webgl_postprocessing_nodes.html 13 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing with nodes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. margin: 0px;
  15. text-align:center;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 10px;
  22. width: 100%;
  23. text-align: center;
  24. display:block;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Post-Processing
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script type="module">
  35. import './js/nodes/THREE.Nodes.js';
  36. import { NodePostProcessing } from './js/nodes/postprocessing/NodePostProcessing.js';
  37. import './js/loaders/NodeMaterialLoader.js';
  38. var camera, scene, renderer;
  39. var object, light, nodepost;
  40. var gui, guiElements = [];
  41. var clock = new THREE.Clock();
  42. var frame = new THREE.NodeFrame();
  43. var param = { example: new URL(window.location.href).searchParams.get('e') || 'color-adjustment' };
  44. var textureLoader = new THREE.TextureLoader();
  45. var lensflare2 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
  46. lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
  47. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  48. decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
  49. init();
  50. animate();
  51. function clearGui() {
  52. if ( gui ) gui.destroy();
  53. gui = new dat.GUI();
  54. var example = gui.add( param, 'example', {
  55. 'basic / color-adjustment': 'color-adjustment',
  56. 'basic / blends': 'blends',
  57. 'basic / fade': 'fade',
  58. 'basic / invert': 'invert',
  59. 'basic / blur': 'blur',
  60. 'adv / motion-blur': 'motion-blur',
  61. 'adv / saturation': 'saturation',
  62. 'adv / refraction': 'refraction',
  63. 'adv / mosaic': 'mosaic'
  64. } ).onFinishChange( function () {
  65. updateMaterial();
  66. } );
  67. gui.open();
  68. }
  69. function addGui( name, value, callback, isColor, min, max ) {
  70. var node;
  71. param[ name ] = value;
  72. if ( isColor ) {
  73. node = gui.addColor( param, name ).onChange( function () {
  74. callback( param[ name ] );
  75. } );
  76. } else if ( typeof value == 'object' ) {
  77. param[ name ] = value[ Object.keys( value )[ 0 ] ];
  78. node = gui.add( param, name, value ).onChange( function () {
  79. callback( param[ name ] );
  80. } );
  81. } else {
  82. node = gui.add( param, name, min, max ).onChange( function () {
  83. callback( param[ name ] );
  84. } );
  85. }
  86. return node;
  87. }
  88. function updateMaterial() {
  89. var name = param.example;
  90. clearGui();
  91. switch ( name ) {
  92. case 'color-adjustment':
  93. // POST
  94. var screen = new THREE.ScreenNode();
  95. var hue = new THREE.FloatNode();
  96. var sataturation = new THREE.FloatNode( 1 );
  97. var vibrance = new THREE.FloatNode();
  98. var brightness = new THREE.FloatNode( 0 );
  99. var contrast = new THREE.FloatNode( 1 );
  100. var hueNode = new THREE.ColorAdjustmentNode( screen, hue, THREE.ColorAdjustmentNode.HUE );
  101. var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
  102. var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
  103. var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
  104. var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
  105. nodepost.input = contrastNode;
  106. // GUI
  107. addGui( 'hue', hue.value, function ( val ) {
  108. hue.value = val;
  109. }, false, 0, Math.PI * 2 );
  110. addGui( 'saturation', sataturation.value, function ( val ) {
  111. sataturation.value = val;
  112. }, false, 0, 2 );
  113. addGui( 'vibrance', vibrance.value, function ( val ) {
  114. vibrance.value = val;
  115. }, false, - 1, 1 );
  116. addGui( 'brightness', brightness.value, function ( val ) {
  117. brightness.value = val;
  118. }, false, 0, .5 );
  119. addGui( 'contrast', contrast.value, function ( val ) {
  120. contrast.value = val;
  121. }, false, 0, 2 );
  122. break;
  123. case 'fade':
  124. // POST
  125. var color = new THREE.ColorNode( 0xFFFFFF );
  126. var percent = new THREE.FloatNode( .5 );
  127. var fade = new THREE.Math3Node(
  128. new THREE.ScreenNode(),
  129. color,
  130. percent,
  131. THREE.Math3Node.MIX
  132. );
  133. nodepost.input = fade;
  134. // GUI
  135. addGui( 'color', color.value.getHex(), function ( val ) {
  136. color.value.setHex( val );
  137. }, true );
  138. addGui( 'fade', percent.value, function ( val ) {
  139. percent.value = val;
  140. }, false, 0, 1 );
  141. break;
  142. case 'invert':
  143. // POST
  144. var alpha = new THREE.FloatNode( 1 );
  145. var screen = new THREE.ScreenNode();
  146. var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
  147. var fade = new THREE.Math3Node(
  148. screen,
  149. inverted,
  150. alpha,
  151. THREE.Math3Node.MIX
  152. );
  153. nodepost.input = fade;
  154. // GUI
  155. addGui( 'alpha', alpha.value, function ( val ) {
  156. alpha.value = val;
  157. }, false, 0, 1 );
  158. break;
  159. case 'blends':
  160. // POST
  161. var multiply = new THREE.OperatorNode(
  162. new THREE.ScreenNode(),
  163. new THREE.TextureNode( lensflare2 ),
  164. THREE.OperatorNode.ADD
  165. );
  166. nodepost.input = multiply;
  167. // GUI
  168. addGui( 'blend', {
  169. 'addition': THREE.OperatorNode.ADD,
  170. 'subtract': THREE.OperatorNode.SUB,
  171. 'multiply': THREE.OperatorNode.MUL,
  172. 'division': THREE.OperatorNode.DIV
  173. }, function ( val ) {
  174. multiply.op = val;
  175. nodepost.needsUpdate = true;
  176. } );
  177. break;
  178. case 'saturation':
  179. // PASS
  180. var screen = new THREE.ScreenNode();
  181. var sat = new THREE.FloatNode( 0 );
  182. var satrgb = new THREE.FunctionNode( [
  183. "vec3 satrgb( vec3 rgb, float adjustment ) {",
  184. // include luminance function from LuminanceNode
  185. " vec3 intensity = vec3( luminance( rgb ) );",
  186. " return mix( intensity, rgb, adjustment );",
  187. "}"
  188. ].join( "\n" ), [ THREE.LuminanceNode.Nodes.luminance ] );
  189. var saturation = new THREE.FunctionCallNode( satrgb );
  190. saturation.inputs.rgb = screen;
  191. saturation.inputs.adjustment = sat;
  192. nodepost.input = saturation;
  193. // GUI
  194. addGui( 'saturation', sat.value, function ( val ) {
  195. sat.value = val;
  196. }, false, 0, 2 );
  197. break;
  198. case 'refraction':
  199. // POST
  200. var normal = new THREE.TextureNode( decalNormal );
  201. var normalXY = new THREE.SwitchNode( normal, 'xy' );
  202. var scale = new THREE.FloatNode( .5 );
  203. var flip = new THREE.Vector2Node( - 1, 1 );
  204. var normalXYFlip = new THREE.Math1Node(
  205. normalXY,
  206. THREE.Math1Node.INVERT
  207. );
  208. var offsetNormal = new THREE.OperatorNode(
  209. normalXYFlip,
  210. new THREE.FloatNode( .5 ),
  211. THREE.OperatorNode.ADD
  212. );
  213. var scaleTexture = new THREE.OperatorNode(
  214. new THREE.SwitchNode( normal, 'z' ),
  215. offsetNormal,
  216. THREE.OperatorNode.MUL
  217. );
  218. var scaleNormal = new THREE.Math3Node(
  219. new THREE.FloatNode( 1 ),
  220. scaleTexture,
  221. scale,
  222. THREE.Math3Node.MIX
  223. );
  224. var offsetCoord = new THREE.OperatorNode(
  225. new THREE.UVNode(),
  226. scaleNormal,
  227. THREE.OperatorNode.MUL
  228. );
  229. var screen = new THREE.ScreenNode( offsetCoord );
  230. nodepost.input = screen;
  231. // GUI
  232. addGui( 'scale', scale.value, function ( val ) {
  233. scale.value = val;
  234. }, false, 0, 1 );
  235. addGui( 'invert', false, function ( val ) {
  236. offsetNormal.a = val ? normalXYFlip : normalXY;
  237. nodepost.needsUpdate = true;
  238. } );
  239. break;
  240. case 'motion-blur':
  241. // POST
  242. var size = renderer.getDrawingBufferSize();
  243. var screen = new THREE.ScreenNode();
  244. var previousFrame = new THREE.RTTNode( size.width, size.height, screen );
  245. var previous2Frame = new THREE.RTTNode( size.width, size.height, screen );
  246. previous2Frame.saveToRTT = previousFrame;
  247. var motionBlur = new THREE.Math3Node(
  248. previousFrame,
  249. previous2Frame,
  250. new THREE.FloatNode(.5),
  251. THREE.Math3Node.MIX
  252. );
  253. var currentFrame = new THREE.RTTNode( size.width, size.height, motionBlur );
  254. currentFrame.saveToRTT = previousFrame;
  255. nodepost.input = currentFrame;
  256. break;
  257. case 'mosaic':
  258. // POST
  259. var scale = new THREE.FloatNode( 128 );
  260. var fade = new THREE.FloatNode( 1 );
  261. var uv = new THREE.UVNode();
  262. var blocks = new THREE.OperatorNode(
  263. uv,
  264. scale,
  265. THREE.OperatorNode.MUL
  266. );
  267. var blocksSize = new THREE.Math1Node(
  268. blocks,
  269. THREE.Math1Node.FLOOR
  270. );
  271. var mosaicUV = new THREE.OperatorNode(
  272. blocksSize,
  273. scale,
  274. THREE.OperatorNode.DIV
  275. );
  276. var fadeScreen = new THREE.Math3Node(
  277. uv,
  278. mosaicUV,
  279. fade,
  280. THREE.Math3Node.MIX
  281. );
  282. nodepost.input = new THREE.ScreenNode( fadeScreen );
  283. // GUI
  284. addGui( 'scale', scale.value, function ( val ) {
  285. scale.value = val;
  286. }, false, 16, 1024 );
  287. addGui( 'fade', fade.value, function ( val ) {
  288. fade.value = val;
  289. }, false, 0, 1 );
  290. addGui( 'mask', false, function ( val ) {
  291. fadeScreen.c = val ? new THREE.TextureNode( lensflare2 ) : fade;
  292. nodepost.needsUpdate = true;
  293. } );
  294. break;
  295. case 'blur':
  296. // POST
  297. var size = renderer.getDrawingBufferSize();
  298. var blurScreen = new THREE.BlurNode( new THREE.ScreenNode() );
  299. blurScreen.size = new THREE.Vector2( size.width, size.height );
  300. nodepost.input = blurScreen;
  301. // GUI
  302. addGui( 'blurX', blurScreen.radius.x, function ( val ) {
  303. blurScreen.radius.x = val;
  304. }, false, 0, 15 );
  305. addGui( 'blurY', blurScreen.radius.y, function ( val ) {
  306. blurScreen.radius.y = val;
  307. }, false, 0, 15 );
  308. break;
  309. }
  310. nodepost.needsUpdate = true;
  311. // test serialization
  312. /*
  313. var library = {};
  314. library[ lensflare2.uuid ] = lensflare2;
  315. library[ decalNormal.uuid ] = decalNormal;
  316. var json = nodepost.toJSON();
  317. nodepost.input = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
  318. */
  319. }
  320. function init() {
  321. renderer = new THREE.WebGLRenderer();
  322. renderer.setPixelRatio( window.devicePixelRatio );
  323. renderer.setSize( window.innerWidth, window.innerHeight );
  324. document.body.appendChild( renderer.domElement );
  325. nodepost = new NodePostProcessing( renderer );
  326. //
  327. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  328. camera.position.z = 400;
  329. scene = new THREE.Scene();
  330. scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
  331. object = new THREE.Object3D();
  332. scene.add( object );
  333. var geometry = new THREE.SphereBufferGeometry( 1, 4, 4 );
  334. for ( var i = 0; i < 100; i ++ ) {
  335. var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), flatShading: true } );
  336. var mesh = new THREE.Mesh( geometry, material );
  337. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  338. mesh.position.multiplyScalar( Math.random() * 400 );
  339. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  340. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
  341. object.add( mesh );
  342. }
  343. scene.add( new THREE.AmbientLight( 0x999999 ) );
  344. light = new THREE.DirectionalLight( 0xffffff );
  345. light.position.set( 1, 1, 1 );
  346. scene.add( light );
  347. //
  348. updateMaterial();
  349. window.addEventListener( 'resize', onWindowResize, false );
  350. }
  351. function onWindowResize() {
  352. camera.aspect = window.innerWidth / window.innerHeight;
  353. camera.updateProjectionMatrix();
  354. nodepost.setSize( window.innerWidth, window.innerHeight );
  355. }
  356. function animate() {
  357. requestAnimationFrame( animate );
  358. var delta = clock.getDelta();
  359. object.rotation.x += 0.005;
  360. object.rotation.y += 0.01;
  361. frame.update( delta );
  362. nodepost.render( scene, camera, frame );
  363. }
  364. </script>
  365. </body>
  366. </html>