFactor;
  5140. this.blendEquation = AddEquation;
  5141. this.blendSrcAlpha = null;
  5142. this.blendDstAlpha = null;
  5143. this.blendEquationAlpha = null;
  5144. this.depthFunc = LessEqualDepth;
  5145. this.depthTest = true;
  5146. this.depthWrite = true;
  5147. this.stencilWriteMask = 0xff;
  5148. this.stencilFunc = AlwaysStencilFunc;
  5149. this.stencilRef = 0;
  5150. this.stencilFuncMask = 0xff;
  5151. this.stencilFail = KeepStencilOp;
  5152. this.stencilZFail = KeepStencilOp;
  5153. this.stencilZPass = KeepStencilOp;
  5154. this.stencilWrite = false;
  5155. this.clippingPlanes = null;
  5156. this.clipIntersection = false;
  5157. this.clipShadows = false;
  5158. this.shadowSide = null;
  5159. this.colorWrite = true;
  5160. this.precision = null; // override the renderer's default precision for this material
  5161. this.polygonOffset = false;
  5162. this.polygonOffsetFactor = 0;
  5163. this.polygonOffsetUnits = 0;
  5164. this.dithering = false;
  5165. this.alphaTest = 0;
  5166. this.premultipliedAlpha = false;
  5167. this.visible = true;
  5168. this.toneMapped = true;
  5169. this.userData = {};
  5170. this.version = 0;
  5171. }
  5172. Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  5173. constructor: Material,
  5174. isMaterial: true,
  5175. onBeforeCompile: function () {},
  5176. setValues: function ( values ) {
  5177. if ( values === undefined ) { return; }
  5178. for ( var key in values ) {
  5179. var newValue = values[ key ];
  5180. if ( newValue === undefined ) {
  5181. console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
  5182. continue;
  5183. }
  5184. // for backward compatability if shading is set in the constructor
  5185. if ( key === 'shading' ) {
  5186. console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  5187. this.flatShading = ( newValue === FlatShading ) ? true : false;
  5188. continue;
  5189. }
  5190. var currentValue = this[ key ];
  5191. if ( currentValue === undefined ) {
  5192. console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
  5193. continue;
  5194. }
  5195. if ( currentValue && currentValue.isColor ) {
  5196. currentValue.set( newValue );
  5197. } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
  5198. currentValue.copy( newValue );
  5199. } else {
  5200. this[ key ] = newValue;
  5201. }
  5202. }
  5203. },
  5204. toJSON: function ( meta ) {
  5205. var isRoot = ( meta === undefined || typeof meta === 'string' );
  5206. if ( isRoot ) {
  5207. meta = {
  5208. textures: {},
  5209. images: {}
  5210. };
  5211. }
  5212. var data = {
  5213. metadata: {
  5214. version: 4.5,
  5215. type: 'Material',
  5216. generator: 'Material.toJSON'
  5217. }
  5218. };
  5219. // standard Material serialization
  5220. data.uuid = this.uuid;
  5221. data.type = this.type;
  5222. if ( this.name !== '' ) { data.name = this.name; }
  5223. if ( this.color && this.color.isColor ) { data.color = this.color.getHex(); }
  5224. if ( this.roughness !== undefined ) { data.roughness = this.roughness; }
  5225. if ( this.metalness !== undefined ) { data.metalness = this.metalness; }
  5226. if ( this.sheen && this.sheen.isColor ) { data.sheen = this.sheen.getHex(); }
  5227. if ( this.emissive && this.emissive.isColor ) { data.emissive = this.emissive.getHex(); }
  5228. if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) { data.emissiveIntensity = this.emissiveIntensity; }
  5229. if ( this.specular && this.specular.isColor ) { data.specular = this.specular.getHex(); }
  5230. if ( this.shininess !== undefined ) { data.shininess = this.shininess; }
  5231. if ( this.clearcoat !== undefined ) { data.clearcoat = this.clearcoat; }
  5232. if ( this.clearcoatRoughness !== undefined ) { data.clearcoatRoughness = this.clearcoatRoughness; }
  5233. if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {
  5234. data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;
  5235. data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
  5236. }
  5237. if ( this.map && this.map.isTexture ) { data.map = this.map.toJSON( meta ).uuid; }
  5238. if ( this.matcap && this.matcap.isTexture ) { data.matcap = this.matcap.toJSON( meta ).uuid; }
  5239. if ( this.alphaMap && this.alphaMap.isTexture ) { data.alphaMap = this.alphaMap.toJSON( meta ).uuid; }
  5240. if ( this.lightMap && this.lightMap.isTexture ) { data.lightMap = this.lightMap.toJSON( meta ).uuid; }
  5241. if ( this.aoMap && this.aoMap.isTexture ) {
  5242. data.aoMap = this.aoMap.toJSON( meta ).uuid;
  5243. data.aoMapIntensity = this.aoMapIntensity;
  5244. }
  5245. if ( this.bumpMap && this.bumpMap.isTexture ) {
  5246. data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
  5247. data.bumpScale = this.bumpScale;
  5248. }
  5249. if ( this.normalMap && this.normalMap.isTexture ) {
  5250. data.normalMap = this.normalMap.toJSON( meta ).uuid;
  5251. data.normalMapType = this.normalMapType;
  5252. data.normalScale = this.normalScale.toArray();
  5253. }
  5254. if ( this.displacementMap && this.displacementMap.isTexture ) {
  5255. data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
  5256. data.displacementScale = this.displacementScale;
  5257. data.displacementBias = this.displacementBias;
  5258. }
  5259. if ( this.roughnessMap && this.roughnessMap.isTexture ) { data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; }
  5260. if ( this.metalnessMap && this.metalnessMap.isTexture ) { data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; }
  5261. if ( this.emissiveMap && this.emissiveMap.isTexture ) { data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; }
  5262. if ( this.specularMap && this.specularMap.isTexture ) { data.specularMap = this.specularMap.toJSON( meta ).uuid; }
  5263. if ( this.envMap && this.envMap.isTexture ) {
  5264. data.envMap = this.envMap.toJSON( meta ).uuid;
  5265. data.reflectivity = this.reflectivity; // Scale behind envMap
  5266. data.refractionRatio = this.refractionRatio;
  5267. if ( this.combine !== undefined ) { data.combine = this.combine; }
  5268. if ( this.envMapIntensity !== undefined ) { data.envMapIntensity = this.envMapIntensity; }
  5269. }
  5270. if ( this.gradientMap && this.gradientMap.isTexture ) {
  5271. data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
  5272. }
  5273. if ( this.size !== undefined ) { data.size = this.size; }
  5274. if ( this.sizeAttenuation !== undefined ) { data.sizeAttenuation = this.sizeAttenuation; }
  5275. if ( this.blending !== NormalBlending ) { data.blending = this.blending; }
  5276. if ( this.flatShading === true ) { data.flatShading = this.flatShading; }
  5277. if ( this.side !== FrontSide ) { data.side = this.side; }
  5278. if ( this.vertexColors !== NoColors ) { data.vertexColors = this.vertexColors; }
  5279. if ( this.opacity < 1 ) { data.opacity = this.opacity; }
  5280. if ( this.transparent === true ) { data.transparent = this.transparent; }
  5281. data.depthFunc = this.depthFunc;
  5282. data.depthTest = this.depthTest;
  5283. data.depthWrite = this.depthWrite;
  5284. data.stencilWrite = this.stencilWrite;
  5285. data.stencilWriteMask = this.stencilWriteMask;
  5286. data.stencilFunc = this.stencilFunc;
  5287. data.stencilRef = this.stencilRef;
  5288. data.stencilFuncMask = this.stencilFuncMask;
  5289. data.stencilFail = this.stencilFail;
  5290. data.stencilZFail = this.stencilZFail;
  5291. data.stencilZPass = this.stencilZPass;
  5292. // rotation (SpriteMaterial)
  5293. if ( this.rotation && this.rotation !== 0 ) { data.rotation = this.rotation; }
  5294. if ( this.polygonOffset === true ) { data.polygonOffset = true; }
  5295. if ( this.polygonOffsetFactor !== 0 ) { data.polygonOffsetFactor = this.polygonOffsetFactor; }
  5296. if ( this.polygonOffsetUnits !== 0 ) { data.polygonOffsetUnits = this.polygonOffsetUnits; }
  5297. if ( this.linewidth && this.linewidth !== 1 ) { data.linewidth = this.linewidth; }
  5298. if ( this.dashSize !== undefined ) { data.dashSize = this.dashSize; }
  5299. if ( this.gapSize !== undefined ) { data.gapSize = this.gapSize; }
  5300. if ( this.scale !== undefined ) { data.scale = this.scale; }
  5301. if ( this.dithering === true ) { data.dithering = true; }
  5302. if ( this.alphaTest > 0 ) { data.alphaTest = this.alphaTest; }
  5303. if ( this.premultipliedAlpha === true ) { data.premultipliedAlpha = this.premultipliedAlpha; }
  5304. if ( this.wireframe === true ) { data.wireframe = this.wireframe; }
  5305. if ( this.wireframeLinewidth > 1 ) { data.wireframeLinewidth = this.wireframeLinewidth; }
  5306. if ( this.wireframeLinecap !== 'round' ) { data.wireframeLinecap = this.wireframeLinecap; }
  5307. if ( this.wireframeLinejoin !== 'round' ) { data.wireframeLinejoin = this.wireframeLinejoin; }
  5308. if ( this.morphTargets === true ) { data.morphTargets = true; }
  5309. if ( this.morphNormals === true ) { data.morphNormals = true; }
  5310. if ( this.skinning === true ) { data.skinning = true; }
  5311. if ( this.visible === false ) { data.visible = false; }
  5312. if ( this.toneMapped === false ) { data.toneMapped = false; }
  5313. if ( JSON.stringify( this.userData ) !== '{}' ) { data.userData = this.userData; }
  5314. // TODO: Copied from Object3D.toJSON
  5315. function extractFromCache( cache ) {
  5316. var values = [];
  5317. for ( var key in cache ) {
  5318. var data = cache[ key ];
  5319. delete data.metadata;
  5320. values.push( data );
  5321. }
  5322. return values;
  5323. }
  5324. if ( isRoot ) {
  5325. var textures = extractFromCache( meta.textures );
  5326. var images = extractFromCache( meta.images );
  5327. if ( textures.length > 0 ) { data.textures = textures; }
  5328. if ( images.length > 0 ) { data.images = images; }
  5329. }
  5330. return data;
  5331. },
  5332. clone: function () {
  5333. return new this.constructor().copy( this );
  5334. },
  5335. copy: function ( source ) {
  5336. this.name = source.name;
  5337. this.fog = source.fog;
  5338. this.blending = source.blending;
  5339. this.side = source.side;
  5340. this.flatShading = source.flatShading;
  5341. this.vertexTangents = source.vertexTangents;
  5342. this.vertexColors = source.vertexColors;
  5343. this.opacity = source.opacity;
  5344. this.transparent = source.transparent;
  5345. this.blendSrc = source.blendSrc;
  5346. this.blendDst = source.blendDst;
  5347. this.blendEquation = source.blendEquation;
  5348. this.blendSrcAlpha = source.blendSrcAlpha;
  5349. this.blendDstAlpha = source.blendDstAlpha;
  5350. this.blendEquationAlpha = source.blendEquationAlpha;
  5351. this.depthFunc = source.depthFunc;
  5352. this.depthTest = source.depthTest;
  5353. this.depthWrite = source.depthWrite;
  5354. this.stencilWriteMask = source.stencilWriteMask;
  5355. this.stencilFunc = source.stencilFunc;
  5356. this.stencilRef = source.stencilRef;
  5357. this.stencilFuncMask = source.stencilFuncMask;
  5358. this.stencilFail = source.stencilFail;
  5359. this.stencilZFail = source.stencilZFail;
  5360. this.stencilZPass = source.stencilZPass;
  5361. this.stencilWrite = source.stencilWrite;
  5362. var srcPlanes = source.clippingPlanes,
  5363. dstPlanes = null;
  5364. if ( srcPlanes !== null ) {
  5365. var n = srcPlanes.length;
  5366. dstPlanes = new Array( n );
  5367. for ( var i = 0; i !== n; ++ i )
  5368. { dstPlanes[ i ] = srcPlanes[ i ].clone(); }
  5369. }
  5370. this.clippingPlanes = dstPlanes;
  5371. this.clipIntersection = source.clipIntersection;
  5372. this.clipShadows = source.clipShadows;
  5373. this.shadowSide = source.shadowSide;
  5374. this.colorWrite = source.colorWrite;
  5375. this.precision = source.precision;
  5376. this.polygonOffset = source.polygonOffset;
  5377. this.polygonOffsetFactor = source.polygonOffsetFactor;
  5378. this.polygonOffsetUnits = source.polygonOffsetUnits;
  5379. this.dithering = source.dithering;
  5380. this.alphaTest = source.alphaTest;
  5381. this.premultipliedAlpha = source.premultipliedAlpha;
  5382. this.visible = source.visible;
  5383. this.toneMapped = source.toneMapped;
  5384. this.userData = JSON.parse( JSON.stringify( source.userData ) );
  5385. return this;
  5386. },
  5387. dispose: function () {
  5388. this.dispatchEvent( { type: 'dispose' } );
  5389. }
  5390. } );
  5391. Object.defineProperty( Material.prototype, 'needsUpdate', {
  5392. set: function ( value ) {
  5393. if ( value === true ) { this.version ++; }
  5394. }
  5395. } );
  5396. /**
  5397. * @author mrdoob / http://mrdoob.com/
  5398. * @author alteredq / http://alteredqualia.com/
  5399. *
  5400. * parameters = {
  5401. * color: <hex>,
  5402. * opacity: <float>,
  5403. * map: new THREE.Texture( <Image> ),
  5404. *
  5405. * lightMap: new THREE.Texture( <Image> ),
  5406. * lightMapIntensity: <float>
  5407. *
  5408. * aoMap: new THREE.Texture( <Image> ),
  5409. * aoMapIntensity: <float>
  5410. *
  5411. * specularMap: new THREE.Texture( <Image> ),
  5412. *
  5413. * alphaMap: new THREE.Texture( <Image> ),
  5414. *
  5415. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  5416. * combine: THREE.Multiply,
  5417. * reflectivity: <float>,
  5418. * refractionRatio: <float>,
  5419. *
  5420. * depthTest: <bool>,
  5421. * depthWrite: <bool>,
  5422. *
  5423. * wireframe: <boolean>,
  5424. * wireframeLinewidth: <float>,
  5425. *
  5426. * skinning: <bool>,
  5427. * morphTargets: <bool>
  5428. * }
  5429. */
  5430. function MeshBasicMaterial( parameters ) {
  5431. Material.call( this );
  5432. this.type = 'MeshBasicMaterial';
  5433. this.color = new Color( 0xffffff ); // emissive
  5434. this.map = null;
  5435. this.lightMap = null;
  5436. this.lightMapIntensity = 1.0;
  5437. this.aoMap = null;
  5438. this.aoMapIntensity = 1.0;
  5439. this.specularMap = null;
  5440. this.alphaMap = null;
  5441. this.envMap = null;
  5442. this.combine = MultiplyOperation;
  5443. this.reflectivity = 1;
  5444. this.refractionRatio = 0.98;
  5445. this.wireframe = false;
  5446. this.wireframeLinewidth = 1;
  5447. this.wireframeLinecap = 'round';
  5448. this.wireframeLinejoin = 'round';
  5449. this.skinning = false;
  5450. this.morphTargets = false;
  5451. this.setValues( parameters );
  5452. }
  5453. MeshBasicMaterial.prototype = Object.create( Material.prototype );
  5454. MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
  5455. MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
  5456. MeshBasicMaterial.prototype.copy = function ( source ) {
  5457. Material.prototype.copy.call( this, source );
  5458. this.color.copy( source.color );
  5459. this.map = source.map;
  5460. this.lightMap = source.lightMap;
  5461. this.lightMapIntensity = source.lightMapIntensity;
  5462. this.aoMap = source.aoMap;
  5463. this.aoMapIntensity = source.aoMapIntensity;
  5464. this.specularMap = source.specularMap;
  5465. this.alphaMap = source.alphaMap;
  5466. this.envMap = source.envMap;
  5467. this.combine = source.combine;
  5468. this.reflectivity = source.reflectivity;
  5469. this.refractionRatio = source.refractionRatio;
  5470. this.wireframe = source.wireframe;
  5471. this.wireframeLinewidth = source.wireframeLinewidth;
  5472. this.wireframeLinecap = source.wireframeLinecap;
  5473. this.wireframeLinejoin = source.wireframeLinejoin;
  5474. this.skinning = source.skinning;
  5475. this.morphTargets = source.morphTargets;
  5476. return this;
  5477. };
  5478. /**
  5479. * @author mrdoob / http://mrdoob.com/
  5480. */
  5481. var _vector$3 = new Vector3();
  5482. function BufferAttribute( array, itemSize, normalized ) {
  5483. if ( Array.isArray( array ) ) {
  5484. throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
  5485. }
  5486. this.name = '';
  5487. this.array = array;
  5488. this.itemSize = itemSize;
  5489. this.count = array !== undefined ? array.length / itemSize : 0;
  5490. this.normalized = normalized === true;
  5491. this.usage = StaticDrawUsage;
  5492. this.updateRange = { offset: 0, count: - 1 };
  5493. this.version = 0;
  5494. }
  5495. Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
  5496. set: function ( value ) {
  5497. if ( value === true ) { this.version ++; }
  5498. }
  5499. } );
  5500. Object.assign( BufferAttribute.prototype, {
  5501. isBufferAttribute: true,
  5502. onUploadCallback: function () {},
  5503. setUsage: function ( value ) {
  5504. this.usage = value;
  5505. return this;
  5506. },
  5507. copy: function ( source ) {
  5508. this.name = source.name;
  5509. this.array = new source.array.constructor( source.array );
  5510. this.itemSize = source.itemSize;
  5511. this.count = source.count;
  5512. this.normalized = source.normalized;
  5513. this.usage = source.usage;
  5514. return this;
  5515. },
  5516. copyAt: function ( index1, attribute, index2 ) {
  5517. index1 *= this.itemSize;
  5518. index2 *= attribute.itemSize;
  5519. for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
  5520. this.array[ index1 + i ] = attribute.array[ index2 + i ];
  5521. }
  5522. return this;
  5523. },
  5524. copyArray: function ( array ) {
  5525. this.array.set( array );
  5526. return this;
  5527. },
  5528. copyColorsArray: function ( colors ) {
  5529. var array = this.array, offset = 0;
  5530. for ( var i = 0, l = colors.length; i < l; i ++ ) {
  5531. var color = colors[ i ];
  5532. if ( color === undefined ) {
  5533. console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
  5534. color = new Color();
  5535. }
  5536. array[ offset ++ ] = color.r;
  5537. array[ offset ++ ] = color.g;
  5538. array[ offset ++ ] = color.b;
  5539. }
  5540. return this;
  5541. },
  5542. copyVector2sArray: function ( vectors ) {
  5543. var array = this.array, offset = 0;
  5544. for ( var i = 0, l = vectors.length; i < l; i ++ ) {
  5545. var vector = vectors[ i ];
  5546. if ( vector === undefined ) {
  5547. console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
  5548. vector = new Vector2();
  5549. }
  5550. array[ offset ++ ] = vector.x;
  5551. array[ offset ++ ] = vector.y;
  5552. }
  5553. return this;
  5554. },
  5555. copyVector3sArray: function ( vectors ) {
  5556. var array = this.array, offset = 0;
  5557. for ( var i = 0, l = vectors.length; i < l; i ++ ) {
  5558. var vector = vectors[ i ];
  5559. if ( vector === undefined ) {
  5560. console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
  5561. vector = new Vector3();
  5562. }
  5563. array[ offset ++ ] = vector.x;
  5564. array[ offset ++ ] = vector.y;
  5565. array[ offset ++ ] = vector.z;
  5566. }
  5567. return this;
  5568. },
  5569. copyVector4sArray: function ( vectors ) {
  5570. var array = this.array, offset = 0;
  5571. for ( var i = 0, l = vectors.length; i < l; i ++ ) {
  5572. var vector = vectors[ i ];
  5573. if ( vector === undefined ) {
  5574. console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
  5575. vector = new Vector4();
  5576. }
  5577. array[ offset ++ ] = vector.x;
  5578. array[ offset ++ ] = vector.y;
  5579. array[ offset ++ ] = vector.z;
  5580. array[ offset ++ ] = vector.w;
  5581. }
  5582. return this;
  5583. },
  5584. applyMatrix3: function ( m ) {
  5585. for ( var i = 0, l = this.count; i < l; i ++ ) {
  5586. _vector$3.x = this.getX( i );
  5587. _vector$3.y = this.getY( i );
  5588. _vector$3.z = this.getZ( i );
  5589. _vector$3.applyMatrix3( m );
  5590. this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
  5591. }
  5592. return this;
  5593. },
  5594. applyMatrix4: function ( m ) {
  5595. for ( var i = 0, l = this.count; i < l; i ++ ) {
  5596. _vector$3.x = this.getX( i );
  5597. _vector$3.y = this.getY( i );
  5598. _vector$3.z = this.getZ( i );
  5599. _vector$3.applyMatrix4( m );
  5600. this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
  5601. }
  5602. return this;
  5603. },
  5604. applyNormalMatrix: function ( m ) {
  5605. for ( var i = 0, l = this.count; i < l; i ++ ) {
  5606. _vector$3.x = this.getX( i );
  5607. _vector$3.y = this.getY( i );
  5608. _vector$3.z = this.getZ( i );
  5609. _vector$3.applyNormalMatrix( m );
  5610. this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
  5611. }
  5612. return this;
  5613. },
  5614. transformDirection: function ( m ) {
  5615. for ( var i = 0, l = this.count; i < l; i ++ ) {
  5616. _vector$3.x = this.getX( i );
  5617. _vector$3.y = this.getY( i );
  5618. _vector$3.z = this.getZ( i );
  5619. _vector$3.transformDirection( m );
  5620. this.setXYZ( i, _vector$3.x, _vector$3.y, _vector$3.z );
  5621. }
  5622. return this;
  5623. },
  5624. set: function ( value, offset ) {
  5625. if ( offset === undefined ) { offset = 0; }
  5626. this.array.set( value, offset );
  5627. return this;
  5628. },
  5629. getX: function ( index ) {
  5630. return this.array[ index * this.itemSize ];
  5631. },
  5632. setX: function ( index, x ) {
  5633. this.array[ index * this.itemSize ] = x;
  5634. return this;
  5635. },
  5636. getY: function ( index ) {
  5637. return this.array[ index * this.itemSize + 1 ];
  5638. },
  5639. setY: function ( index, y ) {
  5640. this.array[ index * this.itemSize + 1 ] = y;
  5641. return this;
  5642. },
  5643. getZ: function ( index ) {
  5644. return this.array[ index * this.itemSize + 2 ];
  5645. },
  5646. setZ: function ( index, z ) {
  5647. this.array[ index * this.itemSize + 2 ] = z;
  5648. return this;
  5649. },
  5650. getW: function ( index ) {
  5651. return this.array[ index * this.itemSize + 3 ];
  5652. },
  5653. setW: function ( index, w ) {
  5654. this.array[ index * this.itemSize + 3 ] = w;
  5655. return this;
  5656. },
  5657. setXY: function ( index, x, y ) {
  5658. index *= this.itemSize;
  5659. this.array[ index + 0 ] = x;
  5660. this.array[ index + 1 ] = y;
  5661. return this;
  5662. },
  5663. setXYZ: function ( index, x, y, z ) {
  5664. index *= this.itemSize;
  5665. this.array[ index + 0 ] = x;
  5666. this.array[ index + 1 ] = y;
  5667. this.array[ index + 2 ] = z;
  5668. return this;
  5669. },
  5670. setXYZW: function ( index, x, y, z, w ) {
  5671. index *= this.itemSize;
  5672. this.array[ index + 0 ] = x;
  5673. this.array[ index + 1 ] = y;
  5674. this.array[ index + 2 ] = z;
  5675. this.array[ index + 3 ] = w;
  5676. return this;
  5677. },
  5678. onUpload: function ( callback ) {
  5679. this.onUploadCallback = callback;
  5680. return this;
  5681. },
  5682. clone: function () {
  5683. return new this.constructor( this.array, this.itemSize ).copy( this );
  5684. },
  5685. toJSON: function () {
  5686. return {
  5687. itemSize: this.itemSize,
  5688. type: this.array.constructor.name,
  5689. array: Array.prototype.slice.call( this.array ),
  5690. normalized: this.normalized
  5691. };
  5692. }
  5693. } );
  5694. //
  5695. function Int8BufferAttribute( array, itemSize, normalized ) {
  5696. BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
  5697. }
  5698. Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5699. Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
  5700. function Uint8BufferAttribute( array, itemSize, normalized ) {
  5701. BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
  5702. }
  5703. Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5704. Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
  5705. function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
  5706. BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
  5707. }
  5708. Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5709. Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
  5710. function Int16BufferAttribute( array, itemSize, normalized ) {
  5711. BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
  5712. }
  5713. Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5714. Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
  5715. function Uint16BufferAttribute( array, itemSize, normalized ) {
  5716. BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
  5717. }
  5718. Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5719. Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
  5720. function Int32BufferAttribute( array, itemSize, normalized ) {
  5721. BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
  5722. }
  5723. Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5724. Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
  5725. function Uint32BufferAttribute( array, itemSize, normalized ) {
  5726. BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
  5727. }
  5728. Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5729. Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
  5730. function Float32BufferAttribute( array, itemSize, normalized ) {
  5731. BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
  5732. }
  5733. Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5734. Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
  5735. function Float64BufferAttribute( array, itemSize, normalized ) {
  5736. BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
  5737. }
  5738. Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
  5739. Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
  5740. /**
  5741. * @author mrdoob / http://mrdoob.com/
  5742. */
  5743. function DirectGeometry() {
  5744. this.vertices = [];
  5745. this.normals = [];
  5746. this.colors = [];
  5747. this.uvs = [];
  5748. this.uvs2 = [];
  5749. this.groups = [];
  5750. this.morphTargets = {};
  5751. this.skinWeights = [];
  5752. this.skinIndices = [];
  5753. // this.lineDistances = [];
  5754. this.boundingBox = null;
  5755. this.boundingSphere = null;
  5756. // update flags
  5757. this.verticesNeedUpdate = false;
  5758. this.normalsNeedUpdate = false;
  5759. this.colorsNeedUpdate = false;
  5760. this.uvsNeedUpdate = false;
  5761. this.groupsNeedUpdate = false;
  5762. }
  5763. Object.assign( DirectGeometry.prototype, {
  5764. computeGroups: function ( geometry ) {
  5765. var group;
  5766. var groups = [];
  5767. var materialIndex = undefined;
  5768. var faces = geometry.faces;
  5769. for ( var i = 0; i < faces.length; i ++ ) {
  5770. var face = faces[ i ];
  5771. // materials
  5772. if ( face.materialIndex !== materialIndex ) {
  5773. materialIndex = face.materialIndex;
  5774. if ( group !== undefined ) {
  5775. group.count = ( i * 3 ) - group.start;
  5776. groups.push( group );
  5777. }
  5778. group = {
  5779. start: i * 3,
  5780. materialIndex: materialIndex
  5781. };
  5782. }
  5783. }
  5784. if ( group !== undefined ) {
  5785. group.count = ( i * 3 ) - group.start;
  5786. groups.push( group );
  5787. }
  5788. this.groups = groups;
  5789. },
  5790. fromGeometry: function ( geometry ) {
  5791. var faces = geometry.faces;
  5792. var vertices = geometry.vertices;
  5793. var faceVertexUvs = geometry.faceVertexUvs;
  5794. var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
  5795. var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
  5796. // morphs
  5797. var morphTargets = geometry.morphTargets;
  5798. var morphTargetsLength = morphTargets.length;
  5799. var morphTargetsPosition;
  5800. if ( morphTargetsLength > 0 ) {
  5801. morphTargetsPosition = [];
  5802. for ( var i = 0; i < morphTargetsLength; i ++ ) {
  5803. morphTargetsPosition[ i ] = {
  5804. name: morphTargets[ i ].name,
  5805. data: []
  5806. };
  5807. }
  5808. this.morphTargets.position = morphTargetsPosition;
  5809. }
  5810. var morphNormals = geometry.morphNormals;
  5811. var morphNormalsLength = morphNormals.length;
  5812. var morphTargetsNormal;
  5813. if ( morphNormalsLength > 0 ) {
  5814. morphTargetsNormal = [];
  5815. for ( var i = 0; i < morphNormalsLength; i ++ ) {
  5816. morphTargetsNormal[ i ] = {
  5817. name: morphNormals[ i ].name,
  5818. data: []
  5819. };
  5820. }
  5821. this.morphTargets.normal = morphTargetsNormal;
  5822. }
  5823. // skins
  5824. var skinIndices = geometry.skinIndices;
  5825. var skinWeights = geometry.skinWeights;
  5826. var hasSkinIndices = skinIndices.length === vertices.length;
  5827. var hasSkinWeights = skinWeights.length === vertices.length;
  5828. //
  5829. if ( vertices.length > 0 && faces.length === 0 ) {
  5830. console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
  5831. }
  5832. for ( var i = 0; i < faces.length; i ++ ) {
  5833. var face = faces[ i ];
  5834. this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
  5835. var vertexNormals = face.vertexNormals;
  5836. if ( vertexNormals.length === 3 ) {
  5837. this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
  5838. } else {
  5839. var normal = face.normal;
  5840. this.normals.push( normal, normal, normal );
  5841. }
  5842. var vertexColors = face.vertexColors;
  5843. if ( vertexColors.length === 3 ) {
  5844. this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
  5845. } else {
  5846. var color = face.color;
  5847. this.colors.push( color, color, color );
  5848. }
  5849. if ( hasFaceVertexUv === true ) {
  5850. var vertexUvs = faceVertexUvs[ 0 ][ i ];
  5851. if ( vertexUvs !== undefined ) {
  5852. this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
  5853. } else {
  5854. console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
  5855. this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
  5856. }
  5857. }
  5858. if ( hasFaceVertexUv2 === true ) {
  5859. var vertexUvs = faceVertexUvs[ 1 ][ i ];
  5860. if ( vertexUvs !== undefined ) {
  5861. this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
  5862. } else {
  5863. console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
  5864. this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
  5865. }
  5866. }
  5867. // morphs
  5868. for ( var j = 0; j < morphTargetsLength; j ++ ) {
  5869. var morphTarget = morphTargets[ j ].vertices;
  5870. morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
  5871. }
  5872. for ( var j = 0; j < morphNormalsLength; j ++ ) {
  5873. var morphNormal = morphNormals[ j ].vertexNormals[ i ];
  5874. morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
  5875. }
  5876. // skins
  5877. if ( hasSkinIndices ) {
  5878. this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
  5879. }
  5880. if ( hasSkinWeights ) {
  5881. this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
  5882. }
  5883. }
  5884. this.computeGroups( geometry );
  5885. this.verticesNeedUpdate = geometry.verticesNeedUpdate;
  5886. this.normalsNeedUpdate = geometry.normalsNeedUpdate;
  5887. this.colorsNeedUpdate = geometry.colorsNeedUpdate;
  5888. this.uvsNeedUpdate = geometry.uvsNeedUpdate;
  5889. this.groupsNeedUpdate = geometry.groupsNeedUpdate;
  5890. if ( geometry.boundingSphere !== null ) {
  5891. this.boundingSphere = geometry.boundingSphere.clone();
  5892. }
  5893. if ( geometry.boundingBox !== null ) {
  5894. this.boundingBox = geometry.boundingBox.clone();
  5895. }
  5896. return this;
  5897. }
  5898. } );
  5899. /**
  5900. * @author mrdoob / http://mrdoob.com/
  5901. */
  5902. function arrayMax( array ) {
  5903. if ( array.length === 0 ) { return - Infinity; }
  5904. var max = array[ 0 ];
  5905. for ( var i = 1, l = array.length; i < l; ++ i ) {
  5906. if ( array[ i ] > max ) { max = array[ i ]; }
  5907. }
  5908. return max;
  5909. }
  5910. /**
  5911. * @author alteredq / http://alteredqualia.com/
  5912. * @author mrdoob / http://mrdoob.com/
  5913. */
  5914. var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
  5915. var _m1$2 = new Matrix4();
  5916. var _obj = new Object3D();
  5917. var _offset = new Vector3();
  5918. var _box$2 = new Box3();
  5919. var _boxMorphTargets = new Box3();
  5920. var _vector$4 = new Vector3();
  5921. function BufferGeometry() {
  5922. Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } );
  5923. this.uuid = MathUtils.generateUUID();
  5924. this.name = '';
  5925. this.type = 'BufferGeometry';
  5926. this.index = null;
  5927. this.attributes = {};
  5928. this.morphAttributes = {};
  5929. this.morphTargetsRelative = false;
  5930. this.groups = [];
  5931. this.boundingBox = null;
  5932. this.boundingSphere = null;
  5933. this.drawRange = { start: 0, count: Infinity };
  5934. this.userData = {};
  5935. }
  5936. BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  5937. constructor: BufferGeometry,
  5938. isBufferGeometry: true,
  5939. getIndex: function () {
  5940. return this.index;
  5941. },
  5942. setIndex: function ( index ) {
  5943. if ( Array.isArray( index ) ) {
  5944. this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
  5945. } else {
  5946. this.index = index;
  5947. }
  5948. },
  5949. getAttribute: function ( name ) {
  5950. return this.attributes[ name ];
  5951. },
  5952. setAttribute: function ( name, attribute ) {
  5953. this.attributes[ name ] = attribute;
  5954. return this;
  5955. },
  5956. deleteAttribute: function ( name ) {
  5957. delete this.attributes[ name ];
  5958. return this;
  5959. },
  5960. addGroup: function ( start, count, materialIndex ) {
  5961. this.groups.push( {
  5962. start: start,
  5963. count: count,
  5964. materialIndex: materialIndex !== undefined ? materialIndex : 0
  5965. } );
  5966. },
  5967. clearGroups: function () {
  5968. this.groups = [];
  5969. },
  5970. setDrawRange: function ( start, count ) {
  5971. this.drawRange.start = start;
  5972. this.drawRange.count = count;
  5973. },
  5974. applyMatrix4: function ( matrix ) {
  5975. var position = this.attributes.position;
  5976. if ( position !== undefined ) {
  5977. position.applyMatrix4( matrix );
  5978. position.needsUpdate = true;
  5979. }
  5980. var normal = this.attributes.normal;
  5981. if ( normal !== undefined ) {
  5982. var normalMatrix = new Matrix3().getNormalMatrix( matrix );
  5983. normal.applyNormalMatrix( normalMatrix );
  5984. normal.needsUpdate = true;
  5985. }
  5986. var tangent = this.attributes.tangent;
  5987. if ( tangent !== undefined ) {
  5988. tangent.transformDirection( matrix );
  5989. tangent.needsUpdate = true;
  5990. }
  5991. if ( this.boundingBox !== null ) {
  5992. this.computeBoundingBox();
  5993. }
  5994. if ( this.boundingSphere !== null ) {
  5995. this.computeBoundingSphere();
  5996. }
  5997. return this;
  5998. },
  5999. rotateX: function ( angle ) {
  6000. // rotate geometry around world x-axis
  6001. _m1$2.makeRotationX( angle );
  6002. this.applyMatrix4( _m1$2 );
  6003. return this;
  6004. },
  6005. rotateY: function ( angle ) {
  6006. // rotate geometry around world y-axis
  6007. _m1$2.makeRotationY( angle );
  6008. this.applyMatrix4( _m1$2 );
  6009. return this;
  6010. },
  6011. rotateZ: function ( angle ) {
  6012. // rotate geometry around world z-axis
  6013. _m1$2.makeRotationZ( angle );
  6014. this.applyMatrix4( _m1$2 );
  6015. return this;
  6016. },
  6017. translate: function ( x, y, z ) {
  6018. // translate geometry
  6019. _m1$2.makeTranslation( x, y, z );
  6020. this.applyMatrix4( _m1$2 );
  6021. return this;
  6022. },
  6023. scale: function ( x, y, z ) {
  6024. // scale geometry
  6025. _m1$2.makeScale( x, y, z );
  6026. this.applyMatrix4( _m1$2 );
  6027. return this;
  6028. },
  6029. lookAt: function ( vector ) {
  6030. _obj.lookAt( vector );
  6031. _obj.updateMatrix();
  6032. this.applyMatrix4( _obj.matrix );
  6033. return this;
  6034. },
  6035. center: function () {
  6036. this.computeBoundingBox();
  6037. this.boundingBox.getCenter( _offset ).negate();
  6038. this.translate( _offset.x, _offset.y, _offset.z );
  6039. return this;
  6040. },
  6041. setFromObject: function ( object ) {
  6042. // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
  6043. var geometry = object.geometry;
  6044. if ( object.isPoints || object.isLine ) {
  6045. var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
  6046. var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
  6047. this.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
  6048. this.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
  6049. if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
  6050. var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
  6051. this.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
  6052. }
  6053. if ( geometry.boundingSphere !== null ) {
  6054. this.boundingSphere = geometry.boundingSphere.clone();
  6055. }
  6056. if ( geometry.boundingBox !== null ) {
  6057. this.boundingBox = geometry.boundingBox.clone();
  6058. }
  6059. } else if ( object.isMesh ) {
  6060. if ( geometry && geometry.isGeometry ) {
  6061. this.fromGeometry( geometry );
  6062. }
  6063. }
  6064. return this;
  6065. },
  6066. setFromPoints: function ( points ) {
  6067. var position = [];
  6068. for ( var i = 0, l = points.length; i < l; i ++ ) {
  6069. var point = points[ i ];
  6070. position.push( point.x, point.y, point.z || 0 );
  6071. }
  6072. this.setAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
  6073. return this;
  6074. },
  6075. updateFromObject: function ( object ) {
  6076. var geometry = object.geometry;
  6077. if ( object.isMesh ) {
  6078. var direct = geometry.__directGeometry;
  6079. if ( geometry.elementsNeedUpdate === true ) {
  6080. direct = undefined;
  6081. geometry.elementsNeedUpdate = false;
  6082. }
  6083. if ( direct === undefined ) {
  6084. return this.fromGeometry( geometry );
  6085. }
  6086. direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
  6087. direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
  6088. direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
  6089. direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
  6090. direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
  6091. geometry.verticesNeedUpdate = false;
  6092. geometry.normalsNeedUpdate = false;
  6093. geometry.colorsNeedUpdate = false;
  6094. geometry.uvsNeedUpdate = false;
  6095. geometry.groupsNeedUpdate = false;
  6096. geometry = direct;
  6097. }
  6098. var attribute;
  6099. if ( geometry.verticesNeedUpdate === true ) {
  6100. attribute = this.attributes.position;
  6101. if ( attribute !== undefined ) {
  6102. attribute.copyVector3sArray( geometry.vertices );
  6103. attribute.needsUpdate = true;
  6104. }
  6105. geometry.verticesNeedUpdate = false;
  6106. }
  6107. if ( geometry.normalsNeedUpdate === true ) {
  6108. attribute = this.attributes.normal;
  6109. if ( attribute !== undefined ) {
  6110. attribute.copyVector3sArray( geometry.normals );
  6111. attribute.needsUpdate = true;
  6112. }
  6113. geometry.normalsNeedUpdate = false;
  6114. }
  6115. if ( geometry.colorsNeedUpdate === true ) {
  6116. attribute = this.attributes.color;
  6117. if ( attribute !== undefined ) {
  6118. attribute.copyColorsArray( geometry.colors );
  6119. attribute.needsUpdate = true;
  6120. }
  6121. geometry.colorsNeedUpdate = false;
  6122. }
  6123. if ( geometry.uvsNeedUpdate ) {
  6124. attribute = this.attributes.uv;
  6125. if ( attribute !== undefined ) {
  6126. attribute.copyVector2sArray( geometry.uvs );
  6127. attribute.needsUpdate = true;
  6128. }
  6129. geometry.uvsNeedUpdate = false;
  6130. }
  6131. if ( geometry.lineDistancesNeedUpdate ) {
  6132. attribute = this.attributes.lineDistance;
  6133. if ( attribute !== undefined ) {
  6134. attribute.copyArray( geometry.lineDistances );
  6135. attribute.needsUpdate = true;
  6136. }
  6137. geometry.lineDistancesNeedUpdate = false;
  6138. }
  6139. if ( geometry.groupsNeedUpdate ) {
  6140. geometry.computeGroups( object.geometry );
  6141. this.groups = geometry.groups;
  6142. geometry.groupsNeedUpdate = false;
  6143. }
  6144. return this;
  6145. },
  6146. fromGeometry: function ( geometry ) {
  6147. geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
  6148. return this.fromDirectGeometry( geometry.__directGeometry );
  6149. },
  6150. fromDirectGeometry: function ( geometry ) {
  6151. var positions = new Float32Array( geometry.vertices.length * 3 );
  6152. this.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
  6153. if ( geometry.normals.length > 0 ) {
  6154. var normals = new Float32Array( geometry.normals.length * 3 );
  6155. this.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
  6156. }
  6157. if ( geometry.colors.length > 0 ) {
  6158. var colors = new Float32Array( geometry.colors.length * 3 );
  6159. this.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
  6160. }
  6161. if ( geometry.uvs.length > 0 ) {
  6162. var uvs = new Float32Array( geometry.uvs.length * 2 );
  6163. this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
  6164. }
  6165. if ( geometry.uvs2.length > 0 ) {
  6166. var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
  6167. this.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
  6168. }
  6169. // groups
  6170. this.groups = geometry.groups;
  6171. // morphs
  6172. for ( var name in geometry.morphTargets ) {
  6173. var array = [];
  6174. var morphTargets = geometry.morphTargets[ name ];
  6175. for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
  6176. var morphTarget = morphTargets[ i ];
  6177. var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );
  6178. attribute.name = morphTarget.name;
  6179. array.push( attribute.copyVector3sArray( morphTarget.data ) );
  6180. }
  6181. this.morphAttributes[ name ] = array;
  6182. }
  6183. // skinning
  6184. if ( geometry.skinIndices.length > 0 ) {
  6185. var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
  6186. this.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
  6187. }
  6188. if ( geometry.skinWeights.length > 0 ) {
  6189. var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
  6190. this.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
  6191. }
  6192. //
  6193. if ( geometry.boundingSphere !== null ) {
  6194. this.boundingSphere = geometry.boundingSphere.clone();
  6195. }
  6196. if ( geometry.boundingBox !== null ) {
  6197. this.boundingBox = geometry.boundingBox.clone();
  6198. }
  6199. return this;
  6200. },
  6201. computeBoundingBox: function () {
  6202. if ( this.boundingBox === null ) {
  6203. this.boundingBox = new Box3();
  6204. }
  6205. var position = this.attributes.position;
  6206. var morphAttributesPosition = this.morphAttributes.position;
  6207. if ( position !== undefined ) {
  6208. this.boundingBox.setFromBufferAttribute( position );
  6209. // process morph attributes if present
  6210. if ( morphAttributesPosition ) {
  6211. for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
  6212. var morphAttribute = morphAttributesPosition[ i ];
  6213. _box$2.setFromBufferAttribute( morphAttribute );
  6214. if ( this.morphTargetsRelative ) {
  6215. _vector$4.addVectors( this.boundingBox.min, _box$2.min );
  6216. this.boundingBox.expandByPoint( _vector$4 );
  6217. _vector$4.addVectors( this.boundingBox.max, _box$2.max );
  6218. this.boundingBox.expandByPoint( _vector$4 );
  6219. } else {
  6220. this.boundingBox.expandByPoint( _box$2.min );
  6221. this.boundingBox.expandByPoint( _box$2.max );
  6222. }
  6223. }
  6224. }
  6225. } else {
  6226. this.boundingBox.makeEmpty();
  6227. }
  6228. if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
  6229. console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
  6230. }
  6231. },
  6232. computeBoundingSphere: function () {
  6233. if ( this.boundingSphere === null ) {
  6234. this.boundingSphere = new Sphere();
  6235. }
  6236. var position = this.attributes.position;
  6237. var morphAttributesPosition = this.morphAttributes.position;
  6238. if ( position ) {
  6239. // first, find the center of the bounding sphere
  6240. var center = this.boundingSphere.center;
  6241. _box$2.setFromBufferAttribute( position );
  6242. // process morph attributes if present
  6243. if ( morphAttributesPosition ) {
  6244. for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
  6245. var morphAttribute = morphAttributesPosition[ i ];
  6246. _boxMorphTargets.setFromBufferAttribute( morphAttribute );
  6247. if ( this.morphTargetsRelative ) {
  6248. _vector$4.addVectors( _box$2.min, _boxMorphTargets.min );
  6249. _box$2.expandByPoint( _vector$4 );
  6250. _vector$4.addVectors( _box$2.max, _boxMorphTargets.max );
  6251. _box$2.expandByPoint( _vector$4 );
  6252. } else {
  6253. _box$2.expandByPoint( _boxMorphTargets.min );
  6254. _box$2.expandByPoint( _boxMorphTargets.max );
  6255. }
  6256. }
  6257. }
  6258. _box$2.getCenter( center );
  6259. // second, try to find a boundingSphere with a radius smaller than the
  6260. // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
  6261. var maxRadiusSq = 0;
  6262. for ( var i = 0, il = position.count; i < il; i ++ ) {
  6263. _vector$4.fromBufferAttribute( position, i );
  6264. maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
  6265. }
  6266. // process morph attributes if present
  6267. if ( morphAttributesPosition ) {
  6268. for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
  6269. var morphAttribute = morphAttributesPosition[ i ];
  6270. var morphTargetsRelative = this.morphTargetsRelative;
  6271. for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
  6272. _vector$4.fromBufferAttribute( morphAttribute, j );
  6273. if ( morphTargetsRelative ) {
  6274. _offset.fromBufferAttribute( position, j );
  6275. _vector$4.add( _offset );
  6276. }
  6277. maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
  6278. }
  6279. }
  6280. }
  6281. this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
  6282. if ( isNaN( this.boundingSphere.radius ) ) {
  6283. console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
  6284. }
  6285. }
  6286. },
  6287. computeFaceNormals: function () {
  6288. // backwards compatibility
  6289. },
  6290. computeVertexNormals: function () {
  6291. var index = this.index;
  6292. var attributes = this.attributes;
  6293. if ( attributes.position ) {
  6294. var positions = attributes.position.array;
  6295. if ( attributes.normal === undefined ) {
  6296. this.setAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) );
  6297. } else {
  6298. // reset existing normals to zero
  6299. var array = attributes.normal.array;
  6300. for ( var i = 0, il = array.length; i < il; i ++ ) {
  6301. array[ i ] = 0;
  6302. }
  6303. }
  6304. var normals = attributes.normal.array;
  6305. var vA, vB, vC;
  6306. var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
  6307. var cb = new Vector3(), ab = new Vector3();
  6308. // indexed elements
  6309. if ( index ) {
  6310. var indices = index.array;
  6311. for ( var i = 0, il = index.count; i < il; i += 3 ) {
  6312. vA = indices[ i + 0 ] * 3;
  6313. vB = indices[ i + 1 ] * 3;
  6314. vC = indices[ i + 2 ] * 3;
  6315. pA.fromArray( positions, vA );
  6316. pB.fromArray( positions, vB );
  6317. pC.fromArray( positions, vC );
  6318. cb.subVectors( pC, pB );
  6319. ab.subVectors( pA, pB );
  6320. cb.cross( ab );
  6321. normals[ vA ] += cb.x;
  6322. normals[ vA + 1 ] += cb.y;
  6323. normals[ vA + 2 ] += cb.z;
  6324. normals[ vB ] += cb.x;
  6325. normals[ vB + 1 ] += cb.y;
  6326. normals[ vB + 2 ] += cb.z;
  6327. normals[ vC ] += cb.x;
  6328. normals[ vC + 1 ] += cb.y;
  6329. normals[ vC + 2 ] += cb.z;
  6330. }
  6331. } else {
  6332. // non-indexed elements (unconnected triangle soup)
  6333. for ( var i = 0, il = positions.length; i < il; i += 9 ) {
  6334. pA.fromArray( positions, i );
  6335. pB.fromArray( positions, i + 3 );
  6336. pC.fromArray( positions, i + 6 );
  6337. cb.subVectors( pC, pB );
  6338. ab.subVectors( pA, pB );
  6339. cb.cross( ab );
  6340. normals[ i ] = cb.x;
  6341. normals[ i + 1 ] = cb.y;
  6342. normals[ i + 2 ] = cb.z;
  6343. normals[ i + 3 ] = cb.x;
  6344. normals[ i + 4 ] = cb.y;
  6345. normals[ i + 5 ] = cb.z;
  6346. normals[ i + 6 ] = cb.x;
  6347. normals[ i + 7 ] = cb.y;
  6348. normals[ i + 8 ] = cb.z;
  6349. }
  6350. }
  6351. this.normalizeNormals();
  6352. attributes.normal.needsUpdate = true;
  6353. }
  6354. },
  6355. merge: function ( geometry, offset ) {
  6356. if ( ! ( geometry && geometry.isBufferGeometry ) ) {
  6357. console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
  6358. return;
  6359. }
  6360. if ( offset === undefined ) {
  6361. offset = 0;
  6362. console.warn(
  6363. 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
  6364. + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
  6365. );
  6366. }
  6367. var attributes = this.attributes;
  6368. for ( var key in attributes ) {
  6369. if ( geometry.attributes[ key ] === undefined ) { continue; }
  6370. var attribute1 = attributes[ key ];
  6371. var attributeArray1 = attribute1.array;
  6372. var attribute2 = geometry.attributes[ key ];
  6373. var attributeArray2 = attribute2.array;
  6374. var attributeOffset = attribute2.itemSize * offset;
  6375. var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );
  6376. for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) {
  6377. attributeArray1[ j ] = attributeArray2[ i ];
  6378. }
  6379. }
  6380. return this;
  6381. },
  6382. normalizeNormals: function () {
  6383. var normals = this.attributes.normal;
  6384. for ( var i = 0, il = normals.count; i < il; i ++ ) {
  6385. _vector$4.x = normals.getX( i );
  6386. _vector$4.y = normals.getY( i );
  6387. _vector$4.z = normals.getZ( i );
  6388. _vector$4.normalize();
  6389. normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
  6390. }
  6391. },
  6392. toNonIndexed: function () {
  6393. function convertBufferAttribute( attribute, indices ) {
  6394. var array = attribute.array;
  6395. var itemSize = attribute.itemSize;
  6396. var array2 = new array.constructor( indices.length * itemSize );
  6397. var index = 0, index2 = 0;
  6398. for ( var i = 0, l = indices.length; i < l; i ++ ) {
  6399. index = indices[ i ] * itemSize;
  6400. for ( var j = 0; j < itemSize; j ++ ) {
  6401. array2[ index2 ++ ] = array[ index ++ ];
  6402. }
  6403. }
  6404. return new BufferAttribute( array2, itemSize );
  6405. }
  6406. //
  6407. if ( this.index === null ) {
  6408. console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
  6409. return this;
  6410. }
  6411. var geometry2 = new BufferGeometry();
  6412. var indices = this.index.array;
  6413. var attributes = this.attributes;
  6414. // attributes
  6415. for ( var name in attributes ) {
  6416. var attribute = attributes[ name ];
  6417. var newAttribute = convertBufferAttribute( attribute, indices );
  6418. geometry2.setAttribute( name, newAttribute );
  6419. }
  6420. // morph attributes
  6421. var morphAttributes = this.morphAttributes;
  6422. for ( name in morphAttributes ) {
  6423. var morphArray = [];
  6424. var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
  6425. for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) {
  6426. var attribute = morphAttribute[ i ];
  6427. var newAttribute = convertBufferAttribute( attribute, indices );
  6428. morphArray.push( newAttribute );
  6429. }
  6430. geometry2.morphAttributes[ name ] = morphArray;
  6431. }
  6432. geometry2.morphTargetsRelative = this.morphTargetsRelative;
  6433. // groups
  6434. var groups = this.groups;
  6435. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  6436. var group = groups[ i ];
  6437. geometry2.addGroup( group.start, group.count, group.materialIndex );
  6438. }
  6439. return geometry2;
  6440. },
  6441. toJSON: function () {
  6442. var data = {
  6443. metadata: {
  6444. version: 4.5,
  6445. type: 'BufferGeometry',
  6446. generator: 'BufferGeometry.toJSON'
  6447. }
  6448. };
  6449. // standard BufferGeometry serialization
  6450. data.uuid = this.uuid;
  6451. data.type = this.type;
  6452. if ( this.name !== '' ) { data.name = this.name; }
  6453. if ( Object.keys( this.userData ).length > 0 ) { data.userData = this.userData; }
  6454. if ( this.parameters !== undefined ) {
  6455. var parameters = this.parameters;
  6456. for ( var key in parameters ) {
  6457. if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; }
  6458. }
  6459. return data;
  6460. }
  6461. data.data = { attributes: {} };
  6462. var index = this.index;
  6463. if ( index !== null ) {
  6464. data.data.index = {
  6465. type: index.array.constructor.name,
  6466. array: Array.prototype.slice.call( index.array )
  6467. };
  6468. }
  6469. var attributes = this.attributes;
  6470. for ( var key in attributes ) {
  6471. var attribute = attributes[ key ];
  6472. var attributeData = attribute.toJSON();
  6473. if ( attribute.name !== '' ) { attributeData.name = attribute.name; }
  6474. data.data.attributes[ key ] = attributeData;
  6475. }
  6476. var morphAttributes = {};
  6477. var hasMorphAttributes = false;
  6478. for ( var key in this.morphAttributes ) {
  6479. var attributeArray = this.morphAttributes[ key ];
  6480. var array = [];
  6481. for ( var i = 0, il = attributeArray.length; i < il; i ++ ) {
  6482. var attribute = attributeArray[ i ];
  6483. var attributeData = attribute.toJSON();
  6484. if ( attribute.name !== '' ) { attributeData.name = attribute.name; }
  6485. array.push( attributeData );
  6486. }
  6487. if ( array.length > 0 ) {
  6488. morphAttributes[ key ] = array;
  6489. hasMorphAttributes = true;
  6490. }
  6491. }
  6492. if ( hasMorphAttributes ) {
  6493. data.data.morphAttributes = morphAttributes;
  6494. data.data.morphTargetsRelative = this.morphTargetsRelative;
  6495. }
  6496. var groups = this.groups;
  6497. if ( groups.length > 0 ) {
  6498. data.data.groups = JSON.parse( JSON.stringify( groups ) );
  6499. }
  6500. var boundingSphere = this.boundingSphere;
  6501. if ( boundingSphere !== null ) {
  6502. data.data.boundingSphere = {
  6503. center: boundingSphere.center.toArray(),
  6504. radius: boundingSphere.radius
  6505. };
  6506. }
  6507. return data;
  6508. },
  6509. clone: function () {
  6510. /*
  6511. // Handle primitives
  6512. var parameters = this.parameters;
  6513. if ( parameters !== undefined ) {
  6514. var values = [];
  6515. for ( var key in parameters ) {
  6516. values.push( parameters[ key ] );
  6517. }
  6518. var geometry = Object.create( this.constructor.prototype );
  6519. this.constructor.apply( geometry, values );
  6520. return geometry;
  6521. }
  6522. return new this.constructor().copy( this );
  6523. */
  6524. return new BufferGeometry().copy( this );
  6525. },
  6526. copy: function ( source ) {
  6527. var name, i, l;
  6528. // reset
  6529. this.index = null;
  6530. this.attributes = {};
  6531. this.morphAttributes = {};
  6532. this.groups = [];
  6533. this.boundingBox = null;
  6534. this.boundingSphere = null;
  6535. // name
  6536. this.name = source.name;
  6537. // index
  6538. var index = source.index;
  6539. if ( index !== null ) {
  6540. this.setIndex( index.clone() );
  6541. }
  6542. // attributes
  6543. var attributes = source.attributes;
  6544. for ( name in attributes ) {
  6545. var attribute = attributes[ name ];
  6546. this.setAttribute( name, attribute.clone() );
  6547. }
  6548. // morph attributes
  6549. var morphAttributes = source.morphAttributes;
  6550. for ( name in morphAttributes ) {
  6551. var array = [];
  6552. var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
  6553. for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
  6554. array.push( morphAttribute[ i ].clone() );
  6555. }
  6556. this.morphAttributes[ name ] = array;
  6557. }
  6558. this.morphTargetsRelative = source.morphTargetsRelative;
  6559. // groups
  6560. var groups = source.groups;
  6561. for ( i = 0, l = groups.length; i < l; i ++ ) {
  6562. var group = groups[ i ];
  6563. this.addGroup( group.start, group.count, group.materialIndex );
  6564. }
  6565. // bounding box
  6566. var boundingBox = source.boundingBox;
  6567. if ( boundingBox !== null ) {
  6568. this.boundingBox = boundingBox.clone();
  6569. }
  6570. // bounding sphere
  6571. var boundingSphere = source.boundingSphere;
  6572. if ( boundingSphere !== null ) {
  6573. this.boundingSphere = boundingSphere.clone();
  6574. }
  6575. // draw range
  6576. this.drawRange.start = source.drawRange.start;
  6577. this.drawRange.count = source.drawRange.count;
  6578. // user data
  6579. this.userData = source.userData;
  6580. return this;
  6581. },
  6582. dispose: function () {
  6583. this.dispatchEvent( { type: 'dispose' } );
  6584. }
  6585. } );
  6586. /**
  6587. * @author mrdoob / http://mrdoob.com/
  6588. * @author alteredq / http://alteredqualia.com/
  6589. * @author mikael emtinger / http://gomo.se/
  6590. * @author jonobr1 / http://jonobr1.com/
  6591. */
  6592. var _inverseMatrix = new Matrix4();
  6593. var _ray = new Ray();
  6594. var _sphere = new Sphere();
  6595. var _vA = new Vector3();
  6596. var _vB = new Vector3();
  6597. var _vC = new Vector3();
  6598. var _tempA = new Vector3();
  6599. var _tempB = new Vector3();
  6600. var _tempC = new Vector3();
  6601. var _morphA = new Vector3();
  6602. var _morphB = new Vector3();
  6603. var _morphC = new Vector3();
  6604. var _uvA = new Vector2();
  6605. var _uvB = new Vector2();
  6606. var _uvC = new Vector2();
  6607. var _intersectionPoint = new Vector3();
  6608. var _intersectionPointWorld = new Vector3();
  6609. function Mesh( geometry, material ) {
  6610. Object3D.call( this );
  6611. this.type = 'Mesh';
  6612. this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
  6613. this.material = material !== undefined ? material : new MeshBasicMaterial();
  6614. this.updateMorphTargets();
  6615. }
  6616. Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
  6617. constructor: Mesh,
  6618. isMesh: true,
  6619. copy: function ( source ) {
  6620. Object3D.prototype.copy.call( this, source );
  6621. if ( source.morphTargetInfluences !== undefined ) {
  6622. this.morphTargetInfluences = source.morphTargetInfluences.slice();
  6623. }
  6624. if ( source.morphTargetDictionary !== undefined ) {
  6625. this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
  6626. }
  6627. return this;
  6628. },
  6629. updateMorphTargets: function () {
  6630. var geometry = this.geometry;
  6631. var m, ml, name;
  6632. if ( geometry.isBufferGeometry ) {
  6633. var morphAttributes = geometry.morphAttributes;
  6634. var keys = Object.keys( morphAttributes );
  6635. if ( keys.length > 0 ) {
  6636. var morphAttribute = morphAttributes[ keys[ 0 ] ];
  6637. if ( morphAttribute !== undefined ) {
  6638. this.morphTargetInfluences = [];
  6639. this.morphTargetDictionary = {};
  6640. for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
  6641. name = morphAttribute[ m ].name || String( m );
  6642. this.morphTargetInfluences.push( 0 );
  6643. this.morphTargetDictionary[ name ] = m;
  6644. }
  6645. }
  6646. }
  6647. } else {
  6648. var morphTargets = geometry.morphTargets;
  6649. if ( morphTargets !== undefined && morphTargets.length > 0 ) {
  6650. console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
  6651. }
  6652. }
  6653. },
  6654. raycast: function ( raycaster, intersects ) {
  6655. var geometry = this.geometry;
  6656. var material = this.material;
  6657. var matrixWorld = this.matrixWorld;
  6658. if ( material === undefined ) { return; }
  6659. // Checking boundingSphere distance to ray
  6660. if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
  6661. _sphere.copy( geometry.boundingSphere );
  6662. _sphere.applyMatrix4( matrixWorld );
  6663. if ( raycaster.ray.intersectsSphere( _sphere ) === false ) { return; }
  6664. //
  6665. _inverseMatrix.getInverse( matrixWorld );
  6666. _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );
  6667. // Check boundingBox before continuing
  6668. if ( geometry.boundingBox !== null ) {
  6669. if ( _ray.intersectsBox( geometry.boundingBox ) === false ) { return; }
  6670. }
  6671. var intersection;
  6672. if ( geometry.isBufferGeometry ) {
  6673. var a, b, c;
  6674. var index = geometry.index;
  6675. var position = geometry.attributes.position;
  6676. var morphPosition = geometry.morphAttributes.position;
  6677. var morphTargetsRelative = geometry.morphTargetsRelative;
  6678. var uv = geometry.attributes.uv;
  6679. var uv2 = geometry.attributes.uv2;
  6680. var groups = geometry.groups;
  6681. var drawRange = geometry.drawRange;
  6682. var i, j, il, jl;
  6683. var group, groupMaterial;
  6684. var start, end;
  6685. if ( index !== null ) {
  6686. // indexed buffer geometry
  6687. if ( Array.isArray( material ) ) {
  6688. for ( i = 0, il = groups.length; i < il; i ++ ) {
  6689. group = groups[ i ];
  6690. groupMaterial = material[ group.materialIndex ];
  6691. start = Math.max( group.start, drawRange.start );
  6692. end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
  6693. for ( j = start, jl = end; j < jl; j += 3 ) {
  6694. a = index.getX( j );
  6695. b = index.getX( j + 1 );
  6696. c = index.getX( j + 2 );
  6697. intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
  6698. if ( intersection ) {
  6699. intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
  6700. intersection.face.materialIndex = group.materialIndex;
  6701. intersects.push( intersection );
  6702. }
  6703. }
  6704. }
  6705. } else {
  6706. start = Math.max( 0, drawRange.start );
  6707. end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
  6708. for ( i = start, il = end; i < il; i += 3 ) {
  6709. a = index.getX( i );
  6710. b = index.getX( i + 1 );
  6711. c = index.getX( i + 2 );
  6712. intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
  6713. if ( intersection ) {
  6714. intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
  6715. intersects.push( intersection );
  6716. }
  6717. }
  6718. }
  6719. } else if ( position !== undefined ) {
  6720. // non-indexed buffer geometry
  6721. if ( Array.isArray( material ) ) {
  6722. for ( i = 0, il = groups.length; i < il; i ++ ) {
  6723. group = groups[ i ];
  6724. groupMaterial = material[ group.materialIndex ];
  6725. start = Math.max( group.start, drawRange.start );
  6726. end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
  6727. for ( j = start, jl = end; j < jl; j += 3 ) {
  6728. a = j;
  6729. b = j + 1;
  6730. c = j + 2;
  6731. intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
  6732. if ( intersection ) {
  6733. intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
  6734. intersection.face.materialIndex = group.materialIndex;
  6735. intersects.push( intersection );
  6736. }
  6737. }
  6738. }
  6739. } else {
  6740. start = Math.max( 0, drawRange.start );
  6741. end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
  6742. for ( i = start, il = end; i < il; i += 3 ) {
  6743. a = i;
  6744. b = i + 1;
  6745. c = i + 2;
  6746. intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c );
  6747. if ( intersection ) {
  6748. intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
  6749. intersects.push( intersection );
  6750. }
  6751. }
  6752. }
  6753. }
  6754. } else if ( geometry.isGeometry ) {
  6755. var fvA, fvB, fvC;
  6756. var isMultiMaterial = Array.isArray( material );
  6757. var vertices = geometry.vertices;
  6758. var faces = geometry.faces;
  6759. var uvs;
  6760. var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
  6761. if ( faceVertexUvs.length > 0 ) { uvs = faceVertexUvs; }
  6762. for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
  6763. var face = faces[ f ];
  6764. var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
  6765. if ( faceMaterial === undefined ) { continue; }
  6766. fvA = vertices[ face.a ];
  6767. fvB = vertices[ face.b ];
  6768. fvC = vertices[ face.c ];
  6769. intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint );
  6770. if ( intersection ) {
  6771. if ( uvs && uvs[ f ] ) {
  6772. var uvs_f = uvs[ f ];
  6773. _uvA.copy( uvs_f[ 0 ] );
  6774. _uvB.copy( uvs_f[ 1 ] );
  6775. _uvC.copy( uvs_f[ 2 ] );
  6776. intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() );
  6777. }
  6778. intersection.face = face;
  6779. intersection.faceIndex = f;
  6780. intersects.push( intersection );
  6781. }
  6782. }
  6783. }
  6784. },
  6785. clone: function () {
  6786. return new this.constructor( this.geometry, this.material ).copy( this );
  6787. }
  6788. } );
  6789. function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
  6790. var intersect;
  6791. if ( material.side === BackSide ) {
  6792. intersect = ray.intersectTriangle( pC, pB, pA, true, point );
  6793. } else {
  6794. intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
  6795. }
  6796. if ( intersect === null ) { return null; }
  6797. _intersectionPointWorld.copy( point );
  6798. _intersectionPointWorld.applyMatrix4( object.matrixWorld );
  6799. var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );
  6800. if ( distance < raycaster.near || distance > raycaster.far ) { return null; }
  6801. return {
  6802. distance: distance,
  6803. point: _intersectionPointWorld.clone(),
  6804. object: object
  6805. };
  6806. }
  6807. function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ) {
  6808. _vA.fromBufferAttribute( position, a );
  6809. _vB.fromBufferAttribute( position, b );
  6810. _vC.fromBufferAttribute( position, c );
  6811. var morphInfluences = object.morphTargetInfluences;
  6812. if ( material.morphTargets && morphPosition && morphInfluences ) {
  6813. _morphA.set( 0, 0, 0 );
  6814. _morphB.set( 0, 0, 0 );
  6815. _morphC.set( 0, 0, 0 );
  6816. for ( var i = 0, il = morphPosition.length; i < il; i ++ ) {
  6817. var influence = morphInfluences[ i ];
  6818. var morphAttribute = morphPosition[ i ];
  6819. if ( influence === 0 ) { continue; }
  6820. _tempA.fromBufferAttribute( morphAttribute, a );
  6821. _tempB.fromBufferAttribute( morphAttribute, b );
  6822. _tempC.fromBufferAttribute( morphAttribute, c );
  6823. if ( morphTargetsRelative ) {
  6824. _morphA.addScaledVector( _tempA, influence );
  6825. _morphB.addScaledVector( _tempB, influence );
  6826. _morphC.addScaledVector( _tempC, influence );
  6827. } else {
  6828. _morphA.addScaledVector( _tempA.sub( _vA ), influence );
  6829. _morphB.addScaledVector( _tempB.sub( _vB ), influence );
  6830. _morphC.addScaledVector( _tempC.sub( _vC ), influence );
  6831. }
  6832. }
  6833. _vA.add( _morphA );
  6834. _vB.add( _morphB );
  6835. _vC.add( _morphC );
  6836. }
  6837. var intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint );
  6838. if ( intersection ) {
  6839. if ( uv ) {
  6840. _uvA.fromBufferAttribute( uv, a );
  6841. _uvB.fromBufferAttribute( uv, b );
  6842. _uvC.fromBufferAttribute( uv, c );
  6843. intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
  6844. }
  6845. if ( uv2 ) {
  6846. _uvA.fromBufferAttribute( uv2, a );
  6847. _uvB.fromBufferAttribute( uv2, b );
  6848. _uvC.fromBufferAttribute( uv2, c );
  6849. intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
  6850. }
  6851. var face = new Face3( a, b, c );
  6852. Triangle.getNormal( _vA, _vB, _vC, face.normal );
  6853. intersection.face = face;
  6854. }
  6855. return intersection;
  6856. }
  6857. /**
  6858. * @author mrdoob / http://mrdoob.com/
  6859. * @author kile / http://kile.stravaganza.org/
  6860. * @author alteredq / http://alteredqualia.com/
  6861. * @author mikael emtinger / http://gomo.se/
  6862. * @author zz85 / http://www.lab4games.net/zz85/blog
  6863. * @author bhouston / http://clara.io
  6864. */
  6865. var _geometryId = 0; // Geometry uses even numbers as Id
  6866. var _m1$3 = new Matrix4();
  6867. var _obj$1 = new Object3D();
  6868. var _offset$1 = new Vector3();
  6869. function Geometry() {
  6870. Object.defineProperty( this, 'id', { value: _geometryId += 2 } );
  6871. this.uuid = MathUtils.generateUUID();
  6872. this.name = '';
  6873. this.type = 'Geometry';
  6874. this.vertices = [];
  6875. this.colors = [];
  6876. this.faces = [];
  6877. this.faceVertexUvs = [[]];
  6878. this.morphTargets = [];
  6879. this.morphNormals = [];
  6880. this.skinWeights = [];
  6881. this.skinIndices = [];
  6882. this.lineDistances = [];
  6883. this.boundingBox = null;
  6884. this.boundingSphere = null;
  6885. // update flags
  6886. this.elementsNeedUpdate = false;
  6887. this.verticesNeedUpdate = false;
  6888. this.uvsNeedUpdate = false;
  6889. this.normalsNeedUpdate = false;
  6890. this.colorsNeedUpdate = false;
  6891. this.lineDistancesNeedUpdate = false;
  6892. this.groupsNeedUpdate = false;
  6893. }
  6894. Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  6895. constructor: Geometry,
  6896. isGeometry: true,
  6897. applyMatrix4: function ( matrix ) {
  6898. var normalMatrix = new Matrix3().getNormalMatrix( matrix );
  6899. for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
  6900. var vertex = this.vertices[ i ];
  6901. vertex.applyMatrix4( matrix );
  6902. }
  6903. for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
  6904. var face = this.faces[ i ];
  6905. face.normal.applyMatrix3( normalMatrix ).normalize();
  6906. for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
  6907. face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
  6908. }
  6909. }
  6910. if ( this.boundingBox !== null ) {
  6911. this.computeBoundingBox();
  6912. }
  6913. if ( this.boundingSphere !== null ) {
  6914. this.computeBoundingSphere();
  6915. }
  6916. this.verticesNeedUpdate = true;
  6917. this.normalsNeedUpdate = true;
  6918. return this;
  6919. },
  6920. rotateX: function ( angle ) {
  6921. // rotate geometry around world x-axis
  6922. _m1$3.makeRotationX( angle );
  6923. this.applyMatrix4( _m1$3 );
  6924. return this;
  6925. },
  6926. rotateY: function ( angle ) {
  6927. // rotate geometry around world y-axis
  6928. _m1$3.makeRotationY( angle );
  6929. this.applyMatrix4( _m1$3 );
  6930. return this;
  6931. },
  6932. rotateZ: function ( angle ) {
  6933. // rotate geometry around world z-axis
  6934. _m1$3.makeRotationZ( angle );
  6935. this.applyMatrix4( _m1$3 );
  6936. return this;
  6937. },
  6938. translate: function ( x, y, z ) {
  6939. // translate geometry
  6940. _m1$3.makeTranslation( x, y, z );
  6941. this.applyMatrix4( _m1$3 );
  6942. return this;
  6943. },
  6944. scale: function ( x, y, z ) {
  6945. // scale geometry
  6946. _m1$3.makeScale( x, y, z );
  6947. this.applyMatrix4( _m1$3 );
  6948. return this;
  6949. },
  6950. lookAt: function ( vector ) {
  6951. _obj$1.lookAt( vector );
  6952. _obj$1.updateMatrix();
  6953. this.applyMatrix4( _obj$1.matrix );
  6954. return this;
  6955. },
  6956. fromBufferGeometry: function ( geometry ) {
  6957. var scope = this;
  6958. var indices = geometry.index !== null ? geometry.index.array : undefined;
  6959. var attributes = geometry.attributes;
  6960. if ( attributes.position === undefined ) {
  6961. console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );
  6962. return this;
  6963. }
  6964. var positions = attributes.position.array;
  6965. var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
  6966. var colors = attributes.color !== undefined ? attributes.color.array : undefined;
  6967. var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
  6968. var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
  6969. if ( uvs2 !== undefined ) { this.faceVertexUvs[ 1 ] = []; }
  6970. for ( var i = 0; i < positions.length; i += 3 ) {
  6971. scope.vertices.push( new Vector3().fromArray( positions, i ) );
  6972. if ( colors !== undefined ) {
  6973. scope.colors.push( new Color().fromArray( colors, i ) );
  6974. }
  6975. }
  6976. function addFace( a, b, c, materialIndex ) {
  6977. var vertexColors = ( colors === undefined ) ? [] : [
  6978. scope.colors[ a ].clone(),
  6979. scope.colors[ b ].clone(),
  6980. scope.colors[ c ].clone() ];
  6981. var vertexNormals = ( normals === undefined ) ? [] : [
  6982. new Vector3().fromArray( normals, a * 3 ),
  6983. new Vector3().fromArray( normals, b * 3 ),
  6984. new Vector3().fromArray( normals, c * 3 )
  6985. ];
  6986. var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
  6987. scope.faces.push( face );
  6988. if ( uvs !== undefined ) {
  6989. scope.faceVertexUvs[ 0 ].push( [
  6990. new Vector2().fromArray( uvs, a * 2 ),
  6991. new Vector2().fromArray( uvs, b * 2 ),
  6992. new Vector2().fromArray( uvs, c * 2 )
  6993. ] );
  6994. }
  6995. if ( uvs2 !== undefined ) {
  6996. scope.faceVertexUvs[ 1 ].push( [
  6997. new Vector2().fromArray( uvs2, a * 2 ),
  6998. new Vector2().fromArray( uvs2, b * 2 ),
  6999. new Vector2().fromArray( uvs2, c * 2 )
  7000. ] );
  7001. }
  7002. }
  7003. var groups = geometry.groups;
  7004. if ( groups.length > 0 ) {
  7005. for ( var i = 0; i < groups.length; i ++ ) {
  7006. var group = groups[ i ];
  7007. var start = group.start;
  7008. var count = group.count;
  7009. for ( var j = start, jl = start + count; j < jl; j += 3 ) {
  7010. if ( indices !== undefined ) {
  7011. addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
  7012. } else {
  7013. addFace( j, j + 1, j + 2, group.materialIndex );
  7014. }
  7015. }
  7016. }
  7017. } else {
  7018. if ( indices !== undefined ) {
  7019. for ( var i = 0; i < indices.length; i += 3 ) {
  7020. addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
  7021. }
  7022. } else {
  7023. for ( var i = 0; i < positions.length / 3; i += 3 ) {
  7024. addFace( i, i + 1, i + 2 );
  7025. }
  7026. }
  7027. }
  7028. this.computeFaceNormals();
  7029. if ( geometry.boundingBox !== null ) {
  7030. this.boundingBox = geometry.boundingBox.clone();
  7031. }
  7032. if ( geometry.boundingSphere !== null ) {
  7033. this.boundingSphere = geometry.boundingSphere.clone();
  7034. }
  7035. return this;
  7036. },
  7037. center: function () {
  7038. this.computeBoundingBox();
  7039. this.boundingBox.getCenter( _offset$1 ).negate();
  7040. this.translate( _offset$1.x, _offset$1.y, _offset$1.z );
  7041. return this;
  7042. },
  7043. normalize: function () {
  7044. this.computeBoundingSphere();
  7045. var center = this.boundingSphere.center;
  7046. var radius = this.boundingSphere.radius;
  7047. var s = radius === 0 ? 1 : 1.0 / radius;
  7048. var matrix = new Matrix4();
  7049. matrix.set(
  7050. s, 0, 0, - s * center.x,
  7051. 0, s, 0, - s * center.y,
  7052. 0, 0, s, - s * center.z,
  7053. 0, 0, 0, 1
  7054. );
  7055. this.applyMatrix4( matrix );
  7056. return this;
  7057. },
  7058. computeFaceNormals: function () {
  7059. var cb = new Vector3(), ab = new Vector3();
  7060. for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7061. var face = this.faces[ f ];
  7062. var vA = this.vertices[ face.a ];
  7063. var vB = this.vertices[ face.b ];
  7064. var vC = this.vertices[ face.c ];
  7065. cb.subVectors( vC, vB );
  7066. ab.subVectors( vA, vB );
  7067. cb.cross( ab );
  7068. cb.normalize();
  7069. face.normal.copy( cb );
  7070. }
  7071. },
  7072. computeVertexNormals: function ( areaWeighted ) {
  7073. if ( areaWeighted === undefined ) { areaWeighted = true; }
  7074. var v, vl, f, fl, face, vertices;
  7075. vertices = new Array( this.vertices.length );
  7076. for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
  7077. vertices[ v ] = new Vector3();
  7078. }
  7079. if ( areaWeighted ) {
  7080. // vertex normals weighted by triangle areas
  7081. // http://www.iquilezles.org/www/articles/normals/normals.htm
  7082. var vA, vB, vC;
  7083. var cb = new Vector3(), ab = new Vector3();
  7084. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7085. face = this.faces[ f ];
  7086. vA = this.vertices[ face.a ];
  7087. vB = this.vertices[ face.b ];
  7088. vC = this.vertices[ face.c ];
  7089. cb.subVectors( vC, vB );
  7090. ab.subVectors( vA, vB );
  7091. cb.cross( ab );
  7092. vertices[ face.a ].add( cb );
  7093. vertices[ face.b ].add( cb );
  7094. vertices[ face.c ].add( cb );
  7095. }
  7096. } else {
  7097. this.computeFaceNormals();
  7098. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7099. face = this.faces[ f ];
  7100. vertices[ face.a ].add( face.normal );
  7101. vertices[ face.b ].add( face.normal );
  7102. vertices[ face.c ].add( face.normal );
  7103. }
  7104. }
  7105. for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
  7106. vertices[ v ].normalize();
  7107. }
  7108. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7109. face = this.faces[ f ];
  7110. var vertexNormals = face.vertexNormals;
  7111. if ( vertexNormals.length === 3 ) {
  7112. vertexNormals[ 0 ].copy( vertices[ face.a ] );
  7113. vertexNormals[ 1 ].copy( vertices[ face.b ] );
  7114. vertexNormals[ 2 ].copy( vertices[ face.c ] );
  7115. } else {
  7116. vertexNormals[ 0 ] = vertices[ face.a ].clone();
  7117. vertexNormals[ 1 ] = vertices[ face.b ].clone();
  7118. vertexNormals[ 2 ] = vertices[ face.c ].clone();
  7119. }
  7120. }
  7121. if ( this.faces.length > 0 ) {
  7122. this.normalsNeedUpdate = true;
  7123. }
  7124. },
  7125. computeFlatVertexNormals: function () {
  7126. var f, fl, face;
  7127. this.computeFaceNormals();
  7128. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7129. face = this.faces[ f ];
  7130. var vertexNormals = face.vertexNormals;
  7131. if ( vertexNormals.length === 3 ) {
  7132. vertexNormals[ 0 ].copy( face.normal );
  7133. vertexNormals[ 1 ].copy( face.normal );
  7134. vertexNormals[ 2 ].copy( face.normal );
  7135. } else {
  7136. vertexNormals[ 0 ] = face.normal.clone();
  7137. vertexNormals[ 1 ] = face.normal.clone();
  7138. vertexNormals[ 2 ] = face.normal.clone();
  7139. }
  7140. }
  7141. if ( this.faces.length > 0 ) {
  7142. this.normalsNeedUpdate = true;
  7143. }
  7144. },
  7145. computeMorphNormals: function () {
  7146. var i, il, f, fl, face;
  7147. // save original normals
  7148. // - create temp variables on first access
  7149. // otherwise just copy (for faster repeated calls)
  7150. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7151. face = this.faces[ f ];
  7152. if ( ! face.__originalFaceNormal ) {
  7153. face.__originalFaceNormal = face.normal.clone();
  7154. } else {
  7155. face.__originalFaceNormal.copy( face.normal );
  7156. }
  7157. if ( ! face.__originalVertexNormals ) { face.__originalVertexNormals = []; }
  7158. for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
  7159. if ( ! face.__originalVertexNormals[ i ] ) {
  7160. face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
  7161. } else {
  7162. face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
  7163. }
  7164. }
  7165. }
  7166. // use temp geometry to compute face and vertex normals for each morph
  7167. var tmpGeo = new Geometry();
  7168. tmpGeo.faces = this.faces;
  7169. for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
  7170. // create on first access
  7171. if ( ! this.morphNormals[ i ] ) {
  7172. this.morphNormals[ i ] = {};
  7173. this.morphNormals[ i ].faceNormals = [];
  7174. this.morphNormals[ i ].vertexNormals = [];
  7175. var dstNormalsFace = this.morphNormals[ i ].faceNormals;
  7176. var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
  7177. var faceNormal, vertexNormals;
  7178. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7179. faceNormal = new Vector3();
  7180. vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
  7181. dstNormalsFace.push( faceNormal );
  7182. dstNormalsVertex.push( vertexNormals );
  7183. }
  7184. }
  7185. var morphNormals = this.morphNormals[ i ];
  7186. // set vertices to morph target
  7187. tmpGeo.vertices = this.morphTargets[ i ].vertices;
  7188. // compute morph normals
  7189. tmpGeo.computeFaceNormals();
  7190. tmpGeo.computeVertexNormals();
  7191. // store morph normals
  7192. var faceNormal, vertexNormals;
  7193. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7194. face = this.faces[ f ];
  7195. faceNormal = morphNormals.faceNormals[ f ];
  7196. vertexNormals = morphNormals.vertexNormals[ f ];
  7197. faceNormal.copy( face.normal );
  7198. vertexNormals.a.copy( face.vertexNormals[ 0 ] );
  7199. vertexNormals.b.copy( face.vertexNormals[ 1 ] );
  7200. vertexNormals.c.copy( face.vertexNormals[ 2 ] );
  7201. }
  7202. }
  7203. // restore original normals
  7204. for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
  7205. face = this.faces[ f ];
  7206. face.normal = face.__originalFaceNormal;
  7207. face.vertexNormals = face.__originalVertexNormals;
  7208. }
  7209. },
  7210. computeBoundingBox: function () {
  7211. if ( this.boundingBox === null ) {
  7212. this.boundingBox = new Box3();
  7213. }
  7214. this.boundingBox.setFromPoints( this.vertices );
  7215. },
  7216. computeBoundingSphere: function () {
  7217. if ( this.boundingSphere === null ) {
  7218. this.boundingSphere = new Sphere();
  7219. }
  7220. this.boundingSphere.setFromPoints( this.vertices );
  7221. },
  7222. merge: function ( geometry, matrix, materialIndexOffset ) {
  7223. if ( ! ( geometry && geometry.isGeometry ) ) {
  7224. console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
  7225. return;
  7226. }
  7227. var normalMatrix,
  7228. vertexOffset = this.vertices.length,
  7229. vertices1 = this.vertices,
  7230. vertices2 = geometry.vertices,
  7231. faces1 = this.faces,
  7232. faces2 = geometry.faces,
  7233. colors1 = this.colors,
  7234. colors2 = geometry.colors;
  7235. if ( materialIndexOffset === undefined ) { materialIndexOffset = 0; }
  7236. if ( matrix !== undefined ) {
  7237. normalMatrix = new Matrix3().getNormalMatrix( matrix );
  7238. }
  7239. // vertices
  7240. for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
  7241. var vertex = vertices2[ i ];
  7242. var vertexCopy = vertex.clone();
  7243. if ( matrix !== undefined ) { vertexCopy.applyMatrix4( matrix ); }
  7244. vertices1.push( vertexCopy );
  7245. }
  7246. // colors
  7247. for ( var i = 0, il = colors2.length; i < il; i ++ ) {
  7248. colors1.push( colors2[ i ].clone() );
  7249. }
  7250. // faces
  7251. for ( i = 0, il = faces2.length; i < il; i ++ ) {
  7252. var face = faces2[ i ], faceCopy, normal, color,
  7253. faceVertexNormals = face.vertexNormals,
  7254. faceVertexColors = face.vertexColors;
  7255. faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
  7256. faceCopy.normal.copy( face.normal );
  7257. if ( normalMatrix !== undefined ) {
  7258. faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
  7259. }
  7260. for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
  7261. normal = faceVertexNormals[ j ].clone();
  7262. if ( normalMatrix !== undefined ) {
  7263. normal.applyMatrix3( normalMatrix ).normalize();
  7264. }
  7265. faceCopy.vertexNormals.push( normal );
  7266. }
  7267. faceCopy.color.copy( face.color );
  7268. for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
  7269. color = faceVertexColors[ j ];
  7270. faceCopy.vertexColors.push( color.clone() );
  7271. }
  7272. faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
  7273. faces1.push( faceCopy );
  7274. }
  7275. // uvs
  7276. for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {
  7277. var faceVertexUvs2 = geometry.faceVertexUvs[ i ];
  7278. if ( this.faceVertexUvs[ i ] === undefined ) { this.faceVertexUvs[ i ] = []; }
  7279. for ( var j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {
  7280. var uvs2 = faceVertexUvs2[ j ], uvsCopy = [];
  7281. for ( var k = 0, kl = uvs2.length; k < kl; k ++ ) {
  7282. uvsCopy.push( uvs2[ k ].clone() );
  7283. }
  7284. this.faceVertexUvs[ i ].push( uvsCopy );
  7285. }
  7286. }
  7287. },
  7288. mergeMesh: function ( mesh ) {
  7289. if ( ! ( mesh && mesh.isMesh ) ) {
  7290. console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
  7291. return;
  7292. }
  7293. if ( mesh.matrixAutoUpdate ) { mesh.updateMatrix(); }
  7294. this.merge( mesh.geometry, mesh.matrix );
  7295. },
  7296. /*
  7297. * Checks for duplicate vertices with hashmap.
  7298. * Duplicated vertices are removed
  7299. * and faces' vertices are updated.
  7300. */
  7301. mergeVertices: function () {
  7302. var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
  7303. var unique = [], changes = [];
  7304. var v, key;
  7305. var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
  7306. var precision = Math.pow( 10, precisionPoints );
  7307. var i, il, face;
  7308. var indices, j, jl;
  7309. for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
  7310. v = this.vertices[ i ];
  7311. key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
  7312. if ( verticesMap[ key ] === undefined ) {
  7313. verticesMap[ key ] = i;
  7314. unique.push( this.vertices[ i ] );
  7315. changes[ i ] = unique.length - 1;
  7316. } else {
  7317. //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
  7318. changes[ i ] = changes[ verticesMap[ key ] ];
  7319. }
  7320. }
  7321. // if faces are completely degenerate after merging vertices, we
  7322. // have to remove them from the geometry.
  7323. var faceIndicesToRemove = [];
  7324. for ( i = 0, il = this.faces.length; i < il; i ++ ) {
  7325. face = this.faces[ i ];
  7326. face.a = changes[ face.a ];
  7327. face.b = changes[ face.b ];
  7328. face.c = changes[ face.c ];
  7329. indices = [ face.a, face.b, face.c ];
  7330. // if any duplicate vertices are found in a Face3
  7331. // we have to remove the face as nothing can be saved
  7332. for ( var n = 0; n < 3; n ++ ) {
  7333. if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
  7334. faceIndicesToRemove.push( i );
  7335. break;
  7336. }
  7337. }
  7338. }
  7339. for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
  7340. var idx = faceIndicesToRemove[ i ];
  7341. this.faces.splice( idx, 1 );
  7342. for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
  7343. this.faceVertexUvs[ j ].splice( idx, 1 );
  7344. }
  7345. }
  7346. // Use unique set of vertices
  7347. var diff = this.vertices.length - unique.length;
  7348. this.vertices = unique;
  7349. return diff;
  7350. },
  7351. setFromPoints: function ( points ) {
  7352. this.vertices = [];
  7353. for ( var i = 0, l = points.length; i < l; i ++ ) {
  7354. var point = points[ i ];
  7355. this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
  7356. }
  7357. return this;
  7358. },
  7359. sortFacesByMaterialIndex: function () {
  7360. var faces = this.faces;
  7361. var length = faces.length;
  7362. // tag faces
  7363. for ( var i = 0; i < length; i ++ ) {
  7364. faces[ i ]._id = i;
  7365. }
  7366. // sort faces
  7367. function materialIndexSort( a, b ) {
  7368. return a.materialIndex - b.materialIndex;
  7369. }
  7370. faces.sort( materialIndexSort );
  7371. // sort uvs
  7372. var uvs1 = this.faceVertexUvs[ 0 ];
  7373. var uvs2 = this.faceVertexUvs[ 1 ];
  7374. var newUvs1, newUvs2;
  7375. if ( uvs1 && uvs1.length === length ) { newUvs1 = []; }
  7376. if ( uvs2 && uvs2.length === length ) { newUvs2 = []; }
  7377. for ( var i = 0; i < length; i ++ ) {
  7378. var id = faces[ i ]._id;
  7379. if ( newUvs1 ) { newUvs1.push( uvs1[ id ] ); }
  7380. if ( newUvs2 ) { newUvs2.push( uvs2[ id ] ); }
  7381. }
  7382. if ( newUvs1 ) { this.faceVertexUvs[ 0 ] = newUvs1; }
  7383. if ( newUvs2 ) { this.faceVertexUvs[ 1 ] = newUvs2; }
  7384. },
  7385. toJSON: function () {
  7386. var data = {
  7387. metadata: {
  7388. version: 4.5,
  7389. type: 'Geometry',
  7390. generator: 'Geometry.toJSON'
  7391. }
  7392. };
  7393. // standard Geometry serialization
  7394. data.uuid = this.uuid;
  7395. data.type = this.type;
  7396. if ( this.name !== '' ) { data.name = this.name; }
  7397. if ( this.parameters !== undefined ) {
  7398. var parameters = this.parameters;
  7399. for ( var key in parameters ) {
  7400. if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; }
  7401. }
  7402. return data;
  7403. }
  7404. var vertices = [];
  7405. for ( var i = 0; i < this.vertices.length; i ++ ) {
  7406. var vertex = this.vertices[ i ];
  7407. vertices.push( vertex.x, vertex.y, vertex.z );
  7408. }
  7409. var faces = [];
  7410. var normals = [];
  7411. var normalsHash = {};
  7412. var colors = [];
  7413. var colorsHash = {};
  7414. var uvs = [];
  7415. var uvsHash = {};
  7416. for ( var i = 0; i < this.faces.length; i ++ ) {
  7417. var face = this.faces[ i ];
  7418. var hasMaterial = true;
  7419. var hasFaceUv = false; // deprecated
  7420. var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
  7421. var hasFaceNormal = face.normal.length() > 0;
  7422. var hasFaceVertexNormal = face.vertexNormals.length > 0;
  7423. var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
  7424. var hasFaceVertexColor = face.vertexColors.length > 0;
  7425. var faceType = 0;
  7426. faceType = setBit( faceType, 0, 0 ); // isQuad
  7427. faceType = setBit( faceType, 1, hasMaterial );
  7428. faceType = setBit( faceType, 2, hasFaceUv );
  7429. faceType = setBit( faceType, 3, hasFaceVertexUv );
  7430. faceType = setBit( faceType, 4, hasFaceNormal );
  7431. faceType = setBit( faceType, 5, hasFaceVertexNormal );
  7432. faceType = setBit( faceType, 6, hasFaceColor );
  7433. faceType = setBit( faceType, 7, hasFaceVertexColor );
  7434. faces.push( faceType );
  7435. faces.push( face.a, face.b, face.c );
  7436. faces.push( face.materialIndex );
  7437. if ( hasFaceVertexUv ) {
  7438. var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
  7439. faces.push(
  7440. getUvIndex( faceVertexUvs[ 0 ] ),
  7441. getUvIndex( faceVertexUvs[ 1 ] ),
  7442. getUvIndex( faceVertexUvs[ 2 ] )
  7443. );
  7444. }
  7445. if ( hasFaceNormal ) {
  7446. faces.push( getNormalIndex( face.normal ) );
  7447. }
  7448. if ( hasFaceVertexNormal ) {
  7449. var vertexNormals = face.vertexNormals;
  7450. faces.push(
  7451. getNormalIndex( vertexNormals[ 0 ] ),
  7452. getNormalIndex( vertexNormals[ 1 ] ),
  7453. getNormalIndex( vertexNormals[ 2 ] )
  7454. );
  7455. }
  7456. if ( hasFaceColor ) {
  7457. faces.push( getColorIndex( face.color ) );
  7458. }
  7459. if ( hasFaceVertexColor ) {
  7460. var vertexColors = face.vertexColors;
  7461. faces.push(
  7462. getColorIndex( vertexColors[ 0 ] ),
  7463. getColorIndex( vertexColors[ 1 ] ),
  7464. getColorIndex( vertexColors[ 2 ] )
  7465. );
  7466. }
  7467. }
  7468. function setBit( value, position, enabled ) {
  7469. return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
  7470. }
  7471. function getNormalIndex( normal ) {
  7472. var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
  7473. if ( normalsHash[ hash ] !== undefined ) {
  7474. return normalsHash[ hash ];
  7475. }
  7476. normalsHash[ hash ] = normals.length / 3;
  7477. normals.push( normal.x, normal.y, normal.z );
  7478. return normalsHash[ hash ];
  7479. }
  7480. function getColorIndex( color ) {
  7481. var hash = color.r.toString() + color.g.toString() + color.b.toString();
  7482. if ( colorsHash[ hash ] !== undefined ) {
  7483. return colorsHash[ hash ];
  7484. }
  7485. colorsHash[ hash ] = colors.length;
  7486. colors.push( color.getHex() );
  7487. return colorsHash[ hash ];
  7488. }
  7489. function getUvIndex( uv ) {
  7490. var hash = uv.x.toString() + uv.y.toString();
  7491. if ( uvsHash[ hash ] !== undefined ) {
  7492. return uvsHash[ hash ];
  7493. }
  7494. uvsHash[ hash ] = uvs.length / 2;
  7495. uvs.push( uv.x, uv.y );
  7496. return uvsHash[ hash ];
  7497. }
  7498. data.data = {};
  7499. data.data.vertices = vertices;
  7500. data.data.normals = normals;
  7501. if ( colors.length > 0 ) { data.data.colors = colors; }
  7502. if ( uvs.length > 0 ) { data.data.uvs = [ uvs ]; } // temporal backward compatibility
  7503. data.data.faces = faces;
  7504. return data;
  7505. },
  7506. clone: function () {
  7507. /*
  7508. // Handle primitives
  7509. var parameters = this.parameters;
  7510. if ( parameters !== undefined ) {
  7511. var values = [];
  7512. for ( var key in parameters ) {
  7513. values.push( parameters[ key ] );
  7514. }
  7515. var geometry = Object.create( this.constructor.prototype );
  7516. this.constructor.apply( geometry, values );
  7517. return geometry;
  7518. }
  7519. return new this.constructor().copy( this );
  7520. */
  7521. return new Geometry().copy( this );
  7522. },
  7523. copy: function ( source ) {
  7524. var i, il, j, jl, k, kl;
  7525. // reset
  7526. this.vertices = [];
  7527. this.colors = [];
  7528. this.faces = [];
  7529. this.faceVertexUvs = [[]];
  7530. this.morphTargets = [];
  7531. this.morphNormals = [];
  7532. this.skinWeights = [];
  7533. this.skinIndices = [];
  7534. this.lineDistances = [];
  7535. this.boundingBox = null;
  7536. this.boundingSphere = null;
  7537. // name
  7538. this.name = source.name;
  7539. // vertices
  7540. var vertices = source.vertices;
  7541. for ( i = 0, il = vertices.length; i < il; i ++ ) {
  7542. this.vertices.push( vertices[ i ].clone() );
  7543. }
  7544. // colors
  7545. var colors = source.colors;
  7546. for ( i = 0, il = colors.length; i < il; i ++ ) {
  7547. this.colors.push( colors[ i ].clone() );
  7548. }
  7549. // faces
  7550. var faces = source.faces;
  7551. for ( i = 0, il = faces.length; i < il; i ++ ) {
  7552. this.faces.push( faces[ i ].clone() );
  7553. }
  7554. // face vertex uvs
  7555. for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
  7556. var faceVertexUvs = source.faceVertexUvs[ i ];
  7557. if ( this.faceVertexUvs[ i ] === undefined ) {
  7558. this.faceVertexUvs[ i ] = [];
  7559. }
  7560. for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
  7561. var uvs = faceVertexUvs[ j ], uvsCopy = [];
  7562. for ( k = 0, kl = uvs.length; k < kl; k ++ ) {
  7563. var uv = uvs[ k ];
  7564. uvsCopy.push( uv.clone() );
  7565. }
  7566. this.faceVertexUvs[ i ].push( uvsCopy );
  7567. }
  7568. }
  7569. // morph targets
  7570. var morphTargets = source.morphTargets;
  7571. for ( i = 0, il = morphTargets.length; i < il; i ++ ) {
  7572. var morphTarget = {};
  7573. morphTarget.name = morphTargets[ i ].name;
  7574. // vertices
  7575. if ( morphTargets[ i ].vertices !== undefined ) {
  7576. morphTarget.vertices = [];
  7577. for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
  7578. morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
  7579. }
  7580. }
  7581. // normals
  7582. if ( morphTargets[ i ].normals !== undefined ) {
  7583. morphTarget.normals = [];
  7584. for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
  7585. morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
  7586. }
  7587. }
  7588. this.morphTargets.push( morphTarget );
  7589. }
  7590. // morph normals
  7591. var morphNormals = source.morphNormals;
  7592. for ( i = 0, il = morphNormals.length; i < il; i ++ ) {
  7593. var morphNormal = {};
  7594. // vertex normals
  7595. if ( morphNormals[ i ].vertexNormals !== undefined ) {
  7596. morphNormal.vertexNormals = [];
  7597. for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
  7598. var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
  7599. var destVertexNormal = {};
  7600. destVertexNormal.a = srcVertexNormal.a.clone();
  7601. destVertexNormal.b = srcVertexNormal.b.clone();
  7602. destVertexNormal.c = srcVertexNormal.c.clone();
  7603. morphNormal.vertexNormals.push( destVertexNormal );
  7604. }
  7605. }
  7606. // face normals
  7607. if ( morphNormals[ i ].faceNormals !== undefined ) {
  7608. morphNormal.faceNormals = [];
  7609. for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
  7610. morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
  7611. }
  7612. }
  7613. this.morphNormals.push( morphNormal );
  7614. }
  7615. // skin weights
  7616. var skinWeights = source.skinWeights;
  7617. for ( i = 0, il = skinWeights.length; i < il; i ++ ) {
  7618. this.skinWeights.push( skinWeights[ i ].clone() );
  7619. }
  7620. // skin indices
  7621. var skinIndices = source.skinIndices;
  7622. for ( i = 0, il = skinIndices.length; i < il; i ++ ) {
  7623. this.skinIndices.push( skinIndices[ i ].clone() );
  7624. }
  7625. // line distances
  7626. var lineDistances = source.lineDistances;
  7627. for ( i = 0, il = lineDistances.length; i < il; i ++ ) {
  7628. this.lineDistances.push( lineDistances[ i ] );
  7629. }
  7630. // bounding box
  7631. var boundingBox = source.boundingBox;
  7632. if ( boundingBox !== null ) {
  7633. this.boundingBox = boundingBox.clone();
  7634. }
  7635. // bounding sphere
  7636. var boundingSphere = source.boundingSphere;
  7637. if ( boundingSphere !== null ) {
  7638. this.boundingSphere = boundingSphere.clone();
  7639. }
  7640. // update flags
  7641. this.elementsNeedUpdate = source.elementsNeedUpdate;
  7642. this.verticesNeedUpdate = source.verticesNeedUpdate;
  7643. this.uvsNeedUpdate = source.uvsNeedUpdate;
  7644. this.normalsNeedUpdate = source.normalsNeedUpdate;
  7645. this.colorsNeedUpdate = source.colorsNeedUpdate;
  7646. this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
  7647. this.groupsNeedUpdate = source.groupsNeedUpdate;
  7648. return this;
  7649. },
  7650. dispose: function () {
  7651. this.dispatchEvent( { type: 'dispose' } );
  7652. }
  7653. } );
  7654. /**
  7655. * @author mrdoob / http://mrdoob.com/
  7656. * @author Mugen87 / https://github.com/Mugen87
  7657. */
  7658. // BoxGeometry
  7659. var BoxGeometry = /*@__PURE__*/(function (Geometry) {
  7660. function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
  7661. Geometry.call(this);
  7662. this.type = 'BoxGeometry';
  7663. this.parameters = {
  7664. width: width,
  7665. height: height,
  7666. depth: depth,
  7667. widthSegments: widthSegments,
  7668. heightSegments: heightSegments,
  7669. depthSegments: depthSegments
  7670. };
  7671. this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
  7672. this.mergeVertices();
  7673. }
  7674. if ( Geometry ) BoxGeometry.__proto__ = Geometry;
  7675. BoxGeometry.prototype = Object.create( Geometry && Geometry.prototype );
  7676. BoxGeometry.prototype.constructor = BoxGeometry;
  7677. return BoxGeometry;
  7678. }(Geometry));
  7679. // BoxBufferGeometry
  7680. var BoxBufferGeometry = /*@__PURE__*/(function (BufferGeometry) {
  7681. function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
  7682. BufferGeometry.call(this);
  7683. this.type = 'BoxBufferGeometry';
  7684. this.parameters = {
  7685. width: width,
  7686. height: height,
  7687. depth: depth,
  7688. widthSegments: widthSegments,
  7689. heightSegments: heightSegments,
  7690. depthSegments: depthSegments
  7691. };
  7692. var scope = this;
  7693. width = width || 1;
  7694. height = height || 1;
  7695. depth = depth || 1;
  7696. // segments
  7697. widthSegments = Math.floor( widthSegments ) || 1;
  7698. heightSegments = Math.floor( heightSegments ) || 1;
  7699. depthSegments = Math.floor( depthSegments ) || 1;
  7700. // buffers
  7701. var indices = [];
  7702. var vertices = [];
  7703. var normals = [];
  7704. var uvs = [];
  7705. // helper variables
  7706. var numberOfVertices = 0;
  7707. var groupStart = 0;
  7708. // build each side of the box geometry
  7709. buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
  7710. buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
  7711. buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
  7712. buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
  7713. buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
  7714. buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
  7715. // build geometry
  7716. this.setIndex( indices );
  7717. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  7718. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  7719. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  7720. function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
  7721. var segmentWidth = width / gridX;
  7722. var segmentHeight = height / gridY;
  7723. var widthHalf = width / 2;
  7724. var heightHalf = height / 2;
  7725. var depthHalf = depth / 2;
  7726. var gridX1 = gridX + 1;
  7727. var gridY1 = gridY + 1;
  7728. var vertexCounter = 0;
  7729. var groupCount = 0;
  7730. var ix, iy;
  7731. var vector = new Vector3();
  7732. // generate vertices, normals and uvs
  7733. for ( iy = 0; iy < gridY1; iy ++ ) {
  7734. var y = iy * segmentHeight - heightHalf;
  7735. for ( ix = 0; ix < gridX1; ix ++ ) {
  7736. var x = ix * segmentWidth - widthHalf;
  7737. // set values to correct vector component
  7738. vector[ u ] = x * udir;
  7739. vector[ v ] = y * vdir;
  7740. vector[ w ] = depthHalf;
  7741. // now apply vector to vertex buffer
  7742. vertices.push( vector.x, vector.y, vector.z );
  7743. // set values to correct vector component
  7744. vector[ u ] = 0;
  7745. vector[ v ] = 0;
  7746. vector[ w ] = depth > 0 ? 1 : - 1;
  7747. // now apply vector to normal buffer
  7748. normals.push( vector.x, vector.y, vector.z );
  7749. // uvs
  7750. uvs.push( ix / gridX );
  7751. uvs.push( 1 - ( iy / gridY ) );
  7752. // counters
  7753. vertexCounter += 1;
  7754. }
  7755. }
  7756. // indices
  7757. // 1. you need three indices to draw a single face
  7758. // 2. a single segment consists of two faces
  7759. // 3. so we need to generate six (2*3) indices per segment
  7760. for ( iy = 0; iy < gridY; iy ++ ) {
  7761. for ( ix = 0; ix < gridX; ix ++ ) {
  7762. var a = numberOfVertices + ix + gridX1 * iy;
  7763. var b = numberOfVertices + ix + gridX1 * ( iy + 1 );
  7764. var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
  7765. var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
  7766. // faces
  7767. indices.push( a, b, d );
  7768. indices.push( b, c, d );
  7769. // increase counter
  7770. groupCount += 6;
  7771. }
  7772. }
  7773. // add a group to the geometry. this will ensure multi material support
  7774. scope.addGroup( groupStart, groupCount, materialIndex );
  7775. // calculate new start value for groups
  7776. groupStart += groupCount;
  7777. // update total number of vertices
  7778. numberOfVertices += vertexCounter;
  7779. }
  7780. }
  7781. if ( BufferGeometry ) BoxBufferGeometry.__proto__ = BufferGeometry;
  7782. BoxBufferGeometry.prototype = Object.create( BufferGeometry && BufferGeometry.prototype );
  7783. BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
  7784. return BoxBufferGeometry;
  7785. }(BufferGeometry));
  7786. /**
  7787. * Uniform Utilities
  7788. */
  7789. function cloneUniforms( src ) {
  7790. var dst = {};
  7791. for ( var u in src ) {
  7792. dst[ u ] = {};
  7793. for ( var p in src[ u ] ) {
  7794. var property = src[ u ][ p ];
  7795. if ( property && ( property.isColor ||
  7796. property.isMatrix3 || property.isMatrix4 ||
  7797. property.isVector2 || property.isVector3 || property.isVector4 ||
  7798. property.isTexture ) ) {
  7799. dst[ u ][ p ] = property.clone();
  7800. } else if ( Array.isArray( property ) ) {
  7801. dst[ u ][ p ] = property.slice();
  7802. } else {
  7803. dst[ u ][ p ] = property;
  7804. }
  7805. }
  7806. }
  7807. return dst;
  7808. }
  7809. function mergeUniforms( uniforms ) {
  7810. var merged = {};
  7811. for ( var u = 0; u < uniforms.length; u ++ ) {
  7812. var tmp = cloneUniforms( uniforms[ u ] );
  7813. for ( var p in tmp ) {
  7814. merged[ p ] = tmp[ p ];
  7815. }
  7816. }
  7817. return merged;
  7818. }
  7819. // Legacy
  7820. var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
  7821. var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
  7822. var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
  7823. /**
  7824. * @author alteredq / http://alteredqualia.com/
  7825. *
  7826. * parameters = {
  7827. * defines: { "label" : "value" },
  7828. * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
  7829. *
  7830. * fragmentShader: <string>,
  7831. * vertexShader: <string>,
  7832. *
  7833. * wireframe: <boolean>,
  7834. * wireframeLinewidth: <float>,
  7835. *
  7836. * lights: <bool>,
  7837. *
  7838. * skinning: <bool>,
  7839. * morphTargets: <bool>,
  7840. * morphNormals: <bool>
  7841. * }
  7842. */
  7843. function ShaderMaterial( parameters ) {
  7844. Material.call( this );
  7845. this.type = 'ShaderMaterial';
  7846. this.defines = {};
  7847. this.uniforms = {};
  7848. this.vertexShader = default_vertex;
  7849. this.fragmentShader = default_fragment;
  7850. this.linewidth = 1;
  7851. this.wireframe = false;
  7852. this.wireframeLinewidth = 1;
  7853. this.fog = false; // set to use scene fog
  7854. this.lights = false; // set to use scene lights
  7855. this.clipping = false; // set to use user-defined clipping planes
  7856. this.skinning = false; // set to use skinning attribute streams
  7857. this.morphTargets = false; // set to use morph targets
  7858. this.morphNormals = false; // set to use morph normals
  7859. this.extensions = {
  7860. derivatives: false, // set to use derivatives
  7861. fragDepth: false, // set to use fragment depth values
  7862. drawBuffers: false, // set to use draw buffers
  7863. shaderTextureLOD: false // set to use shader texture LOD
  7864. };
  7865. // When rendered geometry doesn't include these attributes but the material does,
  7866. // use these default values in WebGL. This avoids errors when buffer data is missing.
  7867. this.defaultAttributeValues = {
  7868. 'color': [ 1, 1, 1 ],
  7869. 'uv': [ 0, 0 ],
  7870. 'uv2': [ 0, 0 ]
  7871. };
  7872. this.index0AttributeName = undefined;
  7873. this.uniformsNeedUpdate = false;
  7874. if ( parameters !== undefined ) {
  7875. if ( parameters.attributes !== undefined ) {
  7876. console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
  7877. }
  7878. this.setValues( parameters );
  7879. }
  7880. }
  7881. ShaderMaterial.prototype = Object.create( Material.prototype );
  7882. ShaderMaterial.prototype.constructor = ShaderMaterial;
  7883. ShaderMaterial.prototype.isShaderMaterial = true;
  7884. ShaderMaterial.prototype.copy = function ( source ) {
  7885. Material.prototype.copy.call( this, source );
  7886. this.fragmentShader = source.fragmentShader;
  7887. this.vertexShader = source.vertexShader;
  7888. this.uniforms = cloneUniforms( source.uniforms );
  7889. this.defines = Object.assign( {}, source.defines );
  7890. this.wireframe = source.wireframe;
  7891. this.wireframeLinewidth = source.wireframeLinewidth;
  7892. this.lights = source.lights;
  7893. this.clipping = source.clipping;
  7894. this.skinning = source.skinning;
  7895. this.morphTargets = source.morphTargets;
  7896. this.morphNormals = source.morphNormals;
  7897. this.extensions = source.extensions;
  7898. return this;
  7899. };
  7900. ShaderMaterial.prototype.toJSON = function ( meta ) {
  7901. var data = Material.prototype.toJSON.call( this, meta );
  7902. data.uniforms = {};
  7903. for ( var name in this.uniforms ) {
  7904. var uniform = this.uniforms[ name ];
  7905. var value = uniform.value;
  7906. if ( value && value.isTexture ) {
  7907. data.uniforms[ name ] = {
  7908. type: 't',
  7909. value: value.toJSON( meta ).uuid
  7910. };
  7911. } else if ( value && value.isColor ) {
  7912. data.uniforms[ name ] = {
  7913. type: 'c',
  7914. value: value.getHex()
  7915. };
  7916. } else if ( value && value.isVector2 ) {
  7917. data.uniforms[ name ] = {
  7918. type: 'v2',
  7919. value: value.toArray()
  7920. };
  7921. } else if ( value && value.isVector3 ) {
  7922. data.uniforms[ name ] = {
  7923. type: 'v3',
  7924. value: value.toArray()
  7925. };
  7926. } else if ( value && value.isVector4 ) {
  7927. data.uniforms[ name ] = {
  7928. type: 'v4',
  7929. value: value.toArray()
  7930. };
  7931. } else if ( value && value.isMatrix3 ) {
  7932. data.uniforms[ name ] = {
  7933. type: 'm3',
  7934. value: value.toArray()
  7935. };
  7936. } else if ( value && value.isMatrix4 ) {
  7937. data.uniforms[ name ] = {
  7938. type: 'm4',
  7939. value: value.toArray()
  7940. };
  7941. } else {
  7942. data.uniforms[ name ] = {
  7943. value: value
  7944. };
  7945. // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
  7946. }
  7947. }
  7948. if ( Object.keys( this.defines ).length > 0 ) { data.defines = this.defines; }
  7949. data.vertexShader = this.vertexShader;
  7950. data.fragmentShader = this.fragmentShader;
  7951. var extensions = {};
  7952. for ( var key in this.extensions ) {
  7953. if ( this.extensions[ key ] === true ) { extensions[ key ] = true; }
  7954. }
  7955. if ( Object.keys( extensions ).length > 0 ) { data.extensions = extensions; }
  7956. return data;
  7957. };
  7958. /**
  7959. * @author mrdoob / http://mrdoob.com/
  7960. * @author mikael emtinger / http://gomo.se/
  7961. * @author WestLangley / http://github.com/WestLangley
  7962. */
  7963. function Camera() {
  7964. Object3D.call( this );
  7965. this.type = 'Camera';
  7966. this.matrixWorldInverse = new Matrix4();
  7967. this.projectionMatrix = new Matrix4();
  7968. this.projectionMatrixInverse = new Matrix4();
  7969. }
  7970. Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
  7971. constructor: Camera,
  7972. isCamera: true,
  7973. copy: function ( source, recursive ) {
  7974. Object3D.prototype.copy.call( this, source, recursive );
  7975. this.matrixWorldInverse.copy( source.matrixWorldInverse );
  7976. this.projectionMatrix.copy( source.projectionMatrix );
  7977. this.projectionMatrixInverse.copy( source.projectionMatrixInverse );
  7978. return this;
  7979. },
  7980. getWorldDirection: function ( target ) {
  7981. if ( target === undefined ) {
  7982. console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
  7983. target = new Vector3();
  7984. }
  7985. this.updateMatrixWorld( true );
  7986. var e = this.matrixWorld.elements;
  7987. return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
  7988. },
  7989. updateMatrixWorld: function ( force ) {
  7990. Object3D.prototype.updateMatrixWorld.call( this, force );
  7991. this.matrixWorldInverse.getInverse( this.matrixWorld );
  7992. },
  7993. updateWorldMatrix: function ( updateParents, updateChildren ) {
  7994. Object3D.prototype.updateWorldMatrix.call( this, updateParents, updateChildren );
  7995. this.matrixWorldInverse.getInverse( this.matrixWorld );
  7996. },
  7997. clone: function () {
  7998. return new this.constructor().copy( this );
  7999. }
  8000. } );
  8001. /**
  8002. * @author mrdoob / http://mrdoob.com/
  8003. * @author greggman / http://games.greggman.com/
  8004. * @author zz85 / http://www.lab4games.net/zz85/blog
  8005. * @author tschw
  8006. */
  8007. function PerspectiveCamera( fov, aspect, near, far ) {
  8008. Camera.call( this );
  8009. this.type = 'PerspectiveCamera';
  8010. this.fov = fov !== undefined ? fov : 50;
  8011. this.zoom = 1;
  8012. this.near = near !== undefined ? near : 0.1;
  8013. this.far = far !== undefined ? far : 2000;
  8014. this.focus = 10;
  8015. this.aspect = aspect !== undefined ? aspect : 1;
  8016. this.view = null;
  8017. this.filmGauge = 35; // width of the film (default in millimeters)
  8018. this.filmOffset = 0; // horizontal film offset (same unit as gauge)
  8019. this.updateProjectionMatrix();
  8020. }
  8021. PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
  8022. constructor: PerspectiveCamera,
  8023. isPerspectiveCamera: true,
  8024. copy: function ( source, recursive ) {
  8025. Camera.prototype.copy.call( this, source, recursive );
  8026. this.fov = source.fov;
  8027. this.zoom = source.zoom;
  8028. this.near = source.near;
  8029. this.far = source.far;
  8030. this.focus = source.focus;
  8031. this.aspect = source.aspect;
  8032. this.view = source.view === null ? null : Object.assign( {}, source.view );
  8033. this.filmGauge = source.filmGauge;
  8034. this.filmOffset = source.filmOffset;
  8035. return this;
  8036. },
  8037. /**
  8038. * Sets the FOV by focal length in respect to the current .filmGauge.
  8039. *
  8040. * The default film gauge is 35, so that the focal length can be specified for
  8041. * a 35mm (full frame) camera.
  8042. *
  8043. * Values for focal length and film gauge must have the same unit.
  8044. */
  8045. setFocalLength: function ( focalLength ) {
  8046. // see http://www.bobatkins.com/photography/technical/field_of_view.html
  8047. var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
  8048. this.fov = MathUtils.RAD2DEG * 2 * Math.atan( vExtentSlope );
  8049. this.updateProjectionMatrix();
  8050. },
  8051. /**
  8052. * Calculates the focal length from the current .fov and .filmGauge.
  8053. */
  8054. getFocalLength: function () {
  8055. var vExtentSlope = Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov );
  8056. return 0.5 * this.getFilmHeight() / vExtentSlope;
  8057. },
  8058. getEffectiveFOV: function () {
  8059. return MathUtils.RAD2DEG * 2 * Math.atan(
  8060. Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom );
  8061. },
  8062. getFilmWidth: function () {
  8063. // film not completely covered in portrait format (aspect < 1)
  8064. return this.filmGauge * Math.min( this.aspect, 1 );
  8065. },
  8066. getFilmHeight: function () {
  8067. // film not completely covered in landscape format (aspect > 1)
  8068. return this.filmGauge / Math.max( this.aspect, 1 );
  8069. },
  8070. /**
  8071. * Sets an offset in a larger frustum. This is useful for multi-window or
  8072. * multi-monitor/multi-machine setups.
  8073. *
  8074. * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
  8075. * the monitors are in grid like this
  8076. *
  8077. * +---+---+---+
  8078. * | A | B | C |
  8079. * +---+---+---+
  8080. * | D | E | F |
  8081. * +---+---+---+
  8082. *
  8083. * then for each monitor you would call it like this
  8084. *
  8085. * var w = 1920;
  8086. * var h = 1080;
  8087. * var fullWidth = w * 3;
  8088. * var fullHeight = h * 2;
  8089. *
  8090. * --A--
  8091. * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
  8092. * --B--
  8093. * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
  8094. * --C--
  8095. * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
  8096. * --D--
  8097. * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
  8098. * --E--
  8099. * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
  8100. * --F--
  8101. * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
  8102. *
  8103. * Note there is no reason monitors have to be the same size or in a grid.
  8104. */
  8105. setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
  8106. this.aspect = fullWidth / fullHeight;
  8107. if ( this.view === null ) {
  8108. this.view = {
  8109. enabled: true,
  8110. fullWidth: 1,
  8111. fullHeight: 1,
  8112. offsetX: 0,
  8113. offsetY: 0,
  8114. width: 1,
  8115. height: 1
  8116. };
  8117. }
  8118. this.view.enabled = true;
  8119. this.view.fullWidth = fullWidth;
  8120. this.view.fullHeight = fullHeight;
  8121. this.view.offsetX = x;
  8122. this.view.offsetY = y;
  8123. this.view.width = width;
  8124. this.view.height = height;
  8125. this.updateProjectionMatrix();
  8126. },
  8127. clearViewOffset: function () {
  8128. if ( this.view !== null ) {
  8129. this.view.enabled = false;
  8130. }
  8131. this.updateProjectionMatrix();
  8132. },
  8133. updateProjectionMatrix: function () {
  8134. var near = this.near,
  8135. top = near * Math.tan( MathUtils.DEG2RAD * 0.5 * this.fov ) / this.zoom,
  8136. height = 2 * top,
  8137. width = this.aspect * height,
  8138. left = - 0.5 * width,
  8139. view = this.view;
  8140. if ( this.view !== null && this.view.enabled ) {
  8141. var fullWidth = view.fullWidth,
  8142. fullHeight = view.fullHeight;
  8143. left += view.offsetX * width / fullWidth;
  8144. top -= view.offsetY * height / fullHeight;
  8145. width *= view.width / fullWidth;
  8146. height *= view.height / fullHeight;
  8147. }
  8148. var skew = this.filmOffset;
  8149. if ( skew !== 0 ) { left += near * skew / this.getFilmWidth(); }
  8150. this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
  8151. this.projectionMatrixInverse.getInverse( this.projectionMatrix );
  8152. },
  8153. toJSON: function ( meta ) {
  8154. var data = Object3D.prototype.toJSON.call( this, meta );
  8155. data.object.fov = this.fov;
  8156. data.object.zoom = this.zoom;
  8157. data.object.near = this.near;
  8158. data.object.far = this.far;
  8159. data.object.focus = this.focus;
  8160. data.object.aspect = this.aspect;
  8161. if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); }
  8162. data.object.filmGauge = this.filmGauge;
  8163. data.object.filmOffset = this.filmOffset;
  8164. return data;
  8165. }
  8166. } );
  8167. /**
  8168. * Camera for rendering cube maps
  8169. * - renders scene into axis-aligned cube
  8170. *
  8171. * @author alteredq / http://alteredqualia.com/
  8172. */
  8173. var fov = 90, aspect = 1;
  8174. function CubeCamera( near, far, cubeResolution, options ) {
  8175. Object3D.call( this );
  8176. this.type = 'CubeCamera';
  8177. var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
  8178. cameraPX.up.set( 0, - 1, 0 );
  8179. cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
  8180. this.add( cameraPX );
  8181. var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
  8182. cameraNX.up.set( 0, - 1, 0 );
  8183. cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
  8184. this.add( cameraNX );
  8185. var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
  8186. cameraPY.up.set( 0, 0, 1 );
  8187. cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
  8188. this.add( cameraPY );
  8189. var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
  8190. cameraNY.up.set( 0, 0, - 1 );
  8191. cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
  8192. this.add( cameraNY );
  8193. var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
  8194. cameraPZ.up.set( 0, - 1, 0 );
  8195. cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
  8196. this.add( cameraPZ );
  8197. var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
  8198. cameraNZ.up.set( 0, - 1, 0 );
  8199. cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
  8200. this.add( cameraNZ );
  8201. options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter };
  8202. this.renderTarget = new WebGLCubeRenderTarget( cubeResolution, options );
  8203. this.renderTarget.texture.name = "CubeCamera";
  8204. this.update = function ( renderer, scene ) {
  8205. if ( this.parent === null ) { this.updateMatrixWorld(); }
  8206. var currentRenderTarget = renderer.getRenderTarget();
  8207. var renderTarget = this.renderTarget;
  8208. var generateMipmaps = renderTarget.texture.generateMipmaps;
  8209. renderTarget.texture.generateMipmaps = false;
  8210. renderer.setRenderTarget( renderTarget, 0 );
  8211. renderer.render( scene, cameraPX );
  8212. renderer.setRenderTarget( renderTarget, 1 );
  8213. renderer.render( scene, cameraNX );
  8214. renderer.setRenderTarget( renderTarget, 2 );
  8215. renderer.render( scene, cameraPY );
  8216. renderer.setRenderTarget( renderTarget, 3 );
  8217. renderer.render( scene, cameraNY );
  8218. renderer.setRenderTarget( renderTarget, 4 );
  8219. renderer.render( scene, cameraPZ );
  8220. renderTarget.texture.generateMipmaps = generateMipmaps;
  8221. renderer.setRenderTarget( renderTarget, 5 );
  8222. renderer.render( scene, cameraNZ );
  8223. renderer.setRenderTarget( currentRenderTarget );
  8224. };
  8225. this.clear = function ( renderer, color, depth, stencil ) {
  8226. var currentRenderTarget = renderer.getRenderTarget();
  8227. var renderTarget = this.renderTarget;
  8228. for ( var i = 0; i < 6; i ++ ) {
  8229. renderer.setRenderTarget( renderTarget, i );
  8230. renderer.clear( color, depth, stencil );
  8231. }
  8232. renderer.setRenderTarget( currentRenderTarget );
  8233. };
  8234. }
  8235. CubeCamera.prototype = Object.create( Object3D.prototype );
  8236. CubeCamera.prototype.constructor = CubeCamera;
  8237. /**
  8238. * @author alteredq / http://alteredqualia.com
  8239. * @author WestLangley / http://github.com/WestLangley
  8240. */
  8241. function WebGLCubeRenderTarget( size, options, dummy ) {
  8242. if ( Number.isInteger( options ) ) {
  8243. console.warn( 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )' );
  8244. options = dummy;
  8245. }
  8246. WebGLRenderTarget.call( this, size, size, options );
  8247. }
  8248. WebGLCubeRenderTarget.prototype = Object.create( WebGLRenderTarget.prototype );
  8249. WebGLCubeRenderTarget.prototype.constructor = WebGLCubeRenderTarget;
  8250. WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true;
  8251. WebGLCubeRenderTarget.prototype.fromEquirectangularTexture = function ( renderer, texture ) {
  8252. this.texture.type = texture.type;
  8253. this.texture.format = texture.format;
  8254. this.texture.encoding = texture.encoding;
  8255. var scene = new Scene();
  8256. var shader = {
  8257. uniforms: {
  8258. tEquirect: { value: null },
  8259. },
  8260. vertexShader: [
  8261. "varying vec3 vWorldDirection;",
  8262. "vec3 transformDirection( in vec3 dir, in mat4 matrix ) {",
  8263. " return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );",
  8264. "}",
  8265. "void main() {",
  8266. " vWorldDirection = transformDirection( position, modelMatrix );",
  8267. " #include <begin_vertex>",
  8268. " #include <project_vertex>",
  8269. "}"
  8270. ].join( '\n' ),
  8271. fragmentShader: [
  8272. "uniform sampler2D tEquirect;",
  8273. "varying vec3 vWorldDirection;",
  8274. "#define RECIPROCAL_PI 0.31830988618",
  8275. "#define RECIPROCAL_PI2 0.15915494",
  8276. "void main() {",
  8277. " vec3 direction = normalize( vWorldDirection );",
  8278. " vec2 sampleUV;",
  8279. " sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;",
  8280. " sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;",
  8281. " gl_FragColor = texture2D( tEquirect, sampleUV );",
  8282. "}"
  8283. ].join( '\n' ),
  8284. };
  8285. var material = new ShaderMaterial( {
  8286. type: 'CubemapFromEquirect',
  8287. uniforms: cloneUniforms( shader.uniforms ),
  8288. vertexShader: shader.vertexShader,
  8289. fragmentShader: shader.fragmentShader,
  8290. side: BackSide,
  8291. blending: NoBlending
  8292. } );
  8293. material.uniforms.tEquirect.value = texture;
  8294. var mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material );
  8295. scene.add( mesh );
  8296. var camera = new CubeCamera( 1, 10, 1 );
  8297. camera.renderTarget = this;
  8298. camera.renderTarget.texture.name = 'CubeCameraTexture';
  8299. camera.update( renderer, scene );
  8300. mesh.geometry.dispose();
  8301. mesh.material.dispose();
  8302. return this;
  8303. };
  8304. /**
  8305. * @author alteredq / http://alteredqualia.com/
  8306. */
  8307. function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
  8308. Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
  8309. this.image = { data: data || null, width: width || 1, height: height || 1 };
  8310. this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
  8311. this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
  8312. this.generateMipmaps = false;
  8313. this.flipY = false;
  8314. this.unpackAlignment = 1;
  8315. this.needsUpdate = true;
  8316. }
  8317. DataTexture.prototype = Object.create( Texture.prototype );
  8318. DataTexture.prototype.constructor = DataTexture;
  8319. DataTexture.prototype.isDataTexture = true;
  8320. /**
  8321. * @author mrdoob / http://mrdoob.com/
  8322. * @author alteredq / http://alteredqualia.com/
  8323. * @author bhouston / http://clara.io
  8324. */
  8325. var _sphere$1 = new Sphere();
  8326. var _vector$5 = new Vector3();
  8327. function Frustum( p0, p1, p2, p3, p4, p5 ) {
  8328. this.planes = [
  8329. ( p0 !== undefined ) ? p0 : new Plane(),
  8330. ( p1 !== undefined ) ? p1 : new Plane(),
  8331. ( p2 !== undefined ) ? p2 : new Plane(),
  8332. ( p3 !== undefined ) ? p3 : new Plane(),
  8333. ( p4 !== undefined ) ? p4 : new Plane(),
  8334. ( p5 !== undefined ) ? p5 : new Plane()
  8335. ];
  8336. }
  8337. Object.assign( Frustum.prototype, {
  8338. set: function ( p0, p1, p2, p3, p4, p5 ) {
  8339. var planes = this.planes;
  8340. planes[ 0 ].copy( p0 );
  8341. planes[ 1 ].copy( p1 );
  8342. planes[ 2 ].copy( p2 );
  8343. planes[ 3 ].copy( p3 );
  8344. planes[ 4 ].copy( p4 );
  8345. planes[ 5 ].copy( p5 );
  8346. return this;
  8347. },
  8348. clone: function () {
  8349. return new this.constructor().copy( this );
  8350. },
  8351. copy: function ( frustum ) {
  8352. var planes = this.planes;
  8353. for ( var i = 0; i < 6; i ++ ) {
  8354. planes[ i ].copy( frustum.planes[ i ] );
  8355. }
  8356. return this;
  8357. },
  8358. setFromProjectionMatrix: function ( m ) {
  8359. var planes = this.planes;
  8360. var me = m.elements;
  8361. var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
  8362. var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
  8363. var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
  8364. var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
  8365. planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
  8366. planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
  8367. planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
  8368. planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
  8369. planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
  8370. planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
  8371. return this;
  8372. },
  8373. intersectsObject: function ( object ) {
  8374. var geometry = object.geometry;
  8375. if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
  8376. _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );
  8377. return this.intersectsSphere( _sphere$1 );
  8378. },
  8379. intersectsSprite: function ( sprite ) {
  8380. _sphere$1.center.set( 0, 0, 0 );
  8381. _sphere$1.radius = 0.7071067811865476;
  8382. _sphere$1.applyMatrix4( sprite.matrixWorld );
  8383. return this.intersectsSphere( _sphere$1 );
  8384. },
  8385. intersectsSphere: function ( sphere ) {
  8386. var planes = this.planes;
  8387. var center = sphere.center;
  8388. var negRadius = - sphere.radius;
  8389. for ( var i = 0; i < 6; i ++ ) {
  8390. var distance = planes[ i ].distanceToPoint( center );
  8391. if ( distance < negRadius ) {
  8392. return false;
  8393. }
  8394. }
  8395. return true;
  8396. },
  8397. intersectsBox: function ( box ) {
  8398. var planes = this.planes;
  8399. for ( var i = 0; i < 6; i ++ ) {
  8400. var plane = planes[ i ];
  8401. // corner at max distance
  8402. _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x;
  8403. _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y;
  8404. _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z;
  8405. if ( plane.distanceToPoint( _vector$5 ) < 0 ) {
  8406. return false;
  8407. }
  8408. }
  8409. return true;
  8410. },
  8411. containsPoint: function ( point ) {
  8412. var planes = this.planes;
  8413. for ( var i = 0; i < 6; i ++ ) {
  8414. if ( planes[ i ].distanceToPoint( point ) < 0 ) {
  8415. return false;
  8416. }
  8417. }
  8418. return true;
  8419. }
  8420. } );
  8421. /**
  8422. * Uniforms library for shared webgl shaders
  8423. */
  8424. var UniformsLib = {
  8425. common: {
  8426. diffuse: { value: new Color( 0xeeeeee ) },
  8427. opacity: { value: 1.0 },
  8428. map: { value: null },
  8429. uvTransform: { value: new Matrix3() },
  8430. uv2Transform: { value: new Matrix3() },
  8431. alphaMap: { value: null },
  8432. },
  8433. specularmap: {
  8434. specularMap: { value: null },
  8435. },
  8436. envmap: {
  8437. envMap: { value: null },
  8438. flipEnvMap: { value: - 1 },
  8439. reflectivity: { value: 1.0 },
  8440. refractionRatio: { value: 0.98 },
  8441. maxMipLevel: { value: 0 }
  8442. },
  8443. aomap: {
  8444. aoMap: { value: null },
  8445. aoMapIntensity: { value: 1 }
  8446. },
  8447. lightmap: {
  8448. lightMap: { value: null },
  8449. lightMapIntensity: { value: 1 }
  8450. },
  8451. emissivemap: {
  8452. emissiveMap: { value: null }
  8453. },
  8454. bumpmap: {
  8455. bumpMap: { value: null },
  8456. bumpScale: { value: 1 }
  8457. },
  8458. normalmap: {
  8459. normalMap: { value: null },
  8460. normalScale: { value: new Vector2( 1, 1 ) }
  8461. },
  8462. displacementmap: {
  8463. displacementMap: { value: null },
  8464. displacementScale: { value: 1 },
  8465. displacementBias: { value: 0 }
  8466. },
  8467. roughnessmap: {
  8468. roughnessMap: { value: null }
  8469. },
  8470. metalnessmap: {
  8471. metalnessMap: { value: null }
  8472. },
  8473. gradientmap: {
  8474. gradientMap: { value: null }
  8475. },
  8476. fog: {
  8477. fogDensity: { value: 0.00025 },
  8478. fogNear: { value: 1 },
  8479. fogFar: { value: 2000 },
  8480. fogColor: { value: new Color( 0xffffff ) }
  8481. },
  8482. lights: {
  8483. ambientLightColor: { value: [] },
  8484. lightProbe: { value: [] },
  8485. directionalLights: { value: [], properties: {
  8486. direction: {},
  8487. color: {},
  8488. shadow: {},
  8489. shadowBias: {},
  8490. shadowRadius: {},
  8491. shadowMapSize: {}
  8492. } },
  8493. directionalShadowMap: { value: [] },
  8494. directionalShadowMatrix: { value: [] },
  8495. spotLights: { value: [], properties: {
  8496. color: {},
  8497. position: {},
  8498. direction: {},
  8499. distance: {},
  8500. coneCos: {},
  8501. penumbraCos: {},
  8502. decay: {},
  8503. shadow: {},
  8504. shadowBias: {},
  8505. shadowRadius: {},
  8506. shadowMapSize: {}
  8507. } },
  8508. spotShadowMap: { value: [] },
  8509. spotShadowMatrix: { value: [] },
  8510. pointLights: { value: [], properties: {
  8511. color: {},
  8512. position: {},
  8513. decay: {},
  8514. distance: {},
  8515. shadow: {},
  8516. shadowBias: {},
  8517. shadowRadius: {},
  8518. shadowMapSize: {},
  8519. shadowCameraNear: {},
  8520. shadowCameraFar: {}
  8521. } },
  8522. pointShadowMap: { value: [] },
  8523. pointShadowMatrix: { value: [] },
  8524. hemisphereLights: { value: [], properties: {
  8525. direction: {},
  8526. skyColor: {},
  8527. groundColor: {}
  8528. } },
  8529. // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
  8530. rectAreaLights: { value: [], properties: {
  8531. color: {},
  8532. position: {},
  8533. width: {},
  8534. height: {}
  8535. } }
  8536. },
  8537. points: {
  8538. diffuse: { value: new Color( 0xeeeeee ) },
  8539. opacity: { value: 1.0 },
  8540. size: { value: 1.0 },
  8541. scale: { value: 1.0 },
  8542. map: { value: null },
  8543. alphaMap: { value: null },
  8544. uvTransform: { value: new Matrix3() }
  8545. },
  8546. sprite: {
  8547. diffuse: { value: new Color( 0xeeeeee ) },
  8548. opacity: { value: 1.0 },
  8549. center: { value: new Vector2( 0.5, 0.5 ) },
  8550. rotation: { value: 0.0 },
  8551. map: { value: null },
  8552. alphaMap: { value: null },
  8553. uvTransform: { value: new Matrix3() }
  8554. }
  8555. };
  8556. /**
  8557. * @author mrdoob / http://mrdoob.com/
  8558. */
  8559. function WebGLAnimation() {
  8560. var context = null;
  8561. var isAnimating = false;
  8562. var animationLoop = null;
  8563. function onAnimationFrame( time, frame ) {
  8564. if ( isAnimating === false ) { return; }
  8565. animationLoop( time, frame );
  8566. context.requestAnimationFrame( onAnimationFrame );
  8567. }
  8568. return {
  8569. start: function () {
  8570. if ( isAnimating === true ) { return; }
  8571. if ( animationLoop === null ) { return; }
  8572. context.requestAnimationFrame( onAnimationFrame );
  8573. isAnimating = true;
  8574. },
  8575. stop: function () {
  8576. isAnimating = false;
  8577. },
  8578. setAnimationLoop: function ( callback ) {
  8579. animationLoop = callback;
  8580. },
  8581. setContext: function ( value ) {
  8582. context = value;
  8583. }
  8584. };
  8585. }
  8586. /**
  8587. * @author mrdoob / http://mrdoob.com/
  8588. */
  8589. function WebGLAttributes( gl, capabilities ) {
  8590. var isWebGL2 = capabilities.isWebGL2;
  8591. var buffers = new WeakMap();
  8592. function createBuffer( attribute, bufferType ) {
  8593. var array = attribute.array;
  8594. var usage = attribute.usage;
  8595. var buffer = gl.createBuffer();
  8596. gl.bindBuffer( bufferType, buffer );
  8597. gl.bufferData( bufferType, array, usage );
  8598. attribute.onUploadCallback();
  8599. var type = 5126;
  8600. if ( array instanceof Float32Array ) {
  8601. type = 5126;
  8602. } else if ( array instanceof Float64Array ) {
  8603. console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
  8604. } else if ( array instanceof Uint16Array ) {
  8605. type = 5123;
  8606. } else if ( array instanceof Int16Array ) {
  8607. type = 5122;
  8608. } else if ( array instanceof Uint32Array ) {
  8609. type = 5125;
  8610. } else if ( array instanceof Int32Array ) {
  8611. type = 5124;
  8612. } else if ( array instanceof Int8Array ) {
  8613. type = 5120;
  8614. } else if ( array instanceof Uint8Array ) {
  8615. type = 5121;
  8616. }
  8617. return {
  8618. buffer: buffer,
  8619. type: type,
  8620. bytesPerElement: array.BYTES_PER_ELEMENT,
  8621. version: attribute.version
  8622. };
  8623. }
  8624. function updateBuffer( buffer, attribute, bufferType ) {
  8625. var array = attribute.array;
  8626. var updateRange = attribute.updateRange;
  8627. gl.bindBuffer( bufferType, buffer );
  8628. if ( updateRange.count === - 1 ) {
  8629. // Not using update ranges
  8630. gl.bufferSubData( bufferType, 0, array );
  8631. } else {
  8632. if ( isWebGL2 ) {
  8633. gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
  8634. array, updateRange.offset, updateRange.count );
  8635. } else {
  8636. gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
  8637. array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
  8638. }
  8639. updateRange.count = - 1; // reset range
  8640. }
  8641. }
  8642. //
  8643. function get( attribute ) {
  8644. if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
  8645. return buffers.get( attribute );
  8646. }
  8647. function remove( attribute ) {
  8648. if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
  8649. var data = buffers.get( attribute );
  8650. if ( data ) {
  8651. gl.deleteBuffer( data.buffer );
  8652. buffers.delete( attribute );
  8653. }
  8654. }
  8655. function update( attribute, bufferType ) {
  8656. if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
  8657. var data = buffers.get( attribute );
  8658. if ( data === undefined ) {
  8659. buffers.set( attribute, createBuffer( attribute, bufferType ) );
  8660. } else if ( data.version < attribute.version ) {
  8661. updateBuffer( data.buffer, attribute, bufferType );
  8662. data.version = attribute.version;
  8663. }
  8664. }
  8665. return {
  8666. get: get,
  8667. remove: remove,
  8668. update: update
  8669. };
  8670. }
  8671. /**
  8672. * @author mrdoob / http://mrdoob.com/
  8673. * @author Mugen87 / https://github.com/Mugen87
  8674. */
  8675. // PlaneGeometry
  8676. function PlaneGeometry( width, height, widthSegments, heightSegments ) {
  8677. Geometry.call( this );
  8678. this.type = 'PlaneGeometry';
  8679. this.parameters = {
  8680. width: width,
  8681. height: height,
  8682. widthSegments: widthSegments,
  8683. heightSegments: heightSegments
  8684. };
  8685. this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
  8686. this.mergeVertices();
  8687. }
  8688. PlaneGeometry.prototype = Object.create( Geometry.prototype );
  8689. PlaneGeometry.prototype.constructor = PlaneGeometry;
  8690. // PlaneBufferGeometry
  8691. function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
  8692. BufferGeometry.call( this );
  8693. this.type = 'PlaneBufferGeometry';
  8694. this.parameters = {
  8695. width: width,
  8696. height: height,
  8697. widthSegments: widthSegments,
  8698. heightSegments: heightSegments
  8699. };
  8700. width = width || 1;
  8701. height = height || 1;
  8702. var width_half = width / 2;
  8703. var height_half = height / 2;
  8704. var gridX = Math.floor( widthSegments ) || 1;
  8705. var gridY = Math.floor( heightSegments ) || 1;
  8706. var gridX1 = gridX + 1;
  8707. var gridY1 = gridY + 1;
  8708. var segment_width = width / gridX;
  8709. var segment_height = height / gridY;
  8710. var ix, iy;
  8711. // buffers
  8712. var indices = [];
  8713. var vertices = [];
  8714. var normals = [];
  8715. var uvs = [];
  8716. // generate vertices, normals and uvs
  8717. for ( iy = 0; iy < gridY1; iy ++ ) {
  8718. var y = iy * segment_height - height_half;
  8719. for ( ix = 0; ix < gridX1; ix ++ ) {
  8720. var x = ix * segment_width - width_half;
  8721. vertices.push( x, - y, 0 );
  8722. normals.push( 0, 0, 1 );
  8723. uvs.push( ix / gridX );
  8724. uvs.push( 1 - ( iy / gridY ) );
  8725. }
  8726. }
  8727. // indices
  8728. for ( iy = 0; iy < gridY; iy ++ ) {
  8729. for ( ix = 0; ix < gridX; ix ++ ) {
  8730. var a = ix + gridX1 * iy;
  8731. var b = ix + gridX1 * ( iy + 1 );
  8732. var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
  8733. var d = ( ix + 1 ) + gridX1 * iy;
  8734. // faces
  8735. indices.push( a, b, d );
  8736. indices.push( b, c, d );
  8737. }
  8738. }
  8739. // build geometry
  8740. this.setIndex( indices );
  8741. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  8742. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  8743. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  8744. }
  8745. PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  8746. PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
  8747. var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
  8748. var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
  8749. var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif";
  8750. var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif";
  8751. var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
  8752. var begin_vertex = "vec3 transformed = vec3( position );";
  8753. var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
  8754. var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif";
  8755. var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
  8756. var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
  8757. var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
  8758. var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif";
  8759. var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif";
  8760. var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
  8761. var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
  8762. var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
  8763. var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";
  8764. var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}";
  8765. var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n vec3 absDirection = abs(direction);\n float face = -1.0;\n if (absDirection.x > absDirection.z) {\n if (absDirection.x > absDirection.y)\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if (absDirection.z > absDirection.y)\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n}\nvec2 getUV(vec3 direction, float face) {\n vec2 uv;\n if (face == 0.0) {\n uv = vec2(-direction.z, direction.y) / abs(direction.x);\n } else if (face == 1.0) {\n uv = vec2(direction.x, -direction.z) / abs(direction.y);\n } else if (face == 2.0) {\n uv = direction.xy / abs(direction.z);\n } else if (face == 3.0) {\n uv = vec2(direction.z, direction.y) / abs(direction.x);\n } else if (face == 4.0) {\n uv = direction.xz / abs(direction.y);\n } else {\n uv = vec2(-direction.x, direction.y) / abs(direction.z);\n }\n return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n float face = getFace(direction);\n float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n mipInt = max(mipInt, cubeUV_minMipLevel);\n float faceSize = exp2(mipInt);\n float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n vec2 f = fract(uv);\n uv += 0.5 - f;\n if (face > 2.0) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n if(mipInt < cubeUV_maxMipLevel){\n uv.y += 2.0 * cubeUV_maxTileSize;\n }\n uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n uv *= texelSize;\n vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x += texelSize;\n vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.y += texelSize;\n vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n uv.x -= texelSize;\n vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n vec3 tm = mix(tl, tr, f.x);\n vec3 bm = mix(bl, br, f.x);\n return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n float mip = 0.0;\n if (roughness >= r1) {\n mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n } else if (roughness >= r4) {\n mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n } else if (roughness >= r5) {\n mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n } else if (roughness >= r6) {\n mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n } else {\n mip = -2.0 * log2(1.16 * roughness); }\n return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n float mipF = fract(mip);\n float mipInt = floor(mip);\n vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n if (mipF == 0.0) {\n return vec4(color0, 1.0);\n } else {\n vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n return vec4(mix(color0, color1, mipF), 1.0);\n }\n}\n#endif";
  8766. var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\ttransformedNormal = mat3( instanceMatrix ) * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
  8767. var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
  8768. var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";
  8769. var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
  8770. var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
  8771. var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
  8772. var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";
  8773. var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
  8774. var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";
  8775. var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
  8776. var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
  8777. var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
  8778. var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif";
  8779. var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif";
  8780. var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
  8781. var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
  8782. var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}";
  8783. var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif";
  8784. var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
  8785. var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif";
  8786. var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif";
  8787. var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif";
  8788. var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
  8789. var lights_toon_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)";
  8790. var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
  8791. var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
  8792. var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = saturate( clearcoat );\tmaterial.clearcoatRoughness = max( clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif";
  8793. var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
  8794. var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( pointLight.shadow, directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( spotLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( directionalLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
  8795. var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif";
  8796. var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";
  8797. var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
  8798. var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";
  8799. var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
  8800. var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";
  8801. var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
  8802. var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
  8803. var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";
  8804. var map_particle_pars_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
  8805. var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
  8806. var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
  8807. var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif";
  8808. var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
  8809. var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif";
  8810. var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
  8811. var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif";
  8812. var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif";
  8813. var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";
  8814. var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif";
  8815. var clearcoat_normalmap_pars_fragment = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";
  8816. var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
  8817. var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
  8818. var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
  8819. var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
  8820. var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
  8821. var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
  8822. var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
  8823. var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
  8824. var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";
  8825. var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif";
  8826. var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= all( bvec2( directionalLight.shadow, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= all( bvec2( spotLight.shadow, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= all( bvec2( pointLight.shadow, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}";
  8827. var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
  8828. var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
  8829. var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
  8830. var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
  8831. var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
  8832. var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
  8833. var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
  8834. var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}";
  8835. var uv_pars_fragment = "#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif";
  8836. var uv_pars_vertex = "#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif";
  8837. var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
  8838. var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
  8839. var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif";
  8840. var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif";
  8841. var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
  8842. var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  8843. var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
  8844. var cube_frag = "#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  8845. var cube_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
  8846. var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}";
  8847. var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}";
  8848. var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
  8849. var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";
  8850. var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
  8851. var equirect_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";
  8852. var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
  8853. var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
  8854. var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
  8855. var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";
  8856. var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8857. var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8858. var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
  8859. var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";
  8860. var meshtoon_frag = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8861. var meshtoon_vert = "#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8862. var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8863. var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8864. var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
  8865. var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8866. var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}";
  8867. var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";
  8868. var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}";
  8869. var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
  8870. var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  8871. var shadow_vert = "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
  8872. var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
  8873. var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
  8874. var ShaderChunk = {
  8875. alphamap_fragment: alphamap_fragment,
  8876. alphamap_pars_fragment: alphamap_pars_fragment,
  8877. alphatest_fragment: alphatest_fragment,
  8878. aomap_fragment: aomap_fragment,
  8879. aomap_pars_fragment: aomap_pars_fragment,
  8880. begin_vertex: begin_vertex,
  8881. beginnormal_vertex: beginnormal_vertex,
  8882. bsdfs: bsdfs,
  8883. bumpmap_pars_fragment: bumpmap_pars_fragment,
  8884. clipping_planes_fragment: clipping_planes_fragment,
  8885. clipping_planes_pars_fragment: clipping_planes_pars_fragment,
  8886. clipping_planes_pars_vertex: clipping_planes_pars_vertex,
  8887. clipping_planes_vertex: clipping_planes_vertex,
  8888. color_fragment: color_fragment,
  8889. color_pars_fragment: color_pars_fragment,
  8890. color_pars_vertex: color_pars_vertex,
  8891. color_vertex: color_vertex,
  8892. common: common,
  8893. cube_uv_reflection_fragment: cube_uv_reflection_fragment,
  8894. defaultnormal_vertex: defaultnormal_vertex,
  8895. displacementmap_pars_vertex: displacementmap_pars_vertex,
  8896. displacementmap_vertex: displacementmap_vertex,
  8897. emissivemap_fragment: emissivemap_fragment,
  8898. emissivemap_pars_fragment: emissivemap_pars_fragment,
  8899. encodings_fragment: encodings_fragment,
  8900. encodings_pars_fragment: encodings_pars_fragment,
  8901. envmap_fragment: envmap_fragment,
  8902. envmap_common_pars_fragment: envmap_common_pars_fragment,
  8903. envmap_pars_fragment: envmap_pars_fragment,
  8904. envmap_pars_vertex: envmap_pars_vertex,
  8905. envmap_physical_pars_fragment: envmap_physical_pars_fragment,
  8906. envmap_vertex: envmap_vertex,
  8907. fog_vertex: fog_vertex,
  8908. fog_pars_vertex: fog_pars_vertex,
  8909. fog_fragment: fog_fragment,
  8910. fog_pars_fragment: fog_pars_fragment,
  8911. gradientmap_pars_fragment: gradientmap_pars_fragment,
  8912. lightmap_fragment: lightmap_fragment,
  8913. lightmap_pars_fragment: lightmap_pars_fragment,
  8914. lights_lambert_vertex: lights_lambert_vertex,
  8915. lights_pars_begin: lights_pars_begin,
  8916. lights_toon_fragment: lights_toon_fragment,
  8917. lights_toon_pars_fragment: lights_toon_pars_fragment,
  8918. lights_phong_fragment: lights_phong_fragment,
  8919. lights_phong_pars_fragment: lights_phong_pars_fragment,
  8920. lights_physical_fragment: lights_physical_fragment,
  8921. lights_physical_pars_fragment: lights_physical_pars_fragment,
  8922. lights_fragment_begin: lights_fragment_begin,
  8923. lights_fragment_maps: lights_fragment_maps,
  8924. lights_fragment_end: lights_fragment_end,
  8925. logdepthbuf_fragment: logdepthbuf_fragment,
  8926. logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
  8927. logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
  8928. logdepthbuf_vertex: logdepthbuf_vertex,
  8929. map_fragment: map_fragment,
  8930. map_pars_fragment: map_pars_fragment,
  8931. map_particle_fragment: map_particle_fragment,
  8932. map_particle_pars_fragment: map_particle_pars_fragment,
  8933. metalnessmap_fragment: metalnessmap_fragment,
  8934. metalnessmap_pars_fragment: metalnessmap_pars_fragment,
  8935. morphnormal_vertex: morphnormal_vertex,
  8936. morphtarget_pars_vertex: morphtarget_pars_vertex,
  8937. morphtarget_vertex: morphtarget_vertex,
  8938. normal_fragment_begin: normal_fragment_begin,
  8939. normal_fragment_maps: normal_fragment_maps,
  8940. normalmap_pars_fragment: normalmap_pars_fragment,
  8941. clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
  8942. clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
  8943. clearcoat_normalmap_pars_fragment: clearcoat_normalmap_pars_fragment,
  8944. packing: packing,
  8945. premultiplied_alpha_fragment: premultiplied_alpha_fragment,
  8946. project_vertex: project_vertex,
  8947. dithering_fragment: dithering_fragment,
  8948. dithering_pars_fragment: dithering_pars_fragment,
  8949. roughnessmap_fragment: roughnessmap_fragment,
  8950. roughnessmap_pars_fragment: roughnessmap_pars_fragment,
  8951. shadowmap_pars_fragment: shadowmap_pars_fragment,
  8952. shadowmap_pars_vertex: shadowmap_pars_vertex,
  8953. shadowmap_vertex: shadowmap_vertex,
  8954. shadowmask_pars_fragment: shadowmask_pars_fragment,
  8955. skinbase_vertex: skinbase_vertex,
  8956. skinning_pars_vertex: skinning_pars_vertex,
  8957. skinning_vertex: skinning_vertex,
  8958. skinnormal_vertex: skinnormal_vertex,
  8959. specularmap_fragment: specularmap_fragment,
  8960. specularmap_pars_fragment: specularmap_pars_fragment,
  8961. tonemapping_fragment: tonemapping_fragment,
  8962. tonemapping_pars_fragment: tonemapping_pars_fragment,
  8963. uv_pars_fragment: uv_pars_fragment,
  8964. uv_pars_vertex: uv_pars_vertex,
  8965. uv_vertex: uv_vertex,
  8966. uv2_pars_fragment: uv2_pars_fragment,
  8967. uv2_pars_vertex: uv2_pars_vertex,
  8968. uv2_vertex: uv2_vertex,
  8969. worldpos_vertex: worldpos_vertex,
  8970. background_frag: background_frag,
  8971. background_vert: background_vert,
  8972. cube_frag: cube_frag,
  8973. cube_vert: cube_vert,
  8974. depth_frag: depth_frag,
  8975. depth_vert: depth_vert,
  8976. distanceRGBA_frag: distanceRGBA_frag,
  8977. distanceRGBA_vert: distanceRGBA_vert,
  8978. equirect_frag: equirect_frag,
  8979. equirect_vert: equirect_vert,
  8980. linedashed_frag: linedashed_frag,
  8981. linedashed_vert: linedashed_vert,
  8982. meshbasic_frag: meshbasic_frag,
  8983. meshbasic_vert: meshbasic_vert,
  8984. meshlambert_frag: meshlambert_frag,
  8985. meshlambert_vert: meshlambert_vert,
  8986. meshmatcap_frag: meshmatcap_frag,
  8987. meshmatcap_vert: meshmatcap_vert,
  8988. meshtoon_frag: meshtoon_frag,
  8989. meshtoon_vert: meshtoon_vert,
  8990. meshphong_frag: meshphong_frag,
  8991. meshphong_vert: meshphong_vert,
  8992. meshphysical_frag: meshphysical_frag,
  8993. meshphysical_vert: meshphysical_vert,
  8994. normal_frag: normal_frag,
  8995. normal_vert: normal_vert,
  8996. points_frag: points_frag,
  8997. points_vert: points_vert,
  8998. shadow_frag: shadow_frag,
  8999. shadow_vert: shadow_vert,
  9000. sprite_frag: sprite_frag,
  9001. sprite_vert: sprite_vert
  9002. };
  9003. /**
  9004. * @author alteredq / http://alteredqualia.com/
  9005. * @author mrdoob / http://mrdoob.com/
  9006. * @author mikael emtinger / http://gomo.se/
  9007. */
  9008. var ShaderLib = {
  9009. basic: {
  9010. uniforms: mergeUniforms( [
  9011. UniformsLib.common,
  9012. UniformsLib.specularmap,
  9013. UniformsLib.envmap,
  9014. UniformsLib.aomap,
  9015. UniformsLib.lightmap,
  9016. UniformsLib.fog
  9017. ] ),
  9018. vertexShader: ShaderChunk.meshbasic_vert,
  9019. fragmentShader: ShaderChunk.meshbasic_frag
  9020. },
  9021. lambert: {
  9022. uniforms: mergeUniforms( [
  9023. UniformsLib.common,
  9024. UniformsLib.specularmap,
  9025. UniformsLib.envmap,
  9026. UniformsLib.aomap,
  9027. UniformsLib.lightmap,
  9028. UniformsLib.emissivemap,
  9029. UniformsLib.fog,
  9030. UniformsLib.lights,
  9031. {
  9032. emissive: { value: new Color( 0x000000 ) }
  9033. }
  9034. ] ),
  9035. vertexShader: ShaderChunk.meshlambert_vert,
  9036. fragmentShader: ShaderChunk.meshlambert_frag
  9037. },
  9038. phong: {
  9039. uniforms: mergeUniforms( [
  9040. UniformsLib.common,
  9041. UniformsLib.specularmap,
  9042. UniformsLib.envmap,
  9043. UniformsLib.aomap,
  9044. UniformsLib.lightmap,
  9045. UniformsLib.emissivemap,
  9046. UniformsLib.bumpmap,
  9047. UniformsLib.normalmap,
  9048. UniformsLib.displacementmap,
  9049. UniformsLib.fog,
  9050. UniformsLib.lights,
  9051. {
  9052. emissive: { value: new Color( 0x000000 ) },
  9053. specular: { value: new Color( 0x111111 ) },
  9054. shininess: { value: 30 }
  9055. }
  9056. ] ),
  9057. vertexShader: ShaderChunk.meshphong_vert,
  9058. fragmentShader: ShaderChunk.meshphong_frag
  9059. },
  9060. standard: {
  9061. uniforms: mergeUniforms( [
  9062. UniformsLib.common,
  9063. UniformsLib.envmap,
  9064. UniformsLib.aomap,
  9065. UniformsLib.lightmap,
  9066. UniformsLib.emissivemap,
  9067. UniformsLib.bumpmap,
  9068. UniformsLib.normalmap,
  9069. UniformsLib.displacementmap,
  9070. UniformsLib.roughnessmap,
  9071. UniformsLib.metalnessmap,
  9072. UniformsLib.fog,
  9073. UniformsLib.lights,
  9074. {
  9075. emissive: { value: new Color( 0x000000 ) },
  9076. roughness: { value: 0.5 },
  9077. metalness: { value: 0.5 },
  9078. envMapIntensity: { value: 1 } // temporary
  9079. }
  9080. ] ),
  9081. vertexShader: ShaderChunk.meshphysical_vert,
  9082. fragmentShader: ShaderChunk.meshphysical_frag
  9083. },
  9084. toon: {
  9085. uniforms: mergeUniforms( [
  9086. UniformsLib.common,
  9087. UniformsLib.specularmap,
  9088. UniformsLib.aomap,
  9089. UniformsLib.lightmap,
  9090. UniformsLib.emissivemap,
  9091. UniformsLib.bumpmap,
  9092. UniformsLib.normalmap,
  9093. UniformsLib.displacementmap,
  9094. UniformsLib.gradientmap,
  9095. UniformsLib.fog,
  9096. UniformsLib.lights,
  9097. {
  9098. emissive: { value: new Color( 0x000000 ) },
  9099. specular: { value: new Color( 0x111111 ) },
  9100. shininess: { value: 30 }
  9101. }
  9102. ] ),
  9103. vertexShader: ShaderChunk.meshtoon_vert,
  9104. fragmentShader: ShaderChunk.meshtoon_frag
  9105. },
  9106. matcap: {
  9107. uniforms: mergeUniforms( [
  9108. UniformsLib.common,
  9109. UniformsLib.bumpmap,
  9110. UniformsLib.normalmap,
  9111. UniformsLib.displacementmap,
  9112. UniformsLib.fog,
  9113. {
  9114. matcap: { value: null }
  9115. }
  9116. ] ),
  9117. vertexShader: ShaderChunk.meshmatcap_vert,
  9118. fragmentShader: ShaderChunk.meshmatcap_frag
  9119. },
  9120. points: {
  9121. uniforms: mergeUniforms( [
  9122. UniformsLib.points,
  9123. UniformsLib.fog
  9124. ] ),
  9125. vertexShader: ShaderChunk.points_vert,
  9126. fragmentShader: ShaderChunk.points_frag
  9127. },
  9128. dashed: {
  9129. uniforms: mergeUniforms( [
  9130. UniformsLib.common,
  9131. UniformsLib.fog,
  9132. {
  9133. scale: { value: 1 },
  9134. dashSize: { value: 1 },
  9135. totalSize: { value: 2 }
  9136. }
  9137. ] ),
  9138. vertexShader: ShaderChunk.linedashed_vert,
  9139. fragmentShader: ShaderChunk.linedashed_frag
  9140. },
  9141. depth: {
  9142. uniforms: mergeUniforms( [
  9143. UniformsLib.common,
  9144. UniformsLib.displacementmap
  9145. ] ),
  9146. vertexShader: ShaderChunk.depth_vert,
  9147. fragmentShader: ShaderChunk.depth_frag
  9148. },
  9149. normal: {
  9150. uniforms: mergeUniforms( [
  9151. UniformsLib.common,
  9152. UniformsLib.bumpmap,
  9153. UniformsLib.normalmap,
  9154. UniformsLib.displacementmap,
  9155. {
  9156. opacity: { value: 1.0 }
  9157. }
  9158. ] ),
  9159. vertexShader: ShaderChunk.normal_vert,
  9160. fragmentShader: ShaderChunk.normal_frag
  9161. },
  9162. sprite: {
  9163. uniforms: mergeUniforms( [
  9164. UniformsLib.sprite,
  9165. UniformsLib.fog
  9166. ] ),
  9167. vertexShader: ShaderChunk.sprite_vert,
  9168. fragmentShader: ShaderChunk.sprite_frag
  9169. },
  9170. background: {
  9171. uniforms: {
  9172. uvTransform: { value: new Matrix3() },
  9173. t2D: { value: null },
  9174. },
  9175. vertexShader: ShaderChunk.background_vert,
  9176. fragmentShader: ShaderChunk.background_frag
  9177. },
  9178. /* -------------------------------------------------------------------------
  9179. // Cube map shader
  9180. ------------------------------------------------------------------------- */
  9181. cube: {
  9182. uniforms: mergeUniforms( [
  9183. UniformsLib.envmap,
  9184. {
  9185. opacity: { value: 1.0 }
  9186. }
  9187. ] ),
  9188. vertexShader: ShaderChunk.cube_vert,
  9189. fragmentShader: ShaderChunk.cube_frag
  9190. },
  9191. equirect: {
  9192. uniforms: {
  9193. tEquirect: { value: null },
  9194. },
  9195. vertexShader: ShaderChunk.equirect_vert,
  9196. fragmentShader: ShaderChunk.equirect_frag
  9197. },
  9198. distanceRGBA: {
  9199. uniforms: mergeUniforms( [
  9200. UniformsLib.common,
  9201. UniformsLib.displacementmap,
  9202. {
  9203. referencePosition: { value: new Vector3() },
  9204. nearDistance: { value: 1 },
  9205. farDistance: { value: 1000 }
  9206. }
  9207. ] ),
  9208. vertexShader: ShaderChunk.distanceRGBA_vert,
  9209. fragmentShader: ShaderChunk.distanceRGBA_frag
  9210. },
  9211. shadow: {
  9212. uniforms: mergeUniforms( [
  9213. UniformsLib.lights,
  9214. UniformsLib.fog,
  9215. {
  9216. color: { value: new Color( 0x00000 ) },
  9217. opacity: { value: 1.0 }
  9218. } ] ),
  9219. vertexShader: ShaderChunk.shadow_vert,
  9220. fragmentShader: ShaderChunk.shadow_frag
  9221. }
  9222. };
  9223. ShaderLib.physical = {
  9224. uniforms: mergeUniforms( [
  9225. ShaderLib.standard.uniforms,
  9226. {
  9227. transparency: { value: 0 },
  9228. clearcoat: { value: 0 },
  9229. clearcoatRoughness: { value: 0 },
  9230. sheen: { value: new Color( 0x000000 ) },
  9231. clearcoatNormalScale: { value: new Vector2( 1, 1 ) },
  9232. clearcoatNormalMap: { value: null },
  9233. }
  9234. ] ),
  9235. vertexShader: ShaderChunk.meshphysical_vert,
  9236. fragmentShader: ShaderChunk.meshphysical_frag
  9237. };
  9238. /**
  9239. * @author mrdoob / http://mrdoob.com/
  9240. */
  9241. function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
  9242. var clearColor = new Color( 0x000000 );
  9243. var clearAlpha = 0;
  9244. var planeMesh;
  9245. var boxMesh;
  9246. var currentBackground = null;
  9247. var currentBackgroundVersion = 0;
  9248. var currentTonemapping = null;
  9249. function render( renderList, scene, camera, forceClear ) {
  9250. var background = scene.background;
  9251. // Ignore background in AR
  9252. // TODO: Reconsider this.
  9253. var xr = renderer.xr;
  9254. var session = xr.getSession && xr.getSession();
  9255. if ( session && session.environmentBlendMode === 'additive' ) {
  9256. background = null;
  9257. }
  9258. if ( background === null ) {
  9259. setClear( clearColor, clearAlpha );
  9260. } else if ( background && background.isColor ) {
  9261. setClear( background, 1 );
  9262. forceClear = true;
  9263. }
  9264. if ( renderer.autoClear || forceClear ) {
  9265. renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
  9266. }
  9267. if ( background && ( background.isCubeTexture || background.isWebGLCubeRenderTarget || background.mapping === CubeUVReflectionMapping ) ) {
  9268. if ( boxMesh === undefined ) {
  9269. boxMesh = new Mesh(
  9270. new BoxBufferGeometry( 1, 1, 1 ),
  9271. new ShaderMaterial( {
  9272. type: 'BackgroundCubeMaterial',
  9273. uniforms: cloneUniforms( ShaderLib.cube.uniforms ),
  9274. vertexShader: ShaderLib.cube.vertexShader,
  9275. fragmentShader: ShaderLib.cube.fragmentShader,
  9276. side: BackSide,
  9277. depthTest: false,
  9278. depthWrite: false,
  9279. fog: false
  9280. } )
  9281. );
  9282. boxMesh.geometry.deleteAttribute( 'normal' );
  9283. boxMesh.geometry.deleteAttribute( 'uv' );
  9284. boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
  9285. this.matrixWorld.copyPosition( camera.matrixWorld );
  9286. };
  9287. // enable code injection for non-built-in material
  9288. Object.defineProperty( boxMesh.material, 'envMap', {
  9289. get: function () {
  9290. return this.uniforms.envMap.value;
  9291. }
  9292. } );
  9293. objects.update( boxMesh );
  9294. }
  9295. var texture = background.isWebGLCubeRenderTarget ? background.texture : background;
  9296. boxMesh.material.uniforms.envMap.value = texture;
  9297. boxMesh.material.uniforms.flipEnvMap.value = texture.isCubeTexture ? - 1 : 1;
  9298. if ( currentBackground !== background ||
  9299. currentBackgroundVersion !== texture.version ||
  9300. currentTonemapping !== renderer.toneMapping ) {
  9301. boxMesh.material.needsUpdate = true;
  9302. currentBackground = background;
  9303. currentBackgroundVersion = texture.version;
  9304. currentTonemapping = renderer.toneMapping;
  9305. }
  9306. // push to the pre-sorted opaque render list
  9307. renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );
  9308. } else if ( background && background.isTexture ) {
  9309. if ( planeMesh === undefined ) {
  9310. planeMesh = new Mesh(
  9311. new PlaneBufferGeometry( 2, 2 ),
  9312. new ShaderMaterial( {
  9313. type: 'BackgroundMaterial',
  9314. uniforms: cloneUniforms( ShaderLib.background.uniforms ),
  9315. vertexShader: ShaderLib.background.vertexShader,
  9316. fragmentShader: ShaderLib.background.fragmentShader,
  9317. side: FrontSide,
  9318. depthTest: false,
  9319. depthWrite: false,
  9320. fog: false
  9321. } )
  9322. );
  9323. planeMesh.geometry.deleteAttribute( 'normal' );
  9324. // enable code injection for non-built-in material
  9325. Object.defineProperty( planeMesh.material, 'map', {
  9326. get: function () {
  9327. return this.uniforms.t2D.value;
  9328. }
  9329. } );
  9330. objects.update( planeMesh );
  9331. }
  9332. planeMesh.material.uniforms.t2D.value = background;
  9333. if ( background.matrixAutoUpdate === true ) {
  9334. background.updateMatrix();
  9335. }
  9336. planeMesh.material.uniforms.uvTransform.value.copy( background.matrix );
  9337. if ( currentBackground !== background ||
  9338. currentBackgroundVersion !== background.version ||
  9339. currentTonemapping !== renderer.toneMapping ) {
  9340. planeMesh.material.needsUpdate = true;
  9341. currentBackground = background;
  9342. currentBackgroundVersion = background.version;
  9343. currentTonemapping = renderer.toneMapping;
  9344. }
  9345. // push to the pre-sorted opaque render list
  9346. renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );
  9347. }
  9348. }
  9349. function setClear( color, alpha ) {
  9350. state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
  9351. }
  9352. return {
  9353. getClearColor: function () {
  9354. return clearColor;
  9355. },
  9356. setClearColor: function ( color, alpha ) {
  9357. clearColor.set( color );
  9358. clearAlpha = alpha !== undefined ? alpha : 1;
  9359. setClear( clearColor, clearAlpha );
  9360. },
  9361. getClearAlpha: function () {
  9362. return clearAlpha;
  9363. },
  9364. setClearAlpha: function ( alpha ) {
  9365. clearAlpha = alpha;
  9366. setClear( clearColor, clearAlpha );
  9367. },
  9368. render: render
  9369. };
  9370. }
  9371. /**
  9372. * @author mrdoob / http://mrdoob.com/
  9373. */
  9374. function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
  9375. var isWebGL2 = capabilities.isWebGL2;
  9376. var mode;
  9377. function setMode( value ) {
  9378. mode = value;
  9379. }
  9380. function render( start, count ) {
  9381. gl.drawArrays( mode, start, count );
  9382. info.update( count, mode );
  9383. }
  9384. function renderInstances( geometry, start, count, primcount ) {
  9385. if ( primcount === 0 ) { return; }
  9386. var extension, methodName;
  9387. if ( isWebGL2 ) {
  9388. extension = gl;
  9389. methodName = 'drawArraysInstanced';
  9390. } else {
  9391. extension = extensions.get( 'ANGLE_instanced_arrays' );
  9392. methodName = 'drawArraysInstancedANGLE';
  9393. if ( extension === null ) {
  9394. console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  9395. return;
  9396. }
  9397. }
  9398. extension[ methodName ]( mode, start, count, primcount );
  9399. info.update( count, mode, primcount );
  9400. }
  9401. //
  9402. this.setMode = setMode;
  9403. this.render = render;
  9404. this.renderInstances = renderInstances;
  9405. }
  9406. /**
  9407. * @author mrdoob / http://mrdoob.com/
  9408. */
  9409. function WebGLCapabilities( gl, extensions, parameters ) {
  9410. var maxAnisotropy;
  9411. function getMaxAnisotropy() {
  9412. if ( maxAnisotropy !== undefined ) { return maxAnisotropy; }
  9413. var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  9414. if ( extension !== null ) {
  9415. maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
  9416. } else {
  9417. maxAnisotropy = 0;
  9418. }
  9419. return maxAnisotropy;
  9420. }
  9421. function getMaxPrecision( precision ) {
  9422. if ( precision === 'highp' ) {
  9423. if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&
  9424. gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
  9425. return 'highp';
  9426. }
  9427. precision = 'mediump';
  9428. }
  9429. if ( precision === 'mediump' ) {
  9430. if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&
  9431. gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
  9432. return 'mediump';
  9433. }
  9434. }
  9435. return 'lowp';
  9436. }
  9437. /* eslint-disable no-undef */
  9438. var isWebGL2 = ( typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext ) ||
  9439. ( typeof WebGL2ComputeRenderingContext !== 'undefined' && gl instanceof WebGL2ComputeRenderingContext );
  9440. /* eslint-enable no-undef */
  9441. var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
  9442. var maxPrecision = getMaxPrecision( precision );
  9443. if ( maxPrecision !== precision ) {
  9444. console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
  9445. precision = maxPrecision;
  9446. }
  9447. var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
  9448. var maxTextures = gl.getParameter( 34930 );
  9449. var maxVertexTextures = gl.getParameter( 35660 );
  9450. var maxTextureSize = gl.getParameter( 3379 );
  9451. var maxCubemapSize = gl.getParameter( 34076 );
  9452. var maxAttributes = gl.getParameter( 34921 );
  9453. var maxVertexUniforms = gl.getParameter( 36347 );
  9454. var maxVaryings = gl.getParameter( 36348 );
  9455. var maxFragmentUniforms = gl.getParameter( 36349 );
  9456. var vertexTextures = maxVertexTextures > 0;
  9457. var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' );
  9458. var floatVertexTextures = vertexTextures && floatFragmentTextures;
  9459. var maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0;
  9460. return {
  9461. isWebGL2: isWebGL2,
  9462. getMaxAnisotropy: getMaxAnisotropy,
  9463. getMaxPrecision: getMaxPrecision,
  9464. precision: precision,
  9465. logarithmicDepthBuffer: logarithmicDepthBuffer,
  9466. maxTextures: maxTextures,
  9467. maxVertexTextures: maxVertexTextures,
  9468. maxTextureSize: maxTextureSize,
  9469. maxCubemapSize: maxCubemapSize,
  9470. maxAttributes: maxAttributes,
  9471. maxVertexUniforms: maxVertexUniforms,
  9472. maxVaryings: maxVaryings,
  9473. maxFragmentUniforms: maxFragmentUniforms,
  9474. vertexTextures: vertexTextures,
  9475. floatFragmentTextures: floatFragmentTextures,
  9476. floatVertexTextures: floatVertexTextures,
  9477. maxSamples: maxSamples
  9478. };
  9479. }
  9480. /**
  9481. * @author tschw
  9482. */
  9483. function WebGLClipping() {
  9484. var scope = this,
  9485. globalState = null,
  9486. numGlobalPlanes = 0,
  9487. localClippingEnabled = false,
  9488. renderingShadows = false,
  9489. plane = new Plane(),
  9490. viewNormalMatrix = new Matrix3(),
  9491. uniform = { value: null, needsUpdate: false };
  9492. this.uniform = uniform;
  9493. this.numPlanes = 0;
  9494. this.numIntersection = 0;
  9495. this.init = function ( planes, enableLocalClipping, camera ) {
  9496. var enabled =
  9497. planes.length !== 0 ||
  9498. enableLocalClipping ||
  9499. // enable state of previous frame - the clipping code has to
  9500. // run another frame in order to reset the state:
  9501. numGlobalPlanes !== 0 ||
  9502. localClippingEnabled;
  9503. localClippingEnabled = enableLocalClipping;
  9504. globalState = projectPlanes( planes, camera, 0 );
  9505. numGlobalPlanes = planes.length;
  9506. return enabled;
  9507. };
  9508. this.beginShadows = function () {
  9509. renderingShadows = true;
  9510. projectPlanes( null );
  9511. };
  9512. this.endShadows = function () {
  9513. renderingShadows = false;
  9514. resetGlobalState();
  9515. };
  9516. this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
  9517. if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
  9518. // there's no local clipping
  9519. if ( renderingShadows ) {
  9520. // there's no global clipping
  9521. projectPlanes( null );
  9522. } else {
  9523. resetGlobalState();
  9524. }
  9525. } else {
  9526. var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
  9527. lGlobal = nGlobal * 4,
  9528. dstArray = cache.clippingState || null;
  9529. uniform.value = dstArray; // ensure unique state
  9530. dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
  9531. for ( var i = 0; i !== lGlobal; ++ i ) {
  9532. dstArray[ i ] = globalState[ i ];
  9533. }
  9534. cache.clippingState = dstArray;
  9535. this.numIntersection = clipIntersection ? this.numPlanes : 0;
  9536. this.numPlanes += nGlobal;
  9537. }
  9538. };
  9539. function resetGlobalState() {
  9540. if ( uniform.value !== globalState ) {
  9541. uniform.value = globalState;
  9542. uniform.needsUpdate = numGlobalPlanes > 0;
  9543. }
  9544. scope.numPlanes = numGlobalPlanes;
  9545. scope.numIntersection = 0;
  9546. }
  9547. function projectPlanes( planes, camera, dstOffset, skipTransform ) {
  9548. var nPlanes = planes !== null ? planes.length : 0,
  9549. dstArray = null;
  9550. if ( nPlanes !== 0 ) {
  9551. dstArray = uniform.value;
  9552. if ( skipTransform !== true || dstArray === null ) {
  9553. var flatSize = dstOffset + nPlanes * 4,
  9554. viewMatrix = camera.matrixWorldInverse;
  9555. viewNormalMatrix.getNormalMatrix( viewMatrix );
  9556. if ( dstArray === null || dstArray.length < flatSize ) {
  9557. dstArray = new Float32Array( flatSize );
  9558. }
  9559. for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
  9560. plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
  9561. plane.normal.toArray( dstArray, i4 );
  9562. dstArray[ i4 + 3 ] = plane.constant;
  9563. }
  9564. }
  9565. uniform.value = dstArray;
  9566. uniform.needsUpdate = true;
  9567. }
  9568. scope.numPlanes = nPlanes;
  9569. return dstArray;
  9570. }
  9571. }
  9572. /**
  9573. * @author mrdoob / http://mrdoob.com/
  9574. */
  9575. function WebGLExtensions( gl ) {
  9576. var extensions = {};
  9577. return {
  9578. get: function ( name ) {
  9579. if ( extensions[ name ] !== undefined ) {
  9580. return extensions[ name ];
  9581. }
  9582. var extension;
  9583. switch ( name ) {
  9584. case 'WEBGL_depth_texture':
  9585. extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
  9586. break;
  9587. case 'EXT_texture_filter_anisotropic':
  9588. extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
  9589. break;
  9590. case 'WEBGL_compressed_texture_s3tc':
  9591. extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
  9592. break;
  9593. case 'WEBGL_compressed_texture_pvrtc':
  9594. extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
  9595. break;
  9596. default:
  9597. extension = gl.getExtension( name );
  9598. }
  9599. if ( extension === null ) {
  9600. console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
  9601. }
  9602. extensions[ name ] = extension;
  9603. return extension;
  9604. }
  9605. };
  9606. }
  9607. /**
  9608. * @author mrdoob / http://mrdoob.com/
  9609. */
  9610. function WebGLGeometries( gl, attributes, info ) {
  9611. var geometries = new WeakMap();
  9612. var wireframeAttributes = new WeakMap();
  9613. function onGeometryDispose( event ) {
  9614. var geometry = event.target;
  9615. var buffergeometry = geometries.get( geometry );
  9616. if ( buffergeometry.index !== null ) {
  9617. attributes.remove( buffergeometry.index );
  9618. }
  9619. for ( var name in buffergeometry.attributes ) {
  9620. attributes.remove( buffergeometry.attributes[ name ] );
  9621. }
  9622. geometry.removeEventListener( 'dispose', onGeometryDispose );
  9623. geometries.delete( geometry );
  9624. var attribute = wireframeAttributes.get( buffergeometry );
  9625. if ( attribute ) {
  9626. attributes.remove( attribute );
  9627. wireframeAttributes.delete( buffergeometry );
  9628. }
  9629. //
  9630. info.memory.geometries --;
  9631. }
  9632. function get( object, geometry ) {
  9633. var buffergeometry = geometries.get( geometry );
  9634. if ( buffergeometry ) { return buffergeometry; }
  9635. geometry.addEventListener( 'dispose', onGeometryDispose );
  9636. if ( geometry.isBufferGeometry ) {
  9637. buffergeometry = geometry;
  9638. } else if ( geometry.isGeometry ) {
  9639. if ( geometry._bufferGeometry === undefined ) {
  9640. geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
  9641. }
  9642. buffergeometry = geometry._bufferGeometry;
  9643. }
  9644. geometries.set( geometry, buffergeometry );
  9645. info.memory.geometries ++;
  9646. return buffergeometry;
  9647. }
  9648. function update( geometry ) {
  9649. var index = geometry.index;
  9650. var geometryAttributes = geometry.attributes;
  9651. if ( index !== null ) {
  9652. attributes.update( index, 34963 );
  9653. }
  9654. for ( var name in geometryAttributes ) {
  9655. attributes.update( geometryAttributes[ name ], 34962 );
  9656. }
  9657. // morph targets
  9658. var morphAttributes = geometry.morphAttributes;
  9659. for ( var name in morphAttributes ) {
  9660. var array = morphAttributes[ name ];
  9661. for ( var i = 0, l = array.length; i < l; i ++ ) {
  9662. attributes.update( array[ i ], 34962 );
  9663. }
  9664. }
  9665. }
  9666. function updateWireframeAttribute( geometry ) {
  9667. var indices = [];
  9668. var geometryIndex = geometry.index;
  9669. var geometryPosition = geometry.attributes.position;
  9670. var version = 0;
  9671. if ( geometryIndex !== null ) {
  9672. var array = geometryIndex.array;
  9673. version = geometryIndex.version;
  9674. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  9675. var a = array[ i + 0 ];
  9676. var b = array[ i + 1 ];
  9677. var c = array[ i + 2 ];
  9678. indices.push( a, b, b, c, c, a );
  9679. }
  9680. } else {
  9681. var array = geometryPosition.array;
  9682. version = geometryPosition.version;
  9683. for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
  9684. var a = i + 0;
  9685. var b = i + 1;
  9686. var c = i + 2;
  9687. indices.push( a, b, b, c, c, a );
  9688. }
  9689. }
  9690. var attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
  9691. attribute.version = version;
  9692. attributes.update( attribute, 34963 );
  9693. //
  9694. var previousAttribute = wireframeAttributes.get( geometry );
  9695. if ( previousAttribute ) { attributes.remove( previousAttribute ); }
  9696. //
  9697. wireframeAttributes.set( geometry, attribute );
  9698. }
  9699. function getWireframeAttribute( geometry ) {
  9700. var currentAttribute = wireframeAttributes.get( geometry );
  9701. if ( currentAttribute ) {
  9702. var geometryIndex = geometry.index;
  9703. if ( geometryIndex !== null ) {
  9704. // if the attribute is obsolete, create a new one
  9705. if ( currentAttribute.version < geometryIndex.version ) {
  9706. updateWireframeAttribute( geometry );
  9707. }
  9708. }
  9709. } else {
  9710. updateWireframeAttribute( geometry );
  9711. }
  9712. return wireframeAttributes.get( geometry );
  9713. }
  9714. return {
  9715. get: get,
  9716. update: update,
  9717. getWireframeAttribute: getWireframeAttribute
  9718. };
  9719. }
  9720. /**
  9721. * @author mrdoob / http://mrdoob.com/
  9722. */
  9723. function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
  9724. var isWebGL2 = capabilities.isWebGL2;
  9725. var mode;
  9726. function setMode( value ) {
  9727. mode = value;
  9728. }
  9729. var type, bytesPerElement;
  9730. function setIndex( value ) {
  9731. type = value.type;
  9732. bytesPerElement = value.bytesPerElement;
  9733. }
  9734. function render( start, count ) {
  9735. gl.drawElements( mode, count, type, start * bytesPerElement );
  9736. info.update( count, mode );
  9737. }
  9738. function renderInstances( geometry, start, count, primcount ) {
  9739. if ( primcount === 0 ) { return; }
  9740. var extension, methodName;
  9741. if ( isWebGL2 ) {
  9742. extension = gl;
  9743. methodName = 'drawElementsInstanced';
  9744. } else {
  9745. extension = extensions.get( 'ANGLE_instanced_arrays' );
  9746. methodName = 'drawElementsInstancedANGLE';
  9747. if ( extension === null ) {
  9748. console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
  9749. return;
  9750. }
  9751. }
  9752. extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount );
  9753. info.update( count, mode, primcount );
  9754. }
  9755. //
  9756. this.setMode = setMode;
  9757. this.setIndex = setIndex;
  9758. this.render = render;
  9759. this.renderInstances = renderInstances;
  9760. }
  9761. /**
  9762. * @author Mugen87 / https://github.com/Mugen87
  9763. */
  9764. function WebGLInfo( gl ) {
  9765. var memory = {
  9766. geometries: 0,
  9767. textures: 0
  9768. };
  9769. var render = {
  9770. frame: 0,
  9771. calls: 0,
  9772. triangles: 0,
  9773. points: 0,
  9774. lines: 0
  9775. };
  9776. function update( count, mode, instanceCount ) {
  9777. instanceCount = instanceCount || 1;
  9778. render.calls ++;
  9779. switch ( mode ) {
  9780. case 4:
  9781. render.triangles += instanceCount * ( count / 3 );
  9782. break;
  9783. case 1:
  9784. render.lines += instanceCount * ( count / 2 );
  9785. break;
  9786. case 3:
  9787. render.lines += instanceCount * ( count - 1 );
  9788. break;
  9789. case 2:
  9790. render.lines += instanceCount * count;
  9791. break;
  9792. case 0:
  9793. render.points += instanceCount * count;
  9794. break;
  9795. default:
  9796. console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
  9797. break;
  9798. }
  9799. }
  9800. function reset() {
  9801. render.frame ++;
  9802. render.calls = 0;
  9803. render.triangles = 0;
  9804. render.points = 0;
  9805. render.lines = 0;
  9806. }
  9807. return {
  9808. memory: memory,
  9809. render: render,
  9810. programs: null,
  9811. autoReset: true,
  9812. reset: reset,
  9813. update: update
  9814. };
  9815. }
  9816. /**
  9817. * @author mrdoob / http://mrdoob.com/
  9818. */
  9819. function absNumericalSort( a, b ) {
  9820. return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
  9821. }
  9822. function WebGLMorphtargets( gl ) {
  9823. var influencesList = {};
  9824. var morphInfluences = new Float32Array( 8 );
  9825. function update( object, geometry, material, program ) {
  9826. var objectInfluences = object.morphTargetInfluences;
  9827. // When object doesn't have morph target influences defined, we treat it as a 0-length array
  9828. // This is important to make sure we set up morphTargetBaseInfluence / morphTargetInfluences
  9829. var length = objectInfluences === undefined ? 0 : objectInfluences.length;
  9830. var influences = influencesList[ geometry.id ];
  9831. if ( influences === undefined ) {
  9832. // initialise list
  9833. influences = [];
  9834. for ( var i = 0; i < length; i ++ ) {
  9835. influences[ i ] = [ i, 0 ];
  9836. }
  9837. influencesList[ geometry.id ] = influences;
  9838. }
  9839. var morphTargets = material.morphTargets && geometry.morphAttributes.position;
  9840. var morphNormals = material.morphNormals && geometry.morphAttributes.normal;
  9841. // Remove current morphAttributes
  9842. for ( var i = 0; i < length; i ++ ) {
  9843. var influence = influences[ i ];
  9844. if ( influence[ 1 ] !== 0 ) {
  9845. if ( morphTargets ) { geometry.deleteAttribute( 'morphTarget' + i ); }
  9846. if ( morphNormals ) { geometry.deleteAttribute( 'morphNormal' + i ); }
  9847. }
  9848. }
  9849. // Collect influences
  9850. for ( var i = 0; i < length; i ++ ) {
  9851. var influence = influences[ i ];
  9852. influence[ 0 ] = i;
  9853. influence[ 1 ] = objectInfluences[ i ];
  9854. }
  9855. influences.sort( absNumericalSort );
  9856. // Add morphAttributes
  9857. var morphInfluencesSum = 0;
  9858. for ( var i = 0; i < 8; i ++ ) {
  9859. var influence = influences[ i ];
  9860. if ( influence ) {
  9861. var index = influence[ 0 ];
  9862. var value = influence[ 1 ];
  9863. if ( value ) {
  9864. if ( morphTargets ) { geometry.setAttribute( 'morphTarget' + i, morphTargets[ index ] ); }
  9865. if ( morphNormals ) { geometry.setAttribute( 'morphNormal' + i, morphNormals[ index ] ); }
  9866. morphInfluences[ i ] = value;
  9867. morphInfluencesSum += value;
  9868. continue;
  9869. }
  9870. }
  9871. morphInfluences[ i ] = 0;
  9872. }
  9873. // GLSL shader uses formula baseinfluence * base + sum(target * influence)
  9874. // This allows us to switch between absolute morphs and relative morphs without changing shader code
  9875. // When baseinfluence = 1 - sum(influence), the above is equivalent to sum((target - base) * influence)
  9876. var morphBaseInfluence = geometry.morphTargetsRelative ? 1 : 1 - morphInfluencesSum;
  9877. program.getUniforms().setValue( gl, 'morphTargetBaseInfluence', morphBaseInfluence );
  9878. program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
  9879. }
  9880. return {
  9881. update: update
  9882. };
  9883. }
  9884. /**
  9885. * @author mrdoob / http://mrdoob.com/
  9886. */
  9887. function WebGLObjects( gl, geometries, attributes, info ) {
  9888. var updateList = {};
  9889. function update( object ) {
  9890. var frame = info.render.frame;
  9891. var geometry = object.geometry;
  9892. var buffergeometry = geometries.get( object, geometry );
  9893. // Update once per frame
  9894. if ( updateList[ buffergeometry.id ] !== frame ) {
  9895. if ( geometry.isGeometry ) {
  9896. buffergeometry.updateFromObject( object );
  9897. }
  9898. geometries.update( buffergeometry );
  9899. updateList[ buffergeometry.id ] = frame;
  9900. }
  9901. if ( object.isInstancedMesh ) {
  9902. attributes.update( object.instanceMatrix, 34962 );
  9903. }
  9904. return buffergeometry;
  9905. }
  9906. function dispose() {
  9907. updateList = {};
  9908. }
  9909. return {
  9910. update: update,
  9911. dispose: dispose
  9912. };
  9913. }
  9914. /**
  9915. * @author mrdoob / http://mrdoob.com/
  9916. */
  9917. function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
  9918. images = images !== undefined ? images : [];
  9919. mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
  9920. format = format !== undefined ? format : RGBFormat;
  9921. Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
  9922. this.flipY = false;
  9923. }
  9924. CubeTexture.prototype = Object.create( Texture.prototype );
  9925. CubeTexture.prototype.constructor = CubeTexture;
  9926. CubeTexture.prototype.isCubeTexture = true;
  9927. Object.defineProperty( CubeTexture.prototype, 'images', {
  9928. get: function () {
  9929. return this.image;
  9930. },
  9931. set: function ( value ) {
  9932. this.image = value;
  9933. }
  9934. } );
  9935. /**
  9936. * @author Takahiro https://github.com/takahirox
  9937. */
  9938. function DataTexture2DArray( data, width, height, depth ) {
  9939. Texture.call( this, null );
  9940. this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };
  9941. this.magFilter = NearestFilter;
  9942. this.minFilter = NearestFilter;
  9943. this.wrapR = ClampToEdgeWrapping;
  9944. this.generateMipmaps = false;
  9945. this.flipY = false;
  9946. this.needsUpdate = true;
  9947. }
  9948. DataTexture2DArray.prototype = Object.create( Texture.prototype );
  9949. DataTexture2DArray.prototype.constructor = DataTexture2DArray;
  9950. DataTexture2DArray.prototype.isDataTexture2DArray = true;
  9951. /**
  9952. * @author Artur Trzesiok
  9953. */
  9954. function DataTexture3D( data, width, height, depth ) {
  9955. // We're going to add .setXXX() methods for setting properties later.
  9956. // Users can still set in DataTexture3D directly.
  9957. //
  9958. // var texture = new THREE.DataTexture3D( data, width, height, depth );
  9959. // texture.anisotropy = 16;
  9960. //
  9961. // See #14839
  9962. Texture.call( this, null );
  9963. this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };
  9964. this.magFilter = NearestFilter;
  9965. this.minFilter = NearestFilter;
  9966. this.wrapR = ClampToEdgeWrapping;
  9967. this.generateMipmaps = false;
  9968. this.flipY = false;
  9969. this.needsUpdate = true;
  9970. }
  9971. DataTexture3D.prototype = Object.create( Texture.prototype );
  9972. DataTexture3D.prototype.constructor = DataTexture3D;
  9973. DataTexture3D.prototype.isDataTexture3D = true;
  9974. /**
  9975. * @author tschw
  9976. * @author Mugen87 / https://github.com/Mugen87
  9977. * @author mrdoob / http://mrdoob.com/
  9978. *
  9979. * Uniforms of a program.
  9980. * Those form a tree structure with a special top-level container for the root,
  9981. * which you get by calling 'new WebGLUniforms( gl, program )'.
  9982. *
  9983. *
  9984. * Properties of inner nodes including the top-level container:
  9985. *
  9986. * .seq - array of nested uniforms
  9987. * .map - nested uniforms by name
  9988. *
  9989. *
  9990. * Methods of all nodes except the top-level container:
  9991. *
  9992. * .setValue( gl, value, [textures] )
  9993. *
  9994. * uploads a uniform value(s)
  9995. * the 'textures' parameter is needed for sampler uniforms
  9996. *
  9997. *
  9998. * Static methods of the top-level container (textures factorizations):
  9999. *
  10000. * .upload( gl, seq, values, textures )
  10001. *
  10002. * sets uniforms in 'seq' to 'values[id].value'
  10003. *
  10004. * .seqWithValue( seq, values ) : filteredSeq
  10005. *
  10006. * filters 'seq' entries with corresponding entry in values
  10007. *
  10008. *
  10009. * Methods of the top-level container (textures factorizations):
  10010. *
  10011. * .setValue( gl, name, value, textures )
  10012. *
  10013. * sets uniform with name 'name' to 'value'
  10014. *
  10015. * .setOptional( gl, obj, prop )
  10016. *
  10017. * like .set for an optional property of the object
  10018. *
  10019. */
  10020. var emptyTexture = new Texture();
  10021. var emptyTexture2dArray = new DataTexture2DArray();
  10022. var emptyTexture3d = new DataTexture3D();
  10023. var emptyCubeTexture = new CubeTexture();
  10024. // --- Utilities ---
  10025. // Array Caches (provide typed arrays for temporary by size)
  10026. var arrayCacheF32 = [];
  10027. var arrayCacheI32 = [];
  10028. // Float32Array caches used for uploading Matrix uniforms
  10029. var mat4array = new Float32Array( 16 );
  10030. var mat3array = new Float32Array( 9 );
  10031. var mat2array = new Float32Array( 4 );
  10032. // Flattening for arrays of vectors and matrices
  10033. function flatten( array, nBlocks, blockSize ) {
  10034. var firstElem = array[ 0 ];
  10035. if ( firstElem <= 0 || firstElem > 0 ) { return array; }
  10036. // unoptimized: ! isNaN( firstElem )
  10037. // see http://jacksondunstan.com/articles/983
  10038. var n = nBlocks * blockSize,
  10039. r = arrayCacheF32[ n ];
  10040. if ( r === undefined ) {
  10041. r = new Float32Array( n );
  10042. arrayCacheF32[ n ] = r;
  10043. }
  10044. if ( nBlocks !== 0 ) {
  10045. firstElem.toArray( r, 0 );
  10046. for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) {
  10047. offset += blockSize;
  10048. array[ i ].toArray( r, offset );
  10049. }
  10050. }
  10051. return r;
  10052. }
  10053. function arraysEqual( a, b ) {
  10054. if ( a.length !== b.length ) { return false; }
  10055. for ( var i = 0, l = a.length; i < l; i ++ ) {
  10056. if ( a[ i ] !== b[ i ] ) { return false; }
  10057. }
  10058. return true;
  10059. }
  10060. function copyArray( a, b ) {
  10061. for ( var i = 0, l = b.length; i < l; i ++ ) {
  10062. a[ i ] = b[ i ];
  10063. }
  10064. }
  10065. // Texture unit allocation
  10066. function allocTexUnits( textures, n ) {
  10067. var r = arrayCacheI32[ n ];
  10068. if ( r === undefined ) {
  10069. r = new Int32Array( n );
  10070. arrayCacheI32[ n ] = r;
  10071. }
  10072. for ( var i = 0; i !== n; ++ i )
  10073. { r[ i ] = textures.allocateTextureUnit(); }
  10074. return r;
  10075. }
  10076. // --- Setters ---
  10077. // Note: Defining these methods externally, because they come in a bunch
  10078. // and this way their names minify.
  10079. // Single scalar
  10080. function setValueV1f( gl, v ) {
  10081. var cache = this.cache;
  10082. if ( cache[ 0 ] === v ) { return; }
  10083. gl.uniform1f( this.addr, v );
  10084. cache[ 0 ] = v;
  10085. }
  10086. // Single float vector (from flat array or THREE.VectorN)
  10087. function setValueV2f( gl, v ) {
  10088. var cache = this.cache;
  10089. if ( v.x !== undefined ) {
  10090. if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
  10091. gl.uniform2f( this.addr, v.x, v.y );
  10092. cache[ 0 ] = v.x;
  10093. cache[ 1 ] = v.y;
  10094. }
  10095. } else {
  10096. if ( arraysEqual( cache, v ) ) { return; }
  10097. gl.uniform2fv( this.addr, v );
  10098. copyArray( cache, v );
  10099. }
  10100. }
  10101. function setValueV3f( gl, v ) {
  10102. var cache = this.cache;
  10103. if ( v.x !== undefined ) {
  10104. if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
  10105. gl.uniform3f( this.addr, v.x, v.y, v.z );
  10106. cache[ 0 ] = v.x;
  10107. cache[ 1 ] = v.y;
  10108. cache[ 2 ] = v.z;
  10109. }
  10110. } else if ( v.r !== undefined ) {
  10111. if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
  10112. gl.uniform3f( this.addr, v.r, v.g, v.b );
  10113. cache[ 0 ] = v.r;
  10114. cache[ 1 ] = v.g;
  10115. cache[ 2 ] = v.b;
  10116. }
  10117. } else {
  10118. if ( arraysEqual( cache, v ) ) { return; }
  10119. gl.uniform3fv( this.addr, v );
  10120. copyArray( cache, v );
  10121. }
  10122. }
  10123. function setValueV4f( gl, v ) {
  10124. var cache = this.cache;
  10125. if ( v.x !== undefined ) {
  10126. if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
  10127. gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
  10128. cache[ 0 ] = v.x;
  10129. cache[ 1 ] = v.y;
  10130. cache[ 2 ] = v.z;
  10131. cache[ 3 ] = v.w;
  10132. }
  10133. } else {
  10134. if ( arraysEqual( cache, v ) ) { return; }
  10135. gl.uniform4fv( this.addr, v );
  10136. copyArray( cache, v );
  10137. }
  10138. }
  10139. // Single matrix (from flat array or MatrixN)
  10140. function setValueM2( gl, v ) {
  10141. var cache = this.cache;
  10142. var elements = v.elements;
  10143. if ( elements === undefined ) {
  10144. if ( arraysEqual( cache, v ) ) { return; }
  10145. gl.uniformMatrix2fv( this.addr, false, v );
  10146. copyArray( cache, v );
  10147. } else {
  10148. if ( arraysEqual( cache, elements ) ) { return; }
  10149. mat2array.set( elements );
  10150. gl.uniformMatrix2fv( this.addr, false, mat2array );
  10151. copyArray( cache, elements );
  10152. }
  10153. }
  10154. function setValueM3( gl, v ) {
  10155. var cache = this.cache;
  10156. var elements = v.elements;
  10157. if ( elements === undefined ) {
  10158. if ( arraysEqual( cache, v ) ) { return; }
  10159. gl.uniformMatrix3fv( this.addr, false, v );
  10160. copyArray( cache, v );
  10161. } else {
  10162. if ( arraysEqual( cache, elements ) ) { return; }
  10163. mat3array.set( elements );
  10164. gl.uniformMatrix3fv( this.addr, false, mat3array );
  10165. copyArray( cache, elements );
  10166. }
  10167. }
  10168. function setValueM4( gl, v ) {
  10169. var cache = this.cache;
  10170. var elements = v.elements;
  10171. if ( elements === undefined ) {
  10172. if ( arraysEqual( cache, v ) ) { return; }
  10173. gl.uniformMatrix4fv( this.addr, false, v );
  10174. copyArray( cache, v );
  10175. } else {
  10176. if ( arraysEqual( cache, elements ) ) { return; }
  10177. mat4array.set( elements );
  10178. gl.uniformMatrix4fv( this.addr, false, mat4array );
  10179. copyArray( cache, elements );
  10180. }
  10181. }
  10182. // Single texture (2D / Cube)
  10183. function setValueT1( gl, v, textures ) {
  10184. var cache = this.cache;
  10185. var unit = textures.allocateTextureUnit();
  10186. if ( cache[ 0 ] !== unit ) {
  10187. gl.uniform1i( this.addr, unit );
  10188. cache[ 0 ] = unit;
  10189. }
  10190. textures.safeSetTexture2D( v || emptyTexture, unit );
  10191. }
  10192. function setValueT2DArray1( gl, v, textures ) {
  10193. var cache = this.cache;
  10194. var unit = textures.allocateTextureUnit();
  10195. if ( cache[ 0 ] !== unit ) {
  10196. gl.uniform1i( this.addr, unit );
  10197. cache[ 0 ] = unit;
  10198. }
  10199. textures.setTexture2DArray( v || emptyTexture2dArray, unit );
  10200. }
  10201. function setValueT3D1( gl, v, textures ) {
  10202. var cache = this.cache;
  10203. var unit = textures.allocateTextureUnit();
  10204. if ( cache[ 0 ] !== unit ) {
  10205. gl.uniform1i( this.addr, unit );
  10206. cache[ 0 ] = unit;
  10207. }
  10208. textures.setTexture3D( v || emptyTexture3d, unit );
  10209. }
  10210. function setValueT6( gl, v, textures ) {
  10211. var cache = this.cache;
  10212. var unit = textures.allocateTextureUnit();
  10213. if ( cache[ 0 ] !== unit ) {
  10214. gl.uniform1i( this.addr, unit );
  10215. cache[ 0 ] = unit;
  10216. }
  10217. textures.safeSetTextureCube( v || emptyCubeTexture, unit );
  10218. }
  10219. // Integer / Boolean vectors or arrays thereof (always flat arrays)
  10220. function setValueV1i( gl, v ) {
  10221. var cache = this.cache;
  10222. if ( cache[ 0 ] === v ) { return; }
  10223. gl.uniform1i( this.addr, v );
  10224. cache[ 0 ] = v;
  10225. }
  10226. function setValueV2i( gl, v ) {
  10227. var cache = this.cache;
  10228. if ( arraysEqual( cache, v ) ) { return; }
  10229. gl.uniform2iv( this.addr, v );
  10230. copyArray( cache, v );
  10231. }
  10232. function setValueV3i( gl, v ) {
  10233. var cache = this.cache;
  10234. if ( arraysEqual( cache, v ) ) { return; }
  10235. gl.uniform3iv( this.addr, v );
  10236. copyArray( cache, v );
  10237. }
  10238. function setValueV4i( gl, v ) {
  10239. var cache = this.cache;
  10240. if ( arraysEqual( cache, v ) ) { return; }
  10241. gl.uniform4iv( this.addr, v );
  10242. copyArray( cache, v );
  10243. }
  10244. // uint
  10245. function setValueV1ui( gl, v ) {
  10246. var cache = this.cache;
  10247. if ( cache[ 0 ] === v ) { return; }
  10248. gl.uniform1ui( this.addr, v );
  10249. cache[ 0 ] = v;
  10250. }
  10251. // Helper to pick the right setter for the singular case
  10252. function getSingularSetter( type ) {
  10253. switch ( type ) {
  10254. case 0x1406: return setValueV1f; // FLOAT
  10255. case 0x8b50: return setValueV2f; // _VEC2
  10256. case 0x8b51: return setValueV3f; // _VEC3
  10257. case 0x8b52: return setValueV4f; // _VEC4
  10258. case 0x8b5a: return setValueM2; // _MAT2
  10259. case 0x8b5b: return setValueM3; // _MAT3
  10260. case 0x8b5c: return setValueM4; // _MAT4
  10261. case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
  10262. case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
  10263. case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
  10264. case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
  10265. case 0x1405: return setValueV1ui; // UINT
  10266. case 0x8b5e: // SAMPLER_2D
  10267. case 0x8d66: // SAMPLER_EXTERNAL_OES
  10268. case 0x8dca: // INT_SAMPLER_2D
  10269. case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
  10270. case 0x8b62: // SAMPLER_2D_SHADOW
  10271. return setValueT1;
  10272. case 0x8b5f: // SAMPLER_3D
  10273. case 0x8dcb: // INT_SAMPLER_3D
  10274. case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
  10275. return setValueT3D1;
  10276. case 0x8b60: // SAMPLER_CUBE
  10277. case 0x8dcc: // INT_SAMPLER_CUBE
  10278. case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
  10279. case 0x8dc5: // SAMPLER_CUBE_SHADOW
  10280. return setValueT6;
  10281. case 0x8dc1: // SAMPLER_2D_ARRAY
  10282. case 0x8dcf: // INT_SAMPLER_2D_ARRAY
  10283. case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
  10284. case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
  10285. return setValueT2DArray1;
  10286. }
  10287. }
  10288. // Array of scalars
  10289. function setValueV1fArray( gl, v ) {
  10290. gl.uniform1fv( this.addr, v );
  10291. }
  10292. // Integer / Boolean vectors or arrays thereof (always flat arrays)
  10293. function setValueV1iArray( gl, v ) {
  10294. gl.uniform1iv( this.addr, v );
  10295. }
  10296. function setValueV2iArray( gl, v ) {
  10297. gl.uniform2iv( this.addr, v );
  10298. }
  10299. function setValueV3iArray( gl, v ) {
  10300. gl.uniform3iv( this.addr, v );
  10301. }
  10302. function setValueV4iArray( gl, v ) {
  10303. gl.uniform4iv( this.addr, v );
  10304. }
  10305. // Array of vectors (flat or from THREE classes)
  10306. function setValueV2fArray( gl, v ) {
  10307. var data = flatten( v, this.size, 2 );
  10308. gl.uniform2fv( this.addr, data );
  10309. }
  10310. function setValueV3fArray( gl, v ) {
  10311. var data = flatten( v, this.size, 3 );
  10312. gl.uniform3fv( this.addr, data );
  10313. }
  10314. function setValueV4fArray( gl, v ) {
  10315. var data = flatten( v, this.size, 4 );
  10316. gl.uniform4fv( this.addr, data );
  10317. }
  10318. // Array of matrices (flat or from THREE clases)
  10319. function setValueM2Array( gl, v ) {
  10320. var data = flatten( v, this.size, 4 );
  10321. gl.uniformMatrix2fv( this.addr, false, data );
  10322. }
  10323. function setValueM3Array( gl, v ) {
  10324. var data = flatten( v, this.size, 9 );
  10325. gl.uniformMatrix3fv( this.addr, false, data );
  10326. }
  10327. function setValueM4Array( gl, v ) {
  10328. var data = flatten( v, this.size, 16 );
  10329. gl.uniformMatrix4fv( this.addr, false, data );
  10330. }
  10331. // Array of textures (2D / Cube)
  10332. function setValueT1Array( gl, v, textures ) {
  10333. var n = v.length;
  10334. var units = allocTexUnits( textures, n );
  10335. gl.uniform1iv( this.addr, units );
  10336. for ( var i = 0; i !== n; ++ i ) {
  10337. textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] );
  10338. }
  10339. }
  10340. function setValueT6Array( gl, v, textures ) {
  10341. var n = v.length;
  10342. var units = allocTexUnits( textures, n );
  10343. gl.uniform1iv( this.addr, units );
  10344. for ( var i = 0; i !== n; ++ i ) {
  10345. textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
  10346. }
  10347. }
  10348. // Helper to pick the right setter for a pure (bottom-level) array
  10349. function getPureArraySetter( type ) {
  10350. switch ( type ) {
  10351. case 0x1406: return setValueV1fArray; // FLOAT
  10352. case 0x8b50: return setValueV2fArray; // _VEC2
  10353. case 0x8b51: return setValueV3fArray; // _VEC3
  10354. case 0x8b52: return setValueV4fArray; // _VEC4
  10355. case 0x8b5a: return setValueM2Array; // _MAT2
  10356. case 0x8b5b: return setValueM3Array; // _MAT3
  10357. case 0x8b5c: return setValueM4Array; // _MAT4
  10358. case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
  10359. case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
  10360. case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
  10361. case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
  10362. case 0x8b5e: // SAMPLER_2D
  10363. case 0x8d66: // SAMPLER_EXTERNAL_OES
  10364. case 0x8dca: // INT_SAMPLER_2D
  10365. case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
  10366. case 0x8b62: // SAMPLER_2D_SHADOW
  10367. return setValueT1Array;
  10368. case 0x8b60: // SAMPLER_CUBE
  10369. case 0x8dcc: // INT_SAMPLER_CUBE
  10370. case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
  10371. case 0x8dc5: // SAMPLER_CUBE_SHADOW
  10372. return setValueT6Array;
  10373. }
  10374. }
  10375. // --- Uniform Classes ---
  10376. function SingleUniform( id, activeInfo, addr ) {
  10377. this.id = id;
  10378. this.addr = addr;
  10379. this.cache = [];
  10380. this.setValue = getSingularSetter( activeInfo.type );
  10381. // this.path = activeInfo.name; // DEBUG
  10382. }
  10383. function PureArrayUniform( id, activeInfo, addr ) {
  10384. this.id = id;
  10385. this.addr = addr;
  10386. this.cache = [];
  10387. this.size = activeInfo.size;
  10388. this.setValue = getPureArraySetter( activeInfo.type );
  10389. // this.path = activeInfo.name; // DEBUG
  10390. }
  10391. PureArrayUniform.prototype.updateCache = function ( data ) {
  10392. var cache = this.cache;
  10393. if ( data instanceof Float32Array && cache.length !== data.length ) {
  10394. this.cache = new Float32Array( data.length );
  10395. }
  10396. copyArray( cache, data );
  10397. };
  10398. function StructuredUniform( id ) {
  10399. this.id = id;
  10400. this.seq = [];
  10401. this.map = {};
  10402. }
  10403. StructuredUniform.prototype.setValue = function ( gl, value, textures ) {
  10404. var seq = this.seq;
  10405. for ( var i = 0, n = seq.length; i !== n; ++ i ) {
  10406. var u = seq[ i ];
  10407. u.setValue( gl, value[ u.id ], textures );
  10408. }
  10409. };
  10410. // --- Top-level ---
  10411. // Parser - builds up the property tree from the path strings
  10412. var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
  10413. // extracts
  10414. // - the identifier (member name or array index)
  10415. // - followed by an optional right bracket (found when array index)
  10416. // - followed by an optional left bracket or dot (type of subscript)
  10417. //
  10418. // Note: These portions can be read in a non-overlapping fashion and
  10419. // allow straightforward parsing of the hierarchy that WebGL encodes
  10420. // in the uniform names.
  10421. function addUniform( container, uniformObject ) {
  10422. container.seq.push( uniformObject );
  10423. container.map[ uniformObject.id ] = uniformObject;
  10424. }
  10425. function parseUniform( activeInfo, addr, container ) {
  10426. var path = activeInfo.name,
  10427. pathLength = path.length;
  10428. // reset RegExp object, because of the early exit of a previous run
  10429. RePathPart.lastIndex = 0;
  10430. while ( true ) {
  10431. var match = RePathPart.exec( path ),
  10432. matchEnd = RePathPart.lastIndex,
  10433. id = match[ 1 ],
  10434. idIsIndex = match[ 2 ] === ']',
  10435. subscript = match[ 3 ];
  10436. if ( idIsIndex ) { id = id | 0; } // convert to integer
  10437. if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
  10438. // bare name or "pure" bottom-level array "[0]" suffix
  10439. addUniform( container, subscript === undefined ?
  10440. new SingleUniform( id, activeInfo, addr ) :
  10441. new PureArrayUniform( id, activeInfo, addr ) );
  10442. break;
  10443. } else {
  10444. // step into inner node / create it in case it doesn't exist
  10445. var map = container.map, next = map[ id ];
  10446. if ( next === undefined ) {
  10447. next = new StructuredUniform( id );
  10448. addUniform( container, next );
  10449. }
  10450. container = next;
  10451. }
  10452. }
  10453. }
  10454. // Root Container
  10455. function WebGLUniforms( gl, program ) {
  10456. this.seq = [];
  10457. this.map = {};
  10458. var n = gl.getProgramParameter( program, 35718 );
  10459. for ( var i = 0; i < n; ++ i ) {
  10460. var info = gl.getActiveUniform( program, i ),
  10461. addr = gl.getUniformLocation( program, info.name );
  10462. parseUniform( info, addr, this );
  10463. }
  10464. }
  10465. WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) {
  10466. var u = this.map[ name ];
  10467. if ( u !== undefined ) { u.setValue( gl, value, textures ); }
  10468. };
  10469. WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
  10470. var v = object[ name ];
  10471. if ( v !== undefined ) { this.setValue( gl, name, v ); }
  10472. };
  10473. // Static interface
  10474. WebGLUniforms.upload = function ( gl, seq, values, textures ) {
  10475. for ( var i = 0, n = seq.length; i !== n; ++ i ) {
  10476. var u = seq[ i ],
  10477. v = values[ u.id ];
  10478. if ( v.needsUpdate !== false ) {
  10479. // note: always updating when .needsUpdate is undefined
  10480. u.setValue( gl, v.value, textures );
  10481. }
  10482. }
  10483. };
  10484. WebGLUniforms.seqWithValue = function ( seq, values ) {
  10485. var r = [];
  10486. for ( var i = 0, n = seq.length; i !== n; ++ i ) {
  10487. var u = seq[ i ];
  10488. if ( u.id in values ) { r.push( u ); }
  10489. }
  10490. return r;
  10491. };
  10492. /**
  10493. * @author mrdoob / http://mrdoob.com/
  10494. */
  10495. function WebGLShader( gl, type, string ) {
  10496. var shader = gl.createShader( type );
  10497. gl.shaderSource( shader, string );
  10498. gl.compileShader( shader );
  10499. return shader;
  10500. }
  10501. /**
  10502. * @author mrdoob / http://mrdoob.com/
  10503. */
  10504. var programIdCount = 0;
  10505. function addLineNumbers( string ) {
  10506. var lines = string.split( '\n' );
  10507. for ( var i = 0; i < lines.length; i ++ ) {
  10508. lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
  10509. }
  10510. return lines.join( '\n' );
  10511. }
  10512. function getEncodingComponents( encoding ) {
  10513. switch ( encoding ) {
  10514. case LinearEncoding:
  10515. return [ 'Linear', '( value )' ];
  10516. case sRGBEncoding:
  10517. return [ 'sRGB', '( value )' ];
  10518. case RGBEEncoding:
  10519. return [ 'RGBE', '( value )' ];
  10520. case RGBM7Encoding:
  10521. return [ 'RGBM', '( value, 7.0 )' ];
  10522. case RGBM16Encoding:
  10523. return [ 'RGBM', '( value, 16.0 )' ];
  10524. case RGBDEncoding:
  10525. return [ 'RGBD', '( value, 256.0 )' ];
  10526. case GammaEncoding:
  10527. return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
  10528. case LogLuvEncoding:
  10529. return [ 'LogLuv', '( value )' ];
  10530. default:
  10531. throw new Error( 'unsupported encoding: ' + encoding );
  10532. }
  10533. }
  10534. function getShaderErrors( gl, shader, type ) {
  10535. var status = gl.getShaderParameter( shader, 35713 );
  10536. var log = gl.getShaderInfoLog( shader ).trim();
  10537. if ( status && log === '' ) { return ''; }
  10538. // --enable-privileged-webgl-extension
  10539. // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
  10540. var source = gl.getShaderSource( shader );
  10541. return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source );
  10542. }
  10543. function getTexelDecodingFunction( functionName, encoding ) {
  10544. var components = getEncodingComponents( encoding );
  10545. return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
  10546. }
  10547. function getTexelEncodingFunction( functionName, encoding ) {
  10548. var components = getEncodingComponents( encoding );
  10549. return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
  10550. }
  10551. function getToneMappingFunction( functionName, toneMapping ) {
  10552. var toneMappingName;
  10553. switch ( toneMapping ) {
  10554. case LinearToneMapping:
  10555. toneMappingName = 'Linear';
  10556. break;
  10557. case ReinhardToneMapping:
  10558. toneMappingName = 'Reinhard';
  10559. break;
  10560. case Uncharted2ToneMapping:
  10561. toneMappingName = 'Uncharted2';
  10562. break;
  10563. case CineonToneMapping:
  10564. toneMappingName = 'OptimizedCineon';
  10565. break;
  10566. case ACESFilmicToneMapping:
  10567. toneMappingName = 'ACESFilmic';
  10568. break;
  10569. default:
  10570. throw new Error( 'unsupported toneMapping: ' + toneMapping );
  10571. }
  10572. return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
  10573. }
  10574. function generateExtensions( parameters ) {
  10575. var chunks = [
  10576. ( parameters.extensionDerivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
  10577. ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',
  10578. ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',
  10579. ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''
  10580. ];
  10581. return chunks.filter( filterEmptyLine ).join( '\n' );
  10582. }
  10583. function generateDefines( defines ) {
  10584. var chunks = [];
  10585. for ( var name in defines ) {
  10586. var value = defines[ name ];
  10587. if ( value === false ) { continue; }
  10588. chunks.push( '#define ' + name + ' ' + value );
  10589. }
  10590. return chunks.join( '\n' );
  10591. }
  10592. function fetchAttributeLocations( gl, program ) {
  10593. var attributes = {};
  10594. var n = gl.getProgramParameter( program, 35721 );
  10595. for ( var i = 0; i < n; i ++ ) {
  10596. var info = gl.getActiveAttrib( program, i );
  10597. var name = info.name;
  10598. // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
  10599. attributes[ name ] = gl.getAttribLocation( program, name );
  10600. }
  10601. return attributes;
  10602. }
  10603. function filterEmptyLine( string ) {
  10604. return string !== '';
  10605. }
  10606. function replaceLightNums( string, parameters ) {
  10607. return string
  10608. .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
  10609. .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
  10610. .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
  10611. .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
  10612. .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
  10613. .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
  10614. .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
  10615. .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
  10616. }
  10617. function replaceClippingPlaneNums( string, parameters ) {
  10618. return string
  10619. .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
  10620. .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
  10621. }
  10622. // Resolve Includes
  10623. var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
  10624. function resolveIncludes( string ) {
  10625. return string.replace( includePattern, includeReplacer );
  10626. }
  10627. function includeReplacer( match, include ) {
  10628. var string = ShaderChunk[ include ];
  10629. if ( string === undefined ) {
  10630. throw new Error( 'Can not resolve #include <' + include + '>' );
  10631. }
  10632. return resolveIncludes( string );
  10633. }
  10634. // Unroll Loops
  10635. var loopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
  10636. function unrollLoops( string ) {
  10637. return string.replace( loopPattern, loopReplacer );
  10638. }
  10639. function loopReplacer( match, start, end, snippet ) {
  10640. var string = '';
  10641. for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) {
  10642. string += snippet
  10643. .replace( /\[ i \]/g, '[ ' + i + ' ]' )
  10644. .replace( /UNROLLED_LOOP_INDEX/g, i );
  10645. }
  10646. return string;
  10647. }
  10648. //
  10649. function generatePrecision( parameters ) {
  10650. var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;";
  10651. if ( parameters.precision === "highp" ) {
  10652. precisionstring += "\n#define HIGH_PRECISION";
  10653. } else if ( parameters.precision === "mediump" ) {
  10654. precisionstring += "\n#define MEDIUM_PRECISION";
  10655. } else if ( parameters.precision === "lowp" ) {
  10656. precisionstring += "\n#define LOW_PRECISION";
  10657. }
  10658. return precisionstring;
  10659. }
  10660. function generateShadowMapTypeDefine( parameters ) {
  10661. var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
  10662. if ( parameters.shadowMapType === PCFShadowMap ) {
  10663. shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
  10664. } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
  10665. shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
  10666. } else if ( parameters.shadowMapType === VSMShadowMap ) {
  10667. shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
  10668. }
  10669. return shadowMapTypeDefine;
  10670. }
  10671. function generateEnvMapTypeDefine( parameters ) {
  10672. var envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
  10673. if ( parameters.envMap ) {
  10674. switch ( parameters.envMapMode ) {
  10675. case CubeReflectionMapping:
  10676. case CubeRefractionMapping:
  10677. envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
  10678. break;
  10679. case CubeUVReflectionMapping:
  10680. case CubeUVRefractionMapping:
  10681. envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
  10682. break;
  10683. case EquirectangularReflectionMapping:
  10684. case EquirectangularRefractionMapping:
  10685. envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
  10686. break;
  10687. case SphericalReflectionMapping:
  10688. envMapTypeDefine = 'ENVMAP_TYPE_SPHERE';
  10689. break;
  10690. }
  10691. }
  10692. return envMapTypeDefine;
  10693. }
  10694. function generateEnvMapModeDefine( parameters ) {
  10695. var envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
  10696. if ( parameters.envMap ) {
  10697. switch ( parameters.envMapMode ) {
  10698. case CubeRefractionMapping:
  10699. case EquirectangularRefractionMapping:
  10700. envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
  10701. break;
  10702. }
  10703. }
  10704. return envMapModeDefine;
  10705. }
  10706. function generateEnvMapBlendingDefine( parameters ) {
  10707. var envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
  10708. if ( parameters.envMap ) {
  10709. switch ( parameters.combine ) {
  10710. case MultiplyOperation:
  10711. envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
  10712. break;
  10713. case MixOperation:
  10714. envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
  10715. break;
  10716. case AddOperation:
  10717. envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
  10718. break;
  10719. }
  10720. }
  10721. return envMapBlendingDefine;
  10722. }
  10723. function WebGLProgram( renderer, cacheKey, parameters ) {
  10724. var gl = renderer.getContext();
  10725. var defines = parameters.defines;
  10726. var vertexShader = parameters.vertexShader;
  10727. var fragmentShader = parameters.fragmentShader;
  10728. var shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
  10729. var envMapTypeDefine = generateEnvMapTypeDefine( parameters );
  10730. var envMapModeDefine = generateEnvMapModeDefine( parameters );
  10731. var envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
  10732. var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
  10733. var customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );
  10734. var customDefines = generateDefines( defines );
  10735. var program = gl.createProgram();
  10736. var prefixVertex, prefixFragment;
  10737. var numMultiviewViews = parameters.numMultiviewViews;
  10738. if ( parameters.isRawShaderMaterial ) {
  10739. prefixVertex = [
  10740. customDefines
  10741. ].filter( filterEmptyLine ).join( '\n' );
  10742. if ( prefixVertex.length > 0 ) {
  10743. prefixVertex += '\n';
  10744. }
  10745. prefixFragment = [
  10746. customExtensions,
  10747. customDefines
  10748. ].filter( filterEmptyLine ).join( '\n' );
  10749. if ( prefixFragment.length > 0 ) {
  10750. prefixFragment += '\n';
  10751. }
  10752. } else {
  10753. prefixVertex = [
  10754. generatePrecision( parameters ),
  10755. '#define SHADER_NAME ' + parameters.shaderName,
  10756. customDefines,
  10757. parameters.instancing ? '#define USE_INSTANCING' : '',
  10758. parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
  10759. '#define GAMMA_FACTOR ' + gammaFactorDefine,
  10760. '#define MAX_BONES ' + parameters.maxBones,
  10761. ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
  10762. ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
  10763. parameters.map ? '#define USE_MAP' : '',
  10764. parameters.envMap ? '#define USE_ENVMAP' : '',
  10765. parameters.envMap ? '#define ' + envMapModeDefine : '',
  10766. parameters.lightMap ? '#define USE_LIGHTMAP' : '',
  10767. parameters.aoMap ? '#define USE_AOMAP' : '',
  10768. parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
  10769. parameters.bumpMap ? '#define USE_BUMPMAP' : '',
  10770. parameters.normalMap ? '#define USE_NORMALMAP' : '',
  10771. ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
  10772. ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
  10773. parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
  10774. parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
  10775. parameters.specularMap ? '#define USE_SPECULARMAP' : '',
  10776. parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
  10777. parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
  10778. parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
  10779. parameters.vertexTangents ? '#define USE_TANGENT' : '',
  10780. parameters.vertexColors ? '#define USE_COLOR' : '',
  10781. parameters.vertexUvs ? '#define USE_UV' : '',
  10782. parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
  10783. parameters.flatShading ? '#define FLAT_SHADED' : '',
  10784. parameters.skinning ? '#define USE_SKINNING' : '',
  10785. parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
  10786. parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
  10787. parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
  10788. parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
  10789. parameters.flipSided ? '#define FLIP_SIDED' : '',
  10790. parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
  10791. parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
  10792. parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
  10793. parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
  10794. ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
  10795. 'uniform mat4 modelMatrix;',
  10796. 'uniform mat4 modelViewMatrix;',
  10797. 'uniform mat4 projectionMatrix;',
  10798. 'uniform mat4 viewMatrix;',
  10799. 'uniform mat3 normalMatrix;',
  10800. 'uniform vec3 cameraPosition;',
  10801. 'uniform bool isOrthographic;',
  10802. '#ifdef USE_INSTANCING',
  10803. ' attribute mat4 instanceMatrix;',
  10804. '#endif',
  10805. 'attribute vec3 position;',
  10806. 'attribute vec3 normal;',
  10807. 'attribute vec2 uv;',
  10808. '#ifdef USE_TANGENT',
  10809. ' attribute vec4 tangent;',
  10810. '#endif',
  10811. '#ifdef USE_COLOR',
  10812. ' attribute vec3 color;',
  10813. '#endif',
  10814. '#ifdef USE_MORPHTARGETS',
  10815. ' attribute vec3 morphTarget0;',
  10816. ' attribute vec3 morphTarget1;',
  10817. ' attribute vec3 morphTarget2;',
  10818. ' attribute vec3 morphTarget3;',
  10819. ' #ifdef USE_MORPHNORMALS',
  10820. ' attribute vec3 morphNormal0;',
  10821. ' attribute vec3 morphNormal1;',
  10822. ' attribute vec3 morphNormal2;',
  10823. ' attribute vec3 morphNormal3;',
  10824. ' #else',
  10825. ' attribute vec3 morphTarget4;',
  10826. ' attribute vec3 morphTarget5;',
  10827. ' attribute vec3 morphTarget6;',
  10828. ' attribute vec3 morphTarget7;',
  10829. ' #endif',
  10830. '#endif',
  10831. '#ifdef USE_SKINNING',
  10832. ' attribute vec4 skinIndex;',
  10833. ' attribute vec4 skinWeight;',
  10834. '#endif',
  10835. '\n'
  10836. ].filter( filterEmptyLine ).join( '\n' );
  10837. prefixFragment = [
  10838. customExtensions,
  10839. generatePrecision( parameters ),
  10840. '#define SHADER_NAME ' + parameters.shaderName,
  10841. customDefines,
  10842. parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer
  10843. '#define GAMMA_FACTOR ' + gammaFactorDefine,
  10844. ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
  10845. ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
  10846. parameters.map ? '#define USE_MAP' : '',
  10847. parameters.matcap ? '#define USE_MATCAP' : '',
  10848. parameters.envMap ? '#define USE_ENVMAP' : '',
  10849. parameters.envMap ? '#define ' + envMapTypeDefine : '',
  10850. parameters.envMap ? '#define ' + envMapModeDefine : '',
  10851. parameters.envMap ? '#define ' + envMapBlendingDefine : '',
  10852. parameters.lightMap ? '#define USE_LIGHTMAP' : '',
  10853. parameters.aoMap ? '#define USE_AOMAP' : '',
  10854. parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
  10855. parameters.bumpMap ? '#define USE_BUMPMAP' : '',
  10856. parameters.normalMap ? '#define USE_NORMALMAP' : '',
  10857. ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
  10858. ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
  10859. parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
  10860. parameters.specularMap ? '#define USE_SPECULARMAP' : '',
  10861. parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
  10862. parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
  10863. parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
  10864. parameters.sheen ? '#define USE_SHEEN' : '',
  10865. parameters.vertexTangents ? '#define USE_TANGENT' : '',
  10866. parameters.vertexColors ? '#define USE_COLOR' : '',
  10867. parameters.vertexUvs ? '#define USE_UV' : '',
  10868. parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '',
  10869. parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
  10870. parameters.flatShading ? '#define FLAT_SHADED' : '',
  10871. parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
  10872. parameters.flipSided ? '#define FLIP_SIDED' : '',
  10873. parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
  10874. parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
  10875. parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
  10876. parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
  10877. parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
  10878. ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
  10879. ( ( parameters.extensionShaderTextureLOD || parameters.envMap ) && parameters.rendererExtensionShaderTextureLod ) ? '#define TEXTURE_LOD_EXT' : '',
  10880. 'uniform mat4 viewMatrix;',
  10881. 'uniform vec3 cameraPosition;',
  10882. 'uniform bool isOrthographic;',
  10883. ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
  10884. ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
  10885. ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
  10886. parameters.dithering ? '#define DITHERING' : '',
  10887. ( parameters.outputEncoding || parameters.mapEncoding || parameters.matcapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding || parameters.lightMapEncoding ) ?
  10888. ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below
  10889. parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
  10890. parameters.matcapEncoding ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '',
  10891. parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
  10892. parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
  10893. parameters.lightMapEncoding ? getTexelDecodingFunction( 'lightMapTexelToLinear', parameters.lightMapEncoding ) : '',
  10894. parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '',
  10895. parameters.depthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
  10896. '\n'
  10897. ].filter( filterEmptyLine ).join( '\n' );
  10898. }
  10899. vertexShader = resolveIncludes( vertexShader );
  10900. vertexShader = replaceLightNums( vertexShader, parameters );
  10901. vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
  10902. fragmentShader = resolveIncludes( fragmentShader );
  10903. fragmentShader = replaceLightNums( fragmentShader, parameters );
  10904. fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
  10905. vertexShader = unrollLoops( vertexShader );
  10906. fragmentShader = unrollLoops( fragmentShader );
  10907. if ( parameters.isWebGL2 && ! parameters.isRawShaderMaterial ) {
  10908. var isGLSL3ShaderMaterial = false;
  10909. var versionRegex = /^\s*#version\s+300\s+es\s*\n/;
  10910. if ( parameters.isShaderMaterial &&
  10911. vertexShader.match( versionRegex ) !== null &&
  10912. fragmentShader.match( versionRegex ) !== null ) {
  10913. isGLSL3ShaderMaterial = true;
  10914. vertexShader = vertexShader.replace( versionRegex, '' );
  10915. fragmentShader = fragmentShader.replace( versionRegex, '' );
  10916. }
  10917. // GLSL 3.0 conversion
  10918. prefixVertex = [
  10919. '#version 300 es\n',
  10920. '#define attribute in',
  10921. '#define varying out',
  10922. '#define texture2D texture'
  10923. ].join( '\n' ) + '\n' + prefixVertex;
  10924. prefixFragment = [
  10925. '#version 300 es\n',
  10926. '#define varying in',
  10927. isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;',
  10928. isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor',
  10929. '#define gl_FragDepthEXT gl_FragDepth',
  10930. '#define texture2D texture',
  10931. '#define textureCube texture',
  10932. '#define texture2DProj textureProj',
  10933. '#define texture2DLodEXT textureLod',
  10934. '#define texture2DProjLodEXT textureProjLod',
  10935. '#define textureCubeLodEXT textureLod',
  10936. '#define texture2DGradEXT textureGrad',
  10937. '#define texture2DProjGradEXT textureProjGrad',
  10938. '#define textureCubeGradEXT textureGrad'
  10939. ].join( '\n' ) + '\n' + prefixFragment;
  10940. // Multiview
  10941. if ( numMultiviewViews > 0 ) {
  10942. prefixVertex = prefixVertex.replace(
  10943. '#version 300 es\n',
  10944. [
  10945. '#version 300 es\n',
  10946. '#extension GL_OVR_multiview2 : require',
  10947. 'layout(num_views = ' + numMultiviewViews + ') in;',
  10948. '#define VIEW_ID gl_ViewID_OVR'
  10949. ].join( '\n' )
  10950. );
  10951. prefixVertex = prefixVertex.replace(
  10952. [
  10953. 'uniform mat4 modelViewMatrix;',
  10954. 'uniform mat4 projectionMatrix;',
  10955. 'uniform mat4 viewMatrix;',
  10956. 'uniform mat3 normalMatrix;'
  10957. ].join( '\n' ),
  10958. [
  10959. 'uniform mat4 modelViewMatrices[' + numMultiviewViews + '];',
  10960. 'uniform mat4 projectionMatrices[' + numMultiviewViews + '];',
  10961. 'uniform mat4 viewMatrices[' + numMultiviewViews + '];',
  10962. 'uniform mat3 normalMatrices[' + numMultiviewViews + '];',
  10963. '#define modelViewMatrix modelViewMatrices[VIEW_ID]',
  10964. '#define projectionMatrix projectionMatrices[VIEW_ID]',
  10965. '#define viewMatrix viewMatrices[VIEW_ID]',
  10966. '#define normalMatrix normalMatrices[VIEW_ID]'
  10967. ].join( '\n' )
  10968. );
  10969. prefixFragment = prefixFragment.replace(
  10970. '#version 300 es\n',
  10971. [
  10972. '#version 300 es\n',
  10973. '#extension GL_OVR_multiview2 : require',
  10974. '#define VIEW_ID gl_ViewID_OVR'
  10975. ].join( '\n' )
  10976. );
  10977. prefixFragment = prefixFragment.replace(
  10978. 'uniform mat4 viewMatrix;',
  10979. [
  10980. 'uniform mat4 viewMatrices[' + numMultiviewViews + '];',
  10981. '#define viewMatrix viewMatrices[VIEW_ID]'
  10982. ].join( '\n' )
  10983. );
  10984. }
  10985. }
  10986. var vertexGlsl = prefixVertex + vertexShader;
  10987. var fragmentGlsl = prefixFragment + fragmentShader;
  10988. // console.log( '*VERTEX*', vertexGlsl );
  10989. // console.log( '*FRAGMENT*', fragmentGlsl );
  10990. var glVertexShader = WebGLShader( gl, 35633, vertexGlsl );
  10991. var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl );
  10992. gl.attachShader( program, glVertexShader );
  10993. gl.attachShader( program, glFragmentShader );
  10994. // Force a particular attribute to index 0.
  10995. if ( parameters.index0AttributeName !== undefined ) {
  10996. gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
  10997. } else if ( parameters.morphTargets === true ) {
  10998. // programs with morphTargets displace position out of attribute 0
  10999. gl.bindAttribLocation( program, 0, 'position' );
  11000. }
  11001. gl.linkProgram( program );
  11002. // check for link errors
  11003. if ( renderer.debug.checkShaderErrors ) {
  11004. var programLog = gl.getProgramInfoLog( program ).trim();
  11005. var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
  11006. var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
  11007. var runnable = true;
  11008. var haveDiagnostics = true;
  11009. if ( gl.getProgramParameter( program, 35714 ) === false ) {
  11010. runnable = false;
  11011. var vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
  11012. var fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
  11013. console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors );
  11014. } else if ( programLog !== '' ) {
  11015. console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
  11016. } else if ( vertexLog === '' || fragmentLog === '' ) {
  11017. haveDiagnostics = false;
  11018. }
  11019. if ( haveDiagnostics ) {
  11020. this.diagnostics = {
  11021. runnable: runnable,
  11022. programLog: programLog,
  11023. vertexShader: {
  11024. log: vertexLog,
  11025. prefix: prefixVertex
  11026. },
  11027. fragmentShader: {
  11028. log: fragmentLog,
  11029. prefix: prefixFragment
  11030. }
  11031. };
  11032. }
  11033. }
  11034. // clean up
  11035. gl.deleteShader( glVertexShader );
  11036. gl.deleteShader( glFragmentShader );
  11037. // set up caching for uniform locations
  11038. var cachedUniforms;
  11039. this.getUniforms = function () {
  11040. if ( cachedUniforms === undefined ) {
  11041. cachedUniforms = new WebGLUniforms( gl, program );
  11042. }
  11043. return cachedUniforms;
  11044. };
  11045. // set up caching for attribute locations
  11046. var cachedAttributes;
  11047. this.getAttributes = function () {
  11048. if ( cachedAttributes === undefined ) {
  11049. cachedAttributes = fetchAttributeLocations( gl, program );
  11050. }
  11051. return cachedAttributes;
  11052. };
  11053. // free resource
  11054. this.destroy = function () {
  11055. gl.deleteProgram( program );
  11056. this.program = undefined;
  11057. };
  11058. //
  11059. this.name = parameters.shaderName;
  11060. this.id = programIdCount ++;
  11061. this.cacheKey = cacheKey;
  11062. this.usedTimes = 1;
  11063. this.program = program;
  11064. this.vertexShader = glVertexShader;
  11065. this.fragmentShader = glFragmentShader;
  11066. this.numMultiviewViews = numMultiviewViews;
  11067. return this;
  11068. }
  11069. /**
  11070. * @author mrdoob / http://mrdoob.com/
  11071. */
  11072. function WebGLPrograms( renderer, extensions, capabilities ) {
  11073. var programs = [];
  11074. var isWebGL2 = capabilities.isWebGL2;
  11075. var logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
  11076. var floatVertexTextures = capabilities.floatVertexTextures;
  11077. var precision = capabilities.precision;
  11078. var maxVertexUniforms = capabilities.maxVertexUniforms;
  11079. var vertexTextures = capabilities.vertexTextures;
  11080. var shaderIDs = {
  11081. MeshDepthMaterial: 'depth',
  11082. MeshDistanceMaterial: 'distanceRGBA',
  11083. MeshNormalMaterial: 'normal',
  11084. MeshBasicMaterial: 'basic',
  11085. MeshLambertMaterial: 'lambert',
  11086. MeshPhongMaterial: 'phong',
  11087. MeshToonMaterial: 'toon',
  11088. MeshStandardMaterial: 'physical',
  11089. MeshPhysicalMaterial: 'physical',
  11090. MeshMatcapMaterial: 'matcap',
  11091. LineBasicMaterial: 'basic',
  11092. LineDashedMaterial: 'dashed',
  11093. PointsMaterial: 'points',
  11094. ShadowMaterial: 'shadow',
  11095. SpriteMaterial: 'sprite'
  11096. };
  11097. var parameterNames = [
  11098. "precision", "isWebGL2", "supportsVertexTextures", "outputEncoding", "instancing", "numMultiviewViews",
  11099. "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding", "envMapCubeUV",
  11100. "lightMap", "lightMapEncoding", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatNormalMap", "displacementMap", "specularMap",
  11101. "roughnessMap", "metalnessMap", "gradientMap",
  11102. "alphaMap", "combine", "vertexColors", "vertexTangents", "vertexUvs", "uvsVertexOnly", "fog", "useFog", "fogExp2",
  11103. "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
  11104. "maxBones", "useVertexTexture", "morphTargets", "morphNormals",
  11105. "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
  11106. "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
  11107. "numDirLightShadows", "numPointLightShadows", "numSpotLightShadows",
  11108. "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
  11109. "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering",
  11110. "sheen"
  11111. ];
  11112. function getShaderObject( material, shaderID ) {
  11113. var shaderobject;
  11114. if ( shaderID ) {
  11115. var shader = ShaderLib[ shaderID ];
  11116. shaderobject = {
  11117. name: material.type,
  11118. uniforms: UniformsUtils.clone( shader.uniforms ),
  11119. vertexShader: shader.vertexShader,
  11120. fragmentShader: shader.fragmentShader
  11121. };
  11122. } else {
  11123. shaderobject = {
  11124. name: material.type,
  11125. uniforms: material.uniforms,
  11126. vertexShader: material.vertexShader,
  11127. fragmentShader: material.fragmentShader
  11128. };
  11129. }
  11130. return shaderobject;
  11131. }
  11132. function allocateBones( object ) {
  11133. var skeleton = object.skeleton;
  11134. var bones = skeleton.bones;
  11135. if ( floatVertexTextures ) {
  11136. return 1024;
  11137. } else {
  11138. // default for when object is not specified
  11139. // ( for example when prebuilding shader to be used with multiple objects )
  11140. //
  11141. // - leave some extra space for other uniforms
  11142. // - limit here is ANGLE's 254 max uniform vectors
  11143. // (up to 54 should be safe)
  11144. var nVertexUniforms = maxVertexUniforms;
  11145. var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
  11146. var maxBones = Math.min( nVertexMatrices, bones.length );
  11147. if ( maxBones < bones.length ) {
  11148. console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
  11149. return 0;
  11150. }
  11151. return maxBones;
  11152. }
  11153. }
  11154. function getTextureEncodingFromMap( map ) {
  11155. var encoding;
  11156. if ( ! map ) {
  11157. encoding = LinearEncoding;
  11158. } else if ( map.isTexture ) {
  11159. encoding = map.encoding;
  11160. } else if ( map.isWebGLRenderTarget ) {
  11161. console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
  11162. encoding = map.texture.encoding;
  11163. }
  11164. return encoding;
  11165. }
  11166. this.getParameters = function ( material, lights, shadows, scene, nClipPlanes, nClipIntersection, object ) {
  11167. var fog = scene.fog;
  11168. var environment = material.isMeshStandardMaterial ? scene.environment : null;
  11169. var envMap = material.envMap || environment;
  11170. var shaderID = shaderIDs[ material.type ];
  11171. // heuristics to create shader parameters according to lights in the scene
  11172. // (not to blow over maxLights budget)
  11173. var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
  11174. if ( material.precision !== null ) {
  11175. precision = capabilities.getMaxPrecision( material.precision );
  11176. if ( precision !== material.precision ) {
  11177. console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
  11178. }
  11179. }
  11180. var shaderobject = getShaderObject( material, shaderID );
  11181. material.onBeforeCompile( shaderobject, renderer );
  11182. var currentRenderTarget = renderer.getRenderTarget();
  11183. var numMultiviewViews = currentRenderTarget && currentRenderTarget.isWebGLMultiviewRenderTarget ? currentRenderTarget.numViews : 0;
  11184. var parameters = {
  11185. isWebGL2: isWebGL2,
  11186. shaderID: shaderID,
  11187. shaderName: shaderobject.name,
  11188. uniforms: shaderobject.uniforms,
  11189. vertexShader: shaderobject.vertexShader,
  11190. fragmentShader: shaderobject.fragmentShader,
  11191. defines: material.defines,
  11192. isRawShaderMaterial: material.isRawShaderMaterial,
  11193. isShaderMaterial: material.isShaderMaterial,
  11194. precision: precision,
  11195. instancing: object.isInstancedMesh === true,
  11196. supportsVertexTextures: vertexTextures,
  11197. numMultiviewViews: numMultiviewViews,
  11198. outputEncoding: ( currentRenderTarget !== null ) ? getTextureEncodingFromMap( currentRenderTarget.texture ) : renderer.outputEncoding,
  11199. map: !! material.map,
  11200. mapEncoding: getTextureEncodingFromMap( material.map ),
  11201. matcap: !! material.matcap,
  11202. matcapEncoding: getTextureEncodingFromMap( material.matcap ),
  11203. envMap: !! envMap,
  11204. envMapMode: envMap && envMap.mapping,
  11205. envMapEncoding: getTextureEncodingFromMap( envMap ),
  11206. envMapCubeUV: ( !! envMap ) && ( ( envMap.mapping === CubeUVReflectionMapping ) || ( envMap.mapping === CubeUVRefractionMapping ) ),
  11207. lightMap: !! material.lightMap,
  11208. lightMapEncoding: getTextureEncodingFromMap( material.lightMap ),
  11209. aoMap: !! material.aoMap,
  11210. emissiveMap: !! material.emissiveMap,
  11211. emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap ),
  11212. bumpMap: !! material.bumpMap,
  11213. normalMap: !! material.normalMap,
  11214. objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
  11215. tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap,
  11216. clearcoatNormalMap: !! material.clearcoatNormalMap,
  11217. displacementMap: !! material.displacementMap,
  11218. roughnessMap: !! material.roughnessMap,
  11219. metalnessMap: !! material.metalnessMap,
  11220. specularMap: !! material.specularMap,
  11221. alphaMap: !! material.alphaMap,
  11222. gradientMap: !! material.gradientMap,
  11223. sheen: !! material.sheen,
  11224. combine: material.combine,
  11225. vertexTangents: ( material.normalMap && material.vertexTangents ),
  11226. vertexColors: material.vertexColors,
  11227. vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap || !! material.displacementMap,
  11228. uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap ) && !! material.displacementMap,
  11229. fog: !! fog,
  11230. useFog: material.fog,
  11231. fogExp2: ( fog && fog.isFogExp2 ),
  11232. flatShading: material.flatShading,
  11233. sizeAttenuation: material.sizeAttenuation,
  11234. logarithmicDepthBuffer: logarithmicDepthBuffer,
  11235. skinning: material.skinning && maxBones > 0,
  11236. maxBones: maxBones,
  11237. useVertexTexture: floatVertexTextures,
  11238. morphTargets: material.morphTargets,
  11239. morphNormals: material.morphNormals,
  11240. maxMorphTargets: renderer.maxMorphTargets,
  11241. maxMorphNormals: renderer.maxMorphNormals,
  11242. numDirLights: lights.directional.length,
  11243. numPointLights: lights.point.length,
  11244. numSpotLights: lights.spot.length,
  11245. numRectAreaLights: lights.rectArea.length,
  11246. numHemiLights: lights.hemi.length,
  11247. numDirLightShadows: lights.directionalShadowMap.length,
  11248. numPointLightShadows: lights.pointShadowMap.length,
  11249. numSpotLightShadows: lights.spotShadowMap.length,
  11250. numClippingPlanes: nClipPlanes,
  11251. numClipIntersection: nClipIntersection,
  11252. dithering: material.dithering,
  11253. shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
  11254. shadowMapType: renderer.shadowMap.type,
  11255. toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping,
  11256. physicallyCorrectLights: renderer.physicallyCorrectLights,
  11257. premultipliedAlpha: material.premultipliedAlpha,
  11258. alphaTest: material.alphaTest,
  11259. doubleSided: material.side === DoubleSide,
  11260. flipSided: material.side === BackSide,
  11261. depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false,
  11262. index0AttributeName: material.index0AttributeName,
  11263. extensionDerivatives: material.extensions && material.extensions.derivatives,
  11264. extensionFragDepth: material.extensions && material.extensions.frawbuffers,
  11265. extensionDrawbuffers: material.extensions && material.extensions.drawbuffers,
  11266. extensionShaderTextureLOD: material.extensions && material.extensions.shaderTextureLOD,
  11267. rendererExtensionFragDepth: isWebGL2 || extensions.get( 'EXT_frag_depth' ) !== undefined,
  11268. rendererExtensionDrawBuffers: isWebGL2 || extensions.get( 'WEBGL_draw_buffers' ) !== undefined,
  11269. rendererExtensionShaderTextureLod: isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) !== undefined,
  11270. onBeforeCompile: material.onBeforeCompile
  11271. };
  11272. return parameters;
  11273. };
  11274. this.getProgramCacheKey = function ( parameters ) {
  11275. var array = [];
  11276. if ( parameters.shaderID ) {
  11277. array.push( parameters.shaderID );
  11278. } else {
  11279. array.push( parameters.fragmentShader );
  11280. array.push( parameters.vertexShader );
  11281. }
  11282. if ( parameters.defines !== undefined ) {
  11283. for ( var name in parameters.defines ) {
  11284. array.push( name );
  11285. array.push( parameters.defines[ name ] );
  11286. }
  11287. }
  11288. if ( parameters.isRawShaderMaterial === undefined ) {
  11289. for ( var i = 0; i < parameterNames.length; i ++ ) {
  11290. array.push( parameters[ parameterNames[ i ] ] );
  11291. }
  11292. array.push( renderer.outputEncoding );
  11293. array.push( renderer.gammaFactor );
  11294. }
  11295. array.push( parameters.onBeforeCompile.toString() );
  11296. return array.join();
  11297. };
  11298. this.acquireProgram = function ( parameters, cacheKey ) {
  11299. var program;
  11300. // Check if code has been already compiled
  11301. for ( var p = 0, pl = programs.length; p < pl; p ++ ) {
  11302. var preexistingProgram = programs[ p ];
  11303. if ( preexistingProgram.cacheKey === cacheKey ) {
  11304. program = preexistingProgram;
  11305. ++ program.usedTimes;
  11306. break;
  11307. }
  11308. }
  11309. if ( program === undefined ) {
  11310. program = new WebGLProgram( renderer, cacheKey, parameters );
  11311. programs.push( program );
  11312. }
  11313. return program;
  11314. };
  11315. this.releaseProgram = function ( program ) {
  11316. if ( -- program.usedTimes === 0 ) {
  11317. // Remove from unordered set
  11318. var i = programs.indexOf( program );
  11319. programs[ i ] = programs[ programs.length - 1 ];
  11320. programs.pop();
  11321. // Free WebGL resources
  11322. program.destroy();
  11323. }
  11324. };
  11325. // Exposed for resource monitoring & error feedback via renderer.info:
  11326. this.programs = programs;
  11327. }
  11328. /**
  11329. * @author fordacious / fordacious.github.io
  11330. */
  11331. function WebGLProperties() {
  11332. var properties = new WeakMap();
  11333. function get( object ) {
  11334. var map = properties.get( object );
  11335. if ( map === undefined ) {
  11336. map = {};
  11337. properties.set( object, map );
  11338. }
  11339. return map;
  11340. }
  11341. function remove( object ) {
  11342. properties.delete( object );
  11343. }
  11344. function update( object, key, value ) {
  11345. properties.get( object )[ key ] = value;
  11346. }
  11347. function dispose() {
  11348. properties = new WeakMap();
  11349. }
  11350. return {
  11351. get: get,
  11352. remove: remove,
  11353. update: update,
  11354. dispose: dispose
  11355. };
  11356. }
  11357. /**
  11358. * @author mrdoob / http://mrdoob.com/
  11359. */
  11360. function painterSortStable( a, b ) {
  11361. if ( a.groupOrder !== b.groupOrder ) {
  11362. return a.groupOrder - b.groupOrder;
  11363. } else if ( a.renderOrder !== b.renderOrder ) {
  11364. return a.renderOrder - b.renderOrder;
  11365. } else if ( a.program !== b.program ) {
  11366. return a.program.id - b.program.id;
  11367. } else if ( a.material.id !== b.material.id ) {
  11368. return a.material.id - b.material.id;
  11369. } else if ( a.z !== b.z ) {
  11370. return a.z - b.z;
  11371. } else {
  11372. return a.id - b.id;
  11373. }
  11374. }
  11375. function reversePainterSortStable( a, b ) {
  11376. if ( a.groupOrder !== b.groupOrder ) {
  11377. return a.groupOrder - b.groupOrder;
  11378. } else if ( a.renderOrder !== b.renderOrder ) {
  11379. return a.renderOrder - b.renderOrder;
  11380. } else if ( a.z !== b.z ) {
  11381. return b.z - a.z;
  11382. } else {
  11383. return a.id - b.id;
  11384. }
  11385. }
  11386. function WebGLRenderList() {
  11387. var renderItems = [];
  11388. var renderItemsIndex = 0;
  11389. var opaque = [];
  11390. var transparent = [];
  11391. var defaultProgram = { id: - 1 };
  11392. function init() {
  11393. renderItemsIndex = 0;
  11394. opaque.length = 0;
  11395. transparent.length = 0;
  11396. }
  11397. function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
  11398. var renderItem = renderItems[ renderItemsIndex ];
  11399. if ( renderItem === undefined ) {
  11400. renderItem = {
  11401. id: object.id,
  11402. object: object,
  11403. geometry: geometry,
  11404. material: material,
  11405. program: material.program || defaultProgram,
  11406. groupOrder: groupOrder,
  11407. renderOrder: object.renderOrder,
  11408. z: z,
  11409. group: group
  11410. };
  11411. renderItems[ renderItemsIndex ] = renderItem;
  11412. } else {
  11413. renderItem.id = object.id;
  11414. renderItem.object = object;
  11415. renderItem.geometry = geometry;
  11416. renderItem.material = material;
  11417. renderItem.program = material.program || defaultProgram;
  11418. renderItem.groupOrder = groupOrder;
  11419. renderItem.renderOrder = object.renderOrder;
  11420. renderItem.z = z;
  11421. renderItem.group = group;
  11422. }
  11423. renderItemsIndex ++;
  11424. return renderItem;
  11425. }
  11426. function push( object, geometry, material, groupOrder, z, group ) {
  11427. var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
  11428. ( material.transparent === true ? transparent : opaque ).push( renderItem );
  11429. }
  11430. function unshift( object, geometry, material, groupOrder, z, group ) {
  11431. var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
  11432. ( material.transparent === true ? transparent : opaque ).unshift( renderItem );
  11433. }
  11434. function sort( customOpaqueSort, customTransparentSort ) {
  11435. if ( opaque.length > 1 ) { opaque.sort( customOpaqueSort || painterSortStable ); }
  11436. if ( transparent.length > 1 ) { transparent.sort( customTransparentSort || reversePainterSortStable ); }
  11437. }
  11438. return {
  11439. opaque: opaque,
  11440. transparent: transparent,
  11441. init: init,
  11442. push: push,
  11443. unshift: unshift,
  11444. sort: sort
  11445. };
  11446. }
  11447. function WebGLRenderLists() {
  11448. var lists = new WeakMap();
  11449. function onSceneDispose( event ) {
  11450. var scene = event.target;
  11451. scene.removeEventListener( 'dispose', onSceneDispose );
  11452. lists.delete( scene );
  11453. }
  11454. function get( scene, camera ) {
  11455. var cameras = lists.get( scene );
  11456. var list;
  11457. if ( cameras === undefined ) {
  11458. list = new WebGLRenderList();
  11459. lists.set( scene, new WeakMap() );
  11460. lists.get( scene ).set( camera, list );
  11461. scene.addEventListener( 'dispose', onSceneDispose );
  11462. } else {
  11463. list = cameras.get( camera );
  11464. if ( list === undefined ) {
  11465. list = new WebGLRenderList();
  11466. cameras.set( camera, list );
  11467. }
  11468. }
  11469. return list;
  11470. }
  11471. function dispose() {
  11472. lists = new WeakMap();
  11473. }
  11474. return {
  11475. get: get,
  11476. dispose: dispose
  11477. };
  11478. }
  11479. /**
  11480. * @author mrdoob / http://mrdoob.com/
  11481. */
  11482. function UniformsCache() {
  11483. var lights = {};
  11484. return {
  11485. get: function ( light ) {
  11486. if ( lights[ light.id ] !== undefined ) {
  11487. return lights[ light.id ];
  11488. }
  11489. var uniforms;
  11490. switch ( light.type ) {
  11491. case 'DirectionalLight':
  11492. uniforms = {
  11493. direction: new Vector3(),
  11494. color: new Color(),
  11495. shadow: false,
  11496. shadowBias: 0,
  11497. shadowRadius: 1,
  11498. shadowMapSize: new Vector2()
  11499. };
  11500. break;
  11501. case 'SpotLight':
  11502. uniforms = {
  11503. position: new Vector3(),
  11504. direction: new Vector3(),
  11505. color: new Color(),
  11506. distance: 0,
  11507. coneCos: 0,
  11508. penumbraCos: 0,
  11509. decay: 0,
  11510. shadow: false,
  11511. shadowBias: 0,
  11512. shadowRadius: 1,
  11513. shadowMapSize: new Vector2()
  11514. };
  11515. break;
  11516. case 'PointLight':
  11517. uniforms = {
  11518. position: new Vector3(),
  11519. color: new Color(),
  11520. distance: 0,
  11521. decay: 0,
  11522. shadow: false,
  11523. shadowBias: 0,
  11524. shadowRadius: 1,
  11525. shadowMapSize: new Vector2(),
  11526. shadowCameraNear: 1,
  11527. shadowCameraFar: 1000
  11528. };
  11529. break;
  11530. case 'HemisphereLight':
  11531. uniforms = {
  11532. direction: new Vector3(),
  11533. skyColor: new Color(),
  11534. groundColor: new Color()
  11535. };
  11536. break;
  11537. case 'RectAreaLight':
  11538. uniforms = {
  11539. color: new Color(),
  11540. position: new Vector3(),
  11541. halfWidth: new Vector3(),
  11542. halfHeight: new Vector3()
  11543. // TODO (abelnation): set RectAreaLight shadow uniforms
  11544. };
  11545. break;
  11546. }
  11547. lights[ light.id ] = uniforms;
  11548. return uniforms;
  11549. }
  11550. };
  11551. }
  11552. var nextVersion = 0;
  11553. function shadowCastingLightsFirst( lightA, lightB ) {
  11554. return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 );
  11555. }
  11556. function WebGLLights() {
  11557. var cache = new UniformsCache();
  11558. var state = {
  11559. version: 0,
  11560. hash: {
  11561. directionalLength: - 1,
  11562. pointLength: - 1,
  11563. spotLength: - 1,
  11564. rectAreaLength: - 1,
  11565. hemiLength: - 1,
  11566. numDirectionalShadows: - 1,
  11567. numPointShadows: - 1,
  11568. numSpotShadows: - 1,
  11569. },
  11570. ambient: [ 0, 0, 0 ],
  11571. probe: [],
  11572. directional: [],
  11573. directionalShadowMap: [],
  11574. directionalShadowMatrix: [],
  11575. spot: [],
  11576. spotShadowMap: [],
  11577. spotShadowMatrix: [],
  11578. rectArea: [],
  11579. point: [],
  11580. pointShadowMap: [],
  11581. pointShadowMatrix: [],
  11582. hemi: [],
  11583. numDirectionalShadows: - 1,
  11584. numPointShadows: - 1,
  11585. numSpotShadows: - 1
  11586. };
  11587. for ( var i = 0; i < 9; i ++ ) { state.probe.push( new Vector3() ); }
  11588. var vector3 = new Vector3();
  11589. var matrix4 = new Matrix4();
  11590. var matrix42 = new Matrix4();
  11591. function setup( lights, shadows, camera ) {
  11592. var r = 0, g = 0, b = 0;
  11593. for ( var i = 0; i < 9; i ++ ) { state.probe[ i ].set( 0, 0, 0 ); }
  11594. var directionalLength = 0;
  11595. var pointLength = 0;
  11596. var spotLength = 0;
  11597. var rectAreaLength = 0;
  11598. var hemiLength = 0;
  11599. var numDirectionalShadows = 0;
  11600. var numPointShadows = 0;
  11601. var numSpotShadows = 0;
  11602. var viewMatrix = camera.matrixWorldInverse;
  11603. lights.sort( shadowCastingLightsFirst );
  11604. for ( var i = 0, l = lights.length; i < l; i ++ ) {
  11605. var light = lights[ i ];
  11606. var color = light.color;
  11607. var intensity = light.intensity;
  11608. var distance = light.distance;
  11609. var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
  11610. if ( light.isAmbientLight ) {
  11611. r += color.r * intensity;
  11612. g += color.g * intensity;
  11613. b += color.b * intensity;
  11614. } else if ( light.isLightProbe ) {
  11615. for ( var j = 0; j < 9; j ++ ) {
  11616. state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );
  11617. }
  11618. } else if ( light.isDirectionalLight ) {
  11619. var uniforms = cache.get( light );
  11620. uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
  11621. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  11622. vector3.setFromMatrixPosition( light.target.matrixWorld );
  11623. uniforms.direction.sub( vector3 );
  11624. uniforms.direction.transformDirection( viewMatrix );
  11625. uniforms.shadow = light.castShadow;
  11626. if ( light.castShadow ) {
  11627. var shadow = light.shadow;
  11628. uniforms.shadowBias = shadow.bias;
  11629. uniforms.shadowRadius = shadow.radius;
  11630. uniforms.shadowMapSize = shadow.mapSize;
  11631. state.directionalShadowMap[ directionalLength ] = shadowMap;
  11632. state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
  11633. numDirectionalShadows ++;
  11634. }
  11635. state.directional[ directionalLength ] = uniforms;
  11636. directionalLength ++;
  11637. } else if ( light.isSpotLight ) {
  11638. var uniforms = cache.get( light );
  11639. uniforms.position.setFromMatrixPosition( light.matrixWorld );
  11640. uniforms.position.applyMatrix4( viewMatrix );
  11641. uniforms.color.copy( color ).multiplyScalar( intensity );
  11642. uniforms.distance = distance;
  11643. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  11644. vector3.setFromMatrixPosition( light.target.matrixWorld );
  11645. uniforms.direction.sub( vector3 );
  11646. uniforms.direction.transformDirection( viewMatrix );
  11647. uniforms.coneCos = Math.cos( light.angle );
  11648. uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
  11649. uniforms.decay = light.decay;
  11650. uniforms.shadow = light.castShadow;
  11651. if ( light.castShadow ) {
  11652. var shadow = light.shadow;
  11653. uniforms.shadowBias = shadow.bias;
  11654. uniforms.shadowRadius = shadow.radius;
  11655. uniforms.shadowMapSize = shadow.mapSize;
  11656. state.spotShadowMap[ spotLength ] = shadowMap;
  11657. state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
  11658. numSpotShadows ++;
  11659. }
  11660. state.spot[ spotLength ] = uniforms;
  11661. spotLength ++;
  11662. } else if ( light.isRectAreaLight ) {
  11663. var uniforms = cache.get( light );
  11664. // (a) intensity is the total visible light emitted
  11665. //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
  11666. // (b) intensity is the brightness of the light
  11667. uniforms.color.copy( color ).multiplyScalar( intensity );
  11668. uniforms.position.setFromMatrixPosition( light.matrixWorld );
  11669. uniforms.position.applyMatrix4( viewMatrix );
  11670. // extract local rotation of light to derive width/height half vectors
  11671. matrix42.identity();
  11672. matrix4.copy( light.matrixWorld );
  11673. matrix4.premultiply( viewMatrix );
  11674. matrix42.extractRotation( matrix4 );
  11675. uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
  11676. uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
  11677. uniforms.halfWidth.applyMatrix4( matrix42 );
  11678. uniforms.halfHeight.applyMatrix4( matrix42 );
  11679. // TODO (abelnation): RectAreaLight distance?
  11680. // uniforms.distance = distance;
  11681. state.rectArea[ rectAreaLength ] = uniforms;
  11682. rectAreaLength ++;
  11683. } else if ( light.isPointLight ) {
  11684. var uniforms = cache.get( light );
  11685. uniforms.position.setFromMatrixPosition( light.matrixWorld );
  11686. uniforms.position.applyMatrix4( viewMatrix );
  11687. uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
  11688. uniforms.distance = light.distance;
  11689. uniforms.decay = light.decay;
  11690. uniforms.shadow = light.castShadow;
  11691. if ( light.castShadow ) {
  11692. var shadow = light.shadow;
  11693. uniforms.shadowBias = shadow.bias;
  11694. uniforms.shadowRadius = shadow.radius;
  11695. uniforms.shadowMapSize = shadow.mapSize;
  11696. uniforms.shadowCameraNear = shadow.camera.near;
  11697. uniforms.shadowCameraFar = shadow.camera.far;
  11698. state.pointShadowMap[ pointLength ] = shadowMap;
  11699. state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
  11700. numPointShadows ++;
  11701. }
  11702. state.point[ pointLength ] = uniforms;
  11703. pointLength ++;
  11704. } else if ( light.isHemisphereLight ) {
  11705. var uniforms = cache.get( light );
  11706. uniforms.direction.setFromMatrixPosition( light.matrixWorld );
  11707. uniforms.direction.transformDirection( viewMatrix );
  11708. uniforms.direction.normalize();
  11709. uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
  11710. uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
  11711. state.hemi[ hemiLength ] = uniforms;
  11712. hemiLength ++;
  11713. }
  11714. }
  11715. state.ambient[ 0 ] = r;
  11716. state.ambient[ 1 ] = g;
  11717. state.ambient[ 2 ] = b;
  11718. var hash = state.hash;
  11719. if ( hash.directionalLength !== directionalLength ||
  11720. hash.pointLength !== pointLength ||
  11721. hash.spotLength !== spotLength ||
  11722. hash.rectAreaLength !== rectAreaLength ||
  11723. hash.hemiLength !== hemiLength ||
  11724. hash.numDirectionalShadows !== numDirectionalShadows ||
  11725. hash.numPointShadows !== numPointShadows ||
  11726. hash.numSpotShadows !== numSpotShadows ) {
  11727. state.directional.length = directionalLength;
  11728. state.spot.length = spotLength;
  11729. state.rectArea.length = rectAreaLength;
  11730. state.point.length = pointLength;
  11731. state.hemi.length = hemiLength;
  11732. state.directionalShadowMap.length = numDirectionalShadows;
  11733. state.pointShadowMap.length = numPointShadows;
  11734. state.spotShadowMap.length = numSpotShadows;
  11735. state.directionalShadowMatrix.length = numDirectionalShadows;
  11736. state.pointShadowMatrix.length = numPointShadows;
  11737. state.spotShadowMatrix.length = numSpotShadows;
  11738. hash.directionalLength = directionalLength;
  11739. hash.pointLength = pointLength;
  11740. hash.spotLength = spotLength;
  11741. hash.rectAreaLength = rectAreaLength;
  11742. hash.hemiLength = hemiLength;
  11743. hash.numDirectionalShadows = numDirectionalShadows;
  11744. hash.numPointShadows = numPointShadows;
  11745. hash.numSpotShadows = numSpotShadows;
  11746. state.version = nextVersion ++;
  11747. }
  11748. }
  11749. return {
  11750. setup: setup,
  11751. state: state
  11752. };
  11753. }
  11754. /**
  11755. * @author Mugen87 / https://github.com/Mugen87
  11756. */
  11757. function WebGLRenderState() {
  11758. var lights = new WebGLLights();
  11759. var lightsArray = [];
  11760. var shadowsArray = [];
  11761. function init() {
  11762. lightsArray.length = 0;
  11763. shadowsArray.length = 0;
  11764. }
  11765. function pushLight( light ) {
  11766. lightsArray.push( light );
  11767. }
  11768. function pushShadow( shadowLight ) {
  11769. shadowsArray.push( shadowLight );
  11770. }
  11771. function setupLights( camera ) {
  11772. lights.setup( lightsArray, shadowsArray, camera );
  11773. }
  11774. var state = {
  11775. lightsArray: lightsArray,
  11776. shadowsArray: shadowsArray,
  11777. lights: lights
  11778. };
  11779. return {
  11780. init: init,
  11781. state: state,
  11782. setupLights: setupLights,
  11783. pushLight: pushLight,
  11784. pushShadow: pushShadow
  11785. };
  11786. }
  11787. function WebGLRenderStates() {
  11788. var renderStates = new WeakMap();
  11789. function onSceneDispose( event ) {
  11790. var scene = event.target;
  11791. scene.removeEventListener( 'dispose', onSceneDispose );
  11792. renderStates.delete( scene );
  11793. }
  11794. function get( scene, camera ) {
  11795. var renderState;
  11796. if ( renderStates.has( scene ) === false ) {
  11797. renderState = new WebGLRenderState();
  11798. renderStates.set( scene, new WeakMap() );
  11799. renderStates.get( scene ).set( camera, renderState );
  11800. scene.addEventListener( 'dispose', onSceneDispose );
  11801. } else {
  11802. if ( renderStates.get( scene ).has( camera ) === false ) {
  11803. renderState = new WebGLRenderState();
  11804. renderStates.get( scene ).set( camera, renderState );
  11805. } else {
  11806. renderState = renderStates.get( scene ).get( camera );
  11807. }
  11808. }
  11809. return renderState;
  11810. }
  11811. function dispose() {
  11812. renderStates = new WeakMap();
  11813. }
  11814. return {
  11815. get: get,
  11816. dispose: dispose
  11817. };
  11818. }
  11819. /**
  11820. * @author mrdoob / http://mrdoob.com/
  11821. * @author alteredq / http://alteredqualia.com/
  11822. * @author bhouston / https://clara.io
  11823. * @author WestLangley / http://github.com/WestLangley
  11824. *
  11825. * parameters = {
  11826. *
  11827. * opacity: <float>,
  11828. *
  11829. * map: new THREE.Texture( <Image> ),
  11830. *
  11831. * alphaMap: new THREE.Texture( <Image> ),
  11832. *
  11833. * displacementMap: new THREE.Texture( <Image> ),
  11834. * displacementScale: <float>,
  11835. * displacementBias: <float>,
  11836. *
  11837. * wireframe: <boolean>,
  11838. * wireframeLinewidth: <float>
  11839. * }
  11840. */
  11841. function MeshDepthMaterial( parameters ) {
  11842. Material.call( this );
  11843. this.type = 'MeshDepthMaterial';
  11844. this.depthPacking = BasicDepthPacking;
  11845. this.skinning = false;
  11846. this.morphTargets = false;
  11847. this.map = null;
  11848. this.alphaMap = null;
  11849. this.displacementMap = null;
  11850. this.displacementScale = 1;
  11851. this.displacementBias = 0;
  11852. this.wireframe = false;
  11853. this.wireframeLinewidth = 1;
  11854. this.fog = false;
  11855. this.setValues( parameters );
  11856. }
  11857. MeshDepthMaterial.prototype = Object.create( Material.prototype );
  11858. MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
  11859. MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
  11860. MeshDepthMaterial.prototype.copy = function ( source ) {
  11861. Material.prototype.copy.call( this, source );
  11862. this.depthPacking = source.depthPacking;
  11863. this.skinning = source.skinning;
  11864. this.morphTargets = source.morphTargets;
  11865. this.map = source.map;
  11866. this.alphaMap = source.alphaMap;
  11867. this.displacementMap = source.displacementMap;
  11868. this.displacementScale = source.displacementScale;
  11869. this.displacementBias = source.displacementBias;
  11870. this.wireframe = source.wireframe;
  11871. this.wireframeLinewidth = source.wireframeLinewidth;
  11872. return this;
  11873. };
  11874. /**
  11875. * @author WestLangley / http://github.com/WestLangley
  11876. *
  11877. * parameters = {
  11878. *
  11879. * referencePosition: <float>,
  11880. * nearDistance: <float>,
  11881. * farDistance: <float>,
  11882. *
  11883. * skinning: <bool>,
  11884. * morphTargets: <bool>,
  11885. *
  11886. * map: new THREE.Texture( <Image> ),
  11887. *
  11888. * alphaMap: new THREE.Texture( <Image> ),
  11889. *
  11890. * displacementMap: new THREE.Texture( <Image> ),
  11891. * displacementScale: <float>,
  11892. * displacementBias: <float>
  11893. *
  11894. * }
  11895. */
  11896. function MeshDistanceMaterial( parameters ) {
  11897. Material.call( this );
  11898. this.type = 'MeshDistanceMaterial';
  11899. this.referencePosition = new Vector3();
  11900. this.nearDistance = 1;
  11901. this.farDistance = 1000;
  11902. this.skinning = false;
  11903. this.morphTargets = false;
  11904. this.map = null;
  11905. this.alphaMap = null;
  11906. this.displacementMap = null;
  11907. this.displacementScale = 1;
  11908. this.displacementBias = 0;
  11909. this.fog = false;
  11910. this.setValues( parameters );
  11911. }
  11912. MeshDistanceMaterial.prototype = Object.create( Material.prototype );
  11913. MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
  11914. MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
  11915. MeshDistanceMaterial.prototype.copy = function ( source ) {
  11916. Material.prototype.copy.call( this, source );
  11917. this.referencePosition.copy( source.referencePosition );
  11918. this.nearDistance = source.nearDistance;
  11919. this.farDistance = source.farDistance;
  11920. this.skinning = source.skinning;
  11921. this.morphTargets = source.morphTargets;
  11922. this.map = source.map;
  11923. this.alphaMap = source.alphaMap;
  11924. this.displacementMap = source.displacementMap;
  11925. this.displacementScale = source.displacementScale;
  11926. this.displacementBias = source.displacementBias;
  11927. return this;
  11928. };
  11929. var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = sqrt( squared_mean - mean * mean );\n gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}";
  11930. var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";
  11931. /**
  11932. * @author alteredq / http://alteredqualia.com/
  11933. * @author mrdoob / http://mrdoob.com/
  11934. */
  11935. function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
  11936. var _frustum = new Frustum(),
  11937. _shadowMapSize = new Vector2(),
  11938. _viewportSize = new Vector2(),
  11939. _viewport = new Vector4(),
  11940. _depthMaterials = [],
  11941. _distanceMaterials = [],
  11942. _materialCache = {};
  11943. var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };
  11944. var shadowMaterialVertical = new ShaderMaterial( {
  11945. defines: {
  11946. SAMPLE_RATE: 2.0 / 8.0,
  11947. HALF_SAMPLE_RATE: 1.0 / 8.0
  11948. },
  11949. uniforms: {
  11950. shadow_pass: { value: null },
  11951. resolution: { value: new Vector2() },
  11952. radius: { value: 4.0 }
  11953. },
  11954. vertexShader: vsm_vert,
  11955. fragmentShader: vsm_frag
  11956. } );
  11957. var shadowMaterialHorizonal = shadowMaterialVertical.clone();
  11958. shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1;
  11959. var fullScreenTri = new BufferGeometry();
  11960. fullScreenTri.setAttribute(
  11961. "position",
  11962. new BufferAttribute(
  11963. new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
  11964. 3
  11965. )
  11966. );
  11967. var fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );
  11968. var scope = this;
  11969. this.enabled = false;
  11970. this.autoUpdate = true;
  11971. this.needsUpdate = false;
  11972. this.type = PCFShadowMap;
  11973. this.render = function ( lights, scene, camera ) {
  11974. if ( scope.enabled === false ) { return; }
  11975. if ( scope.autoUpdate === false && scope.needsUpdate === false ) { return; }
  11976. if ( lights.length === 0 ) { return; }
  11977. var currentRenderTarget = _renderer.getRenderTarget();
  11978. var activeCubeFace = _renderer.getActiveCubeFace();
  11979. var activeMipmapLevel = _renderer.getActiveMipmapLevel();
  11980. var _state = _renderer.state;
  11981. // Set GL state for depth map.
  11982. _state.setBlending( NoBlending );
  11983. _state.buffers.color.setClear( 1, 1, 1, 1 );
  11984. _state.buffers.depth.setTest( true );
  11985. _state.setScissorTest( false );
  11986. // render depth map
  11987. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  11988. var light = lights[ i ];
  11989. var shadow = light.shadow;
  11990. if ( shadow === undefined ) {
  11991. console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
  11992. continue;
  11993. }
  11994. _shadowMapSize.copy( shadow.mapSize );
  11995. var shadowFrameExtents = shadow.getFrameExtents();
  11996. _shadowMapSize.multiply( shadowFrameExtents );
  11997. _viewportSize.copy( shadow.mapSize );
  11998. if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) {
  11999. console.warn( 'THREE.WebGLShadowMap:', light, 'has shadow exceeding max texture size, reducing' );
  12000. if ( _shadowMapSize.x > maxTextureSize ) {
  12001. _viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x );
  12002. _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
  12003. shadow.mapSize.x = _viewportSize.x;
  12004. }
  12005. if ( _shadowMapSize.y > maxTextureSize ) {
  12006. _viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y );
  12007. _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
  12008. shadow.mapSize.y = _viewportSize.y;
  12009. }
  12010. }
  12011. if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
  12012. var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };
  12013. shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
  12014. shadow.map.texture.name = light.name + ".shadowMap";
  12015. shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
  12016. shadow.camera.updateProjectionMatrix();
  12017. }
  12018. if ( shadow.map === null ) {
  12019. var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
  12020. shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
  12021. shadow.map.texture.name = light.name + ".shadowMap";
  12022. shadow.camera.updateProjectionMatrix();
  12023. }
  12024. _renderer.setRenderTarget( shadow.map );
  12025. _renderer.clear();
  12026. var viewportCount = shadow.getViewportCount();
  12027. for ( var vp = 0; vp < viewportCount; vp ++ ) {
  12028. var viewport = shadow.getViewport( vp );
  12029. _viewport.set(
  12030. _viewportSize.x * viewport.x,
  12031. _viewportSize.y * viewport.y,
  12032. _viewportSize.x * viewport.z,
  12033. _viewportSize.y * viewport.w
  12034. );
  12035. _state.viewport( _viewport );
  12036. shadow.updateMatrices( light, vp );
  12037. _frustum = shadow.getFrustum();
  12038. renderObject( scene, camera, shadow.camera, light, this.type );
  12039. }
  12040. // do blur pass for VSM
  12041. if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
  12042. VSMPass( shadow, camera );
  12043. }
  12044. }
  12045. scope.needsUpdate = false;
  12046. _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
  12047. };
  12048. function VSMPass( shadow, camera ) {
  12049. var geometry = _objects.update( fullScreenMesh );
  12050. // vertical pass
  12051. shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
  12052. shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
  12053. shadowMaterialVertical.uniforms.radius.value = shadow.radius;
  12054. _renderer.setRenderTarget( shadow.mapPass );
  12055. _renderer.clear();
  12056. _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
  12057. // horizonal pass
  12058. shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture;
  12059. shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize;
  12060. shadowMaterialHorizonal.uniforms.radius.value = shadow.radius;
  12061. _renderer.setRenderTarget( shadow.map );
  12062. _renderer.clear();
  12063. _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null );
  12064. }
  12065. function getDepthMaterialVariant( useMorphing, useSkinning, useInstancing ) {
  12066. var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
  12067. var material = _depthMaterials[ index ];
  12068. if ( material === undefined ) {
  12069. material = new MeshDepthMaterial( {
  12070. depthPacking: RGBADepthPacking,
  12071. morphTargets: useMorphing,
  12072. skinning: useSkinning
  12073. } );
  12074. _depthMaterials[ index ] = material;
  12075. }
  12076. return material;
  12077. }
  12078. function getDistanceMaterialVariant( useMorphing, useSkinning, useInstancing ) {
  12079. var index = useMorphing << 0 | useSkinning << 1 | useInstancing << 2;
  12080. var material = _distanceMaterials[ index ];
  12081. if ( material === undefined ) {
  12082. material = new MeshDistanceMaterial( {
  12083. morphTargets: useMorphing,
  12084. skinning: useSkinning
  12085. } );
  12086. _distanceMaterials[ index ] = material;
  12087. }
  12088. return material;
  12089. }
  12090. function getDepthMaterial( object, material, light, shadowCameraNear, shadowCameraFar, type ) {
  12091. var geometry = object.geometry;
  12092. var result = null;
  12093. var getMaterialVariant = getDepthMaterialVariant;
  12094. var customMaterial = object.customDepthMaterial;
  12095. if ( light.isPointLight === true ) {
  12096. getMaterialVariant = getDistanceMaterialVariant;
  12097. customMaterial = object.customDistanceMaterial;
  12098. }
  12099. if ( customMaterial === undefined ) {
  12100. var useMorphing = false;
  12101. if ( material.morphTargets === true ) {
  12102. if ( geometry.isBufferGeometry === true ) {
  12103. useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
  12104. } else if ( geometry.isGeometry === true ) {
  12105. useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0;
  12106. }
  12107. }
  12108. var useSkinning = false;
  12109. if ( object.isSkinnedMesh === true ) {
  12110. if ( material.skinning === true ) {
  12111. useSkinning = true;
  12112. } else {
  12113. console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
  12114. }
  12115. }
  12116. var useInstancing = object.isInstancedMesh === true;
  12117. result = getMaterialVariant( useMorphing, useSkinning, useInstancing );
  12118. } else {
  12119. result = customMaterial;
  12120. }
  12121. if ( _renderer.localClippingEnabled &&
  12122. material.clipShadows === true &&
  12123. material.clippingPlanes.length !== 0 ) {
  12124. // in this case we need a unique material instance reflecting the
  12125. // appropriate state
  12126. var keyA = result.uuid, keyB = material.uuid;
  12127. var materialsForVariant = _materialCache[ keyA ];
  12128. if ( materialsForVariant === undefined ) {
  12129. materialsForVariant = {};
  12130. _materialCache[ keyA ] = materialsForVariant;
  12131. }
  12132. var cachedMaterial = materialsForVariant[ keyB ];
  12133. if ( cachedMaterial === undefined ) {
  12134. cachedMaterial = result.clone();
  12135. materialsForVariant[ keyB ] = cachedMaterial;
  12136. }
  12137. result = cachedMaterial;
  12138. }
  12139. result.visible = material.visible;
  12140. result.wireframe = material.wireframe;
  12141. if ( type === VSMShadowMap ) {
  12142. result.side = ( material.shadowSide !== null ) ? material.shadowSide : material.side;
  12143. } else {
  12144. result.side = ( material.shadowSide !== null ) ? material.shadowSide : shadowSide[ material.side ];
  12145. }
  12146. result.clipShadows = material.clipShadows;
  12147. result.clippingPlanes = material.clippingPlanes;
  12148. result.clipIntersection = material.clipIntersection;
  12149. result.wireframeLinewidth = material.wireframeLinewidth;
  12150. result.linewidth = material.linewidth;
  12151. if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {
  12152. result.referencePosition.setFromMatrixPosition( light.matrixWorld );
  12153. result.nearDistance = shadowCameraNear;
  12154. result.farDistance = shadowCameraFar;
  12155. }
  12156. return result;
  12157. }
  12158. function renderObject( object, camera, shadowCamera, light, type ) {
  12159. if ( object.visible === false ) { return; }
  12160. var visible = object.layers.test( camera.layers );
  12161. if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
  12162. if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
  12163. object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
  12164. var geometry = _objects.update( object );
  12165. var material = object.material;
  12166. if ( Array.isArray( material ) ) {
  12167. var groups = geometry.groups;
  12168. for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
  12169. var group = groups[ k ];
  12170. var groupMaterial = material[ group.materialIndex ];
  12171. if ( groupMaterial && groupMaterial.visible ) {
  12172. var depthMaterial = getDepthMaterial( object, groupMaterial, light, shadowCamera.near, shadowCamera.far, type );
  12173. _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
  12174. }
  12175. }
  12176. } else if ( material.visible ) {
  12177. var depthMaterial = getDepthMaterial( object, material, light, shadowCamera.near, shadowCamera.far, type );
  12178. _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
  12179. }
  12180. }
  12181. }
  12182. var children = object.children;
  12183. for ( var i = 0, l = children.length; i < l; i ++ ) {
  12184. renderObject( children[ i ], camera, shadowCamera, light, type );
  12185. }
  12186. }
  12187. }
  12188. /**
  12189. * @author mrdoob / http://mrdoob.com/
  12190. */
  12191. function WebGLState( gl, extensions, capabilities ) {
  12192. var isWebGL2 = capabilities.isWebGL2;
  12193. function ColorBuffer() {
  12194. var locked = false;
  12195. var color = new Vector4();
  12196. var currentColorMask = null;
  12197. var currentColorClear = new Vector4( 0, 0, 0, 0 );
  12198. return {
  12199. setMask: function ( colorMask ) {
  12200. if ( currentColorMask !== colorMask && ! locked ) {
  12201. gl.colorMask( colorMask, colorMask, colorMask, colorMask );
  12202. currentColorMask = colorMask;
  12203. }
  12204. },
  12205. setLocked: function ( lock ) {
  12206. locked = lock;
  12207. },
  12208. setClear: function ( r, g, b, a, premultipliedAlpha ) {
  12209. if ( premultipliedAlpha === true ) {
  12210. r *= a; g *= a; b *= a;
  12211. }
  12212. color.set( r, g, b, a );
  12213. if ( currentColorClear.equals( color ) === false ) {
  12214. gl.clearColor( r, g, b, a );
  12215. currentColorClear.copy( color );
  12216. }
  12217. },
  12218. reset: function () {
  12219. locked = false;
  12220. currentColorMask = null;
  12221. currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
  12222. }
  12223. };
  12224. }
  12225. function DepthBuffer() {
  12226. var locked = false;
  12227. var currentDepthMask = null;
  12228. var currentDepthFunc = null;
  12229. var currentDepthClear = null;
  12230. return {
  12231. setTest: function ( depthTest ) {
  12232. if ( depthTest ) {
  12233. enable( 2929 );
  12234. } else {
  12235. disable( 2929 );
  12236. }
  12237. },
  12238. setMask: function ( depthMask ) {
  12239. if ( currentDepthMask !== depthMask && ! locked ) {
  12240. gl.depthMask( depthMask );
  12241. currentDepthMask = depthMask;
  12242. }
  12243. },
  12244. setFunc: function ( depthFunc ) {
  12245. if ( currentDepthFunc !== depthFunc ) {
  12246. if ( depthFunc ) {
  12247. switch ( depthFunc ) {
  12248. case NeverDepth:
  12249. gl.depthFunc( 512 );
  12250. break;
  12251. case AlwaysDepth:
  12252. gl.depthFunc( 519 );
  12253. break;
  12254. case LessDepth:
  12255. gl.depthFunc( 513 );
  12256. break;
  12257. case LessEqualDepth:
  12258. gl.depthFunc( 515 );
  12259. break;
  12260. case EqualDepth:
  12261. gl.depthFunc( 514 );
  12262. break;
  12263. case GreaterEqualDepth:
  12264. gl.depthFunc( 518 );
  12265. break;
  12266. case GreaterDepth:
  12267. gl.depthFunc( 516 );
  12268. break;
  12269. case NotEqualDepth:
  12270. gl.depthFunc( 517 );
  12271. break;
  12272. default:
  12273. gl.depthFunc( 515 );
  12274. }
  12275. } else {
  12276. gl.depthFunc( 515 );
  12277. }
  12278. currentDepthFunc = depthFunc;
  12279. }
  12280. },
  12281. setLocked: function ( lock ) {
  12282. locked = lock;
  12283. },
  12284. setClear: function ( depth ) {
  12285. if ( currentDepthClear !== depth ) {
  12286. gl.clearDepth( depth );
  12287. currentDepthClear = depth;
  12288. }
  12289. },
  12290. reset: function () {
  12291. locked = false;
  12292. currentDepthMask = null;
  12293. currentDepthFunc = null;
  12294. currentDepthClear = null;
  12295. }
  12296. };
  12297. }
  12298. function StencilBuffer() {
  12299. var locked = false;
  12300. var currentStencilMask = null;
  12301. var currentStencilFunc = null;
  12302. var currentStencilRef = null;
  12303. var currentStencilFuncMask = null;
  12304. var currentStencilFail = null;
  12305. var currentStencilZFail = null;
  12306. var currentStencilZPass = null;
  12307. var currentStencilClear = null;
  12308. return {
  12309. setTest: function ( stencilTest ) {
  12310. if ( ! locked ) {
  12311. if ( stencilTest ) {
  12312. enable( 2960 );
  12313. } else {
  12314. disable( 2960 );
  12315. }
  12316. }
  12317. },
  12318. setMask: function ( stencilMask ) {
  12319. if ( currentStencilMask !== stencilMask && ! locked ) {
  12320. gl.stencilMask( stencilMask );
  12321. currentStencilMask = stencilMask;
  12322. }
  12323. },
  12324. setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
  12325. if ( currentStencilFunc !== stencilFunc ||
  12326. currentStencilRef !== stencilRef ||
  12327. currentStencilFuncMask !== stencilMask ) {
  12328. gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
  12329. currentStencilFunc = stencilFunc;
  12330. currentStencilRef = stencilRef;
  12331. currentStencilFuncMask = stencilMask;
  12332. }
  12333. },
  12334. setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
  12335. if ( currentStencilFail !== stencilFail ||
  12336. currentStencilZFail !== stencilZFail ||
  12337. currentStencilZPass !== stencilZPass ) {
  12338. gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
  12339. currentStencilFail = stencilFail;
  12340. currentStencilZFail = stencilZFail;
  12341. currentStencilZPass = stencilZPass;
  12342. }
  12343. },
  12344. setLocked: function ( lock ) {
  12345. locked = lock;
  12346. },
  12347. setClear: function ( stencil ) {
  12348. if ( currentStencilClear !== stencil ) {
  12349. gl.clearStencil( stencil );
  12350. currentStencilClear = stencil;
  12351. }
  12352. },
  12353. reset: function () {
  12354. locked = false;
  12355. currentStencilMask = null;
  12356. currentStencilFunc = null;
  12357. currentStencilRef = null;
  12358. currentStencilFuncMask = null;
  12359. currentStencilFail = null;
  12360. currentStencilZFail = null;
  12361. currentStencilZPass = null;
  12362. currentStencilClear = null;
  12363. }
  12364. };
  12365. }
  12366. //
  12367. var colorBuffer = new ColorBuffer();
  12368. var depthBuffer = new DepthBuffer();
  12369. var stencilBuffer = new StencilBuffer();
  12370. var maxVertexAttributes = gl.getParameter( 34921 );
  12371. var newAttributes = new Uint8Array( maxVertexAttributes );
  12372. var enabledAttributes = new Uint8Array( maxVertexAttributes );
  12373. var attributeDivisors = new Uint8Array( maxVertexAttributes );
  12374. var enabledCapabilities = {};
  12375. var currentProgram = null;
  12376. var currentBlendingEnabled = null;
  12377. var currentBlending = null;
  12378. var currentBlendEquation = null;
  12379. var currentBlendSrc = null;
  12380. var currentBlendDst = null;
  12381. var currentBlendEquationAlpha = null;
  12382. var currentBlendSrcAlpha = null;
  12383. var currentBlendDstAlpha = null;
  12384. var currentPremultipledAlpha = false;
  12385. var currentFlipSided = null;
  12386. var currentCullFace = null;
  12387. var currentLineWidth = null;
  12388. var currentPolygonOffsetFactor = null;
  12389. var currentPolygonOffsetUnits = null;
  12390. var maxTextures = gl.getParameter( 35661 );
  12391. var lineWidthAvailable = false;
  12392. var version = 0;
  12393. var glVersion = gl.getParameter( 7938 );
  12394. if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
  12395. version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] );
  12396. lineWidthAvailable = ( version >= 1.0 );
  12397. } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
  12398. version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] );
  12399. lineWidthAvailable = ( version >= 2.0 );
  12400. }
  12401. var currentTextureSlot = null;
  12402. var currentBoundTextures = {};
  12403. var currentScissor = new Vector4();
  12404. var currentViewport = new Vector4();
  12405. function createTexture( type, target, count ) {
  12406. var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
  12407. var texture = gl.createTexture();
  12408. gl.bindTexture( type, texture );
  12409. gl.texParameteri( type, 10241, 9728 );
  12410. gl.texParameteri( type, 10240, 9728 );
  12411. for ( var i = 0; i < count; i ++ ) {
  12412. gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data );
  12413. }
  12414. return texture;
  12415. }
  12416. var emptyTextures = {};
  12417. emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 );
  12418. emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 );
  12419. // init
  12420. colorBuffer.setClear( 0, 0, 0, 1 );
  12421. depthBuffer.setClear( 1 );
  12422. stencilBuffer.setClear( 0 );
  12423. enable( 2929 );
  12424. depthBuffer.setFunc( LessEqualDepth );
  12425. setFlipSided( false );
  12426. setCullFace( CullFaceBack );
  12427. enable( 2884 );
  12428. setBlending( NoBlending );
  12429. //
  12430. function initAttributes() {
  12431. for ( var i = 0, l = newAttributes.length; i < l; i ++ ) {
  12432. newAttributes[ i ] = 0;
  12433. }
  12434. }
  12435. function enableAttribute( attribute ) {
  12436. enableAttributeAndDivisor( attribute, 0 );
  12437. }
  12438. function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
  12439. newAttributes[ attribute ] = 1;
  12440. if ( enabledAttributes[ attribute ] === 0 ) {
  12441. gl.enableVertexAttribArray( attribute );
  12442. enabledAttributes[ attribute ] = 1;
  12443. }
  12444. if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
  12445. var extension = isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );
  12446. extension[ isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );
  12447. attributeDivisors[ attribute ] = meshPerAttribute;
  12448. }
  12449. }
  12450. function disableUnusedAttributes() {
  12451. for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) {
  12452. if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
  12453. gl.disableVertexAttribArray( i );
  12454. enabledAttributes[ i ] = 0;
  12455. }
  12456. }
  12457. }
  12458. function enable( id ) {
  12459. if ( enabledCapabilities[ id ] !== true ) {
  12460. gl.enable( id );
  12461. enabledCapabilities[ id ] = true;
  12462. }
  12463. }
  12464. function disable( id ) {
  12465. if ( enabledCapabilities[ id ] !== false ) {
  12466. gl.disable( id );
  12467. enabledCapabilities[ id ] = false;
  12468. }
  12469. }
  12470. function useProgram( program ) {
  12471. if ( currentProgram !== program ) {
  12472. gl.useProgram( program );
  12473. currentProgram = program;
  12474. return true;
  12475. }
  12476. return false;
  12477. }
  12478. var equationToGL = {};
  12479. equationToGL[ AddEquation ] = 32774;
  12480. equationToGL[ SubtractEquation ] = 32778;
  12481. equationToGL[ ReverseSubtractEquation ] = 32779;
  12482. if ( isWebGL2 ) {
  12483. equationToGL[ MinEquation ] = 32775;
  12484. equationToGL[ MaxEquation ] = 32776;
  12485. } else {
  12486. var extension = extensions.get( 'EXT_blend_minmax' );
  12487. if ( extension !== null ) {
  12488. equationToGL[ MinEquation ] = extension.MIN_EXT;
  12489. equationToGL[ MaxEquation ] = extension.MAX_EXT;
  12490. }
  12491. }
  12492. var factorToGL = {};
  12493. factorToGL[ ZeroFactor ] = 0;
  12494. factorToGL[ OneFactor ] = 1;
  12495. factorToGL[ SrcColorFactor ] = 768;
  12496. factorToGL[ SrcAlphaFactor ] = 770;
  12497. factorToGL[ SrcAlphaSaturateFactor ] = 776;
  12498. factorToGL[ DstColorFactor ] = 774;
  12499. factorToGL[ DstAlphaFactor ] = 772;
  12500. factorToGL[ OneMinusSrcColorFactor ] = 769;
  12501. factorToGL[ OneMinusSrcAlphaFactor ] = 771;
  12502. factorToGL[ OneMinusDstColorFactor ] = 775;
  12503. factorToGL[ OneMinusDstAlphaFactor ] = 773;
  12504. function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
  12505. if ( blending === NoBlending ) {
  12506. if ( currentBlendingEnabled ) {
  12507. disable( 3042 );
  12508. currentBlendingEnabled = false;
  12509. }
  12510. return;
  12511. }
  12512. if ( ! currentBlendingEnabled ) {
  12513. enable( 3042 );
  12514. currentBlendingEnabled = true;
  12515. }
  12516. if ( blending !== CustomBlending ) {
  12517. if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
  12518. if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
  12519. gl.blendEquation( 32774 );
  12520. currentBlendEquation = AddEquation;
  12521. currentBlendEquationAlpha = AddEquation;
  12522. }
  12523. if ( premultipliedAlpha ) {
  12524. switch ( blending ) {
  12525. case NormalBlending:
  12526. gl.blendFuncSeparate( 1, 771, 1, 771 );
  12527. break;
  12528. case AdditiveBlending:
  12529. gl.blendFunc( 1, 1 );
  12530. break;
  12531. case SubtractiveBlending:
  12532. gl.blendFuncSeparate( 0, 0, 769, 771 );
  12533. break;
  12534. case MultiplyBlending:
  12535. gl.blendFuncSeparate( 0, 768, 0, 770 );
  12536. break;
  12537. default:
  12538. console.error( 'THREE.WebGLState: Invalid blending: ', blending );
  12539. break;
  12540. }
  12541. } else {
  12542. switch ( blending ) {
  12543. case NormalBlending:
  12544. gl.blendFuncSeparate( 770, 771, 1, 771 );
  12545. break;
  12546. case AdditiveBlending:
  12547. gl.blendFunc( 770, 1 );
  12548. break;
  12549. case SubtractiveBlending:
  12550. gl.blendFunc( 0, 769 );
  12551. break;
  12552. case MultiplyBlending:
  12553. gl.blendFunc( 0, 768 );
  12554. break;
  12555. default:
  12556. console.error( 'THREE.WebGLState: Invalid blending: ', blending );
  12557. break;
  12558. }
  12559. }
  12560. currentBlendSrc = null;
  12561. currentBlendDst = null;
  12562. currentBlendSrcAlpha = null;
  12563. currentBlendDstAlpha = null;
  12564. currentBlending = blending;
  12565. currentPremultipledAlpha = premultipliedAlpha;
  12566. }
  12567. return;
  12568. }
  12569. // custom blending
  12570. blendEquationAlpha = blendEquationAlpha || blendEquation;
  12571. blendSrcAlpha = blendSrcAlpha || blendSrc;
  12572. blendDstAlpha = blendDstAlpha || blendDst;
  12573. if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
  12574. gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
  12575. currentBlendEquation = blendEquation;
  12576. currentBlendEquationAlpha = blendEquationAlpha;
  12577. }
  12578. if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
  12579. gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
  12580. currentBlendSrc = blendSrc;
  12581. currentBlendDst = blendDst;
  12582. currentBlendSrcAlpha = blendSrcAlpha;
  12583. currentBlendDstAlpha = blendDstAlpha;
  12584. }
  12585. currentBlending = blending;
  12586. currentPremultipledAlpha = null;
  12587. }
  12588. function setMaterial( material, frontFaceCW ) {
  12589. material.side === DoubleSide
  12590. ? disable( 2884 )
  12591. : enable( 2884 );
  12592. var flipSided = ( material.side === BackSide );
  12593. if ( frontFaceCW ) { flipSided = ! flipSided; }
  12594. setFlipSided( flipSided );
  12595. ( material.blending === NormalBlending && material.transparent === false )
  12596. ? setBlending( NoBlending )
  12597. : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
  12598. depthBuffer.setFunc( material.depthFunc );
  12599. depthBuffer.setTest( material.depthTest );
  12600. depthBuffer.setMask( material.depthWrite );
  12601. colorBuffer.setMask( material.colorWrite );
  12602. var stencilWrite = material.stencilWrite;
  12603. stencilBuffer.setTest( stencilWrite );
  12604. if ( stencilWrite ) {
  12605. stencilBuffer.setMask( material.stencilWriteMask );
  12606. stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
  12607. stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
  12608. }
  12609. setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
  12610. }
  12611. //
  12612. function setFlipSided( flipSided ) {
  12613. if ( currentFlipSided !== flipSided ) {
  12614. if ( flipSided ) {
  12615. gl.frontFace( 2304 );
  12616. } else {
  12617. gl.frontFace( 2305 );
  12618. }
  12619. currentFlipSided = flipSided;
  12620. }
  12621. }
  12622. function setCullFace( cullFace ) {
  12623. if ( cullFace !== CullFaceNone ) {
  12624. enable( 2884 );
  12625. if ( cullFace !== currentCullFace ) {
  12626. if ( cullFace === CullFaceBack ) {
  12627. gl.cullFace( 1029 );
  12628. } else if ( cullFace === CullFaceFront ) {
  12629. gl.cullFace( 1028 );
  12630. } else {
  12631. gl.cullFace( 1032 );
  12632. }
  12633. }
  12634. } else {
  12635. disable( 2884 );
  12636. }
  12637. currentCullFace = cullFace;
  12638. }
  12639. function setLineWidth( width ) {
  12640. if ( width !== currentLineWidth ) {
  12641. if ( lineWidthAvailable ) { gl.lineWidth( width ); }
  12642. currentLineWidth = width;
  12643. }
  12644. }
  12645. function setPolygonOffset( polygonOffset, factor, units ) {
  12646. if ( polygonOffset ) {
  12647. enable( 32823 );
  12648. if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
  12649. gl.polygonOffset( factor, units );
  12650. currentPolygonOffsetFactor = factor;
  12651. currentPolygonOffsetUnits = units;
  12652. }
  12653. } else {
  12654. disable( 32823 );
  12655. }
  12656. }
  12657. function setScissorTest( scissorTest ) {
  12658. if ( scissorTest ) {
  12659. enable( 3089 );
  12660. } else {
  12661. disable( 3089 );
  12662. }
  12663. }
  12664. // texture
  12665. function activeTexture( webglSlot ) {
  12666. if ( webglSlot === undefined ) { webglSlot = 33984 + maxTextures - 1; }
  12667. if ( currentTextureSlot !== webglSlot ) {
  12668. gl.activeTexture( webglSlot );
  12669. currentTextureSlot = webglSlot;
  12670. }
  12671. }
  12672. function bindTexture( webglType, webglTexture ) {
  12673. if ( currentTextureSlot === null ) {
  12674. activeTexture();
  12675. }
  12676. var boundTexture = currentBoundTextures[ currentTextureSlot ];
  12677. if ( boundTexture === undefined ) {
  12678. boundTexture = { type: undefined, texture: undefined };
  12679. currentBoundTextures[ currentTextureSlot ] = boundTexture;
  12680. }
  12681. if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
  12682. gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
  12683. boundTexture.type = webglType;
  12684. boundTexture.texture = webglTexture;
  12685. }
  12686. }
  12687. function unbindTexture() {
  12688. var boundTexture = currentBoundTextures[ currentTextureSlot ];
  12689. if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
  12690. gl.bindTexture( boundTexture.type, null );
  12691. boundTexture.type = undefined;
  12692. boundTexture.texture = undefined;
  12693. }
  12694. }
  12695. function compressedTexImage2D() {
  12696. try {
  12697. gl.compressedTexImage2D.apply( gl, arguments );
  12698. } catch ( error ) {
  12699. console.error( 'THREE.WebGLState:', error );
  12700. }
  12701. }
  12702. function texImage2D() {
  12703. try {
  12704. gl.texImage2D.apply( gl, arguments );
  12705. } catch ( error ) {
  12706. console.error( 'THREE.WebGLState:', error );
  12707. }
  12708. }
  12709. function texImage3D() {
  12710. try {
  12711. gl.texImage3D.apply( gl, arguments );
  12712. } catch ( error ) {
  12713. console.error( 'THREE.WebGLState:', error );
  12714. }
  12715. }
  12716. //
  12717. function scissor( scissor ) {
  12718. if ( currentScissor.equals( scissor ) === false ) {
  12719. gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
  12720. currentScissor.copy( scissor );
  12721. }
  12722. }
  12723. function viewport( viewport ) {
  12724. if ( currentViewport.equals( viewport ) === false ) {
  12725. gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
  12726. currentViewport.copy( viewport );
  12727. }
  12728. }
  12729. //
  12730. function reset() {
  12731. for ( var i = 0; i < enabledAttributes.length; i ++ ) {
  12732. if ( enabledAttributes[ i ] === 1 ) {
  12733. gl.disableVertexAttribArray( i );
  12734. enabledAttributes[ i ] = 0;
  12735. }
  12736. }
  12737. enabledCapabilities = {};
  12738. currentTextureSlot = null;
  12739. currentBoundTextures = {};
  12740. currentProgram = null;
  12741. currentBlending = null;
  12742. currentFlipSided = null;
  12743. currentCullFace = null;
  12744. colorBuffer.reset();
  12745. depthBuffer.reset();
  12746. stencilBuffer.reset();
  12747. }
  12748. return {
  12749. buffers: {
  12750. color: colorBuffer,
  12751. depth: depthBuffer,
  12752. stencil: stencilBuffer
  12753. },
  12754. initAttributes: initAttributes,
  12755. enableAttribute: enableAttribute,
  12756. enableAttributeAndDivisor: enableAttributeAndDivisor,
  12757. disableUnusedAttributes: disableUnusedAttributes,
  12758. enable: enable,
  12759. disable: disable,
  12760. useProgram: useProgram,
  12761. setBlending: setBlending,
  12762. setMaterial: setMaterial,
  12763. setFlipSided: setFlipSided,
  12764. setCullFace: setCullFace,
  12765. setLineWidth: setLineWidth,
  12766. setPolygonOffset: setPolygonOffset,
  12767. setScissorTest: setScissorTest,
  12768. activeTexture: activeTexture,
  12769. bindTexture: bindTexture,
  12770. unbindTexture: unbindTexture,
  12771. compressedTexImage2D: compressedTexImage2D,
  12772. texImage2D: texImage2D,
  12773. texImage3D: texImage3D,
  12774. scissor: scissor,
  12775. viewport: viewport,
  12776. reset: reset
  12777. };
  12778. }
  12779. /**
  12780. * @author mrdoob / http://mrdoob.com/
  12781. */
  12782. function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
  12783. var isWebGL2 = capabilities.isWebGL2;
  12784. var maxTextures = capabilities.maxTextures;
  12785. var maxCubemapSize = capabilities.maxCubemapSize;
  12786. var maxTextureSize = capabilities.maxTextureSize;
  12787. var maxSamples = capabilities.maxSamples;
  12788. var _videoTextures = new WeakMap();
  12789. var _canvas;
  12790. // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
  12791. // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
  12792. // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
  12793. var useOffscreenCanvas = false;
  12794. try {
  12795. useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
  12796. && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
  12797. } catch ( err ) {
  12798. // Ignore any errors
  12799. }
  12800. function createCanvas( width, height ) {
  12801. // Use OffscreenCanvas when available. Specially needed in web workers
  12802. return useOffscreenCanvas ?
  12803. new OffscreenCanvas( width, height ) :
  12804. document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
  12805. }
  12806. function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
  12807. var scale = 1;
  12808. // handle case if texture exceeds max size
  12809. if ( image.width > maxSize || image.height > maxSize ) {
  12810. scale = maxSize / Math.max( image.width, image.height );
  12811. }
  12812. // only perform resize if necessary
  12813. if ( scale < 1 || needsPowerOfTwo === true ) {
  12814. // only perform resize for certain image types
  12815. if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
  12816. ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
  12817. ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
  12818. var floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
  12819. var width = floor( scale * image.width );
  12820. var height = floor( scale * image.height );
  12821. if ( _canvas === undefined ) { _canvas = createCanvas( width, height ); }
  12822. // cube textures can't reuse the same canvas
  12823. var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
  12824. canvas.width = width;
  12825. canvas.height = height;
  12826. var context = canvas.getContext( '2d' );
  12827. context.drawImage( image, 0, 0, width, height );
  12828. console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
  12829. return canvas;
  12830. } else {
  12831. if ( 'data' in image ) {
  12832. console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
  12833. }
  12834. return image;
  12835. }
  12836. }
  12837. return image;
  12838. }
  12839. function isPowerOfTwo( image ) {
  12840. return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
  12841. }
  12842. function textureNeedsPowerOfTwo( texture ) {
  12843. if ( isWebGL2 ) { return false; }
  12844. return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
  12845. ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
  12846. }
  12847. function textureNeedsGenerateMipmaps( texture, supportsMips ) {
  12848. return texture.generateMipmaps && supportsMips &&
  12849. texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
  12850. }
  12851. function generateMipmap( target, texture, width, height ) {
  12852. _gl.generateMipmap( target );
  12853. var textureProperties = properties.get( texture );
  12854. // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
  12855. textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
  12856. }
  12857. function getInternalFormat( internalFormatName, glFormat, glType ) {
  12858. if ( isWebGL2 === false ) { return glFormat; }
  12859. if ( internalFormatName !== null ) {
  12860. if ( _gl[ internalFormatName ] !== undefined ) { return _gl[ internalFormatName ]; }
  12861. console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
  12862. }
  12863. var internalFormat = glFormat;
  12864. if ( glFormat === 6403 ) {
  12865. if ( glType === 5126 ) { internalFormat = 33326; }
  12866. if ( glType === 5131 ) { internalFormat = 33325; }
  12867. if ( glType === 5121 ) { internalFormat = 33321; }
  12868. }
  12869. if ( glFormat === 6407 ) {
  12870. if ( glType === 5126 ) { internalFormat = 34837; }
  12871. if ( glType === 5131 ) { internalFormat = 34843; }
  12872. if ( glType === 5121 ) { internalFormat = 32849; }
  12873. }
  12874. if ( glFormat === 6408 ) {
  12875. if ( glType === 5126 ) { internalFormat = 34836; }
  12876. if ( glType === 5131 ) { internalFormat = 34842; }
  12877. if ( glType === 5121 ) { internalFormat = 32856; }
  12878. }
  12879. if ( internalFormat === 33325 || internalFormat === 33326 ||
  12880. internalFormat === 34842 || internalFormat === 34836 ) {
  12881. extensions.get( 'EXT_color_buffer_float' );
  12882. } else if ( internalFormat === 34843 || internalFormat === 34837 ) {
  12883. console.warn( 'THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.' );
  12884. }
  12885. return internalFormat;
  12886. }
  12887. // Fallback filters for non-power-of-2 textures
  12888. function filterFallback( f ) {
  12889. if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
  12890. return 9728;
  12891. }
  12892. return 9729;
  12893. }
  12894. //
  12895. function onTextureDispose( event ) {
  12896. var texture = event.target;
  12897. texture.removeEventListener( 'dispose', onTextureDispose );
  12898. deallocateTexture( texture );
  12899. if ( texture.isVideoTexture ) {
  12900. _videoTextures.delete( texture );
  12901. }
  12902. info.memory.textures --;
  12903. }
  12904. function onRenderTargetDispose( event ) {
  12905. var renderTarget = event.target;
  12906. renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
  12907. deallocateRenderTarget( renderTarget );
  12908. info.memory.textures --;
  12909. }
  12910. //
  12911. function deallocateTexture( texture ) {
  12912. var textureProperties = properties.get( texture );
  12913. if ( textureProperties.__webglInit === undefined ) { return; }
  12914. _gl.deleteTexture( textureProperties.__webglTexture );
  12915. properties.remove( texture );
  12916. }
  12917. function deallocateRenderTarget( renderTarget ) {
  12918. var renderTargetProperties = properties.get( renderTarget );
  12919. var textureProperties = properties.get( renderTarget.texture );
  12920. if ( ! renderTarget ) { return; }
  12921. if ( textureProperties.__webglTexture !== undefined ) {
  12922. _gl.deleteTexture( textureProperties.__webglTexture );
  12923. }
  12924. if ( renderTarget.depthTexture ) {
  12925. renderTarget.depthTexture.dispose();
  12926. }
  12927. if ( renderTarget.isWebGLCubeRenderTarget ) {
  12928. for ( var i = 0; i < 6; i ++ ) {
  12929. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
  12930. if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); }
  12931. }
  12932. } else {
  12933. _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
  12934. if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); }
  12935. }
  12936. if ( renderTarget.isWebGLMultiviewRenderTarget ) {
  12937. _gl.deleteTexture( renderTargetProperties.__webglColorTexture );
  12938. _gl.deleteTexture( renderTargetProperties.__webglDepthStencilTexture );
  12939. info.memory.textures -= 2;
  12940. for ( var i = 0, il = renderTargetProperties.__webglViewFramebuffers.length; i < il; i ++ ) {
  12941. _gl.deleteFramebuffer( renderTargetProperties.__webglViewFramebuffers[ i ] );
  12942. }
  12943. }
  12944. properties.remove( renderTarget.texture );
  12945. properties.remove( renderTarget );
  12946. }
  12947. //
  12948. var textureUnits = 0;
  12949. function resetTextureUnits() {
  12950. textureUnits = 0;
  12951. }
  12952. function allocateTextureUnit() {
  12953. var textureUnit = textureUnits;
  12954. if ( textureUnit >= maxTextures ) {
  12955. console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
  12956. }
  12957. textureUnits += 1;
  12958. return textureUnit;
  12959. }
  12960. //
  12961. function setTexture2D( texture, slot ) {
  12962. var textureProperties = properties.get( texture );
  12963. if ( texture.isVideoTexture ) { updateVideoTexture( texture ); }
  12964. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  12965. var image = texture.image;
  12966. if ( image === undefined ) {
  12967. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
  12968. } else if ( image.complete === false ) {
  12969. console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
  12970. } else {
  12971. uploadTexture( textureProperties, texture, slot );
  12972. return;
  12973. }
  12974. }
  12975. state.activeTexture( 33984 + slot );
  12976. state.bindTexture( 3553, textureProperties.__webglTexture );
  12977. }
  12978. function setTexture2DArray( texture, slot ) {
  12979. var textureProperties = properties.get( texture );
  12980. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  12981. uploadTexture( textureProperties, texture, slot );
  12982. return;
  12983. }
  12984. state.activeTexture( 33984 + slot );
  12985. state.bindTexture( 35866, textureProperties.__webglTexture );
  12986. }
  12987. function setTexture3D( texture, slot ) {
  12988. var textureProperties = properties.get( texture );
  12989. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  12990. uploadTexture( textureProperties, texture, slot );
  12991. return;
  12992. }
  12993. state.activeTexture( 33984 + slot );
  12994. state.bindTexture( 32879, textureProperties.__webglTexture );
  12995. }
  12996. function setTextureCube( texture, slot ) {
  12997. if ( texture.image.length !== 6 ) { return; }
  12998. var textureProperties = properties.get( texture );
  12999. if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
  13000. initTexture( textureProperties, texture );
  13001. state.activeTexture( 33984 + slot );
  13002. state.bindTexture( 34067, textureProperties.__webglTexture );
  13003. _gl.pixelStorei( 37440, texture.flipY );
  13004. var isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
  13005. var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
  13006. var cubeImage = [];
  13007. for ( var i = 0; i < 6; i ++ ) {
  13008. if ( ! isCompressed && ! isDataTexture ) {
  13009. cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
  13010. } else {
  13011. cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
  13012. }
  13013. }
  13014. var image = cubeImage[ 0 ],
  13015. supportsMips = isPowerOfTwo( image ) || isWebGL2,
  13016. glFormat = utils.convert( texture.format ),
  13017. glType = utils.convert( texture.type ),
  13018. glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
  13019. setTextureParameters( 34067, texture, supportsMips );
  13020. var mipmaps;
  13021. if ( isCompressed ) {
  13022. for ( var i = 0; i < 6; i ++ ) {
  13023. mipmaps = cubeImage[ i ].mipmaps;
  13024. for ( var j = 0; j < mipmaps.length; j ++ ) {
  13025. var mipmap = mipmaps[ j ];
  13026. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  13027. if ( glFormat !== null ) {
  13028. state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  13029. } else {
  13030. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
  13031. }
  13032. } else {
  13033. state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  13034. }
  13035. }
  13036. }
  13037. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13038. } else {
  13039. mipmaps = texture.mipmaps;
  13040. for ( var i = 0; i < 6; i ++ ) {
  13041. if ( isDataTexture ) {
  13042. state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
  13043. for ( var j = 0; j < mipmaps.length; j ++ ) {
  13044. var mipmap = mipmaps[ j ];
  13045. var mipmapImage = mipmap.image[ i ].image;
  13046. state.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
  13047. }
  13048. } else {
  13049. state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
  13050. for ( var j = 0; j < mipmaps.length; j ++ ) {
  13051. var mipmap = mipmaps[ j ];
  13052. state.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
  13053. }
  13054. }
  13055. }
  13056. textureProperties.__maxMipLevel = mipmaps.length;
  13057. }
  13058. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  13059. // We assume images for cube map have the same size.
  13060. generateMipmap( 34067, texture, image.width, image.height );
  13061. }
  13062. textureProperties.__version = texture.version;
  13063. if ( texture.onUpdate ) { texture.onUpdate( texture ); }
  13064. } else {
  13065. state.activeTexture( 33984 + slot );
  13066. state.bindTexture( 34067, textureProperties.__webglTexture );
  13067. }
  13068. }
  13069. function setTextureCubeDynamic( texture, slot ) {
  13070. state.activeTexture( 33984 + slot );
  13071. state.bindTexture( 34067, properties.get( texture ).__webglTexture );
  13072. }
  13073. var wrappingToGL = {};
  13074. wrappingToGL[ RepeatWrapping ] = 10497;
  13075. wrappingToGL[ ClampToEdgeWrapping ] = 33071;
  13076. wrappingToGL[ MirroredRepeatWrapping ] = 33648;
  13077. var filterToGL = {};
  13078. filterToGL[ NearestFilter ] = 9728;
  13079. filterToGL[ NearestMipmapNearestFilter ] = 9984;
  13080. filterToGL[ NearestMipmapLinearFilter ] = 9986;
  13081. filterToGL[ LinearFilter ] = 9729;
  13082. filterToGL[ LinearMipmapNearestFilter ] = 9985;
  13083. filterToGL[ LinearMipmapLinearFilter ] = 9987;
  13084. function setTextureParameters( textureType, texture, supportsMips ) {
  13085. if ( supportsMips ) {
  13086. _gl.texParameteri( textureType, 10242, wrappingToGL[ texture.wrapS ] );
  13087. _gl.texParameteri( textureType, 10243, wrappingToGL[ texture.wrapT ] );
  13088. if ( textureType === 32879 || textureType === 35866 ) {
  13089. _gl.texParameteri( textureType, 32882, wrappingToGL[ texture.wrapR ] );
  13090. }
  13091. _gl.texParameteri( textureType, 10240, filterToGL[ texture.magFilter ] );
  13092. _gl.texParameteri( textureType, 10241, filterToGL[ texture.minFilter ] );
  13093. } else {
  13094. _gl.texParameteri( textureType, 10242, 33071 );
  13095. _gl.texParameteri( textureType, 10243, 33071 );
  13096. if ( textureType === 32879 || textureType === 35866 ) {
  13097. _gl.texParameteri( textureType, 32882, 33071 );
  13098. }
  13099. if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
  13100. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
  13101. }
  13102. _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) );
  13103. _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) );
  13104. if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
  13105. console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
  13106. }
  13107. }
  13108. var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
  13109. if ( extension ) {
  13110. if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) { return; }
  13111. if ( texture.type === HalfFloatType && ( isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) { return; }
  13112. if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
  13113. _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
  13114. properties.get( texture ).__currentAnisotropy = texture.anisotropy;
  13115. }
  13116. }
  13117. }
  13118. function initTexture( textureProperties, texture ) {
  13119. if ( textureProperties.__webglInit === undefined ) {
  13120. textureProperties.__webglInit = true;
  13121. texture.addEventListener( 'dispose', onTextureDispose );
  13122. textureProperties.__webglTexture = _gl.createTexture();
  13123. info.memory.textures ++;
  13124. }
  13125. }
  13126. function uploadTexture( textureProperties, texture, slot ) {
  13127. var textureType = 3553;
  13128. if ( texture.isDataTexture2DArray ) { textureType = 35866; }
  13129. if ( texture.isDataTexture3D ) { textureType = 32879; }
  13130. initTexture( textureProperties, texture );
  13131. state.activeTexture( 33984 + slot );
  13132. state.bindTexture( textureType, textureProperties.__webglTexture );
  13133. _gl.pixelStorei( 37440, texture.flipY );
  13134. _gl.pixelStorei( 37441, texture.premultiplyAlpha );
  13135. _gl.pixelStorei( 3317, texture.unpackAlignment );
  13136. var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
  13137. var image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
  13138. var supportsMips = isPowerOfTwo( image ) || isWebGL2,
  13139. glFormat = utils.convert( texture.format ),
  13140. glType = utils.convert( texture.type ),
  13141. glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
  13142. setTextureParameters( textureType, texture, supportsMips );
  13143. var mipmap, mipmaps = texture.mipmaps;
  13144. if ( texture.isDepthTexture ) {
  13145. // populate depth texture with dummy data
  13146. glInternalFormat = 6402;
  13147. if ( texture.type === FloatType ) {
  13148. if ( isWebGL2 === false ) { throw new Error( 'Float Depth Texture only supported in WebGL2.0' ); }
  13149. glInternalFormat = 36012;
  13150. } else if ( isWebGL2 ) {
  13151. // WebGL 2.0 requires signed internalformat for glTexImage2D
  13152. glInternalFormat = 33189;
  13153. }
  13154. if ( texture.format === DepthFormat && glInternalFormat === 6402 ) {
  13155. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  13156. // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
  13157. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  13158. if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
  13159. console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
  13160. texture.type = UnsignedShortType;
  13161. glType = utils.convert( texture.type );
  13162. }
  13163. }
  13164. // Depth stencil textures need the DEPTH_STENCIL internal format
  13165. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  13166. if ( texture.format === DepthStencilFormat ) {
  13167. glInternalFormat = 34041;
  13168. // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
  13169. // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
  13170. // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
  13171. if ( texture.type !== UnsignedInt248Type ) {
  13172. console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
  13173. texture.type = UnsignedInt248Type;
  13174. glType = utils.convert( texture.type );
  13175. }
  13176. }
  13177. state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
  13178. } else if ( texture.isDataTexture ) {
  13179. // use manually created mipmaps if available
  13180. // if there are no manual mipmaps
  13181. // set 0 level mipmap and then use GL to generate other mipmap levels
  13182. if ( mipmaps.length > 0 && supportsMips ) {
  13183. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  13184. mipmap = mipmaps[ i ];
  13185. state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  13186. }
  13187. texture.generateMipmaps = false;
  13188. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13189. } else {
  13190. state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
  13191. textureProperties.__maxMipLevel = 0;
  13192. }
  13193. } else if ( texture.isCompressedTexture ) {
  13194. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  13195. mipmap = mipmaps[ i ];
  13196. if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
  13197. if ( glFormat !== null ) {
  13198. state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
  13199. } else {
  13200. console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
  13201. }
  13202. } else {
  13203. state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
  13204. }
  13205. }
  13206. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13207. } else if ( texture.isDataTexture2DArray ) {
  13208. state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  13209. textureProperties.__maxMipLevel = 0;
  13210. } else if ( texture.isDataTexture3D ) {
  13211. state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
  13212. textureProperties.__maxMipLevel = 0;
  13213. } else {
  13214. // regular Texture (image, video, canvas)
  13215. // use manually created mipmaps if available
  13216. // if there are no manual mipmaps
  13217. // set 0 level mipmap and then use GL to generate other mipmap levels
  13218. if ( mipmaps.length > 0 && supportsMips ) {
  13219. for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
  13220. mipmap = mipmaps[ i ];
  13221. state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap );
  13222. }
  13223. texture.generateMipmaps = false;
  13224. textureProperties.__maxMipLevel = mipmaps.length - 1;
  13225. } else {
  13226. state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image );
  13227. textureProperties.__maxMipLevel = 0;
  13228. }
  13229. }
  13230. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  13231. generateMipmap( textureType, texture, image.width, image.height );
  13232. }
  13233. textureProperties.__version = texture.version;
  13234. if ( texture.onUpdate ) { texture.onUpdate( texture ); }
  13235. }
  13236. // Render targets
  13237. // Setup storage for target texture and bind it to correct framebuffer
  13238. function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
  13239. var glFormat = utils.convert( renderTarget.texture.format );
  13240. var glType = utils.convert( renderTarget.texture.type );
  13241. var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
  13242. state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
  13243. _gl.bindFramebuffer( 36160, framebuffer );
  13244. _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
  13245. _gl.bindFramebuffer( 36160, null );
  13246. }
  13247. // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
  13248. function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
  13249. _gl.bindRenderbuffer( 36161, renderbuffer );
  13250. if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
  13251. if ( isMultisample ) {
  13252. var samples = getRenderTargetSamples( renderTarget );
  13253. _gl.renderbufferStorageMultisample( 36161, samples, 33189, renderTarget.width, renderTarget.height );
  13254. } else {
  13255. _gl.renderbufferStorage( 36161, 33189, renderTarget.width, renderTarget.height );
  13256. }
  13257. _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer );
  13258. } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
  13259. if ( isMultisample ) {
  13260. var samples = getRenderTargetSamples( renderTarget );
  13261. _gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height );
  13262. } else {
  13263. _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height );
  13264. }
  13265. _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer );
  13266. } else {
  13267. var glFormat = utils.convert( renderTarget.texture.format );
  13268. var glType = utils.convert( renderTarget.texture.type );
  13269. var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
  13270. if ( isMultisample ) {
  13271. var samples = getRenderTargetSamples( renderTarget );
  13272. _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  13273. } else {
  13274. _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );
  13275. }
  13276. }
  13277. _gl.bindRenderbuffer( 36161, null );
  13278. }
  13279. // Setup resources for a Depth Texture for a FBO (needs an extension)
  13280. function setupDepthTexture( framebuffer, renderTarget ) {
  13281. var isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
  13282. if ( isCube ) { throw new Error( 'Depth Texture with cube render targets is not supported' ); }
  13283. _gl.bindFramebuffer( 36160, framebuffer );
  13284. if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
  13285. throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
  13286. }
  13287. // upload an empty depth texture with framebuffer size
  13288. if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
  13289. renderTarget.depthTexture.image.width !== renderTarget.width ||
  13290. renderTarget.depthTexture.image.height !== renderTarget.height ) {
  13291. renderTarget.depthTexture.image.width = renderTarget.width;
  13292. renderTarget.depthTexture.image.height = renderTarget.height;
  13293. renderTarget.depthTexture.needsUpdate = true;
  13294. }
  13295. setTexture2D( renderTarget.depthTexture, 0 );
  13296. var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
  13297. if ( renderTarget.depthTexture.format === DepthFormat ) {
  13298. _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 );
  13299. } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
  13300. _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 );
  13301. } else {
  13302. throw new Error( 'Unknown depthTexture format' );
  13303. }
  13304. }
  13305. // Setup GL resources for a non-texture depth buffer
  13306. function setupDepthRenderbuffer( renderTarget ) {
  13307. var renderTargetProperties = properties.get( renderTarget );
  13308. var isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
  13309. if ( renderTarget.depthTexture ) {
  13310. if ( isCube ) { throw new Error( 'target.depthTexture not supported in Cube render targets' ); }
  13311. setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
  13312. } else {
  13313. if ( isCube ) {
  13314. renderTargetProperties.__webglDepthbuffer = [];
  13315. for ( var i = 0; i < 6; i ++ ) {
  13316. _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );
  13317. renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
  13318. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
  13319. }
  13320. } else {
  13321. _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
  13322. renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
  13323. setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
  13324. }
  13325. }
  13326. _gl.bindFramebuffer( 36160, null );
  13327. }
  13328. // Set up GL resources for the render target
  13329. function setupRenderTarget( renderTarget ) {
  13330. var renderTargetProperties = properties.get( renderTarget );
  13331. var textureProperties = properties.get( renderTarget.texture );
  13332. renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
  13333. textureProperties.__webglTexture = _gl.createTexture();
  13334. info.memory.textures ++;
  13335. var isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
  13336. var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
  13337. var isMultiview = ( renderTarget.isWebGLMultiviewRenderTarget === true );
  13338. var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
  13339. // Setup framebuffer
  13340. if ( isCube ) {
  13341. renderTargetProperties.__webglFramebuffer = [];
  13342. for ( var i = 0; i < 6; i ++ ) {
  13343. renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
  13344. }
  13345. } else {
  13346. renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
  13347. if ( isMultisample ) {
  13348. if ( isWebGL2 ) {
  13349. renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
  13350. renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
  13351. _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer );
  13352. var glFormat = utils.convert( renderTarget.texture.format );
  13353. var glType = utils.convert( renderTarget.texture.type );
  13354. var glInternalFormat = getInternalFormat( renderTarget.texture.internalFormat, glFormat, glType );
  13355. var samples = getRenderTargetSamples( renderTarget );
  13356. _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
  13357. _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer );
  13358. _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer );
  13359. _gl.bindRenderbuffer( 36161, null );
  13360. if ( renderTarget.depthBuffer ) {
  13361. renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
  13362. setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
  13363. }
  13364. _gl.bindFramebuffer( 36160, null );
  13365. } else {
  13366. console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
  13367. }
  13368. } else if ( isMultiview ) {
  13369. var width = renderTarget.width;
  13370. var height = renderTarget.height;
  13371. var numViews = renderTarget.numViews;
  13372. _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
  13373. var ext = extensions.get( 'OVR_multiview2' );
  13374. info.memory.textures += 2;
  13375. var colorTexture = _gl.createTexture();
  13376. _gl.bindTexture( 35866, colorTexture );
  13377. _gl.texParameteri( 35866, 10240, 9728 );
  13378. _gl.texParameteri( 35866, 10241, 9728 );
  13379. _gl.texImage3D( 35866, 0, 32856, width, height, numViews, 0, 6408, 5121, null );
  13380. ext.framebufferTextureMultiviewOVR( 36160, 36064, colorTexture, 0, 0, numViews );
  13381. var depthStencilTexture = _gl.createTexture();
  13382. _gl.bindTexture( 35866, depthStencilTexture );
  13383. _gl.texParameteri( 35866, 10240, 9728 );
  13384. _gl.texParameteri( 35866, 10241, 9728 );
  13385. _gl.texImage3D( 35866, 0, 35056, width, height, numViews, 0, 34041, 34042, null );
  13386. ext.framebufferTextureMultiviewOVR( 36160, 33306, depthStencilTexture, 0, 0, numViews );
  13387. var viewFramebuffers = new Array( numViews );
  13388. for ( var i = 0; i < numViews; ++ i ) {
  13389. viewFramebuffers[ i ] = _gl.createFramebuffer();
  13390. _gl.bindFramebuffer( 36160, viewFramebuffers[ i ] );
  13391. _gl.framebufferTextureLayer( 36160, 36064, colorTexture, 0, i );
  13392. }
  13393. renderTargetProperties.__webglColorTexture = colorTexture;
  13394. renderTargetProperties.__webglDepthStencilTexture = depthStencilTexture;
  13395. renderTargetProperties.__webglViewFramebuffers = viewFramebuffers;
  13396. _gl.bindFramebuffer( 36160, null );
  13397. _gl.bindTexture( 35866, null );
  13398. }
  13399. }
  13400. // Setup color buffer
  13401. if ( isCube ) {
  13402. state.bindTexture( 34067, textureProperties.__webglTexture );
  13403. setTextureParameters( 34067, renderTarget.texture, supportsMips );
  13404. for ( var i = 0; i < 6; i ++ ) {
  13405. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i );
  13406. }
  13407. if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
  13408. generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height );
  13409. }
  13410. state.bindTexture( 34067, null );
  13411. } else if ( ! isMultiview ) {
  13412. state.bindTexture( 3553, textureProperties.__webglTexture );
  13413. setTextureParameters( 3553, renderTarget.texture, supportsMips );
  13414. setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 );
  13415. if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
  13416. generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height );
  13417. }
  13418. state.bindTexture( 3553, null );
  13419. }
  13420. // Setup depth and stencil buffers
  13421. if ( renderTarget.depthBuffer ) {
  13422. setupDepthRenderbuffer( renderTarget );
  13423. }
  13424. }
  13425. function updateRenderTargetMipmap( renderTarget ) {
  13426. var texture = renderTarget.texture;
  13427. var supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
  13428. if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
  13429. var target = renderTarget.isWebGLCubeRenderTarget ? 34067 : 3553;
  13430. var webglTexture = properties.get( texture ).__webglTexture;
  13431. state.bindTexture( target, webglTexture );
  13432. generateMipmap( target, texture, renderTarget.width, renderTarget.height );
  13433. state.bindTexture( target, null );
  13434. }
  13435. }
  13436. function updateMultisampleRenderTarget( renderTarget ) {
  13437. if ( renderTarget.isWebGLMultisampleRenderTarget ) {
  13438. if ( isWebGL2 ) {
  13439. var renderTargetProperties = properties.get( renderTarget );
  13440. _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer );
  13441. _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer );
  13442. var width = renderTarget.width;
  13443. var height = renderTarget.height;
  13444. var mask = 16384;
  13445. if ( renderTarget.depthBuffer ) { mask |= 256; }
  13446. if ( renderTarget.stencilBuffer ) { mask |= 1024; }
  13447. _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 );
  13448. } else {
  13449. console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
  13450. }
  13451. }
  13452. }
  13453. function getRenderTargetSamples( renderTarget ) {
  13454. return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
  13455. Math.min( maxSamples, renderTarget.samples ) : 0;
  13456. }
  13457. function updateVideoTexture( texture ) {
  13458. var frame = info.render.frame;
  13459. // Check the last frame we updated the VideoTexture
  13460. if ( _videoTextures.get( texture ) !== frame ) {
  13461. _videoTextures.set( texture, frame );
  13462. texture.update();
  13463. }
  13464. }
  13465. // backwards compatibility
  13466. var warnedTexture2D = false;
  13467. var warnedTextureCube = false;
  13468. function safeSetTexture2D( texture, slot ) {
  13469. if ( texture && texture.isWebGLRenderTarget ) {
  13470. if ( warnedTexture2D === false ) {
  13471. console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." );
  13472. warnedTexture2D = true;
  13473. }
  13474. texture = texture.texture;
  13475. }
  13476. setTexture2D( texture, slot );
  13477. }
  13478. function safeSetTextureCube( texture, slot ) {
  13479. if ( texture && texture.isWebGLCubeRenderTarget ) {
  13480. if ( warnedTextureCube === false ) {
  13481. console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
  13482. warnedTextureCube = true;
  13483. }
  13484. texture = texture.texture;
  13485. }
  13486. // currently relying on the fact that WebGLCubeRenderTarget.texture is a Texture and NOT a CubeTexture
  13487. // TODO: unify these code paths
  13488. if ( ( texture && texture.isCubeTexture ) ||
  13489. ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
  13490. // CompressedTexture can have Array in image :/
  13491. // this function alone should take care of cube textures
  13492. setTextureCube( texture, slot );
  13493. } else {
  13494. // assumed: texture property of THREE.WebGLCubeRenderTarget
  13495. setTextureCubeDynamic( texture, slot );
  13496. }
  13497. }
  13498. //
  13499. this.allocateTextureUnit = allocateTextureUnit;
  13500. this.resetTextureUnits = resetTextureUnits;
  13501. this.setTexture2D = setTexture2D;
  13502. this.setTexture2DArray = setTexture2DArray;
  13503. this.setTexture3D = setTexture3D;
  13504. this.setTextureCube = setTextureCube;
  13505. this.setTextureCubeDynamic = setTextureCubeDynamic;
  13506. this.setupRenderTarget = setupRenderTarget;
  13507. this.updateRenderTargetMipmap = updateRenderTargetMipmap;
  13508. this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
  13509. this.safeSetTexture2D = safeSetTexture2D;
  13510. this.safeSetTextureCube = safeSetTextureCube;
  13511. }
  13512. /**
  13513. * @author thespite / http://www.twitter.com/thespite
  13514. */
  13515. function WebGLUtils( gl, extensions, capabilities ) {
  13516. var isWebGL2 = capabilities.isWebGL2;
  13517. function convert( p ) {
  13518. var extension;
  13519. if ( p === UnsignedByteType ) { return 5121; }
  13520. if ( p === UnsignedShort4444Type ) { return 32819; }
  13521. if ( p === UnsignedShort5551Type ) { return 32820; }
  13522. if ( p === UnsignedShort565Type ) { return 33635; }
  13523. if ( p === ByteType ) { return 5120; }
  13524. if ( p === ShortType ) { return 5122; }
  13525. if ( p === UnsignedShortType ) { return 5123; }
  13526. if ( p === IntType ) { return 5124; }
  13527. if ( p === UnsignedIntType ) { return 5125; }
  13528. if ( p === FloatType ) { return 5126; }
  13529. if ( p === HalfFloatType ) {
  13530. if ( isWebGL2 ) { return 5131; }
  13531. extension = extensions.get( 'OES_texture_half_float' );
  13532. if ( extension !== null ) {
  13533. return extension.HALF_FLOAT_OES;
  13534. } else {
  13535. return null;
  13536. }
  13537. }
  13538. if ( p === AlphaFormat ) { return 6406; }
  13539. if ( p === RGBFormat ) { return 6407; }
  13540. if ( p === RGBAFormat ) { return 6408; }
  13541. if ( p === LuminanceFormat ) { return 6409; }
  13542. if ( p === LuminanceAlphaFormat ) { return 6410; }
  13543. if ( p === DepthFormat ) { return 6402; }
  13544. if ( p === DepthStencilFormat ) { return 34041; }
  13545. if ( p === RedFormat ) { return 6403; }
  13546. // WebGL2 formats.
  13547. if ( p === RedIntegerFormat ) { return 36244; }
  13548. if ( p === RGFormat ) { return 33319; }
  13549. if ( p === RGIntegerFormat ) { return 33320; }
  13550. if ( p === RGBIntegerFormat ) { return 36248; }
  13551. if ( p === RGBAIntegerFormat ) { return 36249; }
  13552. if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
  13553. p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
  13554. extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
  13555. if ( extension !== null ) {
  13556. if ( p === RGB_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; }
  13557. if ( p === RGBA_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; }
  13558. if ( p === RGBA_S3TC_DXT3_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; }
  13559. if ( p === RGBA_S3TC_DXT5_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; }
  13560. } else {
  13561. return null;
  13562. }
  13563. }
  13564. if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
  13565. p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
  13566. extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
  13567. if ( extension !== null ) {
  13568. if ( p === RGB_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; }
  13569. if ( p === RGB_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; }
  13570. if ( p === RGBA_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; }
  13571. if ( p === RGBA_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; }
  13572. } else {
  13573. return null;
  13574. }
  13575. }
  13576. if ( p === RGB_ETC1_Format ) {
  13577. extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
  13578. if ( extension !== null ) {
  13579. return extension.COMPRESSED_RGB_ETC1_WEBGL;
  13580. } else {
  13581. return null;
  13582. }
  13583. }
  13584. if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
  13585. p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
  13586. p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
  13587. p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
  13588. p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {
  13589. extension = extensions.get( 'WEBGL_compressed_texture_astc' );
  13590. if ( extension !== null ) {
  13591. // TODO Complete?
  13592. return p;
  13593. } else {
  13594. return null;
  13595. }
  13596. }
  13597. if ( p === UnsignedInt248Type ) {
  13598. if ( isWebGL2 ) { return 34042; }
  13599. extension = extensions.get( 'WEBGL_depth_texture' );
  13600. if ( extension !== null ) {
  13601. return extension.UNSIGNED_INT_24_8_WEBGL;
  13602. } else {
  13603. return null;
  13604. }
  13605. }
  13606. }
  13607. return { convert: convert };
  13608. }
  13609. /**
  13610. * @author fernandojsg / http://fernandojsg.com
  13611. * @author Takahiro https://github.com/takahirox
  13612. */
  13613. function WebGLMultiviewRenderTarget( width, height, numViews, options ) {
  13614. WebGLRenderTarget.call( this, width, height, options );
  13615. this.depthBuffer = false;
  13616. this.stencilBuffer = false;
  13617. this.numViews = numViews;
  13618. }
  13619. WebGLMultiviewRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), {
  13620. constructor: WebGLMultiviewRenderTarget,
  13621. isWebGLMultiviewRenderTarget: true,
  13622. copy: function ( source ) {
  13623. WebGLRenderTarget.prototype.copy.call( this, source );
  13624. this.numViews = source.numViews;
  13625. return this;
  13626. },
  13627. setNumViews: function ( numViews ) {
  13628. if ( this.numViews !== numViews ) {
  13629. this.numViews = numViews;
  13630. this.dispose();
  13631. }
  13632. return this;
  13633. }
  13634. } );
  13635. /**
  13636. * @author fernandojsg / http://fernandojsg.com
  13637. * @author Takahiro https://github.com/takahirox
  13638. */
  13639. function WebGLMultiview( renderer, gl ) {
  13640. var DEFAULT_NUMVIEWS = 2;
  13641. var extensions = renderer.extensions;
  13642. var properties = renderer.properties;
  13643. var renderTarget, currentRenderTarget;
  13644. var mat3, mat4, cameraArray, renderSize;
  13645. var available;
  13646. var maxNumViews = 0;
  13647. //
  13648. function isAvailable() {
  13649. if ( available === undefined ) {
  13650. var extension = extensions.get( 'OVR_multiview2' );
  13651. available = extension !== null && gl.getContextAttributes().antialias === false;
  13652. if ( available ) {
  13653. maxNumViews = gl.getParameter( extension.MAX_VIEWS_OVR );
  13654. renderTarget = new WebGLMultiviewRenderTarget( 0, 0, DEFAULT_NUMVIEWS );
  13655. renderSize = new Vector2();
  13656. mat4 = [];
  13657. mat3 = [];
  13658. cameraArray = [];
  13659. for ( var i = 0; i < maxNumViews; i ++ ) {
  13660. mat4[ i ] = new Matrix4();
  13661. mat3[ i ] = new Matrix3();
  13662. }
  13663. }
  13664. }
  13665. return available;
  13666. }
  13667. function getCameraArray( camera ) {
  13668. if ( camera.isArrayCamera ) { return camera.cameras; }
  13669. cameraArray[ 0 ] = camera;
  13670. return cameraArray;
  13671. }
  13672. function updateCameraProjectionMatricesUniform( camera, uniforms ) {
  13673. var cameras = getCameraArray( camera );
  13674. for ( var i = 0; i < cameras.length; i ++ ) {
  13675. mat4[ i ].copy( cameras[ i ].projectionMatrix );
  13676. }
  13677. uniforms.setValue( gl, 'projectionMatrices', mat4 );
  13678. }
  13679. function updateCameraViewMatricesUniform( camera, uniforms ) {
  13680. var cameras = getCameraArray( camera );
  13681. for ( var i = 0; i < cameras.length; i ++ ) {
  13682. mat4[ i ].copy( cameras[ i ].matrixWorldInverse );
  13683. }
  13684. uniforms.setValue( gl, 'viewMatrices', mat4 );
  13685. }
  13686. function updateObjectMatricesUniforms( object, camera, uniforms ) {
  13687. var cameras = getCameraArray( camera );
  13688. for ( var i = 0; i < cameras.length; i ++ ) {
  13689. mat4[ i ].multiplyMatrices( cameras[ i ].matrixWorldInverse, object.matrixWorld );
  13690. mat3[ i ].getNormalMatrix( mat4[ i ] );
  13691. }
  13692. uniforms.setValue( gl, 'modelViewMatrices', mat4 );
  13693. uniforms.setValue( gl, 'normalMatrices', mat3 );
  13694. }
  13695. function isMultiviewCompatible( camera ) {
  13696. if ( camera.isArrayCamera === undefined ) { return true; }
  13697. var cameras = camera.cameras;
  13698. if ( cameras.length > maxNumViews ) { return false; }
  13699. for ( var i = 1, il = cameras.length; i < il; i ++ ) {
  13700. if ( cameras[ 0 ].viewport.z !== cameras[ i ].viewport.z ||
  13701. cameras[ 0 ].viewport.w !== cameras[ i ].viewport.w ) { return false; }
  13702. }
  13703. return true;
  13704. }
  13705. function resizeRenderTarget( camera ) {
  13706. if ( currentRenderTarget ) {
  13707. renderSize.set( currentRenderTarget.width, currentRenderTarget.height );
  13708. } else {
  13709. renderer.getDrawingBufferSize( renderSize );
  13710. }
  13711. if ( camera.isArrayCamera ) {
  13712. var viewport = camera.cameras[ 0 ].viewport;
  13713. renderTarget.setSize( viewport.z, viewport.w );
  13714. renderTarget.setNumViews( camera.cameras.length );
  13715. } else {
  13716. renderTarget.setSize( renderSize.x, renderSize.y );
  13717. renderTarget.setNumViews( DEFAULT_NUMVIEWS );
  13718. }
  13719. }
  13720. function attachCamera( camera ) {
  13721. if ( isMultiviewCompatible( camera ) === false ) { return; }
  13722. currentRenderTarget = renderer.getRenderTarget();
  13723. resizeRenderTarget( camera );
  13724. renderer.setRenderTarget( renderTarget );
  13725. }
  13726. function detachCamera( camera ) {
  13727. if ( renderTarget !== renderer.getRenderTarget() ) { return; }
  13728. renderer.setRenderTarget( currentRenderTarget );
  13729. flush( camera );
  13730. }
  13731. function flush( camera ) {
  13732. var srcRenderTarget = renderTarget;
  13733. var numViews = srcRenderTarget.numViews;
  13734. var srcFramebuffers = properties.get( srcRenderTarget ).__webglViewFramebuffers;
  13735. var viewWidth = srcRenderTarget.width;
  13736. var viewHeight = srcRenderTarget.height;
  13737. if ( camera.isArrayCamera ) {
  13738. for ( var i = 0; i < numViews; i ++ ) {
  13739. var viewport = camera.cameras[ i ].viewport;
  13740. var x1 = viewport.x;
  13741. var y1 = viewport.y;
  13742. var x2 = x1 + viewport.z;
  13743. var y2 = y1 + viewport.w;
  13744. gl.bindFramebuffer( 36008, srcFramebuffers[ i ] );
  13745. gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, x1, y1, x2, y2, 16384, 9728 );
  13746. }
  13747. } else {
  13748. gl.bindFramebuffer( 36008, srcFramebuffers[ 0 ] );
  13749. gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, 0, 0, renderSize.x, renderSize.y, 16384, 9728 );
  13750. }
  13751. }
  13752. this.isAvailable = isAvailable;
  13753. this.attachCamera = attachCamera;
  13754. this.detachCamera = detachCamera;
  13755. this.updateCameraProjectionMatricesUniform = updateCameraProjectionMatricesUniform;
  13756. this.updateCameraViewMatricesUniform = updateCameraViewMatricesUniform;
  13757. this.updateObjectMatricesUniforms = updateObjectMatricesUniforms;
  13758. }
  13759. /**
  13760. * @author mrdoob / http://mrdoob.com/
  13761. */
  13762. function ArrayCamera( array ) {
  13763. PerspectiveCamera.call( this );
  13764. this.cameras = array || [];
  13765. }
  13766. ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
  13767. constructor: ArrayCamera,
  13768. isArrayCamera: true
  13769. } );
  13770. /**
  13771. * @author mrdoob / http://mrdoob.com/
  13772. */
  13773. function Group() {
  13774. Object3D.call( this );
  13775. this.type = 'Group';
  13776. }
  13777. Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
  13778. constructor: Group,
  13779. isGroup: true
  13780. } );
  13781. /**
  13782. * @author mrdoob / http://mrdoob.com/
  13783. */
  13784. function WebXRManager( renderer, gl ) {
  13785. var scope = this;
  13786. var session = null;
  13787. // var framebufferScaleFactor = 1.0;
  13788. var referenceSpace = null;
  13789. var referenceSpaceType = 'local-floor';
  13790. var pose = null;
  13791. var controllers = [];
  13792. var inputSourcesMap = new Map();
  13793. //
  13794. var cameraL = new PerspectiveCamera();
  13795. cameraL.layers.enable( 1 );
  13796. cameraL.viewport = new Vector4();
  13797. var cameraR = new PerspectiveCamera();
  13798. cameraR.layers.enable( 2 );
  13799. cameraR.viewport = new Vector4();
  13800. var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
  13801. cameraVR.layers.enable( 1 );
  13802. cameraVR.layers.enable( 2 );
  13803. var _currentDepthNear = null;
  13804. var _currentDepthFar = null;
  13805. //
  13806. this.enabled = false;
  13807. this.isPresenting = false;
  13808. this.getController = function ( id ) {
  13809. var controller = controllers[ id ];
  13810. if ( controller === undefined ) {
  13811. controller = {};
  13812. controllers[ id ] = controller;
  13813. }
  13814. if ( controller.targetRay === undefined ) {
  13815. controller.targetRay = new Group();
  13816. controller.targetRay.matrixAutoUpdate = false;
  13817. controller.targetRay.visible = false;
  13818. }
  13819. return controller.targetRay;
  13820. };
  13821. this.getControllerGrip = function ( id ) {
  13822. var controller = controllers[ id ];
  13823. if ( controller === undefined ) {
  13824. controller = {};
  13825. controllers[ id ] = controller;
  13826. }
  13827. if ( controller.grip === undefined ) {
  13828. controller.grip = new Group();
  13829. controller.grip.matrixAutoUpdate = false;
  13830. controller.grip.visible = false;
  13831. }
  13832. return controller.grip;
  13833. };
  13834. //
  13835. function onSessionEvent( event ) {
  13836. var controller = inputSourcesMap.get( event.inputSource );
  13837. if ( controller ) {
  13838. if ( controller.targetRay ) {
  13839. controller.targetRay.dispatchEvent( { type: event.type } );
  13840. }
  13841. if ( controller.grip ) {
  13842. controller.grip.dispatchEvent( { type: event.type } );
  13843. }
  13844. }
  13845. }
  13846. function onSessionEnd() {
  13847. inputSourcesMap.forEach( function ( controller, inputSource ) {
  13848. if ( controller.targetRay ) {
  13849. controller.targetRay.dispatchEvent( { type: 'disconnected', data: inputSource } );
  13850. controller.targetRay.visible = false;
  13851. }
  13852. if ( controller.grip ) {
  13853. controller.grip.dispatchEvent( { type: 'disconnected', data: inputSource } );
  13854. controller.grip.visible = false;
  13855. }
  13856. } );
  13857. inputSourcesMap.clear();
  13858. //
  13859. renderer.setFramebuffer( null );
  13860. renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830
  13861. animation.stop();
  13862. scope.isPresenting = false;
  13863. scope.dispatchEvent( { type: 'sessionend' } );
  13864. }
  13865. function onRequestReferenceSpace( value ) {
  13866. referenceSpace = value;
  13867. animation.setContext( session );
  13868. animation.start();
  13869. scope.isPresenting = true;
  13870. scope.dispatchEvent( { type: 'sessionstart' } );
  13871. }
  13872. this.setFramebufferScaleFactor = function ( /* value */ ) {
  13873. // framebufferScaleFactor = value;
  13874. };
  13875. this.setReferenceSpaceType = function ( value ) {
  13876. referenceSpaceType = value;
  13877. };
  13878. this.getReferenceSpace = function () {
  13879. return referenceSpace;
  13880. };
  13881. this.getSession = function () {
  13882. return session;
  13883. };
  13884. this.setSession = function ( value ) {
  13885. session = value;
  13886. if ( session !== null ) {
  13887. session.addEventListener( 'select', onSessionEvent );
  13888. session.addEventListener( 'selectstart', onSessionEvent );
  13889. session.addEventListener( 'selectend', onSessionEvent );
  13890. session.addEventListener( 'squeeze', onSessionEvent );
  13891. session.addEventListener( 'squeezestart', onSessionEvent );
  13892. session.addEventListener( 'squeezeend', onSessionEvent );
  13893. session.addEventListener( 'end', onSessionEnd );
  13894. var attributes = gl.getContextAttributes();
  13895. var layerInit = {
  13896. antialias: attributes.antialias,
  13897. alpha: attributes.alpha,
  13898. depth: attributes.depth,
  13899. stencil: attributes.stencil
  13900. };
  13901. // eslint-disable-next-line no-undef
  13902. var baseLayer = new XRWebGLLayer( session, gl, layerInit );
  13903. session.updateRenderState( { baseLayer: baseLayer } );
  13904. session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace );
  13905. //
  13906. session.addEventListener( 'inputsourceschange', updateInputSources );
  13907. }
  13908. };
  13909. function updateInputSources( event ) {
  13910. var inputSources = session.inputSources;
  13911. // Assign inputSources to available controllers
  13912. for ( var i = 0; i < controllers.length; i ++ ) {
  13913. inputSourcesMap.set( inputSources[ i ], controllers[ i ] );
  13914. }
  13915. // Notify disconnected
  13916. for ( var i = 0; i < event.removed.length; i ++ ) {
  13917. var inputSource = event.removed[ i ];
  13918. var controller = inputSourcesMap.get( inputSource );
  13919. if ( controller ) {
  13920. if ( controller.targetRay ) {
  13921. controller.targetRay.dispatchEvent( { type: 'disconnected', data: inputSource } );
  13922. }
  13923. if ( controller.grip ) {
  13924. controller.grip.dispatchEvent( { type: 'disconnected', data: inputSource } );
  13925. }
  13926. inputSourcesMap.delete( inputSource );
  13927. }
  13928. }
  13929. // Notify connected
  13930. for ( var i = 0; i < event.added.length; i ++ ) {
  13931. var inputSource = event.added[ i ];
  13932. var controller = inputSourcesMap.get( inputSource );
  13933. if ( controller ) {
  13934. if ( controller.targetRay ) {
  13935. controller.targetRay.dispatchEvent( { type: 'connected', data: inputSource } );
  13936. }
  13937. if ( controller.grip ) {
  13938. controller.grip.dispatchEvent( { type: 'connected', data: inputSource } );
  13939. }
  13940. }
  13941. }
  13942. }
  13943. //
  13944. var cameraLPos = new Vector3();
  13945. var cameraRPos = new Vector3();
  13946. /**
  13947. * @author jsantell / https://www.jsantell.com/
  13948. *
  13949. * Assumes 2 cameras that are parallel and share an X-axis, and that
  13950. * the cameras' projection and world matrices have already been set.
  13951. * And that near and far planes are identical for both cameras.
  13952. * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
  13953. */
  13954. function setProjectionFromUnion( camera, cameraL, cameraR ) {
  13955. cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
  13956. cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
  13957. var ipd = cameraLPos.distanceTo( cameraRPos );
  13958. var projL = cameraL.projectionMatrix.elements;
  13959. var projR = cameraR.projectionMatrix.elements;
  13960. // VR systems will have identical far and near planes, and
  13961. // most likely identical top and bottom frustum extents.
  13962. // Use the left camera for these values.
  13963. var near = projL[ 14 ] / ( projL[ 10 ] - 1 );
  13964. var far = projL[ 14 ] / ( projL[ 10 ] + 1 );
  13965. var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
  13966. var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
  13967. var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
  13968. var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
  13969. var left = near * leftFov;
  13970. var right = near * rightFov;
  13971. // Calculate the new camera's position offset from the
  13972. // left camera. xOffset should be roughly half `ipd`.
  13973. var zOffset = ipd / ( - leftFov + rightFov );
  13974. var xOffset = zOffset * - leftFov;
  13975. // TODO: Better way to apply this offset?
  13976. cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
  13977. camera.translateX( xOffset );
  13978. camera.translateZ( zOffset );
  13979. camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
  13980. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  13981. // Find the union of the frustum values of the cameras and scale
  13982. // the values so that the near plane's position does not change in world space,
  13983. // although must now be relative to the new union camera.
  13984. var near2 = near + zOffset;
  13985. var far2 = far + zOffset;
  13986. var left2 = left - xOffset;
  13987. var right2 = right + ( ipd - xOffset );
  13988. var top2 = topFov * far / far2 * near2;
  13989. var bottom2 = bottomFov * far / far2 * near2;
  13990. camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
  13991. }
  13992. function updateCamera( camera, parent ) {
  13993. if ( parent === null ) {
  13994. camera.matrixWorld.copy( camera.matrix );
  13995. } else {
  13996. camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
  13997. }
  13998. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  13999. }
  14000. this.getCamera = function ( camera ) {
  14001. cameraVR.near = cameraR.near = cameraL.near = camera.near;
  14002. cameraVR.far = cameraR.far = cameraL.far = camera.far;
  14003. if ( _currentDepthNear !== cameraVR.near || _currentDepthFar !== cameraVR.far ) {
  14004. // Note that the new renderState won't apply until the next frame. See #18320
  14005. session.updateRenderState( {
  14006. depthNear: cameraVR.near,
  14007. depthFar: cameraVR.far
  14008. } );
  14009. _currentDepthNear = cameraVR.near;
  14010. _currentDepthFar = cameraVR.far;
  14011. }
  14012. var parent = camera.parent;
  14013. var cameras = cameraVR.cameras;
  14014. updateCamera( cameraVR, parent );
  14015. for ( var i = 0; i < cameras.length; i ++ ) {
  14016. updateCamera( cameras[ i ], parent );
  14017. }
  14018. // update camera and its children
  14019. camera.matrixWorld.copy( cameraVR.matrixWorld );
  14020. var children = camera.children;
  14021. for ( var i = 0, l = children.length; i < l; i ++ ) {
  14022. children[ i ].updateMatrixWorld( true );
  14023. }
  14024. setProjectionFromUnion( cameraVR, cameraL, cameraR );
  14025. return cameraVR;
  14026. };
  14027. // Animation Loop
  14028. var onAnimationFrameCallback = null;
  14029. function onAnimationFrame( time, frame ) {
  14030. pose = frame.getViewerPose( referenceSpace );
  14031. if ( pose !== null ) {
  14032. var views = pose.views;
  14033. var baseLayer = session.renderState.baseLayer;
  14034. renderer.setFramebuffer( baseLayer.framebuffer );
  14035. for ( var i = 0; i < views.length; i ++ ) {
  14036. var view = views[ i ];
  14037. var viewport = baseLayer.getViewport( view );
  14038. var camera = cameraVR.cameras[ i ];
  14039. camera.matrix.fromArray( view.transform.matrix );
  14040. camera.projectionMatrix.fromArray( view.projectionMatrix );
  14041. camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
  14042. if ( i === 0 ) {
  14043. cameraVR.matrix.copy( camera.matrix );
  14044. }
  14045. }
  14046. }
  14047. //
  14048. var inputSources = session.inputSources;
  14049. for ( var i = 0; i < controllers.length; i ++ ) {
  14050. var controller = controllers[ i ];
  14051. var inputSource = inputSources[ i ];
  14052. var inputPose = null;
  14053. var gripPose = null;
  14054. if ( inputSource ) {
  14055. if ( controller.targetRay ) {
  14056. inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );
  14057. if ( inputPose !== null ) {
  14058. controller.targetRay.matrix.fromArray( inputPose.transform.matrix );
  14059. controller.targetRay.matrix.decompose( controller.targetRay.position, controller.targetRay.rotation, controller.targetRay.scale );
  14060. }
  14061. }
  14062. if ( controller.grip && inputSource.gripSpace ) {
  14063. gripPose = frame.getPose( inputSource.gripSpace, referenceSpace );
  14064. if ( gripPose !== null ) {
  14065. controller.grip.matrix.fromArray( gripPose.transform.matrix );
  14066. controller.grip.matrix.decompose( controller.grip.position, controller.grip.rotation, controller.grip.scale );
  14067. }
  14068. }
  14069. }
  14070. if ( controller.targetRay ) {
  14071. controller.targetRay.visible = inputPose !== null;
  14072. }
  14073. if ( controller.grip ) {
  14074. controller.grip.visible = gripPose !== null;
  14075. }
  14076. }
  14077. if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time, frame ); }
  14078. }
  14079. var animation = new WebGLAnimation();
  14080. animation.setAnimationLoop( onAnimationFrame );
  14081. this.setAnimationLoop = function ( callback ) {
  14082. onAnimationFrameCallback = callback;
  14083. };
  14084. this.dispose = function () {};
  14085. }
  14086. Object.assign( WebXRManager.prototype, EventDispatcher.prototype );
  14087. /**
  14088. * @author supereggbert / http://www.paulbrunt.co.uk/
  14089. * @author mrdoob / http://mrdoob.com/
  14090. * @author alteredq / http://alteredqualia.com/
  14091. * @author szimek / https://github.com/szimek/
  14092. * @author tschw
  14093. */
  14094. function WebGLRenderer( parameters ) {
  14095. parameters = parameters || {};
  14096. var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
  14097. _context = parameters.context !== undefined ? parameters.context : null,
  14098. _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
  14099. _depth = parameters.depth !== undefined ? parameters.depth : true,
  14100. _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
  14101. _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
  14102. _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
  14103. _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
  14104. _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
  14105. _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
  14106. var currentRenderList = null;
  14107. var currentRenderState = null;
  14108. // public properties
  14109. this.domElement = _canvas;
  14110. // Debug configuration container
  14111. this.debug = {
  14112. /**
  14113. * Enables error checking and reporting when shader programs are being compiled
  14114. * @type {boolean}
  14115. */
  14116. checkShaderErrors: true
  14117. };
  14118. // clearing
  14119. this.autoClear = true;
  14120. this.autoClearColor = true;
  14121. this.autoClearDepth = true;
  14122. this.autoClearStencil = true;
  14123. // scene graph
  14124. this.sortObjects = true;
  14125. // user-defined clipping
  14126. this.clippingPlanes = [];
  14127. this.localClippingEnabled = false;
  14128. // physically based shading
  14129. this.gammaFactor = 2.0; // for backwards compatibility
  14130. this.outputEncoding = LinearEncoding;
  14131. // physical lights
  14132. this.physicallyCorrectLights = false;
  14133. // tone mapping
  14134. this.toneMapping = LinearToneMapping;
  14135. this.toneMappingExposure = 1.0;
  14136. this.toneMappingWhitePoint = 1.0;
  14137. // morphs
  14138. this.maxMorphTargets = 8;
  14139. this.maxMorphNormals = 4;
  14140. // internal properties
  14141. var _this = this,
  14142. _isContextLost = false,
  14143. // internal state cache
  14144. _framebuffer = null,
  14145. _currentActiveCubeFace = 0,
  14146. _currentActiveMipmapLevel = 0,
  14147. _currentRenderTarget = null,
  14148. _currentFramebuffer = null,
  14149. _currentMaterialId = - 1,
  14150. // geometry and program caching
  14151. _currentGeometryProgram = {
  14152. geometry: null,
  14153. program: null,
  14154. wireframe: false
  14155. },
  14156. _currentCamera = null,
  14157. _currentArrayCamera = null,
  14158. _currentViewport = new Vector4(),
  14159. _currentScissor = new Vector4(),
  14160. _currentScissorTest = null,
  14161. //
  14162. _width = _canvas.width,
  14163. _height = _canvas.height,
  14164. _pixelRatio = 1,
  14165. _opaqueSort = null,
  14166. _transparentSort = null,
  14167. _viewport = new Vector4( 0, 0, _width, _height ),
  14168. _scissor = new Vector4( 0, 0, _width, _height ),
  14169. _scissorTest = false,
  14170. // frustum
  14171. _frustum = new Frustum(),
  14172. // clipping
  14173. _clipping = new WebGLClipping(),
  14174. _clippingEnabled = false,
  14175. _localClippingEnabled = false,
  14176. // camera matrices cache
  14177. _projScreenMatrix = new Matrix4(),
  14178. _vector3 = new Vector3();
  14179. function getTargetPixelRatio() {
  14180. return _currentRenderTarget === null ? _pixelRatio : 1;
  14181. }
  14182. // initialize
  14183. var _gl;
  14184. try {
  14185. var contextAttributes = {
  14186. alpha: _alpha,
  14187. depth: _depth,
  14188. stencil: _stencil,
  14189. antialias: _antialias,
  14190. premultipliedAlpha: _premultipliedAlpha,
  14191. preserveDrawingBuffer: _preserveDrawingBuffer,
  14192. powerPreference: _powerPreference,
  14193. failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat,
  14194. xrCompatible: true
  14195. };
  14196. // event listeners must be registered before WebGL context is created, see #12753
  14197. _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
  14198. _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
  14199. _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
  14200. if ( _gl === null ) {
  14201. if ( _canvas.getContext( 'webgl' ) !== null ) {
  14202. throw new Error( 'Error creating WebGL context with your selected attributes.' );
  14203. } else {
  14204. throw new Error( 'Error creating WebGL context.' );
  14205. }
  14206. }
  14207. // Some experimental-webgl implementations do not have getShaderPrecisionFormat
  14208. if ( _gl.getShaderPrecisionFormat === undefined ) {
  14209. _gl.getShaderPrecisionFormat = function () {
  14210. return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
  14211. };
  14212. }
  14213. } catch ( error ) {
  14214. console.error( 'THREE.WebGLRenderer: ' + error.message );
  14215. throw error;
  14216. }
  14217. var extensions, capabilities, state, info;
  14218. var properties, textures, attributes, geometries, objects;
  14219. var programCache, renderLists, renderStates;
  14220. var background, morphtargets, bufferRenderer, indexedBufferRenderer;
  14221. var utils;
  14222. function initGLContext() {
  14223. extensions = new WebGLExtensions( _gl );
  14224. capabilities = new WebGLCapabilities( _gl, extensions, parameters );
  14225. if ( capabilities.isWebGL2 === false ) {
  14226. extensions.get( 'WEBGL_depth_texture' );
  14227. extensions.get( 'OES_texture_float' );
  14228. extensions.get( 'OES_texture_half_float' );
  14229. extensions.get( 'OES_texture_half_float_linear' );
  14230. extensions.get( 'OES_standard_derivatives' );
  14231. extensions.get( 'OES_element_index_uint' );
  14232. extensions.get( 'ANGLE_instanced_arrays' );
  14233. }
  14234. extensions.get( 'OES_texture_float_linear' );
  14235. utils = new WebGLUtils( _gl, extensions, capabilities );
  14236. state = new WebGLState( _gl, extensions, capabilities );
  14237. state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
  14238. state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
  14239. info = new WebGLInfo( _gl );
  14240. properties = new WebGLProperties();
  14241. textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
  14242. attributes = new WebGLAttributes( _gl, capabilities );
  14243. geometries = new WebGLGeometries( _gl, attributes, info );
  14244. objects = new WebGLObjects( _gl, geometries, attributes, info );
  14245. morphtargets = new WebGLMorphtargets( _gl );
  14246. programCache = new WebGLPrograms( _this, extensions, capabilities );
  14247. renderLists = new WebGLRenderLists();
  14248. renderStates = new WebGLRenderStates();
  14249. background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
  14250. bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
  14251. indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
  14252. info.programs = programCache.programs;
  14253. _this.capabilities = capabilities;
  14254. _this.extensions = extensions;
  14255. _this.properties = properties;
  14256. _this.renderLists = renderLists;
  14257. _this.state = state;
  14258. _this.info = info;
  14259. }
  14260. initGLContext();
  14261. // xr
  14262. var xr = new WebXRManager( _this, _gl );
  14263. this.xr = xr;
  14264. // Multiview
  14265. var multiview = new WebGLMultiview( _this, _gl );
  14266. // shadow map
  14267. var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
  14268. this.shadowMap = shadowMap;
  14269. // API
  14270. this.getContext = function () {
  14271. return _gl;
  14272. };
  14273. this.getContextAttributes = function () {
  14274. return _gl.getContextAttributes();
  14275. };
  14276. this.forceContextLoss = function () {
  14277. var extension = extensions.get( 'WEBGL_lose_context' );
  14278. if ( extension ) { extension.loseContext(); }
  14279. };
  14280. this.forceContextRestore = function () {
  14281. var extension = extensions.get( 'WEBGL_lose_context' );
  14282. if ( extension ) { extension.restoreContext(); }
  14283. };
  14284. this.getPixelRatio = function () {
  14285. return _pixelRatio;
  14286. };
  14287. this.setPixelRatio = function ( value ) {
  14288. if ( value === undefined ) { return; }
  14289. _pixelRatio = value;
  14290. this.setSize( _width, _height, false );
  14291. };
  14292. this.getSize = function ( target ) {
  14293. if ( target === undefined ) {
  14294. console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );
  14295. target = new Vector2();
  14296. }
  14297. return target.set( _width, _height );
  14298. };
  14299. this.setSize = function ( width, height, updateStyle ) {
  14300. if ( xr.isPresenting ) {
  14301. console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
  14302. return;
  14303. }
  14304. _width = width;
  14305. _height = height;
  14306. _canvas.width = Math.floor( width * _pixelRatio );
  14307. _canvas.height = Math.floor( height * _pixelRatio );
  14308. if ( updateStyle !== false ) {
  14309. _canvas.style.width = width + 'px';
  14310. _canvas.style.height = height + 'px';
  14311. }
  14312. this.setViewport( 0, 0, width, height );
  14313. };
  14314. this.getDrawingBufferSize = function ( target ) {
  14315. if ( target === undefined ) {
  14316. console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );
  14317. target = new Vector2();
  14318. }
  14319. return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
  14320. };
  14321. this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
  14322. _width = width;
  14323. _height = height;
  14324. _pixelRatio = pixelRatio;
  14325. _canvas.width = Math.floor( width * pixelRatio );
  14326. _canvas.height = Math.floor( height * pixelRatio );
  14327. this.setViewport( 0, 0, width, height );
  14328. };
  14329. this.getCurrentViewport = function ( target ) {
  14330. if ( target === undefined ) {
  14331. console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );
  14332. target = new Vector4();
  14333. }
  14334. return target.copy( _currentViewport );
  14335. };
  14336. this.getViewport = function ( target ) {
  14337. return target.copy( _viewport );
  14338. };
  14339. this.setViewport = function ( x, y, width, height ) {
  14340. if ( x.isVector4 ) {
  14341. _viewport.set( x.x, x.y, x.z, x.w );
  14342. } else {
  14343. _viewport.set( x, y, width, height );
  14344. }
  14345. state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
  14346. };
  14347. this.getScissor = function ( target ) {
  14348. return target.copy( _scissor );
  14349. };
  14350. this.setScissor = function ( x, y, width, height ) {
  14351. if ( x.isVector4 ) {
  14352. _scissor.set( x.x, x.y, x.z, x.w );
  14353. } else {
  14354. _scissor.set( x, y, width, height );
  14355. }
  14356. state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
  14357. };
  14358. this.getScissorTest = function () {
  14359. return _scissorTest;
  14360. };
  14361. this.setScissorTest = function ( boolean ) {
  14362. state.setScissorTest( _scissorTest = boolean );
  14363. };
  14364. this.setOpaqueSort = function ( method ) {
  14365. _opaqueSort = method;
  14366. };
  14367. this.setTransparentSort = function ( method ) {
  14368. _transparentSort = method;
  14369. };
  14370. // Clearing
  14371. this.getClearColor = function () {
  14372. return background.getClearColor();
  14373. };
  14374. this.setClearColor = function () {
  14375. background.setClearColor.apply( background, arguments );
  14376. };
  14377. this.getClearAlpha = function () {
  14378. return background.getClearAlpha();
  14379. };
  14380. this.setClearAlpha = function () {
  14381. background.setClearAlpha.apply( background, arguments );
  14382. };
  14383. this.clear = function ( color, depth, stencil ) {
  14384. var bits = 0;
  14385. if ( color === undefined || color ) { bits |= 16384; }
  14386. if ( depth === undefined || depth ) { bits |= 256; }
  14387. if ( stencil === undefined || stencil ) { bits |= 1024; }
  14388. _gl.clear( bits );
  14389. };
  14390. this.clearColor = function () {
  14391. this.clear( true, false, false );
  14392. };
  14393. this.clearDepth = function () {
  14394. this.clear( false, true, false );
  14395. };
  14396. this.clearStencil = function () {
  14397. this.clear( false, false, true );
  14398. };
  14399. //
  14400. this.dispose = function () {
  14401. _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
  14402. _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
  14403. renderLists.dispose();
  14404. renderStates.dispose();
  14405. properties.dispose();
  14406. objects.dispose();
  14407. xr.dispose();
  14408. animation.stop();
  14409. };
  14410. // Events
  14411. function onContextLost( event ) {
  14412. event.preventDefault();
  14413. console.log( 'THREE.WebGLRenderer: Context Lost.' );
  14414. _isContextLost = true;
  14415. }
  14416. function onContextRestore( /* event */ ) {
  14417. console.log( 'THREE.WebGLRenderer: Context Restored.' );
  14418. _isContextLost = false;
  14419. initGLContext();
  14420. }
  14421. function onMaterialDispose( event ) {
  14422. var material = event.target;
  14423. material.removeEventListener( 'dispose', onMaterialDispose );
  14424. deallocateMaterial( material );
  14425. }
  14426. // Buffer deallocation
  14427. function deallocateMaterial( material ) {
  14428. releaseMaterialProgramReference( material );
  14429. properties.remove( material );
  14430. }
  14431. function releaseMaterialProgramReference( material ) {
  14432. var programInfo = properties.get( material ).program;
  14433. material.program = undefined;
  14434. if ( programInfo !== undefined ) {
  14435. programCache.releaseProgram( programInfo );
  14436. }
  14437. }
  14438. // Buffer rendering
  14439. function renderObjectImmediate( object, program ) {
  14440. object.render( function ( object ) {
  14441. _this.renderBufferImmediate( object, program );
  14442. } );
  14443. }
  14444. this.renderBufferImmediate = function ( object, program ) {
  14445. state.initAttributes();
  14446. var buffers = properties.get( object );
  14447. if ( object.hasPositions && ! buffers.position ) { buffers.position = _gl.createBuffer(); }
  14448. if ( object.hasNormals && ! buffers.normal ) { buffers.normal = _gl.createBuffer(); }
  14449. if ( object.hasUvs && ! buffers.uv ) { buffers.uv = _gl.createBuffer(); }
  14450. if ( object.hasColors && ! buffers.color ) { buffers.color = _gl.createBuffer(); }
  14451. var programAttributes = program.getAttributes();
  14452. if ( object.hasPositions ) {
  14453. _gl.bindBuffer( 34962, buffers.position );
  14454. _gl.bufferData( 34962, object.positionArray, 35048 );
  14455. state.enableAttribute( programAttributes.position );
  14456. _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 );
  14457. }
  14458. if ( object.hasNormals ) {
  14459. _gl.bindBuffer( 34962, buffers.normal );
  14460. _gl.bufferData( 34962, object.normalArray, 35048 );
  14461. state.enableAttribute( programAttributes.normal );
  14462. _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 );
  14463. }
  14464. if ( object.hasUvs ) {
  14465. _gl.bindBuffer( 34962, buffers.uv );
  14466. _gl.bufferData( 34962, object.uvArray, 35048 );
  14467. state.enableAttribute( programAttributes.uv );
  14468. _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 );
  14469. }
  14470. if ( object.hasColors ) {
  14471. _gl.bindBuffer( 34962, buffers.color );
  14472. _gl.bufferData( 34962, object.colorArray, 35048 );
  14473. state.enableAttribute( programAttributes.color );
  14474. _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 );
  14475. }
  14476. state.disableUnusedAttributes();
  14477. _gl.drawArrays( 4, 0, object.count );
  14478. object.count = 0;
  14479. };
  14480. var tempScene = new Scene();
  14481. this.renderBufferDirect = function ( camera, scene, geometry, material, object, group ) {
  14482. if ( scene === null ) { scene = tempScene; } // renderBufferDirect second parameter used to be fog (could be null)
  14483. var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
  14484. var program = setProgram( camera, scene, material, object );
  14485. state.setMaterial( material, frontFaceCW );
  14486. var updateBuffers = false;
  14487. if ( _currentGeometryProgram.geometry !== geometry.id ||
  14488. _currentGeometryProgram.program !== program.id ||
  14489. _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) {
  14490. _currentGeometryProgram.geometry = geometry.id;
  14491. _currentGeometryProgram.program = program.id;
  14492. _currentGeometryProgram.wireframe = material.wireframe === true;
  14493. updateBuffers = true;
  14494. }
  14495. if ( material.morphTargets || material.morphNormals ) {
  14496. morphtargets.update( object, geometry, material, program );
  14497. updateBuffers = true;
  14498. }
  14499. //
  14500. var index = geometry.index;
  14501. var position = geometry.attributes.position;
  14502. //
  14503. if ( index === null ) {
  14504. if ( position === undefined || position.count === 0 ) { return; }
  14505. } else if ( index.count === 0 ) {
  14506. return;
  14507. }
  14508. //
  14509. var rangeFactor = 1;
  14510. if ( material.wireframe === true ) {
  14511. index = geometries.getWireframeAttribute( geometry );
  14512. rangeFactor = 2;
  14513. }
  14514. var attribute;
  14515. var renderer = bufferRenderer;
  14516. if ( index !== null ) {
  14517. attribute = attributes.get( index );
  14518. renderer = indexedBufferRenderer;
  14519. renderer.setIndex( attribute );
  14520. }
  14521. if ( updateBuffers ) {
  14522. setupVertexAttributes( object, geometry, material, program );
  14523. if ( index !== null ) {
  14524. _gl.bindBuffer( 34963, attribute.buffer );
  14525. }
  14526. }
  14527. //
  14528. var dataCount = ( index !== null ) ? index.count : position.count;
  14529. var rangeStart = geometry.drawRange.start * rangeFactor;
  14530. var rangeCount = geometry.drawRange.count * rangeFactor;
  14531. var groupStart = group !== null ? group.start * rangeFactor : 0;
  14532. var groupCount = group !== null ? group.count * rangeFactor : Infinity;
  14533. var drawStart = Math.max( rangeStart, groupStart );
  14534. var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
  14535. var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
  14536. if ( drawCount === 0 ) { return; }
  14537. //
  14538. if ( object.isMesh ) {
  14539. if ( material.wireframe === true ) {
  14540. state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
  14541. renderer.setMode( 1 );
  14542. } else {
  14543. renderer.setMode( 4 );
  14544. }
  14545. } else if ( object.isLine ) {
  14546. var lineWidth = material.linewidth;
  14547. if ( lineWidth === undefined ) { lineWidth = 1; } // Not using Line*Material
  14548. state.setLineWidth( lineWidth * getTargetPixelRatio() );
  14549. if ( object.isLineSegments ) {
  14550. renderer.setMode( 1 );
  14551. } else if ( object.isLineLoop ) {
  14552. renderer.setMode( 2 );
  14553. } else {
  14554. renderer.setMode( 3 );
  14555. }
  14556. } else if ( object.isPoints ) {
  14557. renderer.setMode( 0 );
  14558. } else if ( object.isSprite ) {
  14559. renderer.setMode( 4 );
  14560. }
  14561. if ( object.isInstancedMesh ) {
  14562. renderer.renderInstances( geometry, drawStart, drawCount, object.count );
  14563. } else if ( geometry.isInstancedBufferGeometry ) {
  14564. renderer.renderInstances( geometry, drawStart, drawCount, geometry.maxInstancedCount );
  14565. } else {
  14566. renderer.render( drawStart, drawCount );
  14567. }
  14568. };
  14569. function setupVertexAttributes( object, geometry, material, program ) {
  14570. if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {
  14571. if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { return; }
  14572. }
  14573. state.initAttributes();
  14574. var geometryAttributes = geometry.attributes;
  14575. var programAttributes = program.getAttributes();
  14576. var materialDefaultAttributeValues = material.defaultAttributeValues;
  14577. for ( var name in programAttributes ) {
  14578. var programAttribute = programAttributes[ name ];
  14579. if ( programAttribute >= 0 ) {
  14580. var geometryAttribute = geometryAttributes[ name ];
  14581. if ( geometryAttribute !== undefined ) {
  14582. var normalized = geometryAttribute.normalized;
  14583. var size = geometryAttribute.itemSize;
  14584. var attribute = attributes.get( geometryAttribute );
  14585. // TODO Attribute may not be available on context restore
  14586. if ( attribute === undefined ) { continue; }
  14587. var buffer = attribute.buffer;
  14588. var type = attribute.type;
  14589. var bytesPerElement = attribute.bytesPerElement;
  14590. if ( geometryAttribute.isInterleavedBufferAttribute ) {
  14591. var data = geometryAttribute.data;
  14592. var stride = data.stride;
  14593. var offset = geometryAttribute.offset;
  14594. if ( data && data.isInstancedInterleavedBuffer ) {
  14595. state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
  14596. if ( geometry.maxInstancedCount === undefined ) {
  14597. geometry.maxInstancedCount = data.meshPerAttribute * data.count;
  14598. }
  14599. } else {
  14600. state.enableAttribute( programAttribute );
  14601. }
  14602. _gl.bindBuffer( 34962, buffer );
  14603. _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
  14604. } else {
  14605. if ( geometryAttribute.isInstancedBufferAttribute ) {
  14606. state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
  14607. if ( geometry.maxInstancedCount === undefined ) {
  14608. geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
  14609. }
  14610. } else {
  14611. state.enableAttribute( programAttribute );
  14612. }
  14613. _gl.bindBuffer( 34962, buffer );
  14614. _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
  14615. }
  14616. } else if ( name === 'instanceMatrix' ) {
  14617. var attribute = attributes.get( object.instanceMatrix );
  14618. // TODO Attribute may not be available on context restore
  14619. if ( attribute === undefined ) { continue; }
  14620. var buffer = attribute.buffer;
  14621. var type = attribute.type;
  14622. state.enableAttributeAndDivisor( programAttribute + 0, 1 );
  14623. state.enableAttributeAndDivisor( programAttribute + 1, 1 );
  14624. state.enableAttributeAndDivisor( programAttribute + 2, 1 );
  14625. state.enableAttributeAndDivisor( programAttribute + 3, 1 );
  14626. _gl.bindBuffer( 34962, buffer );
  14627. _gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 );
  14628. _gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 );
  14629. _gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 );
  14630. _gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 );
  14631. } else if ( materialDefaultAttributeValues !== undefined ) {
  14632. var value = materialDefaultAttributeValues[ name ];
  14633. if ( value !== undefined ) {
  14634. switch ( value.length ) {
  14635. case 2:
  14636. _gl.vertexAttrib2fv( programAttribute, value );
  14637. break;
  14638. case 3:
  14639. _gl.vertexAttrib3fv( programAttribute, value );
  14640. break;
  14641. case 4:
  14642. _gl.vertexAttrib4fv( programAttribute, value );
  14643. break;
  14644. default:
  14645. _gl.vertexAttrib1fv( programAttribute, value );
  14646. }
  14647. }
  14648. }
  14649. }
  14650. }
  14651. state.disableUnusedAttributes();
  14652. }
  14653. // Compile
  14654. this.compile = function ( scene, camera ) {
  14655. currentRenderState = renderStates.get( scene, camera );
  14656. currentRenderState.init();
  14657. scene.traverse( function ( object ) {
  14658. if ( object.isLight ) {
  14659. currentRenderState.pushLight( object );
  14660. if ( object.castShadow ) {
  14661. currentRenderState.pushShadow( object );
  14662. }
  14663. }
  14664. } );
  14665. currentRenderState.setupLights( camera );
  14666. scene.traverse( function ( object ) {
  14667. if ( object.material ) {
  14668. if ( Array.isArray( object.material ) ) {
  14669. for ( var i = 0; i < object.material.length; i ++ ) {
  14670. initMaterial( object.material[ i ], scene, object );
  14671. }
  14672. } else {
  14673. initMaterial( object.material, scene, object );
  14674. }
  14675. }
  14676. } );
  14677. };
  14678. // Animation Loop
  14679. var onAnimationFrameCallback = null;
  14680. function onAnimationFrame( time ) {
  14681. if ( xr.isPresenting ) { return; }
  14682. if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); }
  14683. }
  14684. var animation = new WebGLAnimation();
  14685. animation.setAnimationLoop( onAnimationFrame );
  14686. if ( typeof window !== 'undefined' ) { animation.setContext( window ); }
  14687. this.setAnimationLoop = function ( callback ) {
  14688. onAnimationFrameCallback = callback;
  14689. xr.setAnimationLoop( callback );
  14690. animation.start();
  14691. };
  14692. // Rendering
  14693. this.render = function ( scene, camera ) {
  14694. var renderTarget, forceClear;
  14695. if ( arguments[ 2 ] !== undefined ) {
  14696. console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
  14697. renderTarget = arguments[ 2 ];
  14698. }
  14699. if ( arguments[ 3 ] !== undefined ) {
  14700. console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
  14701. forceClear = arguments[ 3 ];
  14702. }
  14703. if ( ! ( camera && camera.isCamera ) ) {
  14704. console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
  14705. return;
  14706. }
  14707. if ( _isContextLost ) { return; }
  14708. // reset caching for this frame
  14709. _currentGeometryProgram.geometry = null;
  14710. _currentGeometryProgram.program = null;
  14711. _currentGeometryProgram.wireframe = false;
  14712. _currentMaterialId = - 1;
  14713. _currentCamera = null;
  14714. // update scene graph
  14715. if ( scene.autoUpdate === true ) { scene.updateMatrixWorld(); }
  14716. // update camera matrices and frustum
  14717. if ( camera.parent === null ) { camera.updateMatrixWorld(); }
  14718. if ( xr.enabled && xr.isPresenting ) {
  14719. camera = xr.getCamera( camera );
  14720. }
  14721. //
  14722. currentRenderState = renderStates.get( scene, camera );
  14723. currentRenderState.init();
  14724. scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
  14725. _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
  14726. _frustum.setFromProjectionMatrix( _projScreenMatrix );
  14727. _localClippingEnabled = this.localClippingEnabled;
  14728. _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
  14729. currentRenderList = renderLists.get( scene, camera );
  14730. currentRenderList.init();
  14731. projectObject( scene, camera, 0, _this.sortObjects );
  14732. if ( _this.sortObjects === true ) {
  14733. currentRenderList.sort( _opaqueSort, _transparentSort );
  14734. }
  14735. //
  14736. if ( _clippingEnabled ) { _clipping.beginShadows(); }
  14737. var shadowsArray = currentRenderState.state.shadowsArray;
  14738. shadowMap.render( shadowsArray, scene, camera );
  14739. currentRenderState.setupLights( camera );
  14740. if ( _clippingEnabled ) { _clipping.endShadows(); }
  14741. //
  14742. if ( this.info.autoReset ) { this.info.reset(); }
  14743. if ( renderTarget !== undefined ) {
  14744. this.setRenderTarget( renderTarget );
  14745. }
  14746. if ( xr.enabled && multiview.isAvailable() ) {
  14747. multiview.attachCamera( camera );
  14748. }
  14749. //
  14750. background.render( currentRenderList, scene, camera, forceClear );
  14751. // render scene
  14752. var opaqueObjects = currentRenderList.opaque;
  14753. var transparentObjects = currentRenderList.transparent;
  14754. if ( scene.overrideMaterial ) {
  14755. var overrideMaterial = scene.overrideMaterial;
  14756. if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera, overrideMaterial ); }
  14757. if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera, overrideMaterial ); }
  14758. } else {
  14759. // opaque pass (front-to-back order)
  14760. if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera ); }
  14761. // transparent pass (back-to-front order)
  14762. if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera ); }
  14763. }
  14764. //
  14765. scene.onAfterRender( _this, scene, camera );
  14766. //
  14767. if ( _currentRenderTarget !== null ) {
  14768. // Generate mipmap if we're using any kind of mipmap filtering
  14769. textures.updateRenderTargetMipmap( _currentRenderTarget );
  14770. // resolve multisample renderbuffers to a single-sample texture if necessary
  14771. textures.updateMultisampleRenderTarget( _currentRenderTarget );
  14772. }
  14773. // Ensure depth buffer writing is enabled so it can be cleared on next render
  14774. state.buffers.depth.setTest( true );
  14775. state.buffers.depth.setMask( true );
  14776. state.buffers.color.setMask( true );
  14777. state.setPolygonOffset( false );
  14778. if ( xr.enabled ) {
  14779. if ( multiview.isAvailable() ) {
  14780. multiview.detachCamera( camera );
  14781. }
  14782. }
  14783. // _gl.finish();
  14784. currentRenderList = null;
  14785. currentRenderState = null;
  14786. };
  14787. function projectObject( object, camera, groupOrder, sortObjects ) {
  14788. if ( object.visible === false ) { return; }
  14789. var visible = object.layers.test( camera.layers );
  14790. if ( visible ) {
  14791. if ( object.isGroup ) {
  14792. groupOrder = object.renderOrder;
  14793. } else if ( object.isLOD ) {
  14794. if ( object.autoUpdate === true ) { object.update( camera ); }
  14795. } else if ( object.isLight ) {
  14796. currentRenderState.pushLight( object );
  14797. if ( object.castShadow ) {
  14798. currentRenderState.pushShadow( object );
  14799. }
  14800. } else if ( object.isSprite ) {
  14801. if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
  14802. if ( sortObjects ) {
  14803. _vector3.setFromMatrixPosition( object.matrixWorld )
  14804. .applyMatrix4( _projScreenMatrix );
  14805. }
  14806. var geometry = objects.update( object );
  14807. var material = object.material;
  14808. if ( material.visible ) {
  14809. currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
  14810. }
  14811. }
  14812. } else if ( object.isImmediateRenderObject ) {
  14813. if ( sortObjects ) {
  14814. _vector3.setFromMatrixPosition( object.matrixWorld )
  14815. .applyMatrix4( _projScreenMatrix );
  14816. }
  14817. currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
  14818. } else if ( object.isMesh || object.isLine || object.isPoints ) {
  14819. if ( object.isSkinnedMesh ) {
  14820. // update skeleton only once in a frame
  14821. if ( object.skeleton.frame !== info.render.frame ) {
  14822. object.skeleton.update();
  14823. object.skeleton.frame = info.render.frame;
  14824. }
  14825. }
  14826. if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
  14827. if ( sortObjects ) {
  14828. _vector3.setFromMatrixPosition( object.matrixWorld )
  14829. .applyMatrix4( _projScreenMatrix );
  14830. }
  14831. var geometry = objects.update( object );
  14832. var material = object.material;
  14833. if ( Array.isArray( material ) ) {
  14834. var groups = geometry.groups;
  14835. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  14836. var group = groups[ i ];
  14837. var groupMaterial = material[ group.materialIndex ];
  14838. if ( groupMaterial && groupMaterial.visible ) {
  14839. currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
  14840. }
  14841. }
  14842. } else if ( material.visible ) {
  14843. currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
  14844. }
  14845. }
  14846. }
  14847. }
  14848. var children = object.children;
  14849. for ( var i = 0, l = children.length; i < l; i ++ ) {
  14850. projectObject( children[ i ], camera, groupOrder, sortObjects );
  14851. }
  14852. }
  14853. function renderObjects( renderList, scene, camera, overrideMaterial ) {
  14854. for ( var i = 0, l = renderList.length; i < l; i ++ ) {
  14855. var renderItem = renderList[ i ];
  14856. var object = renderItem.object;
  14857. var geometry = renderItem.geometry;
  14858. var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
  14859. var group = renderItem.group;
  14860. if ( camera.isArrayCamera ) {
  14861. _currentArrayCamera = camera;
  14862. if ( xr.enabled && multiview.isAvailable() ) {
  14863. renderObject( object, scene, camera, geometry, material, group );
  14864. } else {
  14865. var cameras = camera.cameras;
  14866. for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
  14867. var camera2 = cameras[ j ];
  14868. if ( object.layers.test( camera2.layers ) ) {
  14869. state.viewport( _currentViewport.copy( camera2.viewport ) );
  14870. currentRenderState.setupLights( camera2 );
  14871. renderObject( object, scene, camera2, geometry, material, group );
  14872. }
  14873. }
  14874. }
  14875. } else {
  14876. _currentArrayCamera = null;
  14877. renderObject( object, scene, camera, geometry, material, group );
  14878. }
  14879. }
  14880. }
  14881. function renderObject( object, scene, camera, geometry, material, group ) {
  14882. object.onBeforeRender( _this, scene, camera, geometry, material, group );
  14883. currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
  14884. object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
  14885. object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
  14886. if ( object.isImmediateRenderObject ) {
  14887. var program = setProgram( camera, scene, material, object );
  14888. state.setMaterial( material );
  14889. _currentGeometryProgram.geometry = null;
  14890. _currentGeometryProgram.program = null;
  14891. _currentGeometryProgram.wireframe = false;
  14892. renderObjectImmediate( object, program );
  14893. } else {
  14894. _this.renderBufferDirect( camera, scene, geometry, material, object, group );
  14895. }
  14896. object.onAfterRender( _this, scene, camera, geometry, material, group );
  14897. currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
  14898. }
  14899. function initMaterial( material, scene, object ) {
  14900. var materialProperties = properties.get( material );
  14901. var lights = currentRenderState.state.lights;
  14902. var shadowsArray = currentRenderState.state.shadowsArray;
  14903. var lightsStateVersion = lights.state.version;
  14904. var parameters = programCache.getParameters( material, lights.state, shadowsArray, scene, _clipping.numPlanes, _clipping.numIntersection, object );
  14905. var programCacheKey = programCache.getProgramCacheKey( parameters );
  14906. var program = materialProperties.program;
  14907. var programChange = true;
  14908. if ( program === undefined ) {
  14909. // new material
  14910. material.addEventListener( 'dispose', onMaterialDispose );
  14911. } else if ( program.cacheKey !== programCacheKey ) {
  14912. // changed glsl or parameters
  14913. releaseMaterialProgramReference( material );
  14914. } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {
  14915. materialProperties.lightsStateVersion = lightsStateVersion;
  14916. programChange = false;
  14917. } else if ( parameters.shaderID !== undefined ) {
  14918. // same glsl and uniform list
  14919. return;
  14920. } else {
  14921. // only rebuild uniform list
  14922. programChange = false;
  14923. }
  14924. if ( programChange ) {
  14925. program = programCache.acquireProgram( parameters, programCacheKey );
  14926. materialProperties.program = program;
  14927. materialProperties.uniforms = parameters.uniforms;
  14928. materialProperties.environment = material.isMeshStandardMaterial ? scene.environment : null;
  14929. materialProperties.outputEncoding = _this.outputEncoding;
  14930. material.program = program;
  14931. }
  14932. var programAttributes = program.getAttributes();
  14933. if ( material.morphTargets ) {
  14934. material.numSupportedMorphTargets = 0;
  14935. for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
  14936. if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
  14937. material.numSupportedMorphTargets ++;
  14938. }
  14939. }
  14940. }
  14941. if ( material.morphNormals ) {
  14942. material.numSupportedMorphNormals = 0;
  14943. for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
  14944. if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
  14945. material.numSupportedMorphNormals ++;
  14946. }
  14947. }
  14948. }
  14949. var uniforms = materialProperties.uniforms;
  14950. if ( ! material.isShaderMaterial &&
  14951. ! material.isRawShaderMaterial ||
  14952. material.clipping === true ) {
  14953. materialProperties.numClippingPlanes = _clipping.numPlanes;
  14954. materialProperties.numIntersection = _clipping.numIntersection;
  14955. uniforms.clippingPlanes = _clipping.uniform;
  14956. }
  14957. materialProperties.fog = scene.fog;
  14958. // store the light setup it was created for
  14959. materialProperties.needsLights = materialNeedsLights( material );
  14960. materialProperties.lightsStateVersion = lightsStateVersion;
  14961. if ( materialProperties.needsLights ) {
  14962. // wire up the material to this renderer's lighting state
  14963. uniforms.ambientLightColor.value = lights.state.ambient;
  14964. uniforms.lightProbe.value = lights.state.probe;
  14965. uniforms.directionalLights.value = lights.state.directional;
  14966. uniforms.spotLights.value = lights.state.spot;
  14967. uniforms.rectAreaLights.value = lights.state.rectArea;
  14968. uniforms.pointLights.value = lights.state.point;
  14969. uniforms.hemisphereLights.value = lights.state.hemi;
  14970. uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
  14971. uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
  14972. uniforms.spotShadowMap.value = lights.state.spotShadowMap;
  14973. uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
  14974. uniforms.pointShadowMap.value = lights.state.pointShadowMap;
  14975. uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
  14976. // TODO (abelnation): add area lights shadow info to uniforms
  14977. }
  14978. var progUniforms = materialProperties.program.getUniforms(),
  14979. uniformsList =
  14980. WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
  14981. materialProperties.uniformsList = uniformsList;
  14982. }
  14983. function setProgram( camera, scene, material, object ) {
  14984. textures.resetTextureUnits();
  14985. var fog = scene.fog;
  14986. var environment = material.isMeshStandardMaterial ? scene.environment : null;
  14987. var materialProperties = properties.get( material );
  14988. var lights = currentRenderState.state.lights;
  14989. if ( _clippingEnabled ) {
  14990. if ( _localClippingEnabled || camera !== _currentCamera ) {
  14991. var useCache =
  14992. camera === _currentCamera &&
  14993. material.id === _currentMaterialId;
  14994. // we might want to call this function with some ClippingGroup
  14995. // object instead of the material, once it becomes feasible
  14996. // (#8465, #8379)
  14997. _clipping.setState(
  14998. material.clippingPlanes, material.clipIntersection, material.clipShadows,
  14999. camera, materialProperties, useCache );
  15000. }
  15001. }
  15002. if ( material.version === materialProperties.__version ) {
  15003. if ( materialProperties.program === undefined ) {
  15004. initMaterial( material, scene, object );
  15005. } else if ( material.fog && materialProperties.fog !== fog ) {
  15006. initMaterial( material, scene, object );
  15007. } else if ( materialProperties.environment !== environment ) {
  15008. initMaterial( material, scene, object );
  15009. } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
  15010. initMaterial( material, scene, object );
  15011. } else if ( materialProperties.numClippingPlanes !== undefined &&
  15012. ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
  15013. materialProperties.numIntersection !== _clipping.numIntersection ) ) {
  15014. initMaterial( material, scene, object );
  15015. } else if ( materialProperties.outputEncoding !== _this.outputEncoding ) {
  15016. initMaterial( material, scene, object );
  15017. }
  15018. } else {
  15019. initMaterial( material, scene, object );
  15020. materialProperties.__version = material.version;
  15021. }
  15022. var refreshProgram = false;
  15023. var refreshMaterial = false;
  15024. var refreshLights = false;
  15025. var program = materialProperties.program,
  15026. p_uniforms = program.getUniforms(),
  15027. m_uniforms = materialProperties.uniforms;
  15028. if ( state.useProgram( program.program ) ) {
  15029. refreshProgram = true;
  15030. refreshMaterial = true;
  15031. refreshLights = true;
  15032. }
  15033. if ( material.id !== _currentMaterialId ) {
  15034. _currentMaterialId = material.id;
  15035. refreshMaterial = true;
  15036. }
  15037. if ( refreshProgram || _currentCamera !== camera ) {
  15038. if ( program.numMultiviewViews > 0 ) {
  15039. multiview.updateCameraProjectionMatricesUniform( camera, p_uniforms );
  15040. } else {
  15041. p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
  15042. }
  15043. if ( capabilities.logarithmicDepthBuffer ) {
  15044. p_uniforms.setValue( _gl, 'logDepthBufFC',
  15045. 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
  15046. }
  15047. if ( _currentCamera !== camera ) {
  15048. _currentCamera = camera;
  15049. // lighting uniforms depend on the camera so enforce an update
  15050. // now, in case this material supports lights - or later, when
  15051. // the next material that does gets activated:
  15052. refreshMaterial = true; // set to true on material change
  15053. refreshLights = true; // remains set until update done
  15054. }
  15055. // load material specific uniforms
  15056. // (shader material also gets them for the sake of genericity)
  15057. if ( material.isShaderMaterial ||
  15058. material.isMeshPhongMaterial ||
  15059. material.isMeshToonMaterial ||
  15060. material.isMeshStandardMaterial ||
  15061. material.envMap ) {
  15062. var uCamPos = p_uniforms.map.cameraPosition;
  15063. if ( uCamPos !== undefined ) {
  15064. uCamPos.setValue( _gl,
  15065. _vector3.setFromMatrixPosition( camera.matrixWorld ) );
  15066. }
  15067. }
  15068. if ( material.isMeshPhongMaterial ||
  15069. material.isMeshToonMaterial ||
  15070. material.isMeshLambertMaterial ||
  15071. material.isMeshBasicMaterial ||
  15072. material.isMeshStandardMaterial ||
  15073. material.isShaderMaterial ) {
  15074. p_uniforms.setValue( _gl, 'isOrthographic', camera.isOrthographicCamera === true );
  15075. }
  15076. if ( material.isMeshPhongMaterial ||
  15077. material.isMeshToonMaterial ||
  15078. material.isMeshLambertMaterial ||
  15079. material.isMeshBasicMaterial ||
  15080. material.isMeshStandardMaterial ||
  15081. material.isShaderMaterial ||
  15082. material.skinning ) {
  15083. if ( program.numMultiviewViews > 0 ) {
  15084. multiview.updateCameraViewMatricesUniform( camera, p_uniforms );
  15085. } else {
  15086. p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
  15087. }
  15088. }
  15089. }
  15090. // skinning uniforms must be set even if material didn't change
  15091. // auto-setting of texture unit for bone texture must go before other textures
  15092. // not sure why, but otherwise weird things happen
  15093. if ( material.skinning ) {
  15094. p_uniforms.setOptional( _gl, object, 'bindMatrix' );
  15095. p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
  15096. var skeleton = object.skeleton;
  15097. if ( skeleton ) {
  15098. var bones = skeleton.bones;
  15099. if ( capabilities.floatVertexTextures ) {
  15100. if ( skeleton.boneTexture === undefined ) {
  15101. // layout (1 matrix = 4 pixels)
  15102. // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
  15103. // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
  15104. // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
  15105. // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
  15106. // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
  15107. var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
  15108. size = MathUtils.ceilPowerOfTwo( size );
  15109. size = Math.max( size, 4 );
  15110. var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
  15111. boneMatrices.set( skeleton.boneMatrices ); // copy current values
  15112. var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
  15113. skeleton.boneMatrices = boneMatrices;
  15114. skeleton.boneTexture = boneTexture;
  15115. skeleton.boneTextureSize = size;
  15116. }
  15117. p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
  15118. p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
  15119. } else {
  15120. p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
  15121. }
  15122. }
  15123. }
  15124. if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {
  15125. materialProperties.receiveShadow = object.receiveShadow;
  15126. p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );
  15127. }
  15128. if ( refreshMaterial ) {
  15129. p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
  15130. p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
  15131. if ( materialProperties.needsLights ) {
  15132. // the current material requires lighting info
  15133. // note: all lighting uniforms are always set correctly
  15134. // they simply reference the renderer's state for their
  15135. // values
  15136. //
  15137. // use the current material's .needsUpdate flags to set
  15138. // the GL state when required
  15139. markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
  15140. }
  15141. // refresh uniforms common to several materials
  15142. if ( fog && material.fog ) {
  15143. refreshUniformsFog( m_uniforms, fog );
  15144. }
  15145. if ( material.isMeshBasicMaterial ) {
  15146. refreshUniformsCommon( m_uniforms, material );
  15147. } else if ( material.isMeshLambertMaterial ) {
  15148. refreshUniformsCommon( m_uniforms, material );
  15149. refreshUniformsLambert( m_uniforms, material );
  15150. } else if ( material.isMeshToonMaterial ) {
  15151. refreshUniformsCommon( m_uniforms, material );
  15152. refreshUniformsToon( m_uniforms, material );
  15153. } else if ( material.isMeshPhongMaterial ) {
  15154. refreshUniformsCommon( m_uniforms, material );
  15155. refreshUniformsPhong( m_uniforms, material );
  15156. } else if ( material.isMeshStandardMaterial ) {
  15157. refreshUniformsCommon( m_uniforms, material, environment );
  15158. if ( material.isMeshPhysicalMaterial ) {
  15159. refreshUniformsPhysical( m_uniforms, material, environment );
  15160. } else {
  15161. refreshUniformsStandard( m_uniforms, material, environment );
  15162. }
  15163. } else if ( material.isMeshMatcapMaterial ) {
  15164. refreshUniformsCommon( m_uniforms, material );
  15165. refreshUniformsMatcap( m_uniforms, material );
  15166. } else if ( material.isMeshDepthMaterial ) {
  15167. refreshUniformsCommon( m_uniforms, material );
  15168. refreshUniformsDepth( m_uniforms, material );
  15169. } else if ( material.isMeshDistanceMaterial ) {
  15170. refreshUniformsCommon( m_uniforms, material );
  15171. refreshUniformsDistance( m_uniforms, material );
  15172. } else if ( material.isMeshNormalMaterial ) {
  15173. refreshUniformsCommon( m_uniforms, material );
  15174. refreshUniformsNormal( m_uniforms, material );
  15175. } else if ( material.isLineBasicMaterial ) {
  15176. refreshUniformsLine( m_uniforms, material );
  15177. if ( material.isLineDashedMaterial ) {
  15178. refreshUniformsDash( m_uniforms, material );
  15179. }
  15180. } else if ( material.isPointsMaterial ) {
  15181. refreshUniformsPoints( m_uniforms, material );
  15182. } else if ( material.isSpriteMaterial ) {
  15183. refreshUniformsSprites( m_uniforms, material );
  15184. } else if ( material.isShadowMaterial ) {
  15185. m_uniforms.color.value.copy( material.color );
  15186. m_uniforms.opacity.value = material.opacity;
  15187. }
  15188. // RectAreaLight Texture
  15189. // TODO (mrdoob): Find a nicer implementation
  15190. if ( m_uniforms.ltc_1 !== undefined ) { m_uniforms.ltc_1.value = UniformsLib.LTC_1; }
  15191. if ( m_uniforms.ltc_2 !== undefined ) { m_uniforms.ltc_2.value = UniformsLib.LTC_2; }
  15192. WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
  15193. if ( material.isShaderMaterial ) {
  15194. material.uniformsNeedUpdate = false; // #15581
  15195. }
  15196. }
  15197. if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
  15198. WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
  15199. material.uniformsNeedUpdate = false;
  15200. }
  15201. if ( material.isSpriteMaterial ) {
  15202. p_uniforms.setValue( _gl, 'center', object.center );
  15203. }
  15204. // common matrices
  15205. if ( program.numMultiviewViews > 0 ) {
  15206. multiview.updateObjectMatricesUniforms( object, camera, p_uniforms );
  15207. } else {
  15208. p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
  15209. p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
  15210. }
  15211. p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
  15212. return program;
  15213. }
  15214. // Uniforms (refresh uniforms objects)
  15215. function refreshUniformsCommon( uniforms, material, environment ) {
  15216. uniforms.opacity.value = material.opacity;
  15217. if ( material.color ) {
  15218. uniforms.diffuse.value.copy( material.color );
  15219. }
  15220. if ( material.emissive ) {
  15221. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  15222. }
  15223. if ( material.map ) {
  15224. uniforms.map.value = material.map;
  15225. }
  15226. if ( material.alphaMap ) {
  15227. uniforms.alphaMap.value = material.alphaMap;
  15228. }
  15229. if ( material.specularMap ) {
  15230. uniforms.specularMap.value = material.specularMap;
  15231. }
  15232. var envMap = material.envMap || environment;
  15233. if ( envMap ) {
  15234. uniforms.envMap.value = envMap;
  15235. uniforms.flipEnvMap.value = envMap.isCubeTexture ? - 1 : 1;
  15236. uniforms.reflectivity.value = material.reflectivity;
  15237. uniforms.refractionRatio.value = material.refractionRatio;
  15238. uniforms.maxMipLevel.value = properties.get( envMap ).__maxMipLevel;
  15239. }
  15240. if ( material.lightMap ) {
  15241. uniforms.lightMap.value = material.lightMap;
  15242. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  15243. }
  15244. if ( material.aoMap ) {
  15245. uniforms.aoMap.value = material.aoMap;
  15246. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  15247. }
  15248. // uv repeat and offset setting priorities
  15249. // 1. color map
  15250. // 2. specular map
  15251. // 3. normal map
  15252. // 4. bump map
  15253. // 5. alpha map
  15254. // 6. emissive map
  15255. var uvScaleMap;
  15256. if ( material.map ) {
  15257. uvScaleMap = material.map;
  15258. } else if ( material.specularMap ) {
  15259. uvScaleMap = material.specularMap;
  15260. } else if ( material.displacementMap ) {
  15261. uvScaleMap = material.displacementMap;
  15262. } else if ( material.normalMap ) {
  15263. uvScaleMap = material.normalMap;
  15264. } else if ( material.bumpMap ) {
  15265. uvScaleMap = material.bumpMap;
  15266. } else if ( material.roughnessMap ) {
  15267. uvScaleMap = material.roughnessMap;
  15268. } else if ( material.metalnessMap ) {
  15269. uvScaleMap = material.metalnessMap;
  15270. } else if ( material.alphaMap ) {
  15271. uvScaleMap = material.alphaMap;
  15272. } else if ( material.emissiveMap ) {
  15273. uvScaleMap = material.emissiveMap;
  15274. }
  15275. if ( uvScaleMap !== undefined ) {
  15276. // backwards compatibility
  15277. if ( uvScaleMap.isWebGLRenderTarget ) {
  15278. uvScaleMap = uvScaleMap.texture;
  15279. }
  15280. if ( uvScaleMap.matrixAutoUpdate === true ) {
  15281. uvScaleMap.updateMatrix();
  15282. }
  15283. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  15284. }
  15285. // uv repeat and offset setting priorities for uv2
  15286. // 1. ao map
  15287. // 2. light map
  15288. var uv2ScaleMap;
  15289. if ( material.aoMap ) {
  15290. uv2ScaleMap = material.aoMap;
  15291. } else if ( material.lightMap ) {
  15292. uv2ScaleMap = material.lightMap;
  15293. }
  15294. if ( uv2ScaleMap !== undefined ) {
  15295. // backwards compatibility
  15296. if ( uv2ScaleMap.isWebGLRenderTarget ) {
  15297. uv2ScaleMap = uv2ScaleMap.texture;
  15298. }
  15299. if ( uv2ScaleMap.matrixAutoUpdate === true ) {
  15300. uv2ScaleMap.updateMatrix();
  15301. }
  15302. uniforms.uv2Transform.value.copy( uv2ScaleMap.matrix );
  15303. }
  15304. }
  15305. function refreshUniformsLine( uniforms, material ) {
  15306. uniforms.diffuse.value.copy( material.color );
  15307. uniforms.opacity.value = material.opacity;
  15308. }
  15309. function refreshUniformsDash( uniforms, material ) {
  15310. uniforms.dashSize.value = material.dashSize;
  15311. uniforms.totalSize.value = material.dashSize + material.gapSize;
  15312. uniforms.scale.value = material.scale;
  15313. }
  15314. function refreshUniformsPoints( uniforms, material ) {
  15315. uniforms.diffuse.value.copy( material.color );
  15316. uniforms.opacity.value = material.opacity;
  15317. uniforms.size.value = material.size * _pixelRatio;
  15318. uniforms.scale.value = _height * 0.5;
  15319. if ( material.map ) {
  15320. uniforms.map.value = material.map;
  15321. }
  15322. if ( material.alphaMap ) {
  15323. uniforms.alphaMap.value = material.alphaMap;
  15324. }
  15325. // uv repeat and offset setting priorities
  15326. // 1. color map
  15327. // 2. alpha map
  15328. var uvScaleMap;
  15329. if ( material.map ) {
  15330. uvScaleMap = material.map;
  15331. } else if ( material.alphaMap ) {
  15332. uvScaleMap = material.alphaMap;
  15333. }
  15334. if ( uvScaleMap !== undefined ) {
  15335. if ( uvScaleMap.matrixAutoUpdate === true ) {
  15336. uvScaleMap.updateMatrix();
  15337. }
  15338. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  15339. }
  15340. }
  15341. function refreshUniformsSprites( uniforms, material ) {
  15342. uniforms.diffuse.value.copy( material.color );
  15343. uniforms.opacity.value = material.opacity;
  15344. uniforms.rotation.value = material.rotation;
  15345. if ( material.map ) {
  15346. uniforms.map.value = material.map;
  15347. }
  15348. if ( material.alphaMap ) {
  15349. uniforms.alphaMap.value = material.alphaMap;
  15350. }
  15351. // uv repeat and offset setting priorities
  15352. // 1. color map
  15353. // 2. alpha map
  15354. var uvScaleMap;
  15355. if ( material.map ) {
  15356. uvScaleMap = material.map;
  15357. } else if ( material.alphaMap ) {
  15358. uvScaleMap = material.alphaMap;
  15359. }
  15360. if ( uvScaleMap !== undefined ) {
  15361. if ( uvScaleMap.matrixAutoUpdate === true ) {
  15362. uvScaleMap.updateMatrix();
  15363. }
  15364. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  15365. }
  15366. }
  15367. function refreshUniformsFog( uniforms, fog ) {
  15368. uniforms.fogColor.value.copy( fog.color );
  15369. if ( fog.isFog ) {
  15370. uniforms.fogNear.value = fog.near;
  15371. uniforms.fogFar.value = fog.far;
  15372. } else if ( fog.isFogExp2 ) {
  15373. uniforms.fogDensity.value = fog.density;
  15374. }
  15375. }
  15376. function refreshUniformsLambert( uniforms, material ) {
  15377. if ( material.emissiveMap ) {
  15378. uniforms.emissiveMap.value = material.emissiveMap;
  15379. }
  15380. }
  15381. function refreshUniformsPhong( uniforms, material ) {
  15382. uniforms.specular.value.copy( material.specular );
  15383. uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  15384. if ( material.emissiveMap ) {
  15385. uniforms.emissiveMap.value = material.emissiveMap;
  15386. }
  15387. if ( material.bumpMap ) {
  15388. uniforms.bumpMap.value = material.bumpMap;
  15389. uniforms.bumpScale.value = material.bumpScale;
  15390. if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
  15391. }
  15392. if ( material.normalMap ) {
  15393. uniforms.normalMap.value = material.normalMap;
  15394. uniforms.normalScale.value.copy( material.normalScale );
  15395. if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
  15396. }
  15397. if ( material.displacementMap ) {
  15398. uniforms.displacementMap.value = material.displacementMap;
  15399. uniforms.displacementScale.value = material.displacementScale;
  15400. uniforms.displacementBias.value = material.displacementBias;
  15401. }
  15402. }
  15403. function refreshUniformsToon( uniforms, material ) {
  15404. uniforms.specular.value.copy( material.specular );
  15405. uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  15406. if ( material.gradientMap ) {
  15407. uniforms.gradientMap.value = material.gradientMap;
  15408. }
  15409. if ( material.emissiveMap ) {
  15410. uniforms.emissiveMap.value = material.emissiveMap;
  15411. }
  15412. if ( material.bumpMap ) {
  15413. uniforms.bumpMap.value = material.bumpMap;
  15414. uniforms.bumpScale.value = material.bumpScale;
  15415. if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
  15416. }
  15417. if ( material.normalMap ) {
  15418. uniforms.normalMap.value = material.normalMap;
  15419. uniforms.normalScale.value.copy( material.normalScale );
  15420. if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
  15421. }
  15422. if ( material.displacementMap ) {
  15423. uniforms.displacementMap.value = material.displacementMap;
  15424. uniforms.displacementScale.value = material.displacementScale;
  15425. uniforms.displacementBias.value = material.displacementBias;
  15426. }
  15427. }
  15428. function refreshUniformsStandard( uniforms, material, environment ) {
  15429. uniforms.roughness.value = material.roughness;
  15430. uniforms.metalness.value = material.metalness;
  15431. if ( material.roughnessMap ) {
  15432. uniforms.roughnessMap.value = material.roughnessMap;
  15433. }
  15434. if ( material.metalnessMap ) {
  15435. uniforms.metalnessMap.value = material.metalnessMap;
  15436. }
  15437. if ( material.emissiveMap ) {
  15438. uniforms.emissiveMap.value = material.emissiveMap;
  15439. }
  15440. if ( material.bumpMap ) {
  15441. uniforms.bumpMap.value = material.bumpMap;
  15442. uniforms.bumpScale.value = material.bumpScale;
  15443. if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
  15444. }
  15445. if ( material.normalMap ) {
  15446. uniforms.normalMap.value = material.normalMap;
  15447. uniforms.normalScale.value.copy( material.normalScale );
  15448. if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
  15449. }
  15450. if ( material.displacementMap ) {
  15451. uniforms.displacementMap.value = material.displacementMap;
  15452. uniforms.displacementScale.value = material.displacementScale;
  15453. uniforms.displacementBias.value = material.displacementBias;
  15454. }
  15455. if ( material.envMap || environment ) {
  15456. //uniforms.envMap.value = material.envMap; // part of uniforms common
  15457. uniforms.envMapIntensity.value = material.envMapIntensity;
  15458. }
  15459. }
  15460. function refreshUniformsPhysical( uniforms, material, environment ) {
  15461. refreshUniformsStandard( uniforms, material, environment );
  15462. uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common
  15463. uniforms.clearcoat.value = material.clearcoat;
  15464. uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
  15465. if ( material.sheen ) { uniforms.sheen.value.copy( material.sheen ); }
  15466. if ( material.clearcoatNormalMap ) {
  15467. uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
  15468. uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
  15469. if ( material.side === BackSide ) {
  15470. uniforms.clearcoatNormalScale.value.negate();
  15471. }
  15472. }
  15473. uniforms.transparency.value = material.transparency;
  15474. }
  15475. function refreshUniformsMatcap( uniforms, material ) {
  15476. if ( material.matcap ) {
  15477. uniforms.matcap.value = material.matcap;
  15478. }
  15479. if ( material.bumpMap ) {
  15480. uniforms.bumpMap.value = material.bumpMap;
  15481. uniforms.bumpScale.value = material.bumpScale;
  15482. if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
  15483. }
  15484. if ( material.normalMap ) {
  15485. uniforms.normalMap.value = material.normalMap;
  15486. uniforms.normalScale.value.copy( material.normalScale );
  15487. if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
  15488. }
  15489. if ( material.displacementMap ) {
  15490. uniforms.displacementMap.value = material.displacementMap;
  15491. uniforms.displacementScale.value = material.displacementScale;
  15492. uniforms.displacementBias.value = material.displacementBias;
  15493. }
  15494. }
  15495. function refreshUniformsDepth( uniforms, material ) {
  15496. if ( material.displacementMap ) {
  15497. uniforms.displacementMap.value = material.displacementMap;
  15498. uniforms.displacementScale.value = material.displacementScale;
  15499. uniforms.displacementBias.value = material.displacementBias;
  15500. }
  15501. }
  15502. function refreshUniformsDistance( uniforms, material ) {
  15503. if ( material.displacementMap ) {
  15504. uniforms.displacementMap.value = material.displacementMap;
  15505. uniforms.displacementScale.value = material.displacementScale;
  15506. uniforms.displacementBias.value = material.displacementBias;
  15507. }
  15508. uniforms.referencePosition.value.copy( material.referencePosition );
  15509. uniforms.nearDistance.value = material.nearDistance;
  15510. uniforms.farDistance.value = material.farDistance;
  15511. }
  15512. function refreshUniformsNormal( uniforms, material ) {
  15513. if ( material.bumpMap ) {
  15514. uniforms.bumpMap.value = material.bumpMap;
  15515. uniforms.bumpScale.value = material.bumpScale;
  15516. if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
  15517. }
  15518. if ( material.normalMap ) {
  15519. uniforms.normalMap.value = material.normalMap;
  15520. uniforms.normalScale.value.copy( material.normalScale );
  15521. if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
  15522. }
  15523. if ( material.displacementMap ) {
  15524. uniforms.displacementMap.value = material.displacementMap;
  15525. uniforms.displacementScale.value = material.displacementScale;
  15526. uniforms.displacementBias.value = material.displacementBias;
  15527. }
  15528. }
  15529. // If uniforms are marked as clean, they don't need to be loaded to the GPU.
  15530. function markUniformsLightsNeedsUpdate( uniforms, value ) {
  15531. uniforms.ambientLightColor.needsUpdate = value;
  15532. uniforms.lightProbe.needsUpdate = value;
  15533. uniforms.directionalLights.needsUpdate = value;
  15534. uniforms.pointLights.needsUpdate = value;
  15535. uniforms.spotLights.needsUpdate = value;
  15536. uniforms.rectAreaLights.needsUpdate = value;
  15537. uniforms.hemisphereLights.needsUpdate = value;
  15538. }
  15539. function materialNeedsLights( material ) {
  15540. return material.isMeshLambertMaterial || material.isMeshToonMaterial || material.isMeshPhongMaterial ||
  15541. material.isMeshStandardMaterial || material.isShadowMaterial ||
  15542. ( material.isShaderMaterial && material.lights === true );
  15543. }
  15544. //
  15545. this.setFramebuffer = function ( value ) {
  15546. if ( _framebuffer !== value && _currentRenderTarget === null ) { _gl.bindFramebuffer( 36160, value ); }
  15547. _framebuffer = value;
  15548. };
  15549. this.getActiveCubeFace = function () {
  15550. return _currentActiveCubeFace;
  15551. };
  15552. this.getActiveMipmapLevel = function () {
  15553. return _currentActiveMipmapLevel;
  15554. };
  15555. this.getRenderTarget = function () {
  15556. return _currentRenderTarget;
  15557. };
  15558. this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) {
  15559. _currentRenderTarget = renderTarget;
  15560. _currentActiveCubeFace = activeCubeFace;
  15561. _currentActiveMipmapLevel = activeMipmapLevel;
  15562. if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
  15563. textures.setupRenderTarget( renderTarget );
  15564. }
  15565. var framebuffer = _framebuffer;
  15566. var isCube = false;
  15567. if ( renderTarget ) {
  15568. var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
  15569. if ( renderTarget.isWebGLCubeRenderTarget ) {
  15570. framebuffer = __webglFramebuffer[ activeCubeFace || 0 ];
  15571. isCube = true;
  15572. } else if ( renderTarget.isWebGLMultisampleRenderTarget ) {
  15573. framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;
  15574. } else {
  15575. framebuffer = __webglFramebuffer;
  15576. }
  15577. _currentViewport.copy( renderTarget.viewport );
  15578. _currentScissor.copy( renderTarget.scissor );
  15579. _currentScissorTest = renderTarget.scissorTest;
  15580. } else {
  15581. _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
  15582. _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
  15583. _currentScissorTest = _scissorTest;
  15584. }
  15585. if ( _currentFramebuffer !== framebuffer ) {
  15586. _gl.bindFramebuffer( 36160, framebuffer );
  15587. _currentFramebuffer = framebuffer;
  15588. }
  15589. state.viewport( _currentViewport );
  15590. state.scissor( _currentScissor );
  15591. state.setScissorTest( _currentScissorTest );
  15592. if ( isCube ) {
  15593. var textureProperties = properties.get( renderTarget.texture );
  15594. _gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 );
  15595. }
  15596. };
  15597. this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
  15598. if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
  15599. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
  15600. return;
  15601. }
  15602. var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
  15603. if ( renderTarget.isWebGLCubeRenderTarget && activeCubeFaceIndex !== undefined ) {
  15604. framebuffer = framebuffer[ activeCubeFaceIndex ];
  15605. }
  15606. if ( framebuffer ) {
  15607. var restore = false;
  15608. if ( framebuffer !== _currentFramebuffer ) {
  15609. _gl.bindFramebuffer( 36160, framebuffer );
  15610. restore = true;
  15611. }
  15612. try {
  15613. var texture = renderTarget.texture;
  15614. var textureFormat = texture.format;
  15615. var textureType = texture.type;
  15616. if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) {
  15617. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
  15618. return;
  15619. }
  15620. if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513)
  15621. ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
  15622. ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
  15623. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
  15624. return;
  15625. }
  15626. if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) {
  15627. // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
  15628. if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
  15629. _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
  15630. }
  15631. } else {
  15632. console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
  15633. }
  15634. } finally {
  15635. if ( restore ) {
  15636. _gl.bindFramebuffer( 36160, _currentFramebuffer );
  15637. }
  15638. }
  15639. }
  15640. };
  15641. this.copyFramebufferToTexture = function ( position, texture, level ) {
  15642. if ( level === undefined ) { level = 0; }
  15643. var levelScale = Math.pow( 2, - level );
  15644. var width = Math.floor( texture.image.width * levelScale );
  15645. var height = Math.floor( texture.image.height * levelScale );
  15646. var glFormat = utils.convert( texture.format );
  15647. textures.setTexture2D( texture, 0 );
  15648. _gl.copyTexImage2D( 3553, level, glFormat, position.x, position.y, width, height, 0 );
  15649. state.unbindTexture();
  15650. };
  15651. this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {
  15652. var width = srcTexture.image.width;
  15653. var height = srcTexture.image.height;
  15654. var glFormat = utils.convert( dstTexture.format );
  15655. var glType = utils.convert( dstTexture.type );
  15656. textures.setTexture2D( dstTexture, 0 );
  15657. if ( srcTexture.isDataTexture ) {
  15658. _gl.texSubImage2D( 3553, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
  15659. } else {
  15660. _gl.texSubImage2D( 3553, level || 0, position.x, position.y, glFormat, glType, srcTexture.image );
  15661. }
  15662. state.unbindTexture();
  15663. };
  15664. this.initTexture = function ( texture ) {
  15665. textures.setTexture2D( texture, 0 );
  15666. state.unbindTexture();
  15667. };
  15668. if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
  15669. __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
  15670. }
  15671. }
  15672. /**
  15673. * @author mrdoob / http://mrdoob.com/
  15674. * @author alteredq / http://alteredqualia.com/
  15675. */
  15676. function FogExp2( color, density ) {
  15677. this.name = '';
  15678. this.color = new Color( color );
  15679. this.density = ( density !== undefined ) ? density : 0.00025;
  15680. }
  15681. Object.assign( FogExp2.prototype, {
  15682. isFogExp2: true,
  15683. clone: function () {
  15684. return new FogExp2( this.color, this.density );
  15685. },
  15686. toJSON: function ( /* meta */ ) {
  15687. return {
  15688. type: 'FogExp2',
  15689. color: this.color.getHex(),
  15690. density: this.density
  15691. };
  15692. }
  15693. } );
  15694. /**
  15695. * @author mrdoob / http://mrdoob.com/
  15696. * @author alteredq / http://alteredqualia.com/
  15697. */
  15698. function Fog( color, near, far ) {
  15699. this.name = '';
  15700. this.color = new Color( color );
  15701. this.near = ( near !== undefined ) ? near : 1;
  15702. this.far = ( far !== undefined ) ? far : 1000;
  15703. }
  15704. Object.assign( Fog.prototype, {
  15705. isFog: true,
  15706. clone: function () {
  15707. return new Fog( this.color, this.near, this.far );
  15708. },
  15709. toJSON: function ( /* meta */ ) {
  15710. return {
  15711. type: 'Fog',
  15712. color: this.color.getHex(),
  15713. near: this.near,
  15714. far: this.far
  15715. };
  15716. }
  15717. } );
  15718. /**
  15719. * @author benaadams / https://twitter.com/ben_a_adams
  15720. */
  15721. function InterleavedBuffer( array, stride ) {
  15722. this.array = array;
  15723. this.stride = stride;
  15724. this.count = array !== undefined ? array.length / stride : 0;
  15725. this.usage = StaticDrawUsage;
  15726. this.updateRange = { offset: 0, count: - 1 };
  15727. this.version = 0;
  15728. }
  15729. Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {
  15730. set: function ( value ) {
  15731. if ( value === true ) { this.version ++; }
  15732. }
  15733. } );
  15734. Object.assign( InterleavedBuffer.prototype, {
  15735. isInterleavedBuffer: true,
  15736. onUploadCallback: function () {},
  15737. setUsage: function ( value ) {
  15738. this.usage = value;
  15739. return this;
  15740. },
  15741. copy: function ( source ) {
  15742. this.array = new source.array.constructor( source.array );
  15743. this.count = source.count;
  15744. this.stride = source.stride;
  15745. this.usage = source.usage;
  15746. return this;
  15747. },
  15748. copyAt: function ( index1, attribute, index2 ) {
  15749. index1 *= this.stride;
  15750. index2 *= attribute.stride;
  15751. for ( var i = 0, l = this.stride; i < l; i ++ ) {
  15752. this.array[ index1 + i ] = attribute.array[ index2 + i ];
  15753. }
  15754. return this;
  15755. },
  15756. set: function ( value, offset ) {
  15757. if ( offset === undefined ) { offset = 0; }
  15758. this.array.set( value, offset );
  15759. return this;
  15760. },
  15761. clone: function () {
  15762. return new this.constructor().copy( this );
  15763. },
  15764. onUpload: function ( callback ) {
  15765. this.onUploadCallback = callback;
  15766. return this;
  15767. }
  15768. } );
  15769. /**
  15770. * @author benaadams / https://twitter.com/ben_a_adams
  15771. */
  15772. var _vector$6 = new Vector3();
  15773. function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
  15774. this.data = interleavedBuffer;
  15775. this.itemSize = itemSize;
  15776. this.offset = offset;
  15777. this.normalized = normalized === true;
  15778. }
  15779. Object.defineProperties( InterleavedBufferAttribute.prototype, {
  15780. count: {
  15781. get: function () {
  15782. return this.data.count;
  15783. }
  15784. },
  15785. array: {
  15786. get: function () {
  15787. return this.data.array;
  15788. }
  15789. }
  15790. } );
  15791. Object.assign( InterleavedBufferAttribute.prototype, {
  15792. isInterleavedBufferAttribute: true,
  15793. applyMatrix4: function ( m ) {
  15794. for ( var i = 0, l = this.data.count; i < l; i ++ ) {
  15795. _vector$6.x = this.getX( i );
  15796. _vector$6.y = this.getY( i );
  15797. _vector$6.z = this.getZ( i );
  15798. _vector$6.applyMatrix4( m );
  15799. this.setXYZ( i, _vector$6.x, _vector$6.y, _vector$6.z );
  15800. }
  15801. return this;
  15802. },
  15803. setX: function ( index, x ) {
  15804. this.data.array[ index * this.data.stride + this.offset ] = x;
  15805. return this;
  15806. },
  15807. setY: function ( index, y ) {
  15808. this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
  15809. return this;
  15810. },
  15811. setZ: function ( index, z ) {
  15812. this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
  15813. return this;
  15814. },
  15815. setW: function ( index, w ) {
  15816. this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
  15817. return this;
  15818. },
  15819. getX: function ( index ) {
  15820. return this.data.array[ index * this.data.stride + this.offset ];
  15821. },
  15822. getY: function ( index ) {
  15823. return this.data.array[ index * this.data.stride + this.offset + 1 ];
  15824. },
  15825. getZ: function ( index ) {
  15826. return this.data.array[ index * this.data.stride + this.offset + 2 ];
  15827. },
  15828. getW: function ( index ) {
  15829. return this.data.array[ index * this.data.stride + this.offset + 3 ];
  15830. },
  15831. setXY: function ( index, x, y ) {
  15832. index = index * this.data.stride + this.offset;
  15833. this.data.array[ index + 0 ] = x;
  15834. this.data.array[ index + 1 ] = y;
  15835. return this;
  15836. },
  15837. setXYZ: function ( index, x, y, z ) {
  15838. index = index * this.data.stride + this.offset;
  15839. this.data.array[ index + 0 ] = x;
  15840. this.data.array[ index + 1 ] = y;
  15841. this.data.array[ index + 2 ] = z;
  15842. return this;
  15843. },
  15844. setXYZW: function ( index, x, y, z, w ) {
  15845. index = index * this.data.stride + this.offset;
  15846. this.data.array[ index + 0 ] = x;
  15847. this.data.array[ index + 1 ] = y;
  15848. this.data.array[ index + 2 ] = z;
  15849. this.data.array[ index + 3 ] = w;
  15850. return this;
  15851. }
  15852. } );
  15853. /**
  15854. * @author alteredq / http://alteredqualia.com/
  15855. *
  15856. * parameters = {
  15857. * color: <hex>,
  15858. * map: new THREE.Texture( <Image> ),
  15859. * alphaMap: new THREE.Texture( <Image> ),
  15860. * rotation: <float>,
  15861. * sizeAttenuation: <bool>
  15862. * }
  15863. */
  15864. function SpriteMaterial( parameters ) {
  15865. Material.call( this );
  15866. this.type = 'SpriteMaterial';
  15867. this.color = new Color( 0xffffff );
  15868. this.map = null;
  15869. this.alphaMap = null;
  15870. this.rotation = 0;
  15871. this.sizeAttenuation = true;
  15872. this.transparent = true;
  15873. this.setValues( parameters );
  15874. }
  15875. SpriteMaterial.prototype = Object.create( Material.prototype );
  15876. SpriteMaterial.prototype.constructor = SpriteMaterial;
  15877. SpriteMaterial.prototype.isSpriteMaterial = true;
  15878. SpriteMaterial.prototype.copy = function ( source ) {
  15879. Material.prototype.copy.call( this, source );
  15880. this.color.copy( source.color );
  15881. this.map = source.map;
  15882. this.alphaMap = source.alphaMap;
  15883. this.rotation = source.rotation;
  15884. this.sizeAttenuation = source.sizeAttenuation;
  15885. return this;
  15886. };
  15887. /**
  15888. * @author mikael emtinger / http://gomo.se/
  15889. * @author alteredq / http://alteredqualia.com/
  15890. */
  15891. var _geometry;
  15892. var _intersectPoint = new Vector3();
  15893. var _worldScale = new Vector3();
  15894. var _mvPosition = new Vector3();
  15895. var _alignedPosition = new Vector2();
  15896. var _rotatedPosition = new Vector2();
  15897. var _viewWorldMatrix = new Matrix4();
  15898. var _vA$1 = new Vector3();
  15899. var _vB$1 = new Vector3();
  15900. var _vC$1 = new Vector3();
  15901. var _uvA$1 = new Vector2();
  15902. var _uvB$1 = new Vector2();
  15903. var _uvC$1 = new Vector2();
  15904. function Sprite( material ) {
  15905. Object3D.call( this );
  15906. this.type = 'Sprite';
  15907. if ( _geometry === undefined ) {
  15908. _geometry = new BufferGeometry();
  15909. var float32Array = new Float32Array( [
  15910. - 0.5, - 0.5, 0, 0, 0,
  15911. 0.5, - 0.5, 0, 1, 0,
  15912. 0.5, 0.5, 0, 1, 1,
  15913. - 0.5, 0.5, 0, 0, 1
  15914. ] );
  15915. var interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
  15916. _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
  15917. _geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
  15918. _geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
  15919. }
  15920. this.geometry = _geometry;
  15921. this.material = ( material !== undefined ) ? material : new SpriteMaterial();
  15922. this.center = new Vector2( 0.5, 0.5 );
  15923. }
  15924. Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
  15925. constructor: Sprite,
  15926. isSprite: true,
  15927. raycast: function ( raycaster, intersects ) {
  15928. if ( raycaster.camera === null ) {
  15929. console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' );
  15930. }
  15931. _worldScale.setFromMatrixScale( this.matrixWorld );
  15932. _viewWorldMatrix.copy( raycaster.camera.matrixWorld );
  15933. this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );
  15934. _mvPosition.setFromMatrixPosition( this.modelViewMatrix );
  15935. if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {
  15936. _worldScale.multiplyScalar( - _mvPosition.z );
  15937. }
  15938. var rotation = this.material.rotation;
  15939. var sin, cos;
  15940. if ( rotation !== 0 ) {
  15941. cos = Math.cos( rotation );
  15942. sin = Math.sin( rotation );
  15943. }
  15944. var center = this.center;
  15945. transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
  15946. transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
  15947. transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
  15948. _uvA$1.set( 0, 0 );
  15949. _uvB$1.set( 1, 0 );
  15950. _uvC$1.set( 1, 1 );
  15951. // check first triangle
  15952. var intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint );
  15953. if ( intersect === null ) {
  15954. // check second triangle
  15955. transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
  15956. _uvB$1.set( 0, 1 );
  15957. intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint );
  15958. if ( intersect === null ) {
  15959. return;
  15960. }
  15961. }
  15962. var distance = raycaster.ray.origin.distanceTo( _intersectPoint );
  15963. if ( distance < raycaster.near || distance > raycaster.far ) { return; }
  15964. intersects.push( {
  15965. distance: distance,
  15966. point: _intersectPoint.clone(),
  15967. uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ),
  15968. face: null,
  15969. object: this
  15970. } );
  15971. },
  15972. clone: function () {
  15973. return new this.constructor( this.material ).copy( this );
  15974. },
  15975. copy: function ( source ) {
  15976. Object3D.prototype.copy.call( this, source );
  15977. if ( source.center !== undefined ) { this.center.copy( source.center ); }
  15978. return this;
  15979. }
  15980. } );
  15981. function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {
  15982. // compute position in camera space
  15983. _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );
  15984. // to check if rotation is not zero
  15985. if ( sin !== undefined ) {
  15986. _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );
  15987. _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );
  15988. } else {
  15989. _rotatedPosition.copy( _alignedPosition );
  15990. }
  15991. vertexPosition.copy( mvPosition );
  15992. vertexPosition.x += _rotatedPosition.x;
  15993. vertexPosition.y += _rotatedPosition.y;
  15994. // transform to world space
  15995. vertexPosition.applyMatrix4( _viewWorldMatrix );
  15996. }
  15997. /**
  15998. * @author mikael emtinger / http://gomo.se/
  15999. * @author alteredq / http://alteredqualia.com/
  16000. * @author mrdoob / http://mrdoob.com/
  16001. */
  16002. var _v1$4 = new Vector3();
  16003. var _v2$2 = new Vector3();
  16004. function LOD() {
  16005. Object3D.call( this );
  16006. this.type = 'LOD';
  16007. Object.defineProperties( this, {
  16008. levels: {
  16009. enumerable: true,
  16010. value: []
  16011. }
  16012. } );
  16013. this.autoUpdate = true;
  16014. }
  16015. LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
  16016. constructor: LOD,
  16017. isLOD: true,
  16018. copy: function ( source ) {
  16019. Object3D.prototype.copy.call( this, source, false );
  16020. var levels = source.levels;
  16021. for ( var i = 0, l = levels.length; i < l; i ++ ) {
  16022. var level = levels[ i ];
  16023. this.addLevel( level.object.clone(), level.distance );
  16024. }
  16025. this.autoUpdate = source.autoUpdate;
  16026. return this;
  16027. },
  16028. addLevel: function ( object, distance ) {
  16029. if ( distance === undefined ) { distance = 0; }
  16030. distance = Math.abs( distance );
  16031. var levels = this.levels;
  16032. for ( var l = 0; l < levels.length; l ++ ) {
  16033. if ( distance < levels[ l ].distance ) {
  16034. break;
  16035. }
  16036. }
  16037. levels.splice( l, 0, { distance: distance, object: object } );
  16038. this.add( object );
  16039. return this;
  16040. },
  16041. getObjectForDistance: function ( distance ) {
  16042. var levels = this.levels;
  16043. if ( levels.length > 0 ) {
  16044. for ( var i = 1, l = levels.length; i < l; i ++ ) {
  16045. if ( distance < levels[ i ].distance ) {
  16046. break;
  16047. }
  16048. }
  16049. return levels[ i - 1 ].object;
  16050. }
  16051. return null;
  16052. },
  16053. raycast: function ( raycaster, intersects ) {
  16054. var levels = this.levels;
  16055. if ( levels.length > 0 ) {
  16056. _v1$4.setFromMatrixPosition( this.matrixWorld );
  16057. var distance = raycaster.ray.origin.distanceTo( _v1$4 );
  16058. this.getObjectForDistance( distance ).raycast( raycaster, intersects );
  16059. }
  16060. },
  16061. update: function ( camera ) {
  16062. var levels = this.levels;
  16063. if ( levels.length > 1 ) {
  16064. _v1$4.setFromMatrixPosition( camera.matrixWorld );
  16065. _v2$2.setFromMatrixPosition( this.matrixWorld );
  16066. var distance = _v1$4.distanceTo( _v2$2 );
  16067. levels[ 0 ].object.visible = true;
  16068. for ( var i = 1, l = levels.length; i < l; i ++ ) {
  16069. if ( distance >= levels[ i ].distance ) {
  16070. levels[ i - 1 ].object.visible = false;
  16071. levels[ i ].object.visible = true;
  16072. } else {
  16073. break;
  16074. }
  16075. }
  16076. for ( ; i < l; i ++ ) {
  16077. levels[ i ].object.visible = false;
  16078. }
  16079. }
  16080. },
  16081. toJSON: function ( meta ) {
  16082. var data = Object3D.prototype.toJSON.call( this, meta );
  16083. if ( this.autoUpdate === false ) { data.object.autoUpdate = false; }
  16084. data.object.levels = [];
  16085. var levels = this.levels;
  16086. for ( var i = 0, l = levels.length; i < l; i ++ ) {
  16087. var level = levels[ i ];
  16088. data.object.levels.push( {
  16089. object: level.object.uuid,
  16090. distance: level.distance
  16091. } );
  16092. }
  16093. return data;
  16094. }
  16095. } );
  16096. /**
  16097. * @author mikael emtinger / http://gomo.se/
  16098. * @author alteredq / http://alteredqualia.com/
  16099. * @author ikerr / http://verold.com
  16100. */
  16101. function SkinnedMesh( geometry, material ) {
  16102. if ( geometry && geometry.isGeometry ) {
  16103. console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
  16104. }
  16105. Mesh.call( this, geometry, material );
  16106. this.type = 'SkinnedMesh';
  16107. this.bindMode = 'attached';
  16108. this.bindMatrix = new Matrix4();
  16109. this.bindMatrixInverse = new Matrix4();
  16110. }
  16111. SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
  16112. constructor: SkinnedMesh,
  16113. isSkinnedMesh: true,
  16114. bind: function ( skeleton, bindMatrix ) {
  16115. this.skeleton = skeleton;
  16116. if ( bindMatrix === undefined ) {
  16117. this.updateMatrixWorld( true );
  16118. this.skeleton.calculateInverses();
  16119. bindMatrix = this.matrixWorld;
  16120. }
  16121. this.bindMatrix.copy( bindMatrix );
  16122. this.bindMatrixInverse.getInverse( bindMatrix );
  16123. },
  16124. pose: function () {
  16125. this.skeleton.pose();
  16126. },
  16127. normalizeSkinWeights: function () {
  16128. var vector = new Vector4();
  16129. var skinWeight = this.geometry.attributes.skinWeight;
  16130. for ( var i = 0, l = skinWeight.count; i < l; i ++ ) {
  16131. vector.x = skinWeight.getX( i );
  16132. vector.y = skinWeight.getY( i );
  16133. vector.z = skinWeight.getZ( i );
  16134. vector.w = skinWeight.getW( i );
  16135. var scale = 1.0 / vector.manhattanLength();
  16136. if ( scale !== Infinity ) {
  16137. vector.multiplyScalar( scale );
  16138. } else {
  16139. vector.set( 1, 0, 0, 0 ); // do something reasonable
  16140. }
  16141. skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );
  16142. }
  16143. },
  16144. updateMatrixWorld: function ( force ) {
  16145. Mesh.prototype.updateMatrixWorld.call( this, force );
  16146. if ( this.bindMode === 'attached' ) {
  16147. this.bindMatrixInverse.getInverse( this.matrixWorld );
  16148. } else if ( this.bindMode === 'detached' ) {
  16149. this.bindMatrixInverse.getInverse( this.bindMatrix );
  16150. } else {
  16151. console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
  16152. }
  16153. },
  16154. clone: function () {
  16155. return new this.constructor( this.geometry, this.material ).copy( this );
  16156. }
  16157. } );
  16158. /**
  16159. * @author mikael emtinger / http://gomo.se/
  16160. * @author alteredq / http://alteredqualia.com/
  16161. * @author michael guerrero / http://realitymeltdown.com
  16162. * @author ikerr / http://verold.com
  16163. */
  16164. var _offsetMatrix = new Matrix4();
  16165. var _identityMatrix = new Matrix4();
  16166. function Skeleton( bones, boneInverses ) {
  16167. // copy the bone array
  16168. bones = bones || [];
  16169. this.bones = bones.slice( 0 );
  16170. this.boneMatrices = new Float32Array( this.bones.length * 16 );
  16171. this.frame = - 1;
  16172. // use the supplied bone inverses or calculate the inverses
  16173. if ( boneInverses === undefined ) {
  16174. this.calculateInverses();
  16175. } else {
  16176. if ( this.bones.length === boneInverses.length ) {
  16177. this.boneInverses = boneInverses.slice( 0 );
  16178. } else {
  16179. console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
  16180. this.boneInverses = [];
  16181. for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
  16182. this.boneInverses.push( new Matrix4() );
  16183. }
  16184. }
  16185. }
  16186. }
  16187. Object.assign( Skeleton.prototype, {
  16188. calculateInverses: function () {
  16189. this.boneInverses = [];
  16190. for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
  16191. var inverse = new Matrix4();
  16192. if ( this.bones[ i ] ) {
  16193. inverse.getInverse( this.bones[ i ].matrixWorld );
  16194. }
  16195. this.boneInverses.push( inverse );
  16196. }
  16197. },
  16198. pose: function () {
  16199. var bone, i, il;
  16200. // recover the bind-time world matrices
  16201. for ( i = 0, il = this.bones.length; i < il; i ++ ) {
  16202. bone = this.bones[ i ];
  16203. if ( bone ) {
  16204. bone.matrixWorld.getInverse( this.boneInverses[ i ] );
  16205. }
  16206. }
  16207. // compute the local matrices, positions, rotations and scales
  16208. for ( i = 0, il = this.bones.length; i < il; i ++ ) {
  16209. bone = this.bones[ i ];
  16210. if ( bone ) {
  16211. if ( bone.parent && bone.parent.isBone ) {
  16212. bone.matrix.getInverse( bone.parent.matrixWorld );
  16213. bone.matrix.multiply( bone.matrixWorld );
  16214. } else {
  16215. bone.matrix.copy( bone.matrixWorld );
  16216. }
  16217. bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
  16218. }
  16219. }
  16220. },
  16221. update: function () {
  16222. var bones = this.bones;
  16223. var boneInverses = this.boneInverses;
  16224. var boneMatrices = this.boneMatrices;
  16225. var boneTexture = this.boneTexture;
  16226. // flatten bone matrices to array
  16227. for ( var i = 0, il = bones.length; i < il; i ++ ) {
  16228. // compute the offset between the current and the original transform
  16229. var matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix;
  16230. _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
  16231. _offsetMatrix.toArray( boneMatrices, i * 16 );
  16232. }
  16233. if ( boneTexture !== undefined ) {
  16234. boneTexture.needsUpdate = true;
  16235. }
  16236. },
  16237. clone: function () {
  16238. return new Skeleton( this.bones, this.boneInverses );
  16239. },
  16240. getBoneByName: function ( name ) {
  16241. for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
  16242. var bone = this.bones[ i ];
  16243. if ( bone.name === name ) {
  16244. return bone;
  16245. }
  16246. }
  16247. return undefined;
  16248. }
  16249. } );
  16250. /**
  16251. * @author mikael emtinger / http://gomo.se/
  16252. * @author alteredq / http://alteredqualia.com/
  16253. * @author ikerr / http://verold.com
  16254. */
  16255. function Bone() {
  16256. Object3D.call( this );
  16257. this.type = 'Bone';
  16258. }
  16259. Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
  16260. constructor: Bone,
  16261. isBone: true
  16262. } );
  16263. /**
  16264. * @author mrdoob / http://mrdoob.com/
  16265. */
  16266. var _instanceLocalMatrix = new Matrix4();
  16267. var _instanceWorldMatrix = new Matrix4();
  16268. var _instanceIntersects = [];
  16269. var _mesh = new Mesh();
  16270. function InstancedMesh( geometry, material, count ) {
  16271. Mesh.call( this, geometry, material );
  16272. this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 );
  16273. this.count = count;
  16274. }
  16275. InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
  16276. constructor: InstancedMesh,
  16277. isInstancedMesh: true,
  16278. getMatrixAt: function ( index, matrix ) {
  16279. matrix.fromArray( this.instanceMatrix.array, index * 16 );
  16280. },
  16281. raycast: function ( raycaster, intersects ) {
  16282. var matrixWorld = this.matrixWorld;
  16283. var raycastTimes = this.count;
  16284. _mesh.geometry = this.geometry;
  16285. _mesh.material = this.material;
  16286. if ( _mesh.material === undefined ) { return; }
  16287. for ( var instanceId = 0; instanceId < raycastTimes; instanceId ++ ) {
  16288. // calculate the world matrix for each instance
  16289. this.getMatrixAt( instanceId, _instanceLocalMatrix );
  16290. _instanceWorldMatrix.multiplyMatrices( matrixWorld, _instanceLocalMatrix );
  16291. // the mesh represents this single instance
  16292. _mesh.matrixWorld = _instanceWorldMatrix;
  16293. _mesh.raycast( raycaster, _instanceIntersects );
  16294. // process the result of raycast
  16295. if ( _instanceIntersects.length > 0 ) {
  16296. _instanceIntersects[ 0 ].instanceId = instanceId;
  16297. _instanceIntersects[ 0 ].object = this;
  16298. intersects.push( _instanceIntersects[ 0 ] );
  16299. _instanceIntersects.length = 0;
  16300. }
  16301. }
  16302. },
  16303. setMatrixAt: function ( index, matrix ) {
  16304. matrix.toArray( this.instanceMatrix.array, index * 16 );
  16305. },
  16306. updateMorphTargets: function () {
  16307. }
  16308. } );
  16309. /**
  16310. * @author mrdoob / http://mrdoob.com/
  16311. * @author alteredq / http://alteredqualia.com/
  16312. *
  16313. * parameters = {
  16314. * color: <hex>,
  16315. * opacity: <float>,
  16316. *
  16317. * linewidth: <float>,
  16318. * linecap: "round",
  16319. * linejoin: "round"
  16320. * }
  16321. */
  16322. function LineBasicMaterial( parameters ) {
  16323. Material.call( this );
  16324. this.type = 'LineBasicMaterial';
  16325. this.color = new Color( 0xffffff );
  16326. this.linewidth = 1;
  16327. this.linecap = 'round';
  16328. this.linejoin = 'round';
  16329. this.setValues( parameters );
  16330. }
  16331. LineBasicMaterial.prototype = Object.create( Material.prototype );
  16332. LineBasicMaterial.prototype.constructor = LineBasicMaterial;
  16333. LineBasicMaterial.prototype.isLineBasicMaterial = true;
  16334. LineBasicMaterial.prototype.copy = function ( source ) {
  16335. Material.prototype.copy.call( this, source );
  16336. this.color.copy( source.color );
  16337. this.linewidth = source.linewidth;
  16338. this.linecap = source.linecap;
  16339. this.linejoin = source.linejoin;
  16340. return this;
  16341. };
  16342. /**
  16343. * @author mrdoob / http://mrdoob.com/
  16344. */
  16345. var _start = new Vector3();
  16346. var _end = new Vector3();
  16347. var _inverseMatrix$1 = new Matrix4();
  16348. var _ray$1 = new Ray();
  16349. var _sphere$2 = new Sphere();
  16350. function Line( geometry, material, mode ) {
  16351. if ( mode === 1 ) {
  16352. console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' );
  16353. }
  16354. Object3D.call( this );
  16355. this.type = 'Line';
  16356. this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
  16357. this.material = material !== undefined ? material : new LineBasicMaterial();
  16358. }
  16359. Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
  16360. constructor: Line,
  16361. isLine: true,
  16362. computeLineDistances: function () {
  16363. var geometry = this.geometry;
  16364. if ( geometry.isBufferGeometry ) {
  16365. // we assume non-indexed geometry
  16366. if ( geometry.index === null ) {
  16367. var positionAttribute = geometry.attributes.position;
  16368. var lineDistances = [ 0 ];
  16369. for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) {
  16370. _start.fromBufferAttribute( positionAttribute, i - 1 );
  16371. _end.fromBufferAttribute( positionAttribute, i );
  16372. lineDistances[ i ] = lineDistances[ i - 1 ];
  16373. lineDistances[ i ] += _start.distanceTo( _end );
  16374. }
  16375. geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
  16376. } else {
  16377. console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
  16378. }
  16379. } else if ( geometry.isGeometry ) {
  16380. var vertices = geometry.vertices;
  16381. var lineDistances = geometry.lineDistances;
  16382. lineDistances[ 0 ] = 0;
  16383. for ( var i = 1, l = vertices.length; i < l; i ++ ) {
  16384. lineDistances[ i ] = lineDistances[ i - 1 ];
  16385. lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] );
  16386. }
  16387. }
  16388. return this;
  16389. },
  16390. raycast: function ( raycaster, intersects ) {
  16391. var precision = raycaster.linePrecision;
  16392. var geometry = this.geometry;
  16393. var matrixWorld = this.matrixWorld;
  16394. // Checking boundingSphere distance to ray
  16395. if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
  16396. _sphere$2.copy( geometry.boundingSphere );
  16397. _sphere$2.applyMatrix4( matrixWorld );
  16398. _sphere$2.radius += precision;
  16399. if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) { return; }
  16400. //
  16401. _inverseMatrix$1.getInverse( matrixWorld );
  16402. _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );
  16403. var localPrecision = precision / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
  16404. var localPrecisionSq = localPrecision * localPrecision;
  16405. var vStart = new Vector3();
  16406. var vEnd = new Vector3();
  16407. var interSegment = new Vector3();
  16408. var interRay = new Vector3();
  16409. var step = ( this && this.isLineSegments ) ? 2 : 1;
  16410. if ( geometry.isBufferGeometry ) {
  16411. var index = geometry.index;
  16412. var attributes = geometry.attributes;
  16413. var positions = attributes.position.array;
  16414. if ( index !== null ) {
  16415. var indices = index.array;
  16416. for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
  16417. var a = indices[ i ];
  16418. var b = indices[ i + 1 ];
  16419. vStart.fromArray( positions, a * 3 );
  16420. vEnd.fromArray( positions, b * 3 );
  16421. var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
  16422. if ( distSq > localPrecisionSq ) { continue; }
  16423. interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
  16424. var distance = raycaster.ray.origin.distanceTo( interRay );
  16425. if ( distance < raycaster.near || distance > raycaster.far ) { continue; }
  16426. intersects.push( {
  16427. distance: distance,
  16428. // What do we want? intersection point on the ray or on the segment??
  16429. // point: raycaster.ray.at( distance ),
  16430. point: interSegment.clone().applyMatrix4( this.matrixWorld ),
  16431. index: i,
  16432. face: null,
  16433. faceIndex: null,
  16434. object: this
  16435. } );
  16436. }
  16437. } else {
  16438. for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
  16439. vStart.fromArray( positions, 3 * i );
  16440. vEnd.fromArray( positions, 3 * i + 3 );
  16441. var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
  16442. if ( distSq > localPrecisionSq ) { continue; }
  16443. interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
  16444. var distance = raycaster.ray.origin.distanceTo( interRay );
  16445. if ( distance < raycaster.near || distance > raycaster.far ) { continue; }
  16446. intersects.push( {
  16447. distance: distance,
  16448. // What do we want? intersection point on the ray or on the segment??
  16449. // point: raycaster.ray.at( distance ),
  16450. point: interSegment.clone().applyMatrix4( this.matrixWorld ),
  16451. index: i,
  16452. face: null,
  16453. faceIndex: null,
  16454. object: this
  16455. } );
  16456. }
  16457. }
  16458. } else if ( geometry.isGeometry ) {
  16459. var vertices = geometry.vertices;
  16460. var nbVertices = vertices.length;
  16461. for ( var i = 0; i < nbVertices - 1; i += step ) {
  16462. var distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
  16463. if ( distSq > localPrecisionSq ) { continue; }
  16464. interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
  16465. var distance = raycaster.ray.origin.distanceTo( interRay );
  16466. if ( distance < raycaster.near || distance > raycaster.far ) { continue; }
  16467. intersects.push( {
  16468. distance: distance,
  16469. // What do we want? intersection point on the ray or on the segment??
  16470. // point: raycaster.ray.at( distance ),
  16471. point: interSegment.clone().applyMatrix4( this.matrixWorld ),
  16472. index: i,
  16473. face: null,
  16474. faceIndex: null,
  16475. object: this
  16476. } );
  16477. }
  16478. }
  16479. },
  16480. clone: function () {
  16481. return new this.constructor( this.geometry, this.material ).copy( this );
  16482. }
  16483. } );
  16484. /**
  16485. * @author mrdoob / http://mrdoob.com/
  16486. */
  16487. var _start$1 = new Vector3();
  16488. var _end$1 = new Vector3();
  16489. function LineSegments( geometry, material ) {
  16490. Line.call( this, geometry, material );
  16491. this.type = 'LineSegments';
  16492. }
  16493. LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
  16494. constructor: LineSegments,
  16495. isLineSegments: true,
  16496. computeLineDistances: function () {
  16497. var geometry = this.geometry;
  16498. if ( geometry.isBufferGeometry ) {
  16499. // we assume non-indexed geometry
  16500. if ( geometry.index === null ) {
  16501. var positionAttribute = geometry.attributes.position;
  16502. var lineDistances = [];
  16503. for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) {
  16504. _start$1.fromBufferAttribute( positionAttribute, i );
  16505. _end$1.fromBufferAttribute( positionAttribute, i + 1 );
  16506. lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
  16507. lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );
  16508. }
  16509. geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
  16510. } else {
  16511. console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
  16512. }
  16513. } else if ( geometry.isGeometry ) {
  16514. var vertices = geometry.vertices;
  16515. var lineDistances = geometry.lineDistances;
  16516. for ( var i = 0, l = vertices.length; i < l; i += 2 ) {
  16517. _start$1.copy( vertices[ i ] );
  16518. _end$1.copy( vertices[ i + 1 ] );
  16519. lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
  16520. lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );
  16521. }
  16522. }
  16523. return this;
  16524. }
  16525. } );
  16526. /**
  16527. * @author mgreter / http://github.com/mgreter
  16528. */
  16529. function LineLoop( geometry, material ) {
  16530. Line.call( this, geometry, material );
  16531. this.type = 'LineLoop';
  16532. }
  16533. LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
  16534. constructor: LineLoop,
  16535. isLineLoop: true,
  16536. } );
  16537. /**
  16538. * @author mrdoob / http://mrdoob.com/
  16539. * @author alteredq / http://alteredqualia.com/
  16540. *
  16541. * parameters = {
  16542. * color: <hex>,
  16543. * opacity: <float>,
  16544. * map: new THREE.Texture( <Image> ),
  16545. * alphaMap: new THREE.Texture( <Image> ),
  16546. *
  16547. * size: <float>,
  16548. * sizeAttenuation: <bool>
  16549. *
  16550. * morphTargets: <bool>
  16551. * }
  16552. */
  16553. function PointsMaterial( parameters ) {
  16554. Material.call( this );
  16555. this.type = 'PointsMaterial';
  16556. this.color = new Color( 0xffffff );
  16557. this.map = null;
  16558. this.alphaMap = null;
  16559. this.size = 1;
  16560. this.sizeAttenuation = true;
  16561. this.morphTargets = false;
  16562. this.setValues( parameters );
  16563. }
  16564. PointsMaterial.prototype = Object.create( Material.prototype );
  16565. PointsMaterial.prototype.constructor = PointsMaterial;
  16566. PointsMaterial.prototype.isPointsMaterial = true;
  16567. PointsMaterial.prototype.copy = function ( source ) {
  16568. Material.prototype.copy.call( this, source );
  16569. this.color.copy( source.color );
  16570. this.map = source.map;
  16571. this.alphaMap = source.alphaMap;
  16572. this.size = source.size;
  16573. this.sizeAttenuation = source.sizeAttenuation;
  16574. this.morphTargets = source.morphTargets;
  16575. return this;
  16576. };
  16577. /**
  16578. * @author alteredq / http://alteredqualia.com/
  16579. */
  16580. var _inverseMatrix$2 = new Matrix4();
  16581. var _ray$2 = new Ray();
  16582. var _sphere$3 = new Sphere();
  16583. var _position$1 = new Vector3();
  16584. function Points( geometry, material ) {
  16585. Object3D.call( this );
  16586. this.type = 'Points';
  16587. this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
  16588. this.material = material !== undefined ? material : new PointsMaterial();
  16589. this.updateMorphTargets();
  16590. }
  16591. Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
  16592. constructor: Points,
  16593. isPoints: true,
  16594. raycast: function ( raycaster, intersects ) {
  16595. var geometry = this.geometry;
  16596. var matrixWorld = this.matrixWorld;
  16597. var threshold = raycaster.params.Points.threshold;
  16598. // Checking boundingSphere distance to ray
  16599. if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
  16600. _sphere$3.copy( geometry.boundingSphere );
  16601. _sphere$3.applyMatrix4( matrixWorld );
  16602. _sphere$3.radius += threshold;
  16603. if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) { return; }
  16604. //
  16605. _inverseMatrix$2.getInverse( matrixWorld );
  16606. _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );
  16607. var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
  16608. var localThresholdSq = localThreshold * localThreshold;
  16609. if ( geometry.isBufferGeometry ) {
  16610. var index = geometry.index;
  16611. var attributes = geometry.attributes;
  16612. var positions = attributes.position.array;
  16613. if ( index !== null ) {
  16614. var indices = index.array;
  16615. for ( var i = 0, il = indices.length; i < il; i ++ ) {
  16616. var a = indices[ i ];
  16617. _position$1.fromArray( positions, a * 3 );
  16618. testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this );
  16619. }
  16620. } else {
  16621. for ( var i = 0, l = positions.length / 3; i < l; i ++ ) {
  16622. _position$1.fromArray( positions, i * 3 );
  16623. testPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this );
  16624. }
  16625. }
  16626. } else {
  16627. var vertices = geometry.vertices;
  16628. for ( var i = 0, l = vertices.length; i < l; i ++ ) {
  16629. testPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this );
  16630. }
  16631. }
  16632. },
  16633. updateMorphTargets: function () {
  16634. var geometry = this.geometry;
  16635. var m, ml, name;
  16636. if ( geometry.isBufferGeometry ) {
  16637. var morphAttributes = geometry.morphAttributes;
  16638. var keys = Object.keys( morphAttributes );
  16639. if ( keys.length > 0 ) {
  16640. var morphAttribute = morphAttributes[ keys[ 0 ] ];
  16641. if ( morphAttribute !== undefined ) {
  16642. this.morphTargetInfluences = [];
  16643. this.morphTargetDictionary = {};
  16644. for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
  16645. name = morphAttribute[ m ].name || String( m );
  16646. this.morphTargetInfluences.push( 0 );
  16647. this.morphTargetDictionary[ name ] = m;
  16648. }
  16649. }
  16650. }
  16651. } else {
  16652. var morphTargets = geometry.morphTargets;
  16653. if ( morphTargets !== undefined && morphTargets.length > 0 ) {
  16654. console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );
  16655. }
  16656. }
  16657. },
  16658. clone: function () {
  16659. return new this.constructor( this.geometry, this.material ).copy( this );
  16660. }
  16661. } );
  16662. function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {
  16663. var rayPointDistanceSq = _ray$2.distanceSqToPoint( point );
  16664. if ( rayPointDistanceSq < localThresholdSq ) {
  16665. var intersectPoint = new Vector3();
  16666. _ray$2.closestPointToPoint( point, intersectPoint );
  16667. intersectPoint.applyMatrix4( matrixWorld );
  16668. var distance = raycaster.ray.origin.distanceTo( intersectPoint );
  16669. if ( distance < raycaster.near || distance > raycaster.far ) { return; }
  16670. intersects.push( {
  16671. distance: distance,
  16672. distanceToRay: Math.sqrt( rayPointDistanceSq ),
  16673. point: intersectPoint,
  16674. index: index,
  16675. face: null,
  16676. object: object
  16677. } );
  16678. }
  16679. }
  16680. /**
  16681. * @author mrdoob / http://mrdoob.com/
  16682. */
  16683. function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
  16684. Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
  16685. this.format = format !== undefined ? format : RGBFormat;
  16686. this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
  16687. this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
  16688. this.generateMipmaps = false;
  16689. }
  16690. VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {
  16691. constructor: VideoTexture,
  16692. isVideoTexture: true,
  16693. update: function () {
  16694. var video = this.image;
  16695. if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
  16696. this.needsUpdate = true;
  16697. }
  16698. }
  16699. } );
  16700. /**
  16701. * @author alteredq / http://alteredqualia.com/
  16702. */
  16703. function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
  16704. Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
  16705. this.image = { width: width, height: height };
  16706. this.mipmaps = mipmaps;
  16707. // no flipping for cube textures
  16708. // (also flipping doesn't work for compressed textures )
  16709. this.flipY = false;
  16710. // can't generate mipmaps for compressed textures
  16711. // mips must be embedded in DDS files
  16712. this.generateMipmaps = false;
  16713. }
  16714. CompressedTexture.prototype = Object.create( Texture.prototype );
  16715. CompressedTexture.prototype.constructor = CompressedTexture;
  16716. CompressedTexture.prototype.isCompressedTexture = true;
  16717. /**
  16718. * @author mrdoob / http://mrdoob.com/
  16719. */
  16720. function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
  16721. Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
  16722. this.needsUpdate = true;
  16723. }
  16724. CanvasTexture.prototype = Object.create( Texture.prototype );
  16725. CanvasTexture.prototype.constructor = CanvasTexture;
  16726. CanvasTexture.prototype.isCanvasTexture = true;
  16727. /**
  16728. * @author Matt DesLauriers / @mattdesl
  16729. * @author atix / arthursilber.de
  16730. */
  16731. function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
  16732. format = format !== undefined ? format : DepthFormat;
  16733. if ( format !== DepthFormat && format !== DepthStencilFormat ) {
  16734. throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
  16735. }
  16736. if ( type === undefined && format === DepthFormat ) { type = UnsignedShortType; }
  16737. if ( type === undefined && format === DepthStencilFormat ) { type = UnsignedInt248Type; }
  16738. Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
  16739. this.image = { width: width, height: height };
  16740. this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
  16741. this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
  16742. this.flipY = false;
  16743. this.generateMipmaps = false;
  16744. }
  16745. DepthTexture.prototype = Object.create( Texture.prototype );
  16746. DepthTexture.prototype.constructor = DepthTexture;
  16747. DepthTexture.prototype.isDepthTexture = true;
  16748. /**
  16749. * @author mrdoob / http://mrdoob.com/
  16750. * @author Mugen87 / https://github.com/Mugen87
  16751. */
  16752. function WireframeGeometry( geometry ) {
  16753. BufferGeometry.call( this );
  16754. this.type = 'WireframeGeometry';
  16755. // buffer
  16756. var vertices = [];
  16757. // helper variables
  16758. var i, j, l, o, ol;
  16759. var edge = [ 0, 0 ], edges = {}, e, edge1, edge2;
  16760. var key, keys = [ 'a', 'b', 'c' ];
  16761. var vertex;
  16762. // different logic for Geometry and BufferGeometry
  16763. if ( geometry && geometry.isGeometry ) {
  16764. // create a data structure that contains all edges without duplicates
  16765. var faces = geometry.faces;
  16766. for ( i = 0, l = faces.length; i < l; i ++ ) {
  16767. var face = faces[ i ];
  16768. for ( j = 0; j < 3; j ++ ) {
  16769. edge1 = face[ keys[ j ] ];
  16770. edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
  16771. edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
  16772. edge[ 1 ] = Math.max( edge1, edge2 );
  16773. key = edge[ 0 ] + ',' + edge[ 1 ];
  16774. if ( edges[ key ] === undefined ) {
  16775. edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
  16776. }
  16777. }
  16778. }
  16779. // generate vertices
  16780. for ( key in edges ) {
  16781. e = edges[ key ];
  16782. vertex = geometry.vertices[ e.index1 ];
  16783. vertices.push( vertex.x, vertex.y, vertex.z );
  16784. vertex = geometry.vertices[ e.index2 ];
  16785. vertices.push( vertex.x, vertex.y, vertex.z );
  16786. }
  16787. } else if ( geometry && geometry.isBufferGeometry ) {
  16788. var position, indices, groups;
  16789. var group, start, count;
  16790. var index1, index2;
  16791. vertex = new Vector3();
  16792. if ( geometry.index !== null ) {
  16793. // indexed BufferGeometry
  16794. position = geometry.attributes.position;
  16795. indices = geometry.index;
  16796. groups = geometry.groups;
  16797. if ( groups.length === 0 ) {
  16798. groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
  16799. }
  16800. // create a data structure that contains all eges without duplicates
  16801. for ( o = 0, ol = groups.length; o < ol; ++ o ) {
  16802. group = groups[ o ];
  16803. start = group.start;
  16804. count = group.count;
  16805. for ( i = start, l = ( start + count ); i < l; i += 3 ) {
  16806. for ( j = 0; j < 3; j ++ ) {
  16807. edge1 = indices.getX( i + j );
  16808. edge2 = indices.getX( i + ( j + 1 ) % 3 );
  16809. edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
  16810. edge[ 1 ] = Math.max( edge1, edge2 );
  16811. key = edge[ 0 ] + ',' + edge[ 1 ];
  16812. if ( edges[ key ] === undefined ) {
  16813. edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
  16814. }
  16815. }
  16816. }
  16817. }
  16818. // generate vertices
  16819. for ( key in edges ) {
  16820. e = edges[ key ];
  16821. vertex.fromBufferAttribute( position, e.index1 );
  16822. vertices.push( vertex.x, vertex.y, vertex.z );
  16823. vertex.fromBufferAttribute( position, e.index2 );
  16824. vertices.push( vertex.x, vertex.y, vertex.z );
  16825. }
  16826. } else {
  16827. // non-indexed BufferGeometry
  16828. position = geometry.attributes.position;
  16829. for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
  16830. for ( j = 0; j < 3; j ++ ) {
  16831. // three edges per triangle, an edge is represented as (index1, index2)
  16832. // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
  16833. index1 = 3 * i + j;
  16834. vertex.fromBufferAttribute( position, index1 );
  16835. vertices.push( vertex.x, vertex.y, vertex.z );
  16836. index2 = 3 * i + ( ( j + 1 ) % 3 );
  16837. vertex.fromBufferAttribute( position, index2 );
  16838. vertices.push( vertex.x, vertex.y, vertex.z );
  16839. }
  16840. }
  16841. }
  16842. }
  16843. // build geometry
  16844. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  16845. }
  16846. WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
  16847. WireframeGeometry.prototype.constructor = WireframeGeometry;
  16848. /**
  16849. * @author zz85 / https://github.com/zz85
  16850. * @author Mugen87 / https://github.com/Mugen87
  16851. *
  16852. * Parametric Surfaces Geometry
  16853. * based on the brilliant article by @prideout https://prideout.net/blog/old/blog/index.html@p=44.html
  16854. */
  16855. // ParametricGeometry
  16856. function ParametricGeometry( func, slices, stacks ) {
  16857. Geometry.call( this );
  16858. this.type = 'ParametricGeometry';
  16859. this.parameters = {
  16860. func: func,
  16861. slices: slices,
  16862. stacks: stacks
  16863. };
  16864. this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
  16865. this.mergeVertices();
  16866. }
  16867. ParametricGeometry.prototype = Object.create( Geometry.prototype );
  16868. ParametricGeometry.prototype.constructor = ParametricGeometry;
  16869. // ParametricBufferGeometry
  16870. function ParametricBufferGeometry( func, slices, stacks ) {
  16871. BufferGeometry.call( this );
  16872. this.type = 'ParametricBufferGeometry';
  16873. this.parameters = {
  16874. func: func,
  16875. slices: slices,
  16876. stacks: stacks
  16877. };
  16878. // buffers
  16879. var indices = [];
  16880. var vertices = [];
  16881. var normals = [];
  16882. var uvs = [];
  16883. var EPS = 0.00001;
  16884. var normal = new Vector3();
  16885. var p0 = new Vector3(), p1 = new Vector3();
  16886. var pu = new Vector3(), pv = new Vector3();
  16887. var i, j;
  16888. if ( func.length < 3 ) {
  16889. console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );
  16890. }
  16891. // generate vertices, normals and uvs
  16892. var sliceCount = slices + 1;
  16893. for ( i = 0; i <= stacks; i ++ ) {
  16894. var v = i / stacks;
  16895. for ( j = 0; j <= slices; j ++ ) {
  16896. var u = j / slices;
  16897. // vertex
  16898. func( u, v, p0 );
  16899. vertices.push( p0.x, p0.y, p0.z );
  16900. // normal
  16901. // approximate tangent vectors via finite differences
  16902. if ( u - EPS >= 0 ) {
  16903. func( u - EPS, v, p1 );
  16904. pu.subVectors( p0, p1 );
  16905. } else {
  16906. func( u + EPS, v, p1 );
  16907. pu.subVectors( p1, p0 );
  16908. }
  16909. if ( v - EPS >= 0 ) {
  16910. func( u, v - EPS, p1 );
  16911. pv.subVectors( p0, p1 );
  16912. } else {
  16913. func( u, v + EPS, p1 );
  16914. pv.subVectors( p1, p0 );
  16915. }
  16916. // cross product of tangent vectors returns surface normal
  16917. normal.crossVectors( pu, pv ).normalize();
  16918. normals.push( normal.x, normal.y, normal.z );
  16919. // uv
  16920. uvs.push( u, v );
  16921. }
  16922. }
  16923. // generate indices
  16924. for ( i = 0; i < stacks; i ++ ) {
  16925. for ( j = 0; j < slices; j ++ ) {
  16926. var a = i * sliceCount + j;
  16927. var b = i * sliceCount + j + 1;
  16928. var c = ( i + 1 ) * sliceCount + j + 1;
  16929. var d = ( i + 1 ) * sliceCount + j;
  16930. // faces one and two
  16931. indices.push( a, b, d );
  16932. indices.push( b, c, d );
  16933. }
  16934. }
  16935. // build geometry
  16936. this.setIndex( indices );
  16937. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  16938. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  16939. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  16940. }
  16941. ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  16942. ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
  16943. /**
  16944. * @author clockworkgeek / https://github.com/clockworkgeek
  16945. * @author timothypratley / https://github.com/timothypratley
  16946. * @author WestLangley / http://github.com/WestLangley
  16947. * @author Mugen87 / https://github.com/Mugen87
  16948. */
  16949. // PolyhedronGeometry
  16950. function PolyhedronGeometry( vertices, indices, radius, detail ) {
  16951. Geometry.call( this );
  16952. this.type = 'PolyhedronGeometry';
  16953. this.parameters = {
  16954. vertices: vertices,
  16955. indices: indices,
  16956. radius: radius,
  16957. detail: detail
  16958. };
  16959. this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
  16960. this.mergeVertices();
  16961. }
  16962. PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
  16963. PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
  16964. // PolyhedronBufferGeometry
  16965. function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
  16966. BufferGeometry.call( this );
  16967. this.type = 'PolyhedronBufferGeometry';
  16968. this.parameters = {
  16969. vertices: vertices,
  16970. indices: indices,
  16971. radius: radius,
  16972. detail: detail
  16973. };
  16974. radius = radius || 1;
  16975. detail = detail || 0;
  16976. // default buffer data
  16977. var vertexBuffer = [];
  16978. var uvBuffer = [];
  16979. // the subdivision creates the vertex buffer data
  16980. subdivide( detail );
  16981. // all vertices should lie on a conceptual sphere with a given radius
  16982. applyRadius( radius );
  16983. // finally, create the uv data
  16984. generateUVs();
  16985. // build non-indexed geometry
  16986. this.setAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
  16987. this.setAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
  16988. this.setAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
  16989. if ( detail === 0 ) {
  16990. this.computeVertexNormals(); // flat normals
  16991. } else {
  16992. this.normalizeNormals(); // smooth normals
  16993. }
  16994. // helper functions
  16995. function subdivide( detail ) {
  16996. var a = new Vector3();
  16997. var b = new Vector3();
  16998. var c = new Vector3();
  16999. // iterate over all faces and apply a subdivison with the given detail value
  17000. for ( var i = 0; i < indices.length; i += 3 ) {
  17001. // get the vertices of the face
  17002. getVertexByIndex( indices[ i + 0 ], a );
  17003. getVertexByIndex( indices[ i + 1 ], b );
  17004. getVertexByIndex( indices[ i + 2 ], c );
  17005. // perform subdivision
  17006. subdivideFace( a, b, c, detail );
  17007. }
  17008. }
  17009. function subdivideFace( a, b, c, detail ) {
  17010. var cols = Math.pow( 2, detail );
  17011. // we use this multidimensional array as a data structure for creating the subdivision
  17012. var v = [];
  17013. var i, j;
  17014. // construct all of the vertices for this subdivision
  17015. for ( i = 0; i <= cols; i ++ ) {
  17016. v[ i ] = [];
  17017. var aj = a.clone().lerp( c, i / cols );
  17018. var bj = b.clone().lerp( c, i / cols );
  17019. var rows = cols - i;
  17020. for ( j = 0; j <= rows; j ++ ) {
  17021. if ( j === 0 && i === cols ) {
  17022. v[ i ][ j ] = aj;
  17023. } else {
  17024. v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
  17025. }
  17026. }
  17027. }
  17028. // construct all of the faces
  17029. for ( i = 0; i < cols; i ++ ) {
  17030. for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
  17031. var k = Math.floor( j / 2 );
  17032. if ( j % 2 === 0 ) {
  17033. pushVertex( v[ i ][ k + 1 ] );
  17034. pushVertex( v[ i + 1 ][ k ] );
  17035. pushVertex( v[ i ][ k ] );
  17036. } else {
  17037. pushVertex( v[ i ][ k + 1 ] );
  17038. pushVertex( v[ i + 1 ][ k + 1 ] );
  17039. pushVertex( v[ i + 1 ][ k ] );
  17040. }
  17041. }
  17042. }
  17043. }
  17044. function applyRadius( radius ) {
  17045. var vertex = new Vector3();
  17046. // iterate over the entire buffer and apply the radius to each vertex
  17047. for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
  17048. vertex.x = vertexBuffer[ i + 0 ];
  17049. vertex.y = vertexBuffer[ i + 1 ];
  17050. vertex.z = vertexBuffer[ i + 2 ];
  17051. vertex.normalize().multiplyScalar( radius );
  17052. vertexBuffer[ i + 0 ] = vertex.x;
  17053. vertexBuffer[ i + 1 ] = vertex.y;
  17054. vertexBuffer[ i + 2 ] = vertex.z;
  17055. }
  17056. }
  17057. function generateUVs() {
  17058. var vertex = new Vector3();
  17059. for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
  17060. vertex.x = vertexBuffer[ i + 0 ];
  17061. vertex.y = vertexBuffer[ i + 1 ];
  17062. vertex.z = vertexBuffer[ i + 2 ];
  17063. var u = azimuth( vertex ) / 2 / Math.PI + 0.5;
  17064. var v = inclination( vertex ) / Math.PI + 0.5;
  17065. uvBuffer.push( u, 1 - v );
  17066. }
  17067. correctUVs();
  17068. correctSeam();
  17069. }
  17070. function correctSeam() {
  17071. // handle case when face straddles the seam, see #3269
  17072. for ( var i = 0; i < uvBuffer.length; i += 6 ) {
  17073. // uv data of a single face
  17074. var x0 = uvBuffer[ i + 0 ];
  17075. var x1 = uvBuffer[ i + 2 ];
  17076. var x2 = uvBuffer[ i + 4 ];
  17077. var max = Math.max( x0, x1, x2 );
  17078. var min = Math.min( x0, x1, x2 );
  17079. // 0.9 is somewhat arbitrary
  17080. if ( max > 0.9 && min < 0.1 ) {
  17081. if ( x0 < 0.2 ) { uvBuffer[ i + 0 ] += 1; }
  17082. if ( x1 < 0.2 ) { uvBuffer[ i + 2 ] += 1; }
  17083. if ( x2 < 0.2 ) { uvBuffer[ i + 4 ] += 1; }
  17084. }
  17085. }
  17086. }
  17087. function pushVertex( vertex ) {
  17088. vertexBuffer.push( vertex.x, vertex.y, vertex.z );
  17089. }
  17090. function getVertexByIndex( index, vertex ) {
  17091. var stride = index * 3;
  17092. vertex.x = vertices[ stride + 0 ];
  17093. vertex.y = vertices[ stride + 1 ];
  17094. vertex.z = vertices[ stride + 2 ];
  17095. }
  17096. function correctUVs() {
  17097. var a = new Vector3();
  17098. var b = new Vector3();
  17099. var c = new Vector3();
  17100. var centroid = new Vector3();
  17101. var uvA = new Vector2();
  17102. var uvB = new Vector2();
  17103. var uvC = new Vector2();
  17104. for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
  17105. a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
  17106. b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
  17107. c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
  17108. uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
  17109. uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
  17110. uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
  17111. centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
  17112. var azi = azimuth( centroid );
  17113. correctUV( uvA, j + 0, a, azi );
  17114. correctUV( uvB, j + 2, b, azi );
  17115. correctUV( uvC, j + 4, c, azi );
  17116. }
  17117. }
  17118. function correctUV( uv, stride, vector, azimuth ) {
  17119. if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
  17120. uvBuffer[ stride ] = uv.x - 1;
  17121. }
  17122. if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
  17123. uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
  17124. }
  17125. }
  17126. // Angle around the Y axis, counter-clockwise when looking from above.
  17127. function azimuth( vector ) {
  17128. return Math.atan2( vector.z, - vector.x );
  17129. }
  17130. // Angle above the XZ plane.
  17131. function inclination( vector ) {
  17132. return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
  17133. }
  17134. }
  17135. PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17136. PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
  17137. /**
  17138. * @author timothypratley / https://github.com/timothypratley
  17139. * @author Mugen87 / https://github.com/Mugen87
  17140. */
  17141. // TetrahedronGeometry
  17142. function TetrahedronGeometry( radius, detail ) {
  17143. Geometry.call( this );
  17144. this.type = 'TetrahedronGeometry';
  17145. this.parameters = {
  17146. radius: radius,
  17147. detail: detail
  17148. };
  17149. this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
  17150. this.mergeVertices();
  17151. }
  17152. TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
  17153. TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
  17154. // TetrahedronBufferGeometry
  17155. function TetrahedronBufferGeometry( radius, detail ) {
  17156. var vertices = [
  17157. 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
  17158. ];
  17159. var indices = [
  17160. 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
  17161. ];
  17162. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  17163. this.type = 'TetrahedronBufferGeometry';
  17164. this.parameters = {
  17165. radius: radius,
  17166. detail: detail
  17167. };
  17168. }
  17169. TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  17170. TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
  17171. /**
  17172. * @author timothypratley / https://github.com/timothypratley
  17173. * @author Mugen87 / https://github.com/Mugen87
  17174. */
  17175. // OctahedronGeometry
  17176. function OctahedronGeometry( radius, detail ) {
  17177. Geometry.call( this );
  17178. this.type = 'OctahedronGeometry';
  17179. this.parameters = {
  17180. radius: radius,
  17181. detail: detail
  17182. };
  17183. this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
  17184. this.mergeVertices();
  17185. }
  17186. OctahedronGeometry.prototype = Object.create( Geometry.prototype );
  17187. OctahedronGeometry.prototype.constructor = OctahedronGeometry;
  17188. // OctahedronBufferGeometry
  17189. function OctahedronBufferGeometry( radius, detail ) {
  17190. var vertices = [
  17191. 1, 0, 0, - 1, 0, 0, 0, 1, 0,
  17192. 0, - 1, 0, 0, 0, 1, 0, 0, - 1
  17193. ];
  17194. var indices = [
  17195. 0, 2, 4, 0, 4, 3, 0, 3, 5,
  17196. 0, 5, 2, 1, 2, 5, 1, 5, 3,
  17197. 1, 3, 4, 1, 4, 2
  17198. ];
  17199. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  17200. this.type = 'OctahedronBufferGeometry';
  17201. this.parameters = {
  17202. radius: radius,
  17203. detail: detail
  17204. };
  17205. }
  17206. OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  17207. OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
  17208. /**
  17209. * @author timothypratley / https://github.com/timothypratley
  17210. * @author Mugen87 / https://github.com/Mugen87
  17211. */
  17212. // IcosahedronGeometry
  17213. function IcosahedronGeometry( radius, detail ) {
  17214. Geometry.call( this );
  17215. this.type = 'IcosahedronGeometry';
  17216. this.parameters = {
  17217. radius: radius,
  17218. detail: detail
  17219. };
  17220. this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
  17221. this.mergeVertices();
  17222. }
  17223. IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
  17224. IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
  17225. // IcosahedronBufferGeometry
  17226. function IcosahedronBufferGeometry( radius, detail ) {
  17227. var t = ( 1 + Math.sqrt( 5 ) ) / 2;
  17228. var vertices = [
  17229. - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
  17230. 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
  17231. t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
  17232. ];
  17233. var indices = [
  17234. 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
  17235. 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
  17236. 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
  17237. 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
  17238. ];
  17239. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  17240. this.type = 'IcosahedronBufferGeometry';
  17241. this.parameters = {
  17242. radius: radius,
  17243. detail: detail
  17244. };
  17245. }
  17246. IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  17247. IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
  17248. /**
  17249. * @author Abe Pazos / https://hamoid.com
  17250. * @author Mugen87 / https://github.com/Mugen87
  17251. */
  17252. // DodecahedronGeometry
  17253. function DodecahedronGeometry( radius, detail ) {
  17254. Geometry.call( this );
  17255. this.type = 'DodecahedronGeometry';
  17256. this.parameters = {
  17257. radius: radius,
  17258. detail: detail
  17259. };
  17260. this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
  17261. this.mergeVertices();
  17262. }
  17263. DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
  17264. DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
  17265. // DodecahedronBufferGeometry
  17266. function DodecahedronBufferGeometry( radius, detail ) {
  17267. var t = ( 1 + Math.sqrt( 5 ) ) / 2;
  17268. var r = 1 / t;
  17269. var vertices = [
  17270. // (±1, ±1, ±1)
  17271. - 1, - 1, - 1, - 1, - 1, 1,
  17272. - 1, 1, - 1, - 1, 1, 1,
  17273. 1, - 1, - 1, 1, - 1, 1,
  17274. 1, 1, - 1, 1, 1, 1,
  17275. // (0, ±1/φ, ±φ)
  17276. 0, - r, - t, 0, - r, t,
  17277. 0, r, - t, 0, r, t,
  17278. // (±1/φ, ±φ, 0)
  17279. - r, - t, 0, - r, t, 0,
  17280. r, - t, 0, r, t, 0,
  17281. // (±φ, 0, ±1/φ)
  17282. - t, 0, - r, t, 0, - r,
  17283. - t, 0, r, t, 0, r
  17284. ];
  17285. var indices = [
  17286. 3, 11, 7, 3, 7, 15, 3, 15, 13,
  17287. 7, 19, 17, 7, 17, 6, 7, 6, 15,
  17288. 17, 4, 8, 17, 8, 10, 17, 10, 6,
  17289. 8, 0, 16, 8, 16, 2, 8, 2, 10,
  17290. 0, 12, 1, 0, 1, 18, 0, 18, 16,
  17291. 6, 10, 2, 6, 2, 13, 6, 13, 15,
  17292. 2, 16, 18, 2, 18, 3, 2, 3, 13,
  17293. 18, 1, 9, 18, 9, 11, 18, 11, 3,
  17294. 4, 14, 12, 4, 12, 0, 4, 0, 8,
  17295. 11, 9, 5, 11, 5, 19, 11, 19, 7,
  17296. 19, 5, 14, 19, 14, 4, 19, 4, 17,
  17297. 1, 12, 14, 1, 14, 5, 1, 5, 9
  17298. ];
  17299. PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
  17300. this.type = 'DodecahedronBufferGeometry';
  17301. this.parameters = {
  17302. radius: radius,
  17303. detail: detail
  17304. };
  17305. }
  17306. DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
  17307. DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
  17308. /**
  17309. * @author oosmoxiecode / https://github.com/oosmoxiecode
  17310. * @author WestLangley / https://github.com/WestLangley
  17311. * @author zz85 / https://github.com/zz85
  17312. * @author miningold / https://github.com/miningold
  17313. * @author jonobr1 / https://github.com/jonobr1
  17314. * @author Mugen87 / https://github.com/Mugen87
  17315. *
  17316. */
  17317. // TubeGeometry
  17318. function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
  17319. Geometry.call( this );
  17320. this.type = 'TubeGeometry';
  17321. this.parameters = {
  17322. path: path,
  17323. tubularSegments: tubularSegments,
  17324. radius: radius,
  17325. radialSegments: radialSegments,
  17326. closed: closed
  17327. };
  17328. if ( taper !== undefined ) { console.warn( 'THREE.TubeGeometry: taper has been removed.' ); }
  17329. var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
  17330. // expose internals
  17331. this.tangents = bufferGeometry.tangents;
  17332. this.normals = bufferGeometry.normals;
  17333. this.binormals = bufferGeometry.binormals;
  17334. // create geometry
  17335. this.fromBufferGeometry( bufferGeometry );
  17336. this.mergeVertices();
  17337. }
  17338. TubeGeometry.prototype = Object.create( Geometry.prototype );
  17339. TubeGeometry.prototype.constructor = TubeGeometry;
  17340. // TubeBufferGeometry
  17341. function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
  17342. BufferGeometry.call( this );
  17343. this.type = 'TubeBufferGeometry';
  17344. this.parameters = {
  17345. path: path,
  17346. tubularSegments: tubularSegments,
  17347. radius: radius,
  17348. radialSegments: radialSegments,
  17349. closed: closed
  17350. };
  17351. tubularSegments = tubularSegments || 64;
  17352. radius = radius || 1;
  17353. radialSegments = radialSegments || 8;
  17354. closed = closed || false;
  17355. var frames = path.computeFrenetFrames( tubularSegments, closed );
  17356. // expose internals
  17357. this.tangents = frames.tangents;
  17358. this.normals = frames.normals;
  17359. this.binormals = frames.binormals;
  17360. // helper variables
  17361. var vertex = new Vector3();
  17362. var normal = new Vector3();
  17363. var uv = new Vector2();
  17364. var P = new Vector3();
  17365. var i, j;
  17366. // buffer
  17367. var vertices = [];
  17368. var normals = [];
  17369. var uvs = [];
  17370. var indices = [];
  17371. // create buffer data
  17372. generateBufferData();
  17373. // build geometry
  17374. this.setIndex( indices );
  17375. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17376. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  17377. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  17378. // functions
  17379. function generateBufferData() {
  17380. for ( i = 0; i < tubularSegments; i ++ ) {
  17381. generateSegment( i );
  17382. }
  17383. // if the geometry is not closed, generate the last row of vertices and normals
  17384. // at the regular position on the given path
  17385. //
  17386. // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
  17387. generateSegment( ( closed === false ) ? tubularSegments : 0 );
  17388. // uvs are generated in a separate function.
  17389. // this makes it easy compute correct values for closed geometries
  17390. generateUVs();
  17391. // finally create faces
  17392. generateIndices();
  17393. }
  17394. function generateSegment( i ) {
  17395. // we use getPointAt to sample evenly distributed points from the given path
  17396. P = path.getPointAt( i / tubularSegments, P );
  17397. // retrieve corresponding normal and binormal
  17398. var N = frames.normals[ i ];
  17399. var B = frames.binormals[ i ];
  17400. // generate normals and vertices for the current segment
  17401. for ( j = 0; j <= radialSegments; j ++ ) {
  17402. var v = j / radialSegments * Math.PI * 2;
  17403. var sin = Math.sin( v );
  17404. var cos = - Math.cos( v );
  17405. // normal
  17406. normal.x = ( cos * N.x + sin * B.x );
  17407. normal.y = ( cos * N.y + sin * B.y );
  17408. normal.z = ( cos * N.z + sin * B.z );
  17409. normal.normalize();
  17410. normals.push( normal.x, normal.y, normal.z );
  17411. // vertex
  17412. vertex.x = P.x + radius * normal.x;
  17413. vertex.y = P.y + radius * normal.y;
  17414. vertex.z = P.z + radius * normal.z;
  17415. vertices.push( vertex.x, vertex.y, vertex.z );
  17416. }
  17417. }
  17418. function generateIndices() {
  17419. for ( j = 1; j <= tubularSegments; j ++ ) {
  17420. for ( i = 1; i <= radialSegments; i ++ ) {
  17421. var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
  17422. var b = ( radialSegments + 1 ) * j + ( i - 1 );
  17423. var c = ( radialSegments + 1 ) * j + i;
  17424. var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
  17425. // faces
  17426. indices.push( a, b, d );
  17427. indices.push( b, c, d );
  17428. }
  17429. }
  17430. }
  17431. function generateUVs() {
  17432. for ( i = 0; i <= tubularSegments; i ++ ) {
  17433. for ( j = 0; j <= radialSegments; j ++ ) {
  17434. uv.x = i / tubularSegments;
  17435. uv.y = j / radialSegments;
  17436. uvs.push( uv.x, uv.y );
  17437. }
  17438. }
  17439. }
  17440. }
  17441. TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17442. TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
  17443. TubeBufferGeometry.prototype.toJSON = function () {
  17444. var data = BufferGeometry.prototype.toJSON.call( this );
  17445. data.path = this.parameters.path.toJSON();
  17446. return data;
  17447. };
  17448. /**
  17449. * @author oosmoxiecode
  17450. * @author Mugen87 / https://github.com/Mugen87
  17451. *
  17452. * based on http://www.blackpawn.com/texts/pqtorus/
  17453. */
  17454. // TorusKnotGeometry
  17455. function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
  17456. Geometry.call( this );
  17457. this.type = 'TorusKnotGeometry';
  17458. this.parameters = {
  17459. radius: radius,
  17460. tube: tube,
  17461. tubularSegments: tubularSegments,
  17462. radialSegments: radialSegments,
  17463. p: p,
  17464. q: q
  17465. };
  17466. if ( heightScale !== undefined ) { console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); }
  17467. this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
  17468. this.mergeVertices();
  17469. }
  17470. TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
  17471. TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
  17472. // TorusKnotBufferGeometry
  17473. function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
  17474. BufferGeometry.call( this );
  17475. this.type = 'TorusKnotBufferGeometry';
  17476. this.parameters = {
  17477. radius: radius,
  17478. tube: tube,
  17479. tubularSegments: tubularSegments,
  17480. radialSegments: radialSegments,
  17481. p: p,
  17482. q: q
  17483. };
  17484. radius = radius || 1;
  17485. tube = tube || 0.4;
  17486. tubularSegments = Math.floor( tubularSegments ) || 64;
  17487. radialSegments = Math.floor( radialSegments ) || 8;
  17488. p = p || 2;
  17489. q = q || 3;
  17490. // buffers
  17491. var indices = [];
  17492. var vertices = [];
  17493. var normals = [];
  17494. var uvs = [];
  17495. // helper variables
  17496. var i, j;
  17497. var vertex = new Vector3();
  17498. var normal = new Vector3();
  17499. var P1 = new Vector3();
  17500. var P2 = new Vector3();
  17501. var B = new Vector3();
  17502. var T = new Vector3();
  17503. var N = new Vector3();
  17504. // generate vertices, normals and uvs
  17505. for ( i = 0; i <= tubularSegments; ++ i ) {
  17506. // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
  17507. var u = i / tubularSegments * p * Math.PI * 2;
  17508. // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
  17509. // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
  17510. calculatePositionOnCurve( u, p, q, radius, P1 );
  17511. calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
  17512. // calculate orthonormal basis
  17513. T.subVectors( P2, P1 );
  17514. N.addVectors( P2, P1 );
  17515. B.crossVectors( T, N );
  17516. N.crossVectors( B, T );
  17517. // normalize B, N. T can be ignored, we don't use it
  17518. B.normalize();
  17519. N.normalize();
  17520. for ( j = 0; j <= radialSegments; ++ j ) {
  17521. // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
  17522. // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
  17523. var v = j / radialSegments * Math.PI * 2;
  17524. var cx = - tube * Math.cos( v );
  17525. var cy = tube * Math.sin( v );
  17526. // now calculate the final vertex position.
  17527. // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
  17528. vertex.x = P1.x + ( cx * N.x + cy * B.x );
  17529. vertex.y = P1.y + ( cx * N.y + cy * B.y );
  17530. vertex.z = P1.z + ( cx * N.z + cy * B.z );
  17531. vertices.push( vertex.x, vertex.y, vertex.z );
  17532. // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
  17533. normal.subVectors( vertex, P1 ).normalize();
  17534. normals.push( normal.x, normal.y, normal.z );
  17535. // uv
  17536. uvs.push( i / tubularSegments );
  17537. uvs.push( j / radialSegments );
  17538. }
  17539. }
  17540. // generate indices
  17541. for ( j = 1; j <= tubularSegments; j ++ ) {
  17542. for ( i = 1; i <= radialSegments; i ++ ) {
  17543. // indices
  17544. var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
  17545. var b = ( radialSegments + 1 ) * j + ( i - 1 );
  17546. var c = ( radialSegments + 1 ) * j + i;
  17547. var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
  17548. // faces
  17549. indices.push( a, b, d );
  17550. indices.push( b, c, d );
  17551. }
  17552. }
  17553. // build geometry
  17554. this.setIndex( indices );
  17555. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17556. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  17557. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  17558. // this function calculates the current position on the torus curve
  17559. function calculatePositionOnCurve( u, p, q, radius, position ) {
  17560. var cu = Math.cos( u );
  17561. var su = Math.sin( u );
  17562. var quOverP = q / p * u;
  17563. var cs = Math.cos( quOverP );
  17564. position.x = radius * ( 2 + cs ) * 0.5 * cu;
  17565. position.y = radius * ( 2 + cs ) * su * 0.5;
  17566. position.z = radius * Math.sin( quOverP ) * 0.5;
  17567. }
  17568. }
  17569. TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17570. TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
  17571. /**
  17572. * @author oosmoxiecode
  17573. * @author mrdoob / http://mrdoob.com/
  17574. * @author Mugen87 / https://github.com/Mugen87
  17575. */
  17576. // TorusGeometry
  17577. function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
  17578. Geometry.call( this );
  17579. this.type = 'TorusGeometry';
  17580. this.parameters = {
  17581. radius: radius,
  17582. tube: tube,
  17583. radialSegments: radialSegments,
  17584. tubularSegments: tubularSegments,
  17585. arc: arc
  17586. };
  17587. this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
  17588. this.mergeVertices();
  17589. }
  17590. TorusGeometry.prototype = Object.create( Geometry.prototype );
  17591. TorusGeometry.prototype.constructor = TorusGeometry;
  17592. // TorusBufferGeometry
  17593. function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
  17594. BufferGeometry.call( this );
  17595. this.type = 'TorusBufferGeometry';
  17596. this.parameters = {
  17597. radius: radius,
  17598. tube: tube,
  17599. radialSegments: radialSegments,
  17600. tubularSegments: tubularSegments,
  17601. arc: arc
  17602. };
  17603. radius = radius || 1;
  17604. tube = tube || 0.4;
  17605. radialSegments = Math.floor( radialSegments ) || 8;
  17606. tubularSegments = Math.floor( tubularSegments ) || 6;
  17607. arc = arc || Math.PI * 2;
  17608. // buffers
  17609. var indices = [];
  17610. var vertices = [];
  17611. var normals = [];
  17612. var uvs = [];
  17613. // helper variables
  17614. var center = new Vector3();
  17615. var vertex = new Vector3();
  17616. var normal = new Vector3();
  17617. var j, i;
  17618. // generate vertices, normals and uvs
  17619. for ( j = 0; j <= radialSegments; j ++ ) {
  17620. for ( i = 0; i <= tubularSegments; i ++ ) {
  17621. var u = i / tubularSegments * arc;
  17622. var v = j / radialSegments * Math.PI * 2;
  17623. // vertex
  17624. vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
  17625. vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
  17626. vertex.z = tube * Math.sin( v );
  17627. vertices.push( vertex.x, vertex.y, vertex.z );
  17628. // normal
  17629. center.x = radius * Math.cos( u );
  17630. center.y = radius * Math.sin( u );
  17631. normal.subVectors( vertex, center ).normalize();
  17632. normals.push( normal.x, normal.y, normal.z );
  17633. // uv
  17634. uvs.push( i / tubularSegments );
  17635. uvs.push( j / radialSegments );
  17636. }
  17637. }
  17638. // generate indices
  17639. for ( j = 1; j <= radialSegments; j ++ ) {
  17640. for ( i = 1; i <= tubularSegments; i ++ ) {
  17641. // indices
  17642. var a = ( tubularSegments + 1 ) * j + i - 1;
  17643. var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
  17644. var c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
  17645. var d = ( tubularSegments + 1 ) * j + i;
  17646. // faces
  17647. indices.push( a, b, d );
  17648. indices.push( b, c, d );
  17649. }
  17650. }
  17651. // build geometry
  17652. this.setIndex( indices );
  17653. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  17654. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  17655. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  17656. }
  17657. TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  17658. TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
  17659. /**
  17660. * @author Mugen87 / https://github.com/Mugen87
  17661. * Port from https://github.com/mapbox/earcut (v2.1.5)
  17662. */
  17663. var Earcut = {
  17664. triangulate: function ( data, holeIndices, dim ) {
  17665. dim = dim || 2;
  17666. var hasHoles = holeIndices && holeIndices.length,
  17667. outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length,
  17668. outerNode = linkedList( data, 0, outerLen, dim, true ),
  17669. triangles = [];
  17670. if ( ! outerNode || outerNode.next === outerNode.prev ) { return triangles; }
  17671. var minX, minY, maxX, maxY, x, y, invSize;
  17672. if ( hasHoles ) { outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); }
  17673. // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
  17674. if ( data.length > 80 * dim ) {
  17675. minX = maxX = data[ 0 ];
  17676. minY = maxY = data[ 1 ];
  17677. for ( var i = dim; i < outerLen; i += dim ) {
  17678. x = data[ i ];
  17679. y = data[ i + 1 ];
  17680. if ( x < minX ) { minX = x; }
  17681. if ( y < minY ) { minY = y; }
  17682. if ( x > maxX ) { maxX = x; }
  17683. if ( y > maxY ) { maxY = y; }
  17684. }
  17685. // minX, minY and invSize are later used to transform coords into integers for z-order calculation
  17686. invSize = Math.max( maxX - minX, maxY - minY );
  17687. invSize = invSize !== 0 ? 1 / invSize : 0;
  17688. }
  17689. earcutLinked( outerNode, triangles, dim, minX, minY, invSize );
  17690. return triangles;
  17691. }
  17692. };
  17693. // create a circular doubly linked list from polygon points in the specified winding order
  17694. function linkedList( data, start, end, dim, clockwise ) {
  17695. var i, last;
  17696. if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
  17697. for ( i = start; i < end; i += dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); }
  17698. } else {
  17699. for ( i = end - dim; i >= start; i -= dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); }
  17700. }
  17701. if ( last && equals( last, last.next ) ) {
  17702. removeNode( last );
  17703. last = last.next;
  17704. }
  17705. return last;
  17706. }
  17707. // eliminate colinear or duplicate points
  17708. function filterPoints( start, end ) {
  17709. if ( ! start ) { return start; }
  17710. if ( ! end ) { end = start; }
  17711. var p = start,
  17712. again;
  17713. do {
  17714. again = false;
  17715. if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
  17716. removeNode( p );
  17717. p = end = p.prev;
  17718. if ( p === p.next ) { break; }
  17719. again = true;
  17720. } else {
  17721. p = p.next;
  17722. }
  17723. } while ( again || p !== end );
  17724. return end;
  17725. }
  17726. // main ear slicing loop which triangulates a polygon (given as a linked list)
  17727. function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
  17728. if ( ! ear ) { return; }
  17729. // interlink polygon nodes in z-order
  17730. if ( ! pass && invSize ) { indexCurve( ear, minX, minY, invSize ); }
  17731. var stop = ear,
  17732. prev, next;
  17733. // iterate through ears, slicing them one by one
  17734. while ( ear.prev !== ear.next ) {
  17735. prev = ear.prev;
  17736. next = ear.next;
  17737. if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
  17738. // cut off the triangle
  17739. triangles.push( prev.i / dim );
  17740. triangles.push( ear.i / dim );
  17741. triangles.push( next.i / dim );
  17742. removeNode( ear );
  17743. // skipping the next vertex leads to less sliver triangles
  17744. ear = next.next;
  17745. stop = next.next;
  17746. continue;
  17747. }
  17748. ear = next;
  17749. // if we looped through the whole remaining polygon and can't find any more ears
  17750. if ( ear === stop ) {
  17751. // try filtering points and slicing again
  17752. if ( ! pass ) {
  17753. earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
  17754. // if this didn't work, try curing all small self-intersections locally
  17755. } else if ( pass === 1 ) {
  17756. ear = cureLocalIntersections( ear, triangles, dim );
  17757. earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
  17758. // as a last resort, try splitting the remaining polygon into two
  17759. } else if ( pass === 2 ) {
  17760. splitEarcut( ear, triangles, dim, minX, minY, invSize );
  17761. }
  17762. break;
  17763. }
  17764. }
  17765. }
  17766. // check whether a polygon node forms a valid ear with adjacent nodes
  17767. function isEar( ear ) {
  17768. var a = ear.prev,
  17769. b = ear,
  17770. c = ear.next;
  17771. if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear
  17772. // now make sure we don't have other points inside the potential ear
  17773. var p = ear.next.next;
  17774. while ( p !== ear.prev ) {
  17775. if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
  17776. area( p.prev, p, p.next ) >= 0 ) { return false; }
  17777. p = p.next;
  17778. }
  17779. return true;
  17780. }
  17781. function isEarHashed( ear, minX, minY, invSize ) {
  17782. var a = ear.prev,
  17783. b = ear,
  17784. c = ear.next;
  17785. if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear
  17786. // triangle bbox; min & max are calculated like this for speed
  17787. var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),
  17788. minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),
  17789. maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),
  17790. maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );
  17791. // z-order range for the current triangle bbox;
  17792. var minZ = zOrder( minTX, minTY, minX, minY, invSize ),
  17793. maxZ = zOrder( maxTX, maxTY, minX, minY, invSize );
  17794. var p = ear.prevZ,
  17795. n = ear.nextZ;
  17796. // look for points inside the triangle in both directions
  17797. while ( p && p.z >= minZ && n && n.z <= maxZ ) {
  17798. if ( p !== ear.prev && p !== ear.next &&
  17799. pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
  17800. area( p.prev, p, p.next ) >= 0 ) { return false; }
  17801. p = p.prevZ;
  17802. if ( n !== ear.prev && n !== ear.next &&
  17803. pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
  17804. area( n.prev, n, n.next ) >= 0 ) { return false; }
  17805. n = n.nextZ;
  17806. }
  17807. // look for remaining points in decreasing z-order
  17808. while ( p && p.z >= minZ ) {
  17809. if ( p !== ear.prev && p !== ear.next &&
  17810. pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
  17811. area( p.prev, p, p.next ) >= 0 ) { return false; }
  17812. p = p.prevZ;
  17813. }
  17814. // look for remaining points in increasing z-order
  17815. while ( n && n.z <= maxZ ) {
  17816. if ( n !== ear.prev && n !== ear.next &&
  17817. pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
  17818. area( n.prev, n, n.next ) >= 0 ) { return false; }
  17819. n = n.nextZ;
  17820. }
  17821. return true;
  17822. }
  17823. // go through all polygon nodes and cure small local self-intersections
  17824. function cureLocalIntersections( start, triangles, dim ) {
  17825. var p = start;
  17826. do {
  17827. var a = p.prev,
  17828. b = p.next.next;
  17829. if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
  17830. triangles.push( a.i / dim );
  17831. triangles.push( p.i / dim );
  17832. triangles.push( b.i / dim );
  17833. // remove two nodes involved
  17834. removeNode( p );
  17835. removeNode( p.next );
  17836. p = start = b;
  17837. }
  17838. p = p.next;
  17839. } while ( p !== start );
  17840. return p;
  17841. }
  17842. // try splitting polygon into two and triangulate them independently
  17843. function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
  17844. // look for a valid diagonal that divides the polygon into two
  17845. var a = start;
  17846. do {
  17847. var b = a.next.next;
  17848. while ( b !== a.prev ) {
  17849. if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
  17850. // split the polygon in two by the diagonal
  17851. var c = splitPolygon( a, b );
  17852. // filter colinear points around the cuts
  17853. a = filterPoints( a, a.next );
  17854. c = filterPoints( c, c.next );
  17855. // run earcut on each half
  17856. earcutLinked( a, triangles, dim, minX, minY, invSize );
  17857. earcutLinked( c, triangles, dim, minX, minY, invSize );
  17858. return;
  17859. }
  17860. b = b.next;
  17861. }
  17862. a = a.next;
  17863. } while ( a !== start );
  17864. }
  17865. // link every hole into the outer loop, producing a single-ring polygon without holes
  17866. function eliminateHoles( data, holeIndices, outerNode, dim ) {
  17867. var queue = [],
  17868. i, len, start, end, list;
  17869. for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
  17870. start = holeIndices[ i ] * dim;
  17871. end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
  17872. list = linkedList( data, start, end, dim, false );
  17873. if ( list === list.next ) { list.steiner = true; }
  17874. queue.push( getLeftmost( list ) );
  17875. }
  17876. queue.sort( compareX );
  17877. // process holes from left to right
  17878. for ( i = 0; i < queue.length; i ++ ) {
  17879. eliminateHole( queue[ i ], outerNode );
  17880. outerNode = filterPoints( outerNode, outerNode.next );
  17881. }
  17882. return outerNode;
  17883. }
  17884. function compareX( a, b ) {
  17885. return a.x - b.x;
  17886. }
  17887. // find a bridge between vertices that connects hole with an outer ring and and link it
  17888. function eliminateHole( hole, outerNode ) {
  17889. outerNode = findHoleBridge( hole, outerNode );
  17890. if ( outerNode ) {
  17891. var b = splitPolygon( outerNode, hole );
  17892. filterPoints( b, b.next );
  17893. }
  17894. }
  17895. // David Eberly's algorithm for finding a bridge between hole and outer polygon
  17896. function findHoleBridge( hole, outerNode ) {
  17897. var p = outerNode,
  17898. hx = hole.x,
  17899. hy = hole.y,
  17900. qx = - Infinity,
  17901. m;
  17902. // find a segment intersected by a ray from the hole's leftmost point to the left;
  17903. // segment's endpoint with lesser x will be potential connection point
  17904. do {
  17905. if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
  17906. var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
  17907. if ( x <= hx && x > qx ) {
  17908. qx = x;
  17909. if ( x === hx ) {
  17910. if ( hy === p.y ) { return p; }
  17911. if ( hy === p.next.y ) { return p.next; }
  17912. }
  17913. m = p.x < p.next.x ? p : p.next;
  17914. }
  17915. }
  17916. p = p.next;
  17917. } while ( p !== outerNode );
  17918. if ( ! m ) { return null; }
  17919. if ( hx === qx ) { return m.prev; } // hole touches outer segment; pick lower endpoint
  17920. // look for points inside the triangle of hole point, segment intersection and endpoint;
  17921. // if there are no points found, we have a valid connection;
  17922. // otherwise choose the point of the minimum angle with the ray as connection point
  17923. var stop = m,
  17924. mx = m.x,
  17925. my = m.y,
  17926. tanMin = Infinity,
  17927. tan;
  17928. p = m.next;
  17929. while ( p !== stop ) {
  17930. if ( hx >= p.x && p.x >= mx && hx !== p.x &&
  17931. pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
  17932. tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
  17933. if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) {
  17934. m = p;
  17935. tanMin = tan;
  17936. }
  17937. }
  17938. p = p.next;
  17939. }
  17940. return m;
  17941. }
  17942. // interlink polygon nodes in z-order
  17943. function indexCurve( start, minX, minY, invSize ) {
  17944. var p = start;
  17945. do {
  17946. if ( p.z === null ) { p.z = zOrder( p.x, p.y, minX, minY, invSize ); }
  17947. p.prevZ = p.prev;
  17948. p.nextZ = p.next;
  17949. p = p.next;
  17950. } while ( p !== start );
  17951. p.prevZ.nextZ = null;
  17952. p.prevZ = null;
  17953. sortLinked( p );
  17954. }
  17955. // Simon Tatham's linked list merge sort algorithm
  17956. // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
  17957. function sortLinked( list ) {
  17958. var i, p, q, e, tail, numMerges, pSize, qSize,
  17959. inSize = 1;
  17960. do {
  17961. p = list;
  17962. list = null;
  17963. tail = null;
  17964. numMerges = 0;
  17965. while ( p ) {
  17966. numMerges ++;
  17967. q = p;
  17968. pSize = 0;
  17969. for ( i = 0; i < inSize; i ++ ) {
  17970. pSize ++;
  17971. q = q.nextZ;
  17972. if ( ! q ) { break; }
  17973. }
  17974. qSize = inSize;
  17975. while ( pSize > 0 || ( qSize > 0 && q ) ) {
  17976. if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
  17977. e = p;
  17978. p = p.nextZ;
  17979. pSize --;
  17980. } else {
  17981. e = q;
  17982. q = q.nextZ;
  17983. qSize --;
  17984. }
  17985. if ( tail ) { tail.nextZ = e; }
  17986. else { list = e; }
  17987. e.prevZ = tail;
  17988. tail = e;
  17989. }
  17990. p = q;
  17991. }
  17992. tail.nextZ = null;
  17993. inSize *= 2;
  17994. } while ( numMerges > 1 );
  17995. return list;
  17996. }
  17997. // z-order of a point given coords and inverse of the longer side of data bbox
  17998. function zOrder( x, y, minX, minY, invSize ) {
  17999. // coords are transformed into non-negative 15-bit integer range
  18000. x = 32767 * ( x - minX ) * invSize;
  18001. y = 32767 * ( y - minY ) * invSize;
  18002. x = ( x | ( x << 8 ) ) & 0x00FF00FF;
  18003. x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
  18004. x = ( x | ( x << 2 ) ) & 0x33333333;
  18005. x = ( x | ( x << 1 ) ) & 0x55555555;
  18006. y = ( y | ( y << 8 ) ) & 0x00FF00FF;
  18007. y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
  18008. y = ( y | ( y << 2 ) ) & 0x33333333;
  18009. y = ( y | ( y << 1 ) ) & 0x55555555;
  18010. return x | ( y << 1 );
  18011. }
  18012. // find the leftmost node of a polygon ring
  18013. function getLeftmost( start ) {
  18014. var p = start,
  18015. leftmost = start;
  18016. do {
  18017. if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) { leftmost = p; }
  18018. p = p.next;
  18019. } while ( p !== start );
  18020. return leftmost;
  18021. }
  18022. // check if a point lies within a convex triangle
  18023. function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
  18024. return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&
  18025. ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&
  18026. ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;
  18027. }
  18028. // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
  18029. function isValidDiagonal( a, b ) {
  18030. return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) &&
  18031. locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b );
  18032. }
  18033. // signed area of a triangle
  18034. function area( p, q, r ) {
  18035. return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
  18036. }
  18037. // check if two points are equal
  18038. function equals( p1, p2 ) {
  18039. return p1.x === p2.x && p1.y === p2.y;
  18040. }
  18041. // check if two segments intersect
  18042. function intersects( p1, q1, p2, q2 ) {
  18043. if ( ( equals( p1, p2 ) && equals( q1, q2 ) ) ||
  18044. ( equals( p1, q2 ) && equals( p2, q1 ) ) ) { return true; }
  18045. return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 &&
  18046. area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0;
  18047. }
  18048. // check if a polygon diagonal intersects any polygon segments
  18049. function intersectsPolygon( a, b ) {
  18050. var p = a;
  18051. do {
  18052. if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
  18053. intersects( p, p.next, a, b ) ) { return true; }
  18054. p = p.next;
  18055. } while ( p !== a );
  18056. return false;
  18057. }
  18058. // check if a polygon diagonal is locally inside the polygon
  18059. function locallyInside( a, b ) {
  18060. return area( a.prev, a, a.next ) < 0 ?
  18061. area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
  18062. area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
  18063. }
  18064. // check if the middle point of a polygon diagonal is inside the polygon
  18065. function middleInside( a, b ) {
  18066. var p = a,
  18067. inside = false,
  18068. px = ( a.x + b.x ) / 2,
  18069. py = ( a.y + b.y ) / 2;
  18070. do {
  18071. if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
  18072. ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )
  18073. { inside = ! inside; }
  18074. p = p.next;
  18075. } while ( p !== a );
  18076. return inside;
  18077. }
  18078. // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
  18079. // if one belongs to the outer ring and another to a hole, it merges it into a single ring
  18080. function splitPolygon( a, b ) {
  18081. var a2 = new Node( a.i, a.x, a.y ),
  18082. b2 = new Node( b.i, b.x, b.y ),
  18083. an = a.next,
  18084. bp = b.prev;
  18085. a.next = b;
  18086. b.prev = a;
  18087. a2.next = an;
  18088. an.prev = a2;
  18089. b2.next = a2;
  18090. a2.prev = b2;
  18091. bp.next = b2;
  18092. b2.prev = bp;
  18093. return b2;
  18094. }
  18095. // create a node and optionally link it with previous one (in a circular doubly linked list)
  18096. function insertNode( i, x, y, last ) {
  18097. var p = new Node( i, x, y );
  18098. if ( ! last ) {
  18099. p.prev = p;
  18100. p.next = p;
  18101. } else {
  18102. p.next = last.next;
  18103. p.prev = last;
  18104. last.next.prev = p;
  18105. last.next = p;
  18106. }
  18107. return p;
  18108. }
  18109. function removeNode( p ) {
  18110. p.next.prev = p.prev;
  18111. p.prev.next = p.next;
  18112. if ( p.prevZ ) { p.prevZ.nextZ = p.nextZ; }
  18113. if ( p.nextZ ) { p.nextZ.prevZ = p.prevZ; }
  18114. }
  18115. function Node( i, x, y ) {
  18116. // vertex index in coordinates array
  18117. this.i = i;
  18118. // vertex coordinates
  18119. this.x = x;
  18120. this.y = y;
  18121. // previous and next vertex nodes in a polygon ring
  18122. this.prev = null;
  18123. this.next = null;
  18124. // z-order curve value
  18125. this.z = null;
  18126. // previous and next nodes in z-order
  18127. this.prevZ = null;
  18128. this.nextZ = null;
  18129. // indicates whether this is a steiner point
  18130. this.steiner = false;
  18131. }
  18132. function signedArea( data, start, end, dim ) {
  18133. var sum = 0;
  18134. for ( var i = start, j = end - dim; i < end; i += dim ) {
  18135. sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
  18136. j = i;
  18137. }
  18138. return sum;
  18139. }
  18140. /**
  18141. * @author zz85 / http://www.lab4games.net/zz85/blog
  18142. */
  18143. var ShapeUtils = {
  18144. // calculate area of the contour polygon
  18145. area: function ( contour ) {
  18146. var n = contour.length;
  18147. var a = 0.0;
  18148. for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
  18149. a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
  18150. }
  18151. return a * 0.5;
  18152. },
  18153. isClockWise: function ( pts ) {
  18154. return ShapeUtils.area( pts ) < 0;
  18155. },
  18156. triangulateShape: function ( contour, holes ) {
  18157. var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
  18158. var holeIndices = []; // array of hole indices
  18159. var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
  18160. removeDupEndPts( contour );
  18161. addContour( vertices, contour );
  18162. //
  18163. var holeIndex = contour.length;
  18164. holes.forEach( removeDupEndPts );
  18165. for ( var i = 0; i < holes.length; i ++ ) {
  18166. holeIndices.push( holeIndex );
  18167. holeIndex += holes[ i ].length;
  18168. addContour( vertices, holes[ i ] );
  18169. }
  18170. //
  18171. var triangles = Earcut.triangulate( vertices, holeIndices );
  18172. //
  18173. for ( var i = 0; i < triangles.length; i += 3 ) {
  18174. faces.push( triangles.slice( i, i + 3 ) );
  18175. }
  18176. return faces;
  18177. }
  18178. };
  18179. function removeDupEndPts( points ) {
  18180. var l = points.length;
  18181. if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
  18182. points.pop();
  18183. }
  18184. }
  18185. function addContour( vertices, contour ) {
  18186. for ( var i = 0; i < contour.length; i ++ ) {
  18187. vertices.push( contour[ i ].x );
  18188. vertices.push( contour[ i ].y );
  18189. }
  18190. }
  18191. /**
  18192. * @author zz85 / http://www.lab4games.net/zz85/blog
  18193. *
  18194. * Creates extruded geometry from a path shape.
  18195. *
  18196. * parameters = {
  18197. *
  18198. * curveSegments: <int>, // number of points on the curves
  18199. * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
  18200. * depth: <float>, // Depth to extrude the shape
  18201. *
  18202. * bevelEnabled: <bool>, // turn on bevel
  18203. * bevelThickness: <float>, // how deep into the original shape bevel goes
  18204. * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
  18205. * bevelOffset: <float>, // how far from shape outline does bevel start
  18206. * bevelSegments: <int>, // number of bevel layers
  18207. *
  18208. * extrudePath: <THREE.Curve> // curve to extrude shape along
  18209. *
  18210. * UVGenerator: <Object> // object that provides UV generator functions
  18211. *
  18212. * }
  18213. */
  18214. // ExtrudeGeometry
  18215. function ExtrudeGeometry( shapes, options ) {
  18216. Geometry.call( this );
  18217. this.type = 'ExtrudeGeometry';
  18218. this.parameters = {
  18219. shapes: shapes,
  18220. options: options
  18221. };
  18222. this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );
  18223. this.mergeVertices();
  18224. }
  18225. ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
  18226. ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
  18227. ExtrudeGeometry.prototype.toJSON = function () {
  18228. var data = Geometry.prototype.toJSON.call( this );
  18229. var shapes = this.parameters.shapes;
  18230. var options = this.parameters.options;
  18231. return toJSON( shapes, options, data );
  18232. };
  18233. // ExtrudeBufferGeometry
  18234. function ExtrudeBufferGeometry( shapes, options ) {
  18235. BufferGeometry.call( this );
  18236. this.type = 'ExtrudeBufferGeometry';
  18237. this.parameters = {
  18238. shapes: shapes,
  18239. options: options
  18240. };
  18241. shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
  18242. var scope = this;
  18243. var verticesArray = [];
  18244. var uvArray = [];
  18245. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  18246. var shape = shapes[ i ];
  18247. addShape( shape );
  18248. }
  18249. // build geometry
  18250. this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
  18251. this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
  18252. this.computeVertexNormals();
  18253. // functions
  18254. function addShape( shape ) {
  18255. var placeholder = [];
  18256. // options
  18257. var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
  18258. var steps = options.steps !== undefined ? options.steps : 1;
  18259. var depth = options.depth !== undefined ? options.depth : 100;
  18260. var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
  18261. var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
  18262. var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;
  18263. var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
  18264. var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
  18265. var extrudePath = options.extrudePath;
  18266. var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
  18267. // deprecated options
  18268. if ( options.amount !== undefined ) {
  18269. console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );
  18270. depth = options.amount;
  18271. }
  18272. //
  18273. var extrudePts, extrudeByPath = false;
  18274. var splineTube, binormal, normal, position2;
  18275. if ( extrudePath ) {
  18276. extrudePts = extrudePath.getSpacedPoints( steps );
  18277. extrudeByPath = true;
  18278. bevelEnabled = false; // bevels not supported for path extrusion
  18279. // SETUP TNB variables
  18280. // TODO1 - have a .isClosed in spline?
  18281. splineTube = extrudePath.computeFrenetFrames( steps, false );
  18282. // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
  18283. binormal = new Vector3();
  18284. normal = new Vector3();
  18285. position2 = new Vector3();
  18286. }
  18287. // Safeguards if bevels are not enabled
  18288. if ( ! bevelEnabled ) {
  18289. bevelSegments = 0;
  18290. bevelThickness = 0;
  18291. bevelSize = 0;
  18292. bevelOffset = 0;
  18293. }
  18294. // Variables initialization
  18295. var ahole, h, hl; // looping of holes
  18296. var shapePoints = shape.extractPoints( curveSegments );
  18297. var vertices = shapePoints.shape;
  18298. var holes = shapePoints.holes;
  18299. var reverse = ! ShapeUtils.isClockWise( vertices );
  18300. if ( reverse ) {
  18301. vertices = vertices.reverse();
  18302. // Maybe we should also check if holes are in the opposite direction, just to be safe ...
  18303. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  18304. ahole = holes[ h ];
  18305. if ( ShapeUtils.isClockWise( ahole ) ) {
  18306. holes[ h ] = ahole.reverse();
  18307. }
  18308. }
  18309. }
  18310. var faces = ShapeUtils.triangulateShape( vertices, holes );
  18311. /* Vertices */
  18312. var contour = vertices; // vertices has all points but contour has only points of circumference
  18313. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  18314. ahole = holes[ h ];
  18315. vertices = vertices.concat( ahole );
  18316. }
  18317. function scalePt2( pt, vec, size ) {
  18318. if ( ! vec ) { console.error( "THREE.ExtrudeGeometry: vec does not exist" ); }
  18319. return vec.clone().multiplyScalar( size ).add( pt );
  18320. }
  18321. var b, bs, t, z,
  18322. vert, vlen = vertices.length,
  18323. face, flen = faces.length;
  18324. // Find directions for point movement
  18325. function getBevelVec( inPt, inPrev, inNext ) {
  18326. // computes for inPt the corresponding point inPt' on a new contour
  18327. // shifted by 1 unit (length of normalized vector) to the left
  18328. // if we walk along contour clockwise, this new contour is outside the old one
  18329. //
  18330. // inPt' is the intersection of the two lines parallel to the two
  18331. // adjacent edges of inPt at a distance of 1 unit on the left side.
  18332. var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
  18333. // good reading for geometry algorithms (here: line-line intersection)
  18334. // http://geomalgorithms.com/a05-_intersect-1.html
  18335. var v_prev_x = inPt.x - inPrev.x,
  18336. v_prev_y = inPt.y - inPrev.y;
  18337. var v_next_x = inNext.x - inPt.x,
  18338. v_next_y = inNext.y - inPt.y;
  18339. var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
  18340. // check for collinear edges
  18341. var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
  18342. if ( Math.abs( collinear0 ) > Number.EPSILON ) {
  18343. // not collinear
  18344. // length of vectors for normalizing
  18345. var v_prev_len = Math.sqrt( v_prev_lensq );
  18346. var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
  18347. // shift adjacent points by unit vectors to the left
  18348. var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
  18349. var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
  18350. var ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
  18351. var ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
  18352. // scaling factor for v_prev to intersection point
  18353. var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
  18354. ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
  18355. ( v_prev_x * v_next_y - v_prev_y * v_next_x );
  18356. // vector from inPt to intersection point
  18357. v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
  18358. v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
  18359. // Don't normalize!, otherwise sharp corners become ugly
  18360. // but prevent crazy spikes
  18361. var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
  18362. if ( v_trans_lensq <= 2 ) {
  18363. return new Vector2( v_trans_x, v_trans_y );
  18364. } else {
  18365. shrink_by = Math.sqrt( v_trans_lensq / 2 );
  18366. }
  18367. } else {
  18368. // handle special case of collinear edges
  18369. var direction_eq = false; // assumes: opposite
  18370. if ( v_prev_x > Number.EPSILON ) {
  18371. if ( v_next_x > Number.EPSILON ) {
  18372. direction_eq = true;
  18373. }
  18374. } else {
  18375. if ( v_prev_x < - Number.EPSILON ) {
  18376. if ( v_next_x < - Number.EPSILON ) {
  18377. direction_eq = true;
  18378. }
  18379. } else {
  18380. if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
  18381. direction_eq = true;
  18382. }
  18383. }
  18384. }
  18385. if ( direction_eq ) {
  18386. // console.log("Warning: lines are a straight sequence");
  18387. v_trans_x = - v_prev_y;
  18388. v_trans_y = v_prev_x;
  18389. shrink_by = Math.sqrt( v_prev_lensq );
  18390. } else {
  18391. // console.log("Warning: lines are a straight spike");
  18392. v_trans_x = v_prev_x;
  18393. v_trans_y = v_prev_y;
  18394. shrink_by = Math.sqrt( v_prev_lensq / 2 );
  18395. }
  18396. }
  18397. return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
  18398. }
  18399. var contourMovements = [];
  18400. for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
  18401. if ( j === il ) { j = 0; }
  18402. if ( k === il ) { k = 0; }
  18403. // (j)---(i)---(k)
  18404. // console.log('i,j,k', i, j , k)
  18405. contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
  18406. }
  18407. var holesMovements = [],
  18408. oneHoleMovements, verticesMovements = contourMovements.concat();
  18409. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  18410. ahole = holes[ h ];
  18411. oneHoleMovements = [];
  18412. for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
  18413. if ( j === il ) { j = 0; }
  18414. if ( k === il ) { k = 0; }
  18415. // (j)---(i)---(k)
  18416. oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
  18417. }
  18418. holesMovements.push( oneHoleMovements );
  18419. verticesMovements = verticesMovements.concat( oneHoleMovements );
  18420. }
  18421. // Loop bevelSegments, 1 for the front, 1 for the back
  18422. for ( b = 0; b < bevelSegments; b ++ ) {
  18423. //for ( b = bevelSegments; b > 0; b -- ) {
  18424. t = b / bevelSegments;
  18425. z = bevelThickness * Math.cos( t * Math.PI / 2 );
  18426. bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
  18427. // contract shape
  18428. for ( i = 0, il = contour.length; i < il; i ++ ) {
  18429. vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
  18430. v( vert.x, vert.y, - z );
  18431. }
  18432. // expand holes
  18433. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  18434. ahole = holes[ h ];
  18435. oneHoleMovements = holesMovements[ h ];
  18436. for ( i = 0, il = ahole.length; i < il; i ++ ) {
  18437. vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
  18438. v( vert.x, vert.y, - z );
  18439. }
  18440. }
  18441. }
  18442. bs = bevelSize + bevelOffset;
  18443. // Back facing vertices
  18444. for ( i = 0; i < vlen; i ++ ) {
  18445. vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
  18446. if ( ! extrudeByPath ) {
  18447. v( vert.x, vert.y, 0 );
  18448. } else {
  18449. // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
  18450. normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
  18451. binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
  18452. position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
  18453. v( position2.x, position2.y, position2.z );
  18454. }
  18455. }
  18456. // Add stepped vertices...
  18457. // Including front facing vertices
  18458. var s;
  18459. for ( s = 1; s <= steps; s ++ ) {
  18460. for ( i = 0; i < vlen; i ++ ) {
  18461. vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
  18462. if ( ! extrudeByPath ) {
  18463. v( vert.x, vert.y, depth / steps * s );
  18464. } else {
  18465. // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
  18466. normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
  18467. binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
  18468. position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
  18469. v( position2.x, position2.y, position2.z );
  18470. }
  18471. }
  18472. }
  18473. // Add bevel segments planes
  18474. //for ( b = 1; b <= bevelSegments; b ++ ) {
  18475. for ( b = bevelSegments - 1; b >= 0; b -- ) {
  18476. t = b / bevelSegments;
  18477. z = bevelThickness * Math.cos( t * Math.PI / 2 );
  18478. bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
  18479. // contract shape
  18480. for ( i = 0, il = contour.length; i < il; i ++ ) {
  18481. vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
  18482. v( vert.x, vert.y, depth + z );
  18483. }
  18484. // expand holes
  18485. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  18486. ahole = holes[ h ];
  18487. oneHoleMovements = holesMovements[ h ];
  18488. for ( i = 0, il = ahole.length; i < il; i ++ ) {
  18489. vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
  18490. if ( ! extrudeByPath ) {
  18491. v( vert.x, vert.y, depth + z );
  18492. } else {
  18493. v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
  18494. }
  18495. }
  18496. }
  18497. }
  18498. /* Faces */
  18499. // Top and bottom faces
  18500. buildLidFaces();
  18501. // Sides faces
  18502. buildSideFaces();
  18503. ///// Internal functions
  18504. function buildLidFaces() {
  18505. var start = verticesArray.length / 3;
  18506. if ( bevelEnabled ) {
  18507. var layer = 0; // steps + 1
  18508. var offset = vlen * layer;
  18509. // Bottom faces
  18510. for ( i = 0; i < flen; i ++ ) {
  18511. face = faces[ i ];
  18512. f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
  18513. }
  18514. layer = steps + bevelSegments * 2;
  18515. offset = vlen * layer;
  18516. // Top faces
  18517. for ( i = 0; i < flen; i ++ ) {
  18518. face = faces[ i ];
  18519. f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
  18520. }
  18521. } else {
  18522. // Bottom faces
  18523. for ( i = 0; i < flen; i ++ ) {
  18524. face = faces[ i ];
  18525. f3( face[ 2 ], face[ 1 ], face[ 0 ] );
  18526. }
  18527. // Top faces
  18528. for ( i = 0; i < flen; i ++ ) {
  18529. face = faces[ i ];
  18530. f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
  18531. }
  18532. }
  18533. scope.addGroup( start, verticesArray.length / 3 - start, 0 );
  18534. }
  18535. // Create faces for the z-sides of the shape
  18536. function buildSideFaces() {
  18537. var start = verticesArray.length / 3;
  18538. var layeroffset = 0;
  18539. sidewalls( contour, layeroffset );
  18540. layeroffset += contour.length;
  18541. for ( h = 0, hl = holes.length; h < hl; h ++ ) {
  18542. ahole = holes[ h ];
  18543. sidewalls( ahole, layeroffset );
  18544. //, true
  18545. layeroffset += ahole.length;
  18546. }
  18547. scope.addGroup( start, verticesArray.length / 3 - start, 1 );
  18548. }
  18549. function sidewalls( contour, layeroffset ) {
  18550. var j, k;
  18551. i = contour.length;
  18552. while ( -- i >= 0 ) {
  18553. j = i;
  18554. k = i - 1;
  18555. if ( k < 0 ) { k = contour.length - 1; }
  18556. //console.log('b', i,j, i-1, k,vertices.length);
  18557. var s = 0,
  18558. sl = steps + bevelSegments * 2;
  18559. for ( s = 0; s < sl; s ++ ) {
  18560. var slen1 = vlen * s;
  18561. var slen2 = vlen * ( s + 1 );
  18562. var a = layeroffset + j + slen1,
  18563. b = layeroffset + k + slen1,
  18564. c = layeroffset + k + slen2,
  18565. d = layeroffset + j + slen2;
  18566. f4( a, b, c, d );
  18567. }
  18568. }
  18569. }
  18570. function v( x, y, z ) {
  18571. placeholder.push( x );
  18572. placeholder.push( y );
  18573. placeholder.push( z );
  18574. }
  18575. function f3( a, b, c ) {
  18576. addVertex( a );
  18577. addVertex( b );
  18578. addVertex( c );
  18579. var nextIndex = verticesArray.length / 3;
  18580. var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
  18581. addUV( uvs[ 0 ] );
  18582. addUV( uvs[ 1 ] );
  18583. addUV( uvs[ 2 ] );
  18584. }
  18585. function f4( a, b, c, d ) {
  18586. addVertex( a );
  18587. addVertex( b );
  18588. addVertex( d );
  18589. addVertex( b );
  18590. addVertex( c );
  18591. addVertex( d );
  18592. var nextIndex = verticesArray.length / 3;
  18593. var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
  18594. addUV( uvs[ 0 ] );
  18595. addUV( uvs[ 1 ] );
  18596. addUV( uvs[ 3 ] );
  18597. addUV( uvs[ 1 ] );
  18598. addUV( uvs[ 2 ] );
  18599. addUV( uvs[ 3 ] );
  18600. }
  18601. function addVertex( index ) {
  18602. verticesArray.push( placeholder[ index * 3 + 0 ] );
  18603. verticesArray.push( placeholder[ index * 3 + 1 ] );
  18604. verticesArray.push( placeholder[ index * 3 + 2 ] );
  18605. }
  18606. function addUV( vector2 ) {
  18607. uvArray.push( vector2.x );
  18608. uvArray.push( vector2.y );
  18609. }
  18610. }
  18611. }
  18612. ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  18613. ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;
  18614. ExtrudeBufferGeometry.prototype.toJSON = function () {
  18615. var data = BufferGeometry.prototype.toJSON.call( this );
  18616. var shapes = this.parameters.shapes;
  18617. var options = this.parameters.options;
  18618. return toJSON( shapes, options, data );
  18619. };
  18620. //
  18621. var WorldUVGenerator = {
  18622. generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
  18623. var a_x = vertices[ indexA * 3 ];
  18624. var a_y = vertices[ indexA * 3 + 1 ];
  18625. var b_x = vertices[ indexB * 3 ];
  18626. var b_y = vertices[ indexB * 3 + 1 ];
  18627. var c_x = vertices[ indexC * 3 ];
  18628. var c_y = vertices[ indexC * 3 + 1 ];
  18629. return [
  18630. new Vector2( a_x, a_y ),
  18631. new Vector2( b_x, b_y ),
  18632. new Vector2( c_x, c_y )
  18633. ];
  18634. },
  18635. generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
  18636. var a_x = vertices[ indexA * 3 ];
  18637. var a_y = vertices[ indexA * 3 + 1 ];
  18638. var a_z = vertices[ indexA * 3 + 2 ];
  18639. var b_x = vertices[ indexB * 3 ];
  18640. var b_y = vertices[ indexB * 3 + 1 ];
  18641. var b_z = vertices[ indexB * 3 + 2 ];
  18642. var c_x = vertices[ indexC * 3 ];
  18643. var c_y = vertices[ indexC * 3 + 1 ];
  18644. var c_z = vertices[ indexC * 3 + 2 ];
  18645. var d_x = vertices[ indexD * 3 ];
  18646. var d_y = vertices[ indexD * 3 + 1 ];
  18647. var d_z = vertices[ indexD * 3 + 2 ];
  18648. if ( Math.abs( a_y - b_y ) < 0.01 ) {
  18649. return [
  18650. new Vector2( a_x, 1 - a_z ),
  18651. new Vector2( b_x, 1 - b_z ),
  18652. new Vector2( c_x, 1 - c_z ),
  18653. new Vector2( d_x, 1 - d_z )
  18654. ];
  18655. } else {
  18656. return [
  18657. new Vector2( a_y, 1 - a_z ),
  18658. new Vector2( b_y, 1 - b_z ),
  18659. new Vector2( c_y, 1 - c_z ),
  18660. new Vector2( d_y, 1 - d_z )
  18661. ];
  18662. }
  18663. }
  18664. };
  18665. function toJSON( shapes, options, data ) {
  18666. //
  18667. data.shapes = [];
  18668. if ( Array.isArray( shapes ) ) {
  18669. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  18670. var shape = shapes[ i ];
  18671. data.shapes.push( shape.uuid );
  18672. }
  18673. } else {
  18674. data.shapes.push( shapes.uuid );
  18675. }
  18676. //
  18677. if ( options.extrudePath !== undefined ) { data.options.extrudePath = options.extrudePath.toJSON(); }
  18678. return data;
  18679. }
  18680. /**
  18681. * @author zz85 / http://www.lab4games.net/zz85/blog
  18682. * @author alteredq / http://alteredqualia.com/
  18683. *
  18684. * Text = 3D Text
  18685. *
  18686. * parameters = {
  18687. * font: <THREE.Font>, // font
  18688. *
  18689. * size: <float>, // size of the text
  18690. * height: <float>, // thickness to extrude text
  18691. * curveSegments: <int>, // number of points on the curves
  18692. *
  18693. * bevelEnabled: <bool>, // turn on bevel
  18694. * bevelThickness: <float>, // how deep into text bevel goes
  18695. * bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
  18696. * bevelOffset: <float> // how far from text outline does bevel start
  18697. * }
  18698. */
  18699. // TextGeometry
  18700. function TextGeometry( text, parameters ) {
  18701. Geometry.call( this );
  18702. this.type = 'TextGeometry';
  18703. this.parameters = {
  18704. text: text,
  18705. parameters: parameters
  18706. };
  18707. this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
  18708. this.mergeVertices();
  18709. }
  18710. TextGeometry.prototype = Object.create( Geometry.prototype );
  18711. TextGeometry.prototype.constructor = TextGeometry;
  18712. // TextBufferGeometry
  18713. function TextBufferGeometry( text, parameters ) {
  18714. parameters = parameters || {};
  18715. var font = parameters.font;
  18716. if ( ! ( font && font.isFont ) ) {
  18717. console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
  18718. return new Geometry();
  18719. }
  18720. var shapes = font.generateShapes( text, parameters.size );
  18721. // translate parameters to ExtrudeGeometry API
  18722. parameters.depth = parameters.height !== undefined ? parameters.height : 50;
  18723. // defaults
  18724. if ( parameters.bevelThickness === undefined ) { parameters.bevelThickness = 10; }
  18725. if ( parameters.bevelSize === undefined ) { parameters.bevelSize = 8; }
  18726. if ( parameters.bevelEnabled === undefined ) { parameters.bevelEnabled = false; }
  18727. ExtrudeBufferGeometry.call( this, shapes, parameters );
  18728. this.type = 'TextBufferGeometry';
  18729. }
  18730. TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );
  18731. TextBufferGeometry.prototype.constructor = TextBufferGeometry;
  18732. /**
  18733. * @author mrdoob / http://mrdoob.com/
  18734. * @author benaadams / https://twitter.com/ben_a_adams
  18735. * @author Mugen87 / https://github.com/Mugen87
  18736. */
  18737. // SphereGeometry
  18738. function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
  18739. Geometry.call( this );
  18740. this.type = 'SphereGeometry';
  18741. this.parameters = {
  18742. radius: radius,
  18743. widthSegments: widthSegments,
  18744. heightSegments: heightSegments,
  18745. phiStart: phiStart,
  18746. phiLength: phiLength,
  18747. thetaStart: thetaStart,
  18748. thetaLength: thetaLength
  18749. };
  18750. this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );
  18751. this.mergeVertices();
  18752. }
  18753. SphereGeometry.prototype = Object.create( Geometry.prototype );
  18754. SphereGeometry.prototype.constructor = SphereGeometry;
  18755. // SphereBufferGeometry
  18756. function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
  18757. BufferGeometry.call( this );
  18758. this.type = 'SphereBufferGeometry';
  18759. this.parameters = {
  18760. radius: radius,
  18761. widthSegments: widthSegments,
  18762. heightSegments: heightSegments,
  18763. phiStart: phiStart,
  18764. phiLength: phiLength,
  18765. thetaStart: thetaStart,
  18766. thetaLength: thetaLength
  18767. };
  18768. radius = radius || 1;
  18769. widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
  18770. heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
  18771. phiStart = phiStart !== undefined ? phiStart : 0;
  18772. phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
  18773. thetaStart = thetaStart !== undefined ? thetaStart : 0;
  18774. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
  18775. var thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );
  18776. var ix, iy;
  18777. var index = 0;
  18778. var grid = [];
  18779. var vertex = new Vector3();
  18780. var normal = new Vector3();
  18781. // buffers
  18782. var indices = [];
  18783. var vertices = [];
  18784. var normals = [];
  18785. var uvs = [];
  18786. // generate vertices, normals and uvs
  18787. for ( iy = 0; iy <= heightSegments; iy ++ ) {
  18788. var verticesRow = [];
  18789. var v = iy / heightSegments;
  18790. // special case for the poles
  18791. var uOffset = 0;
  18792. if ( iy == 0 && thetaStart == 0 ) {
  18793. uOffset = 0.5 / widthSegments;
  18794. } else if ( iy == heightSegments && thetaEnd == Math.PI ) {
  18795. uOffset = - 0.5 / widthSegments;
  18796. }
  18797. for ( ix = 0; ix <= widthSegments; ix ++ ) {
  18798. var u = ix / widthSegments;
  18799. // vertex
  18800. vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
  18801. vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
  18802. vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
  18803. vertices.push( vertex.x, vertex.y, vertex.z );
  18804. // normal
  18805. normal.copy( vertex ).normalize();
  18806. normals.push( normal.x, normal.y, normal.z );
  18807. // uv
  18808. uvs.push( u + uOffset, 1 - v );
  18809. verticesRow.push( index ++ );
  18810. }
  18811. grid.push( verticesRow );
  18812. }
  18813. // indices
  18814. for ( iy = 0; iy < heightSegments; iy ++ ) {
  18815. for ( ix = 0; ix < widthSegments; ix ++ ) {
  18816. var a = grid[ iy ][ ix + 1 ];
  18817. var b = grid[ iy ][ ix ];
  18818. var c = grid[ iy + 1 ][ ix ];
  18819. var d = grid[ iy + 1 ][ ix + 1 ];
  18820. if ( iy !== 0 || thetaStart > 0 ) { indices.push( a, b, d ); }
  18821. if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) { indices.push( b, c, d ); }
  18822. }
  18823. }
  18824. // build geometry
  18825. this.setIndex( indices );
  18826. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  18827. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  18828. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  18829. }
  18830. SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  18831. SphereBufferGeometry.prototype.constructor = SphereBufferGeometry;
  18832. /**
  18833. * @author Kaleb Murphy
  18834. * @author Mugen87 / https://github.com/Mugen87
  18835. */
  18836. // RingGeometry
  18837. function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
  18838. Geometry.call( this );
  18839. this.type = 'RingGeometry';
  18840. this.parameters = {
  18841. innerRadius: innerRadius,
  18842. outerRadius: outerRadius,
  18843. thetaSegments: thetaSegments,
  18844. phiSegments: phiSegments,
  18845. thetaStart: thetaStart,
  18846. thetaLength: thetaLength
  18847. };
  18848. this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );
  18849. this.mergeVertices();
  18850. }
  18851. RingGeometry.prototype = Object.create( Geometry.prototype );
  18852. RingGeometry.prototype.constructor = RingGeometry;
  18853. // RingBufferGeometry
  18854. function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
  18855. BufferGeometry.call( this );
  18856. this.type = 'RingBufferGeometry';
  18857. this.parameters = {
  18858. innerRadius: innerRadius,
  18859. outerRadius: outerRadius,
  18860. thetaSegments: thetaSegments,
  18861. phiSegments: phiSegments,
  18862. thetaStart: thetaStart,
  18863. thetaLength: thetaLength
  18864. };
  18865. innerRadius = innerRadius || 0.5;
  18866. outerRadius = outerRadius || 1;
  18867. thetaStart = thetaStart !== undefined ? thetaStart : 0;
  18868. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
  18869. thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
  18870. phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;
  18871. // buffers
  18872. var indices = [];
  18873. var vertices = [];
  18874. var normals = [];
  18875. var uvs = [];
  18876. // some helper variables
  18877. var segment;
  18878. var radius = innerRadius;
  18879. var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
  18880. var vertex = new Vector3();
  18881. var uv = new Vector2();
  18882. var j, i;
  18883. // generate vertices, normals and uvs
  18884. for ( j = 0; j <= phiSegments; j ++ ) {
  18885. for ( i = 0; i <= thetaSegments; i ++ ) {
  18886. // values are generate from the inside of the ring to the outside
  18887. segment = thetaStart + i / thetaSegments * thetaLength;
  18888. // vertex
  18889. vertex.x = radius * Math.cos( segment );
  18890. vertex.y = radius * Math.sin( segment );
  18891. vertices.push( vertex.x, vertex.y, vertex.z );
  18892. // normal
  18893. normals.push( 0, 0, 1 );
  18894. // uv
  18895. uv.x = ( vertex.x / outerRadius + 1 ) / 2;
  18896. uv.y = ( vertex.y / outerRadius + 1 ) / 2;
  18897. uvs.push( uv.x, uv.y );
  18898. }
  18899. // increase the radius for next row of vertices
  18900. radius += radiusStep;
  18901. }
  18902. // indices
  18903. for ( j = 0; j < phiSegments; j ++ ) {
  18904. var thetaSegmentLevel = j * ( thetaSegments + 1 );
  18905. for ( i = 0; i < thetaSegments; i ++ ) {
  18906. segment = i + thetaSegmentLevel;
  18907. var a = segment;
  18908. var b = segment + thetaSegments + 1;
  18909. var c = segment + thetaSegments + 2;
  18910. var d = segment + 1;
  18911. // faces
  18912. indices.push( a, b, d );
  18913. indices.push( b, c, d );
  18914. }
  18915. }
  18916. // build geometry
  18917. this.setIndex( indices );
  18918. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  18919. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  18920. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  18921. }
  18922. RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  18923. RingBufferGeometry.prototype.constructor = RingBufferGeometry;
  18924. /**
  18925. * @author zz85 / https://github.com/zz85
  18926. * @author bhouston / http://clara.io
  18927. * @author Mugen87 / https://github.com/Mugen87
  18928. */
  18929. // LatheGeometry
  18930. function LatheGeometry( points, segments, phiStart, phiLength ) {
  18931. Geometry.call( this );
  18932. this.type = 'LatheGeometry';
  18933. this.parameters = {
  18934. points: points,
  18935. segments: segments,
  18936. phiStart: phiStart,
  18937. phiLength: phiLength
  18938. };
  18939. this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
  18940. this.mergeVertices();
  18941. }
  18942. LatheGeometry.prototype = Object.create( Geometry.prototype );
  18943. LatheGeometry.prototype.constructor = LatheGeometry;
  18944. // LatheBufferGeometry
  18945. function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
  18946. BufferGeometry.call( this );
  18947. this.type = 'LatheBufferGeometry';
  18948. this.parameters = {
  18949. points: points,
  18950. segments: segments,
  18951. phiStart: phiStart,
  18952. phiLength: phiLength
  18953. };
  18954. segments = Math.floor( segments ) || 12;
  18955. phiStart = phiStart || 0;
  18956. phiLength = phiLength || Math.PI * 2;
  18957. // clamp phiLength so it's in range of [ 0, 2PI ]
  18958. phiLength = MathUtils.clamp( phiLength, 0, Math.PI * 2 );
  18959. // buffers
  18960. var indices = [];
  18961. var vertices = [];
  18962. var uvs = [];
  18963. // helper variables
  18964. var base;
  18965. var inverseSegments = 1.0 / segments;
  18966. var vertex = new Vector3();
  18967. var uv = new Vector2();
  18968. var i, j;
  18969. // generate vertices and uvs
  18970. for ( i = 0; i <= segments; i ++ ) {
  18971. var phi = phiStart + i * inverseSegments * phiLength;
  18972. var sin = Math.sin( phi );
  18973. var cos = Math.cos( phi );
  18974. for ( j = 0; j <= ( points.length - 1 ); j ++ ) {
  18975. // vertex
  18976. vertex.x = points[ j ].x * sin;
  18977. vertex.y = points[ j ].y;
  18978. vertex.z = points[ j ].x * cos;
  18979. vertices.push( vertex.x, vertex.y, vertex.z );
  18980. // uv
  18981. uv.x = i / segments;
  18982. uv.y = j / ( points.length - 1 );
  18983. uvs.push( uv.x, uv.y );
  18984. }
  18985. }
  18986. // indices
  18987. for ( i = 0; i < segments; i ++ ) {
  18988. for ( j = 0; j < ( points.length - 1 ); j ++ ) {
  18989. base = j + i * points.length;
  18990. var a = base;
  18991. var b = base + points.length;
  18992. var c = base + points.length + 1;
  18993. var d = base + 1;
  18994. // faces
  18995. indices.push( a, b, d );
  18996. indices.push( b, c, d );
  18997. }
  18998. }
  18999. // build geometry
  19000. this.setIndex( indices );
  19001. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19002. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  19003. // generate normals
  19004. this.computeVertexNormals();
  19005. // if the geometry is closed, we need to average the normals along the seam.
  19006. // because the corresponding vertices are identical (but still have different UVs).
  19007. if ( phiLength === Math.PI * 2 ) {
  19008. var normals = this.attributes.normal.array;
  19009. var n1 = new Vector3();
  19010. var n2 = new Vector3();
  19011. var n = new Vector3();
  19012. // this is the buffer offset for the last line of vertices
  19013. base = segments * points.length * 3;
  19014. for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) {
  19015. // select the normal of the vertex in the first line
  19016. n1.x = normals[ j + 0 ];
  19017. n1.y = normals[ j + 1 ];
  19018. n1.z = normals[ j + 2 ];
  19019. // select the normal of the vertex in the last line
  19020. n2.x = normals[ base + j + 0 ];
  19021. n2.y = normals[ base + j + 1 ];
  19022. n2.z = normals[ base + j + 2 ];
  19023. // average normals
  19024. n.addVectors( n1, n2 ).normalize();
  19025. // assign the new values to both normals
  19026. normals[ j + 0 ] = normals[ base + j + 0 ] = n.x;
  19027. normals[ j + 1 ] = normals[ base + j + 1 ] = n.y;
  19028. normals[ j + 2 ] = normals[ base + j + 2 ] = n.z;
  19029. }
  19030. }
  19031. }
  19032. LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  19033. LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
  19034. /**
  19035. * @author jonobr1 / http://jonobr1.com
  19036. * @author Mugen87 / https://github.com/Mugen87
  19037. */
  19038. // ShapeGeometry
  19039. function ShapeGeometry( shapes, curveSegments ) {
  19040. Geometry.call( this );
  19041. this.type = 'ShapeGeometry';
  19042. if ( typeof curveSegments === 'object' ) {
  19043. console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
  19044. curveSegments = curveSegments.curveSegments;
  19045. }
  19046. this.parameters = {
  19047. shapes: shapes,
  19048. curveSegments: curveSegments
  19049. };
  19050. this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
  19051. this.mergeVertices();
  19052. }
  19053. ShapeGeometry.prototype = Object.create( Geometry.prototype );
  19054. ShapeGeometry.prototype.constructor = ShapeGeometry;
  19055. ShapeGeometry.prototype.toJSON = function () {
  19056. var data = Geometry.prototype.toJSON.call( this );
  19057. var shapes = this.parameters.shapes;
  19058. return toJSON$1( shapes, data );
  19059. };
  19060. // ShapeBufferGeometry
  19061. function ShapeBufferGeometry( shapes, curveSegments ) {
  19062. BufferGeometry.call( this );
  19063. this.type = 'ShapeBufferGeometry';
  19064. this.parameters = {
  19065. shapes: shapes,
  19066. curveSegments: curveSegments
  19067. };
  19068. curveSegments = curveSegments || 12;
  19069. // buffers
  19070. var indices = [];
  19071. var vertices = [];
  19072. var normals = [];
  19073. var uvs = [];
  19074. // helper variables
  19075. var groupStart = 0;
  19076. var groupCount = 0;
  19077. // allow single and array values for "shapes" parameter
  19078. if ( Array.isArray( shapes ) === false ) {
  19079. addShape( shapes );
  19080. } else {
  19081. for ( var i = 0; i < shapes.length; i ++ ) {
  19082. addShape( shapes[ i ] );
  19083. this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
  19084. groupStart += groupCount;
  19085. groupCount = 0;
  19086. }
  19087. }
  19088. // build geometry
  19089. this.setIndex( indices );
  19090. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19091. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  19092. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  19093. // helper functions
  19094. function addShape( shape ) {
  19095. var i, l, shapeHole;
  19096. var indexOffset = vertices.length / 3;
  19097. var points = shape.extractPoints( curveSegments );
  19098. var shapeVertices = points.shape;
  19099. var shapeHoles = points.holes;
  19100. // check direction of vertices
  19101. if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
  19102. shapeVertices = shapeVertices.reverse();
  19103. }
  19104. for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
  19105. shapeHole = shapeHoles[ i ];
  19106. if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
  19107. shapeHoles[ i ] = shapeHole.reverse();
  19108. }
  19109. }
  19110. var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
  19111. // join vertices of inner and outer paths to a single array
  19112. for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
  19113. shapeHole = shapeHoles[ i ];
  19114. shapeVertices = shapeVertices.concat( shapeHole );
  19115. }
  19116. // vertices, normals, uvs
  19117. for ( i = 0, l = shapeVertices.length; i < l; i ++ ) {
  19118. var vertex = shapeVertices[ i ];
  19119. vertices.push( vertex.x, vertex.y, 0 );
  19120. normals.push( 0, 0, 1 );
  19121. uvs.push( vertex.x, vertex.y ); // world uvs
  19122. }
  19123. // incides
  19124. for ( i = 0, l = faces.length; i < l; i ++ ) {
  19125. var face = faces[ i ];
  19126. var a = face[ 0 ] + indexOffset;
  19127. var b = face[ 1 ] + indexOffset;
  19128. var c = face[ 2 ] + indexOffset;
  19129. indices.push( a, b, c );
  19130. groupCount += 3;
  19131. }
  19132. }
  19133. }
  19134. ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  19135. ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
  19136. ShapeBufferGeometry.prototype.toJSON = function () {
  19137. var data = BufferGeometry.prototype.toJSON.call( this );
  19138. var shapes = this.parameters.shapes;
  19139. return toJSON$1( shapes, data );
  19140. };
  19141. //
  19142. function toJSON$1( shapes, data ) {
  19143. data.shapes = [];
  19144. if ( Array.isArray( shapes ) ) {
  19145. for ( var i = 0, l = shapes.length; i < l; i ++ ) {
  19146. var shape = shapes[ i ];
  19147. data.shapes.push( shape.uuid );
  19148. }
  19149. } else {
  19150. data.shapes.push( shapes.uuid );
  19151. }
  19152. return data;
  19153. }
  19154. /**
  19155. * @author WestLangley / http://github.com/WestLangley
  19156. * @author Mugen87 / https://github.com/Mugen87
  19157. */
  19158. function EdgesGeometry( geometry, thresholdAngle ) {
  19159. BufferGeometry.call( this );
  19160. this.type = 'EdgesGeometry';
  19161. this.parameters = {
  19162. thresholdAngle: thresholdAngle
  19163. };
  19164. thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
  19165. // buffer
  19166. var vertices = [];
  19167. // helper variables
  19168. var thresholdDot = Math.cos( MathUtils.DEG2RAD * thresholdAngle );
  19169. var edge = [ 0, 0 ], edges = {}, edge1, edge2;
  19170. var key, keys = [ 'a', 'b', 'c' ];
  19171. // prepare source geometry
  19172. var geometry2;
  19173. if ( geometry.isBufferGeometry ) {
  19174. geometry2 = new Geometry();
  19175. geometry2.fromBufferGeometry( geometry );
  19176. } else {
  19177. geometry2 = geometry.clone();
  19178. }
  19179. geometry2.mergeVertices();
  19180. geometry2.computeFaceNormals();
  19181. var sourceVertices = geometry2.vertices;
  19182. var faces = geometry2.faces;
  19183. // now create a data structure where each entry represents an edge with its adjoining faces
  19184. for ( var i = 0, l = faces.length; i < l; i ++ ) {
  19185. var face = faces[ i ];
  19186. for ( var j = 0; j < 3; j ++ ) {
  19187. edge1 = face[ keys[ j ] ];
  19188. edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
  19189. edge[ 0 ] = Math.min( edge1, edge2 );
  19190. edge[ 1 ] = Math.max( edge1, edge2 );
  19191. key = edge[ 0 ] + ',' + edge[ 1 ];
  19192. if ( edges[ key ] === undefined ) {
  19193. edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
  19194. } else {
  19195. edges[ key ].face2 = i;
  19196. }
  19197. }
  19198. }
  19199. // generate vertices
  19200. for ( key in edges ) {
  19201. var e = edges[ key ];
  19202. // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
  19203. if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
  19204. var vertex = sourceVertices[ e.index1 ];
  19205. vertices.push( vertex.x, vertex.y, vertex.z );
  19206. vertex = sourceVertices[ e.index2 ];
  19207. vertices.push( vertex.x, vertex.y, vertex.z );
  19208. }
  19209. }
  19210. // build geometry
  19211. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19212. }
  19213. EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
  19214. EdgesGeometry.prototype.constructor = EdgesGeometry;
  19215. /**
  19216. * @author mrdoob / http://mrdoob.com/
  19217. * @author Mugen87 / https://github.com/Mugen87
  19218. */
  19219. // CylinderGeometry
  19220. function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  19221. Geometry.call( this );
  19222. this.type = 'CylinderGeometry';
  19223. this.parameters = {
  19224. radiusTop: radiusTop,
  19225. radiusBottom: radiusBottom,
  19226. height: height,
  19227. radialSegments: radialSegments,
  19228. heightSegments: heightSegments,
  19229. openEnded: openEnded,
  19230. thetaStart: thetaStart,
  19231. thetaLength: thetaLength
  19232. };
  19233. this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );
  19234. this.mergeVertices();
  19235. }
  19236. CylinderGeometry.prototype = Object.create( Geometry.prototype );
  19237. CylinderGeometry.prototype.constructor = CylinderGeometry;
  19238. // CylinderBufferGeometry
  19239. function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  19240. BufferGeometry.call( this );
  19241. this.type = 'CylinderBufferGeometry';
  19242. this.parameters = {
  19243. radiusTop: radiusTop,
  19244. radiusBottom: radiusBottom,
  19245. height: height,
  19246. radialSegments: radialSegments,
  19247. heightSegments: heightSegments,
  19248. openEnded: openEnded,
  19249. thetaStart: thetaStart,
  19250. thetaLength: thetaLength
  19251. };
  19252. var scope = this;
  19253. radiusTop = radiusTop !== undefined ? radiusTop : 1;
  19254. radiusBottom = radiusBottom !== undefined ? radiusBottom : 1;
  19255. height = height || 1;
  19256. radialSegments = Math.floor( radialSegments ) || 8;
  19257. heightSegments = Math.floor( heightSegments ) || 1;
  19258. openEnded = openEnded !== undefined ? openEnded : false;
  19259. thetaStart = thetaStart !== undefined ? thetaStart : 0.0;
  19260. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
  19261. // buffers
  19262. var indices = [];
  19263. var vertices = [];
  19264. var normals = [];
  19265. var uvs = [];
  19266. // helper variables
  19267. var index = 0;
  19268. var indexArray = [];
  19269. var halfHeight = height / 2;
  19270. var groupStart = 0;
  19271. // generate geometry
  19272. generateTorso();
  19273. if ( openEnded === false ) {
  19274. if ( radiusTop > 0 ) { generateCap( true ); }
  19275. if ( radiusBottom > 0 ) { generateCap( false ); }
  19276. }
  19277. // build geometry
  19278. this.setIndex( indices );
  19279. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19280. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  19281. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  19282. function generateTorso() {
  19283. var x, y;
  19284. var normal = new Vector3();
  19285. var vertex = new Vector3();
  19286. var groupCount = 0;
  19287. // this will be used to calculate the normal
  19288. var slope = ( radiusBottom - radiusTop ) / height;
  19289. // generate vertices, normals and uvs
  19290. for ( y = 0; y <= heightSegments; y ++ ) {
  19291. var indexRow = [];
  19292. var v = y / heightSegments;
  19293. // calculate the radius of the current row
  19294. var radius = v * ( radiusBottom - radiusTop ) + radiusTop;
  19295. for ( x = 0; x <= radialSegments; x ++ ) {
  19296. var u = x / radialSegments;
  19297. var theta = u * thetaLength + thetaStart;
  19298. var sinTheta = Math.sin( theta );
  19299. var cosTheta = Math.cos( theta );
  19300. // vertex
  19301. vertex.x = radius * sinTheta;
  19302. vertex.y = - v * height + halfHeight;
  19303. vertex.z = radius * cosTheta;
  19304. vertices.push( vertex.x, vertex.y, vertex.z );
  19305. // normal
  19306. normal.set( sinTheta, slope, cosTheta ).normalize();
  19307. normals.push( normal.x, normal.y, normal.z );
  19308. // uv
  19309. uvs.push( u, 1 - v );
  19310. // save index of vertex in respective row
  19311. indexRow.push( index ++ );
  19312. }
  19313. // now save vertices of the row in our index array
  19314. indexArray.push( indexRow );
  19315. }
  19316. // generate indices
  19317. for ( x = 0; x < radialSegments; x ++ ) {
  19318. for ( y = 0; y < heightSegments; y ++ ) {
  19319. // we use the index array to access the correct indices
  19320. var a = indexArray[ y ][ x ];
  19321. var b = indexArray[ y + 1 ][ x ];
  19322. var c = indexArray[ y + 1 ][ x + 1 ];
  19323. var d = indexArray[ y ][ x + 1 ];
  19324. // faces
  19325. indices.push( a, b, d );
  19326. indices.push( b, c, d );
  19327. // update group counter
  19328. groupCount += 6;
  19329. }
  19330. }
  19331. // add a group to the geometry. this will ensure multi material support
  19332. scope.addGroup( groupStart, groupCount, 0 );
  19333. // calculate new start value for groups
  19334. groupStart += groupCount;
  19335. }
  19336. function generateCap( top ) {
  19337. var x, centerIndexStart, centerIndexEnd;
  19338. var uv = new Vector2();
  19339. var vertex = new Vector3();
  19340. var groupCount = 0;
  19341. var radius = ( top === true ) ? radiusTop : radiusBottom;
  19342. var sign = ( top === true ) ? 1 : - 1;
  19343. // save the index of the first center vertex
  19344. centerIndexStart = index;
  19345. // first we generate the center vertex data of the cap.
  19346. // because the geometry needs one set of uvs per face,
  19347. // we must generate a center vertex per face/segment
  19348. for ( x = 1; x <= radialSegments; x ++ ) {
  19349. // vertex
  19350. vertices.push( 0, halfHeight * sign, 0 );
  19351. // normal
  19352. normals.push( 0, sign, 0 );
  19353. // uv
  19354. uvs.push( 0.5, 0.5 );
  19355. // increase index
  19356. index ++;
  19357. }
  19358. // save the index of the last center vertex
  19359. centerIndexEnd = index;
  19360. // now we generate the surrounding vertices, normals and uvs
  19361. for ( x = 0; x <= radialSegments; x ++ ) {
  19362. var u = x / radialSegments;
  19363. var theta = u * thetaLength + thetaStart;
  19364. var cosTheta = Math.cos( theta );
  19365. var sinTheta = Math.sin( theta );
  19366. // vertex
  19367. vertex.x = radius * sinTheta;
  19368. vertex.y = halfHeight * sign;
  19369. vertex.z = radius * cosTheta;
  19370. vertices.push( vertex.x, vertex.y, vertex.z );
  19371. // normal
  19372. normals.push( 0, sign, 0 );
  19373. // uv
  19374. uv.x = ( cosTheta * 0.5 ) + 0.5;
  19375. uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
  19376. uvs.push( uv.x, uv.y );
  19377. // increase index
  19378. index ++;
  19379. }
  19380. // generate indices
  19381. for ( x = 0; x < radialSegments; x ++ ) {
  19382. var c = centerIndexStart + x;
  19383. var i = centerIndexEnd + x;
  19384. if ( top === true ) {
  19385. // face top
  19386. indices.push( i, i + 1, c );
  19387. } else {
  19388. // face bottom
  19389. indices.push( i + 1, i, c );
  19390. }
  19391. groupCount += 3;
  19392. }
  19393. // add a group to the geometry. this will ensure multi material support
  19394. scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
  19395. // calculate new start value for groups
  19396. groupStart += groupCount;
  19397. }
  19398. }
  19399. CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  19400. CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;
  19401. /**
  19402. * @author abelnation / http://github.com/abelnation
  19403. */
  19404. // ConeGeometry
  19405. function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  19406. CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
  19407. this.type = 'ConeGeometry';
  19408. this.parameters = {
  19409. radius: radius,
  19410. height: height,
  19411. radialSegments: radialSegments,
  19412. heightSegments: heightSegments,
  19413. openEnded: openEnded,
  19414. thetaStart: thetaStart,
  19415. thetaLength: thetaLength
  19416. };
  19417. }
  19418. ConeGeometry.prototype = Object.create( CylinderGeometry.prototype );
  19419. ConeGeometry.prototype.constructor = ConeGeometry;
  19420. // ConeBufferGeometry
  19421. function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
  19422. CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
  19423. this.type = 'ConeBufferGeometry';
  19424. this.parameters = {
  19425. radius: radius,
  19426. height: height,
  19427. radialSegments: radialSegments,
  19428. heightSegments: heightSegments,
  19429. openEnded: openEnded,
  19430. thetaStart: thetaStart,
  19431. thetaLength: thetaLength
  19432. };
  19433. }
  19434. ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );
  19435. ConeBufferGeometry.prototype.constructor = ConeBufferGeometry;
  19436. /**
  19437. * @author benaadams / https://twitter.com/ben_a_adams
  19438. * @author Mugen87 / https://github.com/Mugen87
  19439. * @author hughes
  19440. */
  19441. // CircleGeometry
  19442. function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
  19443. Geometry.call( this );
  19444. this.type = 'CircleGeometry';
  19445. this.parameters = {
  19446. radius: radius,
  19447. segments: segments,
  19448. thetaStart: thetaStart,
  19449. thetaLength: thetaLength
  19450. };
  19451. this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
  19452. this.mergeVertices();
  19453. }
  19454. CircleGeometry.prototype = Object.create( Geometry.prototype );
  19455. CircleGeometry.prototype.constructor = CircleGeometry;
  19456. // CircleBufferGeometry
  19457. function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
  19458. BufferGeometry.call( this );
  19459. this.type = 'CircleBufferGeometry';
  19460. this.parameters = {
  19461. radius: radius,
  19462. segments: segments,
  19463. thetaStart: thetaStart,
  19464. thetaLength: thetaLength
  19465. };
  19466. radius = radius || 1;
  19467. segments = segments !== undefined ? Math.max( 3, segments ) : 8;
  19468. thetaStart = thetaStart !== undefined ? thetaStart : 0;
  19469. thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
  19470. // buffers
  19471. var indices = [];
  19472. var vertices = [];
  19473. var normals = [];
  19474. var uvs = [];
  19475. // helper variables
  19476. var i, s;
  19477. var vertex = new Vector3();
  19478. var uv = new Vector2();
  19479. // center point
  19480. vertices.push( 0, 0, 0 );
  19481. normals.push( 0, 0, 1 );
  19482. uvs.push( 0.5, 0.5 );
  19483. for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) {
  19484. var segment = thetaStart + s / segments * thetaLength;
  19485. // vertex
  19486. vertex.x = radius * Math.cos( segment );
  19487. vertex.y = radius * Math.sin( segment );
  19488. vertices.push( vertex.x, vertex.y, vertex.z );
  19489. // normal
  19490. normals.push( 0, 0, 1 );
  19491. // uvs
  19492. uv.x = ( vertices[ i ] / radius + 1 ) / 2;
  19493. uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
  19494. uvs.push( uv.x, uv.y );
  19495. }
  19496. // indices
  19497. for ( i = 1; i <= segments; i ++ ) {
  19498. indices.push( i, i + 1, 0 );
  19499. }
  19500. // build geometry
  19501. this.setIndex( indices );
  19502. this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  19503. this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  19504. this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  19505. }
  19506. CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
  19507. CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
  19508. var Geometries = /*#__PURE__*/Object.freeze({
  19509. __proto__: null,
  19510. WireframeGeometry: WireframeGeometry,
  19511. ParametricGeometry: ParametricGeometry,
  19512. ParametricBufferGeometry: ParametricBufferGeometry,
  19513. TetrahedronGeometry: TetrahedronGeometry,
  19514. TetrahedronBufferGeometry: TetrahedronBufferGeometry,
  19515. OctahedronGeometry: OctahedronGeometry,
  19516. OctahedronBufferGeometry: OctahedronBufferGeometry,
  19517. IcosahedronGeometry: IcosahedronGeometry,
  19518. IcosahedronBufferGeometry: IcosahedronBufferGeometry,
  19519. DodecahedronGeometry: DodecahedronGeometry,
  19520. DodecahedronBufferGeometry: DodecahedronBufferGeometry,
  19521. PolyhedronGeometry: PolyhedronGeometry,
  19522. PolyhedronBufferGeometry: PolyhedronBufferGeometry,
  19523. TubeGeometry: TubeGeometry,
  19524. TubeBufferGeometry: TubeBufferGeometry,
  19525. TorusKnotGeometry: TorusKnotGeometry,
  19526. TorusKnotBufferGeometry: TorusKnotBufferGeometry,
  19527. TorusGeometry: TorusGeometry,
  19528. TorusBufferGeometry: TorusBufferGeometry,
  19529. TextGeometry: TextGeometry,
  19530. TextBufferGeometry: TextBufferGeometry,
  19531. SphereGeometry: SphereGeometry,
  19532. SphereBufferGeometry: SphereBufferGeometry,
  19533. RingGeometry: RingGeometry,
  19534. RingBufferGeometry: RingBufferGeometry,
  19535. PlaneGeometry: PlaneGeometry,
  19536. PlaneBufferGeometry: PlaneBufferGeometry,
  19537. LatheGeometry: LatheGeometry,
  19538. LatheBufferGeometry: LatheBufferGeometry,
  19539. ShapeGeometry: ShapeGeometry,
  19540. ShapeBufferGeometry: ShapeBufferGeometry,
  19541. ExtrudeGeometry: ExtrudeGeometry,
  19542. ExtrudeBufferGeometry: ExtrudeBufferGeometry,
  19543. EdgesGeometry: EdgesGeometry,
  19544. ConeGeometry: ConeGeometry,
  19545. ConeBufferGeometry: ConeBufferGeometry,
  19546. CylinderGeometry: CylinderGeometry,
  19547. CylinderBufferGeometry: CylinderBufferGeometry,
  19548. CircleGeometry: CircleGeometry,
  19549. CircleBufferGeometry: CircleBufferGeometry,
  19550. BoxGeometry: BoxGeometry,
  19551. BoxBufferGeometry: BoxBufferGeometry
  19552. });
  19553. /**
  19554. * @author mrdoob / http://mrdoob.com/
  19555. *
  19556. * parameters = {
  19557. * color: <THREE.Color>
  19558. * }
  19559. */
  19560. function ShadowMaterial( parameters ) {
  19561. Material.call( this );
  19562. this.type = 'ShadowMaterial';
  19563. this.color = new Color( 0x000000 );
  19564. this.transparent = true;
  19565. this.setValues( parameters );
  19566. }
  19567. ShadowMaterial.prototype = Object.create( Material.prototype );
  19568. ShadowMaterial.prototype.constructor = ShadowMaterial;
  19569. ShadowMaterial.prototype.isShadowMaterial = true;
  19570. ShadowMaterial.prototype.copy = function ( source ) {
  19571. Material.prototype.copy.call( this, source );
  19572. this.color.copy( source.color );
  19573. return this;
  19574. };
  19575. /**
  19576. * @author mrdoob / http://mrdoob.com/
  19577. */
  19578. function RawShaderMaterial( parameters ) {
  19579. ShaderMaterial.call( this, parameters );
  19580. this.type = 'RawShaderMaterial';
  19581. }
  19582. RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );
  19583. RawShaderMaterial.prototype.constructor = RawShaderMaterial;
  19584. RawShaderMaterial.prototype.isRawShaderMaterial = true;
  19585. /**
  19586. * @author WestLangley / http://github.com/WestLangley
  19587. *
  19588. * parameters = {
  19589. * color: <hex>,
  19590. * roughness: <float>,
  19591. * metalness: <float>,
  19592. * opacity: <float>,
  19593. *
  19594. * map: new THREE.Texture( <Image> ),
  19595. *
  19596. * lightMap: new THREE.Texture( <Image> ),
  19597. * lightMapIntensity: <float>
  19598. *
  19599. * aoMap: new THREE.Texture( <Image> ),
  19600. * aoMapIntensity: <float>
  19601. *
  19602. * emissive: <hex>,
  19603. * emissiveIntensity: <float>
  19604. * emissiveMap: new THREE.Texture( <Image> ),
  19605. *
  19606. * bumpMap: new THREE.Texture( <Image> ),
  19607. * bumpScale: <float>,
  19608. *
  19609. * normalMap: new THREE.Texture( <Image> ),
  19610. * normalMapType: THREE.TangentSpaceNormalMap,
  19611. * normalScale: <Vector2>,
  19612. *
  19613. * displacementMap: new THREE.Texture( <Image> ),
  19614. * displacementScale: <float>,
  19615. * displacementBias: <float>,
  19616. *
  19617. * roughnessMap: new THREE.Texture( <Image> ),
  19618. *
  19619. * metalnessMap: new THREE.Texture( <Image> ),
  19620. *
  19621. * alphaMap: new THREE.Texture( <Image> ),
  19622. *
  19623. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  19624. * envMapIntensity: <float>
  19625. *
  19626. * refractionRatio: <float>,
  19627. *
  19628. * wireframe: <boolean>,
  19629. * wireframeLinewidth: <float>,
  19630. *
  19631. * skinning: <bool>,
  19632. * morphTargets: <bool>,
  19633. * morphNormals: <bool>
  19634. * }
  19635. */
  19636. function MeshStandardMaterial( parameters ) {
  19637. Material.call( this );
  19638. this.defines = { 'STANDARD': '' };
  19639. this.type = 'MeshStandardMaterial';
  19640. this.color = new Color( 0xffffff ); // diffuse
  19641. this.roughness = 1.0;
  19642. this.metalness = 0.0;
  19643. this.map = null;
  19644. this.lightMap = null;
  19645. this.lightMapIntensity = 1.0;
  19646. this.aoMap = null;
  19647. this.aoMapIntensity = 1.0;
  19648. this.emissive = new Color( 0x000000 );
  19649. this.emissiveIntensity = 1.0;
  19650. this.emissiveMap = null;
  19651. this.bumpMap = null;
  19652. this.bumpScale = 1;
  19653. this.normalMap = null;
  19654. this.normalMapType = TangentSpaceNormalMap;
  19655. this.normalScale = new Vector2( 1, 1 );
  19656. this.displacementMap = null;
  19657. this.displacementScale = 1;
  19658. this.displacementBias = 0;
  19659. this.roughnessMap = null;
  19660. this.metalnessMap = null;
  19661. this.alphaMap = null;
  19662. this.envMap = null;
  19663. this.envMapIntensity = 1.0;
  19664. this.refractionRatio = 0.98;
  19665. this.wireframe = false;
  19666. this.wireframeLinewidth = 1;
  19667. this.wireframeLinecap = 'round';
  19668. this.wireframeLinejoin = 'round';
  19669. this.skinning = false;
  19670. this.morphTargets = false;
  19671. this.morphNormals = false;
  19672. this.setValues( parameters );
  19673. }
  19674. MeshStandardMaterial.prototype = Object.create( Material.prototype );
  19675. MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
  19676. MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
  19677. MeshStandardMaterial.prototype.copy = function ( source ) {
  19678. Material.prototype.copy.call( this, source );
  19679. this.defines = { 'STANDARD': '' };
  19680. this.color.copy( source.color );
  19681. this.roughness = source.roughness;
  19682. this.metalness = source.metalness;
  19683. this.map = source.map;
  19684. this.lightMap = source.lightMap;
  19685. this.lightMapIntensity = source.lightMapIntensity;
  19686. this.aoMap = source.aoMap;
  19687. this.aoMapIntensity = source.aoMapIntensity;
  19688. this.emissive.copy( source.emissive );
  19689. this.emissiveMap = source.emissiveMap;
  19690. this.emissiveIntensity = source.emissiveIntensity;
  19691. this.bumpMap = source.bumpMap;
  19692. this.bumpScale = source.bumpScale;
  19693. this.normalMap = source.normalMap;
  19694. this.normalMapType = source.normalMapType;
  19695. this.normalScale.copy( source.normalScale );
  19696. this.displacementMap = source.displacementMap;
  19697. this.displacementScale = source.displacementScale;
  19698. this.displacementBias = source.displacementBias;
  19699. this.roughnessMap = source.roughnessMap;
  19700. this.metalnessMap = source.metalnessMap;
  19701. this.alphaMap = source.alphaMap;
  19702. this.envMap = source.envMap;
  19703. this.envMapIntensity = source.envMapIntensity;
  19704. this.refractionRatio = source.refractionRatio;
  19705. this.wireframe = source.wireframe;
  19706. this.wireframeLinewidth = source.wireframeLinewidth;
  19707. this.wireframeLinecap = source.wireframeLinecap;
  19708. this.wireframeLinejoin = source.wireframeLinejoin;
  19709. this.skinning = source.skinning;
  19710. this.morphTargets = source.morphTargets;
  19711. this.morphNormals = source.morphNormals;
  19712. return this;
  19713. };
  19714. /**
  19715. * @author WestLangley / http://github.com/WestLangley
  19716. *
  19717. * parameters = {
  19718. * reflectivity: <float>
  19719. * clearcoat: <float>
  19720. * clearcoatRoughness: <float>
  19721. *
  19722. * sheen: <Color>
  19723. *
  19724. * clearcoatNormalScale: <Vector2>,
  19725. * clearcoatNormalMap: new THREE.Texture( <Image> ),
  19726. * }
  19727. */
  19728. function MeshPhysicalMaterial( parameters ) {
  19729. MeshStandardMaterial.call( this );
  19730. this.defines = {
  19731. 'STANDARD': '',
  19732. 'PHYSICAL': ''
  19733. };
  19734. this.type = 'MeshPhysicalMaterial';
  19735. this.reflectivity = 0.5; // maps to F0 = 0.04
  19736. this.clearcoat = 0.0;
  19737. this.clearcoatRoughness = 0.0;
  19738. this.sheen = null; // null will disable sheen bsdf
  19739. this.clearcoatNormalScale = new Vector2( 1, 1 );
  19740. this.clearcoatNormalMap = null;
  19741. this.transparency = 0.0;
  19742. this.setValues( parameters );
  19743. }
  19744. MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  19745. MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
  19746. MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
  19747. MeshPhysicalMaterial.prototype.copy = function ( source ) {
  19748. MeshStandardMaterial.prototype.copy.call( this, source );
  19749. this.defines = {
  19750. 'STANDARD': '',
  19751. 'PHYSICAL': ''
  19752. };
  19753. this.reflectivity = source.reflectivity;
  19754. this.clearcoat = source.clearcoat;
  19755. this.clearcoatRoughness = source.clearcoatRoughness;
  19756. if ( source.sheen ) { this.sheen = ( this.sheen || new Color() ).copy( source.sheen ); }
  19757. else { this.sheen = null; }
  19758. this.clearcoatNormalMap = source.clearcoatNormalMap;
  19759. this.clearcoatNormalScale.copy( source.clearcoatNormalScale );
  19760. this.transparency = source.transparency;
  19761. return this;
  19762. };
  19763. /**
  19764. * @author mrdoob / http://mrdoob.com/
  19765. * @author alteredq / http://alteredqualia.com/
  19766. *
  19767. * parameters = {
  19768. * color: <hex>,
  19769. * specular: <hex>,
  19770. * shininess: <float>,
  19771. * opacity: <float>,
  19772. *
  19773. * map: new THREE.Texture( <Image> ),
  19774. *
  19775. * lightMap: new THREE.Texture( <Image> ),
  19776. * lightMapIntensity: <float>
  19777. *
  19778. * aoMap: new THREE.Texture( <Image> ),
  19779. * aoMapIntensity: <float>
  19780. *
  19781. * emissive: <hex>,
  19782. * emissiveIntensity: <float>
  19783. * emissiveMap: new THREE.Texture( <Image> ),
  19784. *
  19785. * bumpMap: new THREE.Texture( <Image> ),
  19786. * bumpScale: <float>,
  19787. *
  19788. * normalMap: new THREE.Texture( <Image> ),
  19789. * normalMapType: THREE.TangentSpaceNormalMap,
  19790. * normalScale: <Vector2>,
  19791. *
  19792. * displacementMap: new THREE.Texture( <Image> ),
  19793. * displacementScale: <float>,
  19794. * displacementBias: <float>,
  19795. *
  19796. * specularMap: new THREE.Texture( <Image> ),
  19797. *
  19798. * alphaMap: new THREE.Texture( <Image> ),
  19799. *
  19800. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  19801. * combine: THREE.MultiplyOperation,
  19802. * reflectivity: <float>,
  19803. * refractionRatio: <float>,
  19804. *
  19805. * wireframe: <boolean>,
  19806. * wireframeLinewidth: <float>,
  19807. *
  19808. * skinning: <bool>,
  19809. * morphTargets: <bool>,
  19810. * morphNormals: <bool>
  19811. * }
  19812. */
  19813. function MeshPhongMaterial( parameters ) {
  19814. Material.call( this );
  19815. this.type = 'MeshPhongMaterial';
  19816. this.color = new Color( 0xffffff ); // diffuse
  19817. this.specular = new Color( 0x111111 );
  19818. this.shininess = 30;
  19819. this.map = null;
  19820. this.lightMap = null;
  19821. this.lightMapIntensity = 1.0;
  19822. this.aoMap = null;
  19823. this.aoMapIntensity = 1.0;
  19824. this.emissive = new Color( 0x000000 );
  19825. this.emissiveIntensity = 1.0;
  19826. this.emissiveMap = null;
  19827. this.bumpMap = null;
  19828. this.bumpScale = 1;
  19829. this.normalMap = null;
  19830. this.normalMapType = TangentSpaceNormalMap;
  19831. this.normalScale = new Vector2( 1, 1 );
  19832. this.displacementMap = null;
  19833. this.displacementScale = 1;
  19834. this.displacementBias = 0;
  19835. this.specularMap = null;
  19836. this.alphaMap = null;
  19837. this.envMap = null;
  19838. this.combine = MultiplyOperation;
  19839. this.reflectivity = 1;
  19840. this.refractionRatio = 0.98;
  19841. this.wireframe = false;
  19842. this.wireframeLinewidth = 1;
  19843. this.wireframeLinecap = 'round';
  19844. this.wireframeLinejoin = 'round';
  19845. this.skinning = false;
  19846. this.morphTargets = false;
  19847. this.morphNormals = false;
  19848. this.setValues( parameters );
  19849. }
  19850. MeshPhongMaterial.prototype = Object.create( Material.prototype );
  19851. MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
  19852. MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
  19853. MeshPhongMaterial.prototype.copy = function ( source ) {
  19854. Material.prototype.copy.call( this, source );
  19855. this.color.copy( source.color );
  19856. this.specular.copy( source.specular );
  19857. this.shininess = source.shininess;
  19858. this.map = source.map;
  19859. this.lightMap = source.lightMap;
  19860. this.lightMapIntensity = source.lightMapIntensity;
  19861. this.aoMap = source.aoMap;
  19862. this.aoMapIntensity = source.aoMapIntensity;
  19863. this.emissive.copy( source.emissive );
  19864. this.emissiveMap = source.emissiveMap;
  19865. this.emissiveIntensity = source.emissiveIntensity;
  19866. this.bumpMap = source.bumpMap;
  19867. this.bumpScale = source.bumpScale;
  19868. this.normalMap = source.normalMap;
  19869. this.normalMapType = source.normalMapType;
  19870. this.normalScale.copy( source.normalScale );
  19871. this.displacementMap = source.displacementMap;
  19872. this.displacementScale = source.displacementScale;
  19873. this.displacementBias = source.displacementBias;
  19874. this.specularMap = source.specularMap;
  19875. this.alphaMap = source.alphaMap;
  19876. this.envMap = source.envMap;
  19877. this.combine = source.combine;
  19878. this.reflectivity = source.reflectivity;
  19879. this.refractionRatio = source.refractionRatio;
  19880. this.wireframe = source.wireframe;
  19881. this.wireframeLinewidth = source.wireframeLinewidth;
  19882. this.wireframeLinecap = source.wireframeLinecap;
  19883. this.wireframeLinejoin = source.wireframeLinejoin;
  19884. this.skinning = source.skinning;
  19885. this.morphTargets = source.morphTargets;
  19886. this.morphNormals = source.morphNormals;
  19887. return this;
  19888. };
  19889. /**
  19890. * @author takahirox / http://github.com/takahirox
  19891. *
  19892. * parameters = {
  19893. * color: <hex>,
  19894. * specular: <hex>,
  19895. * shininess: <float>,
  19896. *
  19897. * map: new THREE.Texture( <Image> ),
  19898. * gradientMap: new THREE.Texture( <Image> ),
  19899. *
  19900. * lightMap: new THREE.Texture( <Image> ),
  19901. * lightMapIntensity: <float>
  19902. *
  19903. * aoMap: new THREE.Texture( <Image> ),
  19904. * aoMapIntensity: <float>
  19905. *
  19906. * emissive: <hex>,
  19907. * emissiveIntensity: <float>
  19908. * emissiveMap: new THREE.Texture( <Image> ),
  19909. *
  19910. * bumpMap: new THREE.Texture( <Image> ),
  19911. * bumpScale: <float>,
  19912. *
  19913. * normalMap: new THREE.Texture( <Image> ),
  19914. * normalMapType: THREE.TangentSpaceNormalMap,
  19915. * normalScale: <Vector2>,
  19916. *
  19917. * displacementMap: new THREE.Texture( <Image> ),
  19918. * displacementScale: <float>,
  19919. * displacementBias: <float>,
  19920. *
  19921. * specularMap: new THREE.Texture( <Image> ),
  19922. *
  19923. * alphaMap: new THREE.Texture( <Image> ),
  19924. *
  19925. * wireframe: <boolean>,
  19926. * wireframeLinewidth: <float>,
  19927. *
  19928. * skinning: <bool>,
  19929. * morphTargets: <bool>,
  19930. * morphNormals: <bool>
  19931. * }
  19932. */
  19933. function MeshToonMaterial( parameters ) {
  19934. Material.call( this );
  19935. this.defines = { 'TOON': '' };
  19936. this.type = 'MeshToonMaterial';
  19937. this.color = new Color( 0xffffff );
  19938. this.specular = new Color( 0x111111 );
  19939. this.shininess = 30;
  19940. this.map = null;
  19941. this.gradientMap = null;
  19942. this.lightMap = null;
  19943. this.lightMapIntensity = 1.0;
  19944. this.aoMap = null;
  19945. this.aoMapIntensity = 1.0;
  19946. this.emissive = new Color( 0x000000 );
  19947. this.emissiveIntensity = 1.0;
  19948. this.emissiveMap = null;
  19949. this.bumpMap = null;
  19950. this.bumpScale = 1;
  19951. this.normalMap = null;
  19952. this.normalMapType = TangentSpaceNormalMap;
  19953. this.normalScale = new Vector2( 1, 1 );
  19954. this.displacementMap = null;
  19955. this.displacementScale = 1;
  19956. this.displacementBias = 0;
  19957. this.specularMap = null;
  19958. this.alphaMap = null;
  19959. this.wireframe = false;
  19960. this.wireframeLinewidth = 1;
  19961. this.wireframeLinecap = 'round';
  19962. this.wireframeLinejoin = 'round';
  19963. this.skinning = false;
  19964. this.morphTargets = false;
  19965. this.morphNormals = false;
  19966. this.setValues( parameters );
  19967. }
  19968. MeshToonMaterial.prototype = Object.create( Material.prototype );
  19969. MeshToonMaterial.prototype.constructor = MeshToonMaterial;
  19970. MeshToonMaterial.prototype.isMeshToonMaterial = true;
  19971. MeshToonMaterial.prototype.copy = function ( source ) {
  19972. Material.prototype.copy.call( this, source );
  19973. this.color.copy( source.color );
  19974. this.specular.copy( source.specular );
  19975. this.shininess = source.shininess;
  19976. this.map = source.map;
  19977. this.gradientMap = source.gradientMap;
  19978. this.lightMap = source.lightMap;
  19979. this.lightMapIntensity = source.lightMapIntensity;
  19980. this.aoMap = source.aoMap;
  19981. this.aoMapIntensity = source.aoMapIntensity;
  19982. this.emissive.copy( source.emissive );
  19983. this.emissiveMap = source.emissiveMap;
  19984. this.emissiveIntensity = source.emissiveIntensity;
  19985. this.bumpMap = source.bumpMap;
  19986. this.bumpScale = source.bumpScale;
  19987. this.normalMap = source.normalMap;
  19988. this.normalMapType = source.normalMapType;
  19989. this.normalScale.copy( source.normalScale );
  19990. this.displacementMap = source.displacementMap;
  19991. this.displacementScale = source.displacementScale;
  19992. this.displacementBias = source.displacementBias;
  19993. this.specularMap = source.specularMap;
  19994. this.alphaMap = source.alphaMap;
  19995. this.wireframe = source.wireframe;
  19996. this.wireframeLinewidth = source.wireframeLinewidth;
  19997. this.wireframeLinecap = source.wireframeLinecap;
  19998. this.wireframeLinejoin = source.wireframeLinejoin;
  19999. this.skinning = source.skinning;
  20000. this.morphTargets = source.morphTargets;
  20001. this.morphNormals = source.morphNormals;
  20002. return this;
  20003. };
  20004. /**
  20005. * @author mrdoob / http://mrdoob.com/
  20006. * @author WestLangley / http://github.com/WestLangley
  20007. *
  20008. * parameters = {
  20009. * opacity: <float>,
  20010. *
  20011. * bumpMap: new THREE.Texture( <Image> ),
  20012. * bumpScale: <float>,
  20013. *
  20014. * normalMap: new THREE.Texture( <Image> ),
  20015. * normalMapType: THREE.TangentSpaceNormalMap,
  20016. * normalScale: <Vector2>,
  20017. *
  20018. * displacementMap: new THREE.Texture( <Image> ),
  20019. * displacementScale: <float>,
  20020. * displacementBias: <float>,
  20021. *
  20022. * wireframe: <boolean>,
  20023. * wireframeLinewidth: <float>
  20024. *
  20025. * skinning: <bool>,
  20026. * morphTargets: <bool>,
  20027. * morphNormals: <bool>
  20028. * }
  20029. */
  20030. function MeshNormalMaterial( parameters ) {
  20031. Material.call( this );
  20032. this.type = 'MeshNormalMaterial';
  20033. this.bumpMap = null;
  20034. this.bumpScale = 1;
  20035. this.normalMap = null;
  20036. this.normalMapType = TangentSpaceNormalMap;
  20037. this.normalScale = new Vector2( 1, 1 );
  20038. this.displacementMap = null;
  20039. this.displacementScale = 1;
  20040. this.displacementBias = 0;
  20041. this.wireframe = false;
  20042. this.wireframeLinewidth = 1;
  20043. this.fog = false;
  20044. this.skinning = false;
  20045. this.morphTargets = false;
  20046. this.morphNormals = false;
  20047. this.setValues( parameters );
  20048. }
  20049. MeshNormalMaterial.prototype = Object.create( Material.prototype );
  20050. MeshNormalMaterial.prototype.constructor = MeshNormalMaterial;
  20051. MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
  20052. MeshNormalMaterial.prototype.copy = function ( source ) {
  20053. Material.prototype.copy.call( this, source );
  20054. this.bumpMap = source.bumpMap;
  20055. this.bumpScale = source.bumpScale;
  20056. this.normalMap = source.normalMap;
  20057. this.normalMapType = source.normalMapType;
  20058. this.normalScale.copy( source.normalScale );
  20059. this.displacementMap = source.displacementMap;
  20060. this.displacementScale = source.displacementScale;
  20061. this.displacementBias = source.displacementBias;
  20062. this.wireframe = source.wireframe;
  20063. this.wireframeLinewidth = source.wireframeLinewidth;
  20064. this.skinning = source.skinning;
  20065. this.morphTargets = source.morphTargets;
  20066. this.morphNormals = source.morphNormals;
  20067. return this;
  20068. };
  20069. /**
  20070. * @author mrdoob / http://mrdoob.com/
  20071. * @author alteredq / http://alteredqualia.com/
  20072. *
  20073. * parameters = {
  20074. * color: <hex>,
  20075. * opacity: <float>,
  20076. *
  20077. * map: new THREE.Texture( <Image> ),
  20078. *
  20079. * lightMap: new THREE.Texture( <Image> ),
  20080. * lightMapIntensity: <float>
  20081. *
  20082. * aoMap: new THREE.Texture( <Image> ),
  20083. * aoMapIntensity: <float>
  20084. *
  20085. * emissive: <hex>,
  20086. * emissiveIntensity: <float>
  20087. * emissiveMap: new THREE.Texture( <Image> ),
  20088. *
  20089. * specularMap: new THREE.Texture( <Image> ),
  20090. *
  20091. * alphaMap: new THREE.Texture( <Image> ),
  20092. *
  20093. * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
  20094. * combine: THREE.Multiply,
  20095. * reflectivity: <float>,
  20096. * refractionRatio: <float>,
  20097. *
  20098. * wireframe: <boolean>,
  20099. * wireframeLinewidth: <float>,
  20100. *
  20101. * skinning: <bool>,
  20102. * morphTargets: <bool>,
  20103. * morphNormals: <bool>
  20104. * }
  20105. */
  20106. function MeshLambertMaterial( parameters ) {
  20107. Material.call( this );
  20108. this.type = 'MeshLambertMaterial';
  20109. this.color = new Color( 0xffffff ); // diffuse
  20110. this.map = null;
  20111. this.lightMap = null;
  20112. this.lightMapIntensity = 1.0;
  20113. this.aoMap = null;
  20114. this.aoMapIntensity = 1.0;
  20115. this.emissive = new Color( 0x000000 );
  20116. this.emissiveIntensity = 1.0;
  20117. this.emissiveMap = null;
  20118. this.specularMap = null;
  20119. this.alphaMap = null;
  20120. this.envMap = null;
  20121. this.combine = MultiplyOperation;
  20122. this.reflectivity = 1;
  20123. this.refractionRatio = 0.98;
  20124. this.wireframe = false;
  20125. this.wireframeLinewidth = 1;
  20126. this.wireframeLinecap = 'round';
  20127. this.wireframeLinejoin = 'round';
  20128. this.skinning = false;
  20129. this.morphTargets = false;
  20130. this.morphNormals = false;
  20131. this.setValues( parameters );
  20132. }
  20133. MeshLambertMaterial.prototype = Object.create( Material.prototype );
  20134. MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
  20135. MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
  20136. MeshLambertMaterial.prototype.copy = function ( source ) {
  20137. Material.prototype.copy.call( this, source );
  20138. this.color.copy( source.color );
  20139. this.map = source.map;
  20140. this.lightMap = source.lightMap;
  20141. this.lightMapIntensity = source.lightMapIntensity;
  20142. this.aoMap = source.aoMap;
  20143. this.aoMapIntensity = source.aoMapIntensity;
  20144. this.emissive.copy( source.emissive );
  20145. this.emissiveMap = source.emissiveMap;
  20146. this.emissiveIntensity = source.emissiveIntensity;
  20147. this.specularMap = source.specularMap;
  20148. this.alphaMap = source.alphaMap;
  20149. this.envMap = source.envMap;
  20150. this.combine = source.combine;
  20151. this.reflectivity = source.reflectivity;
  20152. this.refractionRatio = source.refractionRatio;
  20153. this.wireframe = source.wireframe;
  20154. this.wireframeLinewidth = source.wireframeLinewidth;
  20155. this.wireframeLinecap = source.wireframeLinecap;
  20156. this.wireframeLinejoin = source.wireframeLinejoin;
  20157. this.skinning = source.skinning;
  20158. this.morphTargets = source.morphTargets;
  20159. this.morphNormals = source.morphNormals;
  20160. return this;
  20161. };
  20162. /**
  20163. * @author WestLangley / http://github.com/WestLangley
  20164. *
  20165. * parameters = {
  20166. * color: <hex>,
  20167. * opacity: <float>,
  20168. *
  20169. * matcap: new THREE.Texture( <Image> ),
  20170. *
  20171. * map: new THREE.Texture( <Image> ),
  20172. *
  20173. * bumpMap: new THREE.Texture( <Image> ),
  20174. * bumpScale: <float>,
  20175. *
  20176. * normalMap: new THREE.Texture( <Image> ),
  20177. * normalMapType: THREE.TangentSpaceNormalMap,
  20178. * normalScale: <Vector2>,
  20179. *
  20180. * displacementMap: new THREE.Texture( <Image> ),
  20181. * displacementScale: <float>,
  20182. * displacementBias: <float>,
  20183. *
  20184. * alphaMap: new THREE.Texture( <Image> ),
  20185. *
  20186. * skinning: <bool>,
  20187. * morphTargets: <bool>,
  20188. * morphNormals: <bool>
  20189. * }
  20190. */
  20191. function MeshMatcapMaterial( parameters ) {
  20192. Material.call( this );
  20193. this.defines = { 'MATCAP': '' };
  20194. this.type = 'MeshMatcapMaterial';
  20195. this.color = new Color( 0xffffff ); // diffuse
  20196. this.matcap = null;
  20197. this.map = null;
  20198. this.bumpMap = null;
  20199. this.bumpScale = 1;
  20200. this.normalMap = null;
  20201. this.normalMapType = TangentSpaceNormalMap;
  20202. this.normalScale = new Vector2( 1, 1 );
  20203. this.displacementMap = null;
  20204. this.displacementScale = 1;
  20205. this.displacementBias = 0;
  20206. this.alphaMap = null;
  20207. this.skinning = false;
  20208. this.morphTargets = false;
  20209. this.morphNormals = false;
  20210. this.setValues( parameters );
  20211. }
  20212. MeshMatcapMaterial.prototype = Object.create( Material.prototype );
  20213. MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;
  20214. MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
  20215. MeshMatcapMaterial.prototype.copy = function ( source ) {
  20216. Material.prototype.copy.call( this, source );
  20217. this.defines = { 'MATCAP': '' };
  20218. this.color.copy( source.color );
  20219. this.matcap = source.matcap;
  20220. this.map = source.map;
  20221. this.bumpMap = source.bumpMap;
  20222. this.bumpScale = source.bumpScale;
  20223. this.normalMap = source.normalMap;
  20224. this.normalMapType = source.normalMapType;
  20225. this.normalScale.copy( source.normalScale );
  20226. this.displacementMap = source.displacementMap;
  20227. this.displacementScale = source.displacementScale;
  20228. this.displacementBias = source.displacementBias;
  20229. this.alphaMap = source.alphaMap;
  20230. this.skinning = source.skinning;
  20231. this.morphTargets = source.morphTargets;
  20232. this.morphNormals = source.morphNormals;
  20233. return this;
  20234. };
  20235. /**
  20236. * @author alteredq / http://alteredqualia.com/
  20237. *
  20238. * parameters = {
  20239. * color: <hex>,
  20240. * opacity: <float>,
  20241. *
  20242. * linewidth: <float>,
  20243. *
  20244. * scale: <float>,
  20245. * dashSize: <float>,
  20246. * gapSize: <float>
  20247. * }
  20248. */
  20249. function LineDashedMaterial( parameters ) {
  20250. LineBasicMaterial.call( this );
  20251. this.type = 'LineDashedMaterial';
  20252. this.scale = 1;
  20253. this.dashSize = 3;
  20254. this.gapSize = 1;
  20255. this.setValues( parameters );
  20256. }
  20257. LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );
  20258. LineDashedMaterial.prototype.constructor = LineDashedMaterial;
  20259. LineDashedMaterial.prototype.isLineDashedMaterial = true;
  20260. LineDashedMaterial.prototype.copy = function ( source ) {
  20261. LineBasicMaterial.prototype.copy.call( this, source );
  20262. this.scale = source.scale;
  20263. this.dashSize = source.dashSize;
  20264. this.gapSize = source.gapSize;
  20265. return this;
  20266. };
  20267. var Materials = /*#__PURE__*/Object.freeze({
  20268. __proto__: null,
  20269. ShadowMaterial: ShadowMaterial,
  20270. SpriteMaterial: SpriteMaterial,
  20271. RawShaderMaterial: RawShaderMaterial,
  20272. ShaderMaterial: ShaderMaterial,
  20273. PointsMaterial: PointsMaterial,
  20274. MeshPhysicalMaterial: MeshPhysicalMaterial,
  20275. MeshStandardMaterial: MeshStandardMaterial,
  20276. MeshPhongMaterial: MeshPhongMaterial,
  20277. MeshToonMaterial: MeshToonMaterial,
  20278. MeshNormalMaterial: MeshNormalMaterial,
  20279. MeshLambertMaterial: MeshLambertMaterial,
  20280. MeshDepthMaterial: MeshDepthMaterial,
  20281. MeshDistanceMaterial: MeshDistanceMaterial,
  20282. MeshBasicMaterial: MeshBasicMaterial,
  20283. MeshMatcapMaterial: MeshMatcapMaterial,
  20284. LineDashedMaterial: LineDashedMaterial,
  20285. LineBasicMaterial: LineBasicMaterial,
  20286. Material: Material
  20287. });
  20288. /**
  20289. * @author tschw
  20290. * @author Ben Houston / http://clara.io/
  20291. * @author David Sarno / http://lighthaus.us/
  20292. */
  20293. var AnimationUtils = {
  20294. // same as Array.prototype.slice, but also works on typed arrays
  20295. arraySlice: function ( array, from, to ) {
  20296. if ( AnimationUtils.isTypedArray( array ) ) {
  20297. // in ios9 array.subarray(from, undefined) will return empty array
  20298. // but array.subarray(from) or array.subarray(from, len) is correct
  20299. return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
  20300. }
  20301. return array.slice( from, to );
  20302. },
  20303. // converts an array to a specific type
  20304. convertArray: function ( array, type, forceClone ) {
  20305. if ( ! array || // let 'undefined' and 'null' pass
  20306. ! forceClone && array.constructor === type ) { return array; }
  20307. if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
  20308. return new type( array ); // create typed array
  20309. }
  20310. return Array.prototype.slice.call( array ); // create Array
  20311. },
  20312. isTypedArray: function ( object ) {
  20313. return ArrayBuffer.isView( object ) &&
  20314. ! ( object instanceof DataView );
  20315. },
  20316. // returns an array by which times and values can be sorted
  20317. getKeyframeOrder: function ( times ) {
  20318. function compareTime( i, j ) {
  20319. return times[ i ] - times[ j ];
  20320. }
  20321. var n = times.length;
  20322. var result = new Array( n );
  20323. for ( var i = 0; i !== n; ++ i ) { result[ i ] = i; }
  20324. result.sort( compareTime );
  20325. return result;
  20326. },
  20327. // uses the array previously returned by 'getKeyframeOrder' to sort data
  20328. sortedArray: function ( values, stride, order ) {
  20329. var nValues = values.length;
  20330. var result = new values.constructor( nValues );
  20331. for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
  20332. var srcOffset = order[ i ] * stride;
  20333. for ( var j = 0; j !== stride; ++ j ) {
  20334. result[ dstOffset ++ ] = values[ srcOffset + j ];
  20335. }
  20336. }
  20337. return result;
  20338. },
  20339. // function for parsing AOS keyframe formats
  20340. flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
  20341. var i = 1, key = jsonKeys[ 0 ];
  20342. while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
  20343. key = jsonKeys[ i ++ ];
  20344. }
  20345. if ( key === undefined ) { return; } // no data
  20346. var value = key[ valuePropertyName ];
  20347. if ( value === undefined ) { return; } // no data
  20348. if ( Array.isArray( value ) ) {
  20349. do {
  20350. value = key[ valuePropertyName ];
  20351. if ( value !== undefined ) {
  20352. times.push( key.time );
  20353. values.push.apply( values, value ); // push all elements
  20354. }
  20355. key = jsonKeys[ i ++ ];
  20356. } while ( key !== undefined );
  20357. } else if ( value.toArray !== undefined ) {
  20358. // ...assume THREE.Math-ish
  20359. do {
  20360. value = key[ valuePropertyName ];
  20361. if ( value !== undefined ) {
  20362. times.push( key.time );
  20363. value.toArray( values, values.length );
  20364. }
  20365. key = jsonKeys[ i ++ ];
  20366. } while ( key !== undefined );
  20367. } else {
  20368. // otherwise push as-is
  20369. do {
  20370. value = key[ valuePropertyName ];
  20371. if ( value !== undefined ) {
  20372. times.push( key.time );
  20373. values.push( value );
  20374. }
  20375. key = jsonKeys[ i ++ ];
  20376. } while ( key !== undefined );
  20377. }
  20378. },
  20379. subclip: function ( sourceClip, name, startFrame, endFrame, fps ) {
  20380. fps = fps || 30;
  20381. var clip = sourceClip.clone();
  20382. clip.name = name;
  20383. var tracks = [];
  20384. for ( var i = 0; i < clip.tracks.length; ++ i ) {
  20385. var track = clip.tracks[ i ];
  20386. var valueSize = track.getValueSize();
  20387. var times = [];
  20388. var values = [];
  20389. for ( var j = 0; j < track.times.length; ++ j ) {
  20390. var frame = track.times[ j ] * fps;
  20391. if ( frame < startFrame || frame >= endFrame ) { continue; }
  20392. times.push( track.times[ j ] );
  20393. for ( var k = 0; k < valueSize; ++ k ) {
  20394. values.push( track.values[ j * valueSize + k ] );
  20395. }
  20396. }
  20397. if ( times.length === 0 ) { continue; }
  20398. track.times = AnimationUtils.convertArray( times, track.times.constructor );
  20399. track.values = AnimationUtils.convertArray( values, track.values.constructor );
  20400. tracks.push( track );
  20401. }
  20402. clip.tracks = tracks;
  20403. // find minimum .times value across all tracks in the trimmed clip
  20404. var minStartTime = Infinity;
  20405. for ( var i = 0; i < clip.tracks.length; ++ i ) {
  20406. if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) {
  20407. minStartTime = clip.tracks[ i ].times[ 0 ];
  20408. }
  20409. }
  20410. // shift all tracks such that clip begins at t=0
  20411. for ( var i = 0; i < clip.tracks.length; ++ i ) {
  20412. clip.tracks[ i ].shift( - 1 * minStartTime );
  20413. }
  20414. clip.resetDuration();
  20415. return clip;
  20416. }
  20417. };
  20418. /**
  20419. * Abstract base class of interpolants over parametric samples.
  20420. *
  20421. * The parameter domain is one dimensional, typically the time or a path
  20422. * along a curve defined by the data.
  20423. *
  20424. * The sample values can have any dimensionality and derived classes may
  20425. * apply special interpretations to the data.
  20426. *
  20427. * This class provides the interval seek in a Template Method, deferring
  20428. * the actual interpolation to derived classes.
  20429. *
  20430. * Time complexity is O(1) for linear access crossing at most two points
  20431. * and O(log N) for random access, where N is the number of positions.
  20432. *
  20433. * References:
  20434. *
  20435. * http://www.oodesign.com/template-method-pattern.html
  20436. *
  20437. * @author tschw
  20438. */
  20439. function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  20440. this.parameterPositions = parameterPositions;
  20441. this._cachedIndex = 0;
  20442. this.resultBuffer = resultBuffer !== undefined ?
  20443. resultBuffer : new sampleValues.constructor( sampleSize );
  20444. this.sampleValues = sampleValues;
  20445. this.valueSize = sampleSize;
  20446. }
  20447. Object.assign( Interpolant.prototype, {
  20448. evaluate: function ( t ) {
  20449. var pp = this.parameterPositions,
  20450. i1 = this._cachedIndex,
  20451. t1 = pp[ i1 ],
  20452. t0 = pp[ i1 - 1 ];
  20453. validate_interval: {
  20454. seek: {
  20455. var right;
  20456. linear_scan: {
  20457. //- See http://jsperf.com/comparison-to-undefined/3
  20458. //- slower code:
  20459. //-
  20460. //- if ( t >= t1 || t1 === undefined ) {
  20461. forward_scan: if ( ! ( t < t1 ) ) {
  20462. for ( var giveUpAt = i1 + 2; ; ) {
  20463. if ( t1 === undefined ) {
  20464. if ( t < t0 ) { break forward_scan; }
  20465. // after end
  20466. i1 = pp.length;
  20467. this._cachedIndex = i1;
  20468. return this.afterEnd_( i1 - 1, t, t0 );
  20469. }
  20470. if ( i1 === giveUpAt ) { break; } // this loop
  20471. t0 = t1;
  20472. t1 = pp[ ++ i1 ];
  20473. if ( t < t1 ) {
  20474. // we have arrived at the sought interval
  20475. break seek;
  20476. }
  20477. }
  20478. // prepare binary search on the right side of the index
  20479. right = pp.length;
  20480. break linear_scan;
  20481. }
  20482. //- slower code:
  20483. //- if ( t < t0 || t0 === undefined ) {
  20484. if ( ! ( t >= t0 ) ) {
  20485. // looping?
  20486. var t1global = pp[ 1 ];
  20487. if ( t < t1global ) {
  20488. i1 = 2; // + 1, using the scan for the details
  20489. t0 = t1global;
  20490. }
  20491. // linear reverse scan
  20492. for ( var giveUpAt = i1 - 2; ; ) {
  20493. if ( t0 === undefined ) {
  20494. // before start
  20495. this._cachedIndex = 0;
  20496. return this.beforeStart_( 0, t, t1 );
  20497. }
  20498. if ( i1 === giveUpAt ) { break; } // this loop
  20499. t1 = t0;
  20500. t0 = pp[ -- i1 - 1 ];
  20501. if ( t >= t0 ) {
  20502. // we have arrived at the sought interval
  20503. break seek;
  20504. }
  20505. }
  20506. // prepare binary search on the left side of the index
  20507. right = i1;
  20508. i1 = 0;
  20509. break linear_scan;
  20510. }
  20511. // the interval is valid
  20512. break validate_interval;
  20513. } // linear scan
  20514. // binary search
  20515. while ( i1 < right ) {
  20516. var mid = ( i1 + right ) >>> 1;
  20517. if ( t < pp[ mid ] ) {
  20518. right = mid;
  20519. } else {
  20520. i1 = mid + 1;
  20521. }
  20522. }
  20523. t1 = pp[ i1 ];
  20524. t0 = pp[ i1 - 1 ];
  20525. // check boundary cases, again
  20526. if ( t0 === undefined ) {
  20527. this._cachedIndex = 0;
  20528. return this.beforeStart_( 0, t, t1 );
  20529. }
  20530. if ( t1 === undefined ) {
  20531. i1 = pp.length;
  20532. this._cachedIndex = i1;
  20533. return this.afterEnd_( i1 - 1, t0, t );
  20534. }
  20535. } // seek
  20536. this._cachedIndex = i1;
  20537. this.intervalChanged_( i1, t0, t1 );
  20538. } // validate_interval
  20539. return this.interpolate_( i1, t0, t, t1 );
  20540. },
  20541. settings: null, // optional, subclass-specific settings structure
  20542. // Note: The indirection allows central control of many interpolants.
  20543. // --- Protected interface
  20544. DefaultSettings_: {},
  20545. getSettings_: function () {
  20546. return this.settings || this.DefaultSettings_;
  20547. },
  20548. copySampleValue_: function ( index ) {
  20549. // copies a sample value to the result buffer
  20550. var result = this.resultBuffer,
  20551. values = this.sampleValues,
  20552. stride = this.valueSize,
  20553. offset = index * stride;
  20554. for ( var i = 0; i !== stride; ++ i ) {
  20555. result[ i ] = values[ offset + i ];
  20556. }
  20557. return result;
  20558. },
  20559. // Template methods for derived classes:
  20560. interpolate_: function ( /* i1, t0, t, t1 */ ) {
  20561. throw new Error( 'call to abstract method' );
  20562. // implementations shall return this.resultBuffer
  20563. },
  20564. intervalChanged_: function ( /* i1, t0, t1 */ ) {
  20565. // empty
  20566. }
  20567. } );
  20568. //!\ DECLARE ALIAS AFTER assign prototype !
  20569. Object.assign( Interpolant.prototype, {
  20570. //( 0, t, t0 ), returns this.resultBuffer
  20571. beforeStart_: Interpolant.prototype.copySampleValue_,
  20572. //( N-1, tN-1, t ), returns this.resultBuffer
  20573. afterEnd_: Interpolant.prototype.copySampleValue_,
  20574. } );
  20575. /**
  20576. * Fast and simple cubic spline interpolant.
  20577. *
  20578. * It was derived from a Hermitian construction setting the first derivative
  20579. * at each sample position to the linear slope between neighboring positions
  20580. * over their parameter interval.
  20581. *
  20582. * @author tschw
  20583. */
  20584. function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  20585. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  20586. this._weightPrev = - 0;
  20587. this._offsetPrev = - 0;
  20588. this._weightNext = - 0;
  20589. this._offsetNext = - 0;
  20590. }
  20591. CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  20592. constructor: CubicInterpolant,
  20593. DefaultSettings_: {
  20594. endingStart: ZeroCurvatureEnding,
  20595. endingEnd: ZeroCurvatureEnding
  20596. },
  20597. intervalChanged_: function ( i1, t0, t1 ) {
  20598. var pp = this.parameterPositions,
  20599. iPrev = i1 - 2,
  20600. iNext = i1 + 1,
  20601. tPrev = pp[ iPrev ],
  20602. tNext = pp[ iNext ];
  20603. if ( tPrev === undefined ) {
  20604. switch ( this.getSettings_().endingStart ) {
  20605. case ZeroSlopeEnding:
  20606. // f'(t0) = 0
  20607. iPrev = i1;
  20608. tPrev = 2 * t0 - t1;
  20609. break;
  20610. case WrapAroundEnding:
  20611. // use the other end of the curve
  20612. iPrev = pp.length - 2;
  20613. tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
  20614. break;
  20615. default: // ZeroCurvatureEnding
  20616. // f''(t0) = 0 a.k.a. Natural Spline
  20617. iPrev = i1;
  20618. tPrev = t1;
  20619. }
  20620. }
  20621. if ( tNext === undefined ) {
  20622. switch ( this.getSettings_().endingEnd ) {
  20623. case ZeroSlopeEnding:
  20624. // f'(tN) = 0
  20625. iNext = i1;
  20626. tNext = 2 * t1 - t0;
  20627. break;
  20628. case WrapAroundEnding:
  20629. // use the other end of the curve
  20630. iNext = 1;
  20631. tNext = t1 + pp[ 1 ] - pp[ 0 ];
  20632. break;
  20633. default: // ZeroCurvatureEnding
  20634. // f''(tN) = 0, a.k.a. Natural Spline
  20635. iNext = i1 - 1;
  20636. tNext = t0;
  20637. }
  20638. }
  20639. var halfDt = ( t1 - t0 ) * 0.5,
  20640. stride = this.valueSize;
  20641. this._weightPrev = halfDt / ( t0 - tPrev );
  20642. this._weightNext = halfDt / ( tNext - t1 );
  20643. this._offsetPrev = iPrev * stride;
  20644. this._offsetNext = iNext * stride;
  20645. },
  20646. interpolate_: function ( i1, t0, t, t1 ) {
  20647. var result = this.resultBuffer,
  20648. values = this.sampleValues,
  20649. stride = this.valueSize,
  20650. o1 = i1 * stride, o0 = o1 - stride,
  20651. oP = this._offsetPrev, oN = this._offsetNext,
  20652. wP = this._weightPrev, wN = this._weightNext,
  20653. p = ( t - t0 ) / ( t1 - t0 ),
  20654. pp = p * p,
  20655. ppp = pp * p;
  20656. // evaluate polynomials
  20657. var sP = - wP * ppp + 2 * wP * pp - wP * p;
  20658. var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
  20659. var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
  20660. var sN = wN * ppp - wN * pp;
  20661. // combine data linearly
  20662. for ( var i = 0; i !== stride; ++ i ) {
  20663. result[ i ] =
  20664. sP * values[ oP + i ] +
  20665. s0 * values[ o0 + i ] +
  20666. s1 * values[ o1 + i ] +
  20667. sN * values[ oN + i ];
  20668. }
  20669. return result;
  20670. }
  20671. } );
  20672. /**
  20673. * @author tschw
  20674. */
  20675. function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  20676. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  20677. }
  20678. LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  20679. constructor: LinearInterpolant,
  20680. interpolate_: function ( i1, t0, t, t1 ) {
  20681. var result = this.resultBuffer,
  20682. values = this.sampleValues,
  20683. stride = this.valueSize,
  20684. offset1 = i1 * stride,
  20685. offset0 = offset1 - stride,
  20686. weight1 = ( t - t0 ) / ( t1 - t0 ),
  20687. weight0 = 1 - weight1;
  20688. for ( var i = 0; i !== stride; ++ i ) {
  20689. result[ i ] =
  20690. values[ offset0 + i ] * weight0 +
  20691. values[ offset1 + i ] * weight1;
  20692. }
  20693. return result;
  20694. }
  20695. } );
  20696. /**
  20697. *
  20698. * Interpolant that evaluates to the sample value at the position preceeding
  20699. * the parameter.
  20700. *
  20701. * @author tschw
  20702. */
  20703. function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  20704. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  20705. }
  20706. DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  20707. constructor: DiscreteInterpolant,
  20708. interpolate_: function ( i1 /*, t0, t, t1 */ ) {
  20709. return this.copySampleValue_( i1 - 1 );
  20710. }
  20711. } );
  20712. /**
  20713. *
  20714. * A timed sequence of keyframes for a specific property.
  20715. *
  20716. *
  20717. * @author Ben Houston / http://clara.io/
  20718. * @author David Sarno / http://lighthaus.us/
  20719. * @author tschw
  20720. */
  20721. function KeyframeTrack( name, times, values, interpolation ) {
  20722. if ( name === undefined ) { throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); }
  20723. if ( times === undefined || times.length === 0 ) { throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); }
  20724. this.name = name;
  20725. this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
  20726. this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
  20727. this.setInterpolation( interpolation || this.DefaultInterpolation );
  20728. }
  20729. // Static methods
  20730. Object.assign( KeyframeTrack, {
  20731. // Serialization (in static context, because of constructor invocation
  20732. // and automatic invocation of .toJSON):
  20733. toJSON: function ( track ) {
  20734. var trackType = track.constructor;
  20735. var json;
  20736. // derived classes can define a static toJSON method
  20737. if ( trackType.toJSON !== undefined ) {
  20738. json = trackType.toJSON( track );
  20739. } else {
  20740. // by default, we assume the data can be serialized as-is
  20741. json = {
  20742. 'name': track.name,
  20743. 'times': AnimationUtils.convertArray( track.times, Array ),
  20744. 'values': AnimationUtils.convertArray( track.values, Array )
  20745. };
  20746. var interpolation = track.getInterpolation();
  20747. if ( interpolation !== track.DefaultInterpolation ) {
  20748. json.interpolation = interpolation;
  20749. }
  20750. }
  20751. json.type = track.ValueTypeName; // mandatory
  20752. return json;
  20753. }
  20754. } );
  20755. Object.assign( KeyframeTrack.prototype, {
  20756. constructor: KeyframeTrack,
  20757. TimeBufferType: Float32Array,
  20758. ValueBufferType: Float32Array,
  20759. DefaultInterpolation: InterpolateLinear,
  20760. InterpolantFactoryMethodDiscrete: function ( result ) {
  20761. return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
  20762. },
  20763. InterpolantFactoryMethodLinear: function ( result ) {
  20764. return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
  20765. },
  20766. InterpolantFactoryMethodSmooth: function ( result ) {
  20767. return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
  20768. },
  20769. setInterpolation: function ( interpolation ) {
  20770. var factoryMethod;
  20771. switch ( interpolation ) {
  20772. case InterpolateDiscrete:
  20773. factoryMethod = this.InterpolantFactoryMethodDiscrete;
  20774. break;
  20775. case InterpolateLinear:
  20776. factoryMethod = this.InterpolantFactoryMethodLinear;
  20777. break;
  20778. case InterpolateSmooth:
  20779. factoryMethod = this.InterpolantFactoryMethodSmooth;
  20780. break;
  20781. }
  20782. if ( factoryMethod === undefined ) {
  20783. var message = "unsupported interpolation for " +
  20784. this.ValueTypeName + " keyframe track named " + this.name;
  20785. if ( this.createInterpolant === undefined ) {
  20786. // fall back to default, unless the default itself is messed up
  20787. if ( interpolation !== this.DefaultInterpolation ) {
  20788. this.setInterpolation( this.DefaultInterpolation );
  20789. } else {
  20790. throw new Error( message ); // fatal, in this case
  20791. }
  20792. }
  20793. console.warn( 'THREE.KeyframeTrack:', message );
  20794. return this;
  20795. }
  20796. this.createInterpolant = factoryMethod;
  20797. return this;
  20798. },
  20799. getInterpolation: function () {
  20800. switch ( this.createInterpolant ) {
  20801. case this.InterpolantFactoryMethodDiscrete:
  20802. return InterpolateDiscrete;
  20803. case this.InterpolantFactoryMethodLinear:
  20804. return InterpolateLinear;
  20805. case this.InterpolantFactoryMethodSmooth:
  20806. return InterpolateSmooth;
  20807. }
  20808. },
  20809. getValueSize: function () {
  20810. return this.values.length / this.times.length;
  20811. },
  20812. // move all keyframes either forwards or backwards in time
  20813. shift: function ( timeOffset ) {
  20814. if ( timeOffset !== 0.0 ) {
  20815. var times = this.times;
  20816. for ( var i = 0, n = times.length; i !== n; ++ i ) {
  20817. times[ i ] += timeOffset;
  20818. }
  20819. }
  20820. return this;
  20821. },
  20822. // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
  20823. scale: function ( timeScale ) {
  20824. if ( timeScale !== 1.0 ) {
  20825. var times = this.times;
  20826. for ( var i = 0, n = times.length; i !== n; ++ i ) {
  20827. times[ i ] *= timeScale;
  20828. }
  20829. }
  20830. return this;
  20831. },
  20832. // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
  20833. // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
  20834. trim: function ( startTime, endTime ) {
  20835. var times = this.times,
  20836. nKeys = times.length,
  20837. from = 0,
  20838. to = nKeys - 1;
  20839. while ( from !== nKeys && times[ from ] < startTime ) {
  20840. ++ from;
  20841. }
  20842. while ( to !== - 1 && times[ to ] > endTime ) {
  20843. -- to;
  20844. }
  20845. ++ to; // inclusive -> exclusive bound
  20846. if ( from !== 0 || to !== nKeys ) {
  20847. // empty tracks are forbidden, so keep at least one keyframe
  20848. if ( from >= to ) { to = Math.max( to, 1 ), from = to - 1; }
  20849. var stride = this.getValueSize();
  20850. this.times = AnimationUtils.arraySlice( times, from, to );
  20851. this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
  20852. }
  20853. return this;
  20854. },
  20855. // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
  20856. validate: function () {
  20857. var valid = true;
  20858. var valueSize = this.getValueSize();
  20859. if ( valueSize - Math.floor( valueSize ) !== 0 ) {
  20860. console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
  20861. valid = false;
  20862. }
  20863. var times = this.times,
  20864. values = this.values,
  20865. nKeys = times.length;
  20866. if ( nKeys === 0 ) {
  20867. console.error( 'THREE.KeyframeTrack: Track is empty.', this );
  20868. valid = false;
  20869. }
  20870. var prevTime = null;
  20871. for ( var i = 0; i !== nKeys; i ++ ) {
  20872. var currTime = times[ i ];
  20873. if ( typeof currTime === 'number' && isNaN( currTime ) ) {
  20874. console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
  20875. valid = false;
  20876. break;
  20877. }
  20878. if ( prevTime !== null && prevTime > currTime ) {
  20879. console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
  20880. valid = false;
  20881. break;
  20882. }
  20883. prevTime = currTime;
  20884. }
  20885. if ( values !== undefined ) {
  20886. if ( AnimationUtils.isTypedArray( values ) ) {
  20887. for ( var i = 0, n = values.length; i !== n; ++ i ) {
  20888. var value = values[ i ];
  20889. if ( isNaN( value ) ) {
  20890. console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );
  20891. valid = false;
  20892. break;
  20893. }
  20894. }
  20895. }
  20896. }
  20897. return valid;
  20898. },
  20899. // removes equivalent sequential keys as common in morph target sequences
  20900. // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
  20901. optimize: function () {
  20902. var times = this.times,
  20903. values = this.values,
  20904. stride = this.getValueSize(),
  20905. smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
  20906. writeIndex = 1,
  20907. lastIndex = times.length - 1;
  20908. for ( var i = 1; i < lastIndex; ++ i ) {
  20909. var keep = false;
  20910. var time = times[ i ];
  20911. var timeNext = times[ i + 1 ];
  20912. // remove adjacent keyframes scheduled at the same time
  20913. if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
  20914. if ( ! smoothInterpolation ) {
  20915. // remove unnecessary keyframes same as their neighbors
  20916. var offset = i * stride,
  20917. offsetP = offset - stride,
  20918. offsetN = offset + stride;
  20919. for ( var j = 0; j !== stride; ++ j ) {
  20920. var value = values[ offset + j ];
  20921. if ( value !== values[ offsetP + j ] ||
  20922. value !== values[ offsetN + j ] ) {
  20923. keep = true;
  20924. break;
  20925. }
  20926. }
  20927. } else {
  20928. keep = true;
  20929. }
  20930. }
  20931. // in-place compaction
  20932. if ( keep ) {
  20933. if ( i !== writeIndex ) {
  20934. times[ writeIndex ] = times[ i ];
  20935. var readOffset = i * stride,
  20936. writeOffset = writeIndex * stride;
  20937. for ( var j = 0; j !== stride; ++ j ) {
  20938. values[ writeOffset + j ] = values[ readOffset + j ];
  20939. }
  20940. }
  20941. ++ writeIndex;
  20942. }
  20943. }
  20944. // flush last keyframe (compaction looks ahead)
  20945. if ( lastIndex > 0 ) {
  20946. times[ writeIndex ] = times[ lastIndex ];
  20947. for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {
  20948. values[ writeOffset + j ] = values[ readOffset + j ];
  20949. }
  20950. ++ writeIndex;
  20951. }
  20952. if ( writeIndex !== times.length ) {
  20953. this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
  20954. this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
  20955. }
  20956. return this;
  20957. },
  20958. clone: function () {
  20959. var times = AnimationUtils.arraySlice( this.times, 0 );
  20960. var values = AnimationUtils.arraySlice( this.values, 0 );
  20961. var TypedKeyframeTrack = this.constructor;
  20962. var track = new TypedKeyframeTrack( this.name, times, values );
  20963. // Interpolant argument to constructor is not saved, so copy the factory method directly.
  20964. track.createInterpolant = this.createInterpolant;
  20965. return track;
  20966. }
  20967. } );
  20968. /**
  20969. *
  20970. * A Track of Boolean keyframe values.
  20971. *
  20972. *
  20973. * @author Ben Houston / http://clara.io/
  20974. * @author David Sarno / http://lighthaus.us/
  20975. * @author tschw
  20976. */
  20977. function BooleanKeyframeTrack( name, times, values ) {
  20978. KeyframeTrack.call( this, name, times, values );
  20979. }
  20980. BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  20981. constructor: BooleanKeyframeTrack,
  20982. ValueTypeName: 'bool',
  20983. ValueBufferType: Array,
  20984. DefaultInterpolation: InterpolateDiscrete,
  20985. InterpolantFactoryMethodLinear: undefined,
  20986. InterpolantFactoryMethodSmooth: undefined
  20987. // Note: Actually this track could have a optimized / compressed
  20988. // representation of a single value and a custom interpolant that
  20989. // computes "firstValue ^ isOdd( index )".
  20990. } );
  20991. /**
  20992. *
  20993. * A Track of keyframe values that represent color.
  20994. *
  20995. *
  20996. * @author Ben Houston / http://clara.io/
  20997. * @author David Sarno / http://lighthaus.us/
  20998. * @author tschw
  20999. */
  21000. function ColorKeyframeTrack( name, times, values, interpolation ) {
  21001. KeyframeTrack.call( this, name, times, values, interpolation );
  21002. }
  21003. ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21004. constructor: ColorKeyframeTrack,
  21005. ValueTypeName: 'color'
  21006. // ValueBufferType is inherited
  21007. // DefaultInterpolation is inherited
  21008. // Note: Very basic implementation and nothing special yet.
  21009. // However, this is the place for color space parameterization.
  21010. } );
  21011. /**
  21012. *
  21013. * A Track of numeric keyframe values.
  21014. *
  21015. * @author Ben Houston / http://clara.io/
  21016. * @author David Sarno / http://lighthaus.us/
  21017. * @author tschw
  21018. */
  21019. function NumberKeyframeTrack( name, times, values, interpolation ) {
  21020. KeyframeTrack.call( this, name, times, values, interpolation );
  21021. }
  21022. NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21023. constructor: NumberKeyframeTrack,
  21024. ValueTypeName: 'number'
  21025. // ValueBufferType is inherited
  21026. // DefaultInterpolation is inherited
  21027. } );
  21028. /**
  21029. * Spherical linear unit quaternion interpolant.
  21030. *
  21031. * @author tschw
  21032. */
  21033. function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  21034. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  21035. }
  21036. QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
  21037. constructor: QuaternionLinearInterpolant,
  21038. interpolate_: function ( i1, t0, t, t1 ) {
  21039. var result = this.resultBuffer,
  21040. values = this.sampleValues,
  21041. stride = this.valueSize,
  21042. offset = i1 * stride,
  21043. alpha = ( t - t0 ) / ( t1 - t0 );
  21044. for ( var end = offset + stride; offset !== end; offset += 4 ) {
  21045. Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
  21046. }
  21047. return result;
  21048. }
  21049. } );
  21050. /**
  21051. *
  21052. * A Track of quaternion keyframe values.
  21053. *
  21054. * @author Ben Houston / http://clara.io/
  21055. * @author David Sarno / http://lighthaus.us/
  21056. * @author tschw
  21057. */
  21058. function QuaternionKeyframeTrack( name, times, values, interpolation ) {
  21059. KeyframeTrack.call( this, name, times, values, interpolation );
  21060. }
  21061. QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21062. constructor: QuaternionKeyframeTrack,
  21063. ValueTypeName: 'quaternion',
  21064. // ValueBufferType is inherited
  21065. DefaultInterpolation: InterpolateLinear,
  21066. InterpolantFactoryMethodLinear: function ( result ) {
  21067. return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
  21068. },
  21069. InterpolantFactoryMethodSmooth: undefined // not yet implemented
  21070. } );
  21071. /**
  21072. *
  21073. * A Track that interpolates Strings
  21074. *
  21075. *
  21076. * @author Ben Houston / http://clara.io/
  21077. * @author David Sarno / http://lighthaus.us/
  21078. * @author tschw
  21079. */
  21080. function StringKeyframeTrack( name, times, values, interpolation ) {
  21081. KeyframeTrack.call( this, name, times, values, interpolation );
  21082. }
  21083. StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21084. constructor: StringKeyframeTrack,
  21085. ValueTypeName: 'string',
  21086. ValueBufferType: Array,
  21087. DefaultInterpolation: InterpolateDiscrete,
  21088. InterpolantFactoryMethodLinear: undefined,
  21089. InterpolantFactoryMethodSmooth: undefined
  21090. } );
  21091. /**
  21092. *
  21093. * A Track of vectored keyframe values.
  21094. *
  21095. *
  21096. * @author Ben Houston / http://clara.io/
  21097. * @author David Sarno / http://lighthaus.us/
  21098. * @author tschw
  21099. */
  21100. function VectorKeyframeTrack( name, times, values, interpolation ) {
  21101. KeyframeTrack.call( this, name, times, values, interpolation );
  21102. }
  21103. VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
  21104. constructor: VectorKeyframeTrack,
  21105. ValueTypeName: 'vector'
  21106. // ValueBufferType is inherited
  21107. // DefaultInterpolation is inherited
  21108. } );
  21109. /**
  21110. *
  21111. * Reusable set of Tracks that represent an animation.
  21112. *
  21113. * @author Ben Houston / http://clara.io/
  21114. * @author David Sarno / http://lighthaus.us/
  21115. */
  21116. function AnimationClip( name, duration, tracks ) {
  21117. this.name = name;
  21118. this.tracks = tracks;
  21119. this.duration = ( duration !== undefined ) ? duration : - 1;
  21120. this.uuid = MathUtils.generateUUID();
  21121. // this means it should figure out its duration by scanning the tracks
  21122. if ( this.duration < 0 ) {
  21123. this.resetDuration();
  21124. }
  21125. }
  21126. function getTrackTypeForValueTypeName( typeName ) {
  21127. switch ( typeName.toLowerCase() ) {
  21128. case 'scalar':
  21129. case 'double':
  21130. case 'float':
  21131. case 'number':
  21132. case 'integer':
  21133. return NumberKeyframeTrack;
  21134. case 'vector':
  21135. case 'vector2':
  21136. case 'vector3':
  21137. case 'vector4':
  21138. return VectorKeyframeTrack;
  21139. case 'color':
  21140. return ColorKeyframeTrack;
  21141. case 'quaternion':
  21142. return QuaternionKeyframeTrack;
  21143. case 'bool':
  21144. case 'boolean':
  21145. return BooleanKeyframeTrack;
  21146. case 'string':
  21147. return StringKeyframeTrack;
  21148. }
  21149. throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
  21150. }
  21151. function parseKeyframeTrack( json ) {
  21152. if ( json.type === undefined ) {
  21153. throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
  21154. }
  21155. var trackType = getTrackTypeForValueTypeName( json.type );
  21156. if ( json.times === undefined ) {
  21157. var times = [], values = [];
  21158. AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
  21159. json.times = times;
  21160. json.values = values;
  21161. }
  21162. // derived classes can define a static parse method
  21163. if ( trackType.parse !== undefined ) {
  21164. return trackType.parse( json );
  21165. } else {
  21166. // by default, we assume a constructor compatible with the base
  21167. return new trackType( json.name, json.times, json.values, json.interpolation );
  21168. }
  21169. }
  21170. Object.assign( AnimationClip, {
  21171. parse: function ( json ) {
  21172. var tracks = [],
  21173. jsonTracks = json.tracks,
  21174. frameTime = 1.0 / ( json.fps || 1.0 );
  21175. for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
  21176. tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
  21177. }
  21178. return new AnimationClip( json.name, json.duration, tracks );
  21179. },
  21180. toJSON: function ( clip ) {
  21181. var tracks = [],
  21182. clipTracks = clip.tracks;
  21183. var json = {
  21184. 'name': clip.name,
  21185. 'duration': clip.duration,
  21186. 'tracks': tracks,
  21187. 'uuid': clip.uuid
  21188. };
  21189. for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
  21190. tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
  21191. }
  21192. return json;
  21193. },
  21194. CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
  21195. var numMorphTargets = morphTargetSequence.length;
  21196. var tracks = [];
  21197. for ( var i = 0; i < numMorphTargets; i ++ ) {
  21198. var times = [];
  21199. var values = [];
  21200. times.push(
  21201. ( i + numMorphTargets - 1 ) % numMorphTargets,
  21202. i,
  21203. ( i + 1 ) % numMorphTargets );
  21204. values.push( 0, 1, 0 );
  21205. var order = AnimationUtils.getKeyframeOrder( times );
  21206. times = AnimationUtils.sortedArray( times, 1, order );
  21207. values = AnimationUtils.sortedArray( values, 1, order );
  21208. // if there is a key at the first frame, duplicate it as the
  21209. // last frame as well for perfect loop.
  21210. if ( ! noLoop && times[ 0 ] === 0 ) {
  21211. times.push( numMorphTargets );
  21212. values.push( values[ 0 ] );
  21213. }
  21214. tracks.push(
  21215. new NumberKeyframeTrack(
  21216. '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
  21217. times, values
  21218. ).scale( 1.0 / fps ) );
  21219. }
  21220. return new AnimationClip( name, - 1, tracks );
  21221. },
  21222. findByName: function ( objectOrClipArray, name ) {
  21223. var clipArray = objectOrClipArray;
  21224. if ( ! Array.isArray( objectOrClipArray ) ) {
  21225. var o = objectOrClipArray;
  21226. clipArray = o.geometry && o.geometry.animations || o.animations;
  21227. }
  21228. for ( var i = 0; i < clipArray.length; i ++ ) {
  21229. if ( clipArray[ i ].name === name ) {
  21230. return clipArray[ i ];
  21231. }
  21232. }
  21233. return null;
  21234. },
  21235. CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
  21236. var animationToMorphTargets = {};
  21237. // tested with https://regex101.com/ on trick sequences
  21238. // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
  21239. var pattern = /^([\w-]*?)([\d]+)$/;
  21240. // sort morph target names into animation groups based
  21241. // patterns like Walk_001, Walk_002, Run_001, Run_002
  21242. for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
  21243. var morphTarget = morphTargets[ i ];
  21244. var parts = morphTarget.name.match( pattern );
  21245. if ( parts && parts.length > 1 ) {
  21246. var name = parts[ 1 ];
  21247. var animationMorphTargets = animationToMorphTargets[ name ];
  21248. if ( ! animationMorphTargets ) {
  21249. animationToMorphTargets[ name ] = animationMorphTargets = [];
  21250. }
  21251. animationMorphTargets.push( morphTarget );
  21252. }
  21253. }
  21254. var clips = [];
  21255. for ( var name in animationToMorphTargets ) {
  21256. clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
  21257. }
  21258. return clips;
  21259. },
  21260. // parse the animation.hierarchy format
  21261. parseAnimation: function ( animation, bones ) {
  21262. if ( ! animation ) {
  21263. console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
  21264. return null;
  21265. }
  21266. var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
  21267. // only return track if there are actually keys.
  21268. if ( animationKeys.length !== 0 ) {
  21269. var times = [];
  21270. var values = [];
  21271. AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
  21272. // empty keys are filtered out, so check again
  21273. if ( times.length !== 0 ) {
  21274. destTracks.push( new trackType( trackName, times, values ) );
  21275. }
  21276. }
  21277. };
  21278. var tracks = [];
  21279. var clipName = animation.name || 'default';
  21280. // automatic length determination in AnimationClip.
  21281. var duration = animation.length || - 1;
  21282. var fps = animation.fps || 30;
  21283. var hierarchyTracks = animation.hierarchy || [];
  21284. for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
  21285. var animationKeys = hierarchyTracks[ h ].keys;
  21286. // skip empty tracks
  21287. if ( ! animationKeys || animationKeys.length === 0 ) { continue; }
  21288. // process morph targets
  21289. if ( animationKeys[ 0 ].morphTargets ) {
  21290. // figure out all morph targets used in this track
  21291. var morphTargetNames = {};
  21292. for ( var k = 0; k < animationKeys.length; k ++ ) {
  21293. if ( animationKeys[ k ].morphTargets ) {
  21294. for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
  21295. morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
  21296. }
  21297. }
  21298. }
  21299. // create a track for each morph target with all zero
  21300. // morphTargetInfluences except for the keys in which
  21301. // the morphTarget is named.
  21302. for ( var morphTargetName in morphTargetNames ) {
  21303. var times = [];
  21304. var values = [];
  21305. for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
  21306. var animationKey = animationKeys[ k ];
  21307. times.push( animationKey.time );
  21308. values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
  21309. }
  21310. tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
  21311. }
  21312. duration = morphTargetNames.length * ( fps || 1.0 );
  21313. } else {
  21314. // ...assume skeletal animation
  21315. var boneName = '.bones[' + bones[ h ].name + ']';
  21316. addNonemptyTrack(
  21317. VectorKeyframeTrack, boneName + '.position',
  21318. animationKeys, 'pos', tracks );
  21319. addNonemptyTrack(
  21320. QuaternionKeyframeTrack, boneName + '.quaternion',
  21321. animationKeys, 'rot', tracks );
  21322. addNonemptyTrack(
  21323. VectorKeyframeTrack, boneName + '.scale',
  21324. animationKeys, 'scl', tracks );
  21325. }
  21326. }
  21327. if ( tracks.length === 0 ) {
  21328. return null;
  21329. }
  21330. var clip = new AnimationClip( clipName, duration, tracks );
  21331. return clip;
  21332. }
  21333. } );
  21334. Object.assign( AnimationClip.prototype, {
  21335. resetDuration: function () {
  21336. var tracks = this.tracks, duration = 0;
  21337. for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
  21338. var track = this.tracks[ i ];
  21339. duration = Math.max( duration, track.times[ track.times.length - 1 ] );
  21340. }
  21341. this.duration = duration;
  21342. return this;
  21343. },
  21344. trim: function () {
  21345. for ( var i = 0; i < this.tracks.length; i ++ ) {
  21346. this.tracks[ i ].trim( 0, this.duration );
  21347. }
  21348. return this;
  21349. },
  21350. validate: function () {
  21351. var valid = true;
  21352. for ( var i = 0; i < this.tracks.length; i ++ ) {
  21353. valid = valid && this.tracks[ i ].validate();
  21354. }
  21355. return valid;
  21356. },
  21357. optimize: function () {
  21358. for ( var i = 0; i < this.tracks.length; i ++ ) {
  21359. this.tracks[ i ].optimize();
  21360. }
  21361. return this;
  21362. },
  21363. clone: function () {
  21364. var tracks = [];
  21365. for ( var i = 0; i < this.tracks.length; i ++ ) {
  21366. tracks.push( this.tracks[ i ].clone() );
  21367. }
  21368. return new AnimationClip( this.name, this.duration, tracks );
  21369. }
  21370. } );
  21371. /**
  21372. * @author mrdoob / http://mrdoob.com/
  21373. */
  21374. var Cache = {
  21375. enabled: false,
  21376. files: {},
  21377. add: function ( key, file ) {
  21378. if ( this.enabled === false ) { return; }
  21379. // console.log( 'THREE.Cache', 'Adding key:', key );
  21380. this.files[ key ] = file;
  21381. },
  21382. get: function ( key ) {
  21383. if ( this.enabled === false ) { return; }
  21384. // console.log( 'THREE.Cache', 'Checking key:', key );
  21385. return this.files[ key ];
  21386. },
  21387. remove: function ( key ) {
  21388. delete this.files[ key ];
  21389. },
  21390. clear: function () {
  21391. this.files = {};
  21392. }
  21393. };
  21394. /**
  21395. * @author mrdoob / http://mrdoob.com/
  21396. */
  21397. function LoadingManager( onLoad, onProgress, onError ) {
  21398. var scope = this;
  21399. var isLoading = false;
  21400. var itemsLoaded = 0;
  21401. var itemsTotal = 0;
  21402. var urlModifier = undefined;
  21403. var handlers = [];
  21404. // Refer to #5689 for the reason why we don't set .onStart
  21405. // in the constructor
  21406. this.onStart = undefined;
  21407. this.onLoad = onLoad;
  21408. this.onProgress = onProgress;
  21409. this.onError = onError;
  21410. this.itemStart = function ( url ) {
  21411. itemsTotal ++;
  21412. if ( isLoading === false ) {
  21413. if ( scope.onStart !== undefined ) {
  21414. scope.onStart( url, itemsLoaded, itemsTotal );
  21415. }
  21416. }
  21417. isLoading = true;
  21418. };
  21419. this.itemEnd = function ( url ) {
  21420. itemsLoaded ++;
  21421. if ( scope.onProgress !== undefined ) {
  21422. scope.onProgress( url, itemsLoaded, itemsTotal );
  21423. }
  21424. if ( itemsLoaded === itemsTotal ) {
  21425. isLoading = false;
  21426. if ( scope.onLoad !== undefined ) {
  21427. scope.onLoad();
  21428. }
  21429. }
  21430. };
  21431. this.itemError = function ( url ) {
  21432. if ( scope.onError !== undefined ) {
  21433. scope.onError( url );
  21434. }
  21435. };
  21436. this.resolveURL = function ( url ) {
  21437. if ( urlModifier ) {
  21438. return urlModifier( url );
  21439. }
  21440. return url;
  21441. };
  21442. this.setURLModifier = function ( transform ) {
  21443. urlModifier = transform;
  21444. return this;
  21445. };
  21446. this.addHandler = function ( regex, loader ) {
  21447. handlers.push( regex, loader );
  21448. return this;
  21449. };
  21450. this.removeHandler = function ( regex ) {
  21451. var index = handlers.indexOf( regex );
  21452. if ( index !== - 1 ) {
  21453. handlers.splice( index, 2 );
  21454. }
  21455. return this;
  21456. };
  21457. this.getHandler = function ( file ) {
  21458. for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
  21459. var regex = handlers[ i ];
  21460. var loader = handlers[ i + 1 ];
  21461. if ( regex.global ) { regex.lastIndex = 0; } // see #17920
  21462. if ( regex.test( file ) ) {
  21463. return loader;
  21464. }
  21465. }
  21466. return null;
  21467. };
  21468. }
  21469. var DefaultLoadingManager = new LoadingManager();
  21470. /**
  21471. * @author alteredq / http://alteredqualia.com/
  21472. */
  21473. function Loader( manager ) {
  21474. this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
  21475. this.crossOrigin = 'anonymous';
  21476. this.path = '';
  21477. this.resourcePath = '';
  21478. }
  21479. Object.assign( Loader.prototype, {
  21480. load: function ( /* url, onLoad, onProgress, onError */ ) {},
  21481. parse: function ( /* data */ ) {},
  21482. setCrossOrigin: function ( crossOrigin ) {
  21483. this.crossOrigin = crossOrigin;
  21484. return this;
  21485. },
  21486. setPath: function ( path ) {
  21487. this.path = path;
  21488. return this;
  21489. },
  21490. setResourcePath: function ( resourcePath ) {
  21491. this.resourcePath = resourcePath;
  21492. return this;
  21493. }
  21494. } );
  21495. /**
  21496. * @author mrdoob / http://mrdoob.com/
  21497. */
  21498. var loading = {};
  21499. function FileLoader( manager ) {
  21500. Loader.call( this, manager );
  21501. }
  21502. FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21503. constructor: FileLoader,
  21504. load: function ( url, onLoad, onProgress, onError ) {
  21505. if ( url === undefined ) { url = ''; }
  21506. if ( this.path !== undefined ) { url = this.path + url; }
  21507. url = this.manager.resolveURL( url );
  21508. var scope = this;
  21509. var cached = Cache.get( url );
  21510. if ( cached !== undefined ) {
  21511. scope.manager.itemStart( url );
  21512. setTimeout( function () {
  21513. if ( onLoad ) { onLoad( cached ); }
  21514. scope.manager.itemEnd( url );
  21515. }, 0 );
  21516. return cached;
  21517. }
  21518. // Check if request is duplicate
  21519. if ( loading[ url ] !== undefined ) {
  21520. loading[ url ].push( {
  21521. onLoad: onLoad,
  21522. onProgress: onProgress,
  21523. onError: onError
  21524. } );
  21525. return;
  21526. }
  21527. // Check for data: URI
  21528. var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
  21529. var dataUriRegexResult = url.match( dataUriRegex );
  21530. // Safari can not handle Data URIs through XMLHttpRequest so process manually
  21531. if ( dataUriRegexResult ) {
  21532. var mimeType = dataUriRegexResult[ 1 ];
  21533. var isBase64 = !! dataUriRegexResult[ 2 ];
  21534. var data = dataUriRegexResult[ 3 ];
  21535. data = decodeURIComponent( data );
  21536. if ( isBase64 ) { data = atob( data ); }
  21537. try {
  21538. var response;
  21539. var responseType = ( this.responseType || '' ).toLowerCase();
  21540. switch ( responseType ) {
  21541. case 'arraybuffer':
  21542. case 'blob':
  21543. var view = new Uint8Array( data.length );
  21544. for ( var i = 0; i < data.length; i ++ ) {
  21545. view[ i ] = data.charCodeAt( i );
  21546. }
  21547. if ( responseType === 'blob' ) {
  21548. response = new Blob( [ view.buffer ], { type: mimeType } );
  21549. } else {
  21550. response = view.buffer;
  21551. }
  21552. break;
  21553. case 'document':
  21554. var parser = new DOMParser();
  21555. response = parser.parseFromString( data, mimeType );
  21556. break;
  21557. case 'json':
  21558. response = JSON.parse( data );
  21559. break;
  21560. default: // 'text' or other
  21561. response = data;
  21562. break;
  21563. }
  21564. // Wait for next browser tick like standard XMLHttpRequest event dispatching does
  21565. setTimeout( function () {
  21566. if ( onLoad ) { onLoad( response ); }
  21567. scope.manager.itemEnd( url );
  21568. }, 0 );
  21569. } catch ( error ) {
  21570. // Wait for next browser tick like standard XMLHttpRequest event dispatching does
  21571. setTimeout( function () {
  21572. if ( onError ) { onError( error ); }
  21573. scope.manager.itemError( url );
  21574. scope.manager.itemEnd( url );
  21575. }, 0 );
  21576. }
  21577. } else {
  21578. // Initialise array for duplicate requests
  21579. loading[ url ] = [];
  21580. loading[ url ].push( {
  21581. onLoad: onLoad,
  21582. onProgress: onProgress,
  21583. onError: onError
  21584. } );
  21585. var request = new XMLHttpRequest();
  21586. request.open( 'GET', url, true );
  21587. request.addEventListener( 'load', function ( event ) {
  21588. var response = this.response;
  21589. var callbacks = loading[ url ];
  21590. delete loading[ url ];
  21591. if ( this.status === 200 || this.status === 0 ) {
  21592. // Some browsers return HTTP Status 0 when using non-http protocol
  21593. // e.g. 'file://' or 'data://'. Handle as success.
  21594. if ( this.status === 0 ) { console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); }
  21595. // Add to cache only on HTTP success, so that we do not cache
  21596. // error response bodies as proper responses to requests.
  21597. Cache.add( url, response );
  21598. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  21599. var callback = callbacks[ i ];
  21600. if ( callback.onLoad ) { callback.onLoad( response ); }
  21601. }
  21602. scope.manager.itemEnd( url );
  21603. } else {
  21604. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  21605. var callback = callbacks[ i ];
  21606. if ( callback.onError ) { callback.onError( event ); }
  21607. }
  21608. scope.manager.itemError( url );
  21609. scope.manager.itemEnd( url );
  21610. }
  21611. }, false );
  21612. request.addEventListener( 'progress', function ( event ) {
  21613. var callbacks = loading[ url ];
  21614. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  21615. var callback = callbacks[ i ];
  21616. if ( callback.onProgress ) { callback.onProgress( event ); }
  21617. }
  21618. }, false );
  21619. request.addEventListener( 'error', function ( event ) {
  21620. var callbacks = loading[ url ];
  21621. delete loading[ url ];
  21622. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  21623. var callback = callbacks[ i ];
  21624. if ( callback.onError ) { callback.onError( event ); }
  21625. }
  21626. scope.manager.itemError( url );
  21627. scope.manager.itemEnd( url );
  21628. }, false );
  21629. request.addEventListener( 'abort', function ( event ) {
  21630. var callbacks = loading[ url ];
  21631. delete loading[ url ];
  21632. for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
  21633. var callback = callbacks[ i ];
  21634. if ( callback.onError ) { callback.onError( event ); }
  21635. }
  21636. scope.manager.itemError( url );
  21637. scope.manager.itemEnd( url );
  21638. }, false );
  21639. if ( this.responseType !== undefined ) { request.responseType = this.responseType; }
  21640. if ( this.withCredentials !== undefined ) { request.withCredentials = this.withCredentials; }
  21641. if ( request.overrideMimeType ) { request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); }
  21642. for ( var header in this.requestHeader ) {
  21643. request.setRequestHeader( header, this.requestHeader[ header ] );
  21644. }
  21645. request.send( null );
  21646. }
  21647. scope.manager.itemStart( url );
  21648. return request;
  21649. },
  21650. setResponseType: function ( value ) {
  21651. this.responseType = value;
  21652. return this;
  21653. },
  21654. setWithCredentials: function ( value ) {
  21655. this.withCredentials = value;
  21656. return this;
  21657. },
  21658. setMimeType: function ( value ) {
  21659. this.mimeType = value;
  21660. return this;
  21661. },
  21662. setRequestHeader: function ( value ) {
  21663. this.requestHeader = value;
  21664. return this;
  21665. }
  21666. } );
  21667. /**
  21668. * @author bhouston / http://clara.io/
  21669. */
  21670. function AnimationLoader( manager ) {
  21671. Loader.call( this, manager );
  21672. }
  21673. AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21674. constructor: AnimationLoader,
  21675. load: function ( url, onLoad, onProgress, onError ) {
  21676. var scope = this;
  21677. var loader = new FileLoader( scope.manager );
  21678. loader.setPath( scope.path );
  21679. loader.load( url, function ( text ) {
  21680. onLoad( scope.parse( JSON.parse( text ) ) );
  21681. }, onProgress, onError );
  21682. },
  21683. parse: function ( json ) {
  21684. var animations = [];
  21685. for ( var i = 0; i < json.length; i ++ ) {
  21686. var clip = AnimationClip.parse( json[ i ] );
  21687. animations.push( clip );
  21688. }
  21689. return animations;
  21690. }
  21691. } );
  21692. /**
  21693. * @author mrdoob / http://mrdoob.com/
  21694. *
  21695. * Abstract Base class to block based textures loader (dds, pvr, ...)
  21696. *
  21697. * Sub classes have to implement the parse() method which will be used in load().
  21698. */
  21699. function CompressedTextureLoader( manager ) {
  21700. Loader.call( this, manager );
  21701. }
  21702. CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21703. constructor: CompressedTextureLoader,
  21704. load: function ( url, onLoad, onProgress, onError ) {
  21705. var scope = this;
  21706. var images = [];
  21707. var texture = new CompressedTexture();
  21708. texture.image = images;
  21709. var loader = new FileLoader( this.manager );
  21710. loader.setPath( this.path );
  21711. loader.setResponseType( 'arraybuffer' );
  21712. function loadTexture( i ) {
  21713. loader.load( url[ i ], function ( buffer ) {
  21714. var texDatas = scope.parse( buffer, true );
  21715. images[ i ] = {
  21716. width: texDatas.width,
  21717. height: texDatas.height,
  21718. format: texDatas.format,
  21719. mipmaps: texDatas.mipmaps
  21720. };
  21721. loaded += 1;
  21722. if ( loaded === 6 ) {
  21723. if ( texDatas.mipmapCount === 1 )
  21724. { texture.minFilter = LinearFilter; }
  21725. texture.format = texDatas.format;
  21726. texture.needsUpdate = true;
  21727. if ( onLoad ) { onLoad( texture ); }
  21728. }
  21729. }, onProgress, onError );
  21730. }
  21731. if ( Array.isArray( url ) ) {
  21732. var loaded = 0;
  21733. for ( var i = 0, il = url.length; i < il; ++ i ) {
  21734. loadTexture( i );
  21735. }
  21736. } else {
  21737. // compressed cubemap texture stored in a single DDS file
  21738. loader.load( url, function ( buffer ) {
  21739. var texDatas = scope.parse( buffer, true );
  21740. if ( texDatas.isCubemap ) {
  21741. var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
  21742. for ( var f = 0; f < faces; f ++ ) {
  21743. images[ f ] = { mipmaps: [] };
  21744. for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
  21745. images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
  21746. images[ f ].format = texDatas.format;
  21747. images[ f ].width = texDatas.width;
  21748. images[ f ].height = texDatas.height;
  21749. }
  21750. }
  21751. } else {
  21752. texture.image.width = texDatas.width;
  21753. texture.image.height = texDatas.height;
  21754. texture.mipmaps = texDatas.mipmaps;
  21755. }
  21756. if ( texDatas.mipmapCount === 1 ) {
  21757. texture.minFilter = LinearFilter;
  21758. }
  21759. texture.format = texDatas.format;
  21760. texture.needsUpdate = true;
  21761. if ( onLoad ) { onLoad( texture ); }
  21762. }, onProgress, onError );
  21763. }
  21764. return texture;
  21765. }
  21766. } );
  21767. /**
  21768. * @author Nikos M. / https://github.com/foo123/
  21769. *
  21770. * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
  21771. *
  21772. * Sub classes have to implement the parse() method which will be used in load().
  21773. */
  21774. function DataTextureLoader( manager ) {
  21775. Loader.call( this, manager );
  21776. }
  21777. DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21778. constructor: DataTextureLoader,
  21779. load: function ( url, onLoad, onProgress, onError ) {
  21780. var scope = this;
  21781. var texture = new DataTexture();
  21782. var loader = new FileLoader( this.manager );
  21783. loader.setResponseType( 'arraybuffer' );
  21784. loader.setPath( this.path );
  21785. loader.load( url, function ( buffer ) {
  21786. var texData = scope.parse( buffer );
  21787. if ( ! texData ) { return; }
  21788. if ( texData.image !== undefined ) {
  21789. texture.image = texData.image;
  21790. } else if ( texData.data !== undefined ) {
  21791. texture.image.width = texData.width;
  21792. texture.image.height = texData.height;
  21793. texture.image.data = texData.data;
  21794. }
  21795. texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
  21796. texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
  21797. texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
  21798. texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearFilter;
  21799. texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
  21800. if ( texData.format !== undefined ) {
  21801. texture.format = texData.format;
  21802. }
  21803. if ( texData.type !== undefined ) {
  21804. texture.type = texData.type;
  21805. }
  21806. if ( texData.mipmaps !== undefined ) {
  21807. texture.mipmaps = texData.mipmaps;
  21808. texture.minFilter = LinearMipmapLinearFilter; // presumably...
  21809. }
  21810. if ( texData.mipmapCount === 1 ) {
  21811. texture.minFilter = LinearFilter;
  21812. }
  21813. texture.needsUpdate = true;
  21814. if ( onLoad ) { onLoad( texture, texData ); }
  21815. }, onProgress, onError );
  21816. return texture;
  21817. }
  21818. } );
  21819. /**
  21820. * @author mrdoob / http://mrdoob.com/
  21821. */
  21822. function ImageLoader( manager ) {
  21823. Loader.call( this, manager );
  21824. }
  21825. ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21826. constructor: ImageLoader,
  21827. load: function ( url, onLoad, onProgress, onError ) {
  21828. if ( this.path !== undefined ) { url = this.path + url; }
  21829. url = this.manager.resolveURL( url );
  21830. var scope = this;
  21831. var cached = Cache.get( url );
  21832. if ( cached !== undefined ) {
  21833. scope.manager.itemStart( url );
  21834. setTimeout( function () {
  21835. if ( onLoad ) { onLoad( cached ); }
  21836. scope.manager.itemEnd( url );
  21837. }, 0 );
  21838. return cached;
  21839. }
  21840. var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
  21841. function onImageLoad() {
  21842. image.removeEventListener( 'load', onImageLoad, false );
  21843. image.removeEventListener( 'error', onImageError, false );
  21844. Cache.add( url, this );
  21845. if ( onLoad ) { onLoad( this ); }
  21846. scope.manager.itemEnd( url );
  21847. }
  21848. function onImageError( event ) {
  21849. image.removeEventListener( 'load', onImageLoad, false );
  21850. image.removeEventListener( 'error', onImageError, false );
  21851. if ( onError ) { onError( event ); }
  21852. scope.manager.itemError( url );
  21853. scope.manager.itemEnd( url );
  21854. }
  21855. image.addEventListener( 'load', onImageLoad, false );
  21856. image.addEventListener( 'error', onImageError, false );
  21857. if ( url.substr( 0, 5 ) !== 'data:' ) {
  21858. if ( this.crossOrigin !== undefined ) { image.crossOrigin = this.crossOrigin; }
  21859. }
  21860. scope.manager.itemStart( url );
  21861. image.src = url;
  21862. return image;
  21863. }
  21864. } );
  21865. /**
  21866. * @author mrdoob / http://mrdoob.com/
  21867. */
  21868. function CubeTextureLoader( manager ) {
  21869. Loader.call( this, manager );
  21870. }
  21871. CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21872. constructor: CubeTextureLoader,
  21873. load: function ( urls, onLoad, onProgress, onError ) {
  21874. var texture = new CubeTexture();
  21875. var loader = new ImageLoader( this.manager );
  21876. loader.setCrossOrigin( this.crossOrigin );
  21877. loader.setPath( this.path );
  21878. var loaded = 0;
  21879. function loadTexture( i ) {
  21880. loader.load( urls[ i ], function ( image ) {
  21881. texture.images[ i ] = image;
  21882. loaded ++;
  21883. if ( loaded === 6 ) {
  21884. texture.needsUpdate = true;
  21885. if ( onLoad ) { onLoad( texture ); }
  21886. }
  21887. }, undefined, onError );
  21888. }
  21889. for ( var i = 0; i < urls.length; ++ i ) {
  21890. loadTexture( i );
  21891. }
  21892. return texture;
  21893. }
  21894. } );
  21895. /**
  21896. * @author mrdoob / http://mrdoob.com/
  21897. */
  21898. function TextureLoader( manager ) {
  21899. Loader.call( this, manager );
  21900. }
  21901. TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  21902. constructor: TextureLoader,
  21903. load: function ( url, onLoad, onProgress, onError ) {
  21904. var texture = new Texture();
  21905. var loader = new ImageLoader( this.manager );
  21906. loader.setCrossOrigin( this.crossOrigin );
  21907. loader.setPath( this.path );
  21908. loader.load( url, function ( image ) {
  21909. texture.image = image;
  21910. // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
  21911. var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
  21912. texture.format = isJPEG ? RGBFormat : RGBAFormat;
  21913. texture.needsUpdate = true;
  21914. if ( onLoad !== undefined ) {
  21915. onLoad( texture );
  21916. }
  21917. }, onProgress, onError );
  21918. return texture;
  21919. }
  21920. } );
  21921. /**
  21922. * @author zz85 / http://www.lab4games.net/zz85/blog
  21923. * Extensible curve object
  21924. *
  21925. * Some common of curve methods:
  21926. * .getPoint( t, optionalTarget ), .getTangent( t )
  21927. * .getPointAt( u, optionalTarget ), .getTangentAt( u )
  21928. * .getPoints(), .getSpacedPoints()
  21929. * .getLength()
  21930. * .updateArcLengths()
  21931. *
  21932. * This following curves inherit from THREE.Curve:
  21933. *
  21934. * -- 2D curves --
  21935. * THREE.ArcCurve
  21936. * THREE.CubicBezierCurve
  21937. * THREE.EllipseCurve
  21938. * THREE.LineCurve
  21939. * THREE.QuadraticBezierCurve
  21940. * THREE.SplineCurve
  21941. *
  21942. * -- 3D curves --
  21943. * THREE.CatmullRomCurve3
  21944. * THREE.CubicBezierCurve3
  21945. * THREE.LineCurve3
  21946. * THREE.QuadraticBezierCurve3
  21947. *
  21948. * A series of curves can be represented as a THREE.CurvePath.
  21949. *
  21950. **/
  21951. /**************************************************************
  21952. * Abstract Curve base class
  21953. **************************************************************/
  21954. function Curve() {
  21955. this.type = 'Curve';
  21956. this.arcLengthDivisions = 200;
  21957. }
  21958. Object.assign( Curve.prototype, {
  21959. // Virtual base class method to overwrite and implement in subclasses
  21960. // - t [0 .. 1]
  21961. getPoint: function ( /* t, optionalTarget */ ) {
  21962. console.warn( 'THREE.Curve: .getPoint() not implemented.' );
  21963. return null;
  21964. },
  21965. // Get point at relative position in curve according to arc length
  21966. // - u [0 .. 1]
  21967. getPointAt: function ( u, optionalTarget ) {
  21968. var t = this.getUtoTmapping( u );
  21969. return this.getPoint( t, optionalTarget );
  21970. },
  21971. // Get sequence of points using getPoint( t )
  21972. getPoints: function ( divisions ) {
  21973. if ( divisions === undefined ) { divisions = 5; }
  21974. var points = [];
  21975. for ( var d = 0; d <= divisions; d ++ ) {
  21976. points.push( this.getPoint( d / divisions ) );
  21977. }
  21978. return points;
  21979. },
  21980. // Get sequence of points using getPointAt( u )
  21981. getSpacedPoints: function ( divisions ) {
  21982. if ( divisions === undefined ) { divisions = 5; }
  21983. var points = [];
  21984. for ( var d = 0; d <= divisions; d ++ ) {
  21985. points.push( this.getPointAt( d / divisions ) );
  21986. }
  21987. return points;
  21988. },
  21989. // Get total curve arc length
  21990. getLength: function () {
  21991. var lengths = this.getLengths();
  21992. return lengths[ lengths.length - 1 ];
  21993. },
  21994. // Get list of cumulative segment lengths
  21995. getLengths: function ( divisions ) {
  21996. if ( divisions === undefined ) { divisions = this.arcLengthDivisions; }
  21997. if ( this.cacheArcLengths &&
  21998. ( this.cacheArcLengths.length === divisions + 1 ) &&
  21999. ! this.needsUpdate ) {
  22000. return this.cacheArcLengths;
  22001. }
  22002. this.needsUpdate = false;
  22003. var cache = [];
  22004. var current, last = this.getPoint( 0 );
  22005. var p, sum = 0;
  22006. cache.push( 0 );
  22007. for ( p = 1; p <= divisions; p ++ ) {
  22008. current = this.getPoint( p / divisions );
  22009. sum += current.distanceTo( last );
  22010. cache.push( sum );
  22011. last = current;
  22012. }
  22013. this.cacheArcLengths = cache;
  22014. return cache; // { sums: cache, sum: sum }; Sum is in the last element.
  22015. },
  22016. updateArcLengths: function () {
  22017. this.needsUpdate = true;
  22018. this.getLengths();
  22019. },
  22020. // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
  22021. getUtoTmapping: function ( u, distance ) {
  22022. var arcLengths = this.getLengths();
  22023. var i = 0, il = arcLengths.length;
  22024. var targetArcLength; // The targeted u distance value to get
  22025. if ( distance ) {
  22026. targetArcLength = distance;
  22027. } else {
  22028. targetArcLength = u * arcLengths[ il - 1 ];
  22029. }
  22030. // binary search for the index with largest value smaller than target u distance
  22031. var low = 0, high = il - 1, comparison;
  22032. while ( low <= high ) {
  22033. i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
  22034. comparison = arcLengths[ i ] - targetArcLength;
  22035. if ( comparison < 0 ) {
  22036. low = i + 1;
  22037. } else if ( comparison > 0 ) {
  22038. high = i - 1;
  22039. } else {
  22040. high = i;
  22041. break;
  22042. // DONE
  22043. }
  22044. }
  22045. i = high;
  22046. if ( arcLengths[ i ] === targetArcLength ) {
  22047. return i / ( il - 1 );
  22048. }
  22049. // we could get finer grain at lengths, or use simple interpolation between two points
  22050. var lengthBefore = arcLengths[ i ];
  22051. var lengthAfter = arcLengths[ i + 1 ];
  22052. var segmentLength = lengthAfter - lengthBefore;
  22053. // determine where we are between the 'before' and 'after' points
  22054. var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
  22055. // add that fractional amount to t
  22056. var t = ( i + segmentFraction ) / ( il - 1 );
  22057. return t;
  22058. },
  22059. // Returns a unit vector tangent at t
  22060. // In case any sub curve does not implement its tangent derivation,
  22061. // 2 points a small delta apart will be used to find its gradient
  22062. // which seems to give a reasonable approximation
  22063. getTangent: function ( t ) {
  22064. var delta = 0.0001;
  22065. var t1 = t - delta;
  22066. var t2 = t + delta;
  22067. // Capping in case of danger
  22068. if ( t1 < 0 ) { t1 = 0; }
  22069. if ( t2 > 1 ) { t2 = 1; }
  22070. var pt1 = this.getPoint( t1 );
  22071. var pt2 = this.getPoint( t2 );
  22072. var vec = pt2.clone().sub( pt1 );
  22073. return vec.normalize();
  22074. },
  22075. getTangentAt: function ( u ) {
  22076. var t = this.getUtoTmapping( u );
  22077. return this.getTangent( t );
  22078. },
  22079. computeFrenetFrames: function ( segments, closed ) {
  22080. // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
  22081. var normal = new Vector3();
  22082. var tangents = [];
  22083. var normals = [];
  22084. var binormals = [];
  22085. var vec = new Vector3();
  22086. var mat = new Matrix4();
  22087. var i, u, theta;
  22088. // compute the tangent vectors for each segment on the curve
  22089. for ( i = 0; i <= segments; i ++ ) {
  22090. u = i / segments;
  22091. tangents[ i ] = this.getTangentAt( u );
  22092. tangents[ i ].normalize();
  22093. }
  22094. // select an initial normal vector perpendicular to the first tangent vector,
  22095. // and in the direction of the minimum tangent xyz component
  22096. normals[ 0 ] = new Vector3();
  22097. binormals[ 0 ] = new Vector3();
  22098. var min = Number.MAX_VALUE;
  22099. var tx = Math.abs( tangents[ 0 ].x );
  22100. var ty = Math.abs( tangents[ 0 ].y );
  22101. var tz = Math.abs( tangents[ 0 ].z );
  22102. if ( tx <= min ) {
  22103. min = tx;
  22104. normal.set( 1, 0, 0 );
  22105. }
  22106. if ( ty <= min ) {
  22107. min = ty;
  22108. normal.set( 0, 1, 0 );
  22109. }
  22110. if ( tz <= min ) {
  22111. normal.set( 0, 0, 1 );
  22112. }
  22113. vec.crossVectors( tangents[ 0 ], normal ).normalize();
  22114. normals[ 0 ].crossVectors( tangents[ 0 ], vec );
  22115. binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
  22116. // compute the slowly-varying normal and binormal vectors for each segment on the curve
  22117. for ( i = 1; i <= segments; i ++ ) {
  22118. normals[ i ] = normals[ i - 1 ].clone();
  22119. binormals[ i ] = binormals[ i - 1 ].clone();
  22120. vec.crossVectors( tangents[ i - 1 ], tangents[ i ] );
  22121. if ( vec.length() > Number.EPSILON ) {
  22122. vec.normalize();
  22123. theta = Math.acos( MathUtils.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
  22124. normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
  22125. }
  22126. binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
  22127. }
  22128. // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
  22129. if ( closed === true ) {
  22130. theta = Math.acos( MathUtils.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
  22131. theta /= segments;
  22132. if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
  22133. theta = - theta;
  22134. }
  22135. for ( i = 1; i <= segments; i ++ ) {
  22136. // twist a little...
  22137. normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );
  22138. binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
  22139. }
  22140. }
  22141. return {
  22142. tangents: tangents,
  22143. normals: normals,
  22144. binormals: binormals
  22145. };
  22146. },
  22147. clone: function () {
  22148. return new this.constructor().copy( this );
  22149. },
  22150. copy: function ( source ) {
  22151. this.arcLengthDivisions = source.arcLengthDivisions;
  22152. return this;
  22153. },
  22154. toJSON: function () {
  22155. var data = {
  22156. metadata: {
  22157. version: 4.5,
  22158. type: 'Curve',
  22159. generator: 'Curve.toJSON'
  22160. }
  22161. };
  22162. data.arcLengthDivisions = this.arcLengthDivisions;
  22163. data.type = this.type;
  22164. return data;
  22165. },
  22166. fromJSON: function ( json ) {
  22167. this.arcLengthDivisions = json.arcLengthDivisions;
  22168. return this;
  22169. }
  22170. } );
  22171. function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
  22172. Curve.call( this );
  22173. this.type = 'EllipseCurve';
  22174. this.aX = aX || 0;
  22175. this.aY = aY || 0;
  22176. this.xRadius = xRadius || 1;
  22177. this.yRadius = yRadius || 1;
  22178. this.aStartAngle = aStartAngle || 0;
  22179. this.aEndAngle = aEndAngle || 2 * Math.PI;
  22180. this.aClockwise = aClockwise || false;
  22181. this.aRotation = aRotation || 0;
  22182. }
  22183. EllipseCurve.prototype = Object.create( Curve.prototype );
  22184. EllipseCurve.prototype.constructor = EllipseCurve;
  22185. EllipseCurve.prototype.isEllipseCurve = true;
  22186. EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {
  22187. var point = optionalTarget || new Vector2();
  22188. var twoPi = Math.PI * 2;
  22189. var deltaAngle = this.aEndAngle - this.aStartAngle;
  22190. var samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
  22191. // ensures that deltaAngle is 0 .. 2 PI
  22192. while ( deltaAngle < 0 ) { deltaAngle += twoPi; }
  22193. while ( deltaAngle > twoPi ) { deltaAngle -= twoPi; }
  22194. if ( deltaAngle < Number.EPSILON ) {
  22195. if ( samePoints ) {
  22196. deltaAngle = 0;
  22197. } else {
  22198. deltaAngle = twoPi;
  22199. }
  22200. }
  22201. if ( this.aClockwise === true && ! samePoints ) {
  22202. if ( deltaAngle === twoPi ) {
  22203. deltaAngle = - twoPi;
  22204. } else {
  22205. deltaAngle = deltaAngle - twoPi;
  22206. }
  22207. }
  22208. var angle = this.aStartAngle + t * deltaAngle;
  22209. var x = this.aX + this.xRadius * Math.cos( angle );
  22210. var y = this.aY + this.yRadius * Math.sin( angle );
  22211. if ( this.aRotation !== 0 ) {
  22212. var cos = Math.cos( this.aRotation );
  22213. var sin = Math.sin( this.aRotation );
  22214. var tx = x - this.aX;
  22215. var ty = y - this.aY;
  22216. // Rotate the point about the center of the ellipse.
  22217. x = tx * cos - ty * sin + this.aX;
  22218. y = tx * sin + ty * cos + this.aY;
  22219. }
  22220. return point.set( x, y );
  22221. };
  22222. EllipseCurve.prototype.copy = function ( source ) {
  22223. Curve.prototype.copy.call( this, source );
  22224. this.aX = source.aX;
  22225. this.aY = source.aY;
  22226. this.xRadius = source.xRadius;
  22227. this.yRadius = source.yRadius;
  22228. this.aStartAngle = source.aStartAngle;
  22229. this.aEndAngle = source.aEndAngle;
  22230. this.aClockwise = source.aClockwise;
  22231. this.aRotation = source.aRotation;
  22232. return this;
  22233. };
  22234. EllipseCurve.prototype.toJSON = function () {
  22235. var data = Curve.prototype.toJSON.call( this );
  22236. data.aX = this.aX;
  22237. data.aY = this.aY;
  22238. data.xRadius = this.xRadius;
  22239. data.yRadius = this.yRadius;
  22240. data.aStartAngle = this.aStartAngle;
  22241. data.aEndAngle = this.aEndAngle;
  22242. data.aClockwise = this.aClockwise;
  22243. data.aRotation = this.aRotation;
  22244. return data;
  22245. };
  22246. EllipseCurve.prototype.fromJSON = function ( json ) {
  22247. Curve.prototype.fromJSON.call( this, json );
  22248. this.aX = json.aX;
  22249. this.aY = json.aY;
  22250. this.xRadius = json.xRadius;
  22251. this.yRadius = json.yRadius;
  22252. this.aStartAngle = json.aStartAngle;
  22253. this.aEndAngle = json.aEndAngle;
  22254. this.aClockwise = json.aClockwise;
  22255. this.aRotation = json.aRotation;
  22256. return this;
  22257. };
  22258. function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
  22259. EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
  22260. this.type = 'ArcCurve';
  22261. }
  22262. ArcCurve.prototype = Object.create( EllipseCurve.prototype );
  22263. ArcCurve.prototype.constructor = ArcCurve;
  22264. ArcCurve.prototype.isArcCurve = true;
  22265. /**
  22266. * @author zz85 https://github.com/zz85
  22267. *
  22268. * Centripetal CatmullRom Curve - which is useful for avoiding
  22269. * cusps and self-intersections in non-uniform catmull rom curves.
  22270. * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
  22271. *
  22272. * curve.type accepts centripetal(default), chordal and catmullrom
  22273. * curve.tension is used for catmullrom which defaults to 0.5
  22274. */
  22275. /*
  22276. Based on an optimized c++ solution in
  22277. - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
  22278. - http://ideone.com/NoEbVM
  22279. This CubicPoly class could be used for reusing some variables and calculations,
  22280. but for three.js curve use, it could be possible inlined and flatten into a single function call
  22281. which can be placed in CurveUtils.
  22282. */
  22283. function CubicPoly() {
  22284. var c0 = 0, c1 = 0, c2 = 0, c3 = 0;
  22285. /*
  22286. * Compute coefficients for a cubic polynomial
  22287. * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
  22288. * such that
  22289. * p(0) = x0, p(1) = x1
  22290. * and
  22291. * p'(0) = t0, p'(1) = t1.
  22292. */
  22293. function init( x0, x1, t0, t1 ) {
  22294. c0 = x0;
  22295. c1 = t0;
  22296. c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
  22297. c3 = 2 * x0 - 2 * x1 + t0 + t1;
  22298. }
  22299. return {
  22300. initCatmullRom: function ( x0, x1, x2, x3, tension ) {
  22301. init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
  22302. },
  22303. initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
  22304. // compute tangents when parameterized in [t1,t2]
  22305. var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
  22306. var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
  22307. // rescale tangents for parametrization in [0,1]
  22308. t1 *= dt1;
  22309. t2 *= dt1;
  22310. init( x1, x2, t1, t2 );
  22311. },
  22312. calc: function ( t ) {
  22313. var t2 = t * t;
  22314. var t3 = t2 * t;
  22315. return c0 + c1 * t + c2 * t2 + c3 * t3;
  22316. }
  22317. };
  22318. }
  22319. //
  22320. var tmp = new Vector3();
  22321. var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();
  22322. function CatmullRomCurve3( points, closed, curveType, tension ) {
  22323. Curve.call( this );
  22324. this.type = 'CatmullRomCurve3';
  22325. this.points = points || [];
  22326. this.closed = closed || false;
  22327. this.curveType = curveType || 'centripetal';
  22328. this.tension = tension || 0.5;
  22329. }
  22330. CatmullRomCurve3.prototype = Object.create( Curve.prototype );
  22331. CatmullRomCurve3.prototype.constructor = CatmullRomCurve3;
  22332. CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
  22333. CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  22334. var point = optionalTarget || new Vector3();
  22335. var points = this.points;
  22336. var l = points.length;
  22337. var p = ( l - ( this.closed ? 0 : 1 ) ) * t;
  22338. var intPoint = Math.floor( p );
  22339. var weight = p - intPoint;
  22340. if ( this.closed ) {
  22341. intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
  22342. } else if ( weight === 0 && intPoint === l - 1 ) {
  22343. intPoint = l - 2;
  22344. weight = 1;
  22345. }
  22346. var p0, p1, p2, p3; // 4 points
  22347. if ( this.closed || intPoint > 0 ) {
  22348. p0 = points[ ( intPoint - 1 ) % l ];
  22349. } else {
  22350. // extrapolate first point
  22351. tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
  22352. p0 = tmp;
  22353. }
  22354. p1 = points[ intPoint % l ];
  22355. p2 = points[ ( intPoint + 1 ) % l ];
  22356. if ( this.closed || intPoint + 2 < l ) {
  22357. p3 = points[ ( intPoint + 2 ) % l ];
  22358. } else {
  22359. // extrapolate last point
  22360. tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
  22361. p3 = tmp;
  22362. }
  22363. if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
  22364. // init Centripetal / Chordal Catmull-Rom
  22365. var pow = this.curveType === 'chordal' ? 0.5 : 0.25;
  22366. var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
  22367. var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
  22368. var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
  22369. // safety check for repeated points
  22370. if ( dt1 < 1e-4 ) { dt1 = 1.0; }
  22371. if ( dt0 < 1e-4 ) { dt0 = dt1; }
  22372. if ( dt2 < 1e-4 ) { dt2 = dt1; }
  22373. px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
  22374. py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
  22375. pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
  22376. } else if ( this.curveType === 'catmullrom' ) {
  22377. px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
  22378. py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
  22379. pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
  22380. }
  22381. point.set(
  22382. px.calc( weight ),
  22383. py.calc( weight ),
  22384. pz.calc( weight )
  22385. );
  22386. return point;
  22387. };
  22388. CatmullRomCurve3.prototype.copy = function ( source ) {
  22389. Curve.prototype.copy.call( this, source );
  22390. this.points = [];
  22391. for ( var i = 0, l = source.points.length; i < l; i ++ ) {
  22392. var point = source.points[ i ];
  22393. this.points.push( point.clone() );
  22394. }
  22395. this.closed = source.closed;
  22396. this.curveType = source.curveType;
  22397. this.tension = source.tension;
  22398. return this;
  22399. };
  22400. CatmullRomCurve3.prototype.toJSON = function () {
  22401. var data = Curve.prototype.toJSON.call( this );
  22402. data.points = [];
  22403. for ( var i = 0, l = this.points.length; i < l; i ++ ) {
  22404. var point = this.points[ i ];
  22405. data.points.push( point.toArray() );
  22406. }
  22407. data.closed = this.closed;
  22408. data.curveType = this.curveType;
  22409. data.tension = this.tension;
  22410. return data;
  22411. };
  22412. CatmullRomCurve3.prototype.fromJSON = function ( json ) {
  22413. Curve.prototype.fromJSON.call( this, json );
  22414. this.points = [];
  22415. for ( var i = 0, l = json.points.length; i < l; i ++ ) {
  22416. var point = json.points[ i ];
  22417. this.points.push( new Vector3().fromArray( point ) );
  22418. }
  22419. this.closed = json.closed;
  22420. this.curveType = json.curveType;
  22421. this.tension = json.tension;
  22422. return this;
  22423. };
  22424. /**
  22425. * @author zz85 / http://www.lab4games.net/zz85/blog
  22426. *
  22427. * Bezier Curves formulas obtained from
  22428. * http://en.wikipedia.org/wiki/Bézier_curve
  22429. */
  22430. function CatmullRom( t, p0, p1, p2, p3 ) {
  22431. var v0 = ( p2 - p0 ) * 0.5;
  22432. var v1 = ( p3 - p1 ) * 0.5;
  22433. var t2 = t * t;
  22434. var t3 = t * t2;
  22435. return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
  22436. }
  22437. //
  22438. function QuadraticBezierP0( t, p ) {
  22439. var k = 1 - t;
  22440. return k * k * p;
  22441. }
  22442. function QuadraticBezierP1( t, p ) {
  22443. return 2 * ( 1 - t ) * t * p;
  22444. }
  22445. function QuadraticBezierP2( t, p ) {
  22446. return t * t * p;
  22447. }
  22448. function QuadraticBezier( t, p0, p1, p2 ) {
  22449. return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
  22450. QuadraticBezierP2( t, p2 );
  22451. }
  22452. //
  22453. function CubicBezierP0( t, p ) {
  22454. var k = 1 - t;
  22455. return k * k * k * p;
  22456. }
  22457. function CubicBezierP1( t, p ) {
  22458. var k = 1 - t;
  22459. return 3 * k * k * t * p;
  22460. }
  22461. function CubicBezierP2( t, p ) {
  22462. return 3 * ( 1 - t ) * t * t * p;
  22463. }
  22464. function CubicBezierP3( t, p ) {
  22465. return t * t * t * p;
  22466. }
  22467. function CubicBezier( t, p0, p1, p2, p3 ) {
  22468. return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
  22469. CubicBezierP3( t, p3 );
  22470. }
  22471. function CubicBezierCurve( v0, v1, v2, v3 ) {
  22472. Curve.call( this );
  22473. this.type = 'CubicBezierCurve';
  22474. this.v0 = v0 || new Vector2();
  22475. this.v1 = v1 || new Vector2();
  22476. this.v2 = v2 || new Vector2();
  22477. this.v3 = v3 || new Vector2();
  22478. }
  22479. CubicBezierCurve.prototype = Object.create( Curve.prototype );
  22480. CubicBezierCurve.prototype.constructor = CubicBezierCurve;
  22481. CubicBezierCurve.prototype.isCubicBezierCurve = true;
  22482. CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
  22483. var point = optionalTarget || new Vector2();
  22484. var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
  22485. point.set(
  22486. CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
  22487. CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
  22488. );
  22489. return point;
  22490. };
  22491. CubicBezierCurve.prototype.copy = function ( source ) {
  22492. Curve.prototype.copy.call( this, source );
  22493. this.v0.copy( source.v0 );
  22494. this.v1.copy( source.v1 );
  22495. this.v2.copy( source.v2 );
  22496. this.v3.copy( source.v3 );
  22497. return this;
  22498. };
  22499. CubicBezierCurve.prototype.toJSON = function () {
  22500. var data = Curve.prototype.toJSON.call( this );
  22501. data.v0 = this.v0.toArray();
  22502. data.v1 = this.v1.toArray();
  22503. data.v2 = this.v2.toArray();
  22504. data.v3 = this.v3.toArray();
  22505. return data;
  22506. };
  22507. CubicBezierCurve.prototype.fromJSON = function ( json ) {
  22508. Curve.prototype.fromJSON.call( this, json );
  22509. this.v0.fromArray( json.v0 );
  22510. this.v1.fromArray( json.v1 );
  22511. this.v2.fromArray( json.v2 );
  22512. this.v3.fromArray( json.v3 );
  22513. return this;
  22514. };
  22515. function CubicBezierCurve3( v0, v1, v2, v3 ) {
  22516. Curve.call( this );
  22517. this.type = 'CubicBezierCurve3';
  22518. this.v0 = v0 || new Vector3();
  22519. this.v1 = v1 || new Vector3();
  22520. this.v2 = v2 || new Vector3();
  22521. this.v3 = v3 || new Vector3();
  22522. }
  22523. CubicBezierCurve3.prototype = Object.create( Curve.prototype );
  22524. CubicBezierCurve3.prototype.constructor = CubicBezierCurve3;
  22525. CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
  22526. CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  22527. var point = optionalTarget || new Vector3();
  22528. var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
  22529. point.set(
  22530. CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
  22531. CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
  22532. CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
  22533. );
  22534. return point;
  22535. };
  22536. CubicBezierCurve3.prototype.copy = function ( source ) {
  22537. Curve.prototype.copy.call( this, source );
  22538. this.v0.copy( source.v0 );
  22539. this.v1.copy( source.v1 );
  22540. this.v2.copy( source.v2 );
  22541. this.v3.copy( source.v3 );
  22542. return this;
  22543. };
  22544. CubicBezierCurve3.prototype.toJSON = function () {
  22545. var data = Curve.prototype.toJSON.call( this );
  22546. data.v0 = this.v0.toArray();
  22547. data.v1 = this.v1.toArray();
  22548. data.v2 = this.v2.toArray();
  22549. data.v3 = this.v3.toArray();
  22550. return data;
  22551. };
  22552. CubicBezierCurve3.prototype.fromJSON = function ( json ) {
  22553. Curve.prototype.fromJSON.call( this, json );
  22554. this.v0.fromArray( json.v0 );
  22555. this.v1.fromArray( json.v1 );
  22556. this.v2.fromArray( json.v2 );
  22557. this.v3.fromArray( json.v3 );
  22558. return this;
  22559. };
  22560. function LineCurve( v1, v2 ) {
  22561. Curve.call( this );
  22562. this.type = 'LineCurve';
  22563. this.v1 = v1 || new Vector2();
  22564. this.v2 = v2 || new Vector2();
  22565. }
  22566. LineCurve.prototype = Object.create( Curve.prototype );
  22567. LineCurve.prototype.constructor = LineCurve;
  22568. LineCurve.prototype.isLineCurve = true;
  22569. LineCurve.prototype.getPoint = function ( t, optionalTarget ) {
  22570. var point = optionalTarget || new Vector2();
  22571. if ( t === 1 ) {
  22572. point.copy( this.v2 );
  22573. } else {
  22574. point.copy( this.v2 ).sub( this.v1 );
  22575. point.multiplyScalar( t ).add( this.v1 );
  22576. }
  22577. return point;
  22578. };
  22579. // Line curve is linear, so we can overwrite default getPointAt
  22580. LineCurve.prototype.getPointAt = function ( u, optionalTarget ) {
  22581. return this.getPoint( u, optionalTarget );
  22582. };
  22583. LineCurve.prototype.getTangent = function ( /* t */ ) {
  22584. var tangent = this.v2.clone().sub( this.v1 );
  22585. return tangent.normalize();
  22586. };
  22587. LineCurve.prototype.copy = function ( source ) {
  22588. Curve.prototype.copy.call( this, source );
  22589. this.v1.copy( source.v1 );
  22590. this.v2.copy( source.v2 );
  22591. return this;
  22592. };
  22593. LineCurve.prototype.toJSON = function () {
  22594. var data = Curve.prototype.toJSON.call( this );
  22595. data.v1 = this.v1.toArray();
  22596. data.v2 = this.v2.toArray();
  22597. return data;
  22598. };
  22599. LineCurve.prototype.fromJSON = function ( json ) {
  22600. Curve.prototype.fromJSON.call( this, json );
  22601. this.v1.fromArray( json.v1 );
  22602. this.v2.fromArray( json.v2 );
  22603. return this;
  22604. };
  22605. function LineCurve3( v1, v2 ) {
  22606. Curve.call( this );
  22607. this.type = 'LineCurve3';
  22608. this.v1 = v1 || new Vector3();
  22609. this.v2 = v2 || new Vector3();
  22610. }
  22611. LineCurve3.prototype = Object.create( Curve.prototype );
  22612. LineCurve3.prototype.constructor = LineCurve3;
  22613. LineCurve3.prototype.isLineCurve3 = true;
  22614. LineCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  22615. var point = optionalTarget || new Vector3();
  22616. if ( t === 1 ) {
  22617. point.copy( this.v2 );
  22618. } else {
  22619. point.copy( this.v2 ).sub( this.v1 );
  22620. point.multiplyScalar( t ).add( this.v1 );
  22621. }
  22622. return point;
  22623. };
  22624. // Line curve is linear, so we can overwrite default getPointAt
  22625. LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {
  22626. return this.getPoint( u, optionalTarget );
  22627. };
  22628. LineCurve3.prototype.copy = function ( source ) {
  22629. Curve.prototype.copy.call( this, source );
  22630. this.v1.copy( source.v1 );
  22631. this.v2.copy( source.v2 );
  22632. return this;
  22633. };
  22634. LineCurve3.prototype.toJSON = function () {
  22635. var data = Curve.prototype.toJSON.call( this );
  22636. data.v1 = this.v1.toArray();
  22637. data.v2 = this.v2.toArray();
  22638. return data;
  22639. };
  22640. LineCurve3.prototype.fromJSON = function ( json ) {
  22641. Curve.prototype.fromJSON.call( this, json );
  22642. this.v1.fromArray( json.v1 );
  22643. this.v2.fromArray( json.v2 );
  22644. return this;
  22645. };
  22646. function QuadraticBezierCurve( v0, v1, v2 ) {
  22647. Curve.call( this );
  22648. this.type = 'QuadraticBezierCurve';
  22649. this.v0 = v0 || new Vector2();
  22650. this.v1 = v1 || new Vector2();
  22651. this.v2 = v2 || new Vector2();
  22652. }
  22653. QuadraticBezierCurve.prototype = Object.create( Curve.prototype );
  22654. QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;
  22655. QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
  22656. QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
  22657. var point = optionalTarget || new Vector2();
  22658. var v0 = this.v0, v1 = this.v1, v2 = this.v2;
  22659. point.set(
  22660. QuadraticBezier( t, v0.x, v1.x, v2.x ),
  22661. QuadraticBezier( t, v0.y, v1.y, v2.y )
  22662. );
  22663. return point;
  22664. };
  22665. QuadraticBezierCurve.prototype.copy = function ( source ) {
  22666. Curve.prototype.copy.call( this, source );
  22667. this.v0.copy( source.v0 );
  22668. this.v1.copy( source.v1 );
  22669. this.v2.copy( source.v2 );
  22670. return this;
  22671. };
  22672. QuadraticBezierCurve.prototype.toJSON = function () {
  22673. var data = Curve.prototype.toJSON.call( this );
  22674. data.v0 = this.v0.toArray();
  22675. data.v1 = this.v1.toArray();
  22676. data.v2 = this.v2.toArray();
  22677. return data;
  22678. };
  22679. QuadraticBezierCurve.prototype.fromJSON = function ( json ) {
  22680. Curve.prototype.fromJSON.call( this, json );
  22681. this.v0.fromArray( json.v0 );
  22682. this.v1.fromArray( json.v1 );
  22683. this.v2.fromArray( json.v2 );
  22684. return this;
  22685. };
  22686. function QuadraticBezierCurve3( v0, v1, v2 ) {
  22687. Curve.call( this );
  22688. this.type = 'QuadraticBezierCurve3';
  22689. this.v0 = v0 || new Vector3();
  22690. this.v1 = v1 || new Vector3();
  22691. this.v2 = v2 || new Vector3();
  22692. }
  22693. QuadraticBezierCurve3.prototype = Object.create( Curve.prototype );
  22694. QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;
  22695. QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
  22696. QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
  22697. var point = optionalTarget || new Vector3();
  22698. var v0 = this.v0, v1 = this.v1, v2 = this.v2;
  22699. point.set(
  22700. QuadraticBezier( t, v0.x, v1.x, v2.x ),
  22701. QuadraticBezier( t, v0.y, v1.y, v2.y ),
  22702. QuadraticBezier( t, v0.z, v1.z, v2.z )
  22703. );
  22704. return point;
  22705. };
  22706. QuadraticBezierCurve3.prototype.copy = function ( source ) {
  22707. Curve.prototype.copy.call( this, source );
  22708. this.v0.copy( source.v0 );
  22709. this.v1.copy( source.v1 );
  22710. this.v2.copy( source.v2 );
  22711. return this;
  22712. };
  22713. QuadraticBezierCurve3.prototype.toJSON = function () {
  22714. var data = Curve.prototype.toJSON.call( this );
  22715. data.v0 = this.v0.toArray();
  22716. data.v1 = this.v1.toArray();
  22717. data.v2 = this.v2.toArray();
  22718. return data;
  22719. };
  22720. QuadraticBezierCurve3.prototype.fromJSON = function ( json ) {
  22721. Curve.prototype.fromJSON.call( this, json );
  22722. this.v0.fromArray( json.v0 );
  22723. this.v1.fromArray( json.v1 );
  22724. this.v2.fromArray( json.v2 );
  22725. return this;
  22726. };
  22727. function SplineCurve( points /* array of Vector2 */ ) {
  22728. Curve.call( this );
  22729. this.type = 'SplineCurve';
  22730. this.points = points || [];
  22731. }
  22732. SplineCurve.prototype = Object.create( Curve.prototype );
  22733. SplineCurve.prototype.constructor = SplineCurve;
  22734. SplineCurve.prototype.isSplineCurve = true;
  22735. SplineCurve.prototype.getPoint = function ( t, optionalTarget ) {
  22736. var point = optionalTarget || new Vector2();
  22737. var points = this.points;
  22738. var p = ( points.length - 1 ) * t;
  22739. var intPoint = Math.floor( p );
  22740. var weight = p - intPoint;
  22741. var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
  22742. var p1 = points[ intPoint ];
  22743. var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
  22744. var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
  22745. point.set(
  22746. CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
  22747. CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
  22748. );
  22749. return point;
  22750. };
  22751. SplineCurve.prototype.copy = function ( source ) {
  22752. Curve.prototype.copy.call( this, source );
  22753. this.points = [];
  22754. for ( var i = 0, l = source.points.length; i < l; i ++ ) {
  22755. var point = source.points[ i ];
  22756. this.points.push( point.clone() );
  22757. }
  22758. return this;
  22759. };
  22760. SplineCurve.prototype.toJSON = function () {
  22761. var data = Curve.prototype.toJSON.call( this );
  22762. data.points = [];
  22763. for ( var i = 0, l = this.points.length; i < l; i ++ ) {
  22764. var point = this.points[ i ];
  22765. data.points.push( point.toArray() );
  22766. }
  22767. return data;
  22768. };
  22769. SplineCurve.prototype.fromJSON = function ( json ) {
  22770. Curve.prototype.fromJSON.call( this, json );
  22771. this.points = [];
  22772. for ( var i = 0, l = json.points.length; i < l; i ++ ) {
  22773. var point = json.points[ i ];
  22774. this.points.push( new Vector2().fromArray( point ) );
  22775. }
  22776. return this;
  22777. };
  22778. var Curves = /*#__PURE__*/Object.freeze({
  22779. __proto__: null,
  22780. ArcCurve: ArcCurve,
  22781. CatmullRomCurve3: CatmullRomCurve3,
  22782. CubicBezierCurve: CubicBezierCurve,
  22783. CubicBezierCurve3: CubicBezierCurve3,
  22784. EllipseCurve: EllipseCurve,
  22785. LineCurve: LineCurve,
  22786. LineCurve3: LineCurve3,
  22787. QuadraticBezierCurve: QuadraticBezierCurve,
  22788. QuadraticBezierCurve3: QuadraticBezierCurve3,
  22789. SplineCurve: SplineCurve
  22790. });
  22791. /**
  22792. * @author zz85 / http://www.lab4games.net/zz85/blog
  22793. *
  22794. **/
  22795. /**************************************************************
  22796. * Curved Path - a curve path is simply a array of connected
  22797. * curves, but retains the api of a curve
  22798. **************************************************************/
  22799. function CurvePath() {
  22800. Curve.call( this );
  22801. this.type = 'CurvePath';
  22802. this.curves = [];
  22803. this.autoClose = false; // Automatically closes the path
  22804. }
  22805. CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
  22806. constructor: CurvePath,
  22807. add: function ( curve ) {
  22808. this.curves.push( curve );
  22809. },
  22810. closePath: function () {
  22811. // Add a line curve if start and end of lines are not connected
  22812. var startPoint = this.curves[ 0 ].getPoint( 0 );
  22813. var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
  22814. if ( ! startPoint.equals( endPoint ) ) {
  22815. this.curves.push( new LineCurve( endPoint, startPoint ) );
  22816. }
  22817. },
  22818. // To get accurate point with reference to
  22819. // entire path distance at time t,
  22820. // following has to be done:
  22821. // 1. Length of each sub path have to be known
  22822. // 2. Locate and identify type of curve
  22823. // 3. Get t for the curve
  22824. // 4. Return curve.getPointAt(t')
  22825. getPoint: function ( t ) {
  22826. var d = t * this.getLength();
  22827. var curveLengths = this.getCurveLengths();
  22828. var i = 0;
  22829. // To think about boundaries points.
  22830. while ( i < curveLengths.length ) {
  22831. if ( curveLengths[ i ] >= d ) {
  22832. var diff = curveLengths[ i ] - d;
  22833. var curve = this.curves[ i ];
  22834. var segmentLength = curve.getLength();
  22835. var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
  22836. return curve.getPointAt( u );
  22837. }
  22838. i ++;
  22839. }
  22840. return null;
  22841. // loop where sum != 0, sum > d , sum+1 <d
  22842. },
  22843. // We cannot use the default THREE.Curve getPoint() with getLength() because in
  22844. // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
  22845. // getPoint() depends on getLength
  22846. getLength: function () {
  22847. var lens = this.getCurveLengths();
  22848. return lens[ lens.length - 1 ];
  22849. },
  22850. // cacheLengths must be recalculated.
  22851. updateArcLengths: function () {
  22852. this.needsUpdate = true;
  22853. this.cacheLengths = null;
  22854. this.getCurveLengths();
  22855. },
  22856. // Compute lengths and cache them
  22857. // We cannot overwrite getLengths() because UtoT mapping uses it.
  22858. getCurveLengths: function () {
  22859. // We use cache values if curves and cache array are same length
  22860. if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
  22861. return this.cacheLengths;
  22862. }
  22863. // Get length of sub-curve
  22864. // Push sums into cached array
  22865. var lengths = [], sums = 0;
  22866. for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
  22867. sums += this.curves[ i ].getLength();
  22868. lengths.push( sums );
  22869. }
  22870. this.cacheLengths = lengths;
  22871. return lengths;
  22872. },
  22873. getSpacedPoints: function ( divisions ) {
  22874. if ( divisions === undefined ) { divisions = 40; }
  22875. var points = [];
  22876. for ( var i = 0; i <= divisions; i ++ ) {
  22877. points.push( this.getPoint( i / divisions ) );
  22878. }
  22879. if ( this.autoClose ) {
  22880. points.push( points[ 0 ] );
  22881. }
  22882. return points;
  22883. },
  22884. getPoints: function ( divisions ) {
  22885. divisions = divisions || 12;
  22886. var points = [], last;
  22887. for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) {
  22888. var curve = curves[ i ];
  22889. var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
  22890. : ( curve && ( curve.isLineCurve || curve.isLineCurve3 ) ) ? 1
  22891. : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
  22892. : divisions;
  22893. var pts = curve.getPoints( resolution );
  22894. for ( var j = 0; j < pts.length; j ++ ) {
  22895. var point = pts[ j ];
  22896. if ( last && last.equals( point ) ) { continue; } // ensures no consecutive points are duplicates
  22897. points.push( point );
  22898. last = point;
  22899. }
  22900. }
  22901. if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
  22902. points.push( points[ 0 ] );
  22903. }
  22904. return points;
  22905. },
  22906. copy: function ( source ) {
  22907. Curve.prototype.copy.call( this, source );
  22908. this.curves = [];
  22909. for ( var i = 0, l = source.curves.length; i < l; i ++ ) {
  22910. var curve = source.curves[ i ];
  22911. this.curves.push( curve.clone() );
  22912. }
  22913. this.autoClose = source.autoClose;
  22914. return this;
  22915. },
  22916. toJSON: function () {
  22917. var data = Curve.prototype.toJSON.call( this );
  22918. data.autoClose = this.autoClose;
  22919. data.curves = [];
  22920. for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
  22921. var curve = this.curves[ i ];
  22922. data.curves.push( curve.toJSON() );
  22923. }
  22924. return data;
  22925. },
  22926. fromJSON: function ( json ) {
  22927. Curve.prototype.fromJSON.call( this, json );
  22928. this.autoClose = json.autoClose;
  22929. this.curves = [];
  22930. for ( var i = 0, l = json.curves.length; i < l; i ++ ) {
  22931. var curve = json.curves[ i ];
  22932. this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
  22933. }
  22934. return this;
  22935. }
  22936. } );
  22937. /**
  22938. * @author zz85 / http://www.lab4games.net/zz85/blog
  22939. * Creates free form 2d path using series of points, lines or curves.
  22940. **/
  22941. function Path( points ) {
  22942. CurvePath.call( this );
  22943. this.type = 'Path';
  22944. this.currentPoint = new Vector2();
  22945. if ( points ) {
  22946. this.setFromPoints( points );
  22947. }
  22948. }
  22949. Path.prototype = Object.assign( Object.create( CurvePath.prototype ), {
  22950. constructor: Path,
  22951. setFromPoints: function ( points ) {
  22952. this.moveTo( points[ 0 ].x, points[ 0 ].y );
  22953. for ( var i = 1, l = points.length; i < l; i ++ ) {
  22954. this.lineTo( points[ i ].x, points[ i ].y );
  22955. }
  22956. return this;
  22957. },
  22958. moveTo: function ( x, y ) {
  22959. this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
  22960. return this;
  22961. },
  22962. lineTo: function ( x, y ) {
  22963. var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
  22964. this.curves.push( curve );
  22965. this.currentPoint.set( x, y );
  22966. return this;
  22967. },
  22968. quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
  22969. var curve = new QuadraticBezierCurve(
  22970. this.currentPoint.clone(),
  22971. new Vector2( aCPx, aCPy ),
  22972. new Vector2( aX, aY )
  22973. );
  22974. this.curves.push( curve );
  22975. this.currentPoint.set( aX, aY );
  22976. return this;
  22977. },
  22978. bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
  22979. var curve = new CubicBezierCurve(
  22980. this.currentPoint.clone(),
  22981. new Vector2( aCP1x, aCP1y ),
  22982. new Vector2( aCP2x, aCP2y ),
  22983. new Vector2( aX, aY )
  22984. );
  22985. this.curves.push( curve );
  22986. this.currentPoint.set( aX, aY );
  22987. return this;
  22988. },
  22989. splineThru: function ( pts /*Array of Vector*/ ) {
  22990. var npts = [ this.currentPoint.clone() ].concat( pts );
  22991. var curve = new SplineCurve( npts );
  22992. this.curves.push( curve );
  22993. this.currentPoint.copy( pts[ pts.length - 1 ] );
  22994. return this;
  22995. },
  22996. arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
  22997. var x0 = this.currentPoint.x;
  22998. var y0 = this.currentPoint.y;
  22999. this.absarc( aX + x0, aY + y0, aRadius,
  23000. aStartAngle, aEndAngle, aClockwise );
  23001. return this;
  23002. },
  23003. absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
  23004. this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
  23005. return this;
  23006. },
  23007. ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
  23008. var x0 = this.currentPoint.x;
  23009. var y0 = this.currentPoint.y;
  23010. this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
  23011. return this;
  23012. },
  23013. absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
  23014. var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
  23015. if ( this.curves.length > 0 ) {
  23016. // if a previous curve is present, attempt to join
  23017. var firstPoint = curve.getPoint( 0 );
  23018. if ( ! firstPoint.equals( this.currentPoint ) ) {
  23019. this.lineTo( firstPoint.x, firstPoint.y );
  23020. }
  23021. }
  23022. this.curves.push( curve );
  23023. var lastPoint = curve.getPoint( 1 );
  23024. this.currentPoint.copy( lastPoint );
  23025. return this;
  23026. },
  23027. copy: function ( source ) {
  23028. CurvePath.prototype.copy.call( this, source );
  23029. this.currentPoint.copy( source.currentPoint );
  23030. return this;
  23031. },
  23032. toJSON: function () {
  23033. var data = CurvePath.prototype.toJSON.call( this );
  23034. data.currentPoint = this.currentPoint.toArray();
  23035. return data;
  23036. },
  23037. fromJSON: function ( json ) {
  23038. CurvePath.prototype.fromJSON.call( this, json );
  23039. this.currentPoint.fromArray( json.currentPoint );
  23040. return this;
  23041. }
  23042. } );
  23043. /**
  23044. * @author zz85 / http://www.lab4games.net/zz85/blog
  23045. * Defines a 2d shape plane using paths.
  23046. **/
  23047. // STEP 1 Create a path.
  23048. // STEP 2 Turn path into shape.
  23049. // STEP 3 ExtrudeGeometry takes in Shape/Shapes
  23050. // STEP 3a - Extract points from each shape, turn to vertices
  23051. // STEP 3b - Triangulate each shape, add faces.
  23052. function Shape( points ) {
  23053. Path.call( this, points );
  23054. this.uuid = MathUtils.generateUUID();
  23055. this.type = 'Shape';
  23056. this.holes = [];
  23057. }
  23058. Shape.prototype = Object.assign( Object.create( Path.prototype ), {
  23059. constructor: Shape,
  23060. getPointsHoles: function ( divisions ) {
  23061. var holesPts = [];
  23062. for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
  23063. holesPts[ i ] = this.holes[ i ].getPoints( divisions );
  23064. }
  23065. return holesPts;
  23066. },
  23067. // get points of shape and holes (keypoints based on segments parameter)
  23068. extractPoints: function ( divisions ) {
  23069. return {
  23070. shape: this.getPoints( divisions ),
  23071. holes: this.getPointsHoles( divisions )
  23072. };
  23073. },
  23074. copy: function ( source ) {
  23075. Path.prototype.copy.call( this, source );
  23076. this.holes = [];
  23077. for ( var i = 0, l = source.holes.length; i < l; i ++ ) {
  23078. var hole = source.holes[ i ];
  23079. this.holes.push( hole.clone() );
  23080. }
  23081. return this;
  23082. },
  23083. toJSON: function () {
  23084. var data = Path.prototype.toJSON.call( this );
  23085. data.uuid = this.uuid;
  23086. data.holes = [];
  23087. for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
  23088. var hole = this.holes[ i ];
  23089. data.holes.push( hole.toJSON() );
  23090. }
  23091. return data;
  23092. },
  23093. fromJSON: function ( json ) {
  23094. Path.prototype.fromJSON.call( this, json );
  23095. this.uuid = json.uuid;
  23096. this.holes = [];
  23097. for ( var i = 0, l = json.holes.length; i < l; i ++ ) {
  23098. var hole = json.holes[ i ];
  23099. this.holes.push( new Path().fromJSON( hole ) );
  23100. }
  23101. return this;
  23102. }
  23103. } );
  23104. /**
  23105. * @author mrdoob / http://mrdoob.com/
  23106. * @author alteredq / http://alteredqualia.com/
  23107. */
  23108. function Light( color, intensity ) {
  23109. Object3D.call( this );
  23110. this.type = 'Light';
  23111. this.color = new Color( color );
  23112. this.intensity = intensity !== undefined ? intensity : 1;
  23113. this.receiveShadow = undefined;
  23114. }
  23115. Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
  23116. constructor: Light,
  23117. isLight: true,
  23118. copy: function ( source ) {
  23119. Object3D.prototype.copy.call( this, source );
  23120. this.color.copy( source.color );
  23121. this.intensity = source.intensity;
  23122. return this;
  23123. },
  23124. toJSON: function ( meta ) {
  23125. var data = Object3D.prototype.toJSON.call( this, meta );
  23126. data.object.color = this.color.getHex();
  23127. data.object.intensity = this.intensity;
  23128. if ( this.groundColor !== undefined ) { data.object.groundColor = this.groundColor.getHex(); }
  23129. if ( this.distance !== undefined ) { data.object.distance = this.distance; }
  23130. if ( this.angle !== undefined ) { data.object.angle = this.angle; }
  23131. if ( this.decay !== undefined ) { data.object.decay = this.decay; }
  23132. if ( this.penumbra !== undefined ) { data.object.penumbra = this.penumbra; }
  23133. if ( this.shadow !== undefined ) { data.object.shadow = this.shadow.toJSON(); }
  23134. return data;
  23135. }
  23136. } );
  23137. /**
  23138. * @author alteredq / http://alteredqualia.com/
  23139. */
  23140. function HemisphereLight( skyColor, groundColor, intensity ) {
  23141. Light.call( this, skyColor, intensity );
  23142. this.type = 'HemisphereLight';
  23143. this.castShadow = undefined;
  23144. this.position.copy( Object3D.DefaultUp );
  23145. this.updateMatrix();
  23146. this.groundColor = new Color( groundColor );
  23147. }
  23148. HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23149. constructor: HemisphereLight,
  23150. isHemisphereLight: true,
  23151. copy: function ( source ) {
  23152. Light.prototype.copy.call( this, source );
  23153. this.groundColor.copy( source.groundColor );
  23154. return this;
  23155. }
  23156. } );
  23157. /**
  23158. * @author mrdoob / http://mrdoob.com/
  23159. */
  23160. function LightShadow( camera ) {
  23161. this.camera = camera;
  23162. this.bias = 0;
  23163. this.radius = 1;
  23164. this.mapSize = new Vector2( 512, 512 );
  23165. this.map = null;
  23166. this.mapPass = null;
  23167. this.matrix = new Matrix4();
  23168. this._frustum = new Frustum();
  23169. this._frameExtents = new Vector2( 1, 1 );
  23170. this._viewportCount = 1;
  23171. this._viewports = [
  23172. new Vector4( 0, 0, 1, 1 )
  23173. ];
  23174. }
  23175. Object.assign( LightShadow.prototype, {
  23176. _projScreenMatrix: new Matrix4(),
  23177. _lightPositionWorld: new Vector3(),
  23178. _lookTarget: new Vector3(),
  23179. getViewportCount: function () {
  23180. return this._viewportCount;
  23181. },
  23182. getFrustum: function () {
  23183. return this._frustum;
  23184. },
  23185. updateMatrices: function ( light ) {
  23186. var shadowCamera = this.camera,
  23187. shadowMatrix = this.matrix,
  23188. projScreenMatrix = this._projScreenMatrix,
  23189. lookTarget = this._lookTarget,
  23190. lightPositionWorld = this._lightPositionWorld;
  23191. lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
  23192. shadowCamera.position.copy( lightPositionWorld );
  23193. lookTarget.setFromMatrixPosition( light.target.matrixWorld );
  23194. shadowCamera.lookAt( lookTarget );
  23195. shadowCamera.updateMatrixWorld();
  23196. projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
  23197. this._frustum.setFromProjectionMatrix( projScreenMatrix );
  23198. shadowMatrix.set(
  23199. 0.5, 0.0, 0.0, 0.5,
  23200. 0.0, 0.5, 0.0, 0.5,
  23201. 0.0, 0.0, 0.5, 0.5,
  23202. 0.0, 0.0, 0.0, 1.0
  23203. );
  23204. shadowMatrix.multiply( shadowCamera.projectionMatrix );
  23205. shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
  23206. },
  23207. getViewport: function ( viewportIndex ) {
  23208. return this._viewports[ viewportIndex ];
  23209. },
  23210. getFrameExtents: function () {
  23211. return this._frameExtents;
  23212. },
  23213. copy: function ( source ) {
  23214. this.camera = source.camera.clone();
  23215. this.bias = source.bias;
  23216. this.radius = source.radius;
  23217. this.mapSize.copy( source.mapSize );
  23218. return this;
  23219. },
  23220. clone: function () {
  23221. return new this.constructor().copy( this );
  23222. },
  23223. toJSON: function () {
  23224. var object = {};
  23225. if ( this.bias !== 0 ) { object.bias = this.bias; }
  23226. if ( this.radius !== 1 ) { object.radius = this.radius; }
  23227. if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) { object.mapSize = this.mapSize.toArray(); }
  23228. object.camera = this.camera.toJSON( false ).object;
  23229. delete object.camera.matrix;
  23230. return object;
  23231. }
  23232. } );
  23233. /**
  23234. * @author mrdoob / http://mrdoob.com/
  23235. */
  23236. function SpotLightShadow() {
  23237. LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
  23238. }
  23239. SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
  23240. constructor: SpotLightShadow,
  23241. isSpotLightShadow: true,
  23242. updateMatrices: function ( light ) {
  23243. var camera = this.camera;
  23244. var fov = MathUtils.RAD2DEG * 2 * light.angle;
  23245. var aspect = this.mapSize.width / this.mapSize.height;
  23246. var far = light.distance || camera.far;
  23247. if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
  23248. camera.fov = fov;
  23249. camera.aspect = aspect;
  23250. camera.far = far;
  23251. camera.updateProjectionMatrix();
  23252. }
  23253. LightShadow.prototype.updateMatrices.call( this, light );
  23254. }
  23255. } );
  23256. /**
  23257. * @author alteredq / http://alteredqualia.com/
  23258. */
  23259. function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
  23260. Light.call( this, color, intensity );
  23261. this.type = 'SpotLight';
  23262. this.position.copy( Object3D.DefaultUp );
  23263. this.updateMatrix();
  23264. this.target = new Object3D();
  23265. Object.defineProperty( this, 'power', {
  23266. get: function () {
  23267. // intensity = power per solid angle.
  23268. // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  23269. return this.intensity * Math.PI;
  23270. },
  23271. set: function ( power ) {
  23272. // intensity = power per solid angle.
  23273. // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  23274. this.intensity = power / Math.PI;
  23275. }
  23276. } );
  23277. this.distance = ( distance !== undefined ) ? distance : 0;
  23278. this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
  23279. this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
  23280. this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
  23281. this.shadow = new SpotLightShadow();
  23282. }
  23283. SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23284. constructor: SpotLight,
  23285. isSpotLight: true,
  23286. copy: function ( source ) {
  23287. Light.prototype.copy.call( this, source );
  23288. this.distance = source.distance;
  23289. this.angle = source.angle;
  23290. this.penumbra = source.penumbra;
  23291. this.decay = source.decay;
  23292. this.target = source.target.clone();
  23293. this.shadow = source.shadow.clone();
  23294. return this;
  23295. }
  23296. } );
  23297. function PointLightShadow() {
  23298. LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) );
  23299. this._frameExtents = new Vector2( 4, 2 );
  23300. this._viewportCount = 6;
  23301. this._viewports = [
  23302. // These viewports map a cube-map onto a 2D texture with the
  23303. // following orientation:
  23304. //
  23305. // xzXZ
  23306. // y Y
  23307. //
  23308. // X - Positive x direction
  23309. // x - Negative x direction
  23310. // Y - Positive y direction
  23311. // y - Negative y direction
  23312. // Z - Positive z direction
  23313. // z - Negative z direction
  23314. // positive X
  23315. new Vector4( 2, 1, 1, 1 ),
  23316. // negative X
  23317. new Vector4( 0, 1, 1, 1 ),
  23318. // positive Z
  23319. new Vector4( 3, 1, 1, 1 ),
  23320. // negative Z
  23321. new Vector4( 1, 1, 1, 1 ),
  23322. // positive Y
  23323. new Vector4( 3, 0, 1, 1 ),
  23324. // negative Y
  23325. new Vector4( 1, 0, 1, 1 )
  23326. ];
  23327. this._cubeDirections = [
  23328. new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
  23329. new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
  23330. ];
  23331. this._cubeUps = [
  23332. new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
  23333. new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
  23334. ];
  23335. }
  23336. PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
  23337. constructor: PointLightShadow,
  23338. isPointLightShadow: true,
  23339. updateMatrices: function ( light, viewportIndex ) {
  23340. if ( viewportIndex === undefined ) { viewportIndex = 0; }
  23341. var camera = this.camera,
  23342. shadowMatrix = this.matrix,
  23343. lightPositionWorld = this._lightPositionWorld,
  23344. lookTarget = this._lookTarget,
  23345. projScreenMatrix = this._projScreenMatrix;
  23346. lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
  23347. camera.position.copy( lightPositionWorld );
  23348. lookTarget.copy( camera.position );
  23349. lookTarget.add( this._cubeDirections[ viewportIndex ] );
  23350. camera.up.copy( this._cubeUps[ viewportIndex ] );
  23351. camera.lookAt( lookTarget );
  23352. camera.updateMatrixWorld();
  23353. shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z );
  23354. projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
  23355. this._frustum.setFromProjectionMatrix( projScreenMatrix );
  23356. }
  23357. } );
  23358. /**
  23359. * @author mrdoob / http://mrdoob.com/
  23360. */
  23361. function PointLight( color, intensity, distance, decay ) {
  23362. Light.call( this, color, intensity );
  23363. this.type = 'PointLight';
  23364. Object.defineProperty( this, 'power', {
  23365. get: function () {
  23366. // intensity = power per solid angle.
  23367. // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  23368. return this.intensity * 4 * Math.PI;
  23369. },
  23370. set: function ( power ) {
  23371. // intensity = power per solid angle.
  23372. // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
  23373. this.intensity = power / ( 4 * Math.PI );
  23374. }
  23375. } );
  23376. this.distance = ( distance !== undefined ) ? distance : 0;
  23377. this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
  23378. this.shadow = new PointLightShadow();
  23379. }
  23380. PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23381. constructor: PointLight,
  23382. isPointLight: true,
  23383. copy: function ( source ) {
  23384. Light.prototype.copy.call( this, source );
  23385. this.distance = source.distance;
  23386. this.decay = source.decay;
  23387. this.shadow = source.shadow.clone();
  23388. return this;
  23389. }
  23390. } );
  23391. /**
  23392. * @author alteredq / http://alteredqualia.com/
  23393. * @author arose / http://github.com/arose
  23394. */
  23395. function OrthographicCamera( left, right, top, bottom, near, far ) {
  23396. Camera.call( this );
  23397. this.type = 'OrthographicCamera';
  23398. this.zoom = 1;
  23399. this.view = null;
  23400. this.left = ( left !== undefined ) ? left : - 1;
  23401. this.right = ( right !== undefined ) ? right : 1;
  23402. this.top = ( top !== undefined ) ? top : 1;
  23403. this.bottom = ( bottom !== undefined ) ? bottom : - 1;
  23404. this.near = ( near !== undefined ) ? near : 0.1;
  23405. this.far = ( far !== undefined ) ? far : 2000;
  23406. this.updateProjectionMatrix();
  23407. }
  23408. OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
  23409. constructor: OrthographicCamera,
  23410. isOrthographicCamera: true,
  23411. copy: function ( source, recursive ) {
  23412. Camera.prototype.copy.call( this, source, recursive );
  23413. this.left = source.left;
  23414. this.right = source.right;
  23415. this.top = source.top;
  23416. this.bottom = source.bottom;
  23417. this.near = source.near;
  23418. this.far = source.far;
  23419. this.zoom = source.zoom;
  23420. this.view = source.view === null ? null : Object.assign( {}, source.view );
  23421. return this;
  23422. },
  23423. setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
  23424. if ( this.view === null ) {
  23425. this.view = {
  23426. enabled: true,
  23427. fullWidth: 1,
  23428. fullHeight: 1,
  23429. offsetX: 0,
  23430. offsetY: 0,
  23431. width: 1,
  23432. height: 1
  23433. };
  23434. }
  23435. this.view.enabled = true;
  23436. this.view.fullWidth = fullWidth;
  23437. this.view.fullHeight = fullHeight;
  23438. this.view.offsetX = x;
  23439. this.view.offsetY = y;
  23440. this.view.width = width;
  23441. this.view.height = height;
  23442. this.updateProjectionMatrix();
  23443. },
  23444. clearViewOffset: function () {
  23445. if ( this.view !== null ) {
  23446. this.view.enabled = false;
  23447. }
  23448. this.updateProjectionMatrix();
  23449. },
  23450. updateProjectionMatrix: function () {
  23451. var dx = ( this.right - this.left ) / ( 2 * this.zoom );
  23452. var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
  23453. var cx = ( this.right + this.left ) / 2;
  23454. var cy = ( this.top + this.bottom ) / 2;
  23455. var left = cx - dx;
  23456. var right = cx + dx;
  23457. var top = cy + dy;
  23458. var bottom = cy - dy;
  23459. if ( this.view !== null && this.view.enabled ) {
  23460. var scaleW = ( this.right - this.left ) / this.view.fullWidth / this.zoom;
  23461. var scaleH = ( this.top - this.bottom ) / this.view.fullHeight / this.zoom;
  23462. left += scaleW * this.view.offsetX;
  23463. right = left + scaleW * this.view.width;
  23464. top -= scaleH * this.view.offsetY;
  23465. bottom = top - scaleH * this.view.height;
  23466. }
  23467. this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
  23468. this.projectionMatrixInverse.getInverse( this.projectionMatrix );
  23469. },
  23470. toJSON: function ( meta ) {
  23471. var data = Object3D.prototype.toJSON.call( this, meta );
  23472. data.object.zoom = this.zoom;
  23473. data.object.left = this.left;
  23474. data.object.right = this.right;
  23475. data.object.top = this.top;
  23476. data.object.bottom = this.bottom;
  23477. data.object.near = this.near;
  23478. data.object.far = this.far;
  23479. if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); }
  23480. return data;
  23481. }
  23482. } );
  23483. /**
  23484. * @author mrdoob / http://mrdoob.com/
  23485. */
  23486. function DirectionalLightShadow() {
  23487. LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
  23488. }
  23489. DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
  23490. constructor: DirectionalLightShadow,
  23491. isDirectionalLightShadow: true,
  23492. updateMatrices: function ( light ) {
  23493. LightShadow.prototype.updateMatrices.call( this, light );
  23494. }
  23495. } );
  23496. /**
  23497. * @author mrdoob / http://mrdoob.com/
  23498. * @author alteredq / http://alteredqualia.com/
  23499. */
  23500. function DirectionalLight( color, intensity ) {
  23501. Light.call( this, color, intensity );
  23502. this.type = 'DirectionalLight';
  23503. this.position.copy( Object3D.DefaultUp );
  23504. this.updateMatrix();
  23505. this.target = new Object3D();
  23506. this.shadow = new DirectionalLightShadow();
  23507. }
  23508. DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23509. constructor: DirectionalLight,
  23510. isDirectionalLight: true,
  23511. copy: function ( source ) {
  23512. Light.prototype.copy.call( this, source );
  23513. this.target = source.target.clone();
  23514. this.shadow = source.shadow.clone();
  23515. return this;
  23516. }
  23517. } );
  23518. /**
  23519. * @author mrdoob / http://mrdoob.com/
  23520. */
  23521. function AmbientLight( color, intensity ) {
  23522. Light.call( this, color, intensity );
  23523. this.type = 'AmbientLight';
  23524. this.castShadow = undefined;
  23525. }
  23526. AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23527. constructor: AmbientLight,
  23528. isAmbientLight: true
  23529. } );
  23530. /**
  23531. * @author abelnation / http://github.com/abelnation
  23532. */
  23533. function RectAreaLight( color, intensity, width, height ) {
  23534. Light.call( this, color, intensity );
  23535. this.type = 'RectAreaLight';
  23536. this.width = ( width !== undefined ) ? width : 10;
  23537. this.height = ( height !== undefined ) ? height : 10;
  23538. }
  23539. RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
  23540. constructor: RectAreaLight,
  23541. isRectAreaLight: true,
  23542. copy: function ( source ) {
  23543. Light.prototype.copy.call( this, source );
  23544. this.width = source.width;
  23545. this.height = source.height;
  23546. return this;
  23547. },
  23548. toJSON: function ( meta ) {
  23549. var data = Light.prototype.toJSON.call( this, meta );
  23550. data.object.width = this.width;
  23551. data.object.height = this.height;
  23552. return data;
  23553. }
  23554. } );
  23555. /**
  23556. * @author mrdoob / http://mrdoob.com/
  23557. */
  23558. function MaterialLoader( manager ) {
  23559. Loader.call( this, manager );
  23560. this.textures = {};
  23561. }
  23562. MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  23563. constructor: MaterialLoader,
  23564. load: function ( url, onLoad, onProgress, onError ) {
  23565. var scope = this;
  23566. var loader = new FileLoader( scope.manager );
  23567. loader.setPath( scope.path );
  23568. loader.load( url, function ( text ) {
  23569. onLoad( scope.parse( JSON.parse( text ) ) );
  23570. }, onProgress, onError );
  23571. },
  23572. parse: function ( json ) {
  23573. var textures = this.textures;
  23574. function getTexture( name ) {
  23575. if ( textures[ name ] === undefined ) {
  23576. console.warn( 'THREE.MaterialLoader: Undefined texture', name );
  23577. }
  23578. return textures[ name ];
  23579. }
  23580. var material = new Materials[ json.type ]();
  23581. if ( json.uuid !== undefined ) { material.uuid = json.uuid; }
  23582. if ( json.name !== undefined ) { material.name = json.name; }
  23583. if ( json.color !== undefined ) { material.color.setHex( json.color ); }
  23584. if ( json.roughness !== undefined ) { material.roughness = json.roughness; }
  23585. if ( json.metalness !== undefined ) { material.metalness = json.metalness; }
  23586. if ( json.sheen !== undefined ) { material.sheen = new Color().setHex( json.sheen ); }
  23587. if ( json.emissive !== undefined ) { material.emissive.setHex( json.emissive ); }
  23588. if ( json.specular !== undefined ) { material.specular.setHex( json.specular ); }
  23589. if ( json.shininess !== undefined ) { material.shininess = json.shininess; }
  23590. if ( json.clearcoat !== undefined ) { material.clearcoat = json.clearcoat; }
  23591. if ( json.clearcoatRoughness !== undefined ) { material.clearcoatRoughness = json.clearcoatRoughness; }
  23592. if ( json.vertexColors !== undefined ) { material.vertexColors = json.vertexColors; }
  23593. if ( json.fog !== undefined ) { material.fog = json.fog; }
  23594. if ( json.flatShading !== undefined ) { material.flatShading = json.flatShading; }
  23595. if ( json.blending !== undefined ) { material.blending = json.blending; }
  23596. if ( json.combine !== undefined ) { material.combine = json.combine; }
  23597. if ( json.side !== undefined ) { material.side = json.side; }
  23598. if ( json.opacity !== undefined ) { material.opacity = json.opacity; }
  23599. if ( json.transparent !== undefined ) { material.transparent = json.transparent; }
  23600. if ( json.alphaTest !== undefined ) { material.alphaTest = json.alphaTest; }
  23601. if ( json.depthTest !== undefined ) { material.depthTest = json.depthTest; }
  23602. if ( json.depthWrite !== undefined ) { material.depthWrite = json.depthWrite; }
  23603. if ( json.colorWrite !== undefined ) { material.colorWrite = json.colorWrite; }
  23604. if ( json.stencilWrite !== undefined ) { material.stencilWrite = json.stencilWrite; }
  23605. if ( json.stencilWriteMask !== undefined ) { material.stencilWriteMask = json.stencilWriteMask; }
  23606. if ( json.stencilFunc !== undefined ) { material.stencilFunc = json.stencilFunc; }
  23607. if ( json.stencilRef !== undefined ) { material.stencilRef = json.stencilRef; }
  23608. if ( json.stencilFuncMask !== undefined ) { material.stencilFuncMask = json.stencilFuncMask; }
  23609. if ( json.stencilFail !== undefined ) { material.stencilFail = json.stencilFail; }
  23610. if ( json.stencilZFail !== undefined ) { material.stencilZFail = json.stencilZFail; }
  23611. if ( json.stencilZPass !== undefined ) { material.stencilZPass = json.stencilZPass; }
  23612. if ( json.wireframe !== undefined ) { material.wireframe = json.wireframe; }
  23613. if ( json.wireframeLinewidth !== undefined ) { material.wireframeLinewidth = json.wireframeLinewidth; }
  23614. if ( json.wireframeLinecap !== undefined ) { material.wireframeLinecap = json.wireframeLinecap; }
  23615. if ( json.wireframeLinejoin !== undefined ) { material.wireframeLinejoin = json.wireframeLinejoin; }
  23616. if ( json.rotation !== undefined ) { material.rotation = json.rotation; }
  23617. if ( json.linewidth !== 1 ) { material.linewidth = json.linewidth; }
  23618. if ( json.dashSize !== undefined ) { material.dashSize = json.dashSize; }
  23619. if ( json.gapSize !== undefined ) { material.gapSize = json.gapSize; }
  23620. if ( json.scale !== undefined ) { material.scale = json.scale; }
  23621. if ( json.polygonOffset !== undefined ) { material.polygonOffset = json.polygonOffset; }
  23622. if ( json.polygonOffsetFactor !== undefined ) { material.polygonOffsetFactor = json.polygonOffsetFactor; }
  23623. if ( json.polygonOffsetUnits !== undefined ) { material.polygonOffsetUnits = json.polygonOffsetUnits; }
  23624. if ( json.skinning !== undefined ) { material.skinning = json.skinning; }
  23625. if ( json.morphTargets !== undefined ) { material.morphTargets = json.morphTargets; }
  23626. if ( json.morphNormals !== undefined ) { material.morphNormals = json.morphNormals; }
  23627. if ( json.dithering !== undefined ) { material.dithering = json.dithering; }
  23628. if ( json.visible !== undefined ) { material.visible = json.visible; }
  23629. if ( json.toneMapped !== undefined ) { material.toneMapped = json.toneMapped; }
  23630. if ( json.userData !== undefined ) { material.userData = json.userData; }
  23631. // Shader Material
  23632. if ( json.uniforms !== undefined ) {
  23633. for ( var name in json.uniforms ) {
  23634. var uniform = json.uniforms[ name ];
  23635. material.uniforms[ name ] = {};
  23636. switch ( uniform.type ) {
  23637. case 't':
  23638. material.uniforms[ name ].value = getTexture( uniform.value );
  23639. break;
  23640. case 'c':
  23641. material.uniforms[ name ].value = new Color().setHex( uniform.value );
  23642. break;
  23643. case 'v2':
  23644. material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
  23645. break;
  23646. case 'v3':
  23647. material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
  23648. break;
  23649. case 'v4':
  23650. material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
  23651. break;
  23652. case 'm3':
  23653. material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
  23654. case 'm4':
  23655. material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
  23656. break;
  23657. default:
  23658. material.uniforms[ name ].value = uniform.value;
  23659. }
  23660. }
  23661. }
  23662. if ( json.defines !== undefined ) { material.defines = json.defines; }
  23663. if ( json.vertexShader !== undefined ) { material.vertexShader = json.vertexShader; }
  23664. if ( json.fragmentShader !== undefined ) { material.fragmentShader = json.fragmentShader; }
  23665. if ( json.extensions !== undefined ) {
  23666. for ( var key in json.extensions ) {
  23667. material.extensions[ key ] = json.extensions[ key ];
  23668. }
  23669. }
  23670. // Deprecated
  23671. if ( json.shading !== undefined ) { material.flatShading = json.shading === 1; } // THREE.FlatShading
  23672. // for PointsMaterial
  23673. if ( json.size !== undefined ) { material.size = json.size; }
  23674. if ( json.sizeAttenuation !== undefined ) { material.sizeAttenuation = json.sizeAttenuation; }
  23675. // maps
  23676. if ( json.map !== undefined ) { material.map = getTexture( json.map ); }
  23677. if ( json.matcap !== undefined ) { material.matcap = getTexture( json.matcap ); }
  23678. if ( json.alphaMap !== undefined ) {
  23679. material.alphaMap = getTexture( json.alphaMap );
  23680. material.transparent = true;
  23681. }
  23682. if ( json.bumpMap !== undefined ) { material.bumpMap = getTexture( json.bumpMap ); }
  23683. if ( json.bumpScale !== undefined ) { material.bumpScale = json.bumpScale; }
  23684. if ( json.normalMap !== undefined ) { material.normalMap = getTexture( json.normalMap ); }
  23685. if ( json.normalMapType !== undefined ) { material.normalMapType = json.normalMapType; }
  23686. if ( json.normalScale !== undefined ) {
  23687. var normalScale = json.normalScale;
  23688. if ( Array.isArray( normalScale ) === false ) {
  23689. // Blender exporter used to export a scalar. See #7459
  23690. normalScale = [ normalScale, normalScale ];
  23691. }
  23692. material.normalScale = new Vector2().fromArray( normalScale );
  23693. }
  23694. if ( json.displacementMap !== undefined ) { material.displacementMap = getTexture( json.displacementMap ); }
  23695. if ( json.displacementScale !== undefined ) { material.displacementScale = json.displacementScale; }
  23696. if ( json.displacementBias !== undefined ) { material.displacementBias = json.displacementBias; }
  23697. if ( json.roughnessMap !== undefined ) { material.roughnessMap = getTexture( json.roughnessMap ); }
  23698. if ( json.metalnessMap !== undefined ) { material.metalnessMap = getTexture( json.metalnessMap ); }
  23699. if ( json.emissiveMap !== undefined ) { material.emissiveMap = getTexture( json.emissiveMap ); }
  23700. if ( json.emissiveIntensity !== undefined ) { material.emissiveIntensity = json.emissiveIntensity; }
  23701. if ( json.specularMap !== undefined ) { material.specularMap = getTexture( json.specularMap ); }
  23702. if ( json.envMap !== undefined ) { material.envMap = getTexture( json.envMap ); }
  23703. if ( json.envMapIntensity !== undefined ) { material.envMapIntensity = json.envMapIntensity; }
  23704. if ( json.reflectivity !== undefined ) { material.reflectivity = json.reflectivity; }
  23705. if ( json.refractionRatio !== undefined ) { material.refractionRatio = json.refractionRatio; }
  23706. if ( json.lightMap !== undefined ) { material.lightMap = getTexture( json.lightMap ); }
  23707. if ( json.lightMapIntensity !== undefined ) { material.lightMapIntensity = json.lightMapIntensity; }
  23708. if ( json.aoMap !== undefined ) { material.aoMap = getTexture( json.aoMap ); }
  23709. if ( json.aoMapIntensity !== undefined ) { material.aoMapIntensity = json.aoMapIntensity; }
  23710. if ( json.gradientMap !== undefined ) { material.gradientMap = getTexture( json.gradientMap ); }
  23711. if ( json.clearcoatNormalMap !== undefined ) { material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); }
  23712. if ( json.clearcoatNormalScale !== undefined ) { material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); }
  23713. return material;
  23714. },
  23715. setTextures: function ( value ) {
  23716. this.textures = value;
  23717. return this;
  23718. }
  23719. } );
  23720. /**
  23721. * @author Don McCurdy / https://www.donmccurdy.com
  23722. */
  23723. var LoaderUtils = {
  23724. decodeText: function ( array ) {
  23725. if ( typeof TextDecoder !== 'undefined' ) {
  23726. return new TextDecoder().decode( array );
  23727. }
  23728. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  23729. // throws a "maximum call stack size exceeded" error for large arrays.
  23730. var s = '';
  23731. for ( var i = 0, il = array.length; i < il; i ++ ) {
  23732. // Implicitly assumes little-endian.
  23733. s += String.fromCharCode( array[ i ] );
  23734. }
  23735. try {
  23736. // merges multi-byte utf-8 characters.
  23737. return decodeURIComponent( escape( s ) );
  23738. } catch ( e ) { // see #16358
  23739. return s;
  23740. }
  23741. },
  23742. extractUrlBase: function ( url ) {
  23743. var index = url.lastIndexOf( '/' );
  23744. if ( index === - 1 ) { return './'; }
  23745. return url.substr( 0, index + 1 );
  23746. }
  23747. };
  23748. /**
  23749. * @author benaadams / https://twitter.com/ben_a_adams
  23750. */
  23751. function InstancedBufferGeometry() {
  23752. BufferGeometry.call( this );
  23753. this.type = 'InstancedBufferGeometry';
  23754. this.maxInstancedCount = undefined;
  23755. }
  23756. InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {
  23757. constructor: InstancedBufferGeometry,
  23758. isInstancedBufferGeometry: true,
  23759. copy: function ( source ) {
  23760. BufferGeometry.prototype.copy.call( this, source );
  23761. this.maxInstancedCount = source.maxInstancedCount;
  23762. return this;
  23763. },
  23764. clone: function () {
  23765. return new this.constructor().copy( this );
  23766. },
  23767. toJSON: function () {
  23768. var data = BufferGeometry.prototype.toJSON.call( this );
  23769. data.maxInstancedCount = this.maxInstancedCount;
  23770. data.isInstancedBufferGeometry = true;
  23771. return data;
  23772. }
  23773. } );
  23774. /**
  23775. * @author benaadams / https://twitter.com/ben_a_adams
  23776. */
  23777. function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) {
  23778. if ( typeof ( normalized ) === 'number' ) {
  23779. meshPerAttribute = normalized;
  23780. normalized = false;
  23781. console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' );
  23782. }
  23783. BufferAttribute.call( this, array, itemSize, normalized );
  23784. this.meshPerAttribute = meshPerAttribute || 1;
  23785. }
  23786. InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {
  23787. constructor: InstancedBufferAttribute,
  23788. isInstancedBufferAttribute: true,
  23789. copy: function ( source ) {
  23790. BufferAttribute.prototype.copy.call( this, source );
  23791. this.meshPerAttribute = source.meshPerAttribute;
  23792. return this;
  23793. },
  23794. toJSON: function () {
  23795. var data = BufferAttribute.prototype.toJSON.call( this );
  23796. data.meshPerAttribute = this.meshPerAttribute;
  23797. data.isInstancedBufferAttribute = true;
  23798. return data;
  23799. }
  23800. } );
  23801. /**
  23802. * @author mrdoob / http://mrdoob.com/
  23803. */
  23804. function BufferGeometryLoader( manager ) {
  23805. Loader.call( this, manager );
  23806. }
  23807. BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  23808. constructor: BufferGeometryLoader,
  23809. load: function ( url, onLoad, onProgress, onError ) {
  23810. var scope = this;
  23811. var loader = new FileLoader( scope.manager );
  23812. loader.setPath( scope.path );
  23813. loader.load( url, function ( text ) {
  23814. onLoad( scope.parse( JSON.parse( text ) ) );
  23815. }, onProgress, onError );
  23816. },
  23817. parse: function ( json ) {
  23818. var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
  23819. var index = json.data.index;
  23820. if ( index !== undefined ) {
  23821. var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
  23822. geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
  23823. }
  23824. var attributes = json.data.attributes;
  23825. for ( var key in attributes ) {
  23826. var attribute = attributes[ key ];
  23827. var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
  23828. var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
  23829. var bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );
  23830. if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; }
  23831. geometry.setAttribute( key, bufferAttribute );
  23832. }
  23833. var morphAttributes = json.data.morphAttributes;
  23834. if ( morphAttributes ) {
  23835. for ( var key in morphAttributes ) {
  23836. var attributeArray = morphAttributes[ key ];
  23837. var array = [];
  23838. for ( var i = 0, il = attributeArray.length; i < il; i ++ ) {
  23839. var attribute = attributeArray[ i ];
  23840. var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
  23841. var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );
  23842. if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; }
  23843. array.push( bufferAttribute );
  23844. }
  23845. geometry.morphAttributes[ key ] = array;
  23846. }
  23847. }
  23848. var morphTargetsRelative = json.data.morphTargetsRelative;
  23849. if ( morphTargetsRelative ) {
  23850. geometry.morphTargetsRelative = true;
  23851. }
  23852. var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
  23853. if ( groups !== undefined ) {
  23854. for ( var i = 0, n = groups.length; i !== n; ++ i ) {
  23855. var group = groups[ i ];
  23856. geometry.addGroup( group.start, group.count, group.materialIndex );
  23857. }
  23858. }
  23859. var boundingSphere = json.data.boundingSphere;
  23860. if ( boundingSphere !== undefined ) {
  23861. var center = new Vector3();
  23862. if ( boundingSphere.center !== undefined ) {
  23863. center.fromArray( boundingSphere.center );
  23864. }
  23865. geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
  23866. }
  23867. if ( json.name ) { geometry.name = json.name; }
  23868. if ( json.userData ) { geometry.userData = json.userData; }
  23869. return geometry;
  23870. }
  23871. } );
  23872. var TYPED_ARRAYS = {
  23873. Int8Array: Int8Array,
  23874. Uint8Array: Uint8Array,
  23875. // Workaround for IE11 pre KB2929437. See #11440
  23876. Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
  23877. Int16Array: Int16Array,
  23878. Uint16Array: Uint16Array,
  23879. Int32Array: Int32Array,
  23880. Uint32Array: Uint32Array,
  23881. Float32Array: Float32Array,
  23882. Float64Array: Float64Array
  23883. };
  23884. /**
  23885. * @author mrdoob / http://mrdoob.com/
  23886. */
  23887. function ObjectLoader( manager ) {
  23888. Loader.call( this, manager );
  23889. }
  23890. ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  23891. constructor: ObjectLoader,
  23892. load: function ( url, onLoad, onProgress, onError ) {
  23893. var scope = this;
  23894. var path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
  23895. this.resourcePath = this.resourcePath || path;
  23896. var loader = new FileLoader( scope.manager );
  23897. loader.setPath( this.path );
  23898. loader.load( url, function ( text ) {
  23899. var json = null;
  23900. try {
  23901. json = JSON.parse( text );
  23902. } catch ( error ) {
  23903. if ( onError !== undefined ) { onError( error ); }
  23904. console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
  23905. return;
  23906. }
  23907. var metadata = json.metadata;
  23908. if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
  23909. console.error( 'THREE.ObjectLoader: Can\'t load ' + url );
  23910. return;
  23911. }
  23912. scope.parse( json, onLoad );
  23913. }, onProgress, onError );
  23914. },
  23915. parse: function ( json, onLoad ) {
  23916. var shapes = this.parseShape( json.shapes );
  23917. var geometries = this.parseGeometries( json.geometries, shapes );
  23918. var images = this.parseImages( json.images, function () {
  23919. if ( onLoad !== undefined ) { onLoad( object ); }
  23920. } );
  23921. var textures = this.parseTextures( json.textures, images );
  23922. var materials = this.parseMaterials( json.materials, textures );
  23923. var object = this.parseObject( json.object, geometries, materials );
  23924. if ( json.animations ) {
  23925. object.animations = this.parseAnimations( json.animations );
  23926. }
  23927. if ( json.images === undefined || json.images.length === 0 ) {
  23928. if ( onLoad !== undefined ) { onLoad( object ); }
  23929. }
  23930. return object;
  23931. },
  23932. parseShape: function ( json ) {
  23933. var shapes = {};
  23934. if ( json !== undefined ) {
  23935. for ( var i = 0, l = json.length; i < l; i ++ ) {
  23936. var shape = new Shape().fromJSON( json[ i ] );
  23937. shapes[ shape.uuid ] = shape;
  23938. }
  23939. }
  23940. return shapes;
  23941. },
  23942. parseGeometries: function ( json, shapes ) {
  23943. var geometries = {};
  23944. if ( json !== undefined ) {
  23945. var bufferGeometryLoader = new BufferGeometryLoader();
  23946. for ( var i = 0, l = json.length; i < l; i ++ ) {
  23947. var geometry;
  23948. var data = json[ i ];
  23949. switch ( data.type ) {
  23950. case 'PlaneGeometry':
  23951. case 'PlaneBufferGeometry':
  23952. geometry = new Geometries[ data.type ](
  23953. data.width,
  23954. data.height,
  23955. data.widthSegments,
  23956. data.heightSegments
  23957. );
  23958. break;
  23959. case 'BoxGeometry':
  23960. case 'BoxBufferGeometry':
  23961. case 'CubeGeometry': // backwards compatible
  23962. geometry = new Geometries[ data.type ](
  23963. data.width,
  23964. data.height,
  23965. data.depth,
  23966. data.widthSegments,
  23967. data.heightSegments,
  23968. data.depthSegments
  23969. );
  23970. break;
  23971. case 'CircleGeometry':
  23972. case 'CircleBufferGeometry':
  23973. geometry = new Geometries[ data.type ](
  23974. data.radius,
  23975. data.segments,
  23976. data.thetaStart,
  23977. data.thetaLength
  23978. );
  23979. break;
  23980. case 'CylinderGeometry':
  23981. case 'CylinderBufferGeometry':
  23982. geometry = new Geometries[ data.type ](
  23983. data.radiusTop,
  23984. data.radiusBottom,
  23985. data.height,
  23986. data.radialSegments,
  23987. data.heightSegments,
  23988. data.openEnded,
  23989. data.thetaStart,
  23990. data.thetaLength
  23991. );
  23992. break;
  23993. case 'ConeGeometry':
  23994. case 'ConeBufferGeometry':
  23995. geometry = new Geometries[ data.type ](
  23996. data.radius,
  23997. data.height,
  23998. data.radialSegments,
  23999. data.heightSegments,
  24000. data.openEnded,
  24001. data.thetaStart,
  24002. data.thetaLength
  24003. );
  24004. break;
  24005. case 'SphereGeometry':
  24006. case 'SphereBufferGeometry':
  24007. geometry = new Geometries[ data.type ](
  24008. data.radius,
  24009. data.widthSegments,
  24010. data.heightSegments,
  24011. data.phiStart,
  24012. data.phiLength,
  24013. data.thetaStart,
  24014. data.thetaLength
  24015. );
  24016. break;
  24017. case 'DodecahedronGeometry':
  24018. case 'DodecahedronBufferGeometry':
  24019. case 'IcosahedronGeometry':
  24020. case 'IcosahedronBufferGeometry':
  24021. case 'OctahedronGeometry':
  24022. case 'OctahedronBufferGeometry':
  24023. case 'TetrahedronGeometry':
  24024. case 'TetrahedronBufferGeometry':
  24025. geometry = new Geometries[ data.type ](
  24026. data.radius,
  24027. data.detail
  24028. );
  24029. break;
  24030. case 'RingGeometry':
  24031. case 'RingBufferGeometry':
  24032. geometry = new Geometries[ data.type ](
  24033. data.innerRadius,
  24034. data.outerRadius,
  24035. data.thetaSegments,
  24036. data.phiSegments,
  24037. data.thetaStart,
  24038. data.thetaLength
  24039. );
  24040. break;
  24041. case 'TorusGeometry':
  24042. case 'TorusBufferGeometry':
  24043. geometry = new Geometries[ data.type ](
  24044. data.radius,
  24045. data.tube,
  24046. data.radialSegments,
  24047. data.tubularSegments,
  24048. data.arc
  24049. );
  24050. break;
  24051. case 'TorusKnotGeometry':
  24052. case 'TorusKnotBufferGeometry':
  24053. geometry = new Geometries[ data.type ](
  24054. data.radius,
  24055. data.tube,
  24056. data.tubularSegments,
  24057. data.radialSegments,
  24058. data.p,
  24059. data.q
  24060. );
  24061. break;
  24062. case 'TubeGeometry':
  24063. case 'TubeBufferGeometry':
  24064. // This only works for built-in curves (e.g. CatmullRomCurve3).
  24065. // User defined curves or instances of CurvePath will not be deserialized.
  24066. geometry = new Geometries[ data.type ](
  24067. new Curves[ data.path.type ]().fromJSON( data.path ),
  24068. data.tubularSegments,
  24069. data.radius,
  24070. data.radialSegments,
  24071. data.closed
  24072. );
  24073. break;
  24074. case 'LatheGeometry':
  24075. case 'LatheBufferGeometry':
  24076. geometry = new Geometries[ data.type ](
  24077. data.points,
  24078. data.segments,
  24079. data.phiStart,
  24080. data.phiLength
  24081. );
  24082. break;
  24083. case 'PolyhedronGeometry':
  24084. case 'PolyhedronBufferGeometry':
  24085. geometry = new Geometries[ data.type ](
  24086. data.vertices,
  24087. data.indices,
  24088. data.radius,
  24089. data.details
  24090. );
  24091. break;
  24092. case 'ShapeGeometry':
  24093. case 'ShapeBufferGeometry':
  24094. var geometryShapes = [];
  24095. for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
  24096. var shape = shapes[ data.shapes[ j ] ];
  24097. geometryShapes.push( shape );
  24098. }
  24099. geometry = new Geometries[ data.type ](
  24100. geometryShapes,
  24101. data.curveSegments
  24102. );
  24103. break;
  24104. case 'ExtrudeGeometry':
  24105. case 'ExtrudeBufferGeometry':
  24106. var geometryShapes = [];
  24107. for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
  24108. var shape = shapes[ data.shapes[ j ] ];
  24109. geometryShapes.push( shape );
  24110. }
  24111. var extrudePath = data.options.extrudePath;
  24112. if ( extrudePath !== undefined ) {
  24113. data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
  24114. }
  24115. geometry = new Geometries[ data.type ](
  24116. geometryShapes,
  24117. data.options
  24118. );
  24119. break;
  24120. case 'BufferGeometry':
  24121. case 'InstancedBufferGeometry':
  24122. geometry = bufferGeometryLoader.parse( data );
  24123. break;
  24124. case 'Geometry':
  24125. if ( 'THREE' in window && 'LegacyJSONLoader' in THREE ) {
  24126. var geometryLoader = new THREE.LegacyJSONLoader();
  24127. geometry = geometryLoader.parse( data, this.resourcePath ).geometry;
  24128. } else {
  24129. console.error( 'THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".' );
  24130. }
  24131. break;
  24132. default:
  24133. console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
  24134. continue;
  24135. }
  24136. geometry.uuid = data.uuid;
  24137. if ( data.name !== undefined ) { geometry.name = data.name; }
  24138. if ( geometry.isBufferGeometry === true && data.userData !== undefined ) { geometry.userData = data.userData; }
  24139. geometries[ data.uuid ] = geometry;
  24140. }
  24141. }
  24142. return geometries;
  24143. },
  24144. parseMaterials: function ( json, textures ) {
  24145. var cache = {}; // MultiMaterial
  24146. var materials = {};
  24147. if ( json !== undefined ) {
  24148. var loader = new MaterialLoader();
  24149. loader.setTextures( textures );
  24150. for ( var i = 0, l = json.length; i < l; i ++ ) {
  24151. var data = json[ i ];
  24152. if ( data.type === 'MultiMaterial' ) {
  24153. // Deprecated
  24154. var array = [];
  24155. for ( var j = 0; j < data.materials.length; j ++ ) {
  24156. var material = data.materials[ j ];
  24157. if ( cache[ material.uuid ] === undefined ) {
  24158. cache[ material.uuid ] = loader.parse( material );
  24159. }
  24160. array.push( cache[ material.uuid ] );
  24161. }
  24162. materials[ data.uuid ] = array;
  24163. } else {
  24164. if ( cache[ data.uuid ] === undefined ) {
  24165. cache[ data.uuid ] = loader.parse( data );
  24166. }
  24167. materials[ data.uuid ] = cache[ data.uuid ];
  24168. }
  24169. }
  24170. }
  24171. return materials;
  24172. },
  24173. parseAnimations: function ( json ) {
  24174. var animations = [];
  24175. for ( var i = 0; i < json.length; i ++ ) {
  24176. var data = json[ i ];
  24177. var clip = AnimationClip.parse( data );
  24178. if ( data.uuid !== undefined ) { clip.uuid = data.uuid; }
  24179. animations.push( clip );
  24180. }
  24181. return animations;
  24182. },
  24183. parseImages: function ( json, onLoad ) {
  24184. var scope = this;
  24185. var images = {};
  24186. function loadImage( url ) {
  24187. scope.manager.itemStart( url );
  24188. return loader.load( url, function () {
  24189. scope.manager.itemEnd( url );
  24190. }, undefined, function () {
  24191. scope.manager.itemError( url );
  24192. scope.manager.itemEnd( url );
  24193. } );
  24194. }
  24195. if ( json !== undefined && json.length > 0 ) {
  24196. var manager = new LoadingManager( onLoad );
  24197. var loader = new ImageLoader( manager );
  24198. loader.setCrossOrigin( this.crossOrigin );
  24199. for ( var i = 0, il = json.length; i < il; i ++ ) {
  24200. var image = json[ i ];
  24201. var url = image.url;
  24202. if ( Array.isArray( url ) ) {
  24203. // load array of images e.g CubeTexture
  24204. images[ image.uuid ] = [];
  24205. for ( var j = 0, jl = url.length; j < jl; j ++ ) {
  24206. var currentUrl = url[ j ];
  24207. var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl;
  24208. images[ image.uuid ].push( loadImage( path ) );
  24209. }
  24210. } else {
  24211. // load single image
  24212. var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url;
  24213. images[ image.uuid ] = loadImage( path );
  24214. }
  24215. }
  24216. }
  24217. return images;
  24218. },
  24219. parseTextures: function ( json, images ) {
  24220. function parseConstant( value, type ) {
  24221. if ( typeof value === 'number' ) { return value; }
  24222. console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
  24223. return type[ value ];
  24224. }
  24225. var textures = {};
  24226. if ( json !== undefined ) {
  24227. for ( var i = 0, l = json.length; i < l; i ++ ) {
  24228. var data = json[ i ];
  24229. if ( data.image === undefined ) {
  24230. console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
  24231. }
  24232. if ( images[ data.image ] === undefined ) {
  24233. console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
  24234. }
  24235. var texture;
  24236. if ( Array.isArray( images[ data.image ] ) ) {
  24237. texture = new CubeTexture( images[ data.image ] );
  24238. } else {
  24239. texture = new Texture( images[ data.image ] );
  24240. }
  24241. texture.needsUpdate = true;
  24242. texture.uuid = data.uuid;
  24243. if ( data.name !== undefined ) { texture.name = data.name; }
  24244. if ( data.mapping !== undefined ) { texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); }
  24245. if ( data.offset !== undefined ) { texture.offset.fromArray( data.offset ); }
  24246. if ( data.repeat !== undefined ) { texture.repeat.fromArray( data.repeat ); }
  24247. if ( data.center !== undefined ) { texture.center.fromArray( data.center ); }
  24248. if ( data.rotation !== undefined ) { texture.rotation = data.rotation; }
  24249. if ( data.wrap !== undefined ) {
  24250. texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
  24251. texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
  24252. }
  24253. if ( data.format !== undefined ) { texture.format = data.format; }
  24254. if ( data.type !== undefined ) { texture.type = data.type; }
  24255. if ( data.encoding !== undefined ) { texture.encoding = data.encoding; }
  24256. if ( data.minFilter !== undefined ) { texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); }
  24257. if ( data.magFilter !== undefined ) { texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); }
  24258. if ( data.anisotropy !== undefined ) { texture.anisotropy = data.anisotropy; }
  24259. if ( data.flipY !== undefined ) { texture.flipY = data.flipY; }
  24260. if ( data.premultiplyAlpha !== undefined ) { texture.premultiplyAlpha = data.premultiplyAlpha; }
  24261. if ( data.unpackAlignment !== undefined ) { texture.unpackAlignment = data.unpackAlignment; }
  24262. textures[ data.uuid ] = texture;
  24263. }
  24264. }
  24265. return textures;
  24266. },
  24267. parseObject: function ( data, geometries, materials ) {
  24268. var object;
  24269. function getGeometry( name ) {
  24270. if ( geometries[ name ] === undefined ) {
  24271. console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
  24272. }
  24273. return geometries[ name ];
  24274. }
  24275. function getMaterial( name ) {
  24276. if ( name === undefined ) { return undefined; }
  24277. if ( Array.isArray( name ) ) {
  24278. var array = [];
  24279. for ( var i = 0, l = name.length; i < l; i ++ ) {
  24280. var uuid = name[ i ];
  24281. if ( materials[ uuid ] === undefined ) {
  24282. console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
  24283. }
  24284. array.push( materials[ uuid ] );
  24285. }
  24286. return array;
  24287. }
  24288. if ( materials[ name ] === undefined ) {
  24289. console.warn( 'THREE.ObjectLoader: Undefined material', name );
  24290. }
  24291. return materials[ name ];
  24292. }
  24293. switch ( data.type ) {
  24294. case 'Scene':
  24295. object = new Scene();
  24296. if ( data.background !== undefined ) {
  24297. if ( Number.isInteger( data.background ) ) {
  24298. object.background = new Color( data.background );
  24299. }
  24300. }
  24301. if ( data.fog !== undefined ) {
  24302. if ( data.fog.type === 'Fog' ) {
  24303. object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
  24304. } else if ( data.fog.type === 'FogExp2' ) {
  24305. object.fog = new FogExp2( data.fog.color, data.fog.density );
  24306. }
  24307. }
  24308. break;
  24309. case 'PerspectiveCamera':
  24310. object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
  24311. if ( data.focus !== undefined ) { object.focus = data.focus; }
  24312. if ( data.zoom !== undefined ) { object.zoom = data.zoom; }
  24313. if ( data.filmGauge !== undefined ) { object.filmGauge = data.filmGauge; }
  24314. if ( data.filmOffset !== undefined ) { object.filmOffset = data.filmOffset; }
  24315. if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); }
  24316. break;
  24317. case 'OrthographicCamera':
  24318. object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
  24319. if ( data.zoom !== undefined ) { object.zoom = data.zoom; }
  24320. if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); }
  24321. break;
  24322. case 'AmbientLight':
  24323. object = new AmbientLight( data.color, data.intensity );
  24324. break;
  24325. case 'DirectionalLight':
  24326. object = new DirectionalLight( data.color, data.intensity );
  24327. break;
  24328. case 'PointLight':
  24329. object = new PointLight( data.color, data.intensity, data.distance, data.decay );
  24330. break;
  24331. case 'RectAreaLight':
  24332. object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
  24333. break;
  24334. case 'SpotLight':
  24335. object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
  24336. break;
  24337. case 'HemisphereLight':
  24338. object = new HemisphereLight( data.color, data.groundColor, data.intensity );
  24339. break;
  24340. case 'SkinnedMesh':
  24341. console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
  24342. case 'Mesh':
  24343. var geometry = getGeometry( data.geometry );
  24344. var material = getMaterial( data.material );
  24345. if ( geometry.bones && geometry.bones.length > 0 ) {
  24346. object = new SkinnedMesh( geometry, material );
  24347. } else {
  24348. object = new Mesh( geometry, material );
  24349. }
  24350. break;
  24351. case 'InstancedMesh':
  24352. var geometry = getGeometry( data.geometry );
  24353. var material = getMaterial( data.material );
  24354. var count = data.count;
  24355. var instanceMatrix = data.instanceMatrix;
  24356. object = new InstancedMesh( geometry, material, count );
  24357. object.instanceMatrix = new BufferAttribute( new Float32Array( instanceMatrix.array ), 16 );
  24358. break;
  24359. case 'LOD':
  24360. object = new LOD();
  24361. break;
  24362. case 'Line':
  24363. object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
  24364. break;
  24365. case 'LineLoop':
  24366. object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
  24367. break;
  24368. case 'LineSegments':
  24369. object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
  24370. break;
  24371. case 'PointCloud':
  24372. case 'Points':
  24373. object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
  24374. break;
  24375. case 'Sprite':
  24376. object = new Sprite( getMaterial( data.material ) );
  24377. break;
  24378. case 'Group':
  24379. object = new Group();
  24380. break;
  24381. default:
  24382. object = new Object3D();
  24383. }
  24384. object.uuid = data.uuid;
  24385. if ( data.name !== undefined ) { object.name = data.name; }
  24386. if ( data.matrix !== undefined ) {
  24387. object.matrix.fromArray( data.matrix );
  24388. if ( data.matrixAutoUpdate !== undefined ) { object.matrixAutoUpdate = data.matrixAutoUpdate; }
  24389. if ( object.matrixAutoUpdate ) { object.matrix.decompose( object.position, object.quaternion, object.scale ); }
  24390. } else {
  24391. if ( data.position !== undefined ) { object.position.fromArray( data.position ); }
  24392. if ( data.rotation !== undefined ) { object.rotation.fromArray( data.rotation ); }
  24393. if ( data.quaternion !== undefined ) { object.quaternion.fromArray( data.quaternion ); }
  24394. if ( data.scale !== undefined ) { object.scale.fromArray( data.scale ); }
  24395. }
  24396. if ( data.castShadow !== undefined ) { object.castShadow = data.castShadow; }
  24397. if ( data.receiveShadow !== undefined ) { object.receiveShadow = data.receiveShadow; }
  24398. if ( data.shadow ) {
  24399. if ( data.shadow.bias !== undefined ) { object.shadow.bias = data.shadow.bias; }
  24400. if ( data.shadow.radius !== undefined ) { object.shadow.radius = data.shadow.radius; }
  24401. if ( data.shadow.mapSize !== undefined ) { object.shadow.mapSize.fromArray( data.shadow.mapSize ); }
  24402. if ( data.shadow.camera !== undefined ) { object.shadow.camera = this.parseObject( data.shadow.camera ); }
  24403. }
  24404. if ( data.visible !== undefined ) { object.visible = data.visible; }
  24405. if ( data.frustumCulled !== undefined ) { object.frustumCulled = data.frustumCulled; }
  24406. if ( data.renderOrder !== undefined ) { object.renderOrder = data.renderOrder; }
  24407. if ( data.userData !== undefined ) { object.userData = data.userData; }
  24408. if ( data.layers !== undefined ) { object.layers.mask = data.layers; }
  24409. if ( data.children !== undefined ) {
  24410. var children = data.children;
  24411. for ( var i = 0; i < children.length; i ++ ) {
  24412. object.add( this.parseObject( children[ i ], geometries, materials ) );
  24413. }
  24414. }
  24415. if ( data.type === 'LOD' ) {
  24416. if ( data.autoUpdate !== undefined ) { object.autoUpdate = data.autoUpdate; }
  24417. var levels = data.levels;
  24418. for ( var l = 0; l < levels.length; l ++ ) {
  24419. var level = levels[ l ];
  24420. var child = object.getObjectByProperty( 'uuid', level.object );
  24421. if ( child !== undefined ) {
  24422. object.addLevel( child, level.distance );
  24423. }
  24424. }
  24425. }
  24426. return object;
  24427. }
  24428. } );
  24429. var TEXTURE_MAPPING = {
  24430. UVMapping: UVMapping,
  24431. CubeReflectionMapping: CubeReflectionMapping,
  24432. CubeRefractionMapping: CubeRefractionMapping,
  24433. EquirectangularReflectionMapping: EquirectangularReflectionMapping,
  24434. EquirectangularRefractionMapping: EquirectangularRefractionMapping,
  24435. SphericalReflectionMapping: SphericalReflectionMapping,
  24436. CubeUVReflectionMapping: CubeUVReflectionMapping,
  24437. CubeUVRefractionMapping: CubeUVRefractionMapping
  24438. };
  24439. var TEXTURE_WRAPPING = {
  24440. RepeatWrapping: RepeatWrapping,
  24441. ClampToEdgeWrapping: ClampToEdgeWrapping,
  24442. MirroredRepeatWrapping: MirroredRepeatWrapping
  24443. };
  24444. var TEXTURE_FILTER = {
  24445. NearestFilter: NearestFilter,
  24446. NearestMipmapNearestFilter: NearestMipmapNearestFilter,
  24447. NearestMipmapLinearFilter: NearestMipmapLinearFilter,
  24448. LinearFilter: LinearFilter,
  24449. LinearMipmapNearestFilter: LinearMipmapNearestFilter,
  24450. LinearMipmapLinearFilter: LinearMipmapLinearFilter
  24451. };
  24452. /**
  24453. * @author thespite / http://clicktorelease.com/
  24454. */
  24455. function ImageBitmapLoader( manager ) {
  24456. if ( typeof createImageBitmap === 'undefined' ) {
  24457. console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );
  24458. }
  24459. if ( typeof fetch === 'undefined' ) {
  24460. console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );
  24461. }
  24462. Loader.call( this, manager );
  24463. this.options = undefined;
  24464. }
  24465. ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  24466. constructor: ImageBitmapLoader,
  24467. setOptions: function setOptions( options ) {
  24468. this.options = options;
  24469. return this;
  24470. },
  24471. load: function ( url, onLoad, onProgress, onError ) {
  24472. if ( url === undefined ) { url = ''; }
  24473. if ( this.path !== undefined ) { url = this.path + url; }
  24474. url = this.manager.resolveURL( url );
  24475. var scope = this;
  24476. var cached = Cache.get( url );
  24477. if ( cached !== undefined ) {
  24478. scope.manager.itemStart( url );
  24479. setTimeout( function () {
  24480. if ( onLoad ) { onLoad( cached ); }
  24481. scope.manager.itemEnd( url );
  24482. }, 0 );
  24483. return cached;
  24484. }
  24485. fetch( url ).then( function ( res ) {
  24486. return res.blob();
  24487. } ).then( function ( blob ) {
  24488. if ( scope.options === undefined ) {
  24489. // Workaround for FireFox. It causes an error if you pass options.
  24490. return createImageBitmap( blob );
  24491. } else {
  24492. return createImageBitmap( blob, scope.options );
  24493. }
  24494. } ).then( function ( imageBitmap ) {
  24495. Cache.add( url, imageBitmap );
  24496. if ( onLoad ) { onLoad( imageBitmap ); }
  24497. scope.manager.itemEnd( url );
  24498. } ).catch( function ( e ) {
  24499. if ( onError ) { onError( e ); }
  24500. scope.manager.itemError( url );
  24501. scope.manager.itemEnd( url );
  24502. } );
  24503. scope.manager.itemStart( url );
  24504. }
  24505. } );
  24506. /**
  24507. * @author zz85 / http://www.lab4games.net/zz85/blog
  24508. * minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
  24509. **/
  24510. function ShapePath() {
  24511. this.type = 'ShapePath';
  24512. this.color = new Color();
  24513. this.subPaths = [];
  24514. this.currentPath = null;
  24515. }
  24516. Object.assign( ShapePath.prototype, {
  24517. moveTo: function ( x, y ) {
  24518. this.currentPath = new Path();
  24519. this.subPaths.push( this.currentPath );
  24520. this.currentPath.moveTo( x, y );
  24521. return this;
  24522. },
  24523. lineTo: function ( x, y ) {
  24524. this.currentPath.lineTo( x, y );
  24525. return this;
  24526. },
  24527. quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
  24528. this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
  24529. return this;
  24530. },
  24531. bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
  24532. this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
  24533. return this;
  24534. },
  24535. splineThru: function ( pts ) {
  24536. this.currentPath.splineThru( pts );
  24537. return this;
  24538. },
  24539. toShapes: function ( isCCW, noHoles ) {
  24540. function toShapesNoHoles( inSubpaths ) {
  24541. var shapes = [];
  24542. for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) {
  24543. var tmpPath = inSubpaths[ i ];
  24544. var tmpShape = new Shape();
  24545. tmpShape.curves = tmpPath.curves;
  24546. shapes.push( tmpShape );
  24547. }
  24548. return shapes;
  24549. }
  24550. function isPointInsidePolygon( inPt, inPolygon ) {
  24551. var polyLen = inPolygon.length;
  24552. // inPt on polygon contour => immediate success or
  24553. // toggling of inside/outside at every single! intersection point of an edge
  24554. // with the horizontal line through inPt, left of inPt
  24555. // not counting lowerY endpoints of edges and whole edges on that line
  24556. var inside = false;
  24557. for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
  24558. var edgeLowPt = inPolygon[ p ];
  24559. var edgeHighPt = inPolygon[ q ];
  24560. var edgeDx = edgeHighPt.x - edgeLowPt.x;
  24561. var edgeDy = edgeHighPt.y - edgeLowPt.y;
  24562. if ( Math.abs( edgeDy ) > Number.EPSILON ) {
  24563. // not parallel
  24564. if ( edgeDy < 0 ) {
  24565. edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
  24566. edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
  24567. }
  24568. if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) { continue; }
  24569. if ( inPt.y === edgeLowPt.y ) {
  24570. if ( inPt.x === edgeLowPt.x ) { return true; } // inPt is on contour ?
  24571. // continue; // no intersection or edgeLowPt => doesn't count !!!
  24572. } else {
  24573. var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
  24574. if ( perpEdge === 0 ) { return true; } // inPt is on contour ?
  24575. if ( perpEdge < 0 ) { continue; }
  24576. inside = ! inside; // true intersection left of inPt
  24577. }
  24578. } else {
  24579. // parallel or collinear
  24580. if ( inPt.y !== edgeLowPt.y ) { continue; } // parallel
  24581. // edge lies on the same horizontal line as inPt
  24582. if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
  24583. ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) { return true; } // inPt: Point on contour !
  24584. // continue;
  24585. }
  24586. }
  24587. return inside;
  24588. }
  24589. var isClockWise = ShapeUtils.isClockWise;
  24590. var subPaths = this.subPaths;
  24591. if ( subPaths.length === 0 ) { return []; }
  24592. if ( noHoles === true ) { return toShapesNoHoles( subPaths ); }
  24593. var solid, tmpPath, tmpShape, shapes = [];
  24594. if ( subPaths.length === 1 ) {
  24595. tmpPath = subPaths[ 0 ];
  24596. tmpShape = new Shape();
  24597. tmpShape.curves = tmpPath.curves;
  24598. shapes.push( tmpShape );
  24599. return shapes;
  24600. }
  24601. var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
  24602. holesFirst = isCCW ? ! holesFirst : holesFirst;
  24603. // console.log("Holes first", holesFirst);
  24604. var betterShapeHoles = [];
  24605. var newShapes = [];
  24606. var newShapeHoles = [];
  24607. var mainIdx = 0;
  24608. var tmpPoints;
  24609. newShapes[ mainIdx ] = undefined;
  24610. newShapeHoles[ mainIdx ] = [];
  24611. for ( var i = 0, l = subPaths.length; i < l; i ++ ) {
  24612. tmpPath = subPaths[ i ];
  24613. tmpPoints = tmpPath.getPoints();
  24614. solid = isClockWise( tmpPoints );
  24615. solid = isCCW ? ! solid : solid;
  24616. if ( solid ) {
  24617. if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) { mainIdx ++; }
  24618. newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
  24619. newShapes[ mainIdx ].s.curves = tmpPath.curves;
  24620. if ( holesFirst ) { mainIdx ++; }
  24621. newShapeHoles[ mainIdx ] = [];
  24622. //console.log('cw', i);
  24623. } else {
  24624. newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
  24625. //console.log('ccw', i);
  24626. }
  24627. }
  24628. // only Holes? -> probably all Shapes with wrong orientation
  24629. if ( ! newShapes[ 0 ] ) { return toShapesNoHoles( subPaths ); }
  24630. if ( newShapes.length > 1 ) {
  24631. var ambiguous = false;
  24632. var toChange = [];
  24633. for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
  24634. betterShapeHoles[ sIdx ] = [];
  24635. }
  24636. for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
  24637. var sho = newShapeHoles[ sIdx ];
  24638. for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) {
  24639. var ho = sho[ hIdx ];
  24640. var hole_unassigned = true;
  24641. for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
  24642. if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
  24643. if ( sIdx !== s2Idx ) { toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); }
  24644. if ( hole_unassigned ) {
  24645. hole_unassigned = false;
  24646. betterShapeHoles[ s2Idx ].push( ho );
  24647. } else {
  24648. ambiguous = true;
  24649. }
  24650. }
  24651. }
  24652. if ( hole_unassigned ) {
  24653. betterShapeHoles[ sIdx ].push( ho );
  24654. }
  24655. }
  24656. }
  24657. // console.log("ambiguous: ", ambiguous);
  24658. if ( toChange.length > 0 ) {
  24659. // console.log("to change: ", toChange);
  24660. if ( ! ambiguous ) { newShapeHoles = betterShapeHoles; }
  24661. }
  24662. }
  24663. var tmpHoles;
  24664. for ( var i = 0, il = newShapes.length; i < il; i ++ ) {
  24665. tmpShape = newShapes[ i ].s;
  24666. shapes.push( tmpShape );
  24667. tmpHoles = newShapeHoles[ i ];
  24668. for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
  24669. tmpShape.holes.push( tmpHoles[ j ].h );
  24670. }
  24671. }
  24672. //console.log("shape", shapes);
  24673. return shapes;
  24674. }
  24675. } );
  24676. /**
  24677. * @author zz85 / http://www.lab4games.net/zz85/blog
  24678. * @author mrdoob / http://mrdoob.com/
  24679. */
  24680. function Font( data ) {
  24681. this.type = 'Font';
  24682. this.data = data;
  24683. }
  24684. Object.assign( Font.prototype, {
  24685. isFont: true,
  24686. generateShapes: function ( text, size ) {
  24687. if ( size === undefined ) { size = 100; }
  24688. var shapes = [];
  24689. var paths = createPaths( text, size, this.data );
  24690. for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
  24691. Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
  24692. }
  24693. return shapes;
  24694. }
  24695. } );
  24696. function createPaths( text, size, data ) {
  24697. var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // workaround for IE11, see #13988
  24698. var scale = size / data.resolution;
  24699. var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
  24700. var paths = [];
  24701. var offsetX = 0, offsetY = 0;
  24702. for ( var i = 0; i < chars.length; i ++ ) {
  24703. var char = chars[ i ];
  24704. if ( char === '\n' ) {
  24705. offsetX = 0;
  24706. offsetY -= line_height;
  24707. } else {
  24708. var ret = createPath( char, scale, offsetX, offsetY, data );
  24709. offsetX += ret.offsetX;
  24710. paths.push( ret.path );
  24711. }
  24712. }
  24713. return paths;
  24714. }
  24715. function createPath( char, scale, offsetX, offsetY, data ) {
  24716. var glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
  24717. if ( ! glyph ) {
  24718. console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
  24719. return;
  24720. }
  24721. var path = new ShapePath();
  24722. var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
  24723. if ( glyph.o ) {
  24724. var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
  24725. for ( var i = 0, l = outline.length; i < l; ) {
  24726. var action = outline[ i ++ ];
  24727. switch ( action ) {
  24728. case 'm': // moveTo
  24729. x = outline[ i ++ ] * scale + offsetX;
  24730. y = outline[ i ++ ] * scale + offsetY;
  24731. path.moveTo( x, y );
  24732. break;
  24733. case 'l': // lineTo
  24734. x = outline[ i ++ ] * scale + offsetX;
  24735. y = outline[ i ++ ] * scale + offsetY;
  24736. path.lineTo( x, y );
  24737. break;
  24738. case 'q': // quadraticCurveTo
  24739. cpx = outline[ i ++ ] * scale + offsetX;
  24740. cpy = outline[ i ++ ] * scale + offsetY;
  24741. cpx1 = outline[ i ++ ] * scale + offsetX;
  24742. cpy1 = outline[ i ++ ] * scale + offsetY;
  24743. path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
  24744. break;
  24745. case 'b': // bezierCurveTo
  24746. cpx = outline[ i ++ ] * scale + offsetX;
  24747. cpy = outline[ i ++ ] * scale + offsetY;
  24748. cpx1 = outline[ i ++ ] * scale + offsetX;
  24749. cpy1 = outline[ i ++ ] * scale + offsetY;
  24750. cpx2 = outline[ i ++ ] * scale + offsetX;
  24751. cpy2 = outline[ i ++ ] * scale + offsetY;
  24752. path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
  24753. break;
  24754. }
  24755. }
  24756. }
  24757. return { offsetX: glyph.ha * scale, path: path };
  24758. }
  24759. /**
  24760. * @author mrdoob / http://mrdoob.com/
  24761. */
  24762. function FontLoader( manager ) {
  24763. Loader.call( this, manager );
  24764. }
  24765. FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  24766. constructor: FontLoader,
  24767. load: function ( url, onLoad, onProgress, onError ) {
  24768. var scope = this;
  24769. var loader = new FileLoader( this.manager );
  24770. loader.setPath( this.path );
  24771. loader.load( url, function ( text ) {
  24772. var json;
  24773. try {
  24774. json = JSON.parse( text );
  24775. } catch ( e ) {
  24776. console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
  24777. json = JSON.parse( text.substring( 65, text.length - 2 ) );
  24778. }
  24779. var font = scope.parse( json );
  24780. if ( onLoad ) { onLoad( font ); }
  24781. }, onProgress, onError );
  24782. },
  24783. parse: function ( json ) {
  24784. return new Font( json );
  24785. }
  24786. } );
  24787. /**
  24788. * @author mrdoob / http://mrdoob.com/
  24789. */
  24790. var _context;
  24791. var AudioContext = {
  24792. getContext: function () {
  24793. if ( _context === undefined ) {
  24794. _context = new ( window.AudioContext || window.webkitAudioContext )();
  24795. }
  24796. return _context;
  24797. },
  24798. setContext: function ( value ) {
  24799. _context = value;
  24800. }
  24801. };
  24802. /**
  24803. * @author Reece Aaron Lecrivain / http://reecenotes.com/
  24804. */
  24805. function AudioLoader( manager ) {
  24806. Loader.call( this, manager );
  24807. }
  24808. AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  24809. constructor: AudioLoader,
  24810. load: function ( url, onLoad, onProgress, onError ) {
  24811. var loader = new FileLoader( this.manager );
  24812. loader.setResponseType( 'arraybuffer' );
  24813. loader.setPath( this.path );
  24814. loader.load( url, function ( buffer ) {
  24815. // Create a copy of the buffer. The `decodeAudioData` method
  24816. // detaches the buffer when complete, preventing reuse.
  24817. var bufferCopy = buffer.slice( 0 );
  24818. var context = AudioContext.getContext();
  24819. context.decodeAudioData( bufferCopy, function ( audioBuffer ) {
  24820. onLoad( audioBuffer );
  24821. } );
  24822. }, onProgress, onError );
  24823. }
  24824. } );
  24825. /**
  24826. * @author bhouston / http://clara.io
  24827. * @author WestLangley / http://github.com/WestLangley
  24828. *
  24829. * Primary reference:
  24830. * https://graphics.stanford.edu/papers/envmap/envmap.pdf
  24831. *
  24832. * Secondary reference:
  24833. * https://www.ppsloan.org/publications/StupidSH36.pdf
  24834. */
  24835. // 3-band SH defined by 9 coefficients
  24836. function SphericalHarmonics3() {
  24837. this.coefficients = [];
  24838. for ( var i = 0; i < 9; i ++ ) {
  24839. this.coefficients.push( new Vector3() );
  24840. }
  24841. }
  24842. Object.assign( SphericalHarmonics3.prototype, {
  24843. isSphericalHarmonics3: true,
  24844. set: function ( coefficients ) {
  24845. for ( var i = 0; i < 9; i ++ ) {
  24846. this.coefficients[ i ].copy( coefficients[ i ] );
  24847. }
  24848. return this;
  24849. },
  24850. zero: function () {
  24851. for ( var i = 0; i < 9; i ++ ) {
  24852. this.coefficients[ i ].set( 0, 0, 0 );
  24853. }
  24854. return this;
  24855. },
  24856. // get the radiance in the direction of the normal
  24857. // target is a Vector3
  24858. getAt: function ( normal, target ) {
  24859. // normal is assumed to be unit length
  24860. var x = normal.x, y = normal.y, z = normal.z;
  24861. var coeff = this.coefficients;
  24862. // band 0
  24863. target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );
  24864. // band 1
  24865. target.addScale( coeff[ 1 ], 0.488603 * y );
  24866. target.addScale( coeff[ 2 ], 0.488603 * z );
  24867. target.addScale( coeff[ 3 ], 0.488603 * x );
  24868. // band 2
  24869. target.addScale( coeff[ 4 ], 1.092548 * ( x * y ) );
  24870. target.addScale( coeff[ 5 ], 1.092548 * ( y * z ) );
  24871. target.addScale( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );
  24872. target.addScale( coeff[ 7 ], 1.092548 * ( x * z ) );
  24873. target.addScale( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );
  24874. return target;
  24875. },
  24876. // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
  24877. // target is a Vector3
  24878. // https://graphics.stanford.edu/papers/envmap/envmap.pdf
  24879. getIrradianceAt: function ( normal, target ) {
  24880. // normal is assumed to be unit length
  24881. var x = normal.x, y = normal.y, z = normal.z;
  24882. var coeff = this.coefficients;
  24883. // band 0
  24884. target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095
  24885. // band 1
  24886. target.addScale( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603
  24887. target.addScale( coeff[ 2 ], 2.0 * 0.511664 * z );
  24888. target.addScale( coeff[ 3 ], 2.0 * 0.511664 * x );
  24889. // band 2
  24890. target.addScale( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548
  24891. target.addScale( coeff[ 5 ], 2.0 * 0.429043 * y * z );
  24892. target.addScale( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3
  24893. target.addScale( coeff[ 7 ], 2.0 * 0.429043 * x * z );
  24894. target.addScale( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274
  24895. return target;
  24896. },
  24897. add: function ( sh ) {
  24898. for ( var i = 0; i < 9; i ++ ) {
  24899. this.coefficients[ i ].add( sh.coefficients[ i ] );
  24900. }
  24901. return this;
  24902. },
  24903. scale: function ( s ) {
  24904. for ( var i = 0; i < 9; i ++ ) {
  24905. this.coefficients[ i ].multiplyScalar( s );
  24906. }
  24907. return this;
  24908. },
  24909. lerp: function ( sh, alpha ) {
  24910. for ( var i = 0; i < 9; i ++ ) {
  24911. this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );
  24912. }
  24913. return this;
  24914. },
  24915. equals: function ( sh ) {
  24916. for ( var i = 0; i < 9; i ++ ) {
  24917. if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {
  24918. return false;
  24919. }
  24920. }
  24921. return true;
  24922. },
  24923. copy: function ( sh ) {
  24924. return this.set( sh.coefficients );
  24925. },
  24926. clone: function () {
  24927. return new this.constructor().copy( this );
  24928. },
  24929. fromArray: function ( array, offset ) {
  24930. if ( offset === undefined ) { offset = 0; }
  24931. var coefficients = this.coefficients;
  24932. for ( var i = 0; i < 9; i ++ ) {
  24933. coefficients[ i ].fromArray( array, offset + ( i * 3 ) );
  24934. }
  24935. return this;
  24936. },
  24937. toArray: function ( array, offset ) {
  24938. if ( array === undefined ) { array = []; }
  24939. if ( offset === undefined ) { offset = 0; }
  24940. var coefficients = this.coefficients;
  24941. for ( var i = 0; i < 9; i ++ ) {
  24942. coefficients[ i ].toArray( array, offset + ( i * 3 ) );
  24943. }
  24944. return array;
  24945. }
  24946. } );
  24947. Object.assign( SphericalHarmonics3, {
  24948. // evaluate the basis functions
  24949. // shBasis is an Array[ 9 ]
  24950. getBasisAt: function ( normal, shBasis ) {
  24951. // normal is assumed to be unit length
  24952. var x = normal.x, y = normal.y, z = normal.z;
  24953. // band 0
  24954. shBasis[ 0 ] = 0.282095;
  24955. // band 1
  24956. shBasis[ 1 ] = 0.488603 * y;
  24957. shBasis[ 2 ] = 0.488603 * z;
  24958. shBasis[ 3 ] = 0.488603 * x;
  24959. // band 2
  24960. shBasis[ 4 ] = 1.092548 * x * y;
  24961. shBasis[ 5 ] = 1.092548 * y * z;
  24962. shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );
  24963. shBasis[ 7 ] = 1.092548 * x * z;
  24964. shBasis[ 8 ] = 0.546274 * ( x * x - y * y );
  24965. }
  24966. } );
  24967. /**
  24968. * @author WestLangley / http://github.com/WestLangley
  24969. *
  24970. * A LightProbe is a source of indirect-diffuse light
  24971. */
  24972. function LightProbe( sh, intensity ) {
  24973. Light.call( this, undefined, intensity );
  24974. this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3();
  24975. }
  24976. LightProbe.prototype = Object.assign( Object.create( Light.prototype ), {
  24977. constructor: LightProbe,
  24978. isLightProbe: true,
  24979. copy: function ( source ) {
  24980. Light.prototype.copy.call( this, source );
  24981. this.sh.copy( source.sh );
  24982. this.intensity = source.intensity;
  24983. return this;
  24984. },
  24985. toJSON: function ( meta ) {
  24986. var data = Light.prototype.toJSON.call( this, meta );
  24987. // data.sh = this.sh.toArray(); // todo
  24988. return data;
  24989. }
  24990. } );
  24991. /**
  24992. * @author WestLangley / http://github.com/WestLangley
  24993. */
  24994. function HemisphereLightProbe( skyColor, groundColor, intensity ) {
  24995. LightProbe.call( this, undefined, intensity );
  24996. var color1 = new Color().set( skyColor );
  24997. var color2 = new Color().set( groundColor );
  24998. var sky = new Vector3( color1.r, color1.g, color1.b );
  24999. var ground = new Vector3( color2.r, color2.g, color2.b );
  25000. // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
  25001. var c0 = Math.sqrt( Math.PI );
  25002. var c1 = c0 * Math.sqrt( 0.75 );
  25003. this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );
  25004. this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );
  25005. }
  25006. HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
  25007. constructor: HemisphereLightProbe,
  25008. isHemisphereLightProbe: true,
  25009. copy: function ( source ) { // modifying colors not currently supported
  25010. LightProbe.prototype.copy.call( this, source );
  25011. return this;
  25012. },
  25013. toJSON: function ( meta ) {
  25014. var data = LightProbe.prototype.toJSON.call( this, meta );
  25015. // data.sh = this.sh.toArray(); // todo
  25016. return data;
  25017. }
  25018. } );
  25019. /**
  25020. * @author WestLangley / http://github.com/WestLangley
  25021. */
  25022. function AmbientLightProbe( color, intensity ) {
  25023. LightProbe.call( this, undefined, intensity );
  25024. var color1 = new Color().set( color );
  25025. // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
  25026. this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) );
  25027. }
  25028. AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
  25029. constructor: AmbientLightProbe,
  25030. isAmbientLightProbe: true,
  25031. copy: function ( source ) { // modifying color not currently supported
  25032. LightProbe.prototype.copy.call( this, source );
  25033. return this;
  25034. },
  25035. toJSON: function ( meta ) {
  25036. var data = LightProbe.prototype.toJSON.call( this, meta );
  25037. // data.sh = this.sh.toArray(); // todo
  25038. return data;
  25039. }
  25040. } );
  25041. var _eyeRight = new Matrix4();
  25042. var _eyeLeft = new Matrix4();
  25043. /**
  25044. * @author mrdoob / http://mrdoob.com/
  25045. */
  25046. function StereoCamera() {
  25047. this.type = 'StereoCamera';
  25048. this.aspect = 1;
  25049. this.eyeSep = 0.064;
  25050. this.cameraL = new PerspectiveCamera();
  25051. this.cameraL.layers.enable( 1 );
  25052. this.cameraL.matrixAutoUpdate = false;
  25053. this.cameraR = new PerspectiveCamera();
  25054. this.cameraR.layers.enable( 2 );
  25055. this.cameraR.matrixAutoUpdate = false;
  25056. this._cache = {
  25057. focus: null,
  25058. fov: null,
  25059. aspect: null,
  25060. near: null,
  25061. far: null,
  25062. zoom: null,
  25063. eyeSep: null
  25064. };
  25065. }
  25066. Object.assign( StereoCamera.prototype, {
  25067. update: function ( camera ) {
  25068. var cache = this._cache;
  25069. var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||
  25070. cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||
  25071. cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;
  25072. if ( needsUpdate ) {
  25073. cache.focus = camera.focus;
  25074. cache.fov = camera.fov;
  25075. cache.aspect = camera.aspect * this.aspect;
  25076. cache.near = camera.near;
  25077. cache.far = camera.far;
  25078. cache.zoom = camera.zoom;
  25079. cache.eyeSep = this.eyeSep;
  25080. // Off-axis stereoscopic effect based on
  25081. // http://paulbourke.net/stereographics/stereorender/
  25082. var projectionMatrix = camera.projectionMatrix.clone();
  25083. var eyeSepHalf = cache.eyeSep / 2;
  25084. var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;
  25085. var ymax = ( cache.near * Math.tan( MathUtils.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;
  25086. var xmin, xmax;
  25087. // translate xOffset
  25088. _eyeLeft.elements[ 12 ] = - eyeSepHalf;
  25089. _eyeRight.elements[ 12 ] = eyeSepHalf;
  25090. // for left eye
  25091. xmin = - ymax * cache.aspect + eyeSepOnProjection;
  25092. xmax = ymax * cache.aspect + eyeSepOnProjection;
  25093. projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
  25094. projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
  25095. this.cameraL.projectionMatrix.copy( projectionMatrix );
  25096. // for right eye
  25097. xmin = - ymax * cache.aspect - eyeSepOnProjection;
  25098. xmax = ymax * cache.aspect - eyeSepOnProjection;
  25099. projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
  25100. projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
  25101. this.cameraR.projectionMatrix.copy( projectionMatrix );
  25102. }
  25103. this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );
  25104. this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );
  25105. }
  25106. } );
  25107. /**
  25108. * @author alteredq / http://alteredqualia.com/
  25109. */
  25110. function Clock( autoStart ) {
  25111. this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
  25112. this.startTime = 0;
  25113. this.oldTime = 0;
  25114. this.elapsedTime = 0;
  25115. this.running = false;
  25116. }
  25117. Object.assign( Clock.prototype, {
  25118. start: function () {
  25119. this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
  25120. this.oldTime = this.startTime;
  25121. this.elapsedTime = 0;
  25122. this.running = true;
  25123. },
  25124. stop: function () {
  25125. this.getElapsedTime();
  25126. this.running = false;
  25127. this.autoStart = false;
  25128. },
  25129. getElapsedTime: function () {
  25130. this.getDelta();
  25131. return this.elapsedTime;
  25132. },
  25133. getDelta: function () {
  25134. var diff = 0;
  25135. if ( this.autoStart && ! this.running ) {
  25136. this.start();
  25137. return 0;
  25138. }
  25139. if ( this.running ) {
  25140. var newTime = ( typeof performance === 'undefined' ? Date : performance ).now();
  25141. diff = ( newTime - this.oldTime ) / 1000;
  25142. this.oldTime = newTime;
  25143. this.elapsedTime += diff;
  25144. }
  25145. return diff;
  25146. }
  25147. } );
  25148. /**
  25149. * @author mrdoob / http://mrdoob.com/
  25150. */
  25151. var _position$2 = new Vector3();
  25152. var _quaternion$3 = new Quaternion();
  25153. var _scale$1 = new Vector3();
  25154. var _orientation = new Vector3();
  25155. function AudioListener() {
  25156. Object3D.call( this );
  25157. this.type = 'AudioListener';
  25158. this.context = AudioContext.getContext();
  25159. this.gain = this.context.createGain();
  25160. this.gain.connect( this.context.destination );
  25161. this.filter = null;
  25162. this.timeDelta = 0;
  25163. // private
  25164. this._clock = new Clock();
  25165. }
  25166. AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
  25167. constructor: AudioListener,
  25168. getInput: function () {
  25169. return this.gain;
  25170. },
  25171. removeFilter: function ( ) {
  25172. if ( this.filter !== null ) {
  25173. this.gain.disconnect( this.filter );
  25174. this.filter.disconnect( this.context.destination );
  25175. this.gain.connect( this.context.destination );
  25176. this.filter = null;
  25177. }
  25178. return this;
  25179. },
  25180. getFilter: function () {
  25181. return this.filter;
  25182. },
  25183. setFilter: function ( value ) {
  25184. if ( this.filter !== null ) {
  25185. this.gain.disconnect( this.filter );
  25186. this.filter.disconnect( this.context.destination );
  25187. } else {
  25188. this.gain.disconnect( this.context.destination );
  25189. }
  25190. this.filter = value;
  25191. this.gain.connect( this.filter );
  25192. this.filter.connect( this.context.destination );
  25193. return this;
  25194. },
  25195. getMasterVolume: function () {
  25196. return this.gain.gain.value;
  25197. },
  25198. setMasterVolume: function ( value ) {
  25199. this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
  25200. return this;
  25201. },
  25202. updateMatrixWorld: function ( force ) {
  25203. Object3D.prototype.updateMatrixWorld.call( this, force );
  25204. var listener = this.context.listener;
  25205. var up = this.up;
  25206. this.timeDelta = this._clock.getDelta();
  25207. this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 );
  25208. _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 );
  25209. if ( listener.positionX ) {
  25210. // code path for Chrome (see #14393)
  25211. var endTime = this.context.currentTime + this.timeDelta;
  25212. listener.positionX.linearRampToValueAtTime( _position$2.x, endTime );
  25213. listener.positionY.linearRampToValueAtTime( _position$2.y, endTime );
  25214. listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime );
  25215. listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime );
  25216. listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime );
  25217. listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime );
  25218. listener.upX.linearRampToValueAtTime( up.x, endTime );
  25219. listener.upY.linearRampToValueAtTime( up.y, endTime );
  25220. listener.upZ.linearRampToValueAtTime( up.z, endTime );
  25221. } else {
  25222. listener.setPosition( _position$2.x, _position$2.y, _position$2.z );
  25223. listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z );
  25224. }
  25225. }
  25226. } );
  25227. /**
  25228. * @author mrdoob / http://mrdoob.com/
  25229. * @author Reece Aaron Lecrivain / http://reecenotes.com/
  25230. */
  25231. function Audio( listener ) {
  25232. Object3D.call( this );
  25233. this.type = 'Audio';
  25234. this.listener = listener;
  25235. this.context = listener.context;
  25236. this.gain = this.context.createGain();
  25237. this.gain.connect( listener.getInput() );
  25238. this.autoplay = false;
  25239. this.buffer = null;
  25240. this.detune = 0;
  25241. this.loop = false;
  25242. this.loopStart = 0;
  25243. this.loopEnd = 0;
  25244. this.offset = 0;
  25245. this.duration = undefined;
  25246. this.playbackRate = 1;
  25247. this.isPlaying = false;
  25248. this.hasPlaybackControl = true;
  25249. this.sourceType = 'empty';
  25250. this._startedAt = 0;
  25251. this._pausedAt = 0;
  25252. this.filters = [];
  25253. }
  25254. Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
  25255. constructor: Audio,
  25256. getOutput: function () {
  25257. return this.gain;
  25258. },
  25259. setNodeSource: function ( audioNode ) {
  25260. this.hasPlaybackControl = false;
  25261. this.sourceType = 'audioNode';
  25262. this.source = audioNode;
  25263. this.connect();
  25264. return this;
  25265. },
  25266. setMediaElementSource: function ( mediaElement ) {
  25267. this.hasPlaybackControl = false;
  25268. this.sourceType = 'mediaNode';
  25269. this.source = this.context.createMediaElementSource( mediaElement );
  25270. this.connect();
  25271. return this;
  25272. },
  25273. setMediaStreamSource: function ( mediaStream ) {
  25274. this.hasPlaybackControl = false;
  25275. this.sourceType = 'mediaStreamNode';
  25276. this.source = this.context.createMediaStreamSource( mediaStream );
  25277. this.connect();
  25278. return this;
  25279. },
  25280. setBuffer: function ( audioBuffer ) {
  25281. this.buffer = audioBuffer;
  25282. this.sourceType = 'buffer';
  25283. if ( this.autoplay ) { this.play(); }
  25284. return this;
  25285. },
  25286. play: function ( delay ) {
  25287. if ( delay === undefined ) { delay = 0; }
  25288. if ( this.isPlaying === true ) {
  25289. console.warn( 'THREE.Audio: Audio is already playing.' );
  25290. return;
  25291. }
  25292. if ( this.hasPlaybackControl === false ) {
  25293. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25294. return;
  25295. }
  25296. this._startedAt = this.context.currentTime + delay;
  25297. var source = this.context.createBufferSource();
  25298. source.buffer = this.buffer;
  25299. source.loop = this.loop;
  25300. source.loopStart = this.loopStart;
  25301. source.loopEnd = this.loopEnd;
  25302. source.onended = this.onEnded.bind( this );
  25303. source.start( this._startedAt, this._pausedAt + this.offset, this.duration );
  25304. this.isPlaying = true;
  25305. this.source = source;
  25306. this.setDetune( this.detune );
  25307. this.setPlaybackRate( this.playbackRate );
  25308. return this.connect();
  25309. },
  25310. pause: function () {
  25311. if ( this.hasPlaybackControl === false ) {
  25312. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25313. return;
  25314. }
  25315. if ( this.isPlaying === true ) {
  25316. this._pausedAt = ( this.context.currentTime - this._startedAt ) * this.playbackRate;
  25317. this.source.stop();
  25318. this.source.onended = null;
  25319. this.isPlaying = false;
  25320. }
  25321. return this;
  25322. },
  25323. stop: function () {
  25324. if ( this.hasPlaybackControl === false ) {
  25325. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25326. return;
  25327. }
  25328. this._pausedAt = 0;
  25329. this.source.stop();
  25330. this.source.onended = null;
  25331. this.isPlaying = false;
  25332. return this;
  25333. },
  25334. connect: function () {
  25335. if ( this.filters.length > 0 ) {
  25336. this.source.connect( this.filters[ 0 ] );
  25337. for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
  25338. this.filters[ i - 1 ].connect( this.filters[ i ] );
  25339. }
  25340. this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
  25341. } else {
  25342. this.source.connect( this.getOutput() );
  25343. }
  25344. return this;
  25345. },
  25346. disconnect: function () {
  25347. if ( this.filters.length > 0 ) {
  25348. this.source.disconnect( this.filters[ 0 ] );
  25349. for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
  25350. this.filters[ i - 1 ].disconnect( this.filters[ i ] );
  25351. }
  25352. this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
  25353. } else {
  25354. this.source.disconnect( this.getOutput() );
  25355. }
  25356. return this;
  25357. },
  25358. getFilters: function () {
  25359. return this.filters;
  25360. },
  25361. setFilters: function ( value ) {
  25362. if ( ! value ) { value = []; }
  25363. if ( this.isPlaying === true ) {
  25364. this.disconnect();
  25365. this.filters = value;
  25366. this.connect();
  25367. } else {
  25368. this.filters = value;
  25369. }
  25370. return this;
  25371. },
  25372. setDetune: function ( value ) {
  25373. this.detune = value;
  25374. if ( this.source.detune === undefined ) { return; } // only set detune when available
  25375. if ( this.isPlaying === true ) {
  25376. this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );
  25377. }
  25378. return this;
  25379. },
  25380. getDetune: function () {
  25381. return this.detune;
  25382. },
  25383. getFilter: function () {
  25384. return this.getFilters()[ 0 ];
  25385. },
  25386. setFilter: function ( filter ) {
  25387. return this.setFilters( filter ? [ filter ] : [] );
  25388. },
  25389. setPlaybackRate: function ( value ) {
  25390. if ( this.hasPlaybackControl === false ) {
  25391. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25392. return;
  25393. }
  25394. this.playbackRate = value;
  25395. if ( this.isPlaying === true ) {
  25396. this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );
  25397. }
  25398. return this;
  25399. },
  25400. getPlaybackRate: function () {
  25401. return this.playbackRate;
  25402. },
  25403. onEnded: function () {
  25404. this.isPlaying = false;
  25405. },
  25406. getLoop: function () {
  25407. if ( this.hasPlaybackControl === false ) {
  25408. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25409. return false;
  25410. }
  25411. return this.loop;
  25412. },
  25413. setLoop: function ( value ) {
  25414. if ( this.hasPlaybackControl === false ) {
  25415. console.warn( 'THREE.Audio: this Audio has no playback control.' );
  25416. return;
  25417. }
  25418. this.loop = value;
  25419. if ( this.isPlaying === true ) {
  25420. this.source.loop = this.loop;
  25421. }
  25422. return this;
  25423. },
  25424. setLoopStart: function ( value ) {
  25425. this.loopStart = value;
  25426. return this;
  25427. },
  25428. setLoopEnd: function ( value ) {
  25429. this.loopEnd = value;
  25430. return this;
  25431. },
  25432. getVolume: function () {
  25433. return this.gain.gain.value;
  25434. },
  25435. setVolume: function ( value ) {
  25436. this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
  25437. return this;
  25438. }
  25439. } );
  25440. /**
  25441. * @author mrdoob / http://mrdoob.com/
  25442. */
  25443. var _position$3 = new Vector3();
  25444. var _quaternion$4 = new Quaternion();
  25445. var _scale$2 = new Vector3();
  25446. var _orientation$1 = new Vector3();
  25447. function PositionalAudio( listener ) {
  25448. Audio.call( this, listener );
  25449. this.panner = this.context.createPanner();
  25450. this.panner.panningModel = 'HRTF';
  25451. this.panner.connect( this.gain );
  25452. }
  25453. PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
  25454. constructor: PositionalAudio,
  25455. getOutput: function () {
  25456. return this.panner;
  25457. },
  25458. getRefDistance: function () {
  25459. return this.panner.refDistance;
  25460. },
  25461. setRefDistance: function ( value ) {
  25462. this.panner.refDistance = value;
  25463. return this;
  25464. },
  25465. getRolloffFactor: function () {
  25466. return this.panner.rolloffFactor;
  25467. },
  25468. setRolloffFactor: function ( value ) {
  25469. this.panner.rolloffFactor = value;
  25470. return this;
  25471. },
  25472. getDistanceModel: function () {
  25473. return this.panner.distanceModel;
  25474. },
  25475. setDistanceModel: function ( value ) {
  25476. this.panner.distanceModel = value;
  25477. return this;
  25478. },
  25479. getMaxDistance: function () {
  25480. return this.panner.maxDistance;
  25481. },
  25482. setMaxDistance: function ( value ) {
  25483. this.panner.maxDistance = value;
  25484. return this;
  25485. },
  25486. setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
  25487. this.panner.coneInnerAngle = coneInnerAngle;
  25488. this.panner.coneOuterAngle = coneOuterAngle;
  25489. this.panner.coneOuterGain = coneOuterGain;
  25490. return this;
  25491. },
  25492. updateMatrixWorld: function ( force ) {
  25493. Object3D.prototype.updateMatrixWorld.call( this, force );
  25494. if ( this.hasPlaybackControl === true && this.isPlaying === false ) { return; }
  25495. this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 );
  25496. _orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 );
  25497. var panner = this.panner;
  25498. if ( panner.positionX ) {
  25499. // code path for Chrome and Firefox (see #14393)
  25500. var endTime = this.context.currentTime + this.listener.timeDelta;
  25501. panner.positionX.linearRampToValueAtTime( _position$3.x, endTime );
  25502. panner.positionY.linearRampToValueAtTime( _position$3.y, endTime );
  25503. panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime );
  25504. panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime );
  25505. panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime );
  25506. panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime );
  25507. } else {
  25508. panner.setPosition( _position$3.x, _position$3.y, _position$3.z );
  25509. panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z );
  25510. }
  25511. }
  25512. } );
  25513. /**
  25514. * @author mrdoob / http://mrdoob.com/
  25515. */
  25516. function AudioAnalyser( audio, fftSize ) {
  25517. this.analyser = audio.context.createAnalyser();
  25518. this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
  25519. this.data = new Uint8Array( this.analyser.frequencyBinCount );
  25520. audio.getOutput().connect( this.analyser );
  25521. }
  25522. Object.assign( AudioAnalyser.prototype, {
  25523. getFrequencyData: function () {
  25524. this.analyser.getByteFrequencyData( this.data );
  25525. return this.data;
  25526. },
  25527. getAverageFrequency: function () {
  25528. var value = 0, data = this.getFrequencyData();
  25529. for ( var i = 0; i < data.length; i ++ ) {
  25530. value += data[ i ];
  25531. }
  25532. return value / data.length;
  25533. }
  25534. } );
  25535. /**
  25536. *
  25537. * Buffered scene graph property that allows weighted accumulation.
  25538. *
  25539. *
  25540. * @author Ben Houston / http://clara.io/
  25541. * @author David Sarno / http://lighthaus.us/
  25542. * @author tschw
  25543. */
  25544. function PropertyMixer( binding, typeName, valueSize ) {
  25545. this.binding = binding;
  25546. this.valueSize = valueSize;
  25547. var bufferType = Float64Array,
  25548. mixFunction;
  25549. switch ( typeName ) {
  25550. case 'quaternion':
  25551. mixFunction = this._slerp;
  25552. break;
  25553. case 'string':
  25554. case 'bool':
  25555. bufferType = Array;
  25556. mixFunction = this._select;
  25557. break;
  25558. default:
  25559. mixFunction = this._lerp;
  25560. }
  25561. this.buffer = new bufferType( valueSize * 4 );
  25562. // layout: [ incoming | accu0 | accu1 | orig ]
  25563. //
  25564. // interpolators can use .buffer as their .result
  25565. // the data then goes to 'incoming'
  25566. //
  25567. // 'accu0' and 'accu1' are used frame-interleaved for
  25568. // the cumulative result and are compared to detect
  25569. // changes
  25570. //
  25571. // 'orig' stores the original state of the property
  25572. this._mixBufferRegion = mixFunction;
  25573. this.cumulativeWeight = 0;
  25574. this.useCount = 0;
  25575. this.referenceCount = 0;
  25576. }
  25577. Object.assign( PropertyMixer.prototype, {
  25578. // accumulate data in the 'incoming' region into 'accu<i>'
  25579. accumulate: function ( accuIndex, weight ) {
  25580. // note: happily accumulating nothing when weight = 0, the caller knows
  25581. // the weight and shouldn't have made the call in the first place
  25582. var buffer = this.buffer,
  25583. stride = this.valueSize,
  25584. offset = accuIndex * stride + stride,
  25585. currentWeight = this.cumulativeWeight;
  25586. if ( currentWeight === 0 ) {
  25587. // accuN := incoming * weight
  25588. for ( var i = 0; i !== stride; ++ i ) {
  25589. buffer[ offset + i ] = buffer[ i ];
  25590. }
  25591. currentWeight = weight;
  25592. } else {
  25593. // accuN := accuN + incoming * weight
  25594. currentWeight += weight;
  25595. var mix = weight / currentWeight;
  25596. this._mixBufferRegion( buffer, offset, 0, mix, stride );
  25597. }
  25598. this.cumulativeWeight = currentWeight;
  25599. },
  25600. // apply the state of 'accu<i>' to the binding when accus differ
  25601. apply: function ( accuIndex ) {
  25602. var stride = this.valueSize,
  25603. buffer = this.buffer,
  25604. offset = accuIndex * stride + stride,
  25605. weight = this.cumulativeWeight,
  25606. binding = this.binding;
  25607. this.cumulativeWeight = 0;
  25608. if ( weight < 1 ) {
  25609. // accuN := accuN + original * ( 1 - cumulativeWeight )
  25610. var originalValueOffset = stride * 3;
  25611. this._mixBufferRegion(
  25612. buffer, offset, originalValueOffset, 1 - weight, stride );
  25613. }
  25614. for ( var i = stride, e = stride + stride; i !== e; ++ i ) {
  25615. if ( buffer[ i ] !== buffer[ i + stride ] ) {
  25616. // value has changed -> update scene graph
  25617. binding.setValue( buffer, offset );
  25618. break;
  25619. }
  25620. }
  25621. },
  25622. // remember the state of the bound property and copy it to both accus
  25623. saveOriginalState: function () {
  25624. var binding = this.binding;
  25625. var buffer = this.buffer,
  25626. stride = this.valueSize,
  25627. originalValueOffset = stride * 3;
  25628. binding.getValue( buffer, originalValueOffset );
  25629. // accu[0..1] := orig -- initially detect changes against the original
  25630. for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) {
  25631. buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
  25632. }
  25633. this.cumulativeWeight = 0;
  25634. },
  25635. // apply the state previously taken via 'saveOriginalState' to the binding
  25636. restoreOriginalState: function () {
  25637. var originalValueOffset = this.valueSize * 3;
  25638. this.binding.setValue( this.buffer, originalValueOffset );
  25639. },
  25640. // mix functions
  25641. _select: function ( buffer, dstOffset, srcOffset, t, stride ) {
  25642. if ( t >= 0.5 ) {
  25643. for ( var i = 0; i !== stride; ++ i ) {
  25644. buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
  25645. }
  25646. }
  25647. },
  25648. _slerp: function ( buffer, dstOffset, srcOffset, t ) {
  25649. Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
  25650. },
  25651. _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
  25652. var s = 1 - t;
  25653. for ( var i = 0; i !== stride; ++ i ) {
  25654. var j = dstOffset + i;
  25655. buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
  25656. }
  25657. }
  25658. } );
  25659. /**
  25660. *
  25661. * A reference to a real property in the scene graph.
  25662. *
  25663. *
  25664. * @author Ben Houston / http://clara.io/
  25665. * @author David Sarno / http://lighthaus.us/
  25666. * @author tschw
  25667. */
  25668. // Characters [].:/ are reserved for track binding syntax.
  25669. var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
  25670. var _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );
  25671. // Attempts to allow node names from any language. ES5's `\w` regexp matches
  25672. // only latin characters, and the unicode \p{L} is not yet supported. So
  25673. // instead, we exclude reserved characters and match everything else.
  25674. var _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
  25675. var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
  25676. // Parent directories, delimited by '/' or ':'. Currently unused, but must
  25677. // be matched to parse the rest of the track name.
  25678. var _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar );
  25679. // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
  25680. var _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );
  25681. // Object on target node, and accessor. May not contain reserved
  25682. // characters. Accessor may contain any character except closing bracket.
  25683. var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar );
  25684. // Property and accessor. May not contain reserved characters. Accessor may
  25685. // contain any non-bracket characters.
  25686. var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar );
  25687. var _trackRe = new RegExp( ''
  25688. + '^'
  25689. + _directoryRe
  25690. + _nodeRe
  25691. + _objectRe
  25692. + _propertyRe
  25693. + '$'
  25694. );
  25695. var _supportedObjectNames = [ 'material', 'materials', 'bones' ];
  25696. function Composite( targetGroup, path, optionalParsedPath ) {
  25697. var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
  25698. this._targetGroup = targetGroup;
  25699. this._bindings = targetGroup.subscribe_( path, parsedPath );
  25700. }
  25701. Object.assign( Composite.prototype, {
  25702. getValue: function ( array, offset ) {
  25703. this.bind(); // bind all binding
  25704. var firstValidIndex = this._targetGroup.nCachedObjects_,
  25705. binding = this._bindings[ firstValidIndex ];
  25706. // and only call .getValue on the first
  25707. if ( binding !== undefined ) { binding.getValue( array, offset ); }
  25708. },
  25709. setValue: function ( array, offset ) {
  25710. var bindings = this._bindings;
  25711. for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
  25712. bindings[ i ].setValue( array, offset );
  25713. }
  25714. },
  25715. bind: function () {
  25716. var bindings = this._bindings;
  25717. for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
  25718. bindings[ i ].bind();
  25719. }
  25720. },
  25721. unbind: function () {
  25722. var bindings = this._bindings;
  25723. for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
  25724. bindings[ i ].unbind();
  25725. }
  25726. }
  25727. } );
  25728. function PropertyBinding( rootNode, path, parsedPath ) {
  25729. this.path = path;
  25730. this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
  25731. this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
  25732. this.rootNode = rootNode;
  25733. }
  25734. Object.assign( PropertyBinding, {
  25735. Composite: Composite,
  25736. create: function ( root, path, parsedPath ) {
  25737. if ( ! ( root && root.isAnimationObjectGroup ) ) {
  25738. return new PropertyBinding( root, path, parsedPath );
  25739. } else {
  25740. return new PropertyBinding.Composite( root, path, parsedPath );
  25741. }
  25742. },
  25743. /**
  25744. * Replaces spaces with underscores and removes unsupported characters from
  25745. * node names, to ensure compatibility with parseTrackName().
  25746. *
  25747. * @param {string} name Node name to be sanitized.
  25748. * @return {string}
  25749. */
  25750. sanitizeNodeName: function ( name ) {
  25751. return name.replace( /\s/g, '_' ).replace( _reservedRe, '' );
  25752. },
  25753. parseTrackName: function ( trackName ) {
  25754. var matches = _trackRe.exec( trackName );
  25755. if ( ! matches ) {
  25756. throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
  25757. }
  25758. var results = {
  25759. // directoryName: matches[ 1 ], // (tschw) currently unused
  25760. nodeName: matches[ 2 ],
  25761. objectName: matches[ 3 ],
  25762. objectIndex: matches[ 4 ],
  25763. propertyName: matches[ 5 ], // required
  25764. propertyIndex: matches[ 6 ]
  25765. };
  25766. var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
  25767. if ( lastDot !== undefined && lastDot !== - 1 ) {
  25768. var objectName = results.nodeName.substring( lastDot + 1 );
  25769. // Object names must be checked against a whitelist. Otherwise, there
  25770. // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
  25771. // 'bar' could be the objectName, or part of a nodeName (which can
  25772. // include '.' characters).
  25773. if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
  25774. results.nodeName = results.nodeName.substring( 0, lastDot );
  25775. results.objectName = objectName;
  25776. }
  25777. }
  25778. if ( results.propertyName === null || results.propertyName.length === 0 ) {
  25779. throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
  25780. }
  25781. return results;
  25782. },
  25783. findNode: function ( root, nodeName ) {
  25784. if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
  25785. return root;
  25786. }
  25787. // search into skeleton bones.
  25788. if ( root.skeleton ) {
  25789. var bone = root.skeleton.getBoneByName( nodeName );
  25790. if ( bone !== undefined ) {
  25791. return bone;
  25792. }
  25793. }
  25794. // search into node subtree.
  25795. if ( root.children ) {
  25796. var searchNodeSubtree = function ( children ) {
  25797. for ( var i = 0; i < children.length; i ++ ) {
  25798. var childNode = children[ i ];
  25799. if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
  25800. return childNode;
  25801. }
  25802. var result = searchNodeSubtree( childNode.children );
  25803. if ( result ) { return result; }
  25804. }
  25805. return null;
  25806. };
  25807. var subTreeNode = searchNodeSubtree( root.children );
  25808. if ( subTreeNode ) {
  25809. return subTreeNode;
  25810. }
  25811. }
  25812. return null;
  25813. }
  25814. } );
  25815. Object.assign( PropertyBinding.prototype, { // prototype, continued
  25816. // these are used to "bind" a nonexistent property
  25817. _getValue_unavailable: function () {},
  25818. _setValue_unavailable: function () {},
  25819. BindingType: {
  25820. Direct: 0,
  25821. EntireArray: 1,
  25822. ArrayElement: 2,
  25823. HasFromToArray: 3
  25824. },
  25825. Versioning: {
  25826. None: 0,
  25827. NeedsUpdate: 1,
  25828. MatrixWorldNeedsUpdate: 2
  25829. },
  25830. GetterByBindingType: [
  25831. function getValue_direct( buffer, offset ) {
  25832. buffer[ offset ] = this.node[ this.propertyName ];
  25833. },
  25834. function getValue_array( buffer, offset ) {
  25835. var source = this.resolvedProperty;
  25836. for ( var i = 0, n = source.length; i !== n; ++ i ) {
  25837. buffer[ offset ++ ] = source[ i ];
  25838. }
  25839. },
  25840. function getValue_arrayElement( buffer, offset ) {
  25841. buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
  25842. },
  25843. function getValue_toArray( buffer, offset ) {
  25844. this.resolvedProperty.toArray( buffer, offset );
  25845. }
  25846. ],
  25847. SetterByBindingTypeAndVersioning: [
  25848. [
  25849. // Direct
  25850. function setValue_direct( buffer, offset ) {
  25851. this.targetObject[ this.propertyName ] = buffer[ offset ];
  25852. },
  25853. function setValue_direct_setNeedsUpdate( buffer, offset ) {
  25854. this.targetObject[ this.propertyName ] = buffer[ offset ];
  25855. this.targetObject.needsUpdate = true;
  25856. },
  25857. function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
  25858. this.targetObject[ this.propertyName ] = buffer[ offset ];
  25859. this.targetObject.matrixWorldNeedsUpdate = true;
  25860. }
  25861. ], [
  25862. // EntireArray
  25863. function setValue_array( buffer, offset ) {
  25864. var dest = this.resolvedProperty;
  25865. for ( var i = 0, n = dest.length; i !== n; ++ i ) {
  25866. dest[ i ] = buffer[ offset ++ ];
  25867. }
  25868. },
  25869. function setValue_array_setNeedsUpdate( buffer, offset ) {
  25870. var dest = this.resolvedProperty;
  25871. for ( var i = 0, n = dest.length; i !== n; ++ i ) {
  25872. dest[ i ] = buffer[ offset ++ ];
  25873. }
  25874. this.targetObject.needsUpdate = true;
  25875. },
  25876. function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
  25877. var dest = this.resolvedProperty;
  25878. for ( var i = 0, n = dest.length; i !== n; ++ i ) {
  25879. dest[ i ] = buffer[ offset ++ ];
  25880. }
  25881. this.targetObject.matrixWorldNeedsUpdate = true;
  25882. }
  25883. ], [
  25884. // ArrayElement
  25885. function setValue_arrayElement( buffer, offset ) {
  25886. this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
  25887. },
  25888. function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
  25889. this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
  25890. this.targetObject.needsUpdate = true;
  25891. },
  25892. function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
  25893. this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
  25894. this.targetObject.matrixWorldNeedsUpdate = true;
  25895. }
  25896. ], [
  25897. // HasToFromArray
  25898. function setValue_fromArray( buffer, offset ) {
  25899. this.resolvedProperty.fromArray( buffer, offset );
  25900. },
  25901. function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
  25902. this.resolvedProperty.fromArray( buffer, offset );
  25903. this.targetObject.needsUpdate = true;
  25904. },
  25905. function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
  25906. this.resolvedProperty.fromArray( buffer, offset );
  25907. this.targetObject.matrixWorldNeedsUpdate = true;
  25908. }
  25909. ]
  25910. ],
  25911. getValue: function getValue_unbound( targetArray, offset ) {
  25912. this.bind();
  25913. this.getValue( targetArray, offset );
  25914. // Note: This class uses a State pattern on a per-method basis:
  25915. // 'bind' sets 'this.getValue' / 'setValue' and shadows the
  25916. // prototype version of these methods with one that represents
  25917. // the bound state. When the property is not found, the methods
  25918. // become no-ops.
  25919. },
  25920. setValue: function getValue_unbound( sourceArray, offset ) {
  25921. this.bind();
  25922. this.setValue( sourceArray, offset );
  25923. },
  25924. // create getter / setter pair for a property in the scene graph
  25925. bind: function () {
  25926. var targetObject = this.node,
  25927. parsedPath = this.parsedPath,
  25928. objectName = parsedPath.objectName,
  25929. propertyName = parsedPath.propertyName,
  25930. propertyIndex = parsedPath.propertyIndex;
  25931. if ( ! targetObject ) {
  25932. targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
  25933. this.node = targetObject;
  25934. }
  25935. // set fail state so we can just 'return' on error
  25936. this.getValue = this._getValue_unavailable;
  25937. this.setValue = this._setValue_unavailable;
  25938. // ensure there is a value node
  25939. if ( ! targetObject ) {
  25940. console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
  25941. return;
  25942. }
  25943. if ( objectName ) {
  25944. var objectIndex = parsedPath.objectIndex;
  25945. // special cases were we need to reach deeper into the hierarchy to get the face materials....
  25946. switch ( objectName ) {
  25947. case 'materials':
  25948. if ( ! targetObject.material ) {
  25949. console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
  25950. return;
  25951. }
  25952. if ( ! targetObject.material.materials ) {
  25953. console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
  25954. return;
  25955. }
  25956. targetObject = targetObject.material.materials;
  25957. break;
  25958. case 'bones':
  25959. if ( ! targetObject.skeleton ) {
  25960. console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
  25961. return;
  25962. }
  25963. // potential future optimization: skip this if propertyIndex is already an integer
  25964. // and convert the integer string to a true integer.
  25965. targetObject = targetObject.skeleton.bones;
  25966. // support resolving morphTarget names into indices.
  25967. for ( var i = 0; i < targetObject.length; i ++ ) {
  25968. if ( targetObject[ i ].name === objectIndex ) {
  25969. objectIndex = i;
  25970. break;
  25971. }
  25972. }
  25973. break;
  25974. default:
  25975. if ( targetObject[ objectName ] === undefined ) {
  25976. console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
  25977. return;
  25978. }
  25979. targetObject = targetObject[ objectName ];
  25980. }
  25981. if ( objectIndex !== undefined ) {
  25982. if ( targetObject[ objectIndex ] === undefined ) {
  25983. console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
  25984. return;
  25985. }
  25986. targetObject = targetObject[ objectIndex ];
  25987. }
  25988. }
  25989. // resolve property
  25990. var nodeProperty = targetObject[ propertyName ];
  25991. if ( nodeProperty === undefined ) {
  25992. var nodeName = parsedPath.nodeName;
  25993. console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
  25994. '.' + propertyName + ' but it wasn\'t found.', targetObject );
  25995. return;
  25996. }
  25997. // determine versioning scheme
  25998. var versioning = this.Versioning.None;
  25999. this.targetObject = targetObject;
  26000. if ( targetObject.needsUpdate !== undefined ) { // material
  26001. versioning = this.Versioning.NeedsUpdate;
  26002. } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
  26003. versioning = this.Versioning.MatrixWorldNeedsUpdate;
  26004. }
  26005. // determine how the property gets bound
  26006. var bindingType = this.BindingType.Direct;
  26007. if ( propertyIndex !== undefined ) {
  26008. // access a sub element of the property array (only primitives are supported right now)
  26009. if ( propertyName === "morphTargetInfluences" ) {
  26010. // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
  26011. // support resolving morphTarget names into indices.
  26012. if ( ! targetObject.geometry ) {
  26013. console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
  26014. return;
  26015. }
  26016. if ( targetObject.geometry.isBufferGeometry ) {
  26017. if ( ! targetObject.geometry.morphAttributes ) {
  26018. console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
  26019. return;
  26020. }
  26021. for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) {
  26022. if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) {
  26023. propertyIndex = i;
  26024. break;
  26025. }
  26026. }
  26027. } else {
  26028. if ( ! targetObject.geometry.morphTargets ) {
  26029. console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this );
  26030. return;
  26031. }
  26032. for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) {
  26033. if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) {
  26034. propertyIndex = i;
  26035. break;
  26036. }
  26037. }
  26038. }
  26039. }
  26040. bindingType = this.BindingType.ArrayElement;
  26041. this.resolvedProperty = nodeProperty;
  26042. this.propertyIndex = propertyIndex;
  26043. } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
  26044. // must use copy for Object3D.Euler/Quaternion
  26045. bindingType = this.BindingType.HasFromToArray;
  26046. this.resolvedProperty = nodeProperty;
  26047. } else if ( Array.isArray( nodeProperty ) ) {
  26048. bindingType = this.BindingType.EntireArray;
  26049. this.resolvedProperty = nodeProperty;
  26050. } else {
  26051. this.propertyName = propertyName;
  26052. }
  26053. // select getter / setter
  26054. this.getValue = this.GetterByBindingType[ bindingType ];
  26055. this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
  26056. },
  26057. unbind: function () {
  26058. this.node = null;
  26059. // back to the prototype version of getValue / setValue
  26060. // note: avoiding to mutate the shape of 'this' via 'delete'
  26061. this.getValue = this._getValue_unbound;
  26062. this.setValue = this._setValue_unbound;
  26063. }
  26064. } );
  26065. //!\ DECLARE ALIAS AFTER assign prototype !
  26066. Object.assign( PropertyBinding.prototype, {
  26067. // initial state of these methods that calls 'bind'
  26068. _getValue_unbound: PropertyBinding.prototype.getValue,
  26069. _setValue_unbound: PropertyBinding.prototype.setValue,
  26070. } );
  26071. /**
  26072. *
  26073. * A group of objects that receives a shared animation state.
  26074. *
  26075. * Usage:
  26076. *
  26077. * - Add objects you would otherwise pass as 'root' to the
  26078. * constructor or the .clipAction method of AnimationMixer.
  26079. *
  26080. * - Instead pass this object as 'root'.
  26081. *
  26082. * - You can also add and remove objects later when the mixer
  26083. * is running.
  26084. *
  26085. * Note:
  26086. *
  26087. * Objects of this class appear as one object to the mixer,
  26088. * so cache control of the individual objects must be done
  26089. * on the group.
  26090. *
  26091. * Limitation:
  26092. *
  26093. * - The animated properties must be compatible among the
  26094. * all objects in the group.
  26095. *
  26096. * - A single property can either be controlled through a
  26097. * target group or directly, but not both.
  26098. *
  26099. * @author tschw
  26100. */
  26101. function AnimationObjectGroup() {
  26102. this.uuid = MathUtils.generateUUID();
  26103. // cached objects followed by the active ones
  26104. this._objects = Array.prototype.slice.call( arguments );
  26105. this.nCachedObjects_ = 0; // threshold
  26106. // note: read by PropertyBinding.Composite
  26107. var indices = {};
  26108. this._indicesByUUID = indices; // for bookkeeping
  26109. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  26110. indices[ arguments[ i ].uuid ] = i;
  26111. }
  26112. this._paths = []; // inside: string
  26113. this._parsedPaths = []; // inside: { we don't care, here }
  26114. this._bindings = []; // inside: Array< PropertyBinding >
  26115. this._bindingsIndicesByPath = {}; // inside: indices in these arrays
  26116. var scope = this;
  26117. this.stats = {
  26118. objects: {
  26119. get total() {
  26120. return scope._objects.length;
  26121. },
  26122. get inUse() {
  26123. return this.total - scope.nCachedObjects_;
  26124. }
  26125. },
  26126. get bindingsPerObject() {
  26127. return scope._bindings.length;
  26128. }
  26129. };
  26130. }
  26131. Object.assign( AnimationObjectGroup.prototype, {
  26132. isAnimationObjectGroup: true,
  26133. add: function () {
  26134. var objects = this._objects,
  26135. nObjects = objects.length,
  26136. nCachedObjects = this.nCachedObjects_,
  26137. indicesByUUID = this._indicesByUUID,
  26138. paths = this._paths,
  26139. parsedPaths = this._parsedPaths,
  26140. bindings = this._bindings,
  26141. nBindings = bindings.length,
  26142. knownObject = undefined;
  26143. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  26144. var object = arguments[ i ],
  26145. uuid = object.uuid,
  26146. index = indicesByUUID[ uuid ];
  26147. if ( index === undefined ) {
  26148. // unknown object -> add it to the ACTIVE region
  26149. index = nObjects ++;
  26150. indicesByUUID[ uuid ] = index;
  26151. objects.push( object );
  26152. // accounting is done, now do the same for all bindings
  26153. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  26154. bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
  26155. }
  26156. } else if ( index < nCachedObjects ) {
  26157. knownObject = objects[ index ];
  26158. // move existing object to the ACTIVE region
  26159. var firstActiveIndex = -- nCachedObjects,
  26160. lastCachedObject = objects[ firstActiveIndex ];
  26161. indicesByUUID[ lastCachedObject.uuid ] = index;
  26162. objects[ index ] = lastCachedObject;
  26163. indicesByUUID[ uuid ] = firstActiveIndex;
  26164. objects[ firstActiveIndex ] = object;
  26165. // accounting is done, now do the same for all bindings
  26166. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  26167. var bindingsForPath = bindings[ j ],
  26168. lastCached = bindingsForPath[ firstActiveIndex ],
  26169. binding = bindingsForPath[ index ];
  26170. bindingsForPath[ index ] = lastCached;
  26171. if ( binding === undefined ) {
  26172. // since we do not bother to create new bindings
  26173. // for objects that are cached, the binding may
  26174. // or may not exist
  26175. binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
  26176. }
  26177. bindingsForPath[ firstActiveIndex ] = binding;
  26178. }
  26179. } else if ( objects[ index ] !== knownObject ) {
  26180. console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
  26181. 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
  26182. } // else the object is already where we want it to be
  26183. } // for arguments
  26184. this.nCachedObjects_ = nCachedObjects;
  26185. },
  26186. remove: function () {
  26187. var objects = this._objects,
  26188. nCachedObjects = this.nCachedObjects_,
  26189. indicesByUUID = this._indicesByUUID,
  26190. bindings = this._bindings,
  26191. nBindings = bindings.length;
  26192. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  26193. var object = arguments[ i ],
  26194. uuid = object.uuid,
  26195. index = indicesByUUID[ uuid ];
  26196. if ( index !== undefined && index >= nCachedObjects ) {
  26197. // move existing object into the CACHED region
  26198. var lastCachedIndex = nCachedObjects ++,
  26199. firstActiveObject = objects[ lastCachedIndex ];
  26200. indicesByUUID[ firstActiveObject.uuid ] = index;
  26201. objects[ index ] = firstActiveObject;
  26202. indicesByUUID[ uuid ] = lastCachedIndex;
  26203. objects[ lastCachedIndex ] = object;
  26204. // accounting is done, now do the same for all bindings
  26205. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  26206. var bindingsForPath = bindings[ j ],
  26207. firstActive = bindingsForPath[ lastCachedIndex ],
  26208. binding = bindingsForPath[ index ];
  26209. bindingsForPath[ index ] = firstActive;
  26210. bindingsForPath[ lastCachedIndex ] = binding;
  26211. }
  26212. }
  26213. } // for arguments
  26214. this.nCachedObjects_ = nCachedObjects;
  26215. },
  26216. // remove & forget
  26217. uncache: function () {
  26218. var objects = this._objects,
  26219. nObjects = objects.length,
  26220. nCachedObjects = this.nCachedObjects_,
  26221. indicesByUUID = this._indicesByUUID,
  26222. bindings = this._bindings,
  26223. nBindings = bindings.length;
  26224. for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
  26225. var object = arguments[ i ],
  26226. uuid = object.uuid,
  26227. index = indicesByUUID[ uuid ];
  26228. if ( index !== undefined ) {
  26229. delete indicesByUUID[ uuid ];
  26230. if ( index < nCachedObjects ) {
  26231. // object is cached, shrink the CACHED region
  26232. var firstActiveIndex = -- nCachedObjects,
  26233. lastCachedObject = objects[ firstActiveIndex ],
  26234. lastIndex = -- nObjects,
  26235. lastObject = objects[ lastIndex ];
  26236. // last cached object takes this object's place
  26237. indicesByUUID[ lastCachedObject.uuid ] = index;
  26238. objects[ index ] = lastCachedObject;
  26239. // last object goes to the activated slot and pop
  26240. indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
  26241. objects[ firstActiveIndex ] = lastObject;
  26242. objects.pop();
  26243. // accounting is done, now do the same for all bindings
  26244. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  26245. var bindingsForPath = bindings[ j ],
  26246. lastCached = bindingsForPath[ firstActiveIndex ],
  26247. last = bindingsForPath[ lastIndex ];
  26248. bindingsForPath[ index ] = lastCached;
  26249. bindingsForPath[ firstActiveIndex ] = last;
  26250. bindingsForPath.pop();
  26251. }
  26252. } else {
  26253. // object is active, just swap with the last and pop
  26254. var lastIndex = -- nObjects,
  26255. lastObject = objects[ lastIndex ];
  26256. indicesByUUID[ lastObject.uuid ] = index;
  26257. objects[ index ] = lastObject;
  26258. objects.pop();
  26259. // accounting is done, now do the same for all bindings
  26260. for ( var j = 0, m = nBindings; j !== m; ++ j ) {
  26261. var bindingsForPath = bindings[ j ];
  26262. bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
  26263. bindingsForPath.pop();
  26264. }
  26265. } // cached or active
  26266. } // if object is known
  26267. } // for arguments
  26268. this.nCachedObjects_ = nCachedObjects;
  26269. },
  26270. // Internal interface used by befriended PropertyBinding.Composite:
  26271. subscribe_: function ( path, parsedPath ) {
  26272. // returns an array of bindings for the given path that is changed
  26273. // according to the contained objects in the group
  26274. var indicesByPath = this._bindingsIndicesByPath,
  26275. index = indicesByPath[ path ],
  26276. bindings = this._bindings;
  26277. if ( index !== undefined ) { return bindings[ index ]; }
  26278. var paths = this._paths,
  26279. parsedPaths = this._parsedPaths,
  26280. objects = this._objects,
  26281. nObjects = objects.length,
  26282. nCachedObjects = this.nCachedObjects_,
  26283. bindingsForPath = new Array( nObjects );
  26284. index = bindings.length;
  26285. indicesByPath[ path ] = index;
  26286. paths.push( path );
  26287. parsedPaths.push( parsedPath );
  26288. bindings.push( bindingsForPath );
  26289. for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
  26290. var object = objects[ i ];
  26291. bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
  26292. }
  26293. return bindingsForPath;
  26294. },
  26295. unsubscribe_: function ( path ) {
  26296. // tells the group to forget about a property path and no longer
  26297. // update the array previously obtained with 'subscribe_'
  26298. var indicesByPath = this._bindingsIndicesByPath,
  26299. index = indicesByPath[ path ];
  26300. if ( index !== undefined ) {
  26301. var paths = this._paths,
  26302. parsedPaths = this._parsedPaths,
  26303. bindings = this._bindings,
  26304. lastBindingsIndex = bindings.length - 1,
  26305. lastBindings = bindings[ lastBindingsIndex ],
  26306. lastBindingsPath = path[ lastBindingsIndex ];
  26307. indicesByPath[ lastBindingsPath ] = index;
  26308. bindings[ index ] = lastBindings;
  26309. bindings.pop();
  26310. parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
  26311. parsedPaths.pop();
  26312. paths[ index ] = paths[ lastBindingsIndex ];
  26313. paths.pop();
  26314. }
  26315. }
  26316. } );
  26317. /**
  26318. *
  26319. * Action provided by AnimationMixer for scheduling clip playback on specific
  26320. * objects.
  26321. *
  26322. * @author Ben Houston / http://clara.io/
  26323. * @author David Sarno / http://lighthaus.us/
  26324. * @author tschw
  26325. *
  26326. */
  26327. function AnimationAction( mixer, clip, localRoot ) {
  26328. this._mixer = mixer;
  26329. this._clip = clip;
  26330. this._localRoot = localRoot || null;
  26331. var tracks = clip.tracks,
  26332. nTracks = tracks.length,
  26333. interpolants = new Array( nTracks );
  26334. var interpolantSettings = {
  26335. endingStart: ZeroCurvatureEnding,
  26336. endingEnd: ZeroCurvatureEnding
  26337. };
  26338. for ( var i = 0; i !== nTracks; ++ i ) {
  26339. var interpolant = tracks[ i ].createInterpolant( null );
  26340. interpolants[ i ] = interpolant;
  26341. interpolant.settings = interpolantSettings;
  26342. }
  26343. this._interpolantSettings = interpolantSettings;
  26344. this._interpolants = interpolants; // bound by the mixer
  26345. // inside: PropertyMixer (managed by the mixer)
  26346. this._propertyBindings = new Array( nTracks );
  26347. this._cacheIndex = null; // for the memory manager
  26348. this._byClipCacheIndex = null; // for the memory manager
  26349. this._timeScaleInterpolant = null;
  26350. this._weightInterpolant = null;
  26351. this.loop = LoopRepeat;
  26352. this._loopCount = - 1;
  26353. // global mixer time when the action is to be started
  26354. // it's set back to 'null' upon start of the action
  26355. this._startTime = null;
  26356. // scaled local time of the action
  26357. // gets clamped or wrapped to 0..clip.duration according to loop
  26358. this.time = 0;
  26359. this.timeScale = 1;
  26360. this._effectiveTimeScale = 1;
  26361. this.weight = 1;
  26362. this._effectiveWeight = 1;
  26363. this.repetitions = Infinity; // no. of repetitions when looping
  26364. this.paused = false; // true -> zero effective time scale
  26365. this.enabled = true; // false -> zero effective weight
  26366. this.clampWhenFinished = false;// keep feeding the last frame?
  26367. this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate
  26368. this.zeroSlopeAtEnd = true;// clips for start, loop and end
  26369. }
  26370. Object.assign( AnimationAction.prototype, {
  26371. // State & Scheduling
  26372. play: function () {
  26373. this._mixer._activateAction( this );
  26374. return this;
  26375. },
  26376. stop: function () {
  26377. this._mixer._deactivateAction( this );
  26378. return this.reset();
  26379. },
  26380. reset: function () {
  26381. this.paused = false;
  26382. this.enabled = true;
  26383. this.time = 0; // restart clip
  26384. this._loopCount = - 1;// forget previous loops
  26385. this._startTime = null;// forget scheduling
  26386. return this.stopFading().stopWarping();
  26387. },
  26388. isRunning: function () {
  26389. return this.enabled && ! this.paused && this.timeScale !== 0 &&
  26390. this._startTime === null && this._mixer._isActiveAction( this );
  26391. },
  26392. // return true when play has been called
  26393. isScheduled: function () {
  26394. return this._mixer._isActiveAction( this );
  26395. },
  26396. startAt: function ( time ) {
  26397. this._startTime = time;
  26398. return this;
  26399. },
  26400. setLoop: function ( mode, repetitions ) {
  26401. this.loop = mode;
  26402. this.repetitions = repetitions;
  26403. return this;
  26404. },
  26405. // Weight
  26406. // set the weight stopping any scheduled fading
  26407. // although .enabled = false yields an effective weight of zero, this
  26408. // method does *not* change .enabled, because it would be confusing
  26409. setEffectiveWeight: function ( weight ) {
  26410. this.weight = weight;
  26411. // note: same logic as when updated at runtime
  26412. this._effectiveWeight = this.enabled ? weight : 0;
  26413. return this.stopFading();
  26414. },
  26415. // return the weight considering fading and .enabled
  26416. getEffectiveWeight: function () {
  26417. return this._effectiveWeight;
  26418. },
  26419. fadeIn: function ( duration ) {
  26420. return this._scheduleFading( duration, 0, 1 );
  26421. },
  26422. fadeOut: function ( duration ) {
  26423. return this._scheduleFading( duration, 1, 0 );
  26424. },
  26425. crossFadeFrom: function ( fadeOutAction, duration, warp ) {
  26426. fadeOutAction.fadeOut( duration );
  26427. this.fadeIn( duration );
  26428. if ( warp ) {
  26429. var fadeInDuration = this._clip.duration,
  26430. fadeOutDuration = fadeOutAction._clip.duration,
  26431. startEndRatio = fadeOutDuration / fadeInDuration,
  26432. endStartRatio = fadeInDuration / fadeOutDuration;
  26433. fadeOutAction.warp( 1.0, startEndRatio, duration );
  26434. this.warp( endStartRatio, 1.0, duration );
  26435. }
  26436. return this;
  26437. },
  26438. crossFadeTo: function ( fadeInAction, duration, warp ) {
  26439. return fadeInAction.crossFadeFrom( this, duration, warp );
  26440. },
  26441. stopFading: function () {
  26442. var weightInterpolant = this._weightInterpolant;
  26443. if ( weightInterpolant !== null ) {
  26444. this._weightInterpolant = null;
  26445. this._mixer._takeBackControlInterpolant( weightInterpolant );
  26446. }
  26447. return this;
  26448. },
  26449. // Time Scale Control
  26450. // set the time scale stopping any scheduled warping
  26451. // although .paused = true yields an effective time scale of zero, this
  26452. // method does *not* change .paused, because it would be confusing
  26453. setEffectiveTimeScale: function ( timeScale ) {
  26454. this.timeScale = timeScale;
  26455. this._effectiveTimeScale = this.paused ? 0 : timeScale;
  26456. return this.stopWarping();
  26457. },
  26458. // return the time scale considering warping and .paused
  26459. getEffectiveTimeScale: function () {
  26460. return this._effectiveTimeScale;
  26461. },
  26462. setDuration: function ( duration ) {
  26463. this.timeScale = this._clip.duration / duration;
  26464. return this.stopWarping();
  26465. },
  26466. syncWith: function ( action ) {
  26467. this.time = action.time;
  26468. this.timeScale = action.timeScale;
  26469. return this.stopWarping();
  26470. },
  26471. halt: function ( duration ) {
  26472. return this.warp( this._effectiveTimeScale, 0, duration );
  26473. },
  26474. warp: function ( startTimeScale, endTimeScale, duration ) {
  26475. var mixer = this._mixer, now = mixer.time,
  26476. interpolant = this._timeScaleInterpolant,
  26477. timeScale = this.timeScale;
  26478. if ( interpolant === null ) {
  26479. interpolant = mixer._lendControlInterpolant();
  26480. this._timeScaleInterpolant = interpolant;
  26481. }
  26482. var times = interpolant.parameterPositions,
  26483. values = interpolant.sampleValues;
  26484. times[ 0 ] = now;
  26485. times[ 1 ] = now + duration;
  26486. values[ 0 ] = startTimeScale / timeScale;
  26487. values[ 1 ] = endTimeScale / timeScale;
  26488. return this;
  26489. },
  26490. stopWarping: function () {
  26491. var timeScaleInterpolant = this._timeScaleInterpolant;
  26492. if ( timeScaleInterpolant !== null ) {
  26493. this._timeScaleInterpolant = null;
  26494. this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
  26495. }
  26496. return this;
  26497. },
  26498. // Object Accessors
  26499. getMixer: function () {
  26500. return this._mixer;
  26501. },
  26502. getClip: function () {
  26503. return this._clip;
  26504. },
  26505. getRoot: function () {
  26506. return this._localRoot || this._mixer._root;
  26507. },
  26508. // Interna
  26509. _update: function ( time, deltaTime, timeDirection, accuIndex ) {
  26510. // called by the mixer
  26511. if ( ! this.enabled ) {
  26512. // call ._updateWeight() to update ._effectiveWeight
  26513. this._updateWeight( time );
  26514. return;
  26515. }
  26516. var startTime = this._startTime;
  26517. if ( startTime !== null ) {
  26518. // check for scheduled start of action
  26519. var timeRunning = ( time - startTime ) * timeDirection;
  26520. if ( timeRunning < 0 || timeDirection === 0 ) {
  26521. return; // yet to come / don't decide when delta = 0
  26522. }
  26523. // start
  26524. this._startTime = null; // unschedule
  26525. deltaTime = timeDirection * timeRunning;
  26526. }
  26527. // apply time scale and advance time
  26528. deltaTime *= this._updateTimeScale( time );
  26529. var clipTime = this._updateTime( deltaTime );
  26530. // note: _updateTime may disable the action resulting in
  26531. // an effective weight of 0
  26532. var weight = this._updateWeight( time );
  26533. if ( weight > 0 ) {
  26534. var interpolants = this._interpolants;
  26535. var propertyMixers = this._propertyBindings;
  26536. for ( var j = 0, m = interpolants.length; j !== m; ++ j ) {
  26537. interpolants[ j ].evaluate( clipTime );
  26538. propertyMixers[ j ].accumulate( accuIndex, weight );
  26539. }
  26540. }
  26541. },
  26542. _updateWeight: function ( time ) {
  26543. var weight = 0;
  26544. if ( this.enabled ) {
  26545. weight = this.weight;
  26546. var interpolant = this._weightInterpolant;
  26547. if ( interpolant !== null ) {
  26548. var interpolantValue = interpolant.evaluate( time )[ 0 ];
  26549. weight *= interpolantValue;
  26550. if ( time > interpolant.parameterPositions[ 1 ] ) {
  26551. this.stopFading();
  26552. if ( interpolantValue === 0 ) {
  26553. // faded out, disable
  26554. this.enabled = false;
  26555. }
  26556. }
  26557. }
  26558. }
  26559. this._effectiveWeight = weight;
  26560. return weight;
  26561. },
  26562. _updateTimeScale: function ( time ) {
  26563. var timeScale = 0;
  26564. if ( ! this.paused ) {
  26565. timeScale = this.timeScale;
  26566. var interpolant = this._timeScaleInterpolant;
  26567. if ( interpolant !== null ) {
  26568. var interpolantValue = interpolant.evaluate( time )[ 0 ];
  26569. timeScale *= interpolantValue;
  26570. if ( time > interpolant.parameterPositions[ 1 ] ) {
  26571. this.stopWarping();
  26572. if ( timeScale === 0 ) {
  26573. // motion has halted, pause
  26574. this.paused = true;
  26575. } else {
  26576. // warp done - apply final time scale
  26577. this.timeScale = timeScale;
  26578. }
  26579. }
  26580. }
  26581. }
  26582. this._effectiveTimeScale = timeScale;
  26583. return timeScale;
  26584. },
  26585. _updateTime: function ( deltaTime ) {
  26586. var time = this.time + deltaTime;
  26587. var duration = this._clip.duration;
  26588. var loop = this.loop;
  26589. var loopCount = this._loopCount;
  26590. var pingPong = ( loop === LoopPingPong );
  26591. if ( deltaTime === 0 ) {
  26592. if ( loopCount === - 1 ) { return time; }
  26593. return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
  26594. }
  26595. if ( loop === LoopOnce ) {
  26596. if ( loopCount === - 1 ) {
  26597. // just started
  26598. this._loopCount = 0;
  26599. this._setEndings( true, true, false );
  26600. }
  26601. handle_stop: {
  26602. if ( time >= duration ) {
  26603. time = duration;
  26604. } else if ( time < 0 ) {
  26605. time = 0;
  26606. } else {
  26607. this.time = time;
  26608. break handle_stop;
  26609. }
  26610. if ( this.clampWhenFinished ) { this.paused = true; }
  26611. else { this.enabled = false; }
  26612. this.time = time;
  26613. this._mixer.dispatchEvent( {
  26614. type: 'finished', action: this,
  26615. direction: deltaTime < 0 ? - 1 : 1
  26616. } );
  26617. }
  26618. } else { // repetitive Repeat or PingPong
  26619. if ( loopCount === - 1 ) {
  26620. // just started
  26621. if ( deltaTime >= 0 ) {
  26622. loopCount = 0;
  26623. this._setEndings( true, this.repetitions === 0, pingPong );
  26624. } else {
  26625. // when looping in reverse direction, the initial
  26626. // transition through zero counts as a repetition,
  26627. // so leave loopCount at -1
  26628. this._setEndings( this.repetitions === 0, true, pingPong );
  26629. }
  26630. }
  26631. if ( time >= duration || time < 0 ) {
  26632. // wrap around
  26633. var loopDelta = Math.floor( time / duration ); // signed
  26634. time -= duration * loopDelta;
  26635. loopCount += Math.abs( loopDelta );
  26636. var pending = this.repetitions - loopCount;
  26637. if ( pending <= 0 ) {
  26638. // have to stop (switch state, clamp time, fire event)
  26639. if ( this.clampWhenFinished ) { this.paused = true; }
  26640. else { this.enabled = false; }
  26641. time = deltaTime > 0 ? duration : 0;
  26642. this.time = time;
  26643. this._mixer.dispatchEvent( {
  26644. type: 'finished', action: this,
  26645. direction: deltaTime > 0 ? 1 : - 1
  26646. } );
  26647. } else {
  26648. // keep running
  26649. if ( pending === 1 ) {
  26650. // entering the last round
  26651. var atStart = deltaTime < 0;
  26652. this._setEndings( atStart, ! atStart, pingPong );
  26653. } else {
  26654. this._setEndings( false, false, pingPong );
  26655. }
  26656. this._loopCount = loopCount;
  26657. this.time = time;
  26658. this._mixer.dispatchEvent( {
  26659. type: 'loop', action: this, loopDelta: loopDelta
  26660. } );
  26661. }
  26662. } else {
  26663. this.time = time;
  26664. }
  26665. if ( pingPong && ( loopCount & 1 ) === 1 ) {
  26666. // invert time for the "pong round"
  26667. return duration - time;
  26668. }
  26669. }
  26670. return time;
  26671. },
  26672. _setEndings: function ( atStart, atEnd, pingPong ) {
  26673. var settings = this._interpolantSettings;
  26674. if ( pingPong ) {
  26675. settings.endingStart = ZeroSlopeEnding;
  26676. settings.endingEnd = ZeroSlopeEnding;
  26677. } else {
  26678. // assuming for LoopOnce atStart == atEnd == true
  26679. if ( atStart ) {
  26680. settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
  26681. } else {
  26682. settings.endingStart = WrapAroundEnding;
  26683. }
  26684. if ( atEnd ) {
  26685. settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
  26686. } else {
  26687. settings.endingEnd = WrapAroundEnding;
  26688. }
  26689. }
  26690. },
  26691. _scheduleFading: function ( duration, weightNow, weightThen ) {
  26692. var mixer = this._mixer, now = mixer.time,
  26693. interpolant = this._weightInterpolant;
  26694. if ( interpolant === null ) {
  26695. interpolant = mixer._lendControlInterpolant();
  26696. this._weightInterpolant = interpolant;
  26697. }
  26698. var times = interpolant.parameterPositions,
  26699. values = interpolant.sampleValues;
  26700. times[ 0 ] = now;
  26701. values[ 0 ] = weightNow;
  26702. times[ 1 ] = now + duration;
  26703. values[ 1 ] = weightThen;
  26704. return this;
  26705. }
  26706. } );
  26707. /**
  26708. *
  26709. * Player for AnimationClips.
  26710. *
  26711. *
  26712. * @author Ben Houston / http://clara.io/
  26713. * @author David Sarno / http://lighthaus.us/
  26714. * @author tschw
  26715. */
  26716. function AnimationMixer( root ) {
  26717. this._root = root;
  26718. this._initMemoryManager();
  26719. this._accuIndex = 0;
  26720. this.time = 0;
  26721. this.timeScale = 1.0;
  26722. }
  26723. AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
  26724. constructor: AnimationMixer,
  26725. _bindAction: function ( action, prototypeAction ) {
  26726. var root = action._localRoot || this._root,
  26727. tracks = action._clip.tracks,
  26728. nTracks = tracks.length,
  26729. bindings = action._propertyBindings,
  26730. interpolants = action._interpolants,
  26731. rootUuid = root.uuid,
  26732. bindingsByRoot = this._bindingsByRootAndName,
  26733. bindingsByName = bindingsByRoot[ rootUuid ];
  26734. if ( bindingsByName === undefined ) {
  26735. bindingsByName = {};
  26736. bindingsByRoot[ rootUuid ] = bindingsByName;
  26737. }
  26738. for ( var i = 0; i !== nTracks; ++ i ) {
  26739. var track = tracks[ i ],
  26740. trackName = track.name,
  26741. binding = bindingsByName[ trackName ];
  26742. if ( binding !== undefined ) {
  26743. bindings[ i ] = binding;
  26744. } else {
  26745. binding = bindings[ i ];
  26746. if ( binding !== undefined ) {
  26747. // existing binding, make sure the cache knows
  26748. if ( binding._cacheIndex === null ) {
  26749. ++ binding.referenceCount;
  26750. this._addInactiveBinding( binding, rootUuid, trackName );
  26751. }
  26752. continue;
  26753. }
  26754. var path = prototypeAction && prototypeAction.
  26755. _propertyBindings[ i ].binding.parsedPath;
  26756. binding = new PropertyMixer(
  26757. PropertyBinding.create( root, trackName, path ),
  26758. track.ValueTypeName, track.getValueSize() );
  26759. ++ binding.referenceCount;
  26760. this._addInactiveBinding( binding, rootUuid, trackName );
  26761. bindings[ i ] = binding;
  26762. }
  26763. interpolants[ i ].resultBuffer = binding.buffer;
  26764. }
  26765. },
  26766. _activateAction: function ( action ) {
  26767. if ( ! this._isActiveAction( action ) ) {
  26768. if ( action._cacheIndex === null ) {
  26769. // this action has been forgotten by the cache, but the user
  26770. // appears to be still using it -> rebind
  26771. var rootUuid = ( action._localRoot || this._root ).uuid,
  26772. clipUuid = action._clip.uuid,
  26773. actionsForClip = this._actionsByClip[ clipUuid ];
  26774. this._bindAction( action,
  26775. actionsForClip && actionsForClip.knownActions[ 0 ] );
  26776. this._addInactiveAction( action, clipUuid, rootUuid );
  26777. }
  26778. var bindings = action._propertyBindings;
  26779. // increment reference counts / sort out state
  26780. for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
  26781. var binding = bindings[ i ];
  26782. if ( binding.useCount ++ === 0 ) {
  26783. this._lendBinding( binding );
  26784. binding.saveOriginalState();
  26785. }
  26786. }
  26787. this._lendAction( action );
  26788. }
  26789. },
  26790. _deactivateAction: function ( action ) {
  26791. if ( this._isActiveAction( action ) ) {
  26792. var bindings = action._propertyBindings;
  26793. // decrement reference counts / sort out state
  26794. for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
  26795. var binding = bindings[ i ];
  26796. if ( -- binding.useCount === 0 ) {
  26797. binding.restoreOriginalState();
  26798. this._takeBackBinding( binding );
  26799. }
  26800. }
  26801. this._takeBackAction( action );
  26802. }
  26803. },
  26804. // Memory manager
  26805. _initMemoryManager: function () {
  26806. this._actions = []; // 'nActiveActions' followed by inactive ones
  26807. this._nActiveActions = 0;
  26808. this._actionsByClip = {};
  26809. // inside:
  26810. // {
  26811. // knownActions: Array< AnimationAction > - used as prototypes
  26812. // actionByRoot: AnimationAction - lookup
  26813. // }
  26814. this._bindings = []; // 'nActiveBindings' followed by inactive ones
  26815. this._nActiveBindings = 0;
  26816. this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
  26817. this._controlInterpolants = []; // same game as above
  26818. this._nActiveControlInterpolants = 0;
  26819. var scope = this;
  26820. this.stats = {
  26821. actions: {
  26822. get total() {
  26823. return scope._actions.length;
  26824. },
  26825. get inUse() {
  26826. return scope._nActiveActions;
  26827. }
  26828. },
  26829. bindings: {
  26830. get total() {
  26831. return scope._bindings.length;
  26832. },
  26833. get inUse() {
  26834. return scope._nActiveBindings;
  26835. }
  26836. },
  26837. controlInterpolants: {
  26838. get total() {
  26839. return scope._controlInterpolants.length;
  26840. },
  26841. get inUse() {
  26842. return scope._nActiveControlInterpolants;
  26843. }
  26844. }
  26845. };
  26846. },
  26847. // Memory management for AnimationAction objects
  26848. _isActiveAction: function ( action ) {
  26849. var index = action._cacheIndex;
  26850. return index !== null && index < this._nActiveActions;
  26851. },
  26852. _addInactiveAction: function ( action, clipUuid, rootUuid ) {
  26853. var actions = this._actions,
  26854. actionsByClip = this._actionsByClip,
  26855. actionsForClip = actionsByClip[ clipUuid ];
  26856. if ( actionsForClip === undefined ) {
  26857. actionsForClip = {
  26858. knownActions: [ action ],
  26859. actionByRoot: {}
  26860. };
  26861. action._byClipCacheIndex = 0;
  26862. actionsByClip[ clipUuid ] = actionsForClip;
  26863. } else {
  26864. var knownActions = actionsForClip.knownActions;
  26865. action._byClipCacheIndex = knownActions.length;
  26866. knownActions.push( action );
  26867. }
  26868. action._cacheIndex = actions.length;
  26869. actions.push( action );
  26870. actionsForClip.actionByRoot[ rootUuid ] = action;
  26871. },
  26872. _removeInactiveAction: function ( action ) {
  26873. var actions = this._actions,
  26874. lastInactiveAction = actions[ actions.length - 1 ],
  26875. cacheIndex = action._cacheIndex;
  26876. lastInactiveAction._cacheIndex = cacheIndex;
  26877. actions[ cacheIndex ] = lastInactiveAction;
  26878. actions.pop();
  26879. action._cacheIndex = null;
  26880. var clipUuid = action._clip.uuid,
  26881. actionsByClip = this._actionsByClip,
  26882. actionsForClip = actionsByClip[ clipUuid ],
  26883. knownActionsForClip = actionsForClip.knownActions,
  26884. lastKnownAction =
  26885. knownActionsForClip[ knownActionsForClip.length - 1 ],
  26886. byClipCacheIndex = action._byClipCacheIndex;
  26887. lastKnownAction._byClipCacheIndex = byClipCacheIndex;
  26888. knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
  26889. knownActionsForClip.pop();
  26890. action._byClipCacheIndex = null;
  26891. var actionByRoot = actionsForClip.actionByRoot,
  26892. rootUuid = ( action._localRoot || this._root ).uuid;
  26893. delete actionByRoot[ rootUuid ];
  26894. if ( knownActionsForClip.length === 0 ) {
  26895. delete actionsByClip[ clipUuid ];
  26896. }
  26897. this._removeInactiveBindingsForAction( action );
  26898. },
  26899. _removeInactiveBindingsForAction: function ( action ) {
  26900. var bindings = action._propertyBindings;
  26901. for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
  26902. var binding = bindings[ i ];
  26903. if ( -- binding.referenceCount === 0 ) {
  26904. this._removeInactiveBinding( binding );
  26905. }
  26906. }
  26907. },
  26908. _lendAction: function ( action ) {
  26909. // [ active actions | inactive actions ]
  26910. // [ active actions >| inactive actions ]
  26911. // s a
  26912. // <-swap->
  26913. // a s
  26914. var actions = this._actions,
  26915. prevIndex = action._cacheIndex,
  26916. lastActiveIndex = this._nActiveActions ++,
  26917. firstInactiveAction = actions[ lastActiveIndex ];
  26918. action._cacheIndex = lastActiveIndex;
  26919. actions[ lastActiveIndex ] = action;
  26920. firstInactiveAction._cacheIndex = prevIndex;
  26921. actions[ prevIndex ] = firstInactiveAction;
  26922. },
  26923. _takeBackAction: function ( action ) {
  26924. // [ active actions | inactive actions ]
  26925. // [ active actions |< inactive actions ]
  26926. // a s
  26927. // <-swap->
  26928. // s a
  26929. var actions = this._actions,
  26930. prevIndex = action._cacheIndex,
  26931. firstInactiveIndex = -- this._nActiveActions,
  26932. lastActiveAction = actions[ firstInactiveIndex ];
  26933. action._cacheIndex = firstInactiveIndex;
  26934. actions[ firstInactiveIndex ] = action;
  26935. lastActiveAction._cacheIndex = prevIndex;
  26936. actions[ prevIndex ] = lastActiveAction;
  26937. },
  26938. // Memory management for PropertyMixer objects
  26939. _addInactiveBinding: function ( binding, rootUuid, trackName ) {
  26940. var bindingsByRoot = this._bindingsByRootAndName,
  26941. bindingByName = bindingsByRoot[ rootUuid ],
  26942. bindings = this._bindings;
  26943. if ( bindingByName === undefined ) {
  26944. bindingByName = {};
  26945. bindingsByRoot[ rootUuid ] = bindingByName;
  26946. }
  26947. bindingByName[ trackName ] = binding;
  26948. binding._cacheIndex = bindings.length;
  26949. bindings.push( binding );
  26950. },
  26951. _removeInactiveBinding: function ( binding ) {
  26952. var bindings = this._bindings,
  26953. propBinding = binding.binding,
  26954. rootUuid = propBinding.rootNode.uuid,
  26955. trackName = propBinding.path,
  26956. bindingsByRoot = this._bindingsByRootAndName,
  26957. bindingByName = bindingsByRoot[ rootUuid ],
  26958. lastInactiveBinding = bindings[ bindings.length - 1 ],
  26959. cacheIndex = binding._cacheIndex;
  26960. lastInactiveBinding._cacheIndex = cacheIndex;
  26961. bindings[ cacheIndex ] = lastInactiveBinding;
  26962. bindings.pop();
  26963. delete bindingByName[ trackName ];
  26964. if ( Object.keys( bindingByName ).length === 0 ) {
  26965. delete bindingsByRoot[ rootUuid ];
  26966. }
  26967. },
  26968. _lendBinding: function ( binding ) {
  26969. var bindings = this._bindings,
  26970. prevIndex = binding._cacheIndex,
  26971. lastActiveIndex = this._nActiveBindings ++,
  26972. firstInactiveBinding = bindings[ lastActiveIndex ];
  26973. binding._cacheIndex = lastActiveIndex;
  26974. bindings[ lastActiveIndex ] = binding;
  26975. firstInactiveBinding._cacheIndex = prevIndex;
  26976. bindings[ prevIndex ] = firstInactiveBinding;
  26977. },
  26978. _takeBackBinding: function ( binding ) {
  26979. var bindings = this._bindings,
  26980. prevIndex = binding._cacheIndex,
  26981. firstInactiveIndex = -- this._nActiveBindings,
  26982. lastActiveBinding = bindings[ firstInactiveIndex ];
  26983. binding._cacheIndex = firstInactiveIndex;
  26984. bindings[ firstInactiveIndex ] = binding;
  26985. lastActiveBinding._cacheIndex = prevIndex;
  26986. bindings[ prevIndex ] = lastActiveBinding;
  26987. },
  26988. // Memory management of Interpolants for weight and time scale
  26989. _lendControlInterpolant: function () {
  26990. var interpolants = this._controlInterpolants,
  26991. lastActiveIndex = this._nActiveControlInterpolants ++,
  26992. interpolant = interpolants[ lastActiveIndex ];
  26993. if ( interpolant === undefined ) {
  26994. interpolant = new LinearInterpolant(
  26995. new Float32Array( 2 ), new Float32Array( 2 ),
  26996. 1, this._controlInterpolantsResultBuffer );
  26997. interpolant.__cacheIndex = lastActiveIndex;
  26998. interpolants[ lastActiveIndex ] = interpolant;
  26999. }
  27000. return interpolant;
  27001. },
  27002. _takeBackControlInterpolant: function ( interpolant ) {
  27003. var interpolants = this._controlInterpolants,
  27004. prevIndex = interpolant.__cacheIndex,
  27005. firstInactiveIndex = -- this._nActiveControlInterpolants,
  27006. lastActiveInterpolant = interpolants[ firstInactiveIndex ];
  27007. interpolant.__cacheIndex = firstInactiveIndex;
  27008. interpolants[ firstInactiveIndex ] = interpolant;
  27009. lastActiveInterpolant.__cacheIndex = prevIndex;
  27010. interpolants[ prevIndex ] = lastActiveInterpolant;
  27011. },
  27012. _controlInterpolantsResultBuffer: new Float32Array( 1 ),
  27013. // return an action for a clip optionally using a custom root target
  27014. // object (this method allocates a lot of dynamic memory in case a
  27015. // previously unknown clip/root combination is specified)
  27016. clipAction: function ( clip, optionalRoot ) {
  27017. var root = optionalRoot || this._root,
  27018. rootUuid = root.uuid,
  27019. clipObject = typeof clip === 'string' ?
  27020. AnimationClip.findByName( root, clip ) : clip,
  27021. clipUuid = clipObject !== null ? clipObject.uuid : clip,
  27022. actionsForClip = this._actionsByClip[ clipUuid ],
  27023. prototypeAction = null;
  27024. if ( actionsForClip !== undefined ) {
  27025. var existingAction =
  27026. actionsForClip.actionByRoot[ rootUuid ];
  27027. if ( existingAction !== undefined ) {
  27028. return existingAction;
  27029. }
  27030. // we know the clip, so we don't have to parse all
  27031. // the bindings again but can just copy
  27032. prototypeAction = actionsForClip.knownActions[ 0 ];
  27033. // also, take the clip from the prototype action
  27034. if ( clipObject === null )
  27035. { clipObject = prototypeAction._clip; }
  27036. }
  27037. // clip must be known when specified via string
  27038. if ( clipObject === null ) { return null; }
  27039. // allocate all resources required to run it
  27040. var newAction = new AnimationAction( this, clipObject, optionalRoot );
  27041. this._bindAction( newAction, prototypeAction );
  27042. // and make the action known to the memory manager
  27043. this._addInactiveAction( newAction, clipUuid, rootUuid );
  27044. return newAction;
  27045. },
  27046. // get an existing action
  27047. existingAction: function ( clip, optionalRoot ) {
  27048. var root = optionalRoot || this._root,
  27049. rootUuid = root.uuid,
  27050. clipObject = typeof clip === 'string' ?
  27051. AnimationClip.findByName( root, clip ) : clip,
  27052. clipUuid = clipObject ? clipObject.uuid : clip,
  27053. actionsForClip = this._actionsByClip[ clipUuid ];
  27054. if ( actionsForClip !== undefined ) {
  27055. return actionsForClip.actionByRoot[ rootUuid ] || null;
  27056. }
  27057. return null;
  27058. },
  27059. // deactivates all previously scheduled actions
  27060. stopAllAction: function () {
  27061. var actions = this._actions,
  27062. nActions = this._nActiveActions,
  27063. bindings = this._bindings,
  27064. nBindings = this._nActiveBindings;
  27065. this._nActiveActions = 0;
  27066. this._nActiveBindings = 0;
  27067. for ( var i = 0; i !== nActions; ++ i ) {
  27068. actions[ i ].reset();
  27069. }
  27070. for ( var i = 0; i !== nBindings; ++ i ) {
  27071. bindings[ i ].useCount = 0;
  27072. }
  27073. return this;
  27074. },
  27075. // advance the time and update apply the animation
  27076. update: function ( deltaTime ) {
  27077. deltaTime *= this.timeScale;
  27078. var actions = this._actions,
  27079. nActions = this._nActiveActions,
  27080. time = this.time += deltaTime,
  27081. timeDirection = Math.sign( deltaTime ),
  27082. accuIndex = this._accuIndex ^= 1;
  27083. // run active actions
  27084. for ( var i = 0; i !== nActions; ++ i ) {
  27085. var action = actions[ i ];
  27086. action._update( time, deltaTime, timeDirection, accuIndex );
  27087. }
  27088. // update scene graph
  27089. var bindings = this._bindings,
  27090. nBindings = this._nActiveBindings;
  27091. for ( var i = 0; i !== nBindings; ++ i ) {
  27092. bindings[ i ].apply( accuIndex );
  27093. }
  27094. return this;
  27095. },
  27096. // Allows you to seek to a specific time in an animation.
  27097. setTime: function ( timeInSeconds ) {
  27098. this.time = 0; // Zero out time attribute for AnimationMixer object;
  27099. for ( var i = 0; i < this._actions.length; i ++ ) {
  27100. this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.
  27101. }
  27102. return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object.
  27103. },
  27104. // return this mixer's root target object
  27105. getRoot: function () {
  27106. return this._root;
  27107. },
  27108. // free all resources specific to a particular clip
  27109. uncacheClip: function ( clip ) {
  27110. var actions = this._actions,
  27111. clipUuid = clip.uuid,
  27112. actionsByClip = this._actionsByClip,
  27113. actionsForClip = actionsByClip[ clipUuid ];
  27114. if ( actionsForClip !== undefined ) {
  27115. // note: just calling _removeInactiveAction would mess up the
  27116. // iteration state and also require updating the state we can
  27117. // just throw away
  27118. var actionsToRemove = actionsForClip.knownActions;
  27119. for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
  27120. var action = actionsToRemove[ i ];
  27121. this._deactivateAction( action );
  27122. var cacheIndex = action._cacheIndex,
  27123. lastInactiveAction = actions[ actions.length - 1 ];
  27124. action._cacheIndex = null;
  27125. action._byClipCacheIndex = null;
  27126. lastInactiveAction._cacheIndex = cacheIndex;
  27127. actions[ cacheIndex ] = lastInactiveAction;
  27128. actions.pop();
  27129. this._removeInactiveBindingsForAction( action );
  27130. }
  27131. delete actionsByClip[ clipUuid ];
  27132. }
  27133. },
  27134. // free all resources specific to a particular root target object
  27135. uncacheRoot: function ( root ) {
  27136. var rootUuid = root.uuid,
  27137. actionsByClip = this._actionsByClip;
  27138. for ( var clipUuid in actionsByClip ) {
  27139. var actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
  27140. action = actionByRoot[ rootUuid ];
  27141. if ( action !== undefined ) {
  27142. this._deactivateAction( action );
  27143. this._removeInactiveAction( action );
  27144. }
  27145. }
  27146. var bindingsByRoot = this._bindingsByRootAndName,
  27147. bindingByName = bindingsByRoot[ rootUuid ];
  27148. if ( bindingByName !== undefined ) {
  27149. for ( var trackName in bindingByName ) {
  27150. var binding = bindingByName[ trackName ];
  27151. binding.restoreOriginalState();
  27152. this._removeInactiveBinding( binding );
  27153. }
  27154. }
  27155. },
  27156. // remove a targeted clip from the cache
  27157. uncacheAction: function ( clip, optionalRoot ) {
  27158. var action = this.existingAction( clip, optionalRoot );
  27159. if ( action !== null ) {
  27160. this._deactivateAction( action );
  27161. this._removeInactiveAction( action );
  27162. }
  27163. }
  27164. } );
  27165. /**
  27166. * @author mrdoob / http://mrdoob.com/
  27167. */
  27168. function Uniform( value ) {
  27169. if ( typeof value === 'string' ) {
  27170. console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
  27171. value = arguments[ 1 ];
  27172. }
  27173. this.value = value;
  27174. }
  27175. Uniform.prototype.clone = function () {
  27176. return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
  27177. };
  27178. /**
  27179. * @author benaadams / https://twitter.com/ben_a_adams
  27180. */
  27181. function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
  27182. InterleavedBuffer.call( this, array, stride );
  27183. this.meshPerAttribute = meshPerAttribute || 1;
  27184. }
  27185. InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {
  27186. constructor: InstancedInterleavedBuffer,
  27187. isInstancedInterleavedBuffer: true,
  27188. copy: function ( source ) {
  27189. InterleavedBuffer.prototype.copy.call( this, source );
  27190. this.meshPerAttribute = source.meshPerAttribute;
  27191. return this;
  27192. }
  27193. } );
  27194. /**
  27195. * @author mrdoob / http://mrdoob.com/
  27196. * @author bhouston / http://clara.io/
  27197. * @author stephomi / http://stephaneginier.com/
  27198. */
  27199. function Raycaster( origin, direction, near, far ) {
  27200. this.ray = new Ray( origin, direction );
  27201. // direction is assumed to be normalized (for accurate distance calculations)
  27202. this.near = near || 0;
  27203. this.far = far || Infinity;
  27204. this.camera = null;
  27205. this.params = {
  27206. Mesh: {},
  27207. Line: {},
  27208. LOD: {},
  27209. Points: { threshold: 1 },
  27210. Sprite: {}
  27211. };
  27212. Object.defineProperties( this.params, {
  27213. PointCloud: {
  27214. get: function () {
  27215. console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
  27216. return this.Points;
  27217. }
  27218. }
  27219. } );
  27220. }
  27221. function ascSort( a, b ) {
  27222. return a.distance - b.distance;
  27223. }
  27224. function intersectObject( object, raycaster, intersects, recursive ) {
  27225. if ( object.visible === false ) { return; }
  27226. object.raycast( raycaster, intersects );
  27227. if ( recursive === true ) {
  27228. var children = object.children;
  27229. for ( var i = 0, l = children.length; i < l; i ++ ) {
  27230. intersectObject( children[ i ], raycaster, intersects, true );
  27231. }
  27232. }
  27233. }
  27234. Object.assign( Raycaster.prototype, {
  27235. linePrecision: 1,
  27236. set: function ( origin, direction ) {
  27237. // direction is assumed to be normalized (for accurate distance calculations)
  27238. this.ray.set( origin, direction );
  27239. },
  27240. setFromCamera: function ( coords, camera ) {
  27241. if ( ( camera && camera.isPerspectiveCamera ) ) {
  27242. this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
  27243. this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
  27244. this.camera = camera;
  27245. } else if ( ( camera && camera.isOrthographicCamera ) ) {
  27246. this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
  27247. this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
  27248. this.camera = camera;
  27249. } else {
  27250. console.error( 'THREE.Raycaster: Unsupported camera type.' );
  27251. }
  27252. },
  27253. intersectObject: function ( object, recursive, optionalTarget ) {
  27254. var intersects = optionalTarget || [];
  27255. intersectObject( object, this, intersects, recursive );
  27256. intersects.sort( ascSort );
  27257. return intersects;
  27258. },
  27259. intersectObjects: function ( objects, recursive, optionalTarget ) {
  27260. var intersects = optionalTarget || [];
  27261. if ( Array.isArray( objects ) === false ) {
  27262. console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
  27263. return intersects;
  27264. }
  27265. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  27266. intersectObject( objects[ i ], this, intersects, recursive );
  27267. }
  27268. intersects.sort( ascSort );
  27269. return intersects;
  27270. }
  27271. } );
  27272. /**
  27273. * @author bhouston / http://clara.io
  27274. * @author WestLangley / http://github.com/WestLangley
  27275. *
  27276. * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
  27277. *
  27278. * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
  27279. * The azimuthal angle (theta) is measured from the positive z-axis.
  27280. */
  27281. function Spherical( radius, phi, theta ) {
  27282. this.radius = ( radius !== undefined ) ? radius : 1.0;
  27283. this.phi = ( phi !== undefined ) ? phi : 0; // polar angle
  27284. this.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle
  27285. return this;
  27286. }
  27287. Object.assign( Spherical.prototype, {
  27288. set: function ( radius, phi, theta ) {
  27289. this.radius = radius;
  27290. this.phi = phi;
  27291. this.theta = theta;
  27292. return this;
  27293. },
  27294. clone: function () {
  27295. return new this.constructor().copy( this );
  27296. },
  27297. copy: function ( other ) {
  27298. this.radius = other.radius;
  27299. this.phi = other.phi;
  27300. this.theta = other.theta;
  27301. return this;
  27302. },
  27303. // restrict phi to be betwee EPS and PI-EPS
  27304. makeSafe: function () {
  27305. var EPS = 0.000001;
  27306. this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
  27307. return this;
  27308. },
  27309. setFromVector3: function ( v ) {
  27310. return this.setFromCartesianCoords( v.x, v.y, v.z );
  27311. },
  27312. setFromCartesianCoords: function ( x, y, z ) {
  27313. this.radius = Math.sqrt( x * x + y * y + z * z );
  27314. if ( this.radius === 0 ) {
  27315. this.theta = 0;
  27316. this.phi = 0;
  27317. } else {
  27318. this.theta = Math.atan2( x, z );
  27319. this.phi = Math.acos( MathUtils.clamp( y / this.radius, - 1, 1 ) );
  27320. }
  27321. return this;
  27322. }
  27323. } );
  27324. /**
  27325. * @author Mugen87 / https://github.com/Mugen87
  27326. *
  27327. * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
  27328. *
  27329. */
  27330. function Cylindrical( radius, theta, y ) {
  27331. this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
  27332. this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
  27333. this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
  27334. return this;
  27335. }
  27336. Object.assign( Cylindrical.prototype, {
  27337. set: function ( radius, theta, y ) {
  27338. this.radius = radius;
  27339. this.theta = theta;
  27340. this.y = y;
  27341. return this;
  27342. },
  27343. clone: function () {
  27344. return new this.constructor().copy( this );
  27345. },
  27346. copy: function ( other ) {
  27347. this.radius = other.radius;
  27348. this.theta = other.theta;
  27349. this.y = other.y;
  27350. return this;
  27351. },
  27352. setFromVector3: function ( v ) {
  27353. return this.setFromCartesianCoords( v.x, v.y, v.z );
  27354. },
  27355. setFromCartesianCoords: function ( x, y, z ) {
  27356. this.radius = Math.sqrt( x * x + z * z );
  27357. this.theta = Math.atan2( x, z );
  27358. this.y = y;
  27359. return this;
  27360. }
  27361. } );
  27362. /**
  27363. * @author bhouston / http://clara.io
  27364. */
  27365. var _vector$7 = new Vector2();
  27366. function Box2( min, max ) {
  27367. this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
  27368. this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
  27369. }
  27370. Object.assign( Box2.prototype, {
  27371. set: function ( min, max ) {
  27372. this.min.copy( min );
  27373. this.max.copy( max );
  27374. return this;
  27375. },
  27376. setFromPoints: function ( points ) {
  27377. this.makeEmpty();
  27378. for ( var i = 0, il = points.length; i < il; i ++ ) {
  27379. this.expandByPoint( points[ i ] );
  27380. }
  27381. return this;
  27382. },
  27383. setFromCenterAndSize: function ( center, size ) {
  27384. var halfSize = _vector$7.copy( size ).multiplyScalar( 0.5 );
  27385. this.min.copy( center ).sub( halfSize );
  27386. this.max.copy( center ).add( halfSize );
  27387. return this;
  27388. },
  27389. clone: function () {
  27390. return new this.constructor().copy( this );
  27391. },
  27392. copy: function ( box ) {
  27393. this.min.copy( box.min );
  27394. this.max.copy( box.max );
  27395. return this;
  27396. },
  27397. makeEmpty: function () {
  27398. this.min.x = this.min.y = + Infinity;
  27399. this.max.x = this.max.y = - Infinity;
  27400. return this;
  27401. },
  27402. isEmpty: function () {
  27403. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  27404. return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
  27405. },
  27406. getCenter: function ( target ) {
  27407. if ( target === undefined ) {
  27408. console.warn( 'THREE.Box2: .getCenter() target is now required' );
  27409. target = new Vector2();
  27410. }
  27411. return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
  27412. },
  27413. getSize: function ( target ) {
  27414. if ( target === undefined ) {
  27415. console.warn( 'THREE.Box2: .getSize() target is now required' );
  27416. target = new Vector2();
  27417. }
  27418. return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
  27419. },
  27420. expandByPoint: function ( point ) {
  27421. this.min.min( point );
  27422. this.max.max( point );
  27423. return this;
  27424. },
  27425. expandByVector: function ( vector ) {
  27426. this.min.sub( vector );
  27427. this.max.add( vector );
  27428. return this;
  27429. },
  27430. expandByScalar: function ( scalar ) {
  27431. this.min.addScalar( - scalar );
  27432. this.max.addScalar( scalar );
  27433. return this;
  27434. },
  27435. containsPoint: function ( point ) {
  27436. return point.x < this.min.x || point.x > this.max.x ||
  27437. point.y < this.min.y || point.y > this.max.y ? false : true;
  27438. },
  27439. containsBox: function ( box ) {
  27440. return this.min.x <= box.min.x && box.max.x <= this.max.x &&
  27441. this.min.y <= box.min.y && box.max.y <= this.max.y;
  27442. },
  27443. getParameter: function ( point, target ) {
  27444. // This can potentially have a divide by zero if the box
  27445. // has a size dimension of 0.
  27446. if ( target === undefined ) {
  27447. console.warn( 'THREE.Box2: .getParameter() target is now required' );
  27448. target = new Vector2();
  27449. }
  27450. return target.set(
  27451. ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
  27452. ( point.y - this.min.y ) / ( this.max.y - this.min.y )
  27453. );
  27454. },
  27455. intersectsBox: function ( box ) {
  27456. // using 4 splitting planes to rule out intersections
  27457. return box.max.x < this.min.x || box.min.x > this.max.x ||
  27458. box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
  27459. },
  27460. clampPoint: function ( point, target ) {
  27461. if ( target === undefined ) {
  27462. console.warn( 'THREE.Box2: .clampPoint() target is now required' );
  27463. target = new Vector2();
  27464. }
  27465. return target.copy( point ).clamp( this.min, this.max );
  27466. },
  27467. distanceToPoint: function ( point ) {
  27468. var clampedPoint = _vector$7.copy( point ).clamp( this.min, this.max );
  27469. return clampedPoint.sub( point ).length();
  27470. },
  27471. intersect: function ( box ) {
  27472. this.min.max( box.min );
  27473. this.max.min( box.max );
  27474. return this;
  27475. },
  27476. union: function ( box ) {
  27477. this.min.min( box.min );
  27478. this.max.max( box.max );
  27479. return this;
  27480. },
  27481. translate: function ( offset ) {
  27482. this.min.add( offset );
  27483. this.max.add( offset );
  27484. return this;
  27485. },
  27486. equals: function ( box ) {
  27487. return box.min.equals( this.min ) && box.max.equals( this.max );
  27488. }
  27489. } );
  27490. /**
  27491. * @author bhouston / http://clara.io
  27492. */
  27493. var _startP = new Vector3();
  27494. var _startEnd = new Vector3();
  27495. function Line3( start, end ) {
  27496. this.start = ( start !== undefined ) ? start : new Vector3();
  27497. this.end = ( end !== undefined ) ? end : new Vector3();
  27498. }
  27499. Object.assign( Line3.prototype, {
  27500. set: function ( start, end ) {
  27501. this.start.copy( start );
  27502. this.end.copy( end );
  27503. return this;
  27504. },
  27505. clone: function () {
  27506. return new this.constructor().copy( this );
  27507. },
  27508. copy: function ( line ) {
  27509. this.start.copy( line.start );
  27510. this.end.copy( line.end );
  27511. return this;
  27512. },
  27513. getCenter: function ( target ) {
  27514. if ( target === undefined ) {
  27515. console.warn( 'THREE.Line3: .getCenter() target is now required' );
  27516. target = new Vector3();
  27517. }
  27518. return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
  27519. },
  27520. delta: function ( target ) {
  27521. if ( target === undefined ) {
  27522. console.warn( 'THREE.Line3: .delta() target is now required' );
  27523. target = new Vector3();
  27524. }
  27525. return target.subVectors( this.end, this.start );
  27526. },
  27527. distanceSq: function () {
  27528. return this.start.distanceToSquared( this.end );
  27529. },
  27530. distance: function () {
  27531. return this.start.distanceTo( this.end );
  27532. },
  27533. at: function ( t, target ) {
  27534. if ( target === undefined ) {
  27535. console.warn( 'THREE.Line3: .at() target is now required' );
  27536. target = new Vector3();
  27537. }
  27538. return this.delta( target ).multiplyScalar( t ).add( this.start );
  27539. },
  27540. closestPointToPointParameter: function ( point, clampToLine ) {
  27541. _startP.subVectors( point, this.start );
  27542. _startEnd.subVectors( this.end, this.start );
  27543. var startEnd2 = _startEnd.dot( _startEnd );
  27544. var startEnd_startP = _startEnd.dot( _startP );
  27545. var t = startEnd_startP / startEnd2;
  27546. if ( clampToLine ) {
  27547. t = MathUtils.clamp( t, 0, 1 );
  27548. }
  27549. return t;
  27550. },
  27551. closestPointToPoint: function ( point, clampToLine, target ) {
  27552. var t = this.closestPointToPointParameter( point, clampToLine );
  27553. if ( target === undefined ) {
  27554. console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );
  27555. target = new Vector3();
  27556. }
  27557. return this.delta( target ).multiplyScalar( t ).add( this.start );
  27558. },
  27559. applyMatrix4: function ( matrix ) {
  27560. this.start.applyMatrix4( matrix );
  27561. this.end.applyMatrix4( matrix );
  27562. return this;
  27563. },
  27564. equals: function ( line ) {
  27565. return line.start.equals( this.start ) && line.end.equals( this.end );
  27566. }
  27567. } );
  27568. /**
  27569. * @author alteredq / http://alteredqualia.com/
  27570. */
  27571. function ImmediateRenderObject( material ) {
  27572. Object3D.call( this );
  27573. this.material = material;
  27574. this.render = function ( /* renderCallback */ ) {};
  27575. }
  27576. ImmediateRenderObject.prototype = Object.create( Object3D.prototype );
  27577. ImmediateRenderObject.prototype.constructor = ImmediateRenderObject;
  27578. ImmediateRenderObject.prototype.isImmediateRenderObject = true;
  27579. /**
  27580. * @author alteredq / http://alteredqualia.com/
  27581. * @author mrdoob / http://mrdoob.com/
  27582. * @author WestLangley / http://github.com/WestLangley
  27583. */
  27584. var _vector$8 = new Vector3();
  27585. function SpotLightHelper( light, color ) {
  27586. Object3D.call( this );
  27587. this.light = light;
  27588. this.light.updateMatrixWorld();
  27589. this.matrix = light.matrixWorld;
  27590. this.matrixAutoUpdate = false;
  27591. this.color = color;
  27592. var geometry = new BufferGeometry();
  27593. var positions = [
  27594. 0, 0, 0, 0, 0, 1,
  27595. 0, 0, 0, 1, 0, 1,
  27596. 0, 0, 0, - 1, 0, 1,
  27597. 0, 0, 0, 0, 1, 1,
  27598. 0, 0, 0, 0, - 1, 1
  27599. ];
  27600. for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
  27601. var p1 = ( i / l ) * Math.PI * 2;
  27602. var p2 = ( j / l ) * Math.PI * 2;
  27603. positions.push(
  27604. Math.cos( p1 ), Math.sin( p1 ), 1,
  27605. Math.cos( p2 ), Math.sin( p2 ), 1
  27606. );
  27607. }
  27608. geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  27609. var material = new LineBasicMaterial( { fog: false } );
  27610. this.cone = new LineSegments( geometry, material );
  27611. this.add( this.cone );
  27612. this.update();
  27613. }
  27614. SpotLightHelper.prototype = Object.create( Object3D.prototype );
  27615. SpotLightHelper.prototype.constructor = SpotLightHelper;
  27616. SpotLightHelper.prototype.dispose = function () {
  27617. this.cone.geometry.dispose();
  27618. this.cone.material.dispose();
  27619. };
  27620. SpotLightHelper.prototype.update = function () {
  27621. this.light.updateMatrixWorld();
  27622. var coneLength = this.light.distance ? this.light.distance : 1000;
  27623. var coneWidth = coneLength * Math.tan( this.light.angle );
  27624. this.cone.scale.set( coneWidth, coneWidth, coneLength );
  27625. _vector$8.setFromMatrixPosition( this.light.target.matrixWorld );
  27626. this.cone.lookAt( _vector$8 );
  27627. if ( this.color !== undefined ) {
  27628. this.cone.material.color.set( this.color );
  27629. } else {
  27630. this.cone.material.color.copy( this.light.color );
  27631. }
  27632. };
  27633. /**
  27634. * @author Sean Griffin / http://twitter.com/sgrif
  27635. * @author Michael Guerrero / http://realitymeltdown.com
  27636. * @author mrdoob / http://mrdoob.com/
  27637. * @author ikerr / http://verold.com
  27638. * @author Mugen87 / https://github.com/Mugen87
  27639. */
  27640. var _vector$9 = new Vector3();
  27641. var _boneMatrix = new Matrix4();
  27642. var _matrixWorldInv = new Matrix4();
  27643. function getBoneList( object ) {
  27644. var boneList = [];
  27645. if ( object && object.isBone ) {
  27646. boneList.push( object );
  27647. }
  27648. for ( var i = 0; i < object.children.length; i ++ ) {
  27649. boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
  27650. }
  27651. return boneList;
  27652. }
  27653. function SkeletonHelper( object ) {
  27654. var bones = getBoneList( object );
  27655. var geometry = new BufferGeometry();
  27656. var vertices = [];
  27657. var colors = [];
  27658. var color1 = new Color( 0, 0, 1 );
  27659. var color2 = new Color( 0, 1, 0 );
  27660. for ( var i = 0; i < bones.length; i ++ ) {
  27661. var bone = bones[ i ];
  27662. if ( bone.parent && bone.parent.isBone ) {
  27663. vertices.push( 0, 0, 0 );
  27664. vertices.push( 0, 0, 0 );
  27665. colors.push( color1.r, color1.g, color1.b );
  27666. colors.push( color2.r, color2.g, color2.b );
  27667. }
  27668. }
  27669. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  27670. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  27671. var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } );
  27672. LineSegments.call( this, geometry, material );
  27673. this.root = object;
  27674. this.bones = bones;
  27675. this.matrix = object.matrixWorld;
  27676. this.matrixAutoUpdate = false;
  27677. }
  27678. SkeletonHelper.prototype = Object.create( LineSegments.prototype );
  27679. SkeletonHelper.prototype.constructor = SkeletonHelper;
  27680. SkeletonHelper.prototype.updateMatrixWorld = function ( force ) {
  27681. var bones = this.bones;
  27682. var geometry = this.geometry;
  27683. var position = geometry.getAttribute( 'position' );
  27684. _matrixWorldInv.getInverse( this.root.matrixWorld );
  27685. for ( var i = 0, j = 0; i < bones.length; i ++ ) {
  27686. var bone = bones[ i ];
  27687. if ( bone.parent && bone.parent.isBone ) {
  27688. _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
  27689. _vector$9.setFromMatrixPosition( _boneMatrix );
  27690. position.setXYZ( j, _vector$9.x, _vector$9.y, _vector$9.z );
  27691. _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
  27692. _vector$9.setFromMatrixPosition( _boneMatrix );
  27693. position.setXYZ( j + 1, _vector$9.x, _vector$9.y, _vector$9.z );
  27694. j += 2;
  27695. }
  27696. }
  27697. geometry.getAttribute( 'position' ).needsUpdate = true;
  27698. Object3D.prototype.updateMatrixWorld.call( this, force );
  27699. };
  27700. /**
  27701. * @author alteredq / http://alteredqualia.com/
  27702. * @author mrdoob / http://mrdoob.com/
  27703. */
  27704. function PointLightHelper( light, sphereSize, color ) {
  27705. this.light = light;
  27706. this.light.updateMatrixWorld();
  27707. this.color = color;
  27708. var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
  27709. var material = new MeshBasicMaterial( { wireframe: true, fog: false } );
  27710. Mesh.call( this, geometry, material );
  27711. this.matrix = this.light.matrixWorld;
  27712. this.matrixAutoUpdate = false;
  27713. this.update();
  27714. /*
  27715. var distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
  27716. var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
  27717. this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
  27718. this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
  27719. var d = light.distance;
  27720. if ( d === 0.0 ) {
  27721. this.lightDistance.visible = false;
  27722. } else {
  27723. this.lightDistance.scale.set( d, d, d );
  27724. }
  27725. this.add( this.lightDistance );
  27726. */
  27727. }
  27728. PointLightHelper.prototype = Object.create( Mesh.prototype );
  27729. PointLightHelper.prototype.constructor = PointLightHelper;
  27730. PointLightHelper.prototype.dispose = function () {
  27731. this.geometry.dispose();
  27732. this.material.dispose();
  27733. };
  27734. PointLightHelper.prototype.update = function () {
  27735. if ( this.color !== undefined ) {
  27736. this.material.color.set( this.color );
  27737. } else {
  27738. this.material.color.copy( this.light.color );
  27739. }
  27740. /*
  27741. var d = this.light.distance;
  27742. if ( d === 0.0 ) {
  27743. this.lightDistance.visible = false;
  27744. } else {
  27745. this.lightDistance.visible = true;
  27746. this.lightDistance.scale.set( d, d, d );
  27747. }
  27748. */
  27749. };
  27750. /**
  27751. * @author alteredq / http://alteredqualia.com/
  27752. * @author mrdoob / http://mrdoob.com/
  27753. * @author Mugen87 / https://github.com/Mugen87
  27754. */
  27755. var _vector$a = new Vector3();
  27756. var _color1 = new Color();
  27757. var _color2 = new Color();
  27758. function HemisphereLightHelper( light, size, color ) {
  27759. Object3D.call( this );
  27760. this.light = light;
  27761. this.light.updateMatrixWorld();
  27762. this.matrix = light.matrixWorld;
  27763. this.matrixAutoUpdate = false;
  27764. this.color = color;
  27765. var geometry = new OctahedronBufferGeometry( size );
  27766. geometry.rotateY( Math.PI * 0.5 );
  27767. this.material = new MeshBasicMaterial( { wireframe: true, fog: false } );
  27768. if ( this.color === undefined ) { this.material.vertexColors = VertexColors; }
  27769. var position = geometry.getAttribute( 'position' );
  27770. var colors = new Float32Array( position.count * 3 );
  27771. geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );
  27772. this.add( new Mesh( geometry, this.material ) );
  27773. this.update();
  27774. }
  27775. HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
  27776. HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
  27777. HemisphereLightHelper.prototype.dispose = function () {
  27778. this.children[ 0 ].geometry.dispose();
  27779. this.children[ 0 ].material.dispose();
  27780. };
  27781. HemisphereLightHelper.prototype.update = function () {
  27782. var mesh = this.children[ 0 ];
  27783. if ( this.color !== undefined ) {
  27784. this.material.color.set( this.color );
  27785. } else {
  27786. var colors = mesh.geometry.getAttribute( 'color' );
  27787. _color1.copy( this.light.color );
  27788. _color2.copy( this.light.groundColor );
  27789. for ( var i = 0, l = colors.count; i < l; i ++ ) {
  27790. var color = ( i < ( l / 2 ) ) ? _color1 : _color2;
  27791. colors.setXYZ( i, color.r, color.g, color.b );
  27792. }
  27793. colors.needsUpdate = true;
  27794. }
  27795. mesh.lookAt( _vector$a.setFromMatrixPosition( this.light.matrixWorld ).negate() );
  27796. };
  27797. /**
  27798. * @author mrdoob / http://mrdoob.com/
  27799. */
  27800. function GridHelper( size, divisions, color1, color2 ) {
  27801. size = size || 10;
  27802. divisions = divisions || 10;
  27803. color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
  27804. color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
  27805. var center = divisions / 2;
  27806. var step = size / divisions;
  27807. var halfSize = size / 2;
  27808. var vertices = [], colors = [];
  27809. for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
  27810. vertices.push( - halfSize, 0, k, halfSize, 0, k );
  27811. vertices.push( k, 0, - halfSize, k, 0, halfSize );
  27812. var color = i === center ? color1 : color2;
  27813. color.toArray( colors, j ); j += 3;
  27814. color.toArray( colors, j ); j += 3;
  27815. color.toArray( colors, j ); j += 3;
  27816. color.toArray( colors, j ); j += 3;
  27817. }
  27818. var geometry = new BufferGeometry();
  27819. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  27820. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  27821. var material = new LineBasicMaterial( { vertexColors: VertexColors } );
  27822. LineSegments.call( this, geometry, material );
  27823. }
  27824. GridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), {
  27825. constructor: GridHelper,
  27826. copy: function ( source ) {
  27827. LineSegments.prototype.copy.call( this, source );
  27828. this.geometry.copy( source.geometry );
  27829. this.material.copy( source.material );
  27830. return this;
  27831. },
  27832. clone: function () {
  27833. return new this.constructor().copy( this );
  27834. }
  27835. } );
  27836. /**
  27837. * @author mrdoob / http://mrdoob.com/
  27838. * @author Mugen87 / http://github.com/Mugen87
  27839. * @author Hectate / http://www.github.com/Hectate
  27840. */
  27841. function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
  27842. radius = radius || 10;
  27843. radials = radials || 16;
  27844. circles = circles || 8;
  27845. divisions = divisions || 64;
  27846. color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
  27847. color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
  27848. var vertices = [];
  27849. var colors = [];
  27850. var x, z;
  27851. var v, i, j, r, color;
  27852. // create the radials
  27853. for ( i = 0; i <= radials; i ++ ) {
  27854. v = ( i / radials ) * ( Math.PI * 2 );
  27855. x = Math.sin( v ) * radius;
  27856. z = Math.cos( v ) * radius;
  27857. vertices.push( 0, 0, 0 );
  27858. vertices.push( x, 0, z );
  27859. color = ( i & 1 ) ? color1 : color2;
  27860. colors.push( color.r, color.g, color.b );
  27861. colors.push( color.r, color.g, color.b );
  27862. }
  27863. // create the circles
  27864. for ( i = 0; i <= circles; i ++ ) {
  27865. color = ( i & 1 ) ? color1 : color2;
  27866. r = radius - ( radius / circles * i );
  27867. for ( j = 0; j < divisions; j ++ ) {
  27868. // first vertex
  27869. v = ( j / divisions ) * ( Math.PI * 2 );
  27870. x = Math.sin( v ) * r;
  27871. z = Math.cos( v ) * r;
  27872. vertices.push( x, 0, z );
  27873. colors.push( color.r, color.g, color.b );
  27874. // second vertex
  27875. v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
  27876. x = Math.sin( v ) * r;
  27877. z = Math.cos( v ) * r;
  27878. vertices.push( x, 0, z );
  27879. colors.push( color.r, color.g, color.b );
  27880. }
  27881. }
  27882. var geometry = new BufferGeometry();
  27883. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  27884. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  27885. var material = new LineBasicMaterial( { vertexColors: VertexColors } );
  27886. LineSegments.call( this, geometry, material );
  27887. }
  27888. PolarGridHelper.prototype = Object.create( LineSegments.prototype );
  27889. PolarGridHelper.prototype.constructor = PolarGridHelper;
  27890. /**
  27891. * @author alteredq / http://alteredqualia.com/
  27892. * @author mrdoob / http://mrdoob.com/
  27893. * @author WestLangley / http://github.com/WestLangley
  27894. */
  27895. var _v1$5 = new Vector3();
  27896. var _v2$3 = new Vector3();
  27897. var _v3$1 = new Vector3();
  27898. function DirectionalLightHelper( light, size, color ) {
  27899. Object3D.call( this );
  27900. this.light = light;
  27901. this.light.updateMatrixWorld();
  27902. this.matrix = light.matrixWorld;
  27903. this.matrixAutoUpdate = false;
  27904. this.color = color;
  27905. if ( size === undefined ) { size = 1; }
  27906. var geometry = new BufferGeometry();
  27907. geometry.setAttribute( 'position', new Float32BufferAttribute( [
  27908. - size, size, 0,
  27909. size, size, 0,
  27910. size, - size, 0,
  27911. - size, - size, 0,
  27912. - size, size, 0
  27913. ], 3 ) );
  27914. var material = new LineBasicMaterial( { fog: false } );
  27915. this.lightPlane = new Line( geometry, material );
  27916. this.add( this.lightPlane );
  27917. geometry = new BufferGeometry();
  27918. geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
  27919. this.targetLine = new Line( geometry, material );
  27920. this.add( this.targetLine );
  27921. this.update();
  27922. }
  27923. DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
  27924. DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
  27925. DirectionalLightHelper.prototype.dispose = function () {
  27926. this.lightPlane.geometry.dispose();
  27927. this.lightPlane.material.dispose();
  27928. this.targetLine.geometry.dispose();
  27929. this.targetLine.material.dispose();
  27930. };
  27931. DirectionalLightHelper.prototype.update = function () {
  27932. _v1$5.setFromMatrixPosition( this.light.matrixWorld );
  27933. _v2$3.setFromMatrixPosition( this.light.target.matrixWorld );
  27934. _v3$1.subVectors( _v2$3, _v1$5 );
  27935. this.lightPlane.lookAt( _v2$3 );
  27936. if ( this.color !== undefined ) {
  27937. this.lightPlane.material.color.set( this.color );
  27938. this.targetLine.material.color.set( this.color );
  27939. } else {
  27940. this.lightPlane.material.color.copy( this.light.color );
  27941. this.targetLine.material.color.copy( this.light.color );
  27942. }
  27943. this.targetLine.lookAt( _v2$3 );
  27944. this.targetLine.scale.z = _v3$1.length();
  27945. };
  27946. /**
  27947. * @author alteredq / http://alteredqualia.com/
  27948. * @author Mugen87 / https://github.com/Mugen87
  27949. *
  27950. * - shows frustum, line of sight and up of the camera
  27951. * - suitable for fast updates
  27952. * - based on frustum visualization in lightgl.js shadowmap example
  27953. * http://evanw.github.com/lightgl.js/tests/shadowmap.html
  27954. */
  27955. var _vector$b = new Vector3();
  27956. var _camera = new Camera();
  27957. function CameraHelper( camera ) {
  27958. var geometry = new BufferGeometry();
  27959. var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } );
  27960. var vertices = [];
  27961. var colors = [];
  27962. var pointMap = {};
  27963. // colors
  27964. var colorFrustum = new Color( 0xffaa00 );
  27965. var colorCone = new Color( 0xff0000 );
  27966. var colorUp = new Color( 0x00aaff );
  27967. var colorTarget = new Color( 0xffffff );
  27968. var colorCross = new Color( 0x333333 );
  27969. // near
  27970. addLine( 'n1', 'n2', colorFrustum );
  27971. addLine( 'n2', 'n4', colorFrustum );
  27972. addLine( 'n4', 'n3', colorFrustum );
  27973. addLine( 'n3', 'n1', colorFrustum );
  27974. // far
  27975. addLine( 'f1', 'f2', colorFrustum );
  27976. addLine( 'f2', 'f4', colorFrustum );
  27977. addLine( 'f4', 'f3', colorFrustum );
  27978. addLine( 'f3', 'f1', colorFrustum );
  27979. // sides
  27980. addLine( 'n1', 'f1', colorFrustum );
  27981. addLine( 'n2', 'f2', colorFrustum );
  27982. addLine( 'n3', 'f3', colorFrustum );
  27983. addLine( 'n4', 'f4', colorFrustum );
  27984. // cone
  27985. addLine( 'p', 'n1', colorCone );
  27986. addLine( 'p', 'n2', colorCone );
  27987. addLine( 'p', 'n3', colorCone );
  27988. addLine( 'p', 'n4', colorCone );
  27989. // up
  27990. addLine( 'u1', 'u2', colorUp );
  27991. addLine( 'u2', 'u3', colorUp );
  27992. addLine( 'u3', 'u1', colorUp );
  27993. // target
  27994. addLine( 'c', 't', colorTarget );
  27995. addLine( 'p', 'c', colorCross );
  27996. // cross
  27997. addLine( 'cn1', 'cn2', colorCross );
  27998. addLine( 'cn3', 'cn4', colorCross );
  27999. addLine( 'cf1', 'cf2', colorCross );
  28000. addLine( 'cf3', 'cf4', colorCross );
  28001. function addLine( a, b, color ) {
  28002. addPoint( a, color );
  28003. addPoint( b, color );
  28004. }
  28005. function addPoint( id, color ) {
  28006. vertices.push( 0, 0, 0 );
  28007. colors.push( color.r, color.g, color.b );
  28008. if ( pointMap[ id ] === undefined ) {
  28009. pointMap[ id ] = [];
  28010. }
  28011. pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
  28012. }
  28013. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  28014. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  28015. LineSegments.call( this, geometry, material );
  28016. this.camera = camera;
  28017. if ( this.camera.updateProjectionMatrix ) { this.camera.updateProjectionMatrix(); }
  28018. this.matrix = camera.matrixWorld;
  28019. this.matrixAutoUpdate = false;
  28020. this.pointMap = pointMap;
  28021. this.update();
  28022. }
  28023. CameraHelper.prototype = Object.create( LineSegments.prototype );
  28024. CameraHelper.prototype.constructor = CameraHelper;
  28025. CameraHelper.prototype.update = function () {
  28026. var geometry = this.geometry;
  28027. var pointMap = this.pointMap;
  28028. var w = 1, h = 1;
  28029. // we need just camera projection matrix inverse
  28030. // world matrix must be identity
  28031. _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
  28032. // center / target
  28033. setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );
  28034. setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );
  28035. // near
  28036. setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );
  28037. setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );
  28038. setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );
  28039. setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );
  28040. // far
  28041. setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );
  28042. setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );
  28043. setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );
  28044. setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
  28045. // up
  28046. setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );
  28047. setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );
  28048. setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );
  28049. // cross
  28050. setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );
  28051. setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
  28052. setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );
  28053. setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
  28054. setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );
  28055. setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );
  28056. setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );
  28057. setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );
  28058. geometry.getAttribute( 'position' ).needsUpdate = true;
  28059. };
  28060. function setPoint( point, pointMap, geometry, camera, x, y, z ) {
  28061. _vector$b.set( x, y, z ).unproject( camera );
  28062. var points = pointMap[ point ];
  28063. if ( points !== undefined ) {
  28064. var position = geometry.getAttribute( 'position' );
  28065. for ( var i = 0, l = points.length; i < l; i ++ ) {
  28066. position.setXYZ( points[ i ], _vector$b.x, _vector$b.y, _vector$b.z );
  28067. }
  28068. }
  28069. }
  28070. /**
  28071. * @author mrdoob / http://mrdoob.com/
  28072. * @author Mugen87 / http://github.com/Mugen87
  28073. */
  28074. var _box$3 = new Box3();
  28075. function BoxHelper( object, color ) {
  28076. this.object = object;
  28077. if ( color === undefined ) { color = 0xffff00; }
  28078. var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
  28079. var positions = new Float32Array( 8 * 3 );
  28080. var geometry = new BufferGeometry();
  28081. geometry.setIndex( new BufferAttribute( indices, 1 ) );
  28082. geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
  28083. LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
  28084. this.matrixAutoUpdate = false;
  28085. this.update();
  28086. }
  28087. BoxHelper.prototype = Object.create( LineSegments.prototype );
  28088. BoxHelper.prototype.constructor = BoxHelper;
  28089. BoxHelper.prototype.update = function ( object ) {
  28090. if ( object !== undefined ) {
  28091. console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
  28092. }
  28093. if ( this.object !== undefined ) {
  28094. _box$3.setFromObject( this.object );
  28095. }
  28096. if ( _box$3.isEmpty() ) { return; }
  28097. var min = _box$3.min;
  28098. var max = _box$3.max;
  28099. /*
  28100. 5____4
  28101. 1/___0/|
  28102. | 6__|_7
  28103. 2/___3/
  28104. 0: max.x, max.y, max.z
  28105. 1: min.x, max.y, max.z
  28106. 2: min.x, min.y, max.z
  28107. 3: max.x, min.y, max.z
  28108. 4: max.x, max.y, min.z
  28109. 5: min.x, max.y, min.z
  28110. 6: min.x, min.y, min.z
  28111. 7: max.x, min.y, min.z
  28112. */
  28113. var position = this.geometry.attributes.position;
  28114. var array = position.array;
  28115. array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
  28116. array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
  28117. array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
  28118. array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
  28119. array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
  28120. array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
  28121. array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
  28122. array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
  28123. position.needsUpdate = true;
  28124. this.geometry.computeBoundingSphere();
  28125. };
  28126. BoxHelper.prototype.setFromObject = function ( object ) {
  28127. this.object = object;
  28128. this.update();
  28129. return this;
  28130. };
  28131. BoxHelper.prototype.copy = function ( source ) {
  28132. LineSegments.prototype.copy.call( this, source );
  28133. this.object = source.object;
  28134. return this;
  28135. };
  28136. BoxHelper.prototype.clone = function () {
  28137. return new this.constructor().copy( this );
  28138. };
  28139. /**
  28140. * @author WestLangley / http://github.com/WestLangley
  28141. */
  28142. function Box3Helper( box, color ) {
  28143. this.type = 'Box3Helper';
  28144. this.box = box;
  28145. color = color || 0xffff00;
  28146. var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
  28147. var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
  28148. var geometry = new BufferGeometry();
  28149. geometry.setIndex( new BufferAttribute( indices, 1 ) );
  28150. geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  28151. LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
  28152. this.geometry.computeBoundingSphere();
  28153. }
  28154. Box3Helper.prototype = Object.create( LineSegments.prototype );
  28155. Box3Helper.prototype.constructor = Box3Helper;
  28156. Box3Helper.prototype.updateMatrixWorld = function ( force ) {
  28157. var box = this.box;
  28158. if ( box.isEmpty() ) { return; }
  28159. box.getCenter( this.position );
  28160. box.getSize( this.scale );
  28161. this.scale.multiplyScalar( 0.5 );
  28162. Object3D.prototype.updateMatrixWorld.call( this, force );
  28163. };
  28164. /**
  28165. * @author WestLangley / http://github.com/WestLangley
  28166. */
  28167. function PlaneHelper( plane, size, hex ) {
  28168. this.type = 'PlaneHelper';
  28169. this.plane = plane;
  28170. this.size = ( size === undefined ) ? 1 : size;
  28171. var color = ( hex !== undefined ) ? hex : 0xffff00;
  28172. var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
  28173. var geometry = new BufferGeometry();
  28174. geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
  28175. geometry.computeBoundingSphere();
  28176. Line.call( this, geometry, new LineBasicMaterial( { color: color } ) );
  28177. //
  28178. var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
  28179. var geometry2 = new BufferGeometry();
  28180. geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
  28181. geometry2.computeBoundingSphere();
  28182. this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
  28183. }
  28184. PlaneHelper.prototype = Object.create( Line.prototype );
  28185. PlaneHelper.prototype.constructor = PlaneHelper;
  28186. PlaneHelper.prototype.updateMatrixWorld = function ( force ) {
  28187. var scale = - this.plane.constant;
  28188. if ( Math.abs( scale ) < 1e-8 ) { scale = 1e-8; } // sign does not matter
  28189. this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
  28190. this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
  28191. this.lookAt( this.plane.normal );
  28192. Object3D.prototype.updateMatrixWorld.call( this, force );
  28193. };
  28194. /**
  28195. * @author WestLangley / http://github.com/WestLangley
  28196. * @author zz85 / http://github.com/zz85
  28197. * @author bhouston / http://clara.io
  28198. *
  28199. * Creates an arrow for visualizing directions
  28200. *
  28201. * Parameters:
  28202. * dir - Vector3
  28203. * origin - Vector3
  28204. * length - Number
  28205. * color - color in hex value
  28206. * headLength - Number
  28207. * headWidth - Number
  28208. */
  28209. var _axis = new Vector3();
  28210. var _lineGeometry, _coneGeometry;
  28211. function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
  28212. // dir is assumed to be normalized
  28213. Object3D.call( this );
  28214. if ( dir === undefined ) { dir = new Vector3( 0, 0, 1 ); }
  28215. if ( origin === undefined ) { origin = new Vector3( 0, 0, 0 ); }
  28216. if ( length === undefined ) { length = 1; }
  28217. if ( color === undefined ) { color = 0xffff00; }
  28218. if ( headLength === undefined ) { headLength = 0.2 * length; }
  28219. if ( headWidth === undefined ) { headWidth = 0.2 * headLength; }
  28220. if ( _lineGeometry === undefined ) {
  28221. _lineGeometry = new BufferGeometry();
  28222. _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
  28223. _coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
  28224. _coneGeometry.translate( 0, - 0.5, 0 );
  28225. }
  28226. this.position.copy( origin );
  28227. this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color } ) );
  28228. this.line.matrixAutoUpdate = false;
  28229. this.add( this.line );
  28230. this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color } ) );
  28231. this.cone.matrixAutoUpdate = false;
  28232. this.add( this.cone );
  28233. this.setDirection( dir );
  28234. this.setLength( length, headLength, headWidth );
  28235. }
  28236. ArrowHelper.prototype = Object.create( Object3D.prototype );
  28237. ArrowHelper.prototype.constructor = ArrowHelper;
  28238. ArrowHelper.prototype.setDirection = function ( dir ) {
  28239. // dir is assumed to be normalized
  28240. if ( dir.y > 0.99999 ) {
  28241. this.quaternion.set( 0, 0, 0, 1 );
  28242. } else if ( dir.y < - 0.99999 ) {
  28243. this.quaternion.set( 1, 0, 0, 0 );
  28244. } else {
  28245. _axis.set( dir.z, 0, - dir.x ).normalize();
  28246. var radians = Math.acos( dir.y );
  28247. this.quaternion.setFromAxisAngle( _axis, radians );
  28248. }
  28249. };
  28250. ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) {
  28251. if ( headLength === undefined ) { headLength = 0.2 * length; }
  28252. if ( headWidth === undefined ) { headWidth = 0.2 * headLength; }
  28253. this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458
  28254. this.line.updateMatrix();
  28255. this.cone.scale.set( headWidth, headLength, headWidth );
  28256. this.cone.position.y = length;
  28257. this.cone.updateMatrix();
  28258. };
  28259. ArrowHelper.prototype.setColor = function ( color ) {
  28260. this.line.material.color.set( color );
  28261. this.cone.material.color.set( color );
  28262. };
  28263. ArrowHelper.prototype.copy = function ( source ) {
  28264. Object3D.prototype.copy.call( this, source, false );
  28265. this.line.copy( source.line );
  28266. this.cone.copy( source.cone );
  28267. return this;
  28268. };
  28269. ArrowHelper.prototype.clone = function () {
  28270. return new this.constructor().copy( this );
  28271. };
  28272. /**
  28273. * @author sroucheray / http://sroucheray.org/
  28274. * @author mrdoob / http://mrdoob.com/
  28275. */
  28276. function AxesHelper( size ) {
  28277. size = size || 1;
  28278. var vertices = [
  28279. 0, 0, 0, size, 0, 0,
  28280. 0, 0, 0, 0, size, 0,
  28281. 0, 0, 0, 0, 0, size
  28282. ];
  28283. var colors = [
  28284. 1, 0, 0, 1, 0.6, 0,
  28285. 0, 1, 0, 0.6, 1, 0,
  28286. 0, 0, 1, 0, 0.6, 1
  28287. ];
  28288. var geometry = new BufferGeometry();
  28289. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  28290. geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  28291. var material = new LineBasicMaterial( { vertexColors: VertexColors } );
  28292. LineSegments.call( this, geometry, material );
  28293. }
  28294. AxesHelper.prototype = Object.create( LineSegments.prototype );
  28295. AxesHelper.prototype.constructor = AxesHelper;
  28296. /**
  28297. * @author Emmett Lalish / elalish
  28298. *
  28299. * This class generates a Prefiltered, Mipmapped Radiance Environment Map
  28300. * (PMREM) from a cubeMap environment texture. This allows different levels of
  28301. * blur to be quickly accessed based on material roughness. It is packed into a
  28302. * special CubeUV format that allows us to perform custom interpolation so that
  28303. * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
  28304. * chain, it only goes down to the LOD_MIN level (above), and then creates extra
  28305. * even more filtered 'mips' at the same LOD_MIN resolution, associated with
  28306. * higher roughness levels. In this way we maintain resolution to smoothly
  28307. * interpolate diffuse lighting while limiting sampling computation.
  28308. */
  28309. var LOD_MIN = 4;
  28310. var LOD_MAX = 8;
  28311. var SIZE_MAX = Math.pow( 2, LOD_MAX );
  28312. // The standard deviations (radians) associated with the extra mips. These are
  28313. // chosen to approximate a Trowbridge-Reitz distribution function times the
  28314. // geometric shadowing function. These sigma values squared must match the
  28315. // variance #defines in cube_uv_reflection_fragment.glsl.js.
  28316. var EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
  28317. var TOTAL_LODS = LOD_MAX - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;
  28318. // The maximum length of the blur for loop. Smaller sigmas will use fewer
  28319. // samples and exit early, but not recompile the shader.
  28320. var MAX_SAMPLES = 20;
  28321. var ENCODINGS = {};
  28322. ENCODINGS[ LinearEncoding ] = 0;
  28323. ENCODINGS[ sRGBEncoding ] = 1;
  28324. ENCODINGS[ RGBEEncoding ] = 2;
  28325. ENCODINGS[ RGBM7Encoding ] = 3;
  28326. ENCODINGS[ RGBM16Encoding ] = 4;
  28327. ENCODINGS[ RGBDEncoding ] = 5;
  28328. ENCODINGS[ GammaEncoding ] = 6;
  28329. var _flatCamera = new OrthographicCamera();
  28330. var _blurMaterial = _getBlurShader( MAX_SAMPLES );
  28331. var _equirectShader = null;
  28332. var _cubemapShader = null;
  28333. var ref = _createPlanes();
  28334. var _lodPlanes = ref._lodPlanes;
  28335. var _sizeLods = ref._sizeLods;
  28336. var _sigmas = ref._sigmas;
  28337. var _pingPongRenderTarget = null;
  28338. var _renderer = null;
  28339. var _oldTarget = null;
  28340. // Golden Ratio
  28341. var PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
  28342. var INV_PHI = 1 / PHI;
  28343. // Vertices of a dodecahedron (except the opposites, which represent the
  28344. // same axis), used as axis directions evenly spread on a sphere.
  28345. var _axisDirections = [
  28346. new Vector3( 1, 1, 1 ),
  28347. new Vector3( - 1, 1, 1 ),
  28348. new Vector3( 1, 1, - 1 ),
  28349. new Vector3( - 1, 1, - 1 ),
  28350. new Vector3( 0, PHI, INV_PHI ),
  28351. new Vector3( 0, PHI, - INV_PHI ),
  28352. new Vector3( INV_PHI, 0, PHI ),
  28353. new Vector3( - INV_PHI, 0, PHI ),
  28354. new Vector3( PHI, INV_PHI, 0 ),
  28355. new Vector3( - PHI, INV_PHI, 0 ) ];
  28356. function PMREMGenerator( renderer ) {
  28357. _renderer = renderer;
  28358. _compileMaterial( _blurMaterial );
  28359. }
  28360. PMREMGenerator.prototype = {
  28361. constructor: PMREMGenerator,
  28362. /**
  28363. * Generates a PMREM from a supplied Scene, which can be faster than using an
  28364. * image if networking bandwidth is low. Optional sigma specifies a blur radius
  28365. * in radians to be applied to the scene before PMREM generation. Optional near
  28366. * and far planes ensure the scene is rendered in its entirety (the cubeCamera
  28367. * is placed at the origin).
  28368. */
  28369. fromScene: function ( scene, sigma, near, far ) {
  28370. if ( sigma === void 0 ) sigma = 0;
  28371. if ( near === void 0 ) near = 0.1;
  28372. if ( far === void 0 ) far = 100;
  28373. _oldTarget = _renderer.getRenderTarget();
  28374. var cubeUVRenderTarget = _allocateTargets();
  28375. _sceneToCubeUV( scene, near, far, cubeUVRenderTarget );
  28376. if ( sigma > 0 ) {
  28377. _blur( cubeUVRenderTarget, 0, 0, sigma );
  28378. }
  28379. _applyPMREM( cubeUVRenderTarget );
  28380. _cleanup( cubeUVRenderTarget );
  28381. return cubeUVRenderTarget;
  28382. },
  28383. /**
  28384. * Generates a PMREM from an equirectangular texture, which can be either LDR
  28385. * (RGBFormat) or HDR (RGBEFormat). The ideal input image size is 1k (1024 x 512),
  28386. * as this matches best with the 256 x 256 cubemap output.
  28387. */
  28388. fromEquirectangular: function ( equirectangular ) {
  28389. equirectangular.magFilter = NearestFilter;
  28390. equirectangular.minFilter = NearestFilter;
  28391. equirectangular.generateMipmaps = false;
  28392. return this.fromCubemap( equirectangular );
  28393. },
  28394. /**
  28395. * Generates a PMREM from an cubemap texture, which can be either LDR
  28396. * (RGBFormat) or HDR (RGBEFormat). The ideal input cube size is 256 x 256,
  28397. * as this matches best with the 256 x 256 cubemap output.
  28398. */
  28399. fromCubemap: function ( cubemap ) {
  28400. _oldTarget = _renderer.getRenderTarget();
  28401. var cubeUVRenderTarget = _allocateTargets( cubemap );
  28402. _textureToCubeUV( cubemap, cubeUVRenderTarget );
  28403. _applyPMREM( cubeUVRenderTarget );
  28404. _cleanup( cubeUVRenderTarget );
  28405. return cubeUVRenderTarget;
  28406. },
  28407. /**
  28408. * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
  28409. * your texture's network fetch for increased concurrency.
  28410. */
  28411. compileCubemapShader: function () {
  28412. if ( _cubemapShader == null ) {
  28413. _cubemapShader = _getCubemapShader();
  28414. _compileMaterial( _cubemapShader );
  28415. }
  28416. },
  28417. /**
  28418. * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
  28419. * your texture's network fetch for increased concurrency.
  28420. */
  28421. compileEquirectangularShader: function () {
  28422. if ( _equirectShader == null ) {
  28423. _equirectShader = _getEquirectShader();
  28424. _compileMaterial( _equirectShader );
  28425. }
  28426. },
  28427. /**
  28428. * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
  28429. * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
  28430. * one of them will cause any others to also become unusable.
  28431. */
  28432. dispose: function () {
  28433. _blurMaterial.dispose();
  28434. if ( _cubemapShader != null ) { _cubemapShader.dispose(); }
  28435. if ( _equirectShader != null ) { _equirectShader.dispose(); }
  28436. for ( var i = 0; i < _lodPlanes.length; i ++ ) {
  28437. _lodPlanes[ i ].dispose();
  28438. }
  28439. },
  28440. };
  28441. function _createPlanes() {
  28442. var _lodPlanes = [];
  28443. var _sizeLods = [];
  28444. var _sigmas = [];
  28445. var lod = LOD_MAX;
  28446. for ( var i = 0; i < TOTAL_LODS; i ++ ) {
  28447. var sizeLod = Math.pow( 2, lod );
  28448. _sizeLods.push( sizeLod );
  28449. var sigma = 1.0 / sizeLod;
  28450. if ( i > LOD_MAX - LOD_MIN ) {
  28451. sigma = EXTRA_LOD_SIGMA[ i - LOD_MAX + LOD_MIN - 1 ];
  28452. } else if ( i == 0 ) {
  28453. sigma = 0;
  28454. }
  28455. _sigmas.push( sigma );
  28456. var texelSize = 1.0 / ( sizeLod - 1 );
  28457. var min = - texelSize / 2;
  28458. var max = 1 + texelSize / 2;
  28459. var uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];
  28460. var cubeFaces = 6;
  28461. var vertices = 6;
  28462. var positionSize = 3;
  28463. var uvSize = 2;
  28464. var faceIndexSize = 1;
  28465. var position = new Float32Array( positionSize * vertices * cubeFaces );
  28466. var uv = new Float32Array( uvSize * vertices * cubeFaces );
  28467. var faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );
  28468. for ( var face = 0; face < cubeFaces; face ++ ) {
  28469. var x = ( face % 3 ) * 2 / 3 - 1;
  28470. var y = face > 2 ? 0 : - 1;
  28471. var coordinates = [
  28472. x, y, 0,
  28473. x + 2 / 3, y, 0,
  28474. x + 2 / 3, y + 1, 0,
  28475. x, y, 0,
  28476. x + 2 / 3, y + 1, 0,
  28477. x, y + 1, 0
  28478. ];
  28479. position.set( coordinates, positionSize * vertices * face );
  28480. uv.set( uv1, uvSize * vertices * face );
  28481. var fill = [ face, face, face, face, face, face ];
  28482. faceIndex.set( fill, faceIndexSize * vertices * face );
  28483. }
  28484. var planes = new BufferGeometry();
  28485. planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );
  28486. planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );
  28487. planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );
  28488. _lodPlanes.push( planes );
  28489. if ( lod > LOD_MIN ) {
  28490. lod --;
  28491. }
  28492. }
  28493. return { _lodPlanes: _lodPlanes, _sizeLods: _sizeLods, _sigmas: _sigmas };
  28494. }
  28495. function _allocateTargets( equirectangular ) {
  28496. var params = {
  28497. magFilter: NearestFilter,
  28498. minFilter: NearestFilter,
  28499. generateMipmaps: false,
  28500. type: equirectangular ? equirectangular.type : UnsignedByteType,
  28501. format: equirectangular ? equirectangular.format : RGBEFormat,
  28502. encoding: equirectangular ? equirectangular.encoding : RGBEEncoding,
  28503. depthBuffer: false,
  28504. stencilBuffer: false
  28505. };
  28506. var cubeUVRenderTarget = _createRenderTarget( params );
  28507. cubeUVRenderTarget.depthBuffer = equirectangular ? false : true;
  28508. _pingPongRenderTarget = _createRenderTarget( params );
  28509. return cubeUVRenderTarget;
  28510. }
  28511. function _cleanup( outputTarget ) {
  28512. _pingPongRenderTarget.dispose();
  28513. _renderer.setRenderTarget( _oldTarget );
  28514. outputTarget.scissorTest = false;
  28515. // reset viewport and scissor
  28516. outputTarget.setSize( outputTarget.width, outputTarget.height );
  28517. }
  28518. function _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {
  28519. var fov = 90;
  28520. var aspect = 1;
  28521. var cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
  28522. var upSign = [ 1, 1, 1, 1, - 1, 1 ];
  28523. var forwardSign = [ 1, 1, - 1, - 1, - 1, 1 ];
  28524. var outputEncoding = _renderer.outputEncoding;
  28525. var toneMapping = _renderer.toneMapping;
  28526. var toneMappingExposure = _renderer.toneMappingExposure;
  28527. var clearColor = _renderer.getClearColor();
  28528. var clearAlpha = _renderer.getClearAlpha();
  28529. _renderer.toneMapping = LinearToneMapping;
  28530. _renderer.toneMappingExposure = 1.0;
  28531. _renderer.outputEncoding = LinearEncoding;
  28532. scene.scale.z *= - 1;
  28533. var background = scene.background;
  28534. if ( background && background.isColor ) {
  28535. background.convertSRGBToLinear();
  28536. // Convert linear to RGBE
  28537. var maxComponent = Math.max( background.r, background.g, background.b );
  28538. var fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 );
  28539. background = background.multiplyScalar( Math.pow( 2.0, - fExp ) );
  28540. var alpha = ( fExp + 128.0 ) / 255.0;
  28541. _renderer.setClearColor( background, alpha );
  28542. scene.background = null;
  28543. }
  28544. for ( var i = 0; i < 6; i ++ ) {
  28545. var col = i % 3;
  28546. if ( col == 0 ) {
  28547. cubeCamera.up.set( 0, upSign[ i ], 0 );
  28548. cubeCamera.lookAt( forwardSign[ i ], 0, 0 );
  28549. } else if ( col == 1 ) {
  28550. cubeCamera.up.set( 0, 0, upSign[ i ] );
  28551. cubeCamera.lookAt( 0, forwardSign[ i ], 0 );
  28552. } else {
  28553. cubeCamera.up.set( 0, upSign[ i ], 0 );
  28554. cubeCamera.lookAt( 0, 0, forwardSign[ i ] );
  28555. }
  28556. _setViewport( cubeUVRenderTarget,
  28557. col * SIZE_MAX, i > 2 ? SIZE_MAX : 0, SIZE_MAX, SIZE_MAX );
  28558. _renderer.setRenderTarget( cubeUVRenderTarget );
  28559. _renderer.render( scene, cubeCamera );
  28560. }
  28561. _renderer.toneMapping = toneMapping;
  28562. _renderer.toneMappingExposure = toneMappingExposure;
  28563. _renderer.outputEncoding = outputEncoding;
  28564. _renderer.setClearColor( clearColor, clearAlpha );
  28565. scene.scale.z *= - 1;
  28566. }
  28567. function _textureToCubeUV( texture, cubeUVRenderTarget ) {
  28568. var scene = new Scene();
  28569. if ( texture.isCubeTexture ) {
  28570. if ( _cubemapShader == null ) {
  28571. _cubemapShader = _getCubemapShader();
  28572. }
  28573. } else {
  28574. if ( _equirectShader == null ) {
  28575. _equirectShader = _getEquirectShader();
  28576. }
  28577. }
  28578. var material = texture.isCubeTexture ? _cubemapShader : _equirectShader;
  28579. scene.add( new Mesh( _lodPlanes[ 0 ], material ) );
  28580. var uniforms = material.uniforms;
  28581. uniforms[ 'envMap' ].value = texture;
  28582. if ( ! texture.isCubeTexture ) {
  28583. uniforms[ 'texelSize' ].value.set( 1.0 / texture.image.width, 1.0 / texture.image.height );
  28584. }
  28585. uniforms[ 'inputEncoding' ].value = ENCODINGS[ texture.encoding ];
  28586. uniforms[ 'outputEncoding' ].value = ENCODINGS[ texture.encoding ];
  28587. _setViewport( cubeUVRenderTarget, 0, 0, 3 * SIZE_MAX, 2 * SIZE_MAX );
  28588. _renderer.setRenderTarget( cubeUVRenderTarget );
  28589. _renderer.render( scene, _flatCamera );
  28590. }
  28591. function _compileMaterial( material ) {
  28592. var tmpScene = new Scene();
  28593. tmpScene.add( new Mesh( _lodPlanes[ 0 ], material ) );
  28594. _renderer.compile( tmpScene, _flatCamera );
  28595. }
  28596. function _createRenderTarget( params ) {
  28597. var cubeUVRenderTarget = new WebGLRenderTarget( 3 * SIZE_MAX, 3 * SIZE_MAX, params );
  28598. cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;
  28599. cubeUVRenderTarget.texture.name = 'PMREM.cubeUv';
  28600. cubeUVRenderTarget.scissorTest = true;
  28601. return cubeUVRenderTarget;
  28602. }
  28603. function _setViewport( target, x, y, width, height ) {
  28604. target.viewport.set( x, y, width, height );
  28605. target.scissor.set( x, y, width, height );
  28606. }
  28607. function _applyPMREM( cubeUVRenderTarget ) {
  28608. var autoClear = _renderer.autoClear;
  28609. _renderer.autoClear = false;
  28610. for ( var i = 1; i < TOTAL_LODS; i ++ ) {
  28611. var sigma = Math.sqrt(
  28612. _sigmas[ i ] * _sigmas[ i ] -
  28613. _sigmas[ i - 1 ] * _sigmas[ i - 1 ] );
  28614. var poleAxis =
  28615. _axisDirections[ ( i - 1 ) % _axisDirections.length ];
  28616. _blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );
  28617. }
  28618. _renderer.autoClear = autoClear;
  28619. }
  28620. /**
  28621. * This is a two-pass Gaussian blur for a cubemap. Normally this is done
  28622. * vertically and horizontally, but this breaks down on a cube. Here we apply
  28623. * the blur latitudinally (around the poles), and then longitudinally (towards
  28624. * the poles) to approximate the orthogonally-separable blur. It is least
  28625. * accurate at the poles, but still does a decent job.
  28626. */
  28627. function _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {
  28628. _halfBlur(
  28629. cubeUVRenderTarget,
  28630. _pingPongRenderTarget,
  28631. lodIn,
  28632. lodOut,
  28633. sigma,
  28634. 'latitudinal',
  28635. poleAxis );
  28636. _halfBlur(
  28637. _pingPongRenderTarget,
  28638. cubeUVRenderTarget,
  28639. lodOut,
  28640. lodOut,
  28641. sigma,
  28642. 'longitudinal',
  28643. poleAxis );
  28644. }
  28645. function _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {
  28646. if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {
  28647. console.error(
  28648. 'blur direction must be either latitudinal or longitudinal!' );
  28649. }
  28650. // Number of standard deviations at which to cut off the discrete approximation.
  28651. var STANDARD_DEVIATIONS = 3;
  28652. var blurScene = new Scene();
  28653. blurScene.add( new Mesh( _lodPlanes[ lodOut ], _blurMaterial ) );
  28654. var blurUniforms = _blurMaterial.uniforms;
  28655. var pixels = _sizeLods[ lodIn ] - 1;
  28656. var radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );
  28657. var sigmaPixels = sigmaRadians / radiansPerPixel;
  28658. var samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;
  28659. if ( samples > MAX_SAMPLES ) {
  28660. console.warn( ("sigmaRadians, " + sigmaRadians + ", is too large and will clip, as it requested " + samples + " samples when the maximum is set to " + MAX_SAMPLES) );
  28661. }
  28662. var weights = [];
  28663. var sum = 0;
  28664. for ( var i = 0; i < MAX_SAMPLES; ++ i ) {
  28665. var x = i / sigmaPixels;
  28666. var weight = Math.exp( - x * x / 2 );
  28667. weights.push( weight );
  28668. if ( i == 0 ) {
  28669. sum += weight;
  28670. } else if ( i < samples ) {
  28671. sum += 2 * weight;
  28672. }
  28673. }
  28674. for ( var i = 0; i < weights.length; i ++ ) {
  28675. weights[ i ] = weights[ i ] / sum;
  28676. }
  28677. blurUniforms[ 'envMap' ].value = targetIn.texture;
  28678. blurUniforms[ 'samples' ].value = samples;
  28679. blurUniforms[ 'weights' ].value = weights;
  28680. blurUniforms[ 'latitudinal' ].value = direction === 'latitudinal';
  28681. if ( poleAxis ) {
  28682. blurUniforms[ 'poleAxis' ].value = poleAxis;
  28683. }
  28684. blurUniforms[ 'dTheta' ].value = radiansPerPixel;
  28685. blurUniforms[ 'mipInt' ].value = LOD_MAX - lodIn;
  28686. blurUniforms[ 'inputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];
  28687. blurUniforms[ 'outputEncoding' ].value = ENCODINGS[ targetIn.texture.encoding ];
  28688. var outputSize = _sizeLods[ lodOut ];
  28689. var x = 3 * Math.max( 0, SIZE_MAX - 2 * outputSize );
  28690. var y = ( lodOut === 0 ? 0 : 2 * SIZE_MAX ) +
  28691. 2 * outputSize *
  28692. ( lodOut > LOD_MAX - LOD_MIN ? lodOut - LOD_MAX + LOD_MIN : 0 );
  28693. _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );
  28694. _renderer.setRenderTarget( targetOut );
  28695. _renderer.render( blurScene, _flatCamera );
  28696. }
  28697. function _getBlurShader( maxSamples ) {
  28698. var weights = new Float32Array( maxSamples );
  28699. var poleAxis = new Vector3( 0, 1, 0 );
  28700. var shaderMaterial = new RawShaderMaterial( {
  28701. defines: { 'n': maxSamples },
  28702. uniforms: {
  28703. 'envMap': { value: null },
  28704. 'samples': { value: 1 },
  28705. 'weights': { value: weights },
  28706. 'latitudinal': { value: false },
  28707. 'dTheta': { value: 0 },
  28708. 'mipInt': { value: 0 },
  28709. 'poleAxis': { value: poleAxis },
  28710. 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
  28711. 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
  28712. },
  28713. vertexShader: _getCommonVertexShader(),
  28714. fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n" + (_getEncodings()) + "\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tfor (int i = 0; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfor (int dir = -1; dir < 2; dir += 2) {\n\t\t\tif (i == 0 && dir == 1)\n\t\t\t\tcontinue;\n\t\t\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\t\t\tif (all(equal(axis, vec3(0.0))))\n\t\t\t\taxis = cross(vec3(0.0, 1.0, 0.0), vOutputDirection);\n\t\t\taxis = normalize(axis);\n\t\t\tfloat theta = dTheta * float(dir * i);\n\t\t\tfloat cosTheta = cos(theta);\n\t\t\t// Rodrigues' axis-angle rotation\n\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t\t\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\t\t\tgl_FragColor.rgb +=\n\t\t\t\t\tweights[i] * bilinearCubeUV(envMap, sampleDirection, mipInt);\n\t\t}\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"),
  28715. blending: NoBlending,
  28716. depthTest: false,
  28717. depthWrite: false
  28718. } );
  28719. shaderMaterial.type = 'SphericalGaussianBlur';
  28720. return shaderMaterial;
  28721. }
  28722. function _getEquirectShader() {
  28723. var texelSize = new Vector2( 1, 1 );
  28724. var shaderMaterial = new RawShaderMaterial( {
  28725. uniforms: {
  28726. 'envMap': { value: null },
  28727. 'texelSize': { value: texelSize },
  28728. 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
  28729. 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
  28730. },
  28731. vertexShader: _getCommonVertexShader(),
  28732. fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n" + (_getEncodings()) + "\n\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv;\n\tuv.y = asin(clamp(outputDirection.y, -1.0, 1.0)) * RECIPROCAL_PI + 0.5;\n\tuv.x = atan(outputDirection.z, outputDirection.x) * RECIPROCAL_PI2 + 0.5;\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"),
  28733. blending: NoBlending,
  28734. depthTest: false,
  28735. depthWrite: false
  28736. } );
  28737. shaderMaterial.type = 'EquirectangularToCubeUV';
  28738. return shaderMaterial;
  28739. }
  28740. function _getCubemapShader() {
  28741. var shaderMaterial = new RawShaderMaterial( {
  28742. uniforms: {
  28743. 'envMap': { value: null },
  28744. 'inputEncoding': { value: ENCODINGS[ LinearEncoding ] },
  28745. 'outputEncoding': { value: ENCODINGS[ LinearEncoding ] }
  28746. },
  28747. vertexShader: _getCommonVertexShader(),
  28748. fragmentShader: ("\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n" + (_getEncodings()) + "\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t"),
  28749. blending: NoBlending,
  28750. depthTest: false,
  28751. depthWrite: false
  28752. } );
  28753. shaderMaterial.type = 'CubemapToCubeUV';
  28754. return shaderMaterial;
  28755. }
  28756. function _getCommonVertexShader() {
  28757. return "\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.z *= -1.0;\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.x *= -1.0;\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.y *= -1.0;\n\t} else if (face == 5.0) {\n\t\tdirection.xz *= -1.0;\n\t}\n\treturn direction;\n}\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t";
  28758. }
  28759. function _getEncodings() {
  28760. return "\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t";
  28761. }
  28762. /**
  28763. * @author mrdoob / http://mrdoob.com/
  28764. */
  28765. function Face4( a, b, c, d, normal, color, materialIndex ) {
  28766. console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
  28767. return new Face3( a, b, c, normal, color, materialIndex );
  28768. }
  28769. var LineStrip = 0;
  28770. var LinePieces = 1;
  28771. function MeshFaceMaterial( materials ) {
  28772. console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
  28773. return materials;
  28774. }
  28775. function MultiMaterial( materials ) {
  28776. if ( materials === undefined ) { materials = []; }
  28777. console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
  28778. materials.isMultiMaterial = true;
  28779. materials.materials = materials;
  28780. materials.clone = function () {
  28781. return materials.slice();
  28782. };
  28783. return materials;
  28784. }
  28785. function PointCloud( geometry, material ) {
  28786. console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
  28787. return new Points( geometry, material );
  28788. }
  28789. function Particle( material ) {
  28790. console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
  28791. return new Sprite( material );
  28792. }
  28793. function ParticleSystem( geometry, material ) {
  28794. console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
  28795. return new Points( geometry, material );
  28796. }
  28797. function PointCloudMaterial( parameters ) {
  28798. console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
  28799. return new PointsMaterial( parameters );
  28800. }
  28801. function ParticleBasicMaterial( parameters ) {
  28802. console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
  28803. return new PointsMaterial( parameters );
  28804. }
  28805. function ParticleSystemMaterial( parameters ) {
  28806. console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
  28807. return new PointsMaterial( parameters );
  28808. }
  28809. function Vertex( x, y, z ) {
  28810. console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
  28811. return new Vector3( x, y, z );
  28812. }
  28813. //
  28814. function DynamicBufferAttribute( array, itemSize ) {
  28815. console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.' );
  28816. return new BufferAttribute( array, itemSize ).setUsage( DynamicDrawUsage );
  28817. }
  28818. function Int8Attribute( array, itemSize ) {
  28819. console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
  28820. return new Int8BufferAttribute( array, itemSize );
  28821. }
  28822. function Uint8Attribute( array, itemSize ) {
  28823. console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
  28824. return new Uint8BufferAttribute( array, itemSize );
  28825. }
  28826. function Uint8ClampedAttribute( array, itemSize ) {
  28827. console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
  28828. return new Uint8ClampedBufferAttribute( array, itemSize );
  28829. }
  28830. function Int16Attribute( array, itemSize ) {
  28831. console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
  28832. return new Int16BufferAttribute( array, itemSize );
  28833. }
  28834. function Uint16Attribute( array, itemSize ) {
  28835. console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
  28836. return new Uint16BufferAttribute( array, itemSize );
  28837. }
  28838. function Int32Attribute( array, itemSize ) {
  28839. console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
  28840. return new Int32BufferAttribute( array, itemSize );
  28841. }
  28842. function Uint32Attribute( array, itemSize ) {
  28843. console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
  28844. return new Uint32BufferAttribute( array, itemSize );
  28845. }
  28846. function Float32Attribute( array, itemSize ) {
  28847. console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
  28848. return new Float32BufferAttribute( array, itemSize );
  28849. }
  28850. function Float64Attribute( array, itemSize ) {
  28851. console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
  28852. return new Float64BufferAttribute( array, itemSize );
  28853. }
  28854. //
  28855. Curve.create = function ( construct, getPoint ) {
  28856. console.log( 'THREE.Curve.create() has been deprecated' );
  28857. construct.prototype = Object.create( Curve.prototype );
  28858. construct.prototype.constructor = construct;
  28859. construct.prototype.getPoint = getPoint;
  28860. return construct;
  28861. };
  28862. //
  28863. Object.assign( CurvePath.prototype, {
  28864. createPointsGeometry: function ( divisions ) {
  28865. console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  28866. // generate geometry from path points (for Line or Points objects)
  28867. var pts = this.getPoints( divisions );
  28868. return this.createGeometry( pts );
  28869. },
  28870. createSpacedPointsGeometry: function ( divisions ) {
  28871. console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  28872. // generate geometry from equidistant sampling along the path
  28873. var pts = this.getSpacedPoints( divisions );
  28874. return this.createGeometry( pts );
  28875. },
  28876. createGeometry: function ( points ) {
  28877. console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
  28878. var geometry = new Geometry();
  28879. for ( var i = 0, l = points.length; i < l; i ++ ) {
  28880. var point = points[ i ];
  28881. geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
  28882. }
  28883. return geometry;
  28884. }
  28885. } );
  28886. //
  28887. Object.assign( Path.prototype, {
  28888. fromPoints: function ( points ) {
  28889. console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
  28890. return this.setFromPoints( points );
  28891. }
  28892. } );
  28893. //
  28894. function ClosedSplineCurve3( points ) {
  28895. console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
  28896. CatmullRomCurve3.call( this, points );
  28897. this.type = 'catmullrom';
  28898. this.closed = true;
  28899. }
  28900. ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
  28901. //
  28902. function SplineCurve3( points ) {
  28903. console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
  28904. CatmullRomCurve3.call( this, points );
  28905. this.type = 'catmullrom';
  28906. }
  28907. SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
  28908. //
  28909. function Spline( points ) {
  28910. console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
  28911. CatmullRomCurve3.call( this, points );
  28912. this.type = 'catmullrom';
  28913. }
  28914. Spline.prototype = Object.create( CatmullRomCurve3.prototype );
  28915. Object.assign( Spline.prototype, {
  28916. initFromArray: function ( /* a */ ) {
  28917. console.error( 'THREE.Spline: .initFromArray() has been removed.' );
  28918. },
  28919. getControlPointsArray: function ( /* optionalTarget */ ) {
  28920. console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
  28921. },
  28922. reparametrizeByArcLength: function ( /* samplingCoef */ ) {
  28923. console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
  28924. }
  28925. } );
  28926. //
  28927. function AxisHelper( size ) {
  28928. console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
  28929. return new AxesHelper( size );
  28930. }
  28931. function BoundingBoxHelper( object, color ) {
  28932. console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
  28933. return new BoxHelper( object, color );
  28934. }
  28935. function EdgesHelper( object, hex ) {
  28936. console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
  28937. return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
  28938. }
  28939. GridHelper.prototype.setColors = function () {
  28940. console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
  28941. };
  28942. SkeletonHelper.prototype.update = function () {
  28943. console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
  28944. };
  28945. function WireframeHelper( object, hex ) {
  28946. console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
  28947. return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
  28948. }
  28949. //
  28950. Object.assign( Loader.prototype, {
  28951. extractUrlBase: function ( url ) {
  28952. console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
  28953. return LoaderUtils.extractUrlBase( url );
  28954. }
  28955. } );
  28956. Loader.Handlers = {
  28957. add: function ( /* regex, loader */ ) {
  28958. console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' );
  28959. },
  28960. get: function ( /* file */ ) {
  28961. console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' );
  28962. }
  28963. };
  28964. function XHRLoader( manager ) {
  28965. console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
  28966. return new FileLoader( manager );
  28967. }
  28968. function BinaryTextureLoader( manager ) {
  28969. console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
  28970. return new DataTextureLoader( manager );
  28971. }
  28972. Object.assign( ObjectLoader.prototype, {
  28973. setTexturePath: function ( value ) {
  28974. console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' );
  28975. return this.setResourcePath( value );
  28976. }
  28977. } );
  28978. //
  28979. Object.assign( Box2.prototype, {
  28980. center: function ( optionalTarget ) {
  28981. console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
  28982. return this.getCenter( optionalTarget );
  28983. },
  28984. empty: function () {
  28985. console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
  28986. return this.isEmpty();
  28987. },
  28988. isIntersectionBox: function ( box ) {
  28989. console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
  28990. return this.intersectsBox( box );
  28991. },
  28992. size: function ( optionalTarget ) {
  28993. console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
  28994. return this.getSize( optionalTarget );
  28995. }
  28996. } );
  28997. Object.assign( Box3.prototype, {
  28998. center: function ( optionalTarget ) {
  28999. console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
  29000. return this.getCenter( optionalTarget );
  29001. },
  29002. empty: function () {
  29003. console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
  29004. return this.isEmpty();
  29005. },
  29006. isIntersectionBox: function ( box ) {
  29007. console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
  29008. return this.intersectsBox( box );
  29009. },
  29010. isIntersectionSphere: function ( sphere ) {
  29011. console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
  29012. return this.intersectsSphere( sphere );
  29013. },
  29014. size: function ( optionalTarget ) {
  29015. console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
  29016. return this.getSize( optionalTarget );
  29017. }
  29018. } );
  29019. Frustum.prototype.setFromMatrix = function ( m ) {
  29020. console.warn( 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().' );
  29021. return this.setFromProjectionMatrix( m );
  29022. };
  29023. Line3.prototype.center = function ( optionalTarget ) {
  29024. console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
  29025. return this.getCenter( optionalTarget );
  29026. };
  29027. Object.assign( MathUtils, {
  29028. random16: function () {
  29029. console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
  29030. return Math.random();
  29031. },
  29032. nearestPowerOfTwo: function ( value ) {
  29033. console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
  29034. return MathUtils.floorPowerOfTwo( value );
  29035. },
  29036. nextPowerOfTwo: function ( value ) {
  29037. console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
  29038. return MathUtils.ceilPowerOfTwo( value );
  29039. }
  29040. } );
  29041. Object.assign( Matrix3.prototype, {
  29042. flattenToArrayOffset: function ( array, offset ) {
  29043. console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
  29044. return this.toArray( array, offset );
  29045. },
  29046. multiplyVector3: function ( vector ) {
  29047. console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
  29048. return vector.applyMatrix3( this );
  29049. },
  29050. multiplyVector3Array: function ( /* a */ ) {
  29051. console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
  29052. },
  29053. applyToBufferAttribute: function ( attribute ) {
  29054. console.warn( 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.' );
  29055. return attribute.applyMatrix3( this );
  29056. },
  29057. applyToVector3Array: function ( /* array, offset, length */ ) {
  29058. console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
  29059. }
  29060. } );
  29061. Object.assign( Matrix4.prototype, {
  29062. extractPosition: function ( m ) {
  29063. console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
  29064. return this.copyPosition( m );
  29065. },
  29066. flattenToArrayOffset: function ( array, offset ) {
  29067. console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
  29068. return this.toArray( array, offset );
  29069. },
  29070. getPosition: function () {
  29071. console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
  29072. return new Vector3().setFromMatrixColumn( this, 3 );
  29073. },
  29074. setRotationFromQuaternion: function ( q ) {
  29075. console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
  29076. return this.makeRotationFromQuaternion( q );
  29077. },
  29078. multiplyToArray: function () {
  29079. console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
  29080. },
  29081. multiplyVector3: function ( vector ) {
  29082. console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  29083. return vector.applyMatrix4( this );
  29084. },
  29085. multiplyVector4: function ( vector ) {
  29086. console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  29087. return vector.applyMatrix4( this );
  29088. },
  29089. multiplyVector3Array: function ( /* a */ ) {
  29090. console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
  29091. },
  29092. rotateAxis: function ( v ) {
  29093. console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
  29094. v.transformDirection( this );
  29095. },
  29096. crossVector: function ( vector ) {
  29097. console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
  29098. return vector.applyMatrix4( this );
  29099. },
  29100. translate: function () {
  29101. console.error( 'THREE.Matrix4: .translate() has been removed.' );
  29102. },
  29103. rotateX: function () {
  29104. console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
  29105. },
  29106. rotateY: function () {
  29107. console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
  29108. },
  29109. rotateZ: function () {
  29110. console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
  29111. },
  29112. rotateByAxis: function () {
  29113. console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
  29114. },
  29115. applyToBufferAttribute: function ( attribute ) {
  29116. console.warn( 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.' );
  29117. return attribute.applyMatrix4( this );
  29118. },
  29119. applyToVector3Array: function ( /* array, offset, length */ ) {
  29120. console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
  29121. },
  29122. makeFrustum: function ( left, right, bottom, top, near, far ) {
  29123. console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
  29124. return this.makePerspective( left, right, top, bottom, near, far );
  29125. }
  29126. } );
  29127. Plane.prototype.isIntersectionLine = function ( line ) {
  29128. console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
  29129. return this.intersectsLine( line );
  29130. };
  29131. Quaternion.prototype.multiplyVector3 = function ( vector ) {
  29132. console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
  29133. return vector.applyQuaternion( this );
  29134. };
  29135. Object.assign( Ray.prototype, {
  29136. isIntersectionBox: function ( box ) {
  29137. console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
  29138. return this.intersectsBox( box );
  29139. },
  29140. isIntersectionPlane: function ( plane ) {
  29141. console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
  29142. return this.intersectsPlane( plane );
  29143. },
  29144. isIntersectionSphere: function ( sphere ) {
  29145. console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
  29146. return this.intersectsSphere( sphere );
  29147. }
  29148. } );
  29149. Object.assign( Triangle.prototype, {
  29150. area: function () {
  29151. console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
  29152. return this.getArea();
  29153. },
  29154. barycoordFromPoint: function ( point, target ) {
  29155. console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
  29156. return this.getBarycoord( point, target );
  29157. },
  29158. midpoint: function ( target ) {
  29159. console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
  29160. return this.getMidpoint( target );
  29161. },
  29162. normal: function ( target ) {
  29163. console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
  29164. return this.getNormal( target );
  29165. },
  29166. plane: function ( target ) {
  29167. console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
  29168. return this.getPlane( target );
  29169. }
  29170. } );
  29171. Object.assign( Triangle, {
  29172. barycoordFromPoint: function ( point, a, b, c, target ) {
  29173. console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
  29174. return Triangle.getBarycoord( point, a, b, c, target );
  29175. },
  29176. normal: function ( a, b, c, target ) {
  29177. console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
  29178. return Triangle.getNormal( a, b, c, target );
  29179. }
  29180. } );
  29181. Object.assign( Shape.prototype, {
  29182. extractAllPoints: function ( divisions ) {
  29183. console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
  29184. return this.extractPoints( divisions );
  29185. },
  29186. extrude: function ( options ) {
  29187. console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
  29188. return new ExtrudeGeometry( this, options );
  29189. },
  29190. makeGeometry: function ( options ) {
  29191. console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
  29192. return new ShapeGeometry( this, options );
  29193. }
  29194. } );
  29195. Object.assign( Vector2.prototype, {
  29196. fromAttribute: function ( attribute, index, offset ) {
  29197. console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  29198. return this.fromBufferAttribute( attribute, index, offset );
  29199. },
  29200. distanceToManhattan: function ( v ) {
  29201. console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
  29202. return this.manhattanDistanceTo( v );
  29203. },
  29204. lengthManhattan: function () {
  29205. console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
  29206. return this.manhattanLength();
  29207. }
  29208. } );
  29209. Object.assign( Vector3.prototype, {
  29210. setEulerFromRotationMatrix: function () {
  29211. console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
  29212. },
  29213. setEulerFromQuaternion: function () {
  29214. console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
  29215. },
  29216. getPositionFromMatrix: function ( m ) {
  29217. console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
  29218. return this.setFromMatrixPosition( m );
  29219. },
  29220. getScaleFromMatrix: function ( m ) {
  29221. console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
  29222. return this.setFromMatrixScale( m );
  29223. },
  29224. getColumnFromMatrix: function ( index, matrix ) {
  29225. console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
  29226. return this.setFromMatrixColumn( matrix, index );
  29227. },
  29228. applyProjection: function ( m ) {
  29229. console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
  29230. return this.applyMatrix4( m );
  29231. },
  29232. fromAttribute: function ( attribute, index, offset ) {
  29233. console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  29234. return this.fromBufferAttribute( attribute, index, offset );
  29235. },
  29236. distanceToManhattan: function ( v ) {
  29237. console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
  29238. return this.manhattanDistanceTo( v );
  29239. },
  29240. lengthManhattan: function () {
  29241. console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
  29242. return this.manhattanLength();
  29243. }
  29244. } );
  29245. Object.assign( Vector4.prototype, {
  29246. fromAttribute: function ( attribute, index, offset ) {
  29247. console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
  29248. return this.fromBufferAttribute( attribute, index, offset );
  29249. },
  29250. lengthManhattan: function () {
  29251. console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
  29252. return this.manhattanLength();
  29253. }
  29254. } );
  29255. //
  29256. Object.assign( Geometry.prototype, {
  29257. computeTangents: function () {
  29258. console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
  29259. },
  29260. computeLineDistances: function () {
  29261. console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
  29262. },
  29263. applyMatrix: function ( matrix ) {
  29264. console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' );
  29265. return this.applyMatrix4( matrix );
  29266. }
  29267. } );
  29268. Object.assign( Object3D.prototype, {
  29269. getChildByName: function ( name ) {
  29270. console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
  29271. return this.getObjectByName( name );
  29272. },
  29273. renderDepth: function () {
  29274. console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
  29275. },
  29276. translate: function ( distance, axis ) {
  29277. console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
  29278. return this.translateOnAxis( axis, distance );
  29279. },
  29280. getWorldRotation: function () {
  29281. console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
  29282. },
  29283. applyMatrix: function ( matrix ) {
  29284. console.warn( 'THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().' );
  29285. return this.applyMatrix4( matrix );
  29286. }
  29287. } );
  29288. Object.defineProperties( Object3D.prototype, {
  29289. eulerOrder: {
  29290. get: function () {
  29291. console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
  29292. return this.rotation.order;
  29293. },
  29294. set: function ( value ) {
  29295. console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
  29296. this.rotation.order = value;
  29297. }
  29298. },
  29299. useQuaternion: {
  29300. get: function () {
  29301. console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
  29302. },
  29303. set: function () {
  29304. console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
  29305. }
  29306. }
  29307. } );
  29308. Object.assign( Mesh.prototype, {
  29309. setDrawMode: function () {
  29310. console.error( 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
  29311. },
  29312. } );
  29313. Object.defineProperties( Mesh.prototype, {
  29314. drawMode: {
  29315. get: function () {
  29316. console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.' );
  29317. return TrianglesDrawMode;
  29318. },
  29319. set: function () {
  29320. console.error( 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.' );
  29321. }
  29322. }
  29323. } );
  29324. Object.defineProperties( LOD.prototype, {
  29325. objects: {
  29326. get: function () {
  29327. console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
  29328. return this.levels;
  29329. }
  29330. }
  29331. } );
  29332. Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
  29333. get: function () {
  29334. console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
  29335. },
  29336. set: function () {
  29337. console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
  29338. }
  29339. } );
  29340. SkinnedMesh.prototype.initBones = function () {
  29341. console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
  29342. };
  29343. Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
  29344. get: function () {
  29345. console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
  29346. return this.arcLengthDivisions;
  29347. },
  29348. set: function ( value ) {
  29349. console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
  29350. this.arcLengthDivisions = value;
  29351. }
  29352. } );
  29353. //
  29354. PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
  29355. console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
  29356. "Use .setFocalLength and .filmGauge for a photographic setup." );
  29357. if ( filmGauge !== undefined ) { this.filmGauge = filmGauge; }
  29358. this.setFocalLength( focalLength );
  29359. };
  29360. //
  29361. Object.defineProperties( Light.prototype, {
  29362. onlyShadow: {
  29363. set: function () {
  29364. console.warn( 'THREE.Light: .onlyShadow has been removed.' );
  29365. }
  29366. },
  29367. shadowCameraFov: {
  29368. set: function ( value ) {
  29369. console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
  29370. this.shadow.camera.fov = value;
  29371. }
  29372. },
  29373. shadowCameraLeft: {
  29374. set: function ( value ) {
  29375. console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
  29376. this.shadow.camera.left = value;
  29377. }
  29378. },
  29379. shadowCameraRight: {
  29380. set: function ( value ) {
  29381. console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
  29382. this.shadow.camera.right = value;
  29383. }
  29384. },
  29385. shadowCameraTop: {
  29386. set: function ( value ) {
  29387. console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
  29388. this.shadow.camera.top = value;
  29389. }
  29390. },
  29391. shadowCameraBottom: {
  29392. set: function ( value ) {
  29393. console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
  29394. this.shadow.camera.bottom = value;
  29395. }
  29396. },
  29397. shadowCameraNear: {
  29398. set: function ( value ) {
  29399. console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
  29400. this.shadow.camera.near = value;
  29401. }
  29402. },
  29403. shadowCameraFar: {
  29404. set: function ( value ) {
  29405. console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
  29406. this.shadow.camera.far = value;
  29407. }
  29408. },
  29409. shadowCameraVisible: {
  29410. set: function () {
  29411. console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
  29412. }
  29413. },
  29414. shadowBias: {
  29415. set: function ( value ) {
  29416. console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
  29417. this.shadow.bias = value;
  29418. }
  29419. },
  29420. shadowDarkness: {
  29421. set: function () {
  29422. console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
  29423. }
  29424. },
  29425. shadowMapWidth: {
  29426. set: function ( value ) {
  29427. console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
  29428. this.shadow.mapSize.width = value;
  29429. }
  29430. },
  29431. shadowMapHeight: {
  29432. set: function ( value ) {
  29433. console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
  29434. this.shadow.mapSize.height = value;
  29435. }
  29436. }
  29437. } );
  29438. //
  29439. Object.defineProperties( BufferAttribute.prototype, {
  29440. length: {
  29441. get: function () {
  29442. console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
  29443. return this.array.length;
  29444. }
  29445. },
  29446. dynamic: {
  29447. get: function () {
  29448. console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
  29449. return this.usage === DynamicDrawUsage;
  29450. },
  29451. set: function ( /* value */ ) {
  29452. console.warn( 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.' );
  29453. this.setUsage( DynamicDrawUsage );
  29454. }
  29455. }
  29456. } );
  29457. Object.assign( BufferAttribute.prototype, {
  29458. setDynamic: function ( value ) {
  29459. console.warn( 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.' );
  29460. this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
  29461. return this;
  29462. },
  29463. copyIndicesArray: function ( /* indices */ ) {
  29464. console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
  29465. },
  29466. setArray: function ( /* array */ ) {
  29467. console.error( 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
  29468. }
  29469. } );
  29470. Object.assign( BufferGeometry.prototype, {
  29471. addIndex: function ( index ) {
  29472. console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
  29473. this.setIndex( index );
  29474. },
  29475. addAttribute: function ( name, attribute ) {
  29476. console.warn( 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().' );
  29477. if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
  29478. console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
  29479. return this.setAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
  29480. }
  29481. if ( name === 'index' ) {
  29482. console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
  29483. this.setIndex( attribute );
  29484. return this;
  29485. }
  29486. return this.setAttribute( name, attribute );
  29487. },
  29488. addDrawCall: function ( start, count, indexOffset ) {
  29489. if ( indexOffset !== undefined ) {
  29490. console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
  29491. }
  29492. console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
  29493. this.addGroup( start, count );
  29494. },
  29495. clearDrawCalls: function () {
  29496. console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
  29497. this.clearGroups();
  29498. },
  29499. computeTangents: function () {
  29500. console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
  29501. },
  29502. computeOffsets: function () {
  29503. console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
  29504. },
  29505. removeAttribute: function ( name ) {
  29506. console.warn( 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().' );
  29507. return this.deleteAttribute( name );
  29508. },
  29509. applyMatrix: function ( matrix ) {
  29510. console.warn( 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().' );
  29511. return this.applyMatrix4( matrix );
  29512. }
  29513. } );
  29514. Object.defineProperties( BufferGeometry.prototype, {
  29515. drawcalls: {
  29516. get: function () {
  29517. console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
  29518. return this.groups;
  29519. }
  29520. },
  29521. offsets: {
  29522. get: function () {
  29523. console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
  29524. return this.groups;
  29525. }
  29526. }
  29527. } );
  29528. Object.defineProperties( InterleavedBuffer.prototype, {
  29529. dynamic: {
  29530. get: function () {
  29531. console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );
  29532. return this.usage === DynamicDrawUsage;
  29533. },
  29534. set: function ( value ) {
  29535. console.warn( 'THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.' );
  29536. this.setUsage( value );
  29537. }
  29538. }
  29539. } );
  29540. Object.assign( InterleavedBuffer.prototype, {
  29541. setDynamic: function ( value ) {
  29542. console.warn( 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.' );
  29543. this.setUsage( value === true ? DynamicDrawUsage : StaticDrawUsage );
  29544. return this;
  29545. },
  29546. setArray: function ( /* array */ ) {
  29547. console.error( 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
  29548. }
  29549. } );
  29550. //
  29551. Object.assign( ExtrudeBufferGeometry.prototype, {
  29552. getArrays: function () {
  29553. console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );
  29554. },
  29555. addShapeList: function () {
  29556. console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );
  29557. },
  29558. addShape: function () {
  29559. console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );
  29560. }
  29561. } );
  29562. //
  29563. Object.defineProperties( Uniform.prototype, {
  29564. dynamic: {
  29565. set: function () {
  29566. console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
  29567. }
  29568. },
  29569. onUpdate: {
  29570. value: function () {
  29571. console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
  29572. return this;
  29573. }
  29574. }
  29575. } );
  29576. //
  29577. Object.defineProperties( Material.prototype, {
  29578. wrapAround: {
  29579. get: function () {
  29580. console.warn( 'THREE.Material: .wrapAround has been removed.' );
  29581. },
  29582. set: function () {
  29583. console.warn( 'THREE.Material: .wrapAround has been removed.' );
  29584. }
  29585. },
  29586. overdraw: {
  29587. get: function () {
  29588. console.warn( 'THREE.Material: .overdraw has been removed.' );
  29589. },
  29590. set: function () {
  29591. console.warn( 'THREE.Material: .overdraw has been removed.' );
  29592. }
  29593. },
  29594. wrapRGB: {
  29595. get: function () {
  29596. console.warn( 'THREE.Material: .wrapRGB has been removed.' );
  29597. return new Color();
  29598. }
  29599. },
  29600. shading: {
  29601. get: function () {
  29602. console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  29603. },
  29604. set: function ( value ) {
  29605. console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
  29606. this.flatShading = ( value === FlatShading );
  29607. }
  29608. },
  29609. stencilMask: {
  29610. get: function () {
  29611. console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
  29612. return this.stencilFuncMask;
  29613. },
  29614. set: function ( value ) {
  29615. console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
  29616. this.stencilFuncMask = value;
  29617. }
  29618. }
  29619. } );
  29620. Object.defineProperties( MeshPhongMaterial.prototype, {
  29621. metal: {
  29622. get: function () {
  29623. console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
  29624. return false;
  29625. },
  29626. set: function () {
  29627. console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
  29628. }
  29629. }
  29630. } );
  29631. Object.defineProperties( ShaderMaterial.prototype, {
  29632. derivatives: {
  29633. get: function () {
  29634. console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
  29635. return this.extensions.derivatives;
  29636. },
  29637. set: function ( value ) {
  29638. console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
  29639. this.extensions.derivatives = value;
  29640. }
  29641. }
  29642. } );
  29643. //
  29644. Object.assign( WebGLRenderer.prototype, {
  29645. clearTarget: function ( renderTarget, color, depth, stencil ) {
  29646. console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );
  29647. this.setRenderTarget( renderTarget );
  29648. this.clear( color, depth, stencil );
  29649. },
  29650. animate: function ( callback ) {
  29651. console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
  29652. this.setAnimationLoop( callback );
  29653. },
  29654. getCurrentRenderTarget: function () {
  29655. console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
  29656. return this.getRenderTarget();
  29657. },
  29658. getMaxAnisotropy: function () {
  29659. console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
  29660. return this.capabilities.getMaxAnisotropy();
  29661. },
  29662. getPrecision: function () {
  29663. console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
  29664. return this.capabilities.precision;
  29665. },
  29666. resetGLState: function () {
  29667. console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
  29668. return this.state.reset();
  29669. },
  29670. supportsFloatTextures: function () {
  29671. console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
  29672. return this.extensions.get( 'OES_texture_float' );
  29673. },
  29674. supportsHalfFloatTextures: function () {
  29675. console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
  29676. return this.extensions.get( 'OES_texture_half_float' );
  29677. },
  29678. supportsStandardDerivatives: function () {
  29679. console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
  29680. return this.extensions.get( 'OES_standard_derivatives' );
  29681. },
  29682. supportsCompressedTextureS3TC: function () {
  29683. console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
  29684. return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
  29685. },
  29686. supportsCompressedTexturePVRTC: function () {
  29687. console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
  29688. return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
  29689. },
  29690. supportsBlendMinMax: function () {
  29691. console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
  29692. return this.extensions.get( 'EXT_blend_minmax' );
  29693. },
  29694. supportsVertexTextures: function () {
  29695. console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
  29696. return this.capabilities.vertexTextures;
  29697. },
  29698. supportsInstancedArrays: function () {
  29699. console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
  29700. return this.extensions.get( 'ANGLE_instanced_arrays' );
  29701. },
  29702. enableScissorTest: function ( boolean ) {
  29703. console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
  29704. this.setScissorTest( boolean );
  29705. },
  29706. initMaterial: function () {
  29707. console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
  29708. },
  29709. addPrePlugin: function () {
  29710. console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
  29711. },
  29712. addPostPlugin: function () {
  29713. console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
  29714. },
  29715. updateShadowMap: function () {
  29716. console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
  29717. },
  29718. setFaceCulling: function () {
  29719. console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
  29720. },
  29721. allocTextureUnit: function () {
  29722. console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' );
  29723. },
  29724. setTexture: function () {
  29725. console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' );
  29726. },
  29727. setTexture2D: function () {
  29728. console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' );
  29729. },
  29730. setTextureCube: function () {
  29731. console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );
  29732. },
  29733. getActiveMipMapLevel: function () {
  29734. console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );
  29735. return this.getActiveMipmapLevel();
  29736. }
  29737. } );
  29738. Object.defineProperties( WebGLRenderer.prototype, {
  29739. shadowMapEnabled: {
  29740. get: function () {
  29741. return this.shadowMap.enabled;
  29742. },
  29743. set: function ( value ) {
  29744. console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
  29745. this.shadowMap.enabled = value;
  29746. }
  29747. },
  29748. shadowMapType: {
  29749. get: function () {
  29750. return this.shadowMap.type;
  29751. },
  29752. set: function ( value ) {
  29753. console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
  29754. this.shadowMap.type = value;
  29755. }
  29756. },
  29757. shadowMapCullFace: {
  29758. get: function () {
  29759. console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
  29760. return undefined;
  29761. },
  29762. set: function ( /* value */ ) {
  29763. console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
  29764. }
  29765. },
  29766. context: {
  29767. get: function () {
  29768. console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' );
  29769. return this.getContext();
  29770. }
  29771. },
  29772. vr: {
  29773. get: function () {
  29774. console.warn( 'THREE.WebGLRenderer: .vr has been renamed to .xr' );
  29775. return this.xr;
  29776. }
  29777. },
  29778. gammaInput: {
  29779. get: function () {
  29780. console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
  29781. return false;
  29782. },
  29783. set: function () {
  29784. console.warn( 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.' );
  29785. }
  29786. },
  29787. gammaOutput: {
  29788. get: function () {
  29789. console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
  29790. return false;
  29791. },
  29792. set: function ( value ) {
  29793. console.warn( 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.' );
  29794. this.outputEncoding = ( value === true ) ? sRGBEncoding : LinearEncoding;
  29795. }
  29796. }
  29797. } );
  29798. Object.defineProperties( WebGLShadowMap.prototype, {
  29799. cullFace: {
  29800. get: function () {
  29801. console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
  29802. return undefined;
  29803. },
  29804. set: function ( /* cullFace */ ) {
  29805. console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
  29806. }
  29807. },
  29808. renderReverseSided: {
  29809. get: function () {
  29810. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
  29811. return undefined;
  29812. },
  29813. set: function () {
  29814. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
  29815. }
  29816. },
  29817. renderSingleSided: {
  29818. get: function () {
  29819. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
  29820. return undefined;
  29821. },
  29822. set: function () {
  29823. console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
  29824. }
  29825. }
  29826. } );
  29827. function WebGLRenderTargetCube( width, height, options ) {
  29828. console.warn( 'THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).' );
  29829. return new WebGLCubeRenderTarget( width, options );
  29830. }
  29831. //
  29832. Object.defineProperties( WebGLRenderTarget.prototype, {
  29833. wrapS: {
  29834. get: function () {
  29835. console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
  29836. return this.texture.wrapS;
  29837. },
  29838. set: function ( value ) {
  29839. console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
  29840. this.texture.wrapS = value;
  29841. }
  29842. },
  29843. wrapT: {
  29844. get: function () {
  29845. console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
  29846. return this.texture.wrapT;
  29847. },
  29848. set: function ( value ) {
  29849. console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
  29850. this.texture.wrapT = value;
  29851. }
  29852. },
  29853. magFilter: {
  29854. get: function () {
  29855. console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
  29856. return this.texture.magFilter;
  29857. },
  29858. set: function ( value ) {
  29859. console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
  29860. this.texture.magFilter = value;
  29861. }
  29862. },
  29863. minFilter: {
  29864. get: function () {
  29865. console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
  29866. return this.texture.minFilter;
  29867. },
  29868. set: function ( value ) {
  29869. console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
  29870. this.texture.minFilter = value;
  29871. }
  29872. },
  29873. anisotropy: {
  29874. get: function () {
  29875. console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
  29876. return this.texture.anisotropy;
  29877. },
  29878. set: function ( value ) {
  29879. console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
  29880. this.texture.anisotropy = value;
  29881. }
  29882. },
  29883. offset: {
  29884. get: function () {
  29885. console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
  29886. return this.texture.offset;
  29887. },
  29888. set: function ( value ) {
  29889. console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
  29890. this.texture.offset = value;
  29891. }
  29892. },
  29893. repeat: {
  29894. get: function () {
  29895. console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
  29896. return this.texture.repeat;
  29897. },
  29898. set: function ( value ) {
  29899. console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
  29900. this.texture.repeat = value;
  29901. }
  29902. },
  29903. format: {
  29904. get: function () {
  29905. console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
  29906. return this.texture.format;
  29907. },
  29908. set: function ( value ) {
  29909. console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
  29910. this.texture.format = value;
  29911. }
  29912. },
  29913. type: {
  29914. get: function () {
  29915. console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
  29916. return this.texture.type;
  29917. },
  29918. set: function ( value ) {
  29919. console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
  29920. this.texture.type = value;
  29921. }
  29922. },
  29923. generateMipmaps: {
  29924. get: function () {
  29925. console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
  29926. return this.texture.generateMipmaps;
  29927. },
  29928. set: function ( value ) {
  29929. console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
  29930. this.texture.generateMipmaps = value;
  29931. }
  29932. }
  29933. } );
  29934. //
  29935. Object.defineProperties( Audio.prototype, {
  29936. load: {
  29937. value: function ( file ) {
  29938. console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
  29939. var scope = this;
  29940. var audioLoader = new AudioLoader();
  29941. audioLoader.load( file, function ( buffer ) {
  29942. scope.setBuffer( buffer );
  29943. } );
  29944. return this;
  29945. }
  29946. },
  29947. startTime: {
  29948. set: function () {
  29949. console.warn( 'THREE.Audio: .startTime is now .play( delay ).' );
  29950. }
  29951. }
  29952. } );
  29953. AudioAnalyser.prototype.getData = function () {
  29954. console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
  29955. return this.getFrequencyData();
  29956. };
  29957. //
  29958. CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
  29959. console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
  29960. return this.update( renderer, scene );
  29961. };
  29962. //
  29963. var GeometryUtils = {
  29964. merge: function ( geometry1, geometry2, materialIndexOffset ) {
  29965. console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
  29966. var matrix;
  29967. if ( geometry2.isMesh ) {
  29968. geometry2.matrixAutoUpdate && geometry2.updateMatrix();
  29969. matrix = geometry2.matrix;
  29970. geometry2 = geometry2.geometry;
  29971. }
  29972. geometry1.merge( geometry2, matrix, materialIndexOffset );
  29973. },
  29974. center: function ( geometry ) {
  29975. console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
  29976. return geometry.center();
  29977. }
  29978. };
  29979. ImageUtils.crossOrigin = undefined;
  29980. ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
  29981. console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
  29982. var loader = new TextureLoader();
  29983. loader.setCrossOrigin( this.crossOrigin );
  29984. var texture = loader.load( url, onLoad, undefined, onError );
  29985. if ( mapping ) { texture.mapping = mapping; }
  29986. return texture;
  29987. };
  29988. ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
  29989. console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
  29990. var loader = new CubeTextureLoader();
  29991. loader.setCrossOrigin( this.crossOrigin );
  29992. var texture = loader.load( urls, onLoad, undefined, onError );
  29993. if ( mapping ) { texture.mapping = mapping; }
  29994. return texture;
  29995. };
  29996. ImageUtils.loadCompressedTexture = function () {
  29997. console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
  29998. };
  29999. ImageUtils.loadCompressedTextureCube = function () {
  30000. console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
  30001. };
  30002. //
  30003. function CanvasRenderer() {
  30004. console.error( 'THREE.CanvasRenderer has been removed' );
  30005. }
  30006. //
  30007. function JSONLoader() {
  30008. console.error( 'THREE.JSONLoader has been removed.' );
  30009. }
  30010. //
  30011. var SceneUtils = {
  30012. createMultiMaterialObject: function ( /* geometry, materials */ ) {
  30013. console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
  30014. },
  30015. detach: function ( /* child, parent, scene */ ) {
  30016. console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
  30017. },
  30018. attach: function ( /* child, scene, parent */ ) {
  30019. console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
  30020. }
  30021. };
  30022. //
  30023. function LensFlare() {
  30024. console.error( 'THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js' );
  30025. }
  30026. if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
  30027. /* eslint-disable no-undef */
  30028. __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {
  30029. revision: REVISION,
  30030. } } ) );
  30031. /* eslint-enable no-undef */
  30032. }
  30033. exports.ACESFilmicToneMapping = ACESFilmicToneMapping;
  30034. exports.AddEquation = AddEquation;
  30035. exports.AddOperation = AddOperation;
  30036. exports.AdditiveBlending = AdditiveBlending;
  30037. exports.AlphaFormat = AlphaFormat;
  30038. exports.AlwaysDepth = AlwaysDepth;
  30039. exports.AlwaysStencilFunc = AlwaysStencilFunc;
  30040. exports.AmbientLight = AmbientLight;
  30041. exports.AmbientLightProbe = AmbientLightProbe;
  30042. exports.AnimationClip = AnimationClip;
  30043. exports.AnimationLoader = AnimationLoader;
  30044. exports.AnimationMixer = AnimationMixer;
  30045. exports.AnimationObjectGroup = AnimationObjectGroup;
  30046. exports.AnimationUtils = AnimationUtils;
  30047. exports.ArcCurve = ArcCurve;
  30048. exports.ArrayCamera = ArrayCamera;
  30049. exports.ArrowHelper = ArrowHelper;
  30050. exports.Audio = Audio;
  30051. exports.AudioAnalyser = AudioAnalyser;
  30052. exports.AudioContext = AudioContext;
  30053. exports.AudioListener = AudioListener;
  30054. exports.AudioLoader = AudioLoader;
  30055. exports.AxesHelper = AxesHelper;
  30056. exports.AxisHelper = AxisHelper;
  30057. exports.BackSide = BackSide;
  30058. exports.BasicDepthPacking = BasicDepthPacking;
  30059. exports.BasicShadowMap = BasicShadowMap;
  30060. exports.BinaryTextureLoader = BinaryTextureLoader;
  30061. exports.Bone = Bone;
  30062. exports.BooleanKeyframeTrack = BooleanKeyframeTrack;
  30063. exports.BoundingBoxHelper = BoundingBoxHelper;
  30064. exports.Box2 = Box2;
  30065. exports.Box3 = Box3;
  30066. exports.Box3Helper = Box3Helper;
  30067. exports.BoxBufferGeometry = BoxBufferGeometry;
  30068. exports.BoxGeometry = BoxGeometry;
  30069. exports.BoxHelper = BoxHelper;
  30070. exports.BufferAttribute = BufferAttribute;
  30071. exports.BufferGeometry = BufferGeometry;
  30072. exports.BufferGeometryLoader = BufferGeometryLoader;
  30073. exports.ByteType = ByteType;
  30074. exports.Cache = Cache;
  30075. exports.Camera = Camera;
  30076. exports.CameraHelper = CameraHelper;
  30077. exports.CanvasRenderer = CanvasRenderer;
  30078. exports.CanvasTexture = CanvasTexture;
  30079. exports.CatmullRomCurve3 = CatmullRomCurve3;
  30080. exports.CineonToneMapping = CineonToneMapping;
  30081. exports.CircleBufferGeometry = CircleBufferGeometry;
  30082. exports.CircleGeometry = CircleGeometry;
  30083. exports.ClampToEdgeWrapping = ClampToEdgeWrapping;
  30084. exports.Clock = Clock;
  30085. exports.ClosedSplineCurve3 = ClosedSplineCurve3;
  30086. exports.Color = Color;
  30087. exports.ColorKeyframeTrack = ColorKeyframeTrack;
  30088. exports.CompressedTexture = CompressedTexture;
  30089. exports.CompressedTextureLoader = CompressedTextureLoader;
  30090. exports.ConeBufferGeometry = ConeBufferGeometry;
  30091. exports.ConeGeometry = ConeGeometry;
  30092. exports.CubeCamera = CubeCamera;
  30093. exports.CubeGeometry = BoxGeometry;
  30094. exports.CubeReflectionMapping = CubeReflectionMapping;
  30095. exports.CubeRefractionMapping = CubeRefractionMapping;
  30096. exports.CubeTexture = CubeTexture;
  30097. exports.CubeTextureLoader = CubeTextureLoader;
  30098. exports.CubeUVReflectionMapping = CubeUVReflectionMapping;
  30099. exports.CubeUVRefractionMapping = CubeUVRefractionMapping;
  30100. exports.CubicBezierCurve = CubicBezierCurve;
  30101. exports.CubicBezierCurve3 = CubicBezierCurve3;
  30102. exports.CubicInterpolant = CubicInterpolant;
  30103. exports.CullFaceBack = CullFaceBack;
  30104. exports.CullFaceFront = CullFaceFront;
  30105. exports.CullFaceFrontBack = CullFaceFrontBack;
  30106. exports.CullFaceNone = CullFaceNone;
  30107. exports.Curve = Curve;
  30108. exports.CurvePath = CurvePath;
  30109. exports.CustomBlending = CustomBlending;
  30110. exports.CylinderBufferGeometry = CylinderBufferGeometry;
  30111. exports.CylinderGeometry = CylinderGeometry;
  30112. exports.Cylindrical = Cylindrical;
  30113. exports.DataTexture = DataTexture;
  30114. exports.DataTexture2DArray = DataTexture2DArray;
  30115. exports.DataTexture3D = DataTexture3D;
  30116. exports.DataTextureLoader = DataTextureLoader;
  30117. exports.DecrementStencilOp = DecrementStencilOp;
  30118. exports.DecrementWrapStencilOp = DecrementWrapStencilOp;
  30119. exports.DefaultLoadingManager = DefaultLoadingManager;
  30120. exports.DepthFormat = DepthFormat;
  30121. exports.DepthStencilFormat = DepthStencilFormat;
  30122. exports.DepthTexture = DepthTexture;
  30123. exports.DirectionalLight = DirectionalLight;
  30124. exports.DirectionalLightHelper = DirectionalLightHelper;
  30125. exports.DirectionalLightShadow = DirectionalLightShadow;
  30126. exports.DiscreteInterpolant = DiscreteInterpolant;
  30127. exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry;
  30128. exports.DodecahedronGeometry = DodecahedronGeometry;
  30129. exports.DoubleSide = DoubleSide;
  30130. exports.DstAlphaFactor = DstAlphaFactor;
  30131. exports.DstColorFactor = DstColorFactor;
  30132. exports.DynamicBufferAttribute = DynamicBufferAttribute;
  30133. exports.DynamicCopyUsage = DynamicCopyUsage;
  30134. exports.DynamicDrawUsage = DynamicDrawUsage;
  30135. exports.DynamicReadUsage = DynamicReadUsage;
  30136. exports.EdgesGeometry = EdgesGeometry;
  30137. exports.EdgesHelper = EdgesHelper;
  30138. exports.EllipseCurve = EllipseCurve;
  30139. exports.EqualDepth = EqualDepth;
  30140. exports.EqualStencilFunc = EqualStencilFunc;
  30141. exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping;
  30142. exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping;
  30143. exports.Euler = Euler;
  30144. exports.EventDispatcher = EventDispatcher;
  30145. exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry;
  30146. exports.ExtrudeGeometry = ExtrudeGeometry;
  30147. exports.Face3 = Face3;
  30148. exports.Face4 = Face4;
  30149. exports.FaceColors = FaceColors;
  30150. exports.FileLoader = FileLoader;
  30151. exports.FlatShading = FlatShading;
  30152. exports.Float32Attribute = Float32Attribute;
  30153. exports.Float32BufferAttribute = Float32BufferAttribute;
  30154. exports.Float64Attribute = Float64Attribute;
  30155. exports.Float64BufferAttribute = Float64BufferAttribute;
  30156. exports.FloatType = FloatType;
  30157. exports.Fog = Fog;
  30158. exports.FogExp2 = FogExp2;
  30159. exports.Font = Font;
  30160. exports.FontLoader = FontLoader;
  30161. exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW;
  30162. exports.FrontFaceDirectionCW = FrontFaceDirectionCW;
  30163. exports.FrontSide = FrontSide;
  30164. exports.Frustum = Frustum;
  30165. exports.GammaEncoding = GammaEncoding;
  30166. exports.Geometry = Geometry;
  30167. exports.GeometryUtils = GeometryUtils;
  30168. exports.GreaterDepth = GreaterDepth;
  30169. exports.GreaterEqualDepth = GreaterEqualDepth;
  30170. exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc;
  30171. exports.GreaterStencilFunc = GreaterStencilFunc;
  30172. exports.GridHelper = GridHelper;
  30173. exports.Group = Group;
  30174. exports.HalfFloatType = HalfFloatType;
  30175. exports.HemisphereLight = HemisphereLight;
  30176. exports.HemisphereLightHelper = HemisphereLightHelper;
  30177. exports.HemisphereLightProbe = HemisphereLightProbe;
  30178. exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry;
  30179. exports.IcosahedronGeometry = IcosahedronGeometry;
  30180. exports.ImageBitmapLoader = ImageBitmapLoader;
  30181. exports.ImageLoader = ImageLoader;
  30182. exports.ImageUtils = ImageUtils;
  30183. exports.ImmediateRenderObject = ImmediateRenderObject;
  30184. exports.IncrementStencilOp = IncrementStencilOp;
  30185. exports.IncrementWrapStencilOp = IncrementWrapStencilOp;
  30186. exports.InstancedBufferAttribute = InstancedBufferAttribute;
  30187. exports.InstancedBufferGeometry = InstancedBufferGeometry;
  30188. exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer;
  30189. exports.InstancedMesh = InstancedMesh;
  30190. exports.Int16Attribute = Int16Attribute;
  30191. exports.Int16BufferAttribute = Int16BufferAttribute;
  30192. exports.Int32Attribute = Int32Attribute;
  30193. exports.Int32BufferAttribute = Int32BufferAttribute;
  30194. exports.Int8Attribute = Int8Attribute;
  30195. exports.Int8BufferAttribute = Int8BufferAttribute;
  30196. exports.IntType = IntType;
  30197. exports.InterleavedBuffer = InterleavedBuffer;
  30198. exports.InterleavedBufferAttribute = InterleavedBufferAttribute;
  30199. exports.Interpolant = Interpolant;
  30200. exports.InterpolateDiscrete = InterpolateDiscrete;
  30201. exports.InterpolateLinear = InterpolateLinear;
  30202. exports.InterpolateSmooth = InterpolateSmooth;
  30203. exports.InvertStencilOp = InvertStencilOp;
  30204. exports.JSONLoader = JSONLoader;
  30205. exports.KeepStencilOp = KeepStencilOp;
  30206. exports.KeyframeTrack = KeyframeTrack;
  30207. exports.LOD = LOD;
  30208. exports.LatheBufferGeometry = LatheBufferGeometry;
  30209. exports.LatheGeometry = LatheGeometry;
  30210. exports.Layers = Layers;
  30211. exports.LensFlare = LensFlare;
  30212. exports.LessDepth = LessDepth;
  30213. exports.LessEqualDepth = LessEqualDepth;
  30214. exports.LessEqualStencilFunc = LessEqualStencilFunc;
  30215. exports.LessStencilFunc = LessStencilFunc;
  30216. exports.Light = Light;
  30217. exports.LightProbe = LightProbe;
  30218. exports.LightShadow = LightShadow;
  30219. exports.Line = Line;
  30220. exports.Line3 = Line3;
  30221. exports.LineBasicMaterial = LineBasicMaterial;
  30222. exports.LineCurve = LineCurve;
  30223. exports.LineCurve3 = LineCurve3;
  30224. exports.LineDashedMaterial = LineDashedMaterial;
  30225. exports.LineLoop = LineLoop;
  30226. exports.LinePieces = LinePieces;
  30227. exports.LineSegments = LineSegments;
  30228. exports.LineStrip = LineStrip;
  30229. exports.LinearEncoding = LinearEncoding;
  30230. exports.LinearFilter = LinearFilter;
  30231. exports.LinearInterpolant = LinearInterpolant;
  30232. exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter;
  30233. exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter;
  30234. exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter;
  30235. exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter;
  30236. exports.LinearToneMapping = LinearToneMapping;
  30237. exports.Loader = Loader;
  30238. exports.LoaderUtils = LoaderUtils;
  30239. exports.LoadingManager = LoadingManager;
  30240. exports.LogLuvEncoding = LogLuvEncoding;
  30241. exports.LoopOnce = LoopOnce;
  30242. exports.LoopPingPong = LoopPingPong;
  30243. exports.LoopRepeat = LoopRepeat;
  30244. exports.LuminanceAlphaFormat = LuminanceAlphaFormat;
  30245. exports.LuminanceFormat = LuminanceFormat;
  30246. exports.MOUSE = MOUSE;
  30247. exports.Material = Material;
  30248. exports.MaterialLoader = MaterialLoader;
  30249. exports.Math = MathUtils;
  30250. exports.MathUtils = MathUtils;
  30251. exports.Matrix3 = Matrix3;
  30252. exports.Matrix4 = Matrix4;
  30253. exports.MaxEquation = MaxEquation;
  30254. exports.Mesh = Mesh;
  30255. exports.MeshBasicMaterial = MeshBasicMaterial;
  30256. exports.MeshDepthMaterial = MeshDepthMaterial;
  30257. exports.MeshDistanceMaterial = MeshDistanceMaterial;
  30258. exports.MeshFaceMaterial = MeshFaceMaterial;
  30259. exports.MeshLambertMaterial = MeshLambertMaterial;
  30260. exports.MeshMatcapMaterial = MeshMatcapMaterial;
  30261. exports.MeshNormalMaterial = MeshNormalMaterial;
  30262. exports.MeshPhongMaterial = MeshPhongMaterial;
  30263. exports.MeshPhysicalMaterial = MeshPhysicalMaterial;
  30264. exports.MeshStandardMaterial = MeshStandardMaterial;
  30265. exports.MeshToonMaterial = MeshToonMaterial;
  30266. exports.MinEquation = MinEquation;
  30267. exports.MirroredRepeatWrapping = MirroredRepeatWrapping;
  30268. exports.MixOperation = MixOperation;
  30269. exports.MultiMaterial = MultiMaterial;
  30270. exports.MultiplyBlending = MultiplyBlending;
  30271. exports.MultiplyOperation = MultiplyOperation;
  30272. exports.NearestFilter = NearestFilter;
  30273. exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter;
  30274. exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter;
  30275. exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter;
  30276. exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter;
  30277. exports.NeverDepth = NeverDepth;
  30278. exports.NeverStencilFunc = NeverStencilFunc;
  30279. exports.NoBlending = NoBlending;
  30280. exports.NoColors = NoColors;
  30281. exports.NoToneMapping = NoToneMapping;
  30282. exports.NormalBlending = NormalBlending;
  30283. exports.NotEqualDepth = NotEqualDepth;
  30284. exports.NotEqualStencilFunc = NotEqualStencilFunc;
  30285. exports.NumberKeyframeTrack = NumberKeyframeTrack;
  30286. exports.Object3D = Object3D;
  30287. exports.ObjectLoader = ObjectLoader;
  30288. exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap;
  30289. exports.OctahedronBufferGeometry = OctahedronBufferGeometry;
  30290. exports.OctahedronGeometry = OctahedronGeometry;
  30291. exports.OneFactor = OneFactor;
  30292. exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor;
  30293. exports.OneMinusDstColorFactor = OneMinusDstColorFactor;
  30294. exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor;
  30295. exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor;
  30296. exports.OrthographicCamera = OrthographicCamera;
  30297. exports.PCFShadowMap = PCFShadowMap;
  30298. exports.PCFSoftShadowMap = PCFSoftShadowMap;
  30299. exports.PMREMGenerator = PMREMGenerator;
  30300. exports.ParametricBufferGeometry = ParametricBufferGeometry;
  30301. exports.ParametricGeometry = ParametricGeometry;
  30302. exports.Particle = Particle;
  30303. exports.ParticleBasicMaterial = ParticleBasicMaterial;
  30304. exports.ParticleSystem = ParticleSystem;
  30305. exports.ParticleSystemMaterial = ParticleSystemMaterial;
  30306. exports.Path = Path;
  30307. exports.PerspectiveCamera = PerspectiveCamera;
  30308. exports.Plane = Plane;
  30309. exports.PlaneBufferGeometry = PlaneBufferGeometry;
  30310. exports.PlaneGeometry = PlaneGeometry;
  30311. exports.PlaneHelper = PlaneHelper;
  30312. exports.PointCloud = PointCloud;
  30313. exports.PointCloudMaterial = PointCloudMaterial;
  30314. exports.PointLight = PointLight;
  30315. exports.PointLightHelper = PointLightHelper;
  30316. exports.Points = Points;
  30317. exports.PointsMaterial = PointsMaterial;
  30318. exports.PolarGridHelper = PolarGridHelper;
  30319. exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry;
  30320. exports.PolyhedronGeometry = PolyhedronGeometry;
  30321. exports.PositionalAudio = PositionalAudio;
  30322. exports.PropertyBinding = PropertyBinding;
  30323. exports.PropertyMixer = PropertyMixer;
  30324. exports.QuadraticBezierCurve = QuadraticBezierCurve;
  30325. exports.QuadraticBezierCurve3 = QuadraticBezierCurve3;
  30326. exports.Quaternion = Quaternion;
  30327. exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack;
  30328. exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant;
  30329. exports.REVISION = REVISION;
  30330. exports.RGBADepthPacking = RGBADepthPacking;
  30331. exports.RGBAFormat = RGBAFormat;
  30332. exports.RGBAIntegerFormat = RGBAIntegerFormat;
  30333. exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format;
  30334. exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format;
  30335. exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format;
  30336. exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format;
  30337. exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format;
  30338. exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format;
  30339. exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format;
  30340. exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format;
  30341. exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format;
  30342. exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format;
  30343. exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format;
  30344. exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format;
  30345. exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format;
  30346. exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format;
  30347. exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format;
  30348. exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format;
  30349. exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format;
  30350. exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format;
  30351. exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format;
  30352. exports.RGBDEncoding = RGBDEncoding;
  30353. exports.RGBEEncoding = RGBEEncoding;
  30354. exports.RGBEFormat = RGBEFormat;
  30355. exports.RGBFormat = RGBFormat;
  30356. exports.RGBIntegerFormat = RGBIntegerFormat;
  30357. exports.RGBM16Encoding = RGBM16Encoding;
  30358. exports.RGBM7Encoding = RGBM7Encoding;
  30359. exports.RGB_ETC1_Format = RGB_ETC1_Format;
  30360. exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format;
  30361. exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format;
  30362. exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format;
  30363. exports.RGFormat = RGFormat;
  30364. exports.RGIntegerFormat = RGIntegerFormat;
  30365. exports.RawShaderMaterial = RawShaderMaterial;
  30366. exports.Ray = Ray;
  30367. exports.Raycaster = Raycaster;
  30368. exports.RectAreaLight = RectAreaLight;
  30369. exports.RedFormat = RedFormat;
  30370. exports.RedIntegerFormat = RedIntegerFormat;
  30371. exports.ReinhardToneMapping = ReinhardToneMapping;
  30372. exports.RepeatWrapping = RepeatWrapping;
  30373. exports.ReplaceStencilOp = ReplaceStencilOp;
  30374. exports.ReverseSubtractEquation = ReverseSubtractEquation;
  30375. exports.RingBufferGeometry = RingBufferGeometry;
  30376. exports.RingGeometry = RingGeometry;
  30377. exports.Scene = Scene;
  30378. exports.SceneUtils = SceneUtils;
  30379. exports.ShaderChunk = ShaderChunk;
  30380. exports.ShaderLib = ShaderLib;
  30381. exports.ShaderMaterial = ShaderMaterial;
  30382. exports.ShadowMaterial = ShadowMaterial;
  30383. exports.Shape = Shape;
  30384. exports.ShapeBufferGeometry = ShapeBufferGeometry;
  30385. exports.ShapeGeometry = ShapeGeometry;
  30386. exports.ShapePath = ShapePath;
  30387. exports.ShapeUtils = ShapeUtils;
  30388. exports.ShortType = ShortType;
  30389. exports.Skeleton = Skeleton;
  30390. exports.SkeletonHelper = SkeletonHelper;
  30391. exports.SkinnedMesh = SkinnedMesh;
  30392. exports.SmoothShading = SmoothShading;
  30393. exports.Sphere = Sphere;
  30394. exports.SphereBufferGeometry = SphereBufferGeometry;
  30395. exports.SphereGeometry = SphereGeometry;
  30396. exports.Spherical = Spherical;
  30397. exports.SphericalHarmonics3 = SphericalHarmonics3;
  30398. exports.SphericalReflectionMapping = SphericalReflectionMapping;
  30399. exports.Spline = Spline;
  30400. exports.SplineCurve = SplineCurve;
  30401. exports.SplineCurve3 = SplineCurve3;
  30402. exports.SpotLight = SpotLight;
  30403. exports.SpotLightHelper = SpotLightHelper;
  30404. exports.SpotLightShadow = SpotLightShadow;
  30405. exports.Sprite = Sprite;
  30406. exports.SpriteMaterial = SpriteMaterial;
  30407. exports.SrcAlphaFactor = SrcAlphaFactor;
  30408. exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor;
  30409. exports.SrcColorFactor = SrcColorFactor;
  30410. exports.StaticCopyUsage = StaticCopyUsage;
  30411. exports.StaticDrawUsage = StaticDrawUsage;
  30412. exports.StaticReadUsage = StaticReadUsage;
  30413. exports.StereoCamera = StereoCamera;
  30414. exports.StreamCopyUsage = StreamCopyUsage;
  30415. exports.StreamDrawUsage = StreamDrawUsage;
  30416. exports.StreamReadUsage = StreamReadUsage;
  30417. exports.StringKeyframeTrack = StringKeyframeTrack;
  30418. exports.SubtractEquation = SubtractEquation;
  30419. exports.SubtractiveBlending = SubtractiveBlending;
  30420. exports.TOUCH = TOUCH;
  30421. exports.TangentSpaceNormalMap = TangentSpaceNormalMap;
  30422. exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry;
  30423. exports.TetrahedronGeometry = TetrahedronGeometry;
  30424. exports.TextBufferGeometry = TextBufferGeometry;
  30425. exports.TextGeometry = TextGeometry;
  30426. exports.Texture = Texture;
  30427. exports.TextureLoader = TextureLoader;
  30428. exports.TorusBufferGeometry = TorusBufferGeometry;
  30429. exports.TorusGeometry = TorusGeometry;
  30430. exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry;
  30431. exports.TorusKnotGeometry = TorusKnotGeometry;
  30432. exports.Triangle = Triangle;
  30433. exports.TriangleFanDrawMode = TriangleFanDrawMode;
  30434. exports.TriangleStripDrawMode = TriangleStripDrawMode;
  30435. exports.TrianglesDrawMode = TrianglesDrawMode;
  30436. exports.TubeBufferGeometry = TubeBufferGeometry;
  30437. exports.TubeGeometry = TubeGeometry;
  30438. exports.UVMapping = UVMapping;
  30439. exports.Uint16Attribute = Uint16Attribute;
  30440. exports.Uint16BufferAttribute = Uint16BufferAttribute;
  30441. exports.Uint32Attribute = Uint32Attribute;
  30442. exports.Uint32BufferAttribute = Uint32BufferAttribute;
  30443. exports.Uint8Attribute = Uint8Attribute;
  30444. exports.Uint8BufferAttribute = Uint8BufferAttribute;
  30445. exports.Uint8ClampedAttribute = Uint8ClampedAttribute;
  30446. exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute;
  30447. exports.Uncharted2ToneMapping = Uncharted2ToneMapping;
  30448. exports.Uniform = Uniform;
  30449. exports.UniformsLib = UniformsLib;
  30450. exports.UniformsUtils = UniformsUtils;
  30451. exports.UnsignedByteType = UnsignedByteType;
  30452. exports.UnsignedInt248Type = UnsignedInt248Type;
  30453. exports.UnsignedIntType = UnsignedIntType;
  30454. exports.UnsignedShort4444Type = UnsignedShort4444Type;
  30455. exports.UnsignedShort5551Type = UnsignedShort5551Type;
  30456. exports.UnsignedShort565Type = UnsignedShort565Type;
  30457. exports.UnsignedShortType = UnsignedShortType;
  30458. exports.VSMShadowMap = VSMShadowMap;
  30459. exports.Vector2 = Vector2;
  30460. exports.Vector3 = Vector3;
  30461. exports.Vector4 = Vector4;
  30462. exports.VectorKeyframeTrack = VectorKeyframeTrack;
  30463. exports.Vertex = Vertex;
  30464. exports.VertexColors = VertexColors;
  30465. exports.VideoTexture = VideoTexture;
  30466. exports.WebGLCubeRenderTarget = WebGLCubeRenderTarget;
  30467. exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget;
  30468. exports.WebGLRenderTarget = WebGLRenderTarget;
  30469. exports.WebGLRenderTargetCube = WebGLRenderTargetCube;
  30470. exports.WebGLRenderer = WebGLRenderer;
  30471. exports.WebGLUtils = WebGLUtils;
  30472. exports.WireframeGeometry = WireframeGeometry;
  30473. exports.WireframeHelper = WireframeHelper;
  30474. exports.WrapAroundEnding = WrapAroundEnding;
  30475. exports.XHRLoader = XHRLoader;
  30476. exports.ZeroCurvatureEnding = ZeroCurvatureEnding;
  30477. exports.ZeroFactor = ZeroFactor;
  30478. exports.ZeroSlopeEnding = ZeroSlopeEnding;
  30479. exports.ZeroStencilOp = ZeroStencilOp;
  30480. exports.sRGBEncoding = sRGBEncoding;
  30481. Object.defineProperty(exports, '__esModule', { value: true });
  30482. })));