webgl_geometry_extrude_shapes2.html 16 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - extrude shapes from geodata</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <canvas id="debug" style="position:absolute; left:100px"></canvas>
  18. <script>
  19. 'use strict';
  20. </script>
  21. <script type="text/javascript" src="../build/three.js"></script>
  22. <script>
  23. // From d3-threeD.js
  24. /* This Source Code Form is subject to the terms of the Mozilla Public
  25. * License, v. 2.0. If a copy of the MPL was not distributed with this file,
  26. * You can obtain one at http://mozilla.org/MPL/2.0/. */
  27. function d3threeD(exports) {
  28. const DEGS_TO_RADS = Math.PI / 180,
  29. UNIT_SIZE = 100;
  30. const DIGIT_0 = 48, DIGIT_9 = 57, COMMA = 44, SPACE = 32, PERIOD = 46,
  31. MINUS = 45;
  32. exports.transformSVGPath =
  33. function transformSVGPath(pathStr) {
  34. var path = new THREE.Shape();
  35. var idx = 1, len = pathStr.length, activeCmd,
  36. x = 0, y = 0, nx = 0, ny = 0, firstX = null, firstY = null,
  37. x1 = 0, x2 = 0, y1 = 0, y2 = 0,
  38. rx = 0, ry = 0, xar = 0, laf = 0, sf = 0, cx, cy;
  39. function eatNum() {
  40. var sidx, c, isFloat = false, s;
  41. // eat delims
  42. while (idx < len) {
  43. c = pathStr.charCodeAt(idx);
  44. if (c !== COMMA && c !== SPACE)
  45. break;
  46. idx++;
  47. }
  48. if (c === MINUS)
  49. sidx = idx++;
  50. else
  51. sidx = idx;
  52. // eat number
  53. while (idx < len) {
  54. c = pathStr.charCodeAt(idx);
  55. if (DIGIT_0 <= c && c <= DIGIT_9) {
  56. idx++;
  57. continue;
  58. }
  59. else if (c === PERIOD) {
  60. idx++;
  61. isFloat = true;
  62. continue;
  63. }
  64. s = pathStr.substring(sidx, idx);
  65. return isFloat ? parseFloat(s) : parseInt(s);
  66. }
  67. s = pathStr.substring(sidx);
  68. return isFloat ? parseFloat(s) : parseInt(s);
  69. }
  70. function nextIsNum() {
  71. var c;
  72. // do permanently eat any delims...
  73. while (idx < len) {
  74. c = pathStr.charCodeAt(idx);
  75. if (c !== COMMA && c !== SPACE)
  76. break;
  77. idx++;
  78. }
  79. c = pathStr.charCodeAt(idx);
  80. return (c === MINUS || (DIGIT_0 <= c && c <= DIGIT_9));
  81. }
  82. var canRepeat;
  83. activeCmd = pathStr[0];
  84. while (idx <= len) {
  85. canRepeat = true;
  86. switch (activeCmd) {
  87. // moveto commands, become lineto's if repeated
  88. case 'M':
  89. x = eatNum();
  90. y = eatNum();
  91. path.moveTo(x, y);
  92. activeCmd = 'L';
  93. firstX = x;
  94. firstY = y;
  95. break;
  96. case 'm':
  97. x += eatNum();
  98. y += eatNum();
  99. path.moveTo(x, y);
  100. activeCmd = 'l';
  101. firstX = x;
  102. firstY = y;
  103. break;
  104. case 'Z':
  105. case 'z':
  106. canRepeat = false;
  107. if (x !== firstX || y !== firstY)
  108. path.lineTo(firstX, firstY);
  109. break;
  110. // - lines!
  111. case 'L':
  112. case 'H':
  113. case 'V':
  114. nx = (activeCmd === 'V') ? x : eatNum();
  115. ny = (activeCmd === 'H') ? y : eatNum();
  116. path.lineTo(nx, ny);
  117. x = nx;
  118. y = ny;
  119. break;
  120. case 'l':
  121. case 'h':
  122. case 'v':
  123. nx = (activeCmd === 'v') ? x : (x + eatNum());
  124. ny = (activeCmd === 'h') ? y : (y + eatNum());
  125. path.lineTo(nx, ny);
  126. x = nx;
  127. y = ny;
  128. break;
  129. // - cubic bezier
  130. case 'C':
  131. x1 = eatNum(); y1 = eatNum();
  132. case 'S':
  133. if (activeCmd === 'S') {
  134. x1 = 2 * x - x2; y1 = 2 * y - y2;
  135. }
  136. x2 = eatNum();
  137. y2 = eatNum();
  138. nx = eatNum();
  139. ny = eatNum();
  140. path.bezierCurveTo(x1, y1, x2, y2, nx, ny);
  141. x = nx; y = ny;
  142. break;
  143. case 'c':
  144. x1 = x + eatNum();
  145. y1 = y + eatNum();
  146. case 's':
  147. if (activeCmd === 's') {
  148. x1 = 2 * x - x2;
  149. y1 = 2 * y - y2;
  150. }
  151. x2 = x + eatNum();
  152. y2 = y + eatNum();
  153. nx = x + eatNum();
  154. ny = y + eatNum();
  155. path.bezierCurveTo(x1, y1, x2, y2, nx, ny);
  156. x = nx; y = ny;
  157. break;
  158. // - quadratic bezier
  159. case 'Q':
  160. x1 = eatNum(); y1 = eatNum();
  161. case 'T':
  162. if (activeCmd === 'T') {
  163. x1 = 2 * x - x1;
  164. y1 = 2 * y - y1;
  165. }
  166. nx = eatNum();
  167. ny = eatNum();
  168. path.quadraticCurveTo(x1, y1, nx, ny);
  169. x = nx;
  170. y = ny;
  171. break;
  172. case 'q':
  173. x1 = x + eatNum();
  174. y1 = y + eatNum();
  175. case 't':
  176. if (activeCmd === 't') {
  177. x1 = 2 * x - x1;
  178. y1 = 2 * y - y1;
  179. }
  180. nx = x + eatNum();
  181. ny = y + eatNum();
  182. path.quadraticCurveTo(x1, y1, nx, ny);
  183. x = nx; y = ny;
  184. break;
  185. // - elliptical arc
  186. case 'A':
  187. rx = eatNum();
  188. ry = eatNum();
  189. xar = eatNum() * DEGS_TO_RADS;
  190. laf = eatNum();
  191. sf = eatNum();
  192. nx = eatNum();
  193. ny = eatNum();
  194. if (rx !== ry) {
  195. console.warn("Forcing elliptical arc to be a circular one :(",
  196. rx, ry);
  197. }
  198. // SVG implementation notes does all the math for us! woo!
  199. // http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  200. // step1, using x1 as x1'
  201. x1 = Math.cos(xar) * (x - nx) / 2 + Math.sin(xar) * (y - ny) / 2;
  202. y1 = -Math.sin(xar) * (x - nx) / 2 + Math.cos(xar) * (y - ny) / 2;
  203. // step 2, using x2 as cx'
  204. var norm = Math.sqrt(
  205. (rx*rx * ry*ry - rx*rx * y1*y1 - ry*ry * x1*x1) /
  206. (rx*rx * y1*y1 + ry*ry * x1*x1));
  207. if (laf === sf)
  208. norm = -norm;
  209. x2 = norm * rx * y1 / ry;
  210. y2 = norm * -ry * x1 / rx;
  211. // step 3
  212. cx = Math.cos(xar) * x2 - Math.sin(xar) * y2 + (x + nx) / 2;
  213. cy = Math.sin(xar) * x2 + Math.cos(xar) * y2 + (y + ny) / 2;
  214. var u = new THREE.Vector2(1, 0),
  215. v = new THREE.Vector2((x1 - x2) / rx,
  216. (y1 - y2) / ry);
  217. var startAng = Math.acos(u.dot(v) / u.length() / v.length());
  218. if (u.x * v.y - u.y * v.x < 0)
  219. startAng = -startAng;
  220. // we can reuse 'v' from start angle as our 'u' for delta angle
  221. u.x = (-x1 - x2) / rx;
  222. u.y = (-y1 - y2) / ry;
  223. var deltaAng = Math.acos(v.dot(u) / v.length() / u.length());
  224. // This normalization ends up making our curves fail to triangulate...
  225. if (v.x * u.y - v.y * u.x < 0)
  226. deltaAng = -deltaAng;
  227. if (!sf && deltaAng > 0)
  228. deltaAng -= Math.PI * 2;
  229. if (sf && deltaAng < 0)
  230. deltaAng += Math.PI * 2;
  231. path.absarc(cx, cy, rx, startAng, startAng + deltaAng, sf);
  232. x = nx;
  233. y = ny;
  234. break;
  235. default:
  236. throw new Error("weird path command: " + activeCmd);
  237. }
  238. // just reissue the command
  239. if (canRepeat && nextIsNum())
  240. continue;
  241. activeCmd = pathStr[idx++];
  242. }
  243. return path;
  244. }
  245. }
  246. var $d3g = {};
  247. d3threeD($d3g);
  248. </script>
  249. <script>
  250. /// Graphic Engine and Geo Data Init Functions
  251. var addGeoObject = function( group, svgObject ) {
  252. var i,j, len, len1;
  253. var path, mesh, color, material, amount, simpleShapes, simpleShape, shape3d, x, toAdd, results = [];
  254. var thePaths = svgObject.paths;
  255. var theAmounts = svgObject.amounts;
  256. var theColors = svgObject.colors;
  257. var theCenter = svgObject.center;
  258. len = thePaths.length;
  259. for (i = 0; i < len; ++i) {
  260. path = $d3g.transformSVGPath( thePaths[i] );
  261. color = new THREE.Color( theColors[i] );
  262. material = new THREE.MeshLambertMaterial({
  263. color: color,
  264. ambient: color,
  265. emissive: color,
  266. });
  267. amount = theAmounts[i];
  268. simpleShapes = path.toShapes(true);
  269. len1 = simpleShapes.length;
  270. for (j = 0; j < len1; ++j) {
  271. simpleShape = simpleShapes[j];
  272. shape3d = simpleShape.extrude({
  273. amount: amount,
  274. bevelEnabled: false
  275. });
  276. mesh = new THREE.Mesh(shape3d, material);
  277. mesh.rotation.x = Math.PI;
  278. mesh.translateZ( - amount - 1);
  279. mesh.translateX( - theCenter.x);
  280. mesh.translateY( - theCenter.y);
  281. group.add(mesh);
  282. }
  283. }
  284. };
  285. var init3d = function(){
  286. var near = 1.0;
  287. var far = 10000.0;
  288. /// Global : renderer
  289. renderer = new THREE.WebGLRenderer( { antialias: true } );
  290. renderer.setClearColor( 0xb0b0b0 );
  291. renderer.setSize( window.innerWidth, window.innerHeight );
  292. /// Global : scene
  293. scene = new THREE.Scene();
  294. /// Global : camera
  295. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, near, far );
  296. camera.position.set( 0, 0, 200 );
  297. /// Global : group
  298. group = new THREE.Object3D();
  299. group.position.x = 0.0;
  300. group.position.y = 0.0;
  301. group.position.z = 0.0;
  302. scene.add( group );
  303. /// direct light
  304. var light = new THREE.DirectionalLight( 0x404040 );
  305. light.position.set( 0.75, 0.75, 1.0 ).normalize();
  306. scene.add( light );
  307. /// ambient light
  308. var ambientLight = new THREE.AmbientLight(0x404040);
  309. scene.add( ambientLight );
  310. /// backgroup grids
  311. var plane = new THREE.Mesh(
  312. new THREE.PlaneGeometry(160, 160, 20, 20),
  313. new THREE.MeshBasicMaterial({ color: 0x7f7f7f, wireframe: true }));
  314. plane.rotation.x = Math.PI;
  315. group.add( plane );
  316. var obj = initSVGObject();
  317. addGeoObject( group, obj );
  318. };
  319. var initSVGObject = function() {
  320. var obj = {};
  321. /// The geo data from Taipei City, Keelung City, Taipei County in SVG form
  322. obj.paths = [
  323. /// Taipei City
  324. "M366.2182,108.9780 L368.0329,110.3682 L367.5922,112.4411 L369.9258,116.0311 L368.9827,117.3543 " +
  325. "L371.5686,119.8491 L370.5599,121.7206 L372.9314,124.8009 L368.8889,126.7603 L369.2695,130.7622 " +
  326. "L366.1499,130.3388 L363.4698,128.1161 L362.9256,125.6018 L360.8153,126.4025 L360.2968,124.3588 " +
  327. "L361.9519,121.1623 L360.4475,118.7162 L358.1163,117.8678 L358.7094,115.7577 L361.6243,112.4576 Z",
  328. /// Keelung City
  329. "M380.2689,113.3850 L383.5604,114.2370 L383.7404,114.2386 L385.4082,115.6247 L384.9725,117.4631 " +
  330. "L381.6681,117.9439 L383.0209,121.0914 L379.4649,122.7061 L373.4987,118.8487 L372.0980,114.7589 " +
  331. "L377.9716,112.0707 Z",
  332. /// Taipei County
  333. "M359.4486,155.6690 L357.0422,152.7420 L355.1688,148.0173 L357.1186,145.8045 L354.1323,141.2242 " +
  334. "L351.1807,141.6609 L348.9387,140.5372 L349.5415,137.8396 L347.5174,136.1694 L347.6299,129.2327 " +
  335. "L351.4192,128.8067 L354.2518,125.3113 L352.5805,121.8038 L349.3190,120.9429 L344.3277,116.7676 " +
  336. "L350.9772,115.1221 L354.5759,112.5371 L354.5667,110.6949 L357.4098,105.7489 L362.3963,101.8443 " +
  337. "L364.4415,101.0819 L364.5314,101.0828 L364.6209,101.1230 L364.7698,101.2029 L368.1221,101.5115 " +
  338. "L371.7216,104.1338 L372.2958,106.7261 L375.5949,109.6971 L377.0415,108.8875 L377.0737,108.6526 " +
  339. "L377.4037,108.6165 L376.8840,109.7091 L376.7323,109.9037 L377.9416,112.0705 L371.7970,114.8736 " +
  340. "L374.0935,119.4031 L380.7848,122.7963 L382.6529,121.9897 L381.5792,117.8256 L385.0339,117.3069 " +
  341. "L385.4082,115.6247 L388.7014,116.3969 L389.8697,116.6024 L390.0206,116.4860 L391.0396,116.6118 " +
  342. "L394.6665,116.9929 L394.4694,119.2255 L394.3172,119.4987 L395.3792,121.8977 L395.2728,124.0526 " +
  343. "L397.2123,125.6350 L401.1709,126.2516 L401.2612,126.2130 L401.4086,126.6060 L400.1992,127.7733 " +
  344. "L399.7769,128.0446 L399.6247,128.3179 L398.1779,129.0521 L394.2418,129.2969 L388.7324,130.9385 " +
  345. "L389.2782,134.0003 L383.7237,137.0111 L381.7445,139.9336 L379.7001,139.9546 L376.1539,143.0580 " +
  346. "L371.3022,144.1094 L368.6009,146.5914 L368.7361,151.1399 L363.6153,154.4980 " +
  347. /// Taipei County hole.
  348. "M363.4600,128.3904 L366.6300,130.3829 L369.3732,129.3913 L369.5603,125.6695 L374.3989,125.1677 " +
  349. "L370.8412,123.6440 L371.0684,118.8252 L369.0431,117.3157 L369.6882,115.7936 L367.8578,112.8749 " +
  350. "L368.1217,110.4867 L366.5152,109.2554 L361.9554,112.3435 L358.1163,117.8678 L361.7218,120.2192 " +
  351. "L360.7261,126.3232 L362.8064,125.5221 Z"];
  352. obj.amounts = [ 19, 20, 21 ];
  353. obj.colors = [ 0xC07000, 0xC08000, 0xC0A000 ];
  354. obj.center = { x:365, y:125 };
  355. return obj;
  356. };
  357. </script>
  358. <script>
  359. /// Events from extrude shapes example
  360. function onWindowResize() {
  361. windowHalfX = window.innerWidth / 2;
  362. windowHalfY = window.innerHeight / 2;
  363. camera.aspect = window.innerWidth / window.innerHeight;
  364. camera.updateProjectionMatrix();
  365. renderer.setSize( window.innerWidth, window.innerHeight );
  366. };
  367. function onDocumentMouseDown( event ) {
  368. event.preventDefault();
  369. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  370. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  371. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  372. mouseXOnMouseDown = event.clientX - windowHalfX;
  373. targetRotationOnMouseDown = targetRotation;
  374. };
  375. function onDocumentMouseMove( event ) {
  376. mouseX = event.clientX - windowHalfX;
  377. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  378. };
  379. function onDocumentMouseUp( event ) {
  380. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  381. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  382. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  383. };
  384. function onDocumentMouseOut( event ) {
  385. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  386. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  387. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  388. };
  389. function onDocumentTouchStart( event ) {
  390. if ( event.touches.length == 1 ) {
  391. event.preventDefault();
  392. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  393. targetRotationOnMouseDown = targetRotation;
  394. }
  395. };
  396. function onDocumentTouchMove( event ) {
  397. if ( event.touches.length == 1 ) {
  398. event.preventDefault();
  399. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  400. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  401. }
  402. };
  403. function animate() {
  404. /// compatibility : http://caniuse.com/requestanimationframe
  405. requestAnimationFrame( animate );
  406. render();
  407. };
  408. function render() {
  409. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  410. renderer.render( scene, camera );
  411. };
  412. </script>
  413. <script>
  414. /// Main
  415. var renderer;
  416. var scene, camera, group;
  417. var targetRotation = 0;
  418. var targetRotationOnMouseDown = 0;
  419. var mouseX = 0;
  420. var mouseXOnMouseDown = 0;
  421. var windowHalfX = window.innerWidth / 2;
  422. var windowHalfY = window.innerHeight / 2;
  423. var container = document.createElement( 'div' );
  424. document.body.appendChild( container );
  425. var info = document.createElement( 'div' );
  426. info.style.position = 'absolute';
  427. info.style.top = '10px';
  428. info.style.width = '100%';
  429. info.style.textAlign = 'center';
  430. info.innerHTML = 'Shapes Extrusion via Geo Data<br/>Drag to spin';
  431. container.appendChild( info );
  432. init3d();
  433. container.appendChild( renderer.domElement );
  434. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  435. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  436. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  437. window.addEventListener( 'resize', onWindowResize, false );
  438. animate();
  439. </script>
  440. </body>
  441. </html>