webgl_geometry_hierarchy2.html 9.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry hierarchy 2</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  18. <script type="text/javascript" src="../src/Three.js"></script>
  19. <script type="text/javascript" src="../src/core/Color.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  22. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  23. <script type="text/javascript" src="../src/core/Ray.js"></script>
  24. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  26. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  27. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  28. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  29. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  30. <script type="text/javascript" src="../src/core/Face3.js"></script>
  31. <script type="text/javascript" src="../src/core/Face4.js"></script>
  32. <script type="text/javascript" src="../src/core/UV.js"></script>
  33. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  34. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  35. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  36. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  37. <script type="text/javascript" src="../src/cameras/QuakeCamera.js"></script>
  38. <script type="text/javascript" src="../src/lights/Light.js"></script>
  39. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  40. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  41. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  42. <script type="text/javascript" src="../src/materials/Material.js"></script>
  43. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  44. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  51. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  52. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  53. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  54. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  55. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  56. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  57. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  58. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  59. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  60. <script type="text/javascript" src="../src/objects/Line.js"></script>
  61. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  62. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  63. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  64. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  65. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  66. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  67. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  68. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  69. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  70. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  71. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  72. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  73. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  74. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  76. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  79. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  80. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  81. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  82. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  83. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  84. <script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
  85. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  86. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  87. <script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
  88. <script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
  89. <script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
  90. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  91. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  92. <script type="text/javascript" src="js/Stats.js"></script>
  93. <script type="text/javascript">
  94. var statsEnabled = true;
  95. var container, stats;
  96. var camera, scene, renderer;
  97. var geometry, objects;
  98. var mouseX = 0, mouseY = 0;
  99. var windowHalfX = window.innerWidth / 2;
  100. var windowHalfY = window.innerHeight / 2;
  101. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  102. init();
  103. setInterval( loop, 1000 / 60 );
  104. function init() {
  105. container = document.createElement( 'div' );
  106. document.body.appendChild( container );
  107. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  108. camera.position.z = 500;
  109. scene = new THREE.Scene();
  110. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  111. var geometry = new Cube( 100, 100, 100 );
  112. var material = new THREE.MeshNormalMaterial();
  113. var mesh = new THREE.Mesh( geometry, material );
  114. mesh.position.x = 1000;
  115. objects = [];
  116. objects.push( mesh );
  117. var amount = 200, child, object = mesh;
  118. for ( var i = 0; i < amount; i ++ ) {
  119. child = new THREE.Mesh( geometry, material );
  120. child.position.x = 100;
  121. object.addChild( child );
  122. object = child;
  123. objects.push( child );
  124. }
  125. object = mesh;
  126. for ( var i = 0; i < amount; i ++ ) {
  127. child = new THREE.Mesh( geometry, material );
  128. child.position.x = - 100;
  129. object.addChild( child );
  130. object = child;
  131. objects.push( child );
  132. }
  133. object = mesh;
  134. for ( var i = 0; i < amount; i ++ ) {
  135. child = new THREE.Mesh( geometry, material );
  136. child.position.y = - 100;
  137. object.addChild( child );
  138. object = child;
  139. objects.push( child );
  140. }
  141. object = mesh;
  142. for ( var i = 0; i < amount; i ++ ) {
  143. child = new THREE.Mesh( geometry, material );
  144. child.position.y = 100;
  145. object.addChild( child );
  146. object = child;
  147. objects.push( child );
  148. }
  149. object = mesh;
  150. for ( var i = 0; i < amount; i ++ ) {
  151. child = new THREE.Mesh( geometry, material );
  152. child.position.z = - 100;
  153. object.addChild( child );
  154. object = child;
  155. objects.push( child );
  156. }
  157. object = mesh;
  158. for ( var i = 0; i < amount; i ++ ) {
  159. child = new THREE.Mesh( geometry, material );
  160. child.position.z = 100;
  161. object.addChild( child );
  162. object = child;
  163. objects.push( child );
  164. }
  165. scene.addObject( mesh );
  166. renderer = new THREE.WebGLRenderer();
  167. renderer.setSize( window.innerWidth, window.innerHeight );
  168. renderer.sortObjects = false;
  169. container.appendChild( renderer.domElement );
  170. if ( statsEnabled ) {
  171. stats = new Stats();
  172. stats.domElement.style.position = 'absolute';
  173. stats.domElement.style.top = '0px';
  174. stats.domElement.style.zIndex = 100;
  175. container.appendChild( stats.domElement );
  176. }
  177. }
  178. function onDocumentMouseMove(event) {
  179. mouseX = ( event.clientX - windowHalfX ) * 10;
  180. mouseY = ( event.clientY - windowHalfY ) * 10;
  181. }
  182. function loop() {
  183. var rx = Math.sin( new Date().getTime() * 0.0007 ) * 0.2,
  184. ry = Math.sin( new Date().getTime() * 0.0003 ) * 0.1,
  185. rz = Math.sin( new Date().getTime() * 0.0002 ) * 0.1;
  186. camera.position.x += ( mouseX - camera.position.x ) * .05;
  187. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  188. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  189. objects[ i ].rotation.x = rx;
  190. objects[ i ].rotation.y = ry;
  191. objects[ i ].rotation.z = rz;
  192. }
  193. renderer.render( scene, camera );
  194. if ( statsEnabled ) stats.update();
  195. }
  196. function log( text ) {
  197. var e = document.getElementById("log");
  198. e.innerHTML = text + "<br/>" + e.innerHTML;
  199. }
  200. </script>
  201. </body>
  202. </html>