2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 7410f62e11 Merge pull request #20517 from Mugen87/dev51 4 жил өмнө
.github 420bfdda51 Update config.yml 4 жил өмнө
build 9ca4b6f32b Updated builds. 4 жил өмнө
docs 315d0fc94b Object3D: Renamed removeAll to clear. 4 жил өмнө
editor b47af3a31d Merge pull request #20466 from linbingquan/dev-strings 5 жил өмнө
examples 72e9134658 Examples: Fix typo. 4 жил өмнө
files 688117aa7f Examples: Improvements to minimal list mode. 5 жил өмнө
src 315d0fc94b Object3D: Renamed removeAll to clear. 4 жил өмнө
test 315d0fc94b Object3D: Renamed removeAll to clear. 4 жил өмнө
utils 21c1cb23f8 Examples: Resolve linter issues. 4 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 08bac6a468 cleanup 5 жил өмнө
LICENSE e122db35fe Update LICENSE 5 жил өмнө
README.md 4f36177538 Update README.md 5 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json 63ecf2b5ba Updated package-lock.json 4 жил өмнө
package.json 0d85ce0e61 Update package.json 4 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases