webvr_ballshooter.html 8.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-09-11 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-09-11" content="AqhFUYKxq/d+E8CDT0fuYRCg8TvlTP52x0Jv7I9t27sLhR30LmcahBRfSwzP89ukjs2+ia99VrrLoRyaFAwJVA0AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUzNjYyNDAwMH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2018-12-02 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2018-12-02" content="Ah46myef4Ax/+fcLtkeotXmIqnvun4lg4bYbHVttuJvbsWiE4oacrvroId7hbCEb4/byxFHIO6+uwq4pwr6RfQkAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU0Mzc1ODIyNn0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-12-02 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-12-02" content="AqI9LIanbGxr/HoTOsYCUNxG82Vy94NZbjhv83R+bF+5NX2jiZOaf7ny+mFoTUP5wrWpYlPjQ6+HeVas9f1lRwYAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTQzNzU4MjI2fQ==">
  13. <style>
  14. body {
  15. font-family: Monospace;
  16. background-color: #101010;
  17. color: #fff;
  18. margin: 0px;
  19. overflow: hidden;
  20. }
  21. a {
  22. color: #48f;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <script src="../build/three.js"></script>
  28. <script src="js/vr/WebVR.js"></script>
  29. <script src="js/geometries/BoxLineGeometry.js"></script>
  30. <script>
  31. var container;
  32. var camera, scene, renderer;
  33. var controller1, controller2;
  34. var room;
  35. var count = 0;
  36. var radius = 0.08;
  37. var normal = new THREE.Vector3();
  38. var relativeVelocity = new THREE.Vector3();
  39. var clock = new THREE.Clock();
  40. init();
  41. animate();
  42. function init() {
  43. container = document.createElement( 'div' );
  44. document.body.appendChild( container );
  45. var info = document.createElement( 'div' );
  46. info.style.position = 'absolute';
  47. info.style.top = '10px';
  48. info.style.width = '100%';
  49. info.style.textAlign = 'center';
  50. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - ball shooter';
  51. container.appendChild( info );
  52. scene = new THREE.Scene();
  53. scene.background = new THREE.Color( 0x505050 );
  54. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  55. room = new THREE.LineSegments(
  56. new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
  57. new THREE.LineBasicMaterial( { color: 0x808080 } )
  58. );
  59. room.geometry.translate( 0, 3, 0 );
  60. scene.add( room );
  61. var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
  62. light.position.set( 1, 1, 1 );
  63. scene.add( light );
  64. var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
  65. for ( var i = 0; i < 200; i ++ ) {
  66. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  67. object.position.x = Math.random() * 4 - 2;
  68. object.position.y = Math.random() * 4;
  69. object.position.z = Math.random() * 4 - 2;
  70. object.userData.velocity = new THREE.Vector3();
  71. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  72. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  73. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  74. room.add( object );
  75. }
  76. //
  77. renderer = new THREE.WebGLRenderer( { antialias: true } );
  78. renderer.setPixelRatio( window.devicePixelRatio );
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. renderer.vr.enabled = true;
  81. container.appendChild( renderer.domElement );
  82. //
  83. document.body.appendChild( WEBVR.createButton( renderer ) );
  84. // controllers
  85. function onSelectStart() {
  86. this.userData.isSelecting = true;
  87. }
  88. function onSelectEnd() {
  89. this.userData.isSelecting = false;
  90. }
  91. controller1 = renderer.vr.getController( 0 );
  92. controller1.addEventListener( 'selectstart', onSelectStart );
  93. controller1.addEventListener( 'selectend', onSelectEnd );
  94. scene.add( controller1 );
  95. controller2 = renderer.vr.getController( 1 );
  96. controller2.addEventListener( 'selectstart', onSelectStart );
  97. controller2.addEventListener( 'selectend', onSelectEnd );
  98. scene.add( controller2 );
  99. // helpers
  100. var geometry = new THREE.BufferGeometry();
  101. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  102. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  103. var material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );
  104. controller1.add( new THREE.Line( geometry, material ) );
  105. controller2.add( new THREE.Line( geometry, material ) );
  106. //
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. }
  114. function handleController( controller ) {
  115. if ( controller.userData.isSelecting ) {
  116. var object = room.children[ count ++ ];
  117. object.position.copy( controller.position );
  118. object.userData.velocity.x = ( Math.random() - 0.5 ) * 3;
  119. object.userData.velocity.y = ( Math.random() - 0.5 ) * 3;
  120. object.userData.velocity.z = ( Math.random() - 9 );
  121. object.userData.velocity.applyQuaternion( controller.quaternion );
  122. if ( count === room.children.length ) count = 0;
  123. }
  124. }
  125. //
  126. function animate() {
  127. renderer.setAnimationLoop( render );
  128. }
  129. function render() {
  130. handleController( controller1 );
  131. handleController( controller2 );
  132. //
  133. var delta = clock.getDelta() * 0.8; // slow down simulation
  134. var range = 3 - radius;
  135. for ( var i = 0; i < room.children.length; i ++ ) {
  136. var object = room.children[ i ];
  137. object.position.x += object.userData.velocity.x * delta;
  138. object.position.y += object.userData.velocity.y * delta;
  139. object.position.z += object.userData.velocity.z * delta;
  140. // keep objects inside room
  141. if ( object.position.x < - range || object.position.x > range ) {
  142. object.position.x = THREE.Math.clamp( object.position.x, - range, range );
  143. object.userData.velocity.x = - object.userData.velocity.x;
  144. }
  145. if ( object.position.y < radius || object.position.y > 6 ) {
  146. object.position.y = Math.max( object.position.y, radius );
  147. object.userData.velocity.x *= 0.98;
  148. object.userData.velocity.y = - object.userData.velocity.y * 0.8;
  149. object.userData.velocity.z *= 0.98;
  150. }
  151. if ( object.position.z < - range || object.position.z > range ) {
  152. object.position.z = THREE.Math.clamp( object.position.z, - range, range );
  153. object.userData.velocity.z = - object.userData.velocity.z;
  154. }
  155. for ( var j = i + 1; j < room.children.length; j ++ ) {
  156. var object2 = room.children[ j ];
  157. normal.copy( object.position ).sub( object2.position );
  158. var distance = normal.length();
  159. if ( distance < 2 * radius ) {
  160. normal.multiplyScalar( 0.5 * distance - radius );
  161. object.position.sub( normal );
  162. object2.position.add( normal );
  163. normal.normalize();
  164. relativeVelocity.copy( object.userData.velocity ).sub( object2.userData.velocity );
  165. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  166. object.userData.velocity.sub( normal );
  167. object2.userData.velocity.add( normal );
  168. }
  169. }
  170. object.userData.velocity.y -= 9.8 * delta;
  171. }
  172. renderer.render( scene, camera );
  173. }
  174. </script>
  175. </body>
  176. </html>