lights_test.html 12 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - Lights test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. overflow:hidden;
  12. font-family:georgia;
  13. text-align:center;
  14. }
  15. h1 { }
  16. a { color:skyblue }
  17. canvas { pointer-events:none; z-index:10; position:relative; }
  18. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  19. #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="d">
  26. <h1>Lights test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  31. <br/>
  32. <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
  33. <p>Canvas renderer is very slow on anything other than Chrome.
  34. </div>
  35. <div id="log"></div>
  36. <!--
  37. <script type="text/javascript" src="../build/Three.js"></script>
  38. -->
  39. <script type="text/javascript" src="../src/Three.js"></script>
  40. <script type="text/javascript" src="../src/core/Color.js"></script>
  41. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  42. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  43. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  44. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  45. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  46. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  47. <script type="text/javascript" src="../src/core/Face3.js"></script>
  48. <script type="text/javascript" src="../src/core/Face4.js"></script>
  49. <script type="text/javascript" src="../src/core/UV.js"></script>
  50. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  51. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  52. <script type="text/javascript" src="../src/lights/Light.js"></script>
  53. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  54. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  55. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  56. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  57. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  58. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  59. <script type="text/javascript" src="../src/objects/Line.js"></script>
  60. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  61. <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
  62. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  63. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  64. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  67. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  68. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  69. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  70. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  71. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  72. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  73. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  74. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  75. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  76. <!--
  77. -->
  78. <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
  79. <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
  80. <script type="text/javascript" src="js/Stats.js"></script>
  81. <script type="text/javascript">
  82. var SCREEN_WIDTH = window.innerWidth/2;
  83. var SCREEN_HEIGHT = window.innerHeight;
  84. var FLOOR = -250;
  85. var container;
  86. var stats;
  87. var camera;
  88. var scene;
  89. var canvasRenderer, webglRenderer;
  90. var mesh, zmesh, lightMesh, geometry;
  91. var directionalLight, pointLight;
  92. var mouseX = 0;
  93. var mouseY = 0;
  94. var windowHalfX = window.innerWidth >> 1;
  95. var windowHalfY = window.innerHeight >> 1;
  96. var render_canvas = 1, render_gl = 1;
  97. var has_gl = 0;
  98. var bcanvas = document.getElementById("rcanvas");
  99. var bwebgl = document.getElementById("rwebgl");
  100. document.addEventListener('mousemove', onDocumentMouseMove, false);
  101. init();
  102. loop();
  103. //render_canvas = !has_gl;
  104. bwebgl.style.display = has_gl ? "inline" : "none";
  105. bcanvas.className = render_canvas ? "button" : "button inactive";
  106. setInterval(loop, 1000/60);
  107. function init() {
  108. container = document.createElement('div');
  109. document.body.appendChild(container);
  110. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  111. camera.position.z = 500;
  112. camera.updateMatrix();
  113. scene = new THREE.Scene();
  114. // SPHERES
  115. sphere = new Sphere( 100, 16, 8, 0 );
  116. for (var i=0; i<30; i++) {
  117. mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffffff ) );
  118. mesh.position.x = 500 * (Math.random() - 0.5);
  119. mesh.position.y = 500 * (Math.random() - 0.5);
  120. mesh.position.z = 500 * (Math.random() - 0.5);
  121. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
  122. mesh.overdraw = true;
  123. mesh.updateMatrix();
  124. scene.add(mesh);
  125. }
  126. // LIGHTS
  127. var ambient = new THREE.AmbientLight( 0x101010 );
  128. scene.addLight( ambient );
  129. directionalLight = new THREE.DirectionalLight( 0xffffff );
  130. directionalLight.position.y = -70;
  131. directionalLight.position.z = 100;
  132. directionalLight.position.normalize();
  133. scene.addLight( directionalLight );
  134. pointLight = new THREE.PointLight( 0xffaa00 );
  135. pointLight.position.x = 0;
  136. pointLight.position.y = 0;
  137. pointLight.position.z = 0;
  138. scene.addLight( pointLight );
  139. sphere = new Sphere( 100, 16, 8, 1 );
  140. lightMesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffaa00 ) );
  141. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  142. lightMesh.position = pointLight.position;
  143. lightMesh.overdraw = true;
  144. lightMesh.updateMatrix();
  145. scene.add(lightMesh);
  146. if( render_canvas ) {
  147. canvasRenderer = new THREE.CanvasRenderer();
  148. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  149. container.appendChild( canvasRenderer.domElement );
  150. }
  151. if ( render_gl ) {
  152. try {
  153. webglRenderer = new THREE.WebGLRenderer();
  154. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  155. container.appendChild( webglRenderer.domElement );
  156. has_gl = 1;
  157. }
  158. catch (e) {
  159. }
  160. }
  161. stats = new Stats();
  162. stats.domElement.style.position = 'absolute';
  163. stats.domElement.style.top = '0px';
  164. stats.domElement.style.zIndex = 100;
  165. container.appendChild( stats.domElement );
  166. bcanvas.addEventListener("click", toggleCanvas, false);
  167. bwebgl.addEventListener("click", toggleWebGL, false);
  168. function createModel() {
  169. // MESH
  170. geometry = new Torus( );
  171. zmesh = new THREE.Mesh( geometry, new THREE.MeshColorFillMaterial( 0xffffff ) );
  172. zmesh.position.x = 0;
  173. zmesh.position.z = 0;
  174. zmesh.position.y = 0;
  175. zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 100;
  176. zmesh.overdraw = true;
  177. zmesh.updateMatrix();
  178. scene.add(zmesh);
  179. }
  180. loadAsync( "obj/torus/Torus.js", createModel);
  181. }
  182. function loadAsync( url, callback ) {
  183. var el = document.createElement( 'script' );
  184. el.type = 'text/javascript';
  185. el.onload = callback;
  186. el.src = url;
  187. document.getElementsByTagName("head")[0].appendChild(el);
  188. }
  189. function onDocumentMouseMove(event) {
  190. mouseX = ( event.clientX - windowHalfX );
  191. mouseY = ( event.clientY - windowHalfY );
  192. }
  193. var r = 0;
  194. function loop() {
  195. camera.position.x += ( mouseX - camera.position.x ) * .05;
  196. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  197. camera.updateMatrix();
  198. for(var i=0; i<scene.objects.length; ++i) {
  199. if ( i%3 == 1 )
  200. scene.objects[i].rotation.x += 0.05;
  201. else if ( i%3 == 2 )
  202. scene.objects[i].rotation.y += 0.05;
  203. else if ( i%3 == 0 )
  204. scene.objects[i].rotation.z += 0.05;
  205. scene.objects[i].updateMatrix();
  206. }
  207. lightMesh.position.x = 200*Math.cos(r);
  208. lightMesh.position.z = 200*Math.sin(r);
  209. lightMesh.updateMatrix();
  210. r += 0.1;
  211. if ( render_canvas ) canvasRenderer.render( scene, camera );
  212. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  213. stats.update();
  214. }
  215. function log(text) {
  216. var e = document.getElementById("log");
  217. e.innerHTML = text + "<br/>" + e.innerHTML;
  218. }
  219. function toggleCanvas() {
  220. render_canvas = !render_canvas;
  221. bcanvas.className = render_canvas ? "button" : "button inactive";
  222. render_gl = !render_canvas;
  223. bwebgl.className = render_gl ? "button" : "button inactive";
  224. if( has_gl )
  225. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  226. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  227. }
  228. function toggleWebGL() {
  229. render_gl = !render_gl;
  230. bwebgl.className = render_gl ? "button" : "button inactive";
  231. render_canvas = !render_gl;
  232. bcanvas.className = render_canvas ? "button" : "button inactive";
  233. if( has_gl )
  234. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  235. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  236. }
  237. </script>
  238. </body>
  239. </html>