ObjectLoader.tests.js 1.5 KB

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  1. /**
  2. * @author TristanVALCKE / https://github.com/Itee
  3. */
  4. /* global QUnit */
  5. import { ObjectLoader } from '../../../../src/loaders/ObjectLoader';
  6. export default QUnit.module( 'Loaders', () => {
  7. QUnit.module( 'ObjectLoader', () => {
  8. // INSTANCING
  9. QUnit.todo( "Instancing", ( assert ) => {
  10. assert.ok( false, "everything's gonna be alright" );
  11. } );
  12. // PUBLIC STUFF
  13. QUnit.todo( "load", ( assert ) => {
  14. assert.ok( false, "everything's gonna be alright" );
  15. } );
  16. QUnit.todo( "setTexturePath", ( assert ) => {
  17. assert.ok( false, "everything's gonna be alright" );
  18. } );
  19. QUnit.todo( "setCrossOrigin", ( assert ) => {
  20. assert.ok( false, "everything's gonna be alright" );
  21. } );
  22. QUnit.todo( "parse", ( assert ) => {
  23. assert.ok( false, "everything's gonna be alright" );
  24. } );
  25. QUnit.todo( "parseGeometries", ( assert ) => {
  26. assert.ok( false, "everything's gonna be alright" );
  27. } );
  28. QUnit.todo( "parseMaterials", ( assert ) => {
  29. assert.ok( false, "everything's gonna be alright" );
  30. } );
  31. QUnit.todo( "parseAnimations", ( assert ) => {
  32. assert.ok( false, "everything's gonna be alright" );
  33. } );
  34. QUnit.todo( "parseImages", ( assert ) => {
  35. assert.ok( false, "everything's gonna be alright" );
  36. } );
  37. QUnit.todo( "parseTextures", ( assert ) => {
  38. assert.ok( false, "everything's gonna be alright" );
  39. } );
  40. QUnit.todo( "parseObject", ( assert ) => {
  41. assert.ok( false, "everything's gonna be alright" );
  42. } );
  43. } );
  44. } );