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- // Copyright 2016 The Draco Authors.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- 'use strict';
- THREE.DRACOLoader = function(manager) {
- this.manager = (manager !== undefined) ? manager :
- THREE.DefaultLoadingManager;
- this.materials = null;
- };
- THREE.DRACOLoader.prototype = {
- constructor: THREE.DRACOLoader,
- load: function(url, onLoad, onProgress, onError) {
- const scope = this;
- const loader = new THREE.FileLoader(scope.manager);
- loader.setPath(this.path);
- loader.setResponseType('arraybuffer');
- loader.load(url, function(blob) {
- onLoad(scope.decodeDracoFile(blob));
- }, onProgress, onError);
- },
- setPath: function(value) {
- this.path = value;
- },
- decodeDracoFile: ( function() {
- let dracoDecoder;
- if (typeof DracoModule === 'function') {
- dracoDecoder = DracoModule();
- } else {
- console.error('THREE.DRACOLoader: DracoModule not found.');
- return;
- }
- return function(rawBuffer) {
- const scope = this;
- /*
- * Here is how to use Draco Javascript decoder and get the geometry.
- */
- const buffer = new dracoDecoder.DecoderBuffer();
- buffer.Init(new Int8Array(rawBuffer), rawBuffer.byteLength);
- const wrapper = new dracoDecoder.WebIDLWrapper();
- /*
- * Determine what type is this file: mesh or point cloud.
- */
- const geometryType = wrapper.GetEncodedGeometryType(buffer);
- if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
- fileDisplayArea.innerText = "Loaded a mesh.\n";
- } else if (geometryType == dracoDecoder.POINT_CLOUD) {
- fileDisplayArea.innerText = "Loaded a point cloud.\n";
- } else {
- const errorMsg = "Error: Unknown geometry type.";
- fileDisplayArea.innerText = errorMsg;
- throw new Error(errorMsg);
- }
- return scope.convertDracoGeometryTo3JS(wrapper, geometryType, buffer,
- dracoDecoder);
- }
- } )(),
- convertDracoGeometryTo3JS: function(wrapper, geometryType, buffer,
- dracoDecoder) {
- let dracoGeometry;
- const start_time = performance.now();
- if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
- dracoGeometry = wrapper.DecodeMeshFromBuffer(buffer);
- } else {
- dracoGeometry = wrapper.DecodePointCloudFromBuffer(buffer);
- }
- const decode_end = performance.now();
- dracoDecoder.destroy(buffer);
- /*
- * Example on how to retrieve mesh and attributes.
- */
- let numFaces, numPoints;
- let numVertexCoordinates, numTextureCoordinates, numAttributes;
- // For output basic geometry information.
- let geometryInfoStr;
- if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
- numFaces = dracoGeometry.num_faces();
- geometryInfoStr += "Number of faces loaded: " + numFaces.toString()
- + ".\n";
- } else {
- numFaces = 0;
- }
- numPoints = dracoGeometry.num_points();
- numVertexCoordinates = numPoints * 3;
- numTextureCoordinates = numPoints * 2;
- numAttributes = dracoGeometry.num_attributes();
- geometryInfoStr = "Number of points loaded: " + numPoints.toString()
- + ".\n";
- geometryInfoStr += "Number of attributes loaded: " +
- numAttributes.toString() + ".\n";
- // Get position attribute. Must exists.
- const posAttId = wrapper.GetAttributeId(dracoGeometry,
- dracoDecoder.POSITION);
- if (posAttId == -1) {
- const errorMsg = "No position attribute found in the mesh.";
- fileDisplayArea.innerText = errorMsg;
- dracoDecoder.destroy(wrapper);
- dracoDecoder.destroy(dracoGeometry);
- throw new Error(errorMsg);
- }
- const posAttribute = wrapper.GetAttribute(dracoGeometry, posAttId);
- const posAttributeData = new dracoDecoder.DracoFloat32Array();
- wrapper.GetAttributeFloatForAllPoints(
- dracoGeometry, posAttribute, posAttributeData);
- // Get color attributes if exists.
- const colorAttId = wrapper.GetAttributeId(dracoGeometry,
- dracoDecoder.COLOR);
- let colAttributeData;
- if (colorAttId != -1) {
- geometryInfoStr += "\nLoaded color attribute.\n";
- const colAttribute = wrapper.GetAttribute(dracoGeometry, colorAttId);
- colAttributeData = new dracoDecoder.DracoFloat32Array();
- wrapper.GetAttributeFloatForAllPoints(dracoGeometry, colAttribute,
- colAttributeData);
- }
- // Get normal attributes if exists.
- const normalAttId =
- wrapper.GetAttributeId(dracoGeometry, dracoDecoder.NORMAL);
- let norAttributeData;
- if (normalAttId != -1) {
- geometryInfoStr += "\nLoaded normal attribute.\n";
- const norAttribute = wrapper.GetAttribute(dracoGeometry, normalAttId);
- norAttributeData = new dracoDecoder.DracoFloat32Array();
- wrapper.GetAttributeFloatForAllPoints(dracoGeometry, norAttribute,
- norAttributeData);
- }
- // Get texture coord attributes if exists.
- const texCoordAttId =
- wrapper.GetAttributeId(dracoGeometry, dracoDecoder.TEX_COORD);
- let textCoordAttributeData;
- if (texCoordAttId != -1) {
- geometryInfoStr += "\nLoaded texture coordinate attribute.\n";
- const texCoordAttribute = wrapper.GetAttribute(dracoGeometry,
- texCoordAttId);
- textCoordAttributeData = new dracoDecoder.DracoFloat32Array();
- wrapper.GetAttributeFloatForAllPoints(dracoGeometry,
- texCoordAttribute,
- textCoordAttributeData);
- }
- // Structure for converting to THREEJS geometry later.
- const numIndices = numFaces * 3;
- const geometryBuffer = {
- indices: new Uint32Array(numIndices),
- vertices: new Float32Array(numVertexCoordinates),
- normals: new Float32Array(numVertexCoordinates),
- uvs: new Float32Array(numTextureCoordinates),
- colors: new Float32Array(numVertexCoordinates)
- };
- for (let i = 0; i < numVertexCoordinates; i += 3) {
- geometryBuffer.vertices[i] = posAttributeData.GetValue(i);
- geometryBuffer.vertices[i + 1] = posAttributeData.GetValue(i + 1);
- geometryBuffer.vertices[i + 2] = posAttributeData.GetValue(i + 2);
- // Add color.
- // ThreeJS vertex colors need to be normalized to properly display
- if (colorAttId != -1) {
- geometryBuffer.colors[i] = colAttributeData.GetValue(i) / 255;
- geometryBuffer.colors[i + 1] = colAttributeData.GetValue(i + 1) / 255;
- geometryBuffer.colors[i + 2] = colAttributeData.GetValue(i + 2) / 255;
- } else {
- // Default is white. This is faster than TypedArray.fill().
- geometryBuffer.colors[i] = 1.0;
- geometryBuffer.colors[i + 1] = 1.0;
- geometryBuffer.colors[i + 2] = 1.0;
- }
- // Add normal.
- if (normalAttId != -1) {
- geometryBuffer.normals[i] = norAttributeData.GetValue(i);
- geometryBuffer.normals[i + 1] = norAttributeData.GetValue(i + 1);
- geometryBuffer.normals[i + 2] = norAttributeData.GetValue(i + 2);
- }
- }
- // Add texture coordinates.
- if (texCoordAttId != -1) {
- for (let i = 0; i < numTextureCoordinates; i += 2) {
- geometryBuffer.uvs[i] = textCoordAttributeData.GetValue(i);
- geometryBuffer.uvs[i + 1] = textCoordAttributeData.GetValue(i + 1);
- }
- }
- dracoDecoder.destroy(posAttributeData);
- if (colorAttId != -1)
- dracoDecoder.destroy(colAttributeData);
- if (normalAttId != -1)
- dracoDecoder.destroy(norAttributeData);
- if (texCoordAttId != -1)
- dracoDecoder.destroy(textCoordAttributeData);
- // For mesh, we need to generate the faces.
- if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
- const ia = new dracoDecoder.DracoInt32Array();
- for (let i = 0; i < numFaces; ++i) {
- wrapper.GetFaceFromMesh(dracoGeometry, i, ia);
- const index = i * 3;
- geometryBuffer.indices[index] = ia.GetValue(0);
- geometryBuffer.indices[index + 1] = ia.GetValue(1);
- geometryBuffer.indices[index + 2] = ia.GetValue(2);
- }
- dracoDecoder.destroy(ia);
- }
- dracoDecoder.destroy(wrapper);
- dracoDecoder.destroy(dracoGeometry);
- fileDisplayArea.innerText += geometryInfoStr;
- // Import data to Three JS geometry.
- const geometry = new THREE.BufferGeometry();
- if (geometryType == dracoDecoder.TRIANGULAR_MESH) {
- geometry.setIndex(new(geometryBuffer.indices.length > 65535 ?
- THREE.Uint32BufferAttribute : THREE.Uint16BufferAttribute)
- (geometryBuffer.indices, 1));
- }
- geometry.addAttribute('position',
- new THREE.Float32BufferAttribute(geometryBuffer.vertices, 3));
- geometry.addAttribute('color',
- new THREE.Float32BufferAttribute(geometryBuffer.colors, 3));
- if (normalAttId != -1) {
- geometry.addAttribute('normal',
- new THREE.Float32BufferAttribute(geometryBuffer.normals, 3));
- }
- if (texCoordAttId != -1) {
- geometry.addAttribute('uv',
- new THREE.Float32BufferAttribute(geometryBuffer.uvs, 2));
- }
- fileDisplayArea.innerText += ' decode:' + (decode_end - start_time);
- fileDisplayArea.innerText +=
- ' import:' + (performance.now() - decode_end);
- return geometry;
- }
- };
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