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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry hierarchy</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- </style>
- </head>
- <body>
- <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
- <script type="text/javascript" src="../src/Three.js"></script>
- <script type="text/javascript" src="../src/core/Color.js"></script>
- <script type="text/javascript" src="../src/core/Vector2.js"></script>
- <script type="text/javascript" src="../src/core/Vector3.js"></script>
- <script type="text/javascript" src="../src/core/Vector4.js"></script>
- <script type="text/javascript" src="../src/core/Ray.js"></script>
- <script type="text/javascript" src="../src/core/Rectangle.js"></script>
- <script type="text/javascript" src="../src/core/Matrix3.js"></script>
- <script type="text/javascript" src="../src/core/Matrix4.js"></script>
- <script type="text/javascript" src="../src/core/Object3D.js"></script>
- <script type="text/javascript" src="../src/core/Quaternion.js"></script>
- <script type="text/javascript" src="../src/core/Vertex.js"></script>
- <script type="text/javascript" src="../src/core/Face3.js"></script>
- <script type="text/javascript" src="../src/core/Face4.js"></script>
- <script type="text/javascript" src="../src/core/UV.js"></script>
- <script type="text/javascript" src="../src/core/Geometry.js"></script>
- <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
- <script type="text/javascript" src="../src/animation/Animation.js"></script>
- <script type="text/javascript" src="../src/cameras/Camera.js"></script>
- <script type="text/javascript" src="../src/cameras/QuakeCamera.js"></script>
- <script type="text/javascript" src="../src/lights/Light.js"></script>
- <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
- <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
- <script type="text/javascript" src="../src/lights/PointLight.js"></script>
- <script type="text/javascript" src="../src/materials/Material.js"></script>
- <script type="text/javascript" src="../src/materials/Mappings.js"></script>
- <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
- <script type="text/javascript" src="../src/materials/Texture.js"></script>
- <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
- <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
- <script type="text/javascript" src="../src/objects/Particle.js"></script>
- <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
- <script type="text/javascript" src="../src/objects/Line.js"></script>
- <script type="text/javascript" src="../src/objects/Mesh.js"></script>
- <script type="text/javascript" src="../src/objects/Bone.js"></script>
- <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
- <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
- <script type="text/javascript" src="../src/objects/Sound.js"></script>
- <script type="text/javascript" src="../src/scenes/Scene.js"></script>
- <script type="text/javascript" src="../src/scenes/Fog.js"></script>
- <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
- <script type="text/javascript" src="../src/renderers/Projector.js"></script>
- <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
- <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
- <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
- <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
- <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
- <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
- <script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
- <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
- <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var statsEnabled = true;
- var container, stats;
- var camera, scene, renderer;
- var geometry, group;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- setInterval( loop, 1000 / 60 );
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
- var geometry = new Cube( 100, 100, 100 );
- var material = new THREE.MeshNormalMaterial();
- group = new THREE.Object3D();
- for ( var i = 0; i < 1000; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 2000 - 1000;
- mesh.position.y = Math.random() * 2000 - 1000;
- mesh.position.z = Math.random() * 2000 - 1000;
- mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
- mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
- mesh.updateMatrix();
- mesh.autoUpdateMatrix = false;
- group.addChild( mesh );
- }
- scene.addObject( group );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.sortObjects = false;
- container.appendChild( renderer.domElement );
- if ( statsEnabled ) {
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- }
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- function loop() {
- var rx = Math.sin( new Date().getTime() * 0.0007 ) * 0.5,
- ry = Math.sin( new Date().getTime() * 0.0003 ) * 0.5,
- rz = Math.sin( new Date().getTime() * 0.0002 ) * 0.5;
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- group.rotation.x = rx;
- group.rotation.y = ry;
- group.rotation.z = rz;
- renderer.render( scene, camera );
- if ( statsEnabled ) stats.update();
- }
- function log( text ) {
- var e = document.getElementById("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
- }
- </script>
- </body>
- </html>
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