webgl_geometry_hierarchy.html 8.7 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry hierarchy</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  18. <script type="text/javascript" src="../src/Three.js"></script>
  19. <script type="text/javascript" src="../src/core/Color.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  22. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  23. <script type="text/javascript" src="../src/core/Ray.js"></script>
  24. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  26. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  27. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  28. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  29. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  30. <script type="text/javascript" src="../src/core/Face3.js"></script>
  31. <script type="text/javascript" src="../src/core/Face4.js"></script>
  32. <script type="text/javascript" src="../src/core/UV.js"></script>
  33. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  34. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
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  36. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  37. <script type="text/javascript" src="../src/cameras/QuakeCamera.js"></script>
  38. <script type="text/javascript" src="../src/lights/Light.js"></script>
  39. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  40. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  41. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  42. <script type="text/javascript" src="../src/materials/Material.js"></script>
  43. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  44. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  51. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  52. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  53. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  54. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  55. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  56. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  57. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  58. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  59. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  60. <script type="text/javascript" src="../src/objects/Line.js"></script>
  61. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  62. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  63. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  64. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  65. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  66. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  67. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  68. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
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  74. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  76. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  79. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  80. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  81. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  82. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  83. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  84. <script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
  85. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  86. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  87. <script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
  88. <script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
  89. <script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
  90. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  91. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  92. <script type="text/javascript" src="js/Stats.js"></script>
  93. <script type="text/javascript">
  94. var statsEnabled = true;
  95. var container, stats;
  96. var camera, scene, renderer;
  97. var geometry, group;
  98. var mouseX = 0, mouseY = 0;
  99. var windowHalfX = window.innerWidth / 2;
  100. var windowHalfY = window.innerHeight / 2;
  101. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  102. init();
  103. setInterval( loop, 1000 / 60 );
  104. function init() {
  105. container = document.createElement( 'div' );
  106. document.body.appendChild( container );
  107. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  108. camera.position.z = 500;
  109. scene = new THREE.Scene();
  110. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  111. var geometry = new Cube( 100, 100, 100 );
  112. var material = new THREE.MeshNormalMaterial();
  113. group = new THREE.Object3D();
  114. for ( var i = 0; i < 1000; i ++ ) {
  115. var mesh = new THREE.Mesh( geometry, material );
  116. mesh.position.x = Math.random() * 2000 - 1000;
  117. mesh.position.y = Math.random() * 2000 - 1000;
  118. mesh.position.z = Math.random() * 2000 - 1000;
  119. mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  120. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  121. mesh.updateMatrix();
  122. mesh.autoUpdateMatrix = false;
  123. group.addChild( mesh );
  124. }
  125. scene.addObject( group );
  126. renderer = new THREE.WebGLRenderer();
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. renderer.sortObjects = false;
  129. container.appendChild( renderer.domElement );
  130. if ( statsEnabled ) {
  131. stats = new Stats();
  132. stats.domElement.style.position = 'absolute';
  133. stats.domElement.style.top = '0px';
  134. stats.domElement.style.zIndex = 100;
  135. container.appendChild( stats.domElement );
  136. }
  137. }
  138. function onDocumentMouseMove(event) {
  139. mouseX = ( event.clientX - windowHalfX ) * 10;
  140. mouseY = ( event.clientY - windowHalfY ) * 10;
  141. }
  142. function loop() {
  143. var rx = Math.sin( new Date().getTime() * 0.0007 ) * 0.5,
  144. ry = Math.sin( new Date().getTime() * 0.0003 ) * 0.5,
  145. rz = Math.sin( new Date().getTime() * 0.0002 ) * 0.5;
  146. camera.position.x += ( mouseX - camera.position.x ) * .05;
  147. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  148. group.rotation.x = rx;
  149. group.rotation.y = ry;
  150. group.rotation.z = rz;
  151. renderer.render( scene, camera );
  152. if ( statsEnabled ) stats.update();
  153. }
  154. function log( text ) {
  155. var e = document.getElementById("log");
  156. e.innerHTML = text + "<br/>" + e.innerHTML;
  157. }
  158. </script>
  159. </body>
  160. </html>