Mr.doob 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. 12 éve
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 éve
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 éve
Color.js 40ba1e83b2 Removed Color.getHSV, Color.setHSV and ColorUtils.adjustHSV. Added Color.offsetHSL. Updated some examples... 13 éve
ColorConverter.js 80cc25941b tests for ColorConverter.js. 13 éve
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. 13 éve
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 13 éve
Line3.js a685230753 remove stray console.log() from Line3 unit test. 13 éve
Matrix3.js cfc98f59be Updated tests affected by previous commit. 13 éve
Matrix4.js cfc98f59be Updated tests affected by previous commit. 13 éve
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. 13 éve
Quaternion.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 éve
Ray.js 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. 12 éve
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 13 éve
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. 13 éve
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 éve
Vector3.js e4a451a8a0 Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range. 13 éve
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 éve