build.py 10 KB

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  1. #!/usr/bin/env python
  2. try:
  3. import argparse
  4. ap = 1
  5. except ImportError:
  6. import optparse
  7. ap = 0
  8. import os
  9. import tempfile
  10. import sys
  11. COMMON_FILES = [
  12. 'Three.js',
  13. 'core/Color.js',
  14. 'core/Vector2.js',
  15. 'core/Vector3.js',
  16. 'core/Vector4.js',
  17. 'core/Ray.js',
  18. 'core/Rectangle.js',
  19. 'core/Matrix3.js',
  20. 'core/Matrix4.js',
  21. 'core/Object3D.js',
  22. 'core/Quaternion.js',
  23. 'core/Vertex.js',
  24. 'core/Face3.js',
  25. 'core/Face4.js',
  26. 'core/UV.js',
  27. 'core/Geometry.js',
  28. 'animation/AnimationHandler.js',
  29. 'animation/Animation.js',
  30. 'cameras/Camera.js',
  31. 'cameras/QuakeCamera.js',
  32. 'lights/Light.js',
  33. 'lights/AmbientLight.js',
  34. 'lights/DirectionalLight.js',
  35. 'lights/PointLight.js',
  36. 'materials/Material.js',
  37. 'materials/Mappings.js',
  38. 'materials/LineBasicMaterial.js',
  39. 'materials/MeshBasicMaterial.js',
  40. 'materials/MeshLambertMaterial.js',
  41. 'materials/MeshPhongMaterial.js',
  42. 'materials/MeshDepthMaterial.js',
  43. 'materials/MeshNormalMaterial.js',
  44. 'materials/MeshFaceMaterial.js',
  45. 'materials/MeshShaderMaterial.js',
  46. 'materials/ParticleBasicMaterial.js',
  47. 'materials/ParticleCircleMaterial.js',
  48. 'materials/ParticleDOMMaterial.js',
  49. 'materials/Texture.js',
  50. 'materials/RenderTarget.js',
  51. 'materials/Uniforms.js',
  52. 'objects/Particle.js',
  53. 'objects/ParticleSystem.js',
  54. 'objects/Line.js',
  55. 'objects/Mesh.js',
  56. 'objects/Bone.js',
  57. 'objects/SkinnedMesh.js',
  58. 'objects/Ribbon.js',
  59. 'objects/Sound.js',
  60. 'scenes/Scene.js',
  61. 'scenes/Fog.js',
  62. 'scenes/FogExp2.js',
  63. 'renderers/Projector.js',
  64. 'renderers/DOMRenderer.js',
  65. 'renderers/CanvasRenderer.js',
  66. 'renderers/SVGRenderer.js',
  67. 'renderers/WebGLRenderer.js',
  68. 'renderers/SoundRenderer.js',
  69. 'renderers/renderables/RenderableObject.js',
  70. 'renderers/renderables/RenderableFace3.js',
  71. 'renderers/renderables/RenderableParticle.js',
  72. 'renderers/renderables/RenderableLine.js'
  73. ]
  74. EXTRAS_FILES = [
  75. 'extras/GeometryUtils.js',
  76. 'extras/ImageUtils.js',
  77. 'extras/SceneUtils.js',
  78. 'extras/ShaderUtils.js',
  79. 'extras/primitives/Cube.js',
  80. 'extras/primitives/Cylinder.js',
  81. 'extras/primitives/Plane.js',
  82. 'extras/primitives/Sphere.js',
  83. 'extras/primitives/Torus.js',
  84. 'extras/primitives/Icosahedron.js',
  85. 'extras/primitives/LathedObject.js',
  86. 'extras/objects/MarchingCubes.js',
  87. 'extras/io/Loader.js'
  88. ]
  89. DOM_FILES = [
  90. 'Three.js',
  91. 'core/Color.js',
  92. 'core/Vector2.js',
  93. 'core/Vector3.js',
  94. 'core/Vector4.js',
  95. 'core/Ray.js',
  96. 'core/Rectangle.js',
  97. 'core/Matrix3.js',
  98. 'core/Matrix4.js',
  99. 'core/Object3D.js',
  100. 'core/Vertex.js',
  101. 'core/Face3.js',
  102. 'core/Face4.js',
  103. 'core/UV.js',
  104. 'cameras/Camera.js',
  105. 'materials/ParticleDOMMaterial.js',
  106. 'objects/Particle.js',
  107. 'scenes/Scene.js',
  108. 'renderers/Projector.js',
  109. 'renderers/DOMRenderer.js',
  110. 'renderers/renderables/RenderableParticle.js',
  111. ]
  112. SVG_FILES = [
  113. 'Three.js',
  114. 'core/Color.js',
  115. 'core/Vector2.js',
  116. 'core/Vector3.js',
  117. 'core/Vector4.js',
  118. 'core/Ray.js',
  119. 'core/Rectangle.js',
  120. 'core/Matrix3.js',
  121. 'core/Matrix4.js',
  122. 'core/Object3D.js',
  123. 'core/Vertex.js',
  124. 'core/Face3.js',
  125. 'core/Face4.js',
  126. 'core/UV.js',
  127. 'core/Geometry.js',
  128. 'cameras/Camera.js',
  129. 'lights/Light.js',
  130. 'lights/AmbientLight.js',
  131. 'lights/DirectionalLight.js',
  132. 'lights/PointLight.js',
  133. 'materials/Material.js',
  134. 'materials/LineBasicMaterial.js',
  135. 'materials/MeshBasicMaterial.js',
  136. 'materials/MeshLambertMaterial.js',
  137. 'materials/MeshPhongMaterial.js',
  138. 'materials/MeshDepthMaterial.js',
  139. 'materials/MeshNormalMaterial.js',
  140. 'materials/MeshFaceMaterial.js',
  141. 'materials/ParticleBasicMaterial.js',
  142. 'materials/ParticleCircleMaterial.js',
  143. 'objects/Particle.js',
  144. 'objects/Line.js',
  145. 'objects/Mesh.js',
  146. 'scenes/Scene.js',
  147. 'renderers/Projector.js',
  148. 'renderers/SVGRenderer.js',
  149. 'renderers/renderables/RenderableObject.js',
  150. 'renderers/renderables/RenderableFace3.js',
  151. 'renderers/renderables/RenderableParticle.js',
  152. 'renderers/renderables/RenderableLine.js'
  153. ]
  154. CANVAS_FILES = [
  155. 'Three.js',
  156. 'core/Color.js',
  157. 'core/Vector2.js',
  158. 'core/Vector3.js',
  159. 'core/Vector4.js',
  160. 'core/Ray.js',
  161. 'core/Rectangle.js',
  162. 'core/Matrix3.js',
  163. 'core/Matrix4.js',
  164. 'core/Object3D.js',
  165. 'core/Vertex.js',
  166. 'core/Face3.js',
  167. 'core/Face4.js',
  168. 'core/UV.js',
  169. 'core/Geometry.js',
  170. 'cameras/Camera.js',
  171. 'lights/Light.js',
  172. 'lights/AmbientLight.js',
  173. 'lights/DirectionalLight.js',
  174. 'lights/PointLight.js',
  175. 'materials/Material.js',
  176. 'materials/Mappings.js',
  177. 'materials/LineBasicMaterial.js',
  178. 'materials/MeshBasicMaterial.js',
  179. 'materials/MeshLambertMaterial.js',
  180. 'materials/MeshPhongMaterial.js',
  181. 'materials/MeshDepthMaterial.js',
  182. 'materials/MeshNormalMaterial.js',
  183. 'materials/MeshFaceMaterial.js',
  184. 'materials/ParticleBasicMaterial.js',
  185. 'materials/ParticleCircleMaterial.js',
  186. 'materials/Texture.js',
  187. 'objects/Particle.js',
  188. 'objects/Line.js',
  189. 'objects/Mesh.js',
  190. 'scenes/Scene.js',
  191. 'renderers/Projector.js',
  192. 'renderers/CanvasRenderer.js',
  193. 'renderers/renderables/RenderableObject.js',
  194. 'renderers/renderables/RenderableFace3.js',
  195. 'renderers/renderables/RenderableParticle.js',
  196. 'renderers/renderables/RenderableLine.js'
  197. ]
  198. WEBGL_FILES = [
  199. 'Three.js',
  200. 'core/Color.js',
  201. 'core/Vector2.js',
  202. 'core/Vector3.js',
  203. 'core/Vector4.js',
  204. 'core/Ray.js',
  205. 'core/Rectangle.js',
  206. 'core/Matrix3.js',
  207. 'core/Matrix4.js',
  208. 'core/Object3D.js',
  209. 'core/Vertex.js',
  210. 'core/Face3.js',
  211. 'core/Face4.js',
  212. 'core/UV.js',
  213. 'core/Geometry.js',
  214. 'cameras/Camera.js',
  215. 'lights/Light.js',
  216. 'lights/AmbientLight.js',
  217. 'lights/DirectionalLight.js',
  218. 'lights/PointLight.js',
  219. 'materials/Material.js',
  220. 'materials/Mappings.js',
  221. 'materials/LineBasicMaterial.js',
  222. 'materials/MeshBasicMaterial.js',
  223. 'materials/MeshLambertMaterial.js',
  224. 'materials/MeshPhongMaterial.js',
  225. 'materials/MeshDepthMaterial.js',
  226. 'materials/MeshNormalMaterial.js',
  227. 'materials/MeshFaceMaterial.js',
  228. 'materials/MeshShaderMaterial.js',
  229. 'materials/ParticleBasicMaterial.js',
  230. 'materials/ParticleCircleMaterial.js',
  231. 'materials/Texture.js',
  232. 'materials/RenderTarget.js',
  233. 'materials/Uniforms.js',
  234. 'objects/Particle.js',
  235. 'objects/ParticleSystem.js',
  236. 'objects/Line.js',
  237. 'objects/Mesh.js',
  238. 'scenes/Scene.js',
  239. 'scenes/Fog.js',
  240. 'scenes/FogExp2.js',
  241. 'renderers/WebGLRenderer.js',
  242. ]
  243. def merge(files):
  244. buffer = []
  245. for filename in files:
  246. with open(os.path.join('..', 'src', filename), 'r') as f:
  247. buffer.append(f.read())
  248. return "".join(buffer)
  249. def output(text, filename):
  250. with open(os.path.join('..', 'build', filename), 'w') as f:
  251. f.write(text)
  252. def compress(text):
  253. in_tuple = tempfile.mkstemp()
  254. with os.fdopen(in_tuple[0], 'w') as handle:
  255. handle.write(text)
  256. # uncomment to get concatenated JS if you can't figure out Closure compiler errors :|
  257. #f = open( "debug.js" , "w" )
  258. #f.write(text)
  259. #f.close()
  260. out_tuple = tempfile.mkstemp()
  261. # os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
  262. os.system("java -jar compiler.jar --language_in=ECMASCRIPT5 --js %s --js_output_file %s" % (in_tuple[1], out_tuple[1]))
  263. with os.fdopen(out_tuple[0], 'r') as handle:
  264. compressed = handle.read()
  265. os.unlink(in_tuple[1])
  266. os.unlink(out_tuple[1])
  267. return compressed
  268. def addHeader(text, endFilename):
  269. with open(os.path.join('.', 'REVISION'), 'r') as handle:
  270. revision = handle.read().rstrip()
  271. return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
  272. def makeDebug(text):
  273. position = 0
  274. while True:
  275. position = text.find("/* DEBUG", position)
  276. if position == -1:
  277. break
  278. text = text[0:position] + text[position+8:]
  279. position = text.find("*/", position)
  280. text = text[0:position] + text[position+2:]
  281. return text
  282. def buildLib(files, debug, filename):
  283. text = merge(files)
  284. if debug:
  285. text = makeDebug(text)
  286. filename = filename + 'Debug'
  287. if filename == "Three":
  288. folder = ''
  289. else:
  290. folder = 'custom/'
  291. filename = filename + '.js'
  292. print "=" * 40
  293. print "Compiling", filename
  294. print "=" * 40
  295. output(addHeader(compress(text), filename), folder + filename)
  296. def buildIncludes(files, filename):
  297. template = '\t\t<script type="text/javascript" src="../src/%s"></script>'
  298. text = "\n".join(template % f for f in files)
  299. output(text, filename + '.js')
  300. def parse_args():
  301. if ap:
  302. parser = argparse.ArgumentParser(description='Build and compress Three.js')
  303. parser.add_argument('--includes', help='Build includes.js', action='store_true')
  304. parser.add_argument('--common', help='Build Three.js', action='store_const', const=True)
  305. parser.add_argument('--extras', help='Build ThreeExtras.js', action='store_const', const=True)
  306. parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
  307. parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
  308. parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
  309. parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
  310. parser.add_argument('--debug', help='Generate debug versions', action='store_const', const=True, default=False)
  311. parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
  312. args = parser.parse_args()
  313. else:
  314. parser = optparse.OptionParser(description='Build and compress Three.js')
  315. parser.add_option('--includes', dest='includes', help='Build includes.js', action='store_true')
  316. parser.add_option('--common', dest='common', help='Build Three.js', action='store_const', const=True)
  317. parser.add_option('--extras', dest='extras', help='Build ThreeExtras.js', action='store_const', const=True)
  318. parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
  319. parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
  320. parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
  321. parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
  322. parser.add_option('--debug', dest='debug', help='Generate debug versions', action='store_const', const=True, default=False)
  323. parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
  324. args, remainder = parser.parse_args()
  325. # If no arguments have been passed, show the help message and exit
  326. if len(sys.argv) == 1:
  327. parser.print_help()
  328. sys.exit(1)
  329. return args
  330. def main(argv=None):
  331. args = parse_args()
  332. debug = args.debug
  333. config = [
  334. ['Three', 'includes_common', COMMON_FILES + EXTRAS_FILES, args.common],
  335. ['ThreeCanvas', 'includes_canvas', CANVAS_FILES, args.canvas],
  336. ['ThreeDOM', 'includes_dom', DOM_FILES, args.dom],
  337. ['ThreeSVG', 'includes_svg', SVG_FILES, args.svg],
  338. ['ThreeWebGL', 'includes_webgl', WEBGL_FILES, args.webgl],
  339. ['ThreeExtras', 'includes_extras', EXTRAS_FILES, args.extras]
  340. ]
  341. for fname_lib, fname_inc, files, enabled in config:
  342. if enabled or args.all:
  343. buildLib(files, debug, fname_lib)
  344. if args.includes:
  345. buildIncludes(files, fname_inc)
  346. if __name__ == "__main__":
  347. main()