CSS3DRenderer.js 4.4 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element;
  8. this.element.style.position = "absolute";
  9. this.element.style.WebkitTransformStyle = 'preserve-3d';
  10. this.element.style.MozTransformStyle = 'preserve-3d';
  11. this.element.style.oTransformStyle = 'preserve-3d';
  12. };
  13. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  14. //
  15. THREE.CSS3DRenderer = function () {
  16. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  17. var _width, _height;
  18. var _widthHalf, _heightHalf;
  19. var _projector = new THREE.Projector();
  20. this.domElement = document.createElement( 'div' );
  21. this.domElement.style.WebkitTransformStyle = 'preserve-3d';
  22. this.domElement.style.WebkitPerspectiveOrigin = '50% 50%';
  23. this.domElement.style.MozTransformStyle = 'preserve-3d';
  24. this.domElement.style.MozPerspectiveOrigin = '50% 50%';
  25. this.domElement.style.oTransformStyle = 'preserve-3d';
  26. this.domElement.style.oPerspectiveOrigin = '50% 50%';
  27. // TODO: Shouldn't it be possible to remove cameraElement?
  28. this.cameraElement = document.createElement( 'div' );
  29. this.cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  30. this.cameraElement.style.MozTransformStyle = 'preserve-3d';
  31. this.cameraElement.style.oTransformStyle = 'preserve-3d';
  32. this.domElement.appendChild( this.cameraElement );
  33. this.setSize = function ( width, height ) {
  34. _width = width;
  35. _height = height;
  36. _widthHalf = _width / 2;
  37. _heightHalf = _height / 2;
  38. this.domElement.style.width = width + 'px';
  39. this.domElement.style.height = height + 'px';
  40. this.cameraElement.style.width = width + 'px';
  41. this.cameraElement.style.height = height + 'px';
  42. };
  43. var epsilon = function ( value ) {
  44. return Math.abs( value ) < 0.000001 ? 0 : value;
  45. };
  46. var getCameraCSSMatrix = function ( matrix ) {
  47. var elements = matrix.elements;
  48. return 'matrix3d(' +
  49. epsilon( elements[ 0 ] ) + ',' +
  50. epsilon( - elements[ 1 ] ) + ',' +
  51. epsilon( elements[ 2 ] ) + ',' +
  52. epsilon( elements[ 3 ] ) + ',' +
  53. epsilon( elements[ 4 ] ) + ',' +
  54. epsilon( - elements[ 5 ] ) + ',' +
  55. epsilon( elements[ 6 ] ) + ',' +
  56. epsilon( elements[ 7 ] ) + ',' +
  57. epsilon( elements[ 8 ] ) + ',' +
  58. epsilon( - elements[ 9 ] ) + ',' +
  59. epsilon( elements[ 10 ] ) + ',' +
  60. epsilon( elements[ 11 ] ) + ',' +
  61. epsilon( elements[ 12 ] ) + ',' +
  62. epsilon( - elements[ 13 ] ) + ',' +
  63. epsilon( elements[ 14 ] ) + ',' +
  64. epsilon( elements[ 15 ] ) +
  65. ')';
  66. }
  67. var getObjectCSSMatrix = function ( matrix ) {
  68. var elements = matrix.elements;
  69. return 'translate3d(-50%,-50%,0) matrix3d(' +
  70. epsilon( elements[ 0 ] ) + ',' +
  71. epsilon( elements[ 1 ] ) + ',' +
  72. epsilon( elements[ 2 ] ) + ',' +
  73. epsilon( elements[ 3 ] ) + ',' +
  74. epsilon( elements[ 4 ] ) + ',' +
  75. epsilon( elements[ 5 ] ) + ',' +
  76. epsilon( elements[ 6 ] ) + ',' +
  77. epsilon( elements[ 7 ] ) + ',' +
  78. epsilon( elements[ 8 ] ) + ',' +
  79. epsilon( elements[ 9 ] ) + ',' +
  80. epsilon( elements[ 10 ] ) + ',' +
  81. epsilon( elements[ 11 ] ) + ',' +
  82. epsilon( elements[ 12 ] ) + ',' +
  83. epsilon( elements[ 13 ] ) + ',' +
  84. epsilon( elements[ 14 ] ) + ',' +
  85. epsilon( elements[ 15 ] ) +
  86. ') scale3d(1,-1,1)';
  87. }
  88. this.render = function ( scene, camera ) {
  89. var fov = 0.5 / Math.tan( camera.fov * Math.PI / 360 ) * _height;
  90. this.domElement.style.WebkitPerspective = fov + "px";
  91. this.domElement.style.MozPerspective = fov + "px";
  92. this.domElement.style.oPerspective = fov + "px";
  93. var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) + " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
  94. this.cameraElement.style.WebkitTransform = style;
  95. this.cameraElement.style.MozTransform = style;
  96. this.cameraElement.style.oTransform = style;
  97. var objects = _projector.projectScene( scene, camera, false ).objects;
  98. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  99. var object = objects[ i ].object;
  100. if ( object instanceof THREE.CSS3DObject ) {
  101. var element = object.element;
  102. style = getObjectCSSMatrix( object.matrixWorld );
  103. element.style.WebkitTransform = style;
  104. element.style.MozTransform = style;
  105. element.style.oTransform = style;
  106. if ( element.parentNode !== this.cameraElement ) {
  107. this.cameraElement.appendChild( element );
  108. }
  109. }
  110. }
  111. };
  112. };